@dcl/protocol 1.0.0-33676972450.commit-882d4ee → 1.0.0-33861349213.commit-76445a6

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Files changed (142) hide show
  1. package/out-js/decentraland/common/texture.gen.d.ts +0 -18
  2. package/out-js/decentraland/common/texture.gen.js +4 -104
  3. package/out-js/decentraland/common/texture.gen.js.map +1 -1
  4. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +4 -125
  5. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +6 -408
  6. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
  7. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +0 -2
  8. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +2 -19
  9. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
  10. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +0 -2
  11. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +2 -14
  12. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
  13. package/out-js/decentraland/sdk/components/avatar_nametag.gen.d.ts +58 -0
  14. package/out-js/decentraland/sdk/components/avatar_nametag.gen.js +117 -0
  15. package/out-js/decentraland/sdk/components/avatar_nametag.gen.js.map +1 -0
  16. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -2
  17. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +1 -19
  18. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
  19. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +0 -2
  20. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +2 -14
  21. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
  22. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +0 -3
  23. package/out-js/decentraland/sdk/components/common/input_action.gen.js +0 -18
  24. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
  25. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +0 -19
  26. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +3 -90
  27. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
  28. package/out-js/decentraland/sdk/components/material.gen.d.ts +0 -20
  29. package/out-js/decentraland/sdk/components/material.gen.js +2 -86
  30. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
  31. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +0 -18
  32. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +4 -90
  33. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
  34. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +3 -19
  35. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +4 -90
  36. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
  37. package/out-js/decentraland/sdk/components/pointer_events.gen.d.ts +16 -11
  38. package/out-js/decentraland/sdk/components/pointer_events.gen.js +14 -1
  39. package/out-js/decentraland/sdk/components/pointer_events.gen.js.map +1 -1
  40. package/out-js/decentraland/sdk/components/raycast.gen.d.ts +0 -13
  41. package/out-js/decentraland/sdk/components/raycast.gen.js +2 -64
  42. package/out-js/decentraland/sdk/components/raycast.gen.js.map +1 -1
  43. package/out-js/decentraland/sdk/components/ui_input.gen.d.ts +0 -4
  44. package/out-js/decentraland/sdk/components/ui_input.gen.js +1 -27
  45. package/out-js/decentraland/sdk/components/ui_input.gen.js.map +1 -1
  46. package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +0 -33
  47. package/out-js/decentraland/sdk/components/ui_transform.gen.js +3 -176
  48. package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
  49. package/out-ts/decentraland/common/texture.gen.ts +4 -119
  50. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +6 -445
  51. package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +1 -20
  52. package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +1 -16
  53. package/out-ts/decentraland/sdk/components/avatar_nametag.gen.ts +162 -0
  54. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +1 -23
  55. package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +1 -16
  56. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +0 -18
  57. package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +2 -108
  58. package/out-ts/decentraland/sdk/components/material.gen.ts +1 -102
  59. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +0 -99
  60. package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +3 -100
  61. package/out-ts/decentraland/sdk/components/pointer_events.gen.ts +33 -12
  62. package/out-ts/decentraland/sdk/components/raycast.gen.ts +1 -73
  63. package/out-ts/decentraland/sdk/components/ui_input.gen.ts +1 -37
  64. package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +0 -193
  65. package/package.json +2 -2
  66. package/proto/decentraland/common/texture.proto +1 -8
  67. package/proto/decentraland/kernel/apis/restricted_actions.proto +1 -45
  68. package/proto/decentraland/pulse/pulse_client.proto +27 -8
  69. package/proto/decentraland/sdk/components/avatar_equipped_data.proto +1 -2
  70. package/proto/decentraland/sdk/components/avatar_modifier_area.proto +0 -1
  71. package/proto/decentraland/sdk/components/avatar_nametag.proto +33 -0
  72. package/proto/decentraland/sdk/components/avatar_shape.proto +0 -1
  73. package/proto/decentraland/sdk/components/camera_mode_area.proto +0 -1
  74. package/proto/decentraland/sdk/components/common/input_action.proto +0 -3
