@dcl/protocol 1.0.0-3324030843.commit-dbdd12a → 1.0.0-33247403125.commit-6e4ee4a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (598) hide show
  1. package/README.md +265 -5
  2. package/out-js/about.gen.d.ts +1 -0
  3. package/out-js/about.gen.js +6 -0
  4. package/out-js/about.gen.js.map +1 -0
  5. package/out-js/comms.gen.d.ts +1 -0
  6. package/out-js/comms.gen.js +6 -0
  7. package/out-js/comms.gen.js.map +1 -0
  8. package/out-js/decentraland/common/border_rect.gen.d.ts +49 -0
  9. package/out-js/decentraland/common/border_rect.gen.js +201 -0
  10. package/out-js/decentraland/common/border_rect.gen.js.map +1 -0
  11. package/out-js/decentraland/common/colors.gen.d.ts +59 -0
  12. package/out-js/decentraland/common/colors.gen.js +260 -0
  13. package/out-js/decentraland/common/colors.gen.js.map +1 -0
  14. package/out-js/decentraland/common/content_mapping.gen.d.ts +31 -0
  15. package/out-js/decentraland/common/content_mapping.gen.js +80 -0
  16. package/out-js/decentraland/common/content_mapping.gen.js.map +1 -0
  17. package/out-js/decentraland/common/sdk/user_data.gen.d.ts +63 -0
  18. package/out-js/decentraland/common/sdk/user_data.gen.js +330 -0
  19. package/out-js/decentraland/common/sdk/user_data.gen.js.map +1 -0
  20. package/out-js/decentraland/common/texture.gen.d.ts +123 -0
  21. package/out-js/decentraland/common/texture.gen.js +575 -0
  22. package/out-js/decentraland/common/texture.gen.js.map +1 -0
  23. package/out-js/decentraland/common/vectors.gen.d.ts +71 -0
  24. package/out-js/decentraland/common/vectors.gen.js +338 -0
  25. package/out-js/decentraland/common/vectors.gen.js.map +1 -0
  26. package/out-js/decentraland/kernel/apis/comms_api.gen.d.ts +206 -0
  27. package/out-js/decentraland/kernel/apis/comms_api.gen.js +792 -0
  28. package/out-js/decentraland/kernel/apis/comms_api.gen.js.map +1 -0
  29. package/out-js/decentraland/kernel/apis/communications_controller.gen.d.ts +105 -0
  30. package/out-js/decentraland/kernel/apis/communications_controller.gen.js +400 -0
  31. package/out-js/decentraland/kernel/apis/communications_controller.gen.js.map +1 -0
  32. package/out-js/decentraland/kernel/apis/dev_tools.gen.d.ts +58 -0
  33. package/out-js/decentraland/kernel/apis/dev_tools.gen.js +142 -0
  34. package/out-js/decentraland/kernel/apis/dev_tools.gen.js.map +1 -0
  35. package/out-js/decentraland/kernel/apis/engine_api.gen.d.ts +338 -0
  36. package/out-js/decentraland/kernel/apis/engine_api.gen.js +1452 -0
  37. package/out-js/decentraland/kernel/apis/engine_api.gen.js.map +1 -0
  38. package/out-js/decentraland/kernel/apis/environment_api.gen.d.ts +283 -0
  39. package/out-js/decentraland/kernel/apis/environment_api.gen.js +1122 -0
  40. package/out-js/decentraland/kernel/apis/environment_api.gen.js.map +1 -0
  41. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.d.ts +225 -0
  42. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.js +878 -0
  43. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.js.map +1 -0
  44. package/out-js/decentraland/kernel/apis/parcel_identity.gen.d.ts +146 -0
  45. package/out-js/decentraland/kernel/apis/parcel_identity.gen.js +557 -0
  46. package/out-js/decentraland/kernel/apis/parcel_identity.gen.js.map +1 -0
  47. package/out-js/decentraland/kernel/apis/permissions.gen.d.ts +100 -0
  48. package/out-js/decentraland/kernel/apis/permissions.gen.js +360 -0
  49. package/out-js/decentraland/kernel/apis/permissions.gen.js.map +1 -0
  50. package/out-js/decentraland/kernel/apis/players.gen.d.ts +127 -0
  51. package/out-js/decentraland/kernel/apis/players.gen.js +372 -0
  52. package/out-js/decentraland/kernel/apis/players.gen.js.map +1 -0
  53. package/out-js/decentraland/kernel/apis/portable_experiences.gen.d.ts +178 -0
  54. package/out-js/decentraland/kernel/apis/portable_experiences.gen.js +607 -0
