@dcl/protocol 1.0.0-3583035976.commit-35d616d → 1.0.0-35899496093.commit-329ba0e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (606) hide show
  1. package/README.md +241 -12
  2. package/out-js/about.gen.d.ts +1 -0
  3. package/out-js/about.gen.js +6 -0
  4. package/out-js/about.gen.js.map +1 -0
  5. package/out-js/comms.gen.d.ts +1 -0
  6. package/out-js/comms.gen.js +6 -0
  7. package/out-js/comms.gen.js.map +1 -0
  8. package/out-js/decentraland/common/border_rect.gen.d.ts +49 -0
  9. package/out-js/decentraland/common/border_rect.gen.js +201 -0
  10. package/out-js/decentraland/common/border_rect.gen.js.map +1 -0
  11. package/out-js/decentraland/common/colors.gen.d.ts +59 -0
  12. package/out-js/decentraland/common/colors.gen.js +260 -0
  13. package/out-js/decentraland/common/colors.gen.js.map +1 -0
  14. package/out-js/decentraland/common/content_mapping.gen.d.ts +31 -0
  15. package/out-js/decentraland/common/content_mapping.gen.js +80 -0
  16. package/out-js/decentraland/common/content_mapping.gen.js.map +1 -0
  17. package/out-js/decentraland/common/sdk/user_data.gen.d.ts +63 -0
  18. package/out-js/decentraland/common/sdk/user_data.gen.js +330 -0
  19. package/out-js/decentraland/common/sdk/user_data.gen.js.map +1 -0
  20. package/out-js/decentraland/common/texture.gen.d.ts +123 -0
  21. package/out-js/decentraland/common/texture.gen.js +575 -0
  22. package/out-js/decentraland/common/texture.gen.js.map +1 -0
  23. package/out-js/decentraland/common/vectors.gen.d.ts +71 -0
  24. package/out-js/decentraland/common/vectors.gen.js +338 -0
  25. package/out-js/decentraland/common/vectors.gen.js.map +1 -0
  26. package/out-js/decentraland/kernel/apis/comms_api.gen.d.ts +206 -0
  27. package/out-js/decentraland/kernel/apis/comms_api.gen.js +792 -0
  28. package/out-js/decentraland/kernel/apis/comms_api.gen.js.map +1 -0
  29. package/out-js/decentraland/kernel/apis/communications_controller.gen.d.ts +105 -0
  30. package/out-js/decentraland/kernel/apis/communications_controller.gen.js +400 -0
  31. package/out-js/decentraland/kernel/apis/communications_controller.gen.js.map +1 -0
  32. package/out-js/decentraland/kernel/apis/dev_tools.gen.d.ts +58 -0
  33. package/out-js/decentraland/kernel/apis/dev_tools.gen.js +142 -0
  34. package/out-js/decentraland/kernel/apis/dev_tools.gen.js.map +1 -0
  35. package/out-js/decentraland/kernel/apis/engine_api.gen.d.ts +338 -0
  36. package/out-js/decentraland/kernel/apis/engine_api.gen.js +1452 -0
  37. package/out-js/decentraland/kernel/apis/engine_api.gen.js.map +1 -0
  38. package/out-js/decentraland/kernel/apis/environment_api.gen.d.ts +283 -0
  39. package/out-js/decentraland/kernel/apis/environment_api.gen.js +1122 -0
  40. package/out-js/decentraland/kernel/apis/environment_api.gen.js.map +1 -0
  41. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.d.ts +225 -0
  42. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.js +878 -0
  43. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.js.map +1 -0
  44. package/out-js/decentraland/kernel/apis/parcel_identity.gen.d.ts +146 -0
  45. package/out-js/decentraland/kernel/apis/parcel_identity.gen.js +557 -0
  46. package/out-js/decentraland/kernel/apis/parcel_identity.gen.js.map +1 -0
  47. package/out-js/decentraland/kernel/apis/permissions.gen.d.ts +100 -0
  48. package/out-js/decentraland/kernel/apis/permissions.gen.js +360 -0
  49. package/out-js/decentraland/kernel/apis/permissions.gen.js.map +1 -0
  50. package/out-js/decentraland/kernel/apis/players.gen.d.ts +127 -0
  51. package/out-js/decentraland/kernel/apis/players.gen.js +372 -0
  52. package/out-js/decentraland/kernel/apis/players.gen.js.map +1 -0
  53. package/out-js/decentraland/kernel/apis/portable_experiences.gen.d.ts +178 -0
  54. package/out-js/decentraland/kernel/apis/portable_experiences.gen.js +607 -0
  55. package/out-js/decentraland/kernel/apis/portable_experiences.gen.js.map +1 -0
  56. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +474 -0
  57. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +1643 -0
  58. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -0
  59. package/out-js/decentraland/kernel/apis/runtime.gen.d.ts +217 -0
  60. package/out-js/decentraland/kernel/apis/runtime.gen.js +801 -0
  61. package/out-js/decentraland/kernel/apis/runtime.gen.js.map +1 -0
  62. package/out-js/decentraland/kernel/apis/scene.gen.d.ts +59 -0
  63. package/out-js/decentraland/kernel/apis/scene.gen.js +171 -0
  64. package/out-js/decentraland/kernel/apis/scene.gen.js.map +1 -0
  65. package/out-js/decentraland/kernel/apis/signed_fetch.gen.d.ts +139 -0
  66. package/out-js/decentraland/kernel/apis/signed_fetch.gen.js +615 -0
  67. package/out-js/decentraland/kernel/apis/signed_fetch.gen.js.map +1 -0
  68. package/out-js/decentraland/kernel/apis/social_controller.gen.d.ts +72 -0
  69. package/out-js/decentraland/kernel/apis/social_controller.gen.js +207 -0
  70. package/out-js/decentraland/kernel/apis/social_controller.gen.js.map +1 -0
  71. package/out-js/decentraland/kernel/apis/testing.gen.d.ts +249 -0
  72. package/out-js/decentraland/kernel/apis/testing.gen.js +1073 -0
  73. package/out-js/decentraland/kernel/apis/testing.gen.js.map +1 -0
  74. package/out-js/decentraland/kernel/apis/user_action_module.gen.d.ts +56 -0
  75. package/out-js/decentraland/kernel/apis/user_action_module.gen.js +128 -0
  76. package/out-js/decentraland/kernel/apis/user_action_module.gen.js.map +1 -0
  77. package/out-js/decentraland/kernel/apis/user_identity.gen.d.ts +86 -0
  78. package/out-js/decentraland/kernel/apis/user_identity.gen.js +236 -0
  79. package/out-js/decentraland/kernel/apis/user_identity.gen.js.map +1 -0
  80. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +313 -0
  81. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +1973 -0
  82. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -0
  83. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.d.ts +183 -0
  84. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.js +906 -0
  85. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.js.map +1 -0
  86. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.d.ts +249 -0
  87. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.js +1384 -0
  88. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.js.map +1 -0