  75. package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +0 -13
  76. package/proto/decentraland/sdk/components/material.proto +1 -13
  77. package/proto/decentraland/sdk/components/mesh_collider.proto +0 -7
  78. package/proto/decentraland/sdk/components/mesh_renderer.proto +3 -8
  79. package/proto/decentraland/sdk/components/pointer_events.proto +15 -11
  80. package/proto/decentraland/sdk/components/primary_pointer_info.proto +0 -5
  81. package/proto/decentraland/sdk/components/raycast.proto +0 -13
  82. package/proto/decentraland/sdk/components/ui_input.proto +0 -2
  83. package/proto/decentraland/sdk/components/ui_transform.proto +0 -20
  84. package/public/sdk-components.proto +1 -10
  85. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +0 -51
  86. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js +0 -177
  87. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js.map +0 -1
  88. package/out-js/decentraland/sdk/components/avatar_movement.gen.d.ts +0 -71
  89. package/out-js/decentraland/sdk/components/avatar_movement.gen.js +0 -303
  90. package/out-js/decentraland/sdk/components/avatar_movement.gen.js.map +0 -1
  91. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.d.ts +0 -79
  92. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js +0 -357
  93. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js.map +0 -1
  94. package/out-js/decentraland/sdk/components/camera_layer.gen.d.ts +0 -46
  95. package/out-js/decentraland/sdk/components/camera_layer.gen.js +0 -162
  96. package/out-js/decentraland/sdk/components/camera_layer.gen.js.map +0 -1
  97. package/out-js/decentraland/sdk/components/camera_layers.gen.d.ts +0 -30
  98. package/out-js/decentraland/sdk/components/camera_layers.gen.js +0 -80
  99. package/out-js/decentraland/sdk/components/camera_layers.gen.js.map +0 -1
  100. package/out-js/decentraland/sdk/components/global_light.gen.d.ts +0 -50
  101. package/out-js/decentraland/sdk/components/global_light.gen.js +0 -103
  102. package/out-js/decentraland/sdk/components/global_light.gen.js.map +0 -1
  103. package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +0 -66
  104. package/out-js/decentraland/sdk/components/gltf_node.gen.js +0 -69
  105. package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +0 -1
  106. package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +0 -43
  107. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +0 -122
  108. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +0 -1
  109. package/out-js/decentraland/sdk/components/input_modifier.gen.d.ts +0 -52
  110. package/out-js/decentraland/sdk/components/input_modifier.gen.js +0 -233
  111. package/out-js/decentraland/sdk/components/input_modifier.gen.js.map +0 -1
  112. package/out-js/decentraland/sdk/components/texture_camera.gen.d.ts +0 -86
  113. package/out-js/decentraland/sdk/components/texture_camera.gen.js +0 -296
  114. package/out-js/decentraland/sdk/components/texture_camera.gen.js.map +0 -1
  115. package/out-js/decentraland/sdk/components/ui_canvas.gen.d.ts +0 -35
  116. package/out-js/decentraland/sdk/components/ui_canvas.gen.js +0 -98
  117. package/out-js/decentraland/sdk/components/ui_canvas.gen.js.map +0 -1
  118. package/out-js/decentraland/sdk/components/ui_scroll_result.gen.d.ts +0 -31
  119. package/out-js/decentraland/sdk/components/ui_scroll_result.gen.js +0 -71
  120. package/out-js/decentraland/sdk/components/ui_scroll_result.gen.js.map +0 -1
  121. package/out-ts/decentraland/sdk/components/avatar_locomotion_settings.gen.ts +0 -237
  122. package/out-ts/decentraland/sdk/components/avatar_movement.gen.ts +0 -372
  123. package/out-ts/decentraland/sdk/components/avatar_movement_info.gen.ts +0 -432
  124. package/out-ts/decentraland/sdk/components/camera_layer.gen.ts +0 -202
  125. package/out-ts/decentraland/sdk/components/camera_layers.gen.ts +0 -92
  126. package/out-ts/decentraland/sdk/components/global_light.gen.ts +0 -138
  127. package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +0 -116
  128. package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +0 -139
  129. package/out-ts/decentraland/sdk/components/input_modifier.gen.ts +0 -265
  130. package/out-ts/decentraland/sdk/components/texture_camera.gen.ts +0 -362
  131. package/out-ts/decentraland/sdk/components/ui_canvas.gen.ts +0 -115
  132. package/out-ts/decentraland/sdk/components/ui_scroll_result.gen.ts +0 -83
  133. package/proto/decentraland/sdk/components/avatar_movement.proto +0 -62
  134. package/proto/decentraland/sdk/components/avatar_movement_info.proto +0 -36
  135. package/proto/decentraland/sdk/components/camera_layer.proto +0 -30
  136. package/proto/decentraland/sdk/components/camera_layers.proto +0 -11
  137. package/proto/decentraland/sdk/components/global_light.proto +0 -22
  138. package/proto/decentraland/sdk/components/gltf_node.proto +0 -42
  139. package/proto/decentraland/sdk/components/gltf_node_state.proto +0 -20
  140. package/proto/decentraland/sdk/components/texture_camera.proto +0 -46
  141. package/proto/decentraland/sdk/components/ui_canvas.proto +0 -16
  142. package/proto/decentraland/sdk/components/ui_scroll_result.proto +0 -12
@@ -40,6 +40,5 @@ message PBAvatarShape {
40
40
  repeated string emotes = 11; // available emotes (default empty)
41
41
 
