@dcl/protocol 1.0.0-33861349213.commit-76445a6 → 1.0.0-34100371654.commit-2ed0bdc

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (131) hide show
  1. package/out-js/decentraland/common/texture.gen.d.ts +18 -0
  2. package/out-js/decentraland/common/texture.gen.js +104 -4
  3. package/out-js/decentraland/common/texture.gen.js.map +1 -1
  4. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +125 -4
  5. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +408 -6
  6. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
  7. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +2 -0
  8. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +19 -2
  9. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
  10. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +51 -0
  11. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js +177 -0
  12. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js.map +1 -0
  13. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +2 -0
  14. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +14 -2
  15. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
  16. package/out-js/decentraland/sdk/components/avatar_movement.gen.d.ts +71 -0
  17. package/out-js/decentraland/sdk/components/avatar_movement.gen.js +303 -0
  18. package/out-js/decentraland/sdk/components/avatar_movement.gen.js.map +1 -0
  19. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.d.ts +79 -0
  20. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js +357 -0
  21. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js.map +1 -0
  22. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +2 -0
  23. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +19 -1
  24. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
  25. package/out-js/decentraland/sdk/components/camera_layer.gen.d.ts +46 -0
  26. package/out-js/decentraland/sdk/components/camera_layer.gen.js +162 -0
  27. package/out-js/decentraland/sdk/components/camera_layer.gen.js.map +1 -0
  28. package/out-js/decentraland/sdk/components/camera_layers.gen.d.ts +30 -0
  29. package/out-js/decentraland/sdk/components/camera_layers.gen.js +80 -0
  30. package/out-js/decentraland/sdk/components/camera_layers.gen.js.map +1 -0
  31. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +2 -0
  32. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +14 -2
  33. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
  34. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +3 -0
  35. package/out-js/decentraland/sdk/components/common/input_action.gen.js +18 -0
  36. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
  37. package/out-js/decentraland/sdk/components/global_light.gen.d.ts +50 -0
  38. package/out-js/decentraland/sdk/components/global_light.gen.js +103 -0
  39. package/out-js/decentraland/sdk/components/global_light.gen.js.map +1 -0
  40. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +19 -0
  41. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +90 -3
  42. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
  43. package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +66 -0
  44. package/out-js/decentraland/sdk/components/gltf_node.gen.js +69 -0
  45. package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +1 -0
  46. package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +43 -0
  47. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +122 -0
  48. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +1 -0
  49. package/out-js/decentraland/sdk/components/input_modifier.gen.d.ts +52 -0
  50. package/out-js/decentraland/sdk/components/input_modifier.gen.js +233 -0
  51. package/out-js/decentraland/sdk/components/input_modifier.gen.js.map +1 -0
  52. package/out-js/decentraland/sdk/components/material.gen.d.ts +20 -0
  53. package/out-js/decentraland/sdk/components/material.gen.js +86 -2
  54. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
  55. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +18 -0
  56. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +90 -4
  57. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
  58. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +19 -3
  59. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +90 -4
  60. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
  61. package/out-js/decentraland/sdk/components/raycast.gen.d.ts +13 -0
  62. package/out-js/decentraland/sdk/components/raycast.gen.js +64 -2
  63. package/out-js/decentraland/sdk/components/raycast.gen.js.map +1 -1
  64. package/out-js/decentraland/sdk/components/texture_camera.gen.d.ts +86 -0
  65. package/out-js/decentraland/sdk/components/texture_camera.gen.js +296 -0
  66. package/out-js/decentraland/sdk/components/texture_camera.gen.js.map +1 -0
  67. package/out-js/decentraland/sdk/components/ui_canvas.gen.d.ts +35 -0
  68. package/out-js/decentraland/sdk/components/ui_canvas.gen.js +98 -0
  69. package/out-js/decentraland/sdk/components/ui_canvas.gen.js.map +1 -0