  89. package/out-js/decentraland/quests/definitions.gen.d.ts +541 -0
  90. package/out-js/decentraland/quests/definitions.gen.js +2728 -0
  91. package/out-js/decentraland/quests/definitions.gen.js.map +1 -0
  92. package/out-js/decentraland/realm/about.gen.d.ts +229 -0
  93. package/out-js/decentraland/realm/about.gen.js +1185 -0
  94. package/out-js/decentraland/realm/about.gen.js.map +1 -0
  95. package/out-js/decentraland/sdk/components/animator.gen.d.ts +62 -0
  96. package/out-js/decentraland/sdk/components/animator.gen.js +192 -0
  97. package/out-js/decentraland/sdk/components/animator.gen.js.map +1 -0
  98. package/out-js/decentraland/sdk/components/audio_source.gen.d.ts +61 -0
  99. package/out-js/decentraland/sdk/components/audio_source.gen.js +151 -0
  100. package/out-js/decentraland/sdk/components/audio_source.gen.js.map +1 -0
  101. package/out-js/decentraland/sdk/components/audio_stream.gen.d.ts +50 -0
  102. package/out-js/decentraland/sdk/components/audio_stream.gen.js +138 -0
  103. package/out-js/decentraland/sdk/components/audio_stream.gen.js.map +1 -0
  104. package/out-js/decentraland/sdk/components/avatar_attach.gen.d.ts +76 -0
  105. package/out-js/decentraland/sdk/components/avatar_attach.gen.js +262 -0
  106. package/out-js/decentraland/sdk/components/avatar_attach.gen.js.map +1 -0
  107. package/out-js/decentraland/sdk/components/avatar_base.gen.d.ts +38 -0
  108. package/out-js/decentraland/sdk/components/avatar_base.gen.js +148 -0
  109. package/out-js/decentraland/sdk/components/avatar_base.gen.js.map +1 -0
  110. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.d.ts +64 -0
  111. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.js +171 -0
  112. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.js.map +1 -0
  113. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +38 -0
  114. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +107 -0
  115. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -0
  116. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +51 -0
  117. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js +177 -0
  118. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js.map +1 -0
  119. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +64 -0
  120. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +172 -0
  121. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -0
  122. package/out-js/decentraland/sdk/components/avatar_movement.gen.d.ts +71 -0
  123. package/out-js/decentraland/sdk/components/avatar_movement.gen.js +303 -0
  124. package/out-js/decentraland/sdk/components/avatar_movement.gen.js.map +1 -0
  125. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.d.ts +79 -0
  126. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js +357 -0
  127. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js.map +1 -0
  128. package/out-js/decentraland/sdk/components/avatar_nametag.gen.d.ts +58 -0
  129. package/out-js/decentraland/sdk/components/avatar_nametag.gen.js +117 -0
  130. package/out-js/decentraland/sdk/components/avatar_nametag.gen.js.map +1 -0
  131. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +76 -0
  132. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +282 -0
  133. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -0
  134. package/out-js/decentraland/sdk/components/billboard.gen.d.ts +61 -0
  135. package/out-js/decentraland/sdk/components/billboard.gen.js +142 -0
  136. package/out-js/decentraland/sdk/components/billboard.gen.js.map +1 -0
  137. package/out-js/decentraland/sdk/components/camera_layer.gen.d.ts +46 -0
  138. package/out-js/decentraland/sdk/components/camera_layer.gen.js +162 -0
  139. package/out-js/decentraland/sdk/components/camera_layer.gen.js.map +1 -0
  140. package/out-js/decentraland/sdk/components/camera_layers.gen.d.ts +30 -0
  141. package/out-js/decentraland/sdk/components/camera_layers.gen.js +80 -0
  142. package/out-js/decentraland/sdk/components/camera_layers.gen.js.map +1 -0
  143. package/out-js/decentraland/sdk/components/camera_mode.gen.d.ts +36 -0
  144. package/out-js/decentraland/sdk/components/camera_mode.gen.js +70 -0
  145. package/out-js/decentraland/sdk/components/camera_mode.gen.js.map +1 -0
  146. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +50 -0
  147. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +97 -0
  148. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -0
  149. package/out-js/decentraland/sdk/components/common/avatar_mask.gen.d.ts +8 -0
  150. package/out-js/decentraland/sdk/components/common/avatar_mask.gen.js +34 -0
  151. package/out-js/decentraland/sdk/components/common/avatar_mask.gen.js.map +1 -0
  152. package/out-js/decentraland/sdk/components/common/camera_type.gen.d.ts +10 -0
  153. package/out-js/decentraland/sdk/components/common/camera_type.gen.js +46 -0
  154. package/out-js/decentraland/sdk/components/common/camera_type.gen.js.map +1 -0
  155. package/out-js/decentraland/sdk/components/common/explorer_ui.gen.d.ts +17 -0
  156. package/out-js/decentraland/sdk/components/common/explorer_ui.gen.js +73 -0
  157. package/out-js/decentraland/sdk/components/common/explorer_ui.gen.js.map +1 -0
  158. package/out-js/decentraland/sdk/components/common/id.gen.d.ts +1 -0
  159. package/out-js/decentraland/sdk/components/common/id.gen.js +6 -0
  160. package/out-js/decentraland/sdk/components/common/id.gen.js.map +1 -0
  161. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +44 -0
  162. package/out-js/decentraland/sdk/components/common/input_action.gen.js +227 -0
  163. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -0
  164. package/out-js/decentraland/sdk/components/common/loading_state.gen.d.ts +11 -0
  165. package/out-js/decentraland/sdk/components/common/loading_state.gen.js +57 -0
  166. package/out-js/decentraland/sdk/components/common/loading_state.gen.js.map +1 -0
  167. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.d.ts +45 -0
  168. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.js +163 -0
  169. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.js.map +1 -0
  170. package/out-js/decentraland/sdk/components/common/texts.gen.d.ts +23 -0
  171. package/out-js/decentraland/sdk/components/common/texts.gen.js +120 -0
  172. package/out-js/decentraland/sdk/components/common/texts.gen.js.map +1 -0