42
42
  optional bool show_only_wearables = 12; // hides the skin + hair + facial features (default: false)
43
- repeated string force_render = 13; // slots that will render even if hidden
44
43
  }
45
44
 
@@ -22,5 +22,4 @@ option (common.ecs_component_id) = 1071;
22
22
  message PBCameraModeArea {
23
23
  decentraland.common.Vector3 area = 1; // the 3D size of the region
24
24
  common.CameraType mode = 2; // the camera mode to enforce
25
- optional bool use_collider_range = 4; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
26
25
  }
@@ -29,9 +29,6 @@ enum PointerEventType {
29
29
  PET_HOVER_LEAVE = 3;
30
30
  PET_PROXIMITY_ENTER = 4;
31
31
  PET_PROXIMITY_LEAVE = 5;
32
- PET_DRAG_LOCKED = 6;
33
- PET_DRAG = 7;
34
- PET_DRAG_END = 8;
35
32
  }
36
33
 
37
34
  enum InteractionType {
@@ -10,17 +10,4 @@ import "decentraland/sdk/components/common/loading_state.proto";
10
10
  // the current state of the GltfContainer of an entity.
11
11
  message PBGltfContainerLoadingState {
12
12
  common.LoadingState current_state = 1;
13
- repeated string node_paths = 2; // all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents
14
- repeated string mesh_names = 3; // all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY`
15
- // where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
16
- // conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
17
- repeated string material_names = 4; // all materials in the gltf. unnamed materials will be auto-assigned a name of the form `MaterialX` where
18
- // X is the material index. note this may conflict with manually named materials - to avoid any issues make
19
- // sure all your materials are explicitly named.
20
- repeated string skin_names = 5; // all mesh skins in the gltf. unnamed skins will be auto-assigned a name of the form `SkinX` where
21
- // X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
22
- // your skins are explicitly named.
23
- repeated string animation_names = 6; // all animations in the gltf. unnamed animations will be auto-assigned a name of the form `AnimationX` where
24
- // X is the animation index. note this may conflict with manually named anims - to avoid any issues make sure all
25
- // your animations are explicitly named.
26
13
  }
@@ -54,16 +54,4 @@ message PBMaterial {
54
54
  UnlitMaterial unlit = 1;
55
55
  PbrMaterial pbr = 2;
56
56
  }
57
-
58
- message GltfMaterial {
59
- string gltf_src = 1;
60
- string name = 2;
61
- }
62
-
63
- // A gltf material that may provide additional features not supported by the PbMaterial fields.
64
- // If both gltf and material fields are provided, the gltf will be used only for extended features not
65
- // supported by the PbMaterial.
66
- // If this is provided and the `material` field is not provided, the renderer will update the material
67
- // field with data that reflects the gltf material once it is loaded.
68
- optional GltfMaterial gltf = 3;
69
- }
57
+ }
@@ -30,12 +30,6 @@ message PBMeshCollider {
30
30
  // SphereMesh is a sphere shape that contains the Entity.
31
31
  message SphereMesh {}
32
32
 
33
- // A collider constructed from a Gltf Mesh.
34
- message GltfMesh {
35
- string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
36
- string name = 2; // the name of the mesh asset
37
- }
38
-
39
33
  optional uint32 collision_mask = 1; // enabled ColliderLayers (default CL_POINTER | CL_PHYSICS)
40
34
 
41
35
  oneof mesh {
@@ -43,7 +37,6 @@ message PBMeshCollider {
43
37
  SphereMesh sphere = 3;
44
38
  CylinderMesh cylinder = 4;
45
39
  PlaneMesh plane = 5;
46
- GltfMesh gltf = 6;
47
40
  }
48
41
  }
49
42
 
@@ -5,11 +5,13 @@ import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1018;
6
6
 
7
7
  // The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
8
- // plane, a sphere, a cylinder, or a Gltf mesh.
8
+ // plane, a sphere or a cylinder.
9
9
  //
10
10
  // The cube and plane variants can include a UV texture mapping, so specific areas of a material
11
11
  // texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
12
12
  // `float` coordinates, one for each corner of each side of each face.
13
+ //
14
+ // More complex shapes require the use of a `GltfContainer` component.
13
15
  message PBMeshRenderer {
14
16
 
15
17
  // BoxMesh renders a prism shape.
@@ -32,17 +34,10 @@ message PBMeshRenderer {
32
34
  message SphereMesh {
33
35
  }
34
36
 