  70. package/out-js/decentraland/sdk/components/ui_input.gen.d.ts +4 -0
  71. package/out-js/decentraland/sdk/components/ui_input.gen.js +27 -1
  72. package/out-js/decentraland/sdk/components/ui_input.gen.js.map +1 -1
  73. package/out-js/decentraland/sdk/components/ui_scroll_result.gen.d.ts +31 -0
  74. package/out-js/decentraland/sdk/components/ui_scroll_result.gen.js +71 -0
  75. package/out-js/decentraland/sdk/components/ui_scroll_result.gen.js.map +1 -0
  76. package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +33 -0
  77. package/out-js/decentraland/sdk/components/ui_transform.gen.js +176 -3
  78. package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
  79. package/out-ts/decentraland/common/texture.gen.ts +119 -4
  80. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +445 -6
  81. package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +20 -1
  82. package/out-ts/decentraland/sdk/components/avatar_locomotion_settings.gen.ts +237 -0
  83. package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +16 -1
  84. package/out-ts/decentraland/sdk/components/avatar_movement.gen.ts +372 -0
  85. package/out-ts/decentraland/sdk/components/avatar_movement_info.gen.ts +432 -0
  86. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +23 -1
  87. package/out-ts/decentraland/sdk/components/camera_layer.gen.ts +202 -0
  88. package/out-ts/decentraland/sdk/components/camera_layers.gen.ts +92 -0
  89. package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +16 -1
  90. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +18 -0
  91. package/out-ts/decentraland/sdk/components/global_light.gen.ts +138 -0
  92. package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +108 -2
  93. package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +116 -0
  94. package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +139 -0
  95. package/out-ts/decentraland/sdk/components/input_modifier.gen.ts +265 -0
  96. package/out-ts/decentraland/sdk/components/material.gen.ts +102 -1
  97. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +99 -0
  98. package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +100 -3
  99. package/out-ts/decentraland/sdk/components/raycast.gen.ts +73 -1
  100. package/out-ts/decentraland/sdk/components/texture_camera.gen.ts +362 -0
  101. package/out-ts/decentraland/sdk/components/ui_canvas.gen.ts +115 -0
  102. package/out-ts/decentraland/sdk/components/ui_input.gen.ts +37 -1
  103. package/out-ts/decentraland/sdk/components/ui_scroll_result.gen.ts +83 -0
  104. package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +193 -0
  105. package/package.json +2 -2
  106. package/proto/decentraland/common/texture.proto +8 -1
  107. package/proto/decentraland/kernel/apis/restricted_actions.proto +45 -1
  108. package/proto/decentraland/sdk/components/avatar_equipped_data.proto +2 -1
  109. package/proto/decentraland/sdk/components/avatar_modifier_area.proto +1 -0
  110. package/proto/decentraland/sdk/components/avatar_movement.proto +62 -0
  111. package/proto/decentraland/sdk/components/avatar_movement_info.proto +36 -0
  112. package/proto/decentraland/sdk/components/avatar_shape.proto +1 -0
  113. package/proto/decentraland/sdk/components/camera_layer.proto +30 -0
  114. package/proto/decentraland/sdk/components/camera_layers.proto +11 -0
  115. package/proto/decentraland/sdk/components/camera_mode_area.proto +1 -0
  116. package/proto/decentraland/sdk/components/common/input_action.proto +3 -0
  117. package/proto/decentraland/sdk/components/global_light.proto +22 -0
  118. package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +13 -0
  119. package/proto/decentraland/sdk/components/gltf_node.proto +42 -0
  120. package/proto/decentraland/sdk/components/gltf_node_state.proto +20 -0
  121. package/proto/decentraland/sdk/components/material.proto +13 -1
  122. package/proto/decentraland/sdk/components/mesh_collider.proto +7 -0
  123. package/proto/decentraland/sdk/components/mesh_renderer.proto +8 -3
  124. package/proto/decentraland/sdk/components/primary_pointer_info.proto +5 -0
  125. package/proto/decentraland/sdk/components/raycast.proto +13 -0
  126. package/proto/decentraland/sdk/components/texture_camera.proto +46 -0
  127. package/proto/decentraland/sdk/components/ui_canvas.proto +16 -0
  128. package/proto/decentraland/sdk/components/ui_input.proto +2 -0
  129. package/proto/decentraland/sdk/components/ui_scroll_result.proto +12 -0
  130. package/proto/decentraland/sdk/components/ui_transform.proto +20 -0
  131. package/public/sdk-components.proto +10 -0
@@ -0,0 +1,237 @@
1
+ /* eslint-disable */
2
+ import _m0 from "protobufjs/minimal";
3
+
4
+ export const protobufPackage = "decentraland.sdk.components";
5
+
6
+ /**
7
+ * The PBAvatarLocomotionSettings component allows scenes to modify locomotion settings defining things such
8
+ * as the avatar movement speed, jump height etc.
