@dcl/protocol 1.0.0-3373991894.commit-8aa3a49 → 1.0.0-33861349213.commit-76445a6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (543) hide show
  1. package/README.md +265 -5
  2. package/out-js/about.gen.d.ts +1 -0
  3. package/out-js/about.gen.js +6 -0
  4. package/out-js/about.gen.js.map +1 -0
  5. package/out-js/comms.gen.d.ts +1 -0
  6. package/out-js/comms.gen.js +6 -0
  7. package/out-js/comms.gen.js.map +1 -0
  8. package/out-js/decentraland/common/border_rect.gen.d.ts +49 -0
  9. package/out-js/decentraland/common/border_rect.gen.js +201 -0
  10. package/out-js/decentraland/common/border_rect.gen.js.map +1 -0
  11. package/out-js/decentraland/common/colors.gen.d.ts +59 -0
  12. package/out-js/decentraland/common/colors.gen.js +260 -0
  13. package/out-js/decentraland/common/colors.gen.js.map +1 -0
  14. package/out-js/decentraland/common/content_mapping.gen.d.ts +31 -0
  15. package/out-js/decentraland/common/content_mapping.gen.js +80 -0
  16. package/out-js/decentraland/common/content_mapping.gen.js.map +1 -0
  17. package/out-js/decentraland/common/sdk/user_data.gen.d.ts +63 -0
  18. package/out-js/decentraland/common/sdk/user_data.gen.js +330 -0
  19. package/out-js/decentraland/common/sdk/user_data.gen.js.map +1 -0
  20. package/out-js/decentraland/common/texture.gen.d.ts +105 -0
  21. package/out-js/decentraland/common/texture.gen.js +475 -0
  22. package/out-js/decentraland/common/texture.gen.js.map +1 -0
  23. package/out-js/decentraland/common/vectors.gen.d.ts +71 -0
  24. package/out-js/decentraland/common/vectors.gen.js +338 -0
  25. package/out-js/decentraland/common/vectors.gen.js.map +1 -0
  26. package/out-js/decentraland/kernel/apis/comms_api.gen.d.ts +206 -0
  27. package/out-js/decentraland/kernel/apis/comms_api.gen.js +792 -0
  28. package/out-js/decentraland/kernel/apis/comms_api.gen.js.map +1 -0
  29. package/out-js/decentraland/kernel/apis/communications_controller.gen.d.ts +105 -0
  30. package/out-js/decentraland/kernel/apis/communications_controller.gen.js +400 -0
  31. package/out-js/decentraland/kernel/apis/communications_controller.gen.js.map +1 -0
  32. package/out-js/decentraland/kernel/apis/dev_tools.gen.d.ts +58 -0
  33. package/out-js/decentraland/kernel/apis/dev_tools.gen.js +142 -0
  34. package/out-js/decentraland/kernel/apis/dev_tools.gen.js.map +1 -0
  35. package/out-js/decentraland/kernel/apis/engine_api.gen.d.ts +338 -0
  36. package/out-js/decentraland/kernel/apis/engine_api.gen.js +1452 -0
  37. package/out-js/decentraland/kernel/apis/engine_api.gen.js.map +1 -0
  38. package/out-js/decentraland/kernel/apis/environment_api.gen.d.ts +283 -0
  39. package/out-js/decentraland/kernel/apis/environment_api.gen.js +1122 -0
  40. package/out-js/decentraland/kernel/apis/environment_api.gen.js.map +1 -0
  41. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.d.ts +225 -0
  42. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.js +878 -0
  43. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.js.map +1 -0
  44. package/out-js/decentraland/kernel/apis/parcel_identity.gen.d.ts +146 -0
  45. package/out-js/decentraland/kernel/apis/parcel_identity.gen.js +557 -0
  46. package/out-js/decentraland/kernel/apis/parcel_identity.gen.js.map +1 -0
  47. package/out-js/decentraland/kernel/apis/permissions.gen.d.ts +100 -0
  48. package/out-js/decentraland/kernel/apis/permissions.gen.js +360 -0
  49. package/out-js/decentraland/kernel/apis/permissions.gen.js.map +1 -0
  50. package/out-js/decentraland/kernel/apis/players.gen.d.ts +127 -0
  51. package/out-js/decentraland/kernel/apis/players.gen.js +372 -0
  52. package/out-js/decentraland/kernel/apis/players.gen.js.map +1 -0
  53. package/out-js/decentraland/kernel/apis/portable_experiences.gen.d.ts +178 -0
  54. package/out-js/decentraland/kernel/apis/portable_experiences.gen.js +607 -0
  55. package/out-js/decentraland/kernel/apis/portable_experiences.gen.js.map +1 -0
  56. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +353 -0
  57. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +1241 -0
  58. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -0
  59. package/out-js/decentraland/kernel/apis/runtime.gen.d.ts +217 -0
  60. package/out-js/decentraland/kernel/apis/runtime.gen.js +801 -0
  61. package/out-js/decentraland/kernel/apis/runtime.gen.js.map +1 -0
  62. package/out-js/decentraland/kernel/apis/scene.gen.d.ts +59 -0
  63. package/out-js/decentraland/kernel/apis/scene.gen.js +171 -0
  64. package/out-js/decentraland/kernel/apis/scene.gen.js.map +1 -0
  65. package/out-js/decentraland/kernel/apis/signed_fetch.gen.d.ts +139 -0
  66. package/out-js/decentraland/kernel/apis/signed_fetch.gen.js +615 -0
  67. package/out-js/decentraland/kernel/apis/signed_fetch.gen.js.map +1 -0
  68. package/out-js/decentraland/kernel/apis/social_controller.gen.d.ts +72 -0
  69. package/out-js/decentraland/kernel/apis/social_controller.gen.js +207 -0
  70. package/out-js/decentraland/kernel/apis/social_controller.gen.js.map +1 -0