35
- // A mesh from a Gltf.
36
- message GltfMesh {
37
- string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
38
- string name = 2; // the name of the mesh asset
39
- }
40
-
41
37
  oneof mesh {
42
38
  BoxMesh box = 1;
43
39
  SphereMesh sphere = 2;
44
40
  CylinderMesh cylinder = 3;
45
41
  PlaneMesh plane = 4;
46
- GltfMesh gltf = 5;
47
42
  }
48
43
  }
@@ -25,33 +25,37 @@ option (common.ecs_component_id) = 1062;
25
25
  // --------------
26
26
  // PointerEvents can enforce interaction range using two independent distance checks:
27
27
  //
28
- // - Camera distance (`max_distance`): distance from the active camera to the target entity.
29
- // - Player distance (`max_player_distance`): distance from the avatar/player position to the target entity.
28
+ // - Player distance (`max_distance`): distance from the avatar/player position to the target entity.
29
+ // - Camera distance (`max_camera_distance`): distance from the active camera to the target entity.
30
+ //
31
+ // `max_player_distance` is deprecated: it is an alias for `max_distance` (both are player distance).
32
+ // If both are present, the larger of the two is used as the player distance threshold.
30
33
  //
31
34
  // How the interaction checks are combined:
32
35
  //
33
36
  // 1) Only `max_distance` is present
34
- // - The interaction is allowed only if the camera distance is <= `max_distance`.
37
+ // - The interaction is allowed only if the player distance is <= `max_distance`.
35
38
  //
36
- // 2) Only `max_player_distance` is present
37
- // - The interaction is allowed only if the player distance is <= `max_player_distance`.
39
+ // 2) Only `max_camera_distance` is present
40
+ // - The interaction is allowed only if the camera distance is <= `max_camera_distance`.
38
41
  //
39
- // 3) Both `max_distance` and `max_player_distance` are present
42
+ // 3) Both `max_distance` and `max_camera_distance` are present
40
43
  // - The interaction is allowed if ANY of the checks passes (OR logic):
41
- // (camera distance <= `max_distance`) OR (player distance <= `max_player_distance`).
44
+ // (player distance <= `max_distance`) OR (camera distance <= `max_camera_distance`).
42
45
  //
43
- // 4) Neither `max_distance` nor `max_player_distance` is present
46
+ // 4) Neither `max_distance` nor `max_camera_distance` is present
44
47
  // - The system behaves as if `max_distance` were set to its default value (10),
45
- // i.e., it uses the camera distance check with a threshold of 10.
48
+ // i.e., it uses the player distance check with a threshold of 10.
46
49
  message PBPointerEvents {
47
50
  message Info {
48
51
  optional common.InputAction button = 1; // key/button in use (default IA_ANY)
49
52
  optional string hover_text = 2; // feedback on hover (default 'Interact')
50
- optional float max_distance = 3; // range of interaction (default 10)
53
+ optional float max_distance = 3; // range of interaction from the avatar's position (default 10)
51
54
  optional bool show_feedback = 4; // enable or disable hover text and highlight (default true)
52
55
  optional bool show_highlight = 5; // enable or disable hover highlight (default true)
53
- optional float max_player_distance = 6; // range of interaction from the avatar's position (default 0)
56
+ optional float max_player_distance = 6; // @deprecated use `max_distance` instead (same semantics)
54
57
  optional uint32 priority = 7; // resolution order when multiple events overlap, higher wins (default 0)
58
+ optional float max_camera_distance = 8; // range of interaction from the active camera's position (default none)
55
59
  }
56
60
 
57
61
  message Entry {
@@ -28,8 +28,6 @@ message PBPrimaryPointerInfo {
28
28
  optional PointerType pointer_type = 1; // The type of input device being used
29
29
  optional decentraland.common.Vector2 screen_coordinates = 2; // Current position in screen space (pixels)
30
30
  optional decentraland.common.Vector2 screen_delta = 3; // Movement since last frame (pixels)
31
- // ray direction that can be used with the primary camera origin for
32
- // raycasting from the cursor into the world
33
31
  optional decentraland.common.Vector3 world_ray_direction = 4; // Direction vector for 3D ray casting
34
32
  }
35
33
 
@@ -38,7 +36,4 @@ message PBPrimaryPointerInfo {
38
36
  enum PointerType {
39
37
  POT_NONE = 0; // No pointer input
40
38
  POT_MOUSE = 1; // Traditional mouse input
41
- POT_PAD = 2;
42
- POT_TOUCH = 3;
43
- POT_WAND = 4;
44
39
  }
@@ -45,12 +45,6 @@ message PBRaycast {
45
45
 
46
46
  // Collision mask, by default CL_POINTER | CL_PHYSICS
47
47
  optional uint32 collision_mask = 9;
48
-
49
- // shape to cast, default ray
50
- optional RaycastShape shape = 11;
51
-
52
- // include hits with entities from other scenes
53
- optional bool include_world = 12;
54
48
  }
55
49
 
56
50
  // RaycastQueryType indicates whether the ray should stop on the first collition, or continue.
@@ -62,10 +56,3 @@ enum RaycastQueryType {
62
56
  // Do not perform the raycast, only set the raycast result with empty hits
63
57
  RQT_NONE = 2;
64
58
  }
65
-
66
- enum RaycastShape {
67
- // cast a point, get collisions along a ray
68
- RS_RAY = 0;
69
- // cast the avatar collider shape, get collisions from sweeping the shape
70
- RS_AVATAR = 1;
71
- }
@@ -17,6 +17,4 @@ message PBUiInput {
17
17
  optional common.Font font = 11; // default=0
18
18
  optional int32 font_size = 12; // default=10
19
19
  optional string value = 13;
20
- optional bool multi_line = 14; // default=false; when true, the input accepts newlines and behaves as a textarea
21
- optional bool clear_on_submit = 15; // default=true; when false, the input value is preserved after pressing Enter
22
20
  }
@@ -4,7 +4,6 @@ package decentraland.sdk.components;
4
4
 
5
5
  import "decentraland/sdk/components/common/id.proto";
6
6
  import "decentraland/common/colors.proto";
7
- import "decentraland/common/vectors.proto";
8
7
 
9
8
  option (common.ecs_component_id) = 1050;
10
9
 
@@ -81,20 +80,6 @@ enum PointerFilterMode {
81
80
  PFM_BLOCK = 1;
82
81
  }
83
82
 