  173. package/out-js/decentraland/sdk/components/engine_info.gen.d.ts +43 -0
  174. package/out-js/decentraland/sdk/components/engine_info.gen.js +107 -0
  175. package/out-js/decentraland/sdk/components/engine_info.gen.js.map +1 -0
  176. package/out-js/decentraland/sdk/components/explorer_ui_events_result.gen.d.ts +68 -0
  177. package/out-js/decentraland/sdk/components/explorer_ui_events_result.gen.js +219 -0
  178. package/out-js/decentraland/sdk/components/explorer_ui_events_result.gen.js.map +1 -0
  179. package/out-js/decentraland/sdk/components/global_light.gen.d.ts +50 -0
  180. package/out-js/decentraland/sdk/components/global_light.gen.js +103 -0
  181. package/out-js/decentraland/sdk/components/global_light.gen.js.map +1 -0
  182. package/out-js/decentraland/sdk/components/gltf_container.gen.d.ts +41 -0
  183. package/out-js/decentraland/sdk/components/gltf_container.gen.js +101 -0
  184. package/out-js/decentraland/sdk/components/gltf_container.gen.js.map +1 -0
  185. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +54 -0
  186. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +157 -0
  187. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -0
  188. package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +66 -0
  189. package/out-js/decentraland/sdk/components/gltf_node.gen.js +69 -0
  190. package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +1 -0
  191. package/out-js/decentraland/sdk/components/gltf_node_modifiers.gen.d.ts +57 -0
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  193. package/out-js/decentraland/sdk/components/gltf_node_modifiers.gen.js.map +1 -0
  194. package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +43 -0
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  196. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +1 -0
  197. package/out-js/decentraland/sdk/components/input_modifier.gen.d.ts +52 -0
  198. package/out-js/decentraland/sdk/components/input_modifier.gen.js +233 -0
  199. package/out-js/decentraland/sdk/components/input_modifier.gen.js.map +1 -0
  200. package/out-js/decentraland/sdk/components/material.gen.d.ts +128 -0
  201. package/out-js/decentraland/sdk/components/material.gen.js +620 -0
  202. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -0
  203. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +148 -0
  204. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +557 -0
  205. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -0
  206. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +120 -0
  207. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +468 -0
  208. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -0
  209. package/out-js/decentraland/sdk/components/nft_shape.gen.d.ts +74 -0
  210. package/out-js/decentraland/sdk/components/nft_shape.gen.js +259 -0
  211. package/out-js/decentraland/sdk/components/nft_shape.gen.js.map +1 -0
  212. package/out-js/decentraland/sdk/components/player_identity_data.gen.d.ts +37 -0
  213. package/out-js/decentraland/sdk/components/player_identity_data.gen.js +83 -0
  214. package/out-js/decentraland/sdk/components/player_identity_data.gen.js.map +1 -0
  215. package/out-js/decentraland/sdk/components/pointer_events.gen.d.ts +115 -0
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  217. package/out-js/decentraland/sdk/components/pointer_events.gen.js.map +1 -0
  218. package/out-js/decentraland/sdk/components/pointer_events_result.gen.d.ts +42 -0
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  224. package/out-js/decentraland/sdk/components/raycast.gen.d.ts +92 -0
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  227. package/out-js/decentraland/sdk/components/raycast_result.gen.d.ts +48 -0
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  229. package/out-js/decentraland/sdk/components/raycast_result.gen.js.map +1 -0
  230. package/out-js/decentraland/sdk/components/realm_info.gen.d.ts +43 -0
  231. package/out-js/decentraland/sdk/components/realm_info.gen.js +151 -0
  232. package/out-js/decentraland/sdk/components/realm_info.gen.js.map +1 -0
  233. package/out-js/decentraland/sdk/components/text_shape.gen.d.ts +83 -0
  234. package/out-js/decentraland/sdk/components/text_shape.gen.js +358 -0
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  236. package/out-js/decentraland/sdk/components/texture_camera.gen.d.ts +86 -0
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  239. package/out-js/decentraland/sdk/components/touch_screen_controls.gen.d.ts +77 -0
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  242. package/out-js/decentraland/sdk/components/tween.gen.d.ts +220 -0
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  534. package/proto/decentraland/sdk/components/ui_canvas.proto +16 -0
  535. package/proto/decentraland/sdk/components/ui_canvas_information.proto +30 -0
  536. package/proto/decentraland/sdk/components/ui_dropdown.proto +23 -0
  537. package/proto/decentraland/sdk/components/ui_dropdown_result.proto +11 -0
  538. package/proto/decentraland/sdk/components/ui_input.proto +23 -0
  539. package/proto/decentraland/sdk/components/ui_input_binding.proto +27 -0
  540. package/proto/decentraland/sdk/components/ui_input_result.proto +12 -0
  541. package/proto/decentraland/sdk/components/ui_scroll_result.proto +12 -0
  542. package/proto/decentraland/sdk/components/ui_text.proto +15 -5
  543. package/proto/decentraland/sdk/components/ui_transform.proto +57 -0
  544. package/proto/decentraland/sdk/components/video_event.proto +25 -0
  545. package/proto/decentraland/sdk/components/video_player.proto +24 -0
  546. package/proto/decentraland/sdk/components/virtual_camera.proto +18 -0
  547. package/proto/decentraland/sdk/components/visibility_component.proto +7 -0
  548. package/proto/decentraland/sdk/development/local_development.proto +29 -0
  549. package/proto/decentraland/sdk/ecs6/components_ecs6.proto +678 -0
  550. package/proto/decentraland/sdk/ecs6/engine_interface_ecs6.proto +151 -0
  551. package/proto/decentraland/social_service/errors.proto +30 -0
  552. package/proto/decentraland/social_service/v1/social_service_v1.proto +163 -0
  553. package/proto/decentraland/social_service/v2/social_service_v2.proto +721 -0
  554. package/protoc-gen-bitwise/generator_csharp.js +248 -0