  71. package/out-js/decentraland/kernel/apis/testing.gen.d.ts +249 -0
  72. package/out-js/decentraland/kernel/apis/testing.gen.js +1073 -0
  73. package/out-js/decentraland/kernel/apis/testing.gen.js.map +1 -0
  74. package/out-js/decentraland/kernel/apis/user_action_module.gen.d.ts +56 -0
  75. package/out-js/decentraland/kernel/apis/user_action_module.gen.js +128 -0
  76. package/out-js/decentraland/kernel/apis/user_action_module.gen.js.map +1 -0
  77. package/out-js/decentraland/kernel/apis/user_identity.gen.d.ts +86 -0
  78. package/out-js/decentraland/kernel/apis/user_identity.gen.js +236 -0
  79. package/out-js/decentraland/kernel/apis/user_identity.gen.js.map +1 -0
  80. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +313 -0
  81. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +1973 -0
  82. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -0
  83. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.d.ts +183 -0
  84. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.js +906 -0
  85. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.js.map +1 -0
  86. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.d.ts +249 -0
  87. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.js +1384 -0
  88. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.js.map +1 -0
  89. package/out-js/decentraland/quests/definitions.gen.d.ts +541 -0
  90. package/out-js/decentraland/quests/definitions.gen.js +2728 -0
  91. package/out-js/decentraland/quests/definitions.gen.js.map +1 -0
  92. package/out-js/decentraland/realm/about.gen.d.ts +229 -0
  93. package/out-js/decentraland/realm/about.gen.js +1185 -0
  94. package/out-js/decentraland/realm/about.gen.js.map +1 -0
  95. package/out-js/decentraland/sdk/components/animator.gen.d.ts +62 -0
  96. package/out-js/decentraland/sdk/components/animator.gen.js +192 -0
  97. package/out-js/decentraland/sdk/components/animator.gen.js.map +1 -0
  98. package/out-js/decentraland/sdk/components/audio_source.gen.d.ts +61 -0
  99. package/out-js/decentraland/sdk/components/audio_source.gen.js +151 -0
  100. package/out-js/decentraland/sdk/components/audio_source.gen.js.map +1 -0
  101. package/out-js/decentraland/sdk/components/audio_stream.gen.d.ts +50 -0
  102. package/out-js/decentraland/sdk/components/audio_stream.gen.js +138 -0
  103. package/out-js/decentraland/sdk/components/audio_stream.gen.js.map +1 -0
  104. package/out-js/decentraland/sdk/components/avatar_attach.gen.d.ts +76 -0
  105. package/out-js/decentraland/sdk/components/avatar_attach.gen.js +262 -0
  106. package/out-js/decentraland/sdk/components/avatar_attach.gen.js.map +1 -0
  107. package/out-js/decentraland/sdk/components/avatar_base.gen.d.ts +36 -0
  108. package/out-js/decentraland/sdk/components/avatar_base.gen.js +129 -0
  109. package/out-js/decentraland/sdk/components/avatar_base.gen.js.map +1 -0
  110. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.d.ts +64 -0
  111. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.js +171 -0
  112. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.js.map +1 -0
  113. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +36 -0
  114. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +90 -0
  115. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -0
  116. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +62 -0
  117. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +160 -0
  118. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -0
  119. package/out-js/decentraland/sdk/components/avatar_nametag.gen.d.ts +58 -0
  120. package/out-js/decentraland/sdk/components/avatar_nametag.gen.js +117 -0
  121. package/out-js/decentraland/sdk/components/avatar_nametag.gen.js.map +1 -0
  122. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +74 -0
  123. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +264 -0
  124. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -0
  125. package/out-js/decentraland/sdk/components/billboard.gen.d.ts +61 -0
  126. package/out-js/decentraland/sdk/components/billboard.gen.js +142 -0
  127. package/out-js/decentraland/sdk/components/billboard.gen.js.map +1 -0
  128. package/out-js/decentraland/sdk/components/camera_mode.gen.d.ts +36 -0
  129. package/out-js/decentraland/sdk/components/camera_mode.gen.js +70 -0
  130. package/out-js/decentraland/sdk/components/camera_mode.gen.js.map +1 -0
  131. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +48 -0
  132. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +85 -0
  133. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -0
  134. package/out-js/decentraland/sdk/components/common/avatar_mask.gen.d.ts +8 -0
  135. package/out-js/decentraland/sdk/components/common/avatar_mask.gen.js +34 -0
  136. package/out-js/decentraland/sdk/components/common/avatar_mask.gen.js.map +1 -0
  137. package/out-js/decentraland/sdk/components/common/camera_type.gen.d.ts +10 -0
  138. package/out-js/decentraland/sdk/components/common/camera_type.gen.js +46 -0
  139. package/out-js/decentraland/sdk/components/common/camera_type.gen.js.map +1 -0