9
+ */
10
+ export interface PBAvatarLocomotionSettings {
11
+ /** Maximum speed when walking (in meters per second) */
12
+ walkSpeed?:
13
+ | number
14
+ | undefined;
15
+ /** Maximum speed when jogging (in meters per second) */
16
+ jogSpeed?:
17
+ | number
18
+ | undefined;
19
+ /** Maximum speed when running (in meters per second) */
20
+ runSpeed?:
21
+ | number
22
+ | undefined;
23
+ /** Height of a regular jump (in meters) */
24
+ jumpHeight?:
25
+ | number
26
+ | undefined;
27
+ /** Height of a jump while running (in meters) */
28
+ runJumpHeight?:
29
+ | number
30
+ | undefined;
31
+ /** Cooldown time after a hard landing before the avatar can move again (in seconds) */
32
+ hardLandingCooldown?:
33
+ | number
34
+ | undefined;
35
+ /** Height of the double jump (in meters) */
36
+ doubleJumpHeight?:
37
+ | number
38
+ | undefined;
39
+ /** Maximum speed when gliding (in meters per second) */
40
+ glidingSpeed?:
41
+ | number
42
+ | undefined;
43
+ /** Maximum falling speed when gliding (in meters per second) */
44
+ glidingFallingSpeed?: number | undefined;
45
+ }
46
+
47
+ function createBasePBAvatarLocomotionSettings(): PBAvatarLocomotionSettings {
48
+ return {
49
+ walkSpeed: undefined,
50
+ jogSpeed: undefined,
51
+ runSpeed: undefined,
52
+ jumpHeight: undefined,
53
+ runJumpHeight: undefined,
54
+ hardLandingCooldown: undefined,
55
+ doubleJumpHeight: undefined,
56
+ glidingSpeed: undefined,
57
+ glidingFallingSpeed: undefined,
58
+ };
59
+ }
60
+
61
+ export namespace PBAvatarLocomotionSettings {
62
+ export function encode(message: PBAvatarLocomotionSettings, writer: _m0.Writer = _m0.Writer.create()): _m0.Writer {
63
+ if (message.walkSpeed !== undefined) {
64
+ writer.uint32(13).float(message.walkSpeed);
65
+ }
66
+ if (message.jogSpeed !== undefined) {
67
+ writer.uint32(21).float(message.jogSpeed);
68
+ }
69
+ if (message.runSpeed !== undefined) {
70
+ writer.uint32(29).float(message.runSpeed);
71
+ }
72
+ if (message.jumpHeight !== undefined) {
73
+ writer.uint32(37).float(message.jumpHeight);
74
+ }
75
+ if (message.runJumpHeight !== undefined) {
76
+ writer.uint32(45).float(message.runJumpHeight);
77
+ }
78
+ if (message.hardLandingCooldown !== undefined) {
79
+ writer.uint32(53).float(message.hardLandingCooldown);
80
+ }
81
+ if (message.doubleJumpHeight !== undefined) {
82
+ writer.uint32(61).float(message.doubleJumpHeight);
83
+ }
84
+ if (message.glidingSpeed !== undefined) {
85
+ writer.uint32(69).float(message.glidingSpeed);
86
+ }
87
+ if (message.glidingFallingSpeed !== undefined) {
88
+ writer.uint32(77).float(message.glidingFallingSpeed);
89
+ }
90
+ return writer;
91
+ }
92
+
93
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarLocomotionSettings {
94
+ const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
95
+ let end = length === undefined ? reader.len : reader.pos + length;
96
+ const message = createBasePBAvatarLocomotionSettings();
97
+ while (reader.pos < end) {
98
+ const tag = reader.uint32();
99
+ switch (tag >>> 3) {
100
+ case 1:
101
+ if (tag !== 13) {
102
+ break;
103
+ }
104
+
105
+ message.walkSpeed = reader.float();
106
+ continue;
107
+ case 2:
108
+ if (tag !== 21) {
109
+ break;
110
+ }
111
+
112
+ message.jogSpeed = reader.float();
113
+ continue;
114
+ case 3:
115
+ if (tag !== 29) {
116
+ break;
117
+ }
118
+
119
+ message.runSpeed = reader.float();
120
+ continue;
121
+ case 4:
122
+ if (tag !== 37) {
123
+ break;
124
+ }
125
+
126
+ message.jumpHeight = reader.float();
127
+ continue;
128
+ case 5:
129
+ if (tag !== 45) {
130
+ break;
131
+ }
132
+
133
+ message.runJumpHeight = reader.float();
134
+ continue;
135
+ case 6:
136
+ if (tag !== 53) {
137
+ break;
138
+ }
139
+
140
+ message.hardLandingCooldown = reader.float();
141
+ continue;
142
+ case 7:
143
+ if (tag !== 61) {
144
+ break;
145
+ }
146
+
147
+ message.doubleJumpHeight = reader.float();
148
+ continue;
149
+ case 8:
150
+ if (tag !== 69) {
151
+ break;
152
+ }
153
+
154
+ message.glidingSpeed = reader.float();