84
- enum ShowScrollBar {
85
- SSB_BOTH = 0;
86
- SSB_ONLY_VERTICAL = 1;
87
- SSB_ONLY_HORIZONTAL = 2;
88
- SSB_HIDDEN = 3;
89
- }
90
-
91
- message ScrollPositionValue {
92
- oneof value {
93
- decentraland.common.Vector2 position = 1;
94
- string reference = 2;
95
- }
96
- }
97
-
98
83
  message PBUiTransform {
99
84
  int32 parent = 1;
100
85
  int32 right_of = 2;
@@ -189,10 +174,5 @@ message PBUiTransform {
189
174
  optional decentraland.common.Color4 border_right_color = 72;
190
175
 
191
176
  optional float opacity = 73; // default: 1
192
-
193
- optional string element_id = 74; // reference for scroll_position. default empty
194
- optional ScrollPositionValue scroll_position = 75; // default position=(0,0)
195
- optional ShowScrollBar scroll_visible = 76; // default ShowScrollBar.SSB_BOTH
196
-
197
177
  optional int32 z_index = 77; // default: 0 — controls render stacking order. Higher values appear in front of lower values.
198
178
  }
@@ -9,22 +9,16 @@ import public "decentraland/sdk/components/avatar_base.proto";
9
9
  import public "decentraland/sdk/components/avatar_emote_command.proto";
10
10
  import public "decentraland/sdk/components/avatar_equipped_data.proto";
11
11
  import public "decentraland/sdk/components/avatar_modifier_area.proto";
12
- import public "decentraland/sdk/components/avatar_movement.proto";
13
- import public "decentraland/sdk/components/avatar_movement_info.proto";
12
+ import public "decentraland/sdk/components/avatar_nametag.proto";
14
13
  import public "decentraland/sdk/components/avatar_shape.proto";
15
14
  import public "decentraland/sdk/components/billboard.proto";
16
- import public "decentraland/sdk/components/camera_layer.proto";
17
- import public "decentraland/sdk/components/camera_layers.proto";
18
15
  import public "decentraland/sdk/components/camera_mode_area.proto";
19
16
  import public "decentraland/sdk/components/camera_mode.proto";
20
17
  import public "decentraland/sdk/components/engine_info.proto";
21
18
  import public "decentraland/sdk/components/explorer_ui_events_result.proto";
22
- import public "decentraland/sdk/components/global_light.proto";
23
19
  import public "decentraland/sdk/components/gltf_container.proto";
24
20
  import public "decentraland/sdk/components/gltf_node_modifiers.proto";
25
21
  import public "decentraland/sdk/components/gltf_container_loading_state.proto";
26
- import public "decentraland/sdk/components/gltf_node.proto";
27
- import public "decentraland/sdk/components/gltf_node_state.proto";
28
22
  import public "decentraland/sdk/components/material.proto";
29
23
  import public "decentraland/sdk/components/mesh_collider.proto";
30
24
  import public "decentraland/sdk/components/mesh_renderer.proto";
@@ -37,19 +31,16 @@ import public "decentraland/sdk/components/raycast_result.proto";
37
31
  import public "decentraland/sdk/components/raycast.proto";
38
32
  import public "decentraland/sdk/components/realm_info.proto";
39
33
  import public "decentraland/sdk/components/text_shape.proto";
40
- import public "decentraland/sdk/components/texture_camera.proto";
41
34
  import public "decentraland/sdk/components/touch_screen_controls.proto";
42
35
  import public "decentraland/sdk/components/tween.proto";
43
36
  import public "decentraland/sdk/components/tween_state.proto";
44
37
  import public "decentraland/sdk/components/tween_sequence.proto";
45
38
  import public "decentraland/sdk/components/ui_background.proto";
46
- import public "decentraland/sdk/components/ui_canvas.proto";
47
39
  import public "decentraland/sdk/components/ui_dropdown_result.proto";
48
40
  import public "decentraland/sdk/components/ui_dropdown.proto";
49
41
  import public "decentraland/sdk/components/ui_input_result.proto";
50
42
  import public "decentraland/sdk/components/ui_input.proto";
51
43
  import public "decentraland/sdk/components/ui_input_binding.proto";
52
- import public "decentraland/sdk/components/ui_scroll_result.proto";
53
44
  import public "decentraland/sdk/components/ui_text.proto";
54
45
  import public "decentraland/sdk/components/ui_transform.proto";
55
46
  import public "decentraland/sdk/components/video_player.proto";
@@ -1,51 +0,0 @@
1
- import _m0 from "protobufjs/minimal";
2
- export declare const protobufPackage = "decentraland.sdk.components";
3
- /**
4
- * The PBAvatarLocomotionSettings component allows scenes to modify locomotion settings defining things such
5
- * as the avatar movement speed, jump height etc.
6
- */
7
- export interface PBAvatarLocomotionSettings {
8
- /** Maximum speed when walking (in meters per second) */
9