  555. package/protoc-gen-bitwise/options.js +139 -0
  556. package/protoc-gen-bitwise/plugin.js +87 -0
  557. package/protoc-gen-bitwise/runtime/cs/Quantize.cs +70 -0
  558. package/protoc-gen-bitwise/wire.js +239 -0
  559. package/public/about.proto +5 -0
  560. package/public/quests.proto +5 -0
  561. package/public/sdk-apis.proto +4 -0
  562. package/public/sdk-components.proto +57 -0
  563. package/public/sdk-development.proto +5 -0
  564. package/public/social.proto +6 -0
  565. package/out-ts/bff-services.gen.ts +0 -3
  566. package/out-ts/decentraland/bff/authentication_service.gen.ts +0 -279
  567. package/out-ts/decentraland/bff/comms_director_service.gen.ts +0 -239
  568. package/out-ts/decentraland/bff/comms_service.gen.ts +0 -194
  569. package/out-ts/decentraland/bff/http_endpoints.gen.ts +0 -856
  570. package/out-ts/decentraland/bff/topics_service.gen.ts +0 -405
  571. package/out-ts/decentraland/renderer/engine_interface.gen.ts +0 -8669
  572. package/out-ts/decentraland/renderer/kernel_services/emotes_kernel.gen.ts +0 -143
  573. package/out-ts/decentraland/renderer/renderer_services/crdt.gen.ts +0 -267
  574. package/out-ts/decentraland/renderer/renderer_services/emotes_renderer.gen.ts +0 -135
  575. package/out-ts/decentraland/renderer/renderer_services/transport.gen.ts +0 -137
  576. package/out-ts/google/api/annotations.gen.ts +0 -3
  577. package/out-ts/google/api/http.gen.ts +0 -295
  578. package/out-ts/renderer-interface.gen.ts +0 -3
  579. package/proto/buf.yaml +0 -45
  580. package/proto/decentraland/bff/authentication_service.proto +0 -27
  581. package/proto/decentraland/bff/comms_director_service.proto +0 -33
  582. package/proto/decentraland/bff/comms_service.proto +0 -25
  583. package/proto/decentraland/bff/http_endpoints.proto +0 -83
  584. package/proto/decentraland/bff/topics_service.proto +0 -34
  585. package/proto/decentraland/renderer/engine_interface.proto +0 -709
  586. package/proto/decentraland/renderer/kernel_services/emotes_kernel.proto +0 -16
  587. package/proto/decentraland/renderer/renderer_services/crdt.proto +0 -21
  588. package/proto/decentraland/renderer/renderer_services/emotes_renderer.proto +0 -15
  589. package/proto/decentraland/renderer/renderer_services/transport.proto +0 -14
  590. package/proto/decentraland/sdk/components/pointer_hover_feedback.proto +0 -31
  591. package/proto/google/LICENSE +0 -27
  592. package/proto/google/README.md +0 -1
  593. package/proto/google/api/annotations.json +0 -83
  594. package/proto/google/api/annotations.proto +0 -11
  595. package/proto/google/api/http.json +0 -86
  596. package/proto/google/api/http.proto +0 -31
  597. package/proto/google/protobuf/api.json +0 -118
  598. package/proto/google/protobuf/api.proto +0 -34
  599. package/proto/google/protobuf/descriptor.json +0 -739
  600. package/proto/google/protobuf/descriptor.proto +0 -286
  601. package/proto/google/protobuf/source_context.json +0 -20
  602. package/proto/google/protobuf/source_context.proto +0 -7
  603. package/proto/google/protobuf/type.json +0 -202
  604. package/proto/google/protobuf/type.proto +0 -89
  605. package/public/bff-services.proto +0 -16
  606. package/public/renderer-interface.proto +0 -7
@@ -7,13 +7,28 @@ import "decentraland/sdk/components/common/id.proto";
7
7
 
8
8
  option (common.ecs_component_id) = 1070;
9
9
 
10
- enum AvatarModifierType {
11
- AMT_HIDE_AVATARS = 0;
12
- AMT_DISABLE_PASSPORTS = 1;
10
+ // The AvatarModifierArea component can be attached to an Entity to define a region of space where
11
+ // avatar behavior changes.
12
+ //
13
+ // The Entity's Transform position determines the center-point of the region, while its size is
14
+ // given as a vector in the `area` property below. The Transform rotation is applied, but the scale
15
+ // is ignored.
16
+ //
17
+ // The modifier effect is only applied to avatars inside the region. It does not affect how players
18
+ // standing inside it see avatars on the other side of the boundary.
19
+ //
20
+ // Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
21
+ // is actually a 3D volume.
22
+ message PBAvatarModifierArea {
23
+ decentraland.common.Vector3 area = 1; // the 3D size of the region
24
+ repeated string exclude_ids = 2; // user IDs that can enter and remain unaffected
25
+ repeated AvatarModifierType modifiers = 3; // list of modifiers to apply
26
+ optional bool use_collider_range = 5; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
13
27
  }
14
28
 
15
- message PBAvatarModifierArea {
16
- decentraland.common.Vector3 area = 1;
17
- repeated string exclude_ids = 2;
18
- repeated AvatarModifierType modifiers = 3;
29
+ // AvatarModifierType is an effect that should be applied to avatars inside the region.
30
+ enum AvatarModifierType {
31
+ AMT_HIDE_AVATARS = 0; // avatars are invisible
32
+ AMT_DISABLE_PASSPORTS = 1; // selecting (e.g. clicking) an avatar will not bring up their profile.
33
+ AMT_HIDE_NAMETAGS = 2; // the name tag displayed above an avatar is hidden.
19
34
  }
@@ -0,0 +1,62 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/common/vectors.proto";
7
+
8
+ option (common.ecs_component_id) = 1501;
9
+
10
+ message PBAvatarMovement {
11
+ decentraland.common.Vector3 velocity = 1;
12
+ float orientation = 2; // 0-360, yaw only; this is the authoritative facing (other clients read it, and physics treats the avatar as upright). Lean is expressed separately via tilt_pitch/tilt_roll.
13
+ optional decentraland.common.Vector3 ground_direction = 3;
14
+ optional bool walk_success = 4; // set for one frame when a walk_target ends: true = reached target, false = failed; absent = in progress or no walk
15
+ optional MovementAnimation animation = 5; // if set, the engine plays this animation instead of selecting one from velocity heuristics
16
+ optional float tilt_pitch = 6; // render-only forward/back lean in degrees, applied on top of `orientation` (rotation about the avatar's local X axis). Does not affect the physics capsule (stays upright) or the facing other clients read. Defaults to 0.
17
+ optional float tilt_roll = 7; // render-only sideways lean in degrees, applied on top of `orientation` (rotation about the avatar's local Z axis). Same constraints as tilt_pitch. Useful e.g. for glider banking. Defaults to 0.