  55. package/out-js/decentraland/kernel/apis/portable_experiences.gen.js.map +1 -0
  56. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +464 -0
  57. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +1625 -0
  58. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -0
  59. package/out-js/decentraland/kernel/apis/runtime.gen.d.ts +217 -0
  60. package/out-js/decentraland/kernel/apis/runtime.gen.js +801 -0
  61. package/out-js/decentraland/kernel/apis/runtime.gen.js.map +1 -0
  62. package/out-js/decentraland/kernel/apis/scene.gen.d.ts +59 -0
  63. package/out-js/decentraland/kernel/apis/scene.gen.js +171 -0
  64. package/out-js/decentraland/kernel/apis/scene.gen.js.map +1 -0
  65. package/out-js/decentraland/kernel/apis/signed_fetch.gen.d.ts +139 -0
  66. package/out-js/decentraland/kernel/apis/signed_fetch.gen.js +615 -0
  67. package/out-js/decentraland/kernel/apis/signed_fetch.gen.js.map +1 -0
  68. package/out-js/decentraland/kernel/apis/social_controller.gen.d.ts +72 -0
  69. package/out-js/decentraland/kernel/apis/social_controller.gen.js +207 -0
  70. package/out-js/decentraland/kernel/apis/social_controller.gen.js.map +1 -0
  71. package/out-js/decentraland/kernel/apis/testing.gen.d.ts +249 -0
  72. package/out-js/decentraland/kernel/apis/testing.gen.js +1073 -0
  73. package/out-js/decentraland/kernel/apis/testing.gen.js.map +1 -0
  74. package/out-js/decentraland/kernel/apis/user_action_module.gen.d.ts +56 -0
  75. package/out-js/decentraland/kernel/apis/user_action_module.gen.js +128 -0
  76. package/out-js/decentraland/kernel/apis/user_action_module.gen.js.map +1 -0
  77. package/out-js/decentraland/kernel/apis/user_identity.gen.d.ts +86 -0
  78. package/out-js/decentraland/kernel/apis/user_identity.gen.js +236 -0
  79. package/out-js/decentraland/kernel/apis/user_identity.gen.js.map +1 -0
  80. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +313 -0
  81. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +1973 -0
  82. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -0
  83. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.d.ts +183 -0
  84. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.js +906 -0
  85. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.js.map +1 -0
  86. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.d.ts +249 -0
  87. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.js +1384 -0
  88. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.js.map +1 -0
  89. package/out-js/decentraland/quests/definitions.gen.d.ts +541 -0
  90. package/out-js/decentraland/quests/definitions.gen.js +2728 -0
  91. package/out-js/decentraland/quests/definitions.gen.js.map +1 -0
  92. package/out-js/decentraland/realm/about.gen.d.ts +229 -0
  93. package/out-js/decentraland/realm/about.gen.js +1185 -0
  94. package/out-js/decentraland/realm/about.gen.js.map +1 -0
  95. package/out-js/decentraland/sdk/components/animator.gen.d.ts +62 -0
  96. package/out-js/decentraland/sdk/components/animator.gen.js +192 -0
  97. package/out-js/decentraland/sdk/components/animator.gen.js.map +1 -0
  98. package/out-js/decentraland/sdk/components/audio_source.gen.d.ts +61 -0
  99. package/out-js/decentraland/sdk/components/audio_source.gen.js +151 -0
  100. package/out-js/decentraland/sdk/components/audio_source.gen.js.map +1 -0
  101. package/out-js/decentraland/sdk/components/audio_stream.gen.d.ts +50 -0
  102. package/out-js/decentraland/sdk/components/audio_stream.gen.js +138 -0
  103. package/out-js/decentraland/sdk/components/audio_stream.gen.js.map +1 -0
  104. package/out-js/decentraland/sdk/components/avatar_attach.gen.d.ts +76 -0
  105. package/out-js/decentraland/sdk/components/avatar_attach.gen.js +262 -0
  106. package/out-js/decentraland/sdk/components/avatar_attach.gen.js.map +1 -0