- walkSpeed?: number | undefined;
10
- /** Maximum speed when jogging (in meters per second) */
11
- jogSpeed?: number | undefined;
12
- /** Maximum speed when running (in meters per second) */
13
- runSpeed?: number | undefined;
14
- /** Height of a regular jump (in meters) */
15
- jumpHeight?: number | undefined;
16
- /** Height of a jump while running (in meters) */
17
- runJumpHeight?: number | undefined;
18
- /** Cooldown time after a hard landing before the avatar can move again (in seconds) */
19
- hardLandingCooldown?: number | undefined;
20
- /** Height of the double jump (in meters) */
21
- doubleJumpHeight?: number | undefined;
22
- /** Maximum speed when gliding (in meters per second) */
23
- glidingSpeed?: number | undefined;
24
- /** Maximum falling speed when gliding (in meters per second) */
25
- glidingFallingSpeed?: number | undefined;
26
- }
27
- export declare namespace PBAvatarLocomotionSettings {
28
- function encode(message: PBAvatarLocomotionSettings, writer?: _m0.Writer): _m0.Writer;
29
- function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarLocomotionSettings;
30
- function fromJSON(object: any): PBAvatarLocomotionSettings;
31
- function toJSON(message: PBAvatarLocomotionSettings): unknown;
32
- function create<I extends Exact<DeepPartial<PBAvatarLocomotionSettings>, I>>(base?: I): PBAvatarLocomotionSettings;
33
- function fromPartial<I extends Exact<DeepPartial<PBAvatarLocomotionSettings>, I>>(object: I): PBAvatarLocomotionSettings;
34
- }
35
- type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
36
- export type DeepPartial<T> = T extends Builtin ? T : T extends Array<infer U> ? Array<DeepPartial<U>> : T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>> : T extends {
37
- $case: string;
38
- } ? {
39
- [K in keyof Omit<T, "$case">]?: DeepPartial<T[K]>;
40
- } & {
41
- $case: T["$case"];
42
- } : T extends {} ? {
43
- [K in keyof T]?: DeepPartial<T[K]>;
44
- } : Partial<T>;
45
- type KeysOfUnion<T> = T extends T ? keyof T : never;
46
- export type Exact<P, I extends P> = P extends Builtin ? P : P & {
47
- [K in keyof P]: Exact<P[K], I[K]>;
48
- } & {
49
- [K in Exclude<keyof I, KeysOfUnion<P>>]: never;
50
- };
51
- export {};
@@ -1,177 +0,0 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.PBAvatarLocomotionSettings = exports.protobufPackage = void 0;
7
- /* eslint-disable */
8
- const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
- exports.protobufPackage = "decentraland.sdk.components";
10
- function createBasePBAvatarLocomotionSettings() {
11
- return {
12
- walkSpeed: undefined,
13
- jogSpeed: undefined,
14
- runSpeed: undefined,
15
- jumpHeight: undefined,
16
- runJumpHeight: undefined,
17
- hardLandingCooldown: undefined,
18
- doubleJumpHeight: undefined,
19
- glidingSpeed: undefined,
20
- glidingFallingSpeed: undefined,
21
- };
22
- }
23
- var PBAvatarLocomotionSettings;
24
- (function (PBAvatarLocomotionSettings) {
25
- function encode(message, writer = minimal_1.default.Writer.create()) {
26
- if (message.walkSpeed !== undefined) {
27
- writer.uint32(13).float(message.walkSpeed);
28
- }
29
- if (message.jogSpeed !== undefined) {
30
- writer.uint32(21).float(message.jogSpeed);
31
- }
32
- if (message.runSpeed !== undefined) {
33
- writer.uint32(29).float(message.runSpeed);
34
- }
35
- if (message.jumpHeight !== undefined) {
36
- writer.uint32(37).float(message.jumpHeight);
37
- }
38
- if (message.runJumpHeight !== undefined) {
39
- writer.uint32(45).float(message.runJumpHeight);
40
- }
41
- if (message.hardLandingCooldown !== undefined) {
42
- writer.uint32(53).float(message.hardLandingCooldown);
43
- }
44
- if (message.doubleJumpHeight !== undefined) {
45
- writer.uint32(61).float(message.doubleJumpHeight);
46
- }
47
- if (message.glidingSpeed !== undefined) {
48
- writer.uint32(69).float(message.glidingSpeed);
49
- }
50
- if (message.glidingFallingSpeed !== undefined) {
51
- writer.uint32(77).float(message.glidingFallingSpeed);
52
- }
53
- return writer;
54
- }
55
- PBAvatarLocomotionSettings.encode = encode;
56
- function decode(input, length) {
57
- const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
58
- let end = length === undefined ? reader.len : reader.pos + length;
59
- const message = createBasePBAvatarLocomotionSettings();
60
- while (reader.pos < end) {
61
- const tag = reader.uint32();
62
- switch (tag >>> 3) {
63
- case 1:
64
- if (tag !== 13) {
65
- break;
66
- }
67
- message.walkSpeed = reader.float();
68
- continue;
69
- case 2:
70
- if (tag !== 21) {
71
- break;
72
- }
73
- message.jogSpeed = reader.float();
74
- continue;
75
- case 3:
76
- if (tag !== 29) {