18
+ }
19
+
20
+ // Describes the animation the movement scene wants the avatar to play.
21
+ // One GLB = one clip (following the scene-emote convention: single clip, or a clip named with `_Avatar` suffix).
22
+ // When absent the engine falls back to its built-in velocity-based selection (walk/run/jump/idle).
23
+ message MovementAnimation {
24
+ string src = 1; // scene-relative path to the gltf/glb asset (resolved via the scene content map)
25
+ bool loop = 2; // whether the clip repeats once it reaches the end
26
+ float speed = 3; // playback speed multiplier (1.0 = clip's native rate)
27
+ bool idle = 4; // true: a triggerSceneEmote may take over; false: emotes are suppressed while this animation plays
28
+ optional float transition_seconds = 5; // cross-fade duration when `src` changes; defaults to 0.2 when unset. Not applied to loop/speed/idle changes.
29
+ optional float playback_time = 6; // if set, the engine seeks to this position (in seconds) this frame. Clear on subsequent frames to allow normal playback. The scene can read `AvatarAnimationState.playback_time` first to decide.
30
+ repeated string sounds = 7; // scene-relative paths to audio clips (.mp3/.ogg) to play this frame on the avatar audio bus. Fire-and-forget: each listed clip plays once per frame it appears; leaving a clip set for multiple frames re-triggers it. No stop mechanism. Use `AvatarAnimationState.playback_time` to trigger sounds at the right point in the clip (e.g. foot plants).
31
+ }
32
+
33
+ // engine behaviour (uses only capsule shapecasts and GJK closest point for portability):
34
+ // 1: set avatar orientation from movement info -> P1
35
+ // 2: record "ground collider" - nearest collider within threshold distance in ground_direction using avatar collider shapecast
36
+ // 3: update all colliders, record previous transform and new transform.
37
+ // 4: apply ground collider movement: take collider closest point, modify P1 translation and rotation by closest point translation and rotation change -> P2
38
+ // 5: resolve collisions using position-based constraints
39
+ // initialize constraints to -inf, +inf
40
+ // repeat
41
+ // for each collider[i] that collides with the P3+N player:
42
+ // if closest point = capsule middle (i.e. collider collides with P3 collider but with radius 0),
43
+ // ignore / continue
44
+ // else
45
+ // update constraints based on minimum movement to escape collision
46
+ // e.g. if avatar is 1cm into the floor, constraint_min = max(constraint_min, vec3(0, 0.01, 0))
47
+ // reposition player to satisfy constraints for each axis:
48
+ // y: satsify floor before ceiling: new position = max(constraint_min, min(constraint_max, current position))
49
+ // x and z: if squashed, take average, else satisfy the required constraint
50
+ // if constraint_min > constraint_max then new position = average(constraint_min, constraint_max)
51
+ // else new position = clamp(current position, constraint_min, constraint_max)
52
+ // while position !~= previous position
53
+ // 6: apply velocity (collide and slide)
54
+ // disable anything we are initially colliding with
55
+ // shapecast avatar from position to position + velocity * timestep
56
+ // on impact:
57
+ // project velocity onto slide plane (standard "Collide & Slide")
58
+ // velocity = old velocity - (normal * dot(velocity, normal))
59
+ // repeat continue with residual velocity and residual time
60
+ // 7: provide AvatarMovementInfo values
61
+ // actual velocity = (final - P3+N) / timestep
62
+ // external_velocity = (P3+N - P1) / timestep
@@ -0,0 +1,36 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/common/vectors.proto";
7
+ import "decentraland/sdk/components/avatar_locomotion_settings.proto";
8
+ import "decentraland/sdk/components/input_modifier.proto";
9
+
10
+ option (common.ecs_component_id) = 1500;
11
+
12
+ message PBAvatarMovementInfo {
13
+ float step_time = 1; // the length of time the current step velocity will apply for
14
+ float previous_step_time = 2; // the length of time the previous step velocity applied for
15
+ decentraland.common.Vector3 requested_velocity = 3; // the velocity requested for the previous frame
16
+ decentraland.common.Vector3 actual_velocity = 4; // the resulting velocity taking collisions into account
17
+ decentraland.common.Vector3 external_velocity = 5; // the velocity imparted by movement of the "ground" platform or pushing from other moving colliders
18
+ decentraland.sdk.components.PBAvatarLocomotionSettings active_avatar_locomotion_settings = 6;
19
+ decentraland.sdk.components.PBInputModifier active_input_modifier = 7;
20
+ optional decentraland.common.Vector3 walk_target = 8; // if set, the movement scene should walk the player to this scene-relative position
21
+ optional float walk_threshold = 9; // stop distance for walk_target; considered reached when within this distance
22
+ optional AvatarAnimationState active_animation_state = 10; // current state of a scene-driven movement animation. Absent when the engine is using its velocity-based fallback. `playback_time` freezes while a triggerSceneEmote is overriding the animation.
23
+ }
24
+
25
+ // Mirror of the scene-driven movement animation currently playing, reported by the engine.
26
+ // Readable by any scene (not just the controller) so niche effects (e.g. dust cloud on landing) can react.
27
+ // Active emotes are not represented here — scenes already have their own way to read them.
28
+ message AvatarAnimationState {
29
+ string src = 1; // same scene-relative path the controlling scene supplied
30
+ bool loop = 2; // mirrors the request
31
+ float speed = 3; // mirrors the request
32
+ bool idle = 4; // mirrors the request
33
+ float playback_time = 5; // seconds into the clip; wraps on loop; frozen while an emote override is playing
34
+ float duration = 6; // total clip length in seconds
35
+ uint32 loop_count = 7; // how many times the clip has completed since it started
36
+ }
@@ -0,0 +1,33 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/colors.proto";
6
+ import "decentraland/sdk/components/common/id.proto";
7
+
8
+ option (common.ecs_component_id) = 1221;
9
+
10
+ // The AvatarNametag component adds a plate with scene-provided text above an avatar's nametag,
11
+ // for example to show a rank or a role that the scene assigns to that player.
12
+ //
13
+ // Valid only on an avatar-bearing entity:
14
+ // - the local player: `engine.PlayerEntity`
15
+ // - another player in the scene: that player's entity
16
+ // - an NPC: any entity with an AvatarShape
17
+ // Writes to any other entity are ignored.