  140. package/out-js/decentraland/sdk/components/common/explorer_ui.gen.d.ts +17 -0
  141. package/out-js/decentraland/sdk/components/common/explorer_ui.gen.js +73 -0
  142. package/out-js/decentraland/sdk/components/common/explorer_ui.gen.js.map +1 -0
  143. package/out-js/decentraland/sdk/components/common/id.gen.d.ts +1 -0
  144. package/out-js/decentraland/sdk/components/common/id.gen.js +6 -0
  145. package/out-js/decentraland/sdk/components/common/id.gen.js.map +1 -0
  146. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +41 -0
  147. package/out-js/decentraland/sdk/components/common/input_action.gen.js +209 -0
  148. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -0
  149. package/out-js/decentraland/sdk/components/common/loading_state.gen.d.ts +11 -0
  150. package/out-js/decentraland/sdk/components/common/loading_state.gen.js +57 -0
  151. package/out-js/decentraland/sdk/components/common/loading_state.gen.js.map +1 -0
  152. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.d.ts +45 -0
  153. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.js +163 -0
  154. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.js.map +1 -0
  155. package/out-js/decentraland/sdk/components/common/texts.gen.d.ts +23 -0
  156. package/out-js/decentraland/sdk/components/common/texts.gen.js +120 -0
  157. package/out-js/decentraland/sdk/components/common/texts.gen.js.map +1 -0
  158. package/out-js/decentraland/sdk/components/engine_info.gen.d.ts +43 -0
  159. package/out-js/decentraland/sdk/components/engine_info.gen.js +107 -0
  160. package/out-js/decentraland/sdk/components/engine_info.gen.js.map +1 -0
  161. package/out-js/decentraland/sdk/components/explorer_ui_events_result.gen.d.ts +68 -0
  162. package/out-js/decentraland/sdk/components/explorer_ui_events_result.gen.js +219 -0
  163. package/out-js/decentraland/sdk/components/explorer_ui_events_result.gen.js.map +1 -0
  164. package/out-js/decentraland/sdk/components/gltf_container.gen.d.ts +41 -0
  165. package/out-js/decentraland/sdk/components/gltf_container.gen.js +101 -0
  166. package/out-js/decentraland/sdk/components/gltf_container.gen.js.map +1 -0
  167. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +35 -0
  168. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +70 -0
  169. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -0
  170. package/out-js/decentraland/sdk/components/gltf_node_modifiers.gen.d.ts +57 -0
  171. package/out-js/decentraland/sdk/components/gltf_node_modifiers.gen.js +164 -0
  172. package/out-js/decentraland/sdk/components/gltf_node_modifiers.gen.js.map +1 -0
  173. package/out-js/decentraland/sdk/components/material.gen.d.ts +108 -0
  174. package/out-js/decentraland/sdk/components/material.gen.js +536 -0
  175. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -0
  176. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +130 -0
  177. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +471 -0
  178. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -0
  179. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +104 -0
  180. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +382 -0
  181. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -0
  182. package/out-js/decentraland/sdk/components/nft_shape.gen.d.ts +74 -0
  183. package/out-js/decentraland/sdk/components/nft_shape.gen.js +259 -0
  184. package/out-js/decentraland/sdk/components/nft_shape.gen.js.map +1 -0
  185. package/out-js/decentraland/sdk/components/player_identity_data.gen.d.ts +37 -0
  186. package/out-js/decentraland/sdk/components/player_identity_data.gen.js +83 -0
  187. package/out-js/decentraland/sdk/components/player_identity_data.gen.js.map +1 -0
  188. package/out-js/decentraland/sdk/components/pointer_events.gen.d.ts +115 -0
  189. package/out-js/decentraland/sdk/components/pointer_events.gen.js +319 -0
  190. package/out-js/decentraland/sdk/components/pointer_events.gen.js.map +1 -0
  191. package/out-js/decentraland/sdk/components/pointer_events_result.gen.d.ts +42 -0
  192. package/out-js/decentraland/sdk/components/pointer_events_result.gen.js +133 -0
  193. package/out-js/decentraland/sdk/components/pointer_events_result.gen.js.map +1 -0
  194. package/out-js/decentraland/sdk/components/pointer_lock.gen.d.ts +35 -0
  195. package/out-js/decentraland/sdk/components/pointer_lock.gen.js +69 -0
  196. package/out-js/decentraland/sdk/components/pointer_lock.gen.js.map +1 -0
  197. package/out-js/decentraland/sdk/components/raycast.gen.d.ts +79 -0
  198. package/out-js/decentraland/sdk/components/raycast.gen.js +274 -0
  199. package/out-js/decentraland/sdk/components/raycast.gen.js.map +1 -0
  200. package/out-js/decentraland/sdk/components/raycast_result.gen.d.ts +48 -0
  201. package/out-js/decentraland/sdk/components/raycast_result.gen.js +132 -0
  202. package/out-js/decentraland/sdk/components/raycast_result.gen.js.map +1 -0
  203. package/out-js/decentraland/sdk/components/realm_info.gen.d.ts +43 -0