155
+ continue;
156
+ case 9:
157
+ if (tag !== 77) {
158
+ break;
159
+ }
160
+
161
+ message.glidingFallingSpeed = reader.float();
162
+ continue;
163
+ }
164
+ if ((tag & 7) === 4 || tag === 0) {
165
+ break;
166
+ }
167
+ reader.skipType(tag & 7);
168
+ }
169
+ return message;
170
+ }
171
+
172
+ export function fromJSON(object: any): PBAvatarLocomotionSettings {
173
+ return {
174
+ walkSpeed: isSet(object.walkSpeed) ? Number(object.walkSpeed) : undefined,
175
+ jogSpeed: isSet(object.jogSpeed) ? Number(object.jogSpeed) : undefined,
176
+ runSpeed: isSet(object.runSpeed) ? Number(object.runSpeed) : undefined,
177
+ jumpHeight: isSet(object.jumpHeight) ? Number(object.jumpHeight) : undefined,
178
+ runJumpHeight: isSet(object.runJumpHeight) ? Number(object.runJumpHeight) : undefined,
179
+ hardLandingCooldown: isSet(object.hardLandingCooldown) ? Number(object.hardLandingCooldown) : undefined,
180
+ doubleJumpHeight: isSet(object.doubleJumpHeight) ? Number(object.doubleJumpHeight) : undefined,
181
+ glidingSpeed: isSet(object.glidingSpeed) ? Number(object.glidingSpeed) : undefined,
182
+ glidingFallingSpeed: isSet(object.glidingFallingSpeed) ? Number(object.glidingFallingSpeed) : undefined,
183
+ };
184
+ }
185
+
186
+ export function toJSON(message: PBAvatarLocomotionSettings): unknown {
187
+ const obj: any = {};
188
+ message.walkSpeed !== undefined && (obj.walkSpeed = message.walkSpeed);
189
+ message.jogSpeed !== undefined && (obj.jogSpeed = message.jogSpeed);
190
+ message.runSpeed !== undefined && (obj.runSpeed = message.runSpeed);
191
+ message.jumpHeight !== undefined && (obj.jumpHeight = message.jumpHeight);
192
+ message.runJumpHeight !== undefined && (obj.runJumpHeight = message.runJumpHeight);
193
+ message.hardLandingCooldown !== undefined && (obj.hardLandingCooldown = message.hardLandingCooldown);
194
+ message.doubleJumpHeight !== undefined && (obj.doubleJumpHeight = message.doubleJumpHeight);
195
+ message.glidingSpeed !== undefined && (obj.glidingSpeed = message.glidingSpeed);
196
+ message.glidingFallingSpeed !== undefined && (obj.glidingFallingSpeed = message.glidingFallingSpeed);
197
+ return obj;
198
+ }
199
+
200
+ export function create<I extends Exact<DeepPartial<PBAvatarLocomotionSettings>, I>>(
201
+ base?: I,
202
+ ): PBAvatarLocomotionSettings {
203
+ return PBAvatarLocomotionSettings.fromPartial(base ?? {});
204
+ }
205
+
206
+ export function fromPartial<I extends Exact<DeepPartial<PBAvatarLocomotionSettings>, I>>(
207
+ object: I,
208
+ ): PBAvatarLocomotionSettings {
209
+ const message = createBasePBAvatarLocomotionSettings();
210
+ message.walkSpeed = object.walkSpeed ?? undefined;
211
+ message.jogSpeed = object.jogSpeed ?? undefined;
212
+ message.runSpeed = object.runSpeed ?? undefined;
213
+ message.jumpHeight = object.jumpHeight ?? undefined;
214
+ message.runJumpHeight = object.runJumpHeight ?? undefined;
215
+ message.hardLandingCooldown = object.hardLandingCooldown ?? undefined;
216
+ message.doubleJumpHeight = object.doubleJumpHeight ?? undefined;
217
+ message.glidingSpeed = object.glidingSpeed ?? undefined;
218
+ message.glidingFallingSpeed = object.glidingFallingSpeed ?? undefined;
219
+ return message;
220
+ }
221
+ }
222
+
223
+ type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
224
+
225
+ export type DeepPartial<T> = T extends Builtin ? T
226
+ : T extends Array<infer U> ? Array<DeepPartial<U>> : T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>>
227
+ : T extends { $case: string } ? { [K in keyof Omit<T, "$case">]?: DeepPartial<T[K]> } & { $case: T["$case"] }
228
+ : T extends {} ? { [K in keyof T]?: DeepPartial<T[K]> }
229
+ : Partial<T>;
230
+
231
+ type KeysOfUnion<T> = T extends T ? keyof T : never;
232
+ export type Exact<P, I extends P> = P extends Builtin ? P
233
+ : P & { [K in keyof P]: Exact<P[K], I[K]> } & { [K in Exclude<keyof I, KeysOfUnion<P>>]: never };
234
+
235
+ function isSet(value: any): boolean {
236