18
+ //
19
+ // Player entity ids are not stable across disconnects: a write to a stale entity lands on
20
+ // whoever holds that id next. Resolve the entity from the user id on every write, and remove
21
+ // the component when the player leaves the scene.
22
+ //
23
+ // The plate is local to the client that renders it; it is never relayed to other players.
24
+ message PBAvatarNametag {
25
+ // The plate text: a single line, for example "Club Owner". Empty draws the plate without text,
26
+ // and spaces are preserved: a label of spaces widens a text-less plate. For a plate sized
27
+ // exactly to a word without showing it, set label_color equal to background_color instead.
28
+ string label = 1;
29
+
30
+ optional decentraland.common.Color3 label_color = 2; // (default: the client's native nametag text color)
31
+ optional decentraland.common.Color3 background_color = 3; // (default: the client's native nametag background color)
32
+ optional decentraland.common.Color3 border_color = 4; // (default: background_color, so the plate carries no visible border)
33
+ }
@@ -5,28 +5,41 @@ import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1080;
6
6
  import "decentraland/common/colors.proto";
7
7
 
8
+ // The AvatarShape component contains the information required to draw and animate avatar, acting as
9
+ // a simplified GLTF container for this specific case.
10
+ //
11
+ // All fields (except ID) are optional have reasonable default values. In the case of `wearables`,
12
+ // each slot on the Avatar's body that is not explicitly included in the list has its own default.
13
+ //
14
+ // Note that, while AvatarShape can be attached to any Entity, it's only actually used in the global
15
+ // Avatar Scene. Other requirements are usually better served by GLTFs.
8
16
  message PBAvatarShape {
9
- string id = 1;
10
- optional string name = 2; // default = NPC
11
- optional string body_shape = 3; // default = urn:decentraland:off-chain:base-avatars:BaseFemale
12
- optional decentraland.common.Color3 skin_color = 4; // default = decentraland.common.Color3(R = 0.6f, G = 0.462f, B = 0.356f)
13
- optional decentraland.common.Color3 hair_color = 5; // default = decentraland.common.Color3(R = 0.283f, G = 0.142f, B = 0f)
14
- optional decentraland.common.Color3 eye_color = 6; // default = decentraland.common.Color3(R = 0.6f, G = 0.462f, B = 0.356f)
15
- optional string expression_trigger_id = 7;
16
- optional int64 expression_trigger_timestamp = 8; // default = timestamp
17
- optional bool talking = 9;
18
- /**
19
- * default = ["urn:decentraland:off-chain:base-avatars:f_eyes_00",
20
- * "urn:decentraland:off-chain:base-avatars:f_eyebrows_00",
21
- * "urn:decentraland:off-chain:base-avatars:f_mouth_00"
22
- * "urn:decentraland:off-chain:base-avatars:standard_hair",
23
- * "urn:decentraland:off-chain:base-avatars:f_simple_yellow_tshirt",
24
- * "urn:decentraland:off-chain:base-avatars:f_brown_trousers",
25
- * "urn:decentraland:off-chain:base-avatars:bun_shoes"]
26
- */
27
- repeated string wearables = 10;
28
- /**
29
- * default = []
30
- */
31
- repeated string emotes = 11;
32
- }
17
+ string id = 1; // the user ID
18
+ optional string name = 2; // visible name (default: "NPC")
19
+ optional string body_shape = 3; // shape URN (default "urn:decentraland:off-chain:base-avatars:BaseFemale")
20
+
21
+ optional decentraland.common.Color3 skin_color = 4; // RGB (default [0.6, 0.462, 0.356])
22
+ optional decentraland.common.Color3 hair_color = 5; // RGB (default [0.283, 0.142, 0])
23
+ optional decentraland.common.Color3 eye_color = 6; // RGB (default [0.6, 0.462, 0.356])
24
+
25
+ optional string expression_trigger_id = 7; // current emote animations
26
+ optional int64 expression_trigger_timestamp = 8; // start of emote animations (in the same order)
27
+
28
+ optional bool talking = 9; // whether to display the floating voice chat icon
29
+
30
+ // Wearable URNs, one for each body slot.
31
+ // Default values for each unspecified slot:
32
+ // Eyes : "urn:decentraland:off-chain:base-avatars:f_eyes_00",
33
+ // Eyebrows: "urn:decentraland:off-chain:base-avatars:f_eyebrows_00",
34
+ // Mouth : "urn:decentraland:off-chain:base-avatars:f_mouth_00"
35
+ // Hair : "urn:decentraland:off-chain:base-avatars:standard_hair",
36
+ // Shirt : "urn:decentraland:off-chain:base-avatars:f_simple_yellow_tshirt",
37
+ // Trousers: "urn:decentraland:off-chain:base-avatars:f_brown_trousers",
38
+ // Shoes : "urn:decentraland:off-chain:base-avatars:bun_shoes"]
39
+ repeated string wearables = 10;
40
+ repeated string emotes = 11; // available emotes (default empty)
41
+
42
+ optional bool show_only_wearables = 12; // hides the skin + hair + facial features (default: false)
43
+ repeated string force_render = 13; // slots that will render even if hidden
44
+ }
45
+
@@ -4,14 +4,32 @@ package decentraland.sdk.components;
4
4
 
5
5
  import "decentraland/sdk/components/common/id.proto";
6
6
 
7
+ // https://adr.decentraland.org/adr/ADR-198
7
8
  option (common.ecs_component_id) = 1090;
8
9
 
9
- enum BillboardMode {
10
- BM_ALL_AXES = 0;
11
- BM_Y_AXE = 1;
10
+ // The Billboard component makes an Entity automatically reorient its rotation to face a target.
11
+ // By default (when target_entity is unset), the billboard faces the main camera. When target_entity
12
+ // is set, the billboard faces that entity instead. Setting target_entity to the camera reserved
13
+ // entity (2) is equivalent to leaving the field unset. If the referenced target entity doesn’t exist
14
+ // or is deleted, the billboard reorientation is disabled until the target exists again.
15
+ //
16
+ // As the name indicates, it’s used to display in-game billboards and frequently combined with
17
+ // the TextShape component.
18
+ //
19
+ // Billboard only affects the Entity’s rotation. Its scale and position are still determined by its
20
+ // Transform.