  204. package/out-js/decentraland/sdk/components/realm_info.gen.js +151 -0
  205. package/out-js/decentraland/sdk/components/realm_info.gen.js.map +1 -0
  206. package/out-js/decentraland/sdk/components/text_shape.gen.d.ts +81 -0
  207. package/out-js/decentraland/sdk/components/text_shape.gen.js +345 -0
  208. package/out-js/decentraland/sdk/components/text_shape.gen.js.map +1 -0
  209. package/out-js/decentraland/sdk/components/touch_screen_controls.gen.d.ts +77 -0
  210. package/out-js/decentraland/sdk/components/touch_screen_controls.gen.js +201 -0
  211. package/out-js/decentraland/sdk/components/touch_screen_controls.gen.js.map +1 -0
  212. package/out-js/decentraland/sdk/components/tween.gen.d.ts +220 -0
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  230. package/out-js/decentraland/sdk/components/ui_input.gen.d.ts +44 -0
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  239. package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +50 -0
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  245. package/out-js/decentraland/sdk/components/video_player.gen.d.ts +51 -0
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  543. package/public/renderer-interface.proto +0 -4
@@ -8,26 +8,38 @@ import "decentraland/sdk/components/common/texts.proto";
8
8
 
9
9
  option (common.ecs_component_id) = 1030;
10
10
 
11
+ // The TextShape component renders customizable floating text.
12
+ //
13
+ // The position and rotation of the text are defined by the Entity's Transform, while its size
14
+ // can either scale with the Transform or be fixed by a font size.
15
+ //
16
+ // Several options can be configured, including color, padding, line spacing and drop shadows.
11
17
  message PBTextShape {
12
- string text = 1;
13
- optional common.Font font = 2; // default=F_SANS_SERIF
14
- optional float font_size = 3; // default=10
15
- optional bool font_auto_size = 4;
16
- optional common.TextAlignMode text_align = 5; // default=TAM_CENTER_CENTER
17
- optional float width = 6; // default=1
18
- optional float height = 7; // default=1
19
- optional float padding_top = 8;
20
- optional float padding_right = 9;
21
- optional float padding_bottom = 10;
22
- optional float padding_left = 11;
23
- optional float line_spacing = 12;
24
- optional int32 line_count = 13;
25
- optional bool text_wrapping = 14;
26
- optional float shadow_blur = 15;
27
- optional float shadow_offset_x = 16;
28
- optional float shadow_offset_y = 17;
29
- optional float outline_width = 18;
30
- optional decentraland.common.Color3 shadow_color = 19; // default=(1.0,1.0,1.0)
31
- optional decentraland.common.Color3 outline_color = 20; // default=(1.0,1.0,1.0)
32
- optional decentraland.common.Color4 text_color = 21; // default=(1.0,1.0,1.0)
18
+ string text = 1; // the content
19
+
20
+ optional common.Font font = 2; // the font (default F_SANS_SERIF)
21
+ optional float font_size = 3; // the font size (default 10)
22
+ optional bool font_auto_size = 4; // override `font_size` to automatically fit in `width`/`height`
23
+
24
+ optional common.TextAlignMode text_align = 5; // X and Y alignment (default TAM_CENTER_CENTER)
25
+
26
+ optional float width = 6; // available horizontal space (default 1)
27
+ optional float height = 7; // available vertical space (default 1)
28
+ optional float padding_top = 8; // distance from text to top border (default 0)
29
+ optional float padding_right = 9; // distance from text to right border (default 0)
30
+ optional float padding_bottom = 10; // distance from text to bottom border (default 0)
31
+ optional float padding_left = 11; // distance from text to left border (default 0)
32
+
33
+ optional float line_spacing = 12; // extra distance between lines (default 0)
34
+ optional int32 line_count = 13; // maximum number of lines to display
35
+ optional bool text_wrapping = 14; // wrap text when the border is reached (default false)
36
+
37
+ optional float shadow_blur = 15; // blurriness of the drop shadow (default 0)
38
+ optional float shadow_offset_x = 16; // horizontal length of the shadow (default 0)
39
+ optional float shadow_offset_y = 17; // vertical length of the shadow (default 0)
40
+ optional float outline_width = 18; // width of the stroke outlining each letter (default 0)
41
+
42
+ optional decentraland.common.Color3 shadow_color = 19; // drop shadow color (default [1.0, 1.0, 1.0])
43
+ optional decentraland.common.Color3 outline_color = 20; // outline stroke color (default [1.0, 1.0, 1.0])
44
+ optional decentraland.common.Color4 text_color = 21; // text color (default [1.0, 1.0, 1.0])
33
45
  }
@@ -0,0 +1,38 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+ import "decentraland/sdk/components/common/id.proto";
4
+ import "decentraland/sdk/components/common/input_action.proto";
5
+ import "decentraland/common/texture.proto";
6
+ option (common.ecs_component_id) = 1218;
7
+
8
+ // The TouchScreenControls component lets a scene configure the native on-screen touch
9
+ // controls (the mobile joystick + gamepad). It must be set on the RootEntity.