+ return value !== null && value !== undefined;
237
+ }
@@ -70,10 +70,12 @@ export interface PBAvatarModifierArea {
70
70
  excludeIds: string[];
71
71
  /** list of modifiers to apply */
72
72
  modifiers: AvatarModifierType[];
73
+ /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
74
+ useColliderRange?: boolean | undefined;
73
75
  }
74
76
 
75
77
  function createBasePBAvatarModifierArea(): PBAvatarModifierArea {
76
- return { area: undefined, excludeIds: [], modifiers: [] };
78
+ return { area: undefined, excludeIds: [], modifiers: [], useColliderRange: undefined };
77
79
  }
78
80
 
79
81
  export namespace PBAvatarModifierArea {
@@ -89,6 +91,9 @@ export namespace PBAvatarModifierArea {
89
91
  writer.int32(v);
90
92
  }
91
93
  writer.ldelim();
94
+ if (message.useColliderRange !== undefined) {
95
+ writer.uint32(40).bool(message.useColliderRange);
96
+ }
92
97
  return writer;
93
98
  }
94
99
 
@@ -130,6 +135,13 @@ export namespace PBAvatarModifierArea {
130
135
  }
131
136
 
132
137
  break;
138
+ case 5:
139
+ if (tag !== 40) {
140
+ break;
141
+ }
142
+
143
+ message.useColliderRange = reader.bool();
144
+ continue;
133
145
  }
134
146
  if ((tag & 7) === 4 || tag === 0) {
135
147
  break;
@@ -146,6 +158,7 @@ export namespace PBAvatarModifierArea {
146
158
  modifiers: Array.isArray(object?.modifiers)
147
159
  ? object.modifiers.map((e: any) => avatarModifierTypeFromJSON(e))
148
160
  : [],
161
+ useColliderRange: isSet(object.useColliderRange) ? Boolean(object.useColliderRange) : undefined,
149
162
  };
150
163
  }
151
164
 
@@ -162,6 +175,7 @@ export namespace PBAvatarModifierArea {
162
175
  } else {
163
176
  obj.modifiers = [];
164
177
  }
178
+ message.useColliderRange !== undefined && (obj.useColliderRange = message.useColliderRange);
165
179
  return obj;
166
180
  }
167
181
 
@@ -174,6 +188,7 @@ export namespace PBAvatarModifierArea {
174
188
  message.area = (object.area !== undefined && object.area !== null) ? Vector3.fromPartial(object.area) : undefined;
175
189
  message.excludeIds = object.excludeIds?.map((e) => e) || [];
176
190
  message.modifiers = object.modifiers?.map((e) => e) || [];
191
+ message.useColliderRange = object.useColliderRange ?? undefined;
177
192
  return message;
178
193
  }
179
194
  }
@@ -0,0 +1,372 @@
1
+ /* eslint-disable */
2
+ import _m0 from "protobufjs/minimal";
3
+ import { Vector3 } from "../../common/vectors.gen";
4
+
5
+ export const protobufPackage = "decentraland.sdk.components";
6
+
7
+ export interface PBAvatarMovement {
8
+ velocity:
9
+ | Vector3
10
+ | undefined;
11
+ /** 0-360, yaw only; this is the authoritative facing (other clients read it, and physics treats the avatar as upright). Lean is expressed separately via tilt_pitch/tilt_roll. */
12
+ orientation: number;
13
+ groundDirection?:
14
+ | Vector3
15
+ | undefined;
16
+ /** set for one frame when a walk_target ends: true = reached target, false = failed; absent = in progress or no walk */
17
+ walkSuccess?:
18
+ | boolean
19
+ | undefined;
20
+ /** if set, the engine plays this animation instead of selecting one from velocity heuristics */
21
+ animation?:
22
+ | MovementAnimation
23
+ | undefined;
24
+ /** render-only forward/back lean in degrees, applied on top of `orientation` (rotation about the avatar's local X axis). Does not affect the physics capsule (stays upright) or the facing other clients read. Defaults to 0. */
25
+ tiltPitch?:
26
+ | number
27
+ | undefined;
28
+ /** render-only sideways lean in degrees, applied on top of `orientation` (rotation about the avatar's local Z axis). Same constraints as tilt_pitch. Useful e.g. for glider banking. Defaults to 0. */
29
+ tiltRoll?: number | undefined;
30
+ }
31
+
32
+ /**
33
+ * Describes the animation the movement scene wants the avatar to play.
34
+ * One GLB = one clip (following the scene-emote convention: single clip, or a clip named with `_Avatar` suffix).
35
+ * When absent the engine falls back to its built-in velocity-based selection (walk/run/jump/idle).