77
- break;
78
- }
79
- message.runSpeed = reader.float();
80
- continue;
81
- case 4:
82
- if (tag !== 37) {
83
- break;
84
- }
85
- message.jumpHeight = reader.float();
86
- continue;
87
- case 5:
88
- if (tag !== 45) {
89
- break;
90
- }
91
- message.runJumpHeight = reader.float();
92
- continue;
93
- case 6:
94
- if (tag !== 53) {
95
- break;
96
- }
97
- message.hardLandingCooldown = reader.float();
98
- continue;
99
- case 7:
100
- if (tag !== 61) {
101
- break;
102
- }
103
- message.doubleJumpHeight = reader.float();
104
- continue;
105
- case 8:
106
- if (tag !== 69) {
107
- break;
108
- }
109
- message.glidingSpeed = reader.float();
110
- continue;
111
- case 9:
112
- if (tag !== 77) {
113
- break;
114
- }
115
- message.glidingFallingSpeed = reader.float();
116
- continue;
117
- }
118
- if ((tag & 7) === 4 || tag === 0) {
119
- break;
120
- }
121
- reader.skipType(tag & 7);
122
- }
123
- return message;
124
- }
125
- PBAvatarLocomotionSettings.decode = decode;
126
- function fromJSON(object) {
127
- return {
128
- walkSpeed: isSet(object.walkSpeed) ? Number(object.walkSpeed) : undefined,
129
- jogSpeed: isSet(object.jogSpeed) ? Number(object.jogSpeed) : undefined,
130
- runSpeed: isSet(object.runSpeed) ? Number(object.runSpeed) : undefined,
131
- jumpHeight: isSet(object.jumpHeight) ? Number(object.jumpHeight) : undefined,
132
- runJumpHeight: isSet(object.runJumpHeight) ? Number(object.runJumpHeight) : undefined,
133
- hardLandingCooldown: isSet(object.hardLandingCooldown) ? Number(object.hardLandingCooldown) : undefined,
134
- doubleJumpHeight: isSet(object.doubleJumpHeight) ? Number(object.doubleJumpHeight) : undefined,
135
- glidingSpeed: isSet(object.glidingSpeed) ? Number(object.glidingSpeed) : undefined,
136
- glidingFallingSpeed: isSet(object.glidingFallingSpeed) ? Number(object.glidingFallingSpeed) : undefined,
137
- };
138
- }
139
- PBAvatarLocomotionSettings.fromJSON = fromJSON;
140
- function toJSON(message) {
141
- const obj = {};
142
- message.walkSpeed !== undefined && (obj.walkSpeed = message.walkSpeed);
143
- message.jogSpeed !== undefined && (obj.jogSpeed = message.jogSpeed);
144
- message.runSpeed !== undefined && (obj.runSpeed = message.runSpeed);
145
- message.jumpHeight !== undefined && (obj.jumpHeight = message.jumpHeight);
146
- message.runJumpHeight !== undefined && (obj.runJumpHeight = message.runJumpHeight);
147
- message.hardLandingCooldown !== undefined && (obj.hardLandingCooldown = message.hardLandingCooldown);
148
- message.doubleJumpHeight !== undefined && (obj.doubleJumpHeight = message.doubleJumpHeight);
149
- message.glidingSpeed !== undefined && (obj.glidingSpeed = message.glidingSpeed);
150
- message.glidingFallingSpeed !== undefined && (obj.glidingFallingSpeed = message.glidingFallingSpeed);
151
- return obj;
152
- }
153
- PBAvatarLocomotionSettings.toJSON = toJSON;
154
- function create(base) {
155
- return PBAvatarLocomotionSettings.fromPartial(base !== null && base !== void 0 ? base : {});
156
- }
157
- PBAvatarLocomotionSettings.create = create;
158
- function fromPartial(object) {
159
- var _a, _b, _c, _d, _e, _f, _g, _h, _j;
160
- const message = createBasePBAvatarLocomotionSettings();
161
- message.walkSpeed = (_a = object.walkSpeed) !== null && _a !== void 0 ? _a : undefined;
162
- message.jogSpeed = (_b = object.jogSpeed) !== null && _b !== void 0 ? _b : undefined;
163
- message.runSpeed = (_c = object.runSpeed) !== null && _c !== void 0 ? _c : undefined;
164
- message.jumpHeight = (_d = object.jumpHeight) !== null && _d !== void 0 ? _d : undefined;
165
- message.runJumpHeight = (_e = object.runJumpHeight) !== null && _e !== void 0 ? _e : undefined;
166
- message.hardLandingCooldown = (_f = object.hardLandingCooldown) !== null && _f !== void 0 ? _f : undefined;
167
- message.doubleJumpHeight = (_g = object.doubleJumpHeight) !== null && _g !== void 0 ? _g : undefined;
168
- message.glidingSpeed = (_h = object.glidingSpeed) !== null && _h !== void 0 ? _h : undefined;
169
- message.glidingFallingSpeed = (_j = object.glidingFallingSpeed) !== null && _j !== void 0 ? _j : undefined;
170
- return message;
171
- }
172
- PBAvatarLocomotionSettings.fromPartial = fromPartial;
173
- })(PBAvatarLocomotionSettings || (exports.PBAvatarLocomotionSettings = PBAvatarLocomotionSettings = {}));
174
- function isSet(value) {
175
- return value !== null && value !== undefined;
176
- }
177
- //# sourceMappingURL=avatar_locomotion_settings.gen.js.map
@@ -1 +0,0 @@
1
- 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@@ -1,71 +0,0 @@
1
- import _m0 from "protobufjs/minimal";
2