10
+ //
11
+ // By default every on-screen button is shown; list a button in `touch_inputs` with
12
+ // `hide = true` to remove it (declutter). `main_action` picks which action the large
13
+ // central button triggers, and `hide_joystick` removes the native virtual joystick. It is
14
+ // a no-op on platforms without native on-screen controls (e.g. desktop).
15
+ //
16
+ // Accepted actions: only the on-screen gamepad actions map to a button — `IA_POINTER`,
17
+ // `IA_PRIMARY`, `IA_SECONDARY`, `IA_JUMP`, and `IA_ACTION_3`..`IA_ACTION_6`. Any other
18
+ // `InputAction` (movement actions, `IA_ANY`, `IA_MODIFIER`, or unknown/future values) is
19
+ // ignored: a `TouchInput` entry naming a non-button action has no effect, and a `main_action`
20
+ // that isn't a valid gamepad action falls back to the default central button (`IA_JUMP`).
21
+ message PBTouchScreenControls {
22
+ // Per-button configuration. A button not listed here keeps its default (shown).
23
+ message TouchInput {
24
+ common.InputAction input_action = 1; // which on-screen button this configures
25
+ bool hide = 2; // hide this button (default: shown)
26
+ // Override the button glyph with this texture. For the jump button it replaces all
27
+ // of its dynamic states (jump / double-jump / glide).
28
+ optional decentraland.common.TextureUnion icon = 3;
29
+ }
30
+
31
+ repeated TouchInput touch_inputs = 1;
32
+ // The large central button's action. Only the gamepad actions are valid:
33
+ // jump / pointer / primary (E) / secondary (F) / action_3..action_6 (1/2/3/4).
34
+ // When unset, the default central button (jump) is kept.
35
+ optional common.InputAction main_action = 2;
36
+ bool hide_joystick = 3; // hide the native virtual joystick
37
+ bool hide_crosshair = 4; // hide the on-screen crosshair / reticle
38
+ }
@@ -0,0 +1,23 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ option (common.ecs_component_id) = 1060;
8
+
9
+ // The PBTriggerArea component is used to raise collision triggering events (through the TriggerAreaResult component)
10
+ // when entities enter this component's defined area.
11
+ //
12
+ // ADR: https://github.com/decentraland/adr/blob/2b30a5e2b4f359a7c22a68fb827db282f6e5f887/content/ADR-258-trigger-areas.md
13
+ //
14
+ // The area size and rotation is defined by the Entity's Transform.
15
+ message PBTriggerArea {
16
+ optional TriggerAreaMeshType mesh = 1; // default: MT_BOX
17
+ optional uint32 collision_mask = 2; // default: CL_PLAYER
18
+ }
19
+
20
+ enum TriggerAreaMeshType {
21
+ TAMT_BOX = 0;
22
+ TAMT_SPHERE = 1;
23
+ }
@@ -0,0 +1,34 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/vectors.proto";
6
+ import "decentraland/sdk/components/common/id.proto";
7
+
8
+ option (common.ecs_component_id) = 1061;
9
+
10
+ // The PBTriggerAreaResult component is used to transport the trigger collision event data for the PBTriggerArea component.