36
+ */
37
+ export interface MovementAnimation {
38
+ /** scene-relative path to the gltf/glb asset (resolved via the scene content map) */
39
+ src: string;
40
+ /** whether the clip repeats once it reaches the end */
41
+ loop: boolean;
42
+ /** playback speed multiplier (1.0 = clip's native rate) */
43
+ speed: number;
44
+ /** true: a triggerSceneEmote may take over; false: emotes are suppressed while this animation plays */
45
+ idle: boolean;
46
+ /** cross-fade duration when `src` changes; defaults to 0.2 when unset. Not applied to loop/speed/idle changes. */
47
+ transitionSeconds?:
48
+ | number
49
+ | undefined;
50
+ /** if set, the engine seeks to this position (in seconds) this frame. Clear on subsequent frames to allow normal playback. The scene can read `AvatarAnimationState.playback_time` first to decide. */
51
+ playbackTime?:
52
+ | number
53
+ | undefined;
54
+ /** scene-relative paths to audio clips (.mp3/.ogg) to play this frame on the avatar audio bus. Fire-and-forget: each listed clip plays once per frame it appears; leaving a clip set for multiple frames re-triggers it. No stop mechanism. Use `AvatarAnimationState.playback_time` to trigger sounds at the right point in the clip (e.g. foot plants). */
55
+ sounds: string[];
56
+ }
57
+
58
+ function createBasePBAvatarMovement(): PBAvatarMovement {
59
+ return {
60
+ velocity: undefined,
61
+ orientation: 0,
62
+ groundDirection: undefined,
63
+ walkSuccess: undefined,
64
+ animation: undefined,
65
+ tiltPitch: undefined,
66
+ tiltRoll: undefined,
67
+ };
68
+ }
69
+
70
+ export namespace PBAvatarMovement {
71
+ export function encode(message: PBAvatarMovement, writer: _m0.Writer = _m0.Writer.create()): _m0.Writer {
72
+ if (message.velocity !== undefined) {
73
+ Vector3.encode(message.velocity, writer.uint32(10).fork()).ldelim();
74
+ }
75
+ if (message.orientation !== 0) {
76
+ writer.uint32(21).float(message.orientation);
77
+ }
78
+ if (message.groundDirection !== undefined) {
79
+ Vector3.encode(message.groundDirection, writer.uint32(26).fork()).ldelim();
80
+ }
81
+ if (message.walkSuccess !== undefined) {
82
+ writer.uint32(32).bool(message.walkSuccess);
83
+ }
84
+ if (message.animation !== undefined) {
85
+ MovementAnimation.encode(message.animation, writer.uint32(42).fork()).ldelim();
86
+ }
87
+ if (message.tiltPitch !== undefined) {
88
+ writer.uint32(53).float(message.tiltPitch);
89
+ }
90
+ if (message.tiltRoll !== undefined) {
91
+ writer.uint32(61).float(message.tiltRoll);
92
+ }
93
+ return writer;
94
+ }
95
+
96
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovement {
97
+ const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
98
+ let end = length === undefined ? reader.len : reader.pos + length;
99
+ const message = createBasePBAvatarMovement();
100
+ while (reader.pos < end) {
101
+ const tag = reader.uint32();
102
+ switch (tag >>> 3) {
103
+ case 1:
104
+ if (tag !== 10) {
105
+ break;
106
+ }
107
+
108
+ message.velocity = Vector3.decode(reader, reader.uint32());
109
+ continue;
110
+ case 2:
111
+ if (tag !== 21) {
112
+ break;
113
+ }
114
+
115
+ message.orientation = reader.float();
116
+ continue;
117
+ case 3:
118
+ if (tag !== 26) {
119
+ break;
120
+ }
121
+
122
+ message.groundDirection = Vector3.decode(reader, reader.uint32());
123
+ continue;
124
+ case 4:
125
+ if (tag !== 32) {
126
+ break;
127
+ }
128
+
129
+ message.walkSuccess = reader.bool();
130
+ continue;
131
+ case 5:
132
+ if (tag !== 42) {
133
+ break;
134
+ }
135
+
136
+ message.animation = MovementAnimation.decode(reader, reader.uint32());
137
+ continue;
138
+ case 6:
139
+ if (tag !== 53) {
140
+ break;
141
+ }
142
+
143
+ message.tiltPitch = reader.float();
144
+ continue;
145
+ case 7:
146
+ if (tag !== 61) {
147
+ break;
148
+ }
149
+
150
+ message.tiltRoll = reader.float();
151
+ continue;
152
+ }
153
+ if ((tag & 7) === 4 || tag === 0) {
154
+ break;
155
+ }
156
+ reader.skipType(tag & 7);
157
+ }
158
+ return message;
159
+ }
160
+
161