21
+ message PBBillboard {
22
+ optional BillboardMode billboard_mode = 1; // the BillboardMode (default: BM_ALL)
23
+ optional uint32 target_entity = 2; // entity to face instead of the camera; if the referenced entity doesn’t exist, the billboard behavior is disabled until it does
12
24
  }
13
25
 
14
- message PBBillboard {
15
- optional BillboardMode billboard_mode = 1; // default=BM_ALL_AXES
16
- optional bool opposite_direction = 2; // default=false
26
+ // BillboardMode indicates one or more axis for automatic rotation, in OR-able bit flag form.
27
+ // Only the values below and the (BM_X | BM_Y) combination are valid.
28
+ enum BillboardMode {
29
+ BM_NONE = 0;
30
+ BM_X = 1;
31
+ BM_Y = 2;
32
+ BM_Z = 4;
33
+ BM_ALL = 7; // bitwise combination BM_X | BM_Y | BM_Z
17
34
  }
35
+
@@ -0,0 +1,30 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/common/colors.proto";
7
+
8
+ option (common.ecs_component_id) = 1503;
9
+
10
+ message PBCameraLayer {
11
+ // layer to which these settings apply. must be > 0
12
+ // Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
13
+ uint32 layer = 1;
14
+
15
+ // should the sun light affect this layer? default false
16
+ optional bool directional_light = 2;
17
+
18
+ // should this layer show player avatars? default false
19
+ optional bool show_avatars = 3;
20
+
21
+ // should this layer show the sky? default false
22
+ optional bool show_skybox = 4;
23
+
24
+ // should this layer show distance fog? default false
25
+ optional bool show_fog = 5;
26
+
27
+ // ambient light overrides for this layer. default -> use same as main camera
28
+ optional decentraland.common.Color3 ambient_color_override = 6;
29
+ optional float ambient_brightness_override = 7;
30
+ }
@@ -0,0 +1,11 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ option (common.ecs_component_id) = 1208;
8
+
9
+ message PBCameraLayers {
10
+ repeated uint32 layers = 1;
11
+ }
@@ -5,6 +5,8 @@ import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1072;
6
6
  import "decentraland/sdk/components/common/camera_type.proto";
7
7
 
8
+ // The CameraMode component can be used to determine whether the player is using a first-person o
9
+ // third-person view.
8
10
  message PBCameraMode {
9
- common.CameraType mode = 1;
11
+ common.CameraType mode = 1; // the camera type (1st-person or 3rd-person)
10
12
  }
@@ -8,7 +8,19 @@ import "decentraland/sdk/components/common/id.proto";
8
8
 
9
9
  option (common.ecs_component_id) = 1071;
10
10
 
11
+ // The CameraModeArea component can be attached to an Entity to define a region of space where
12
+ // the player's camera mode (1st-person or 3rd-person) is overridden.
13
+ //
14
+ // The Entity's Transform position determines the center-point of the region, while its size is
15
+ // given as a vector in the `area` property below. The Transform rotation is applied, but the scale
16
+ // is ignored.
17
+ //
18
+ // When players leave the region, their previous setting is restored.
19
+ //
20
+ // Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
21
+ // is actually a 3D volume.
11
22
  message PBCameraModeArea {
12
- decentraland.common.Vector3 area = 1;
13
- common.CameraType mode = 2;
23
+ decentraland.common.Vector3 area = 1; // the 3D size of the region
24
+ common.CameraType mode = 2; // the camera mode to enforce
25
+ optional bool use_collider_range = 4; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
14
26
  }
@@ -0,0 +1,7 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components.common;
3
+
4
+ // Mask for which bones an animation applies to.
5
+ enum AvatarMask {
6
+ AM_UPPER_BODY = 0;
7
+ }
@@ -0,0 +1,11 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components.common;
3
+
4
+ // Defines the transition used towards the camera that contains the CameraTransition.
5
+ // This structure may be updated in the future to specify from/to entities and to have easing functions.
6
+ message CameraTransition {
7
+ oneof transition_mode {
8
+ float time = 1;
9
+ float speed = 2; // meters per second; e.g. speed 1 -> 1 meter per second
10
+ }
11
+ }
@@ -5,4 +5,5 @@ package decentraland.sdk.components.common;
5
5
  enum CameraType {
6
6
  CT_FIRST_PERSON = 0;
7
7
  CT_THIRD_PERSON = 1;
8
+ CT_CINEMATIC = 2; // controlled by the scene
8
9
  }
@@ -0,0 +1,14 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components.common;
3
+
4
+ // Identifies which fullscreen explorer panel OpenExplorerUi targets.
5
+ // EU_SETTINGS holds 0 so an unset `ui` field defaults to the least-intrusive panel.
6
+ enum ExplorerUi {
7
+ EU_SETTINGS = 0;
8
+ EU_MAP = 1;
9
+ EU_BACKPACK = 2;
10
+ EU_CAMERA_REEL = 3;
11
+ EU_COMMUNITIES = 4;
12
+ EU_PLACES = 5;
13
+ EU_EVENTS = 6;
14
+ }
@@ -17,4 +17,24 @@ enum InputAction {
17
17
  IA_ACTION_4 = 11;
18
18
  IA_ACTION_5 = 12;
19
19
  IA_ACTION_6 = 13;
20
+ // Modifier key (Shift on desktop)
21
+ IA_MODIFIER = 14;
20
22
  }
23
+
24
+ // PointerEventType is a kind of interaction that can be detected.
25
+ enum PointerEventType {
26
+ PET_UP = 0;
27
+ PET_DOWN = 1;
28
+ PET_HOVER_ENTER = 2;
29
+ PET_HOVER_LEAVE = 3;
30
+ PET_PROXIMITY_ENTER = 4;
31
+ PET_PROXIMITY_LEAVE = 5;
32
+ PET_DRAG_LOCKED = 6;
33
+ PET_DRAG = 7;
34
+ PET_DRAG_END = 8;
35
+ }
36
+
37
+ enum InteractionType {
38
+ CURSOR = 0;
39
+ PROXIMITY = 1;
40
+ }
@@ -0,0 +1,10 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components.common;
3
+
4
+ enum LoadingState {
5
+ UNKNOWN = 0;
6
+ LOADING = 1;
7
+ NOT_FOUND = 2;
8
+ FINISHED_WITH_ERROR = 3;
9
+ FINISHED = 4;
10
+ }
@@ -0,0 +1,13 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components.common;
3
+
4
+ enum MediaState {
5
+ MS_NONE = 0;
6
+ MS_ERROR = 1;
7
+ MS_LOADING = 2;
8
+ MS_READY = 3;
9
+ MS_PLAYING = 4;
10
+ MS_BUFFERING = 5;
11
+ MS_SEEKING = 6;
12
+ MS_PAUSED = 7;
13
+ }
@@ -0,0 +1,16 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components.common;
4
+ import "decentraland/common/vectors.proto";
5
+
6
+ // RaycastHit contains information about the intersection of a ray with a mesh.