11
+ // ADR: https://github.com/decentraland/adr/blob/2b30a5e2b4f359a7c22a68fb827db282f6e5f887/content/ADR-258-trigger-areas.md
12
+ message PBTriggerAreaResult {
13
+ // Trigger data object
14
+ message Trigger {
15
+ uint32 entity = 1; // The entity that triggered the Trigger Area
16
+ uint32 layers = 2; // The collision layermask of the entity that triggered the Trigger Area
17
+ decentraland.common.Vector3 position = 3; // The position of the entity that triggered the trigger
18
+ decentraland.common.Quaternion rotation = 4; // The rotation of the entity that triggered the trigger
19
+ decentraland.common.Vector3 scale = 5; // The scale of the entity that triggered the trigger
20
+ }
21
+
22
+ uint32 triggered_entity = 1; // The entity that was triggered (this is the entity that owns the trigger area)
23
+ decentraland.common.Vector3 triggered_entity_position = 2; // The position of the triggered entity at the time of the trigger
24
+ decentraland.common.Quaternion triggered_entity_rotation = 3; // The rotation of the triggered entity at the time of the trigger
25
+ TriggerAreaEventType event_type = 4; // The state of the trigger event (ENTER, STAY, EXIT)
26
+ uint32 timestamp = 5; // The timestamp of the trigger event
27
+ Trigger trigger = 6;
28
+ }
29
+
30
+ enum TriggerAreaEventType {
31
+ TAET_ENTER = 0;
32
+ TAET_STAY = 1;
33
+ TAET_EXIT = 2;
34
+ }
@@ -0,0 +1,117 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/vectors.proto";
6
+ import "decentraland/sdk/components/common/id.proto";
7
+
8
+ option (common.ecs_component_id) = 1102;
9
+
10
+ message PBTween {
11
+ float duration = 1; // in milliseconds
12
+ EasingFunction easing_function = 2;
13
+
14
+ oneof mode {
15
+ Move move = 3;
16
+ Rotate rotate = 4;
17
+ Scale scale = 5;
18
+ TextureMove texture_move = 8;
19
+ RotateContinuous rotate_continuous = 9;
20
+ MoveContinuous move_continuous = 10;
21
+ TextureMoveContinuous texture_move_continuous = 11;
22
+ MoveRotateScale move_rotate_scale = 12;
23
+ }
24
+
25
+ optional bool playing = 6; // default true (pause or running)
26
+ optional float current_time = 7; // between 0 and 1
27
+ }
28
+
29
+ message Move {
30
+ decentraland.common.Vector3 start = 1;
31
+ decentraland.common.Vector3 end = 2;
32
+ optional bool face_direction = 3;
33
+ }
34
+
35
+ message Rotate {
36
+ decentraland.common.Quaternion start = 1;
37
+ decentraland.common.Quaternion end = 2;
38
+ }
39
+
40
+ message Scale {
41
+ decentraland.common.Vector3 start = 1;
42
+ decentraland.common.Vector3 end = 2;
43
+ }
44
+
45
+ message MoveRotateScale {
46
+ decentraland.common.Vector3 position_start = 1;
47
+ decentraland.common.Vector3 position_end = 2;
48
+ decentraland.common.Quaternion rotation_start = 3;
49
+ decentraland.common.Quaternion rotation_end = 4;
50
+ decentraland.common.Vector3 scale_start = 5;
51
+ decentraland.common.Vector3 scale_end = 6;
52
+ }
53
+
54
+ // This tween mode allows to move the texture of a PbrMaterial or UnlitMaterial.
55
+ // You can also specify the movement type (offset or tiling)
56
+ message TextureMove {
57
+ decentraland.common.Vector2 start = 1;
58
+ decentraland.common.Vector2 end = 2;
59
+ optional TextureMovementType movement_type = 3; // default = TextureMovementType.TMT_OFFSET
60
+ }
61
+
62
+ message RotateContinuous {
63
+ decentraland.common.Quaternion direction = 1;
64
+ float speed = 2;
65
+ }
66
+
67
+ message MoveContinuous {
68
+ decentraland.common.Vector3 direction = 1;
69
+ float speed = 2;
70
+ }
71
+
72
+ message TextureMoveContinuous {
73
+ decentraland.common.Vector2 direction = 1;
74
+ float speed = 2;
75
+ optional TextureMovementType movement_type = 3; // default = TextureMovementType.TMT_OFFSET
76
+ }
77
+
78
+ enum TextureMovementType {
79
+ TMT_OFFSET = 0; // default = TextureMovementType.TMT_OFFSET
80
+ TMT_TILING = 1;
81
+ }
82
+
83
+ // Implementation guidelines for these easing functions can be found
84
+ // at https://github.com/ai/easings.net/blob/6fcd5f852a470bf1a7890e8178afa0f471d5f2ec/src/easings/easingsFunctions.ts
85
+ enum EasingFunction {
86
+ EF_LINEAR = 0; // default
87
+ EF_EASEINQUAD = 1;
88
+ EF_EASEOUTQUAD = 2;
89
+ EF_EASEQUAD = 3;
90
+ EF_EASEINSINE = 4;
91
+ EF_EASEOUTSINE = 5;
92
+ EF_EASESINE = 6;
93
+ EF_EASEINEXPO = 7;
94
+ EF_EASEOUTEXPO = 8;
95
+ EF_EASEEXPO = 9;
96
+ EF_EASEINELASTIC = 10;
97
+ EF_EASEOUTELASTIC = 11;
98
+ EF_EASEELASTIC = 12;