+ export function fromJSON(object: any): PBAvatarMovement {
162
+ return {
163
+ velocity: isSet(object.velocity) ? Vector3.fromJSON(object.velocity) : undefined,
164
+ orientation: isSet(object.orientation) ? Number(object.orientation) : 0,
165
+ groundDirection: isSet(object.groundDirection) ? Vector3.fromJSON(object.groundDirection) : undefined,
166
+ walkSuccess: isSet(object.walkSuccess) ? Boolean(object.walkSuccess) : undefined,
167
+ animation: isSet(object.animation) ? MovementAnimation.fromJSON(object.animation) : undefined,
168
+ tiltPitch: isSet(object.tiltPitch) ? Number(object.tiltPitch) : undefined,
169
+ tiltRoll: isSet(object.tiltRoll) ? Number(object.tiltRoll) : undefined,
170
+ };
171
+ }
172
+
173
+ export function toJSON(message: PBAvatarMovement): unknown {
174
+ const obj: any = {};
175
+ message.velocity !== undefined && (obj.velocity = message.velocity ? Vector3.toJSON(message.velocity) : undefined);
176
+ message.orientation !== undefined && (obj.orientation = message.orientation);
177
+ message.groundDirection !== undefined &&
178
+ (obj.groundDirection = message.groundDirection ? Vector3.toJSON(message.groundDirection) : undefined);
179
+ message.walkSuccess !== undefined && (obj.walkSuccess = message.walkSuccess);
180
+ message.animation !== undefined &&
181
+ (obj.animation = message.animation ? MovementAnimation.toJSON(message.animation) : undefined);
182
+ message.tiltPitch !== undefined && (obj.tiltPitch = message.tiltPitch);
183
+ message.tiltRoll !== undefined && (obj.tiltRoll = message.tiltRoll);
184
+ return obj;
185
+ }
186
+
187
+ export function create<I extends Exact<DeepPartial<PBAvatarMovement>, I>>(base?: I): PBAvatarMovement {
188
+ return PBAvatarMovement.fromPartial(base ?? {});
189
+ }
190
+
191
+ export function fromPartial<I extends Exact<DeepPartial<PBAvatarMovement>, I>>(object: I): PBAvatarMovement {
192
+ const message = createBasePBAvatarMovement();
193
+ message.velocity = (object.velocity !== undefined && object.velocity !== null)
194
+ ? Vector3.fromPartial(object.velocity)
195
+ : undefined;
196
+ message.orientation = object.orientation ?? 0;
197
+ message.groundDirection = (object.groundDirection !== undefined && object.groundDirection !== null)
198
+ ? Vector3.fromPartial(object.groundDirection)
199
+ : undefined;
200
+ message.walkSuccess = object.walkSuccess ?? undefined;
201
+ message.animation = (object.animation !== undefined && object.animation !== null)
202
+ ? MovementAnimation.fromPartial(object.animation)
203
+ : undefined;
204
+ message.tiltPitch = object.tiltPitch ?? undefined;
205
+ message.tiltRoll = object.tiltRoll ?? undefined;
206
+ return message;
207
+ }
208
+ }
209
+
210
+ function createBaseMovementAnimation(): MovementAnimation {
211
+ return {
212
+ src: "",
213
+ loop: false,
214
+ speed: 0,
215
+ idle: false,
216
+ transitionSeconds: undefined,
217
+ playbackTime: undefined,
218
+ sounds: [],
219
+ };
220
+ }
221
+
222
+ export namespace MovementAnimation {
223
+ export function encode(message: MovementAnimation, writer: _m0.Writer = _m0.Writer.create()): _m0.Writer {
224
+ if (message.src !== "") {
225
+ writer.uint32(10).string(message.src);
226
+ }
227
+ if (message.loop === true) {
228
+ writer.uint32(16).bool(message.loop);
229
+ }
230
+ if (message.speed !== 0) {
231
+ writer.uint32(29).float(message.speed);
232
+ }
233
+ if (message.idle === true) {
234
+ writer.uint32(32).bool(message.idle);
235
+ }
236
+ if (message.transitionSeconds !== undefined) {
237
+ writer.uint32(45).float(message.transitionSeconds);
238
+ }
239
+ if (message.playbackTime !== undefined) {
240
+ writer.uint32(53).float(message.playbackTime);
241
+ }
242
+ for (const v of message.sounds) {
243
+ writer.uint32(58).string(v!);
244
+ }
245
+ return writer;
246
+ }
247
+
248
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): MovementAnimation {
249
+ const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
250
+ let end = length === undefined ? reader.len : reader.pos + length;
251