7
+ message RaycastHit {
8
+ // Position will be relative to the scene
9
+ decentraland.common.Vector3 position = 1; // the intersection point in global coordinates
10
+ decentraland.common.Vector3 global_origin = 2; // the starting point of the ray in global coordinates
11
+ decentraland.common.Vector3 direction = 3; // the direction vector of the ray in global coordinates
12
+ decentraland.common.Vector3 normal_hit = 4; // normal of the hit surface in global coordinates
13
+ float length = 5; // the distance between the ray origin and the hit position
14
+ optional string mesh_name = 6; // mesh name, if collision happened inside a GltfContainer
15
+ optional uint32 entity_id = 7; // the ID of the Entity that has the impacted mesh attached
16
+ }
@@ -15,6 +15,7 @@ enum TextAlignMode {
15
15
  }
16
16
 
17
17
  enum Font {
18
- F_LIBERATION_SANS = 0;
19
- F_SANS_SERIF = 1;
18
+ F_SANS_SERIF = 0;
19
+ F_SERIF = 1;
20
+ F_MONOSPACE = 2;
20
21
  }
@@ -0,0 +1,16 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1048;
6
+
7
+ // EngineInfo provides information about the graphics engine running the scene.
8
+ // The values of this component are written at the "physics" stage of the ADR-148. Meaning
9
+ // the tick_number and frame_number of the same frame could be used as correlation numbers
10
+ // for timestamps in other components.
11
+ message PBEngineInfo {
12
+ uint32 frame_number = 1; // frame counter of the engine
13
+ float total_runtime = 2; // total runtime of this scene in seconds
14
+ uint32 tick_number = 3; // tick counter of the scene as per ADR-148
15
+ bool scene_hidden = 4; // visibility state of the scene regarding Explorer fullscreen UI
16
+ }
@@ -0,0 +1,31 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ import "decentraland/sdk/components/common/explorer_ui.proto";
6
+
7
+ option (common.ecs_component_id) = 1220;
8
+
9
+ // PBExplorerUiEventsResult transports the lifecycle events of fullscreen explorer panels — a panel was
10
+ // opened, a panel was closed. It is a grow only value set appended to the scene root entity, so every
11
+ // event of a tick is delivered and none overwrites another.
12
+ message PBExplorerUiEventsResult {
13
+ // Emitted when a fullscreen explorer panel is opened.
14
+ message UiOpened {}
15
+
16
+ // Emitted when a fullscreen explorer panel is closed.
17
+ message UiClosed {}
18
+
19
+ decentraland.sdk.components.common.ExplorerUi ui = 1; // The panel that the event refers to
20
+ uint32 timestamp = 2; // The scene tick when the event occurred
21
+
22
+ // Extension point, deliberately narrow: a variant belongs here only if it is meaningful for every
23
+ // value of `ui`, because `ui` and `event` are independent axes and every combination of the two is
24
+ // representable. An event that belongs to one panel alone (an item was worn in the backpack, a photo
25
+ // was taken in the camera reel) is not added here — it gets its own result component, where the
26
+ // component identity carries the panel and no contradictory pair can be expressed at all.
27
+ oneof event {
28
+ UiOpened opened = 10;
29
+ UiClosed closed = 11;
30
+ }
31
+ }
@@ -0,0 +1,22 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/common/colors.proto";
5
+ import "decentraland/common/vectors.proto";
6
+
7
+ import "decentraland/sdk/components/common/id.proto";
8
+ option (common.ecs_component_id) = 1206;
9
+
10
+ // defines the global scene light settings. must be added to the scene root.
11
+ // to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
12
+ message PBGlobalLight {
13
+ // the direction the directional light shines in.
14
+ // default depends on time of day and explorer implementation
15
+ optional decentraland.common.Vector3 direction = 1;
16
+ // ambient light color
17
+ // default: White
18
+ optional decentraland.common.Color3 ambient_color = 2;
19
+ // ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
20
+ // default 1
21
+ optional float ambient_brightness = 3;
22
+ }
@@ -4,10 +4,16 @@ package decentraland.sdk.components;
4
4
  import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1041;
6
6
 
7
+ // GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
8
+ //
9
+ // This allows the use of custom models, materials, collision boundaries and shapes that can't be
10
+ // achieved using MeshRenderer, MeshCollider and other standard components.
7
11
  message PBGltfContainer {
8
- // which file to load
9
- string src = 1;
10
-
11
- // SDK7xx which node to load
12
- // SDK7xx optional string scene_name = 2;
12
+ string src = 1; // the GLTF file path as listed in the scene's manifest.
13
+
14
+ reserved 2;
15
+ reserved 3;
16
+
17
+ optional uint32 visible_meshes_collision_mask = 4; // default: 0
18
+ optional uint32 invisible_meshes_collision_mask = 5; // default: CL_POINTER | CL_PHYSICS
13
19
  }
@@ -0,0 +1,26 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1049;
6
+
7
+ import "decentraland/sdk/components/common/loading_state.proto";
8
+
9
+ // GltfContainerLoadingState is set by the engine and provides information about
10
+ // the current state of the GltfContainer of an entity.
11
+ message PBGltfContainerLoadingState {
12
+ common.LoadingState current_state = 1;
13
+ repeated string node_paths = 2; // all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents
14
+ repeated string mesh_names = 3; // all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY`
15
+ // where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
16
+ // conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
17
+ repeated string material_names = 4; // all materials in the gltf. unnamed materials will be auto-assigned a name of the form `MaterialX` where
18
+ // X is the material index. note this may conflict with manually named materials - to avoid any issues make
19
+ // sure all your materials are explicitly named.
20
+ repeated string skin_names = 5; // all mesh skins in the gltf. unnamed skins will be auto-assigned a name of the form `SkinX` where
21
+ // X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
22
+ // your skins are explicitly named.
23
+ repeated string animation_names = 6; // all animations in the gltf. unnamed animations will be auto-assigned a name of the form `AnimationX` where
24
+ // X is the animation index. note this may conflict with manually named anims - to avoid any issues make sure all
25
+ // your animations are explicitly named.
26
+ }