99
+ EF_EASEINBOUNCE = 13;
100
+ EF_EASEOUTBOUNCE = 14;
101
+ EF_EASEBOUNCE = 15;
102
+ EF_EASEINCUBIC = 16;
103
+ EF_EASEOUTCUBIC = 17;
104
+ EF_EASECUBIC = 18;
105
+ EF_EASEINQUART = 19;
106
+ EF_EASEOUTQUART = 20;
107
+ EF_EASEQUART = 21;
108
+ EF_EASEINQUINT = 22;
109
+ EF_EASEOUTQUINT = 23;
110
+ EF_EASEQUINT = 24;
111
+ EF_EASEINCIRC = 25;
112
+ EF_EASEOUTCIRC = 26;
113
+ EF_EASECIRC = 27;
114
+ EF_EASEINBACK = 28;
115
+ EF_EASEOUTBACK = 29;
116
+ EF_EASEBACK = 30;
117
+ }
@@ -0,0 +1,18 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/sdk/components/tween.proto";
7
+
8
+ option (common.ecs_component_id) = 1104;
9
+
10
+ message PBTweenSequence {
11
+ repeated PBTween sequence = 1;
12
+ optional TweenLoop loop = 2;
13
+ }
14
+
15
+ enum TweenLoop {
16
+ TL_RESTART = 0;
17
+ TL_YOYO = 1;
18
+ }
@@ -0,0 +1,18 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ option (common.ecs_component_id) = 1103;
8
+
9
+ message PBTweenState {
10
+ TweenStateStatus state = 1;
11
+ float current_time = 2; // between 0 and 1
12
+ }
13
+
14
+ enum TweenStateStatus {
15
+ TS_ACTIVE = 0;
16
+ TS_COMPLETED = 1;
17
+ TS_PAUSED= 2;
18
+ }
@@ -5,7 +5,30 @@ import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1053;
6
6
 
7
7
  import "decentraland/common/colors.proto";
8
+ import "decentraland/common/texture.proto";
9
+ import "decentraland/common/border_rect.proto";
8
10
 
9
11
  message PBUiBackground {
10
- optional decentraland.common.Color4 background_color = 1; // default=(0.0, 0.0, 0.0, 0.0)
11
- }
12
+ optional decentraland.common.Color4 color = 1; // default=(1.0, 1.0, 1.0, 1.0), pixel = color * sample2D(texture, uv)
13
+ optional decentraland.common.TextureUnion texture = 2;
14
+ BackgroundTextureMode texture_mode = 3;
15
+ optional decentraland.common.BorderRect texture_slices = 4; // default=(1/3, 1/3, 1/3, 1/3)
16
+ repeated float uvs = 5; // default=[0,0,0,1,1,0,1,0]: starting from bottom-left vertex clock-wise
17
+ }
18
+
19
+ enum BackgroundTextureMode {
20
+ // https://docs.unity3d.com/Manual/UIE-USS-SupportedProperties.html (Slicing section)
21
+ // https://forum.unity.com/threads/how-does-slicing-in-ui-tookkit-works.1235863/
22
+ // https://docs.unity3d.com/Manual/9SliceSprites.html
23
+ // https://developer.mozilla.org/en-US/docs/Web/CSS/border-image-slice
24
+ NINE_SLICES = 0;
25
+
26
+ // CENTER enables the texture to be rendered centered in relation to the
27
+ // element. If the element is smaller than the texture then the background
28
+ // should use the element as stencil to cut off the out-of-bounds area
29
+ CENTER = 1;
30
+
31
+ // STRETCH enables the texture to cover all the area of the container,
32
+ // adopting its aspect ratio.
33
+ STRETCH = 2;
34
+ }
@@ -0,0 +1,30 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/border_rect.proto";
6
+
7
+ import "decentraland/sdk/components/common/id.proto";
8
+ option (common.ecs_component_id) = 1054;
9
+
10
+ // This component is created by the renderer and used by the scenes to know the resolution of the UI canvas
11
+ message PBUiCanvasInformation {
12
+ // informs the scene about the resolution used for the UI rendering
13
+ float device_pixel_ratio = 1;
14
+ // informs about the width of the canvas, in virtual pixels. this value does not change when the pixel ratio changes.
15
+ int32 width = 2;
16
+ // informs about the height of the canvas, in virtual pixels. this value does not change when the pixel ratio changes.
17
+ int32 height = 3;
18
+ // informs the sdk about the interactable area. some implementations may change
19
+ // this area depending on the HUD that is being shown. this value may change at
20
+ // any time by the Renderer to create reactive UIs. as an example, an explorer with the
21
+ // chat UI hidden and with no minimap could have a rect that covers the whole screen.
22
+ // on the contrary, if the chat UI is shown, the rect would be smaller.
23
+ decentraland.common.BorderRect interactable_area = 4;
24
+ // informs the sdk about the screen inset area (safe margins). these are the
25
+ // insets from each edge of the screen that are reserved by the device or
26
+ // platform UI (for example: the notch, status bar, home indicator, or rounded
27
+ // corners on mobile). scenes should avoid placing critical UI within these
28
+ // insets to ensure it is not occluded. on desktop this is typically (0, 0, 0, 0).