+ const message = createBaseMovementAnimation();
252
+ while (reader.pos < end) {
253
+ const tag = reader.uint32();
254
+ switch (tag >>> 3) {
255
+ case 1:
256
+ if (tag !== 10) {
257
+ break;
258
+ }
259
+
260
+ message.src = reader.string();
261
+ continue;
262
+ case 2:
263
+ if (tag !== 16) {
264
+ break;
265
+ }
266
+
267
+ message.loop = reader.bool();
268
+ continue;
269
+ case 3:
270
+ if (tag !== 29) {
271
+ break;
272
+ }
273
+
274
+ message.speed = reader.float();
275
+ continue;
276
+ case 4:
277
+ if (tag !== 32) {
278
+ break;
279
+ }
280
+
281
+ message.idle = reader.bool();
282
+ continue;
283
+ case 5:
284
+ if (tag !== 45) {
285
+ break;
286
+ }
287
+
288
+ message.transitionSeconds = reader.float();
289
+ continue;
290
+ case 6:
291
+ if (tag !== 53) {
292
+ break;
293
+ }
294
+
295
+ message.playbackTime = reader.float();
296
+ continue;
297
+ case 7:
298
+ if (tag !== 58) {
299
+ break;
300
+ }
301
+
302
+ message.sounds.push(reader.string());
303
+ continue;
304
+ }
305
+ if ((tag & 7) === 4 || tag === 0) {
306
+ break;
307
+ }
308
+ reader.skipType(tag & 7);
309
+ }
310
+ return message;
311
+ }
312
+
313
+ export function fromJSON(object: any): MovementAnimation {
314
+ return {
315
+ src: isSet(object.src) ? String(object.src) : "",
316
+ loop: isSet(object.loop) ? Boolean(object.loop) : false,
317
+ speed: isSet(object.speed) ? Number(object.speed) : 0,
318
+ idle: isSet(object.idle) ? Boolean(object.idle) : false,
319
+ transitionSeconds: isSet(object.transitionSeconds) ? Number(object.transitionSeconds) : undefined,
320
+ playbackTime: isSet(object.playbackTime) ? Number(object.playbackTime) : undefined,
321
+ sounds: Array.isArray(object?.sounds) ? object.sounds.map((e: any) => String(e)) : [],
322
+ };
323
+ }
324
+
325
+ export function toJSON(message: MovementAnimation): unknown {
326
+ const obj: any = {};
327
+ message.src !== undefined && (obj.src = message.src);
328
+ message.loop !== undefined && (obj.loop = message.loop);
329
+ message.speed !== undefined && (obj.speed = message.speed);
330
+ message.idle !== undefined && (obj.idle = message.idle);
331
+ message.transitionSeconds !== undefined && (obj.transitionSeconds = message.transitionSeconds);
332
+ message.playbackTime !== undefined && (obj.playbackTime = message.playbackTime);
333
+ if (message.sounds) {
334
+ obj.sounds = message.sounds.map((e) => e);
335
+ } else {
336
+ obj.sounds = [];
337
+ }
338
+ return obj;
339
+ }
340
+
341
+ export function create<I extends Exact<DeepPartial<MovementAnimation>, I>>(base?: I): MovementAnimation {
342
+ return MovementAnimation.fromPartial(base ?? {});
343
+ }
344
+
345
+ export function fromPartial<I extends Exact<DeepPartial<MovementAnimation>, I>>(object: I): MovementAnimation {
346
+ const message = createBaseMovementAnimation();
347
+ message.src = object.src ?? "";
348
+ message.loop = object.loop ?? false;
349
+ message.speed = object.speed ?? 0;
350
+ message.idle = object.idle ?? false;
351
+ message.transitionSeconds = object.transitionSeconds ?? undefined;
352
+ message.playbackTime = object.playbackTime ?? undefined;
353
+ message.sounds = object.sounds?.map((e) => e) || [];
354
+ return message;
355
+ }
356
+ }
357
+
358
+ type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
359
+
360
+ export type DeepPartial<T> = T extends Builtin ? T
361
+ : T extends Array<infer U> ? Array<DeepPartial<U>> : T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>>
362
+ : T extends { $case: string } ? { [K in keyof Omit<T, "$case">]?: DeepPartial<T[K]> } & { $case: T["$case"] }
363
+ : T extends {} ? { [K in keyof T]?: DeepPartial<T[K]> }
364
+ : Partial<T>;
365
+
366
+ type KeysOfUnion<T> = T extends T ? keyof T : never;
367
+ export type Exact<P, I extends P> = P extends Builtin ? P
368
+ : P & { [K in keyof P]: Exact<P[K], I[K]> } & { [K in Exclude<keyof I, KeysOfUnion<P>>]: never };
369
+
370
+ function isSet(value: any): boolean {
371
+ return value !== null && value !== undefined;
372
+ }