- import { Vector3 } from "../../common/vectors.gen";
3
- export declare const protobufPackage = "decentraland.sdk.components";
4
- export interface PBAvatarMovement {
5
- velocity: Vector3 | undefined;
6
- /** 0-360, yaw only; this is the authoritative facing (other clients read it, and physics treats the avatar as upright). Lean is expressed separately via tilt_pitch/tilt_roll. */
7
- orientation: number;
8
- groundDirection?: Vector3 | undefined;
9
- /** set for one frame when a walk_target ends: true = reached target, false = failed; absent = in progress or no walk */
10
- walkSuccess?: boolean | undefined;
11
- /** if set, the engine plays this animation instead of selecting one from velocity heuristics */
12
- animation?: MovementAnimation | undefined;
13
- /** render-only forward/back lean in degrees, applied on top of `orientation` (rotation about the avatar's local X axis). Does not affect the physics capsule (stays upright) or the facing other clients read. Defaults to 0. */
14
- tiltPitch?: number | undefined;
15
- /** render-only sideways lean in degrees, applied on top of `orientation` (rotation about the avatar's local Z axis). Same constraints as tilt_pitch. Useful e.g. for glider banking. Defaults to 0. */
16
- tiltRoll?: number | undefined;
17
- }
18
- /**
19
- * Describes the animation the movement scene wants the avatar to play.
20
- * One GLB = one clip (following the scene-emote convention: single clip, or a clip named with `_Avatar` suffix).
21
- * When absent the engine falls back to its built-in velocity-based selection (walk/run/jump/idle).
22
- */
23
- export interface MovementAnimation {
24
- /** scene-relative path to the gltf/glb asset (resolved via the scene content map) */
25
- src: string;
26
- /** whether the clip repeats once it reaches the end */
27
- loop: boolean;
28
- /** playback speed multiplier (1.0 = clip's native rate) */
29
- speed: number;
30
- /** true: a triggerSceneEmote may take over; false: emotes are suppressed while this animation plays */
31
- idle: boolean;
32
- /** cross-fade duration when `src` changes; defaults to 0.2 when unset. Not applied to loop/speed/idle changes. */
33
- transitionSeconds?: number | undefined;
34
- /** if set, the engine seeks to this position (in seconds) this frame. Clear on subsequent frames to allow normal playback. The scene can read `AvatarAnimationState.playback_time` first to decide. */
35
- playbackTime?: number | undefined;
36
- /** scene-relative paths to audio clips (.mp3/.ogg) to play this frame on the avatar audio bus. Fire-and-forget: each listed clip plays once per frame it appears; leaving a clip set for multiple frames re-triggers it. No stop mechanism. Use `AvatarAnimationState.playback_time` to trigger sounds at the right point in the clip (e.g. foot plants). */
37
- sounds: string[];
38
- }
39
- export declare namespace PBAvatarMovement {
40
- function encode(message: PBAvatarMovement, writer?: _m0.Writer): _m0.Writer;
41
- function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovement;
42
- function fromJSON(object: any): PBAvatarMovement;
43
- function toJSON(message: PBAvatarMovement): unknown;
44
- function create<I extends Exact<DeepPartial<PBAvatarMovement>, I>>(base?: I): PBAvatarMovement;
45
- function fromPartial<I extends Exact<DeepPartial<PBAvatarMovement>, I>>(object: I): PBAvatarMovement;
46
- }
47
- export declare namespace MovementAnimation {
48
- function encode(message: MovementAnimation, writer?: _m0.Writer): _m0.Writer;
49
- function decode(input: _m0.Reader | Uint8Array, length?: number): MovementAnimation;
50
- function fromJSON(object: any): MovementAnimation;
51
- function toJSON(message: MovementAnimation): unknown;
52
- function create<I extends Exact<DeepPartial<MovementAnimation>, I>>(base?: I): MovementAnimation;
53
- function fromPartial<I extends Exact<DeepPartial<MovementAnimation>, I>>(object: I): MovementAnimation;
54
- }
55
- type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
56
- export type DeepPartial<T> = T extends Builtin ? T : T extends Array<infer U> ? Array<DeepPartial<U>> : T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>> : T extends {
57
- $case: string;
58
- } ? {
59
- [K in keyof Omit<T, "$case">]?: DeepPartial<T[K]>;
60
- } & {
61
- $case: T["$case"];
62
- } : T extends {} ? {
63
- [K in keyof T]?: DeepPartial<T[K]>;
64
- } : Partial<T>;
65
- type KeysOfUnion<T> = T extends T ? keyof T : never;
66
- export type Exact<P, I extends P> = P extends Builtin ? P : P & {
67
- [K in keyof P]: Exact<P[K], I[K]>;
68
- } & {
69
- [K in Exclude<keyof I, KeysOfUnion<P>>]: never;
70
- };
71
- export {};