29
+ optional decentraland.common.BorderRect screen_inset_area = 5;
30
+ }
@@ -0,0 +1,22 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/colors.proto";
6
+ import "decentraland/sdk/components/common/id.proto";
7
+ import "decentraland/sdk/components/common/texts.proto";
8
+
9
+ option (common.ecs_component_id) = 1094;
10
+
11
+ message PBUiDropdown {
12
+ bool accept_empty = 1;
13
+ optional string empty_label = 2;
14
+ repeated string options = 3;
15
+ optional int32 selected_index = 4; // default=null when accept_empty==true; default=0 when accept_empty==false
16
+ bool disabled = 5;
17
+ optional decentraland.common.Color4 color = 6; // default=(0.0,0.0,0.0,1.0)
18
+
19
+ optional common.TextAlignMode text_align = 10; // default='center'
20
+ optional common.Font font = 11; // default=0
21
+ optional int32 font_size = 12; // default=10
22
+ }
@@ -0,0 +1,11 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ option (common.ecs_component_id) = 1096;
8
+
9
+ message PBUiDropdownResult {
10
+ int32 value = 1;
11
+ }
@@ -0,0 +1,20 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/colors.proto";
6
+ import "decentraland/sdk/components/common/id.proto";
7
+ import "decentraland/sdk/components/common/texts.proto";
8
+
9
+ option (common.ecs_component_id) = 1093;
10
+
11
+ message PBUiInput {
12
+ string placeholder = 1;
13
+ optional decentraland.common.Color4 color = 2; // default=(0.0,0.0,0.0,1.0)
14
+ optional decentraland.common.Color4 placeholder_color = 3; // default=(0.3,0.3,0.3,1.0)
15
+ bool disabled = 4;
16
+ optional common.TextAlignMode text_align = 10; // default='center'
17
+ optional common.Font font = 11; // default=0
18
+ optional int32 font_size = 12; // default=10
19
+ optional string value = 13;
20
+ }
@@ -0,0 +1,27 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+ import "decentraland/sdk/components/common/id.proto";
4
+ import "decentraland/sdk/components/common/input_action.proto";
5
+ option (common.ecs_component_id) = 1219;
6
+
7
+ // The UiInputBinding component binds a UI entity to one or more InputActions. While the
8
+ // element is pressed (touch or pointer) the listed actions are held down, driving both
9
+ // the local player input and scene InputAction listeners, just like the native on-screen
10
+ // buttons. It is typically combined with PBTouchScreenControls to replace the native
11
+ // controls with a custom touch UI.
12
+ //
13
+ // Release semantics: the held actions are released as soon as the press that started them
14
+ // ends. A renderer MUST release all actions held by this binding when any of the following
15
+ // happens: the press/touch is lifted or cancelled, the pointer/touch leaves the element
16
+ // (loses press ownership), the actions list changes (the previous set is released before
17
+ // the new set is applied), the component is removed or its actions list becomes empty, the
18
+ // UI element is hidden, disabled or removed from the tree, or the scene unloads. In short,
19
+ // no action may remain held once the element is no longer both present and actively pressed.
20
+ //
21
+ // Multi-touch: the binding is a single held state, not reference-counted per pointer. The
22
+ // actions are held while the element is pressed and released when that press ends; a second
23
+ // simultaneous press on the same element does not stack, and does not extend the hold past
24
+ // the first release.
25
+ message PBUiInputBinding {
26
+ repeated common.InputAction actions = 1; // the input actions fired while this element is pressed
27
+ }
@@ -0,0 +1,12 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ option (common.ecs_component_id) = 1095;
8
+
9
+ message PBUiInputResult {
10
+ string value = 1;
11
+ optional bool is_submit = 2; // default: false
12
+ }
@@ -8,10 +8,19 @@ import "decentraland/sdk/components/common/texts.proto";
8
8
 
9
9
  option (common.ecs_component_id) = 1052;
10
10
 
11
+ enum TextWrap {
12
+ TW_WRAP = 0;
13
+ TW_NO_WRAP = 1;
14
+ }
15
+
16
+ // The UiText component creates a text widget inside a UI component tree. Its position and
17
+ // layout properties can be specified in a UiTransform component on the same Entity.
18
+
11
19
  message PBUiText {
12
- string value = 1;
13
- optional decentraland.common.Color3 color = 2; // default=(1.0,1.0,1.0)
14
- optional common.TextAlignMode text_align = 3; // default='center'
15
- optional common.Font font = 4; // default=0
16
- optional int32 font_size = 5; // default=10
20
+ string value = 1; // the text content, tag <b> and <i> are supported
21
+ optional decentraland.common.Color4 color = 2; // RGBA color (default: opaque white)
22
+ optional common.TextAlignMode text_align = 3; // alignment within the bounds (default: center)
23
+ optional common.Font font = 4; // font for the text (default: sans-serif)
24
+ optional int32 font_size = 5; // size of the text (default: 10)
25
+ optional TextWrap text_wrap = 6; // wrap text when the border is reached (default: TW_WRAP)
17
26
  }