  107. package/out-js/decentraland/sdk/components/avatar_base.gen.d.ts +36 -0
  108. package/out-js/decentraland/sdk/components/avatar_base.gen.js +129 -0
  109. package/out-js/decentraland/sdk/components/avatar_base.gen.js.map +1 -0
  110. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.d.ts +64 -0
  111. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.js +171 -0
  112. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.js.map +1 -0
  113. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +38 -0
  114. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +107 -0
  115. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -0
  116. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +51 -0
  117. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js +177 -0
  118. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js.map +1 -0
  119. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +64 -0
  120. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +172 -0
  121. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -0
  122. package/out-js/decentraland/sdk/components/avatar_movement.gen.d.ts +71 -0
  123. package/out-js/decentraland/sdk/components/avatar_movement.gen.js +303 -0
  124. package/out-js/decentraland/sdk/components/avatar_movement.gen.js.map +1 -0
  125. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.d.ts +79 -0
  126. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js +357 -0
  127. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js.map +1 -0
  128. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +76 -0
  129. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +282 -0
  130. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -0
  131. package/out-js/decentraland/sdk/components/billboard.gen.d.ts +61 -0
  132. package/out-js/decentraland/sdk/components/billboard.gen.js +142 -0
  133. package/out-js/decentraland/sdk/components/billboard.gen.js.map +1 -0
  134. package/out-js/decentraland/sdk/components/camera_layer.gen.d.ts +46 -0
  135. package/out-js/decentraland/sdk/components/camera_layer.gen.js +162 -0
  136. package/out-js/decentraland/sdk/components/camera_layer.gen.js.map +1 -0
  137. package/out-js/decentraland/sdk/components/camera_layers.gen.d.ts +30 -0
  138. package/out-js/decentraland/sdk/components/camera_layers.gen.js +80 -0
  139. package/out-js/decentraland/sdk/components/camera_layers.gen.js.map +1 -0
  140. package/out-js/decentraland/sdk/components/camera_mode.gen.d.ts +36 -0
  141. package/out-js/decentraland/sdk/components/camera_mode.gen.js +70 -0
  142. package/out-js/decentraland/sdk/components/camera_mode.gen.js.map +1 -0
  143. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +50 -0
  144. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +97 -0
  145. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -0
  146. package/out-js/decentraland/sdk/components/common/avatar_mask.gen.d.ts +8 -0
  147. package/out-js/decentraland/sdk/components/common/avatar_mask.gen.js +34 -0
  148. package/out-js/decentraland/sdk/components/common/avatar_mask.gen.js.map +1 -0
  149. package/out-js/decentraland/sdk/components/common/camera_type.gen.d.ts +10 -0
  150. package/out-js/decentraland/sdk/components/common/camera_type.gen.js +46 -0
  151. package/out-js/decentraland/sdk/components/common/camera_type.gen.js.map +1 -0
  152. package/out-js/decentraland/sdk/components/common/explorer_ui.gen.d.ts +17 -0
  153. package/out-js/decentraland/sdk/components/common/explorer_ui.gen.js +73 -0
  154. package/out-js/decentraland/sdk/components/common/explorer_ui.gen.js.map +1 -0
  155. package/out-js/decentraland/sdk/components/common/id.gen.d.ts +1 -0
  156. package/out-js/decentraland/sdk/components/common/id.gen.js +6 -0
  157. package/out-js/decentraland/sdk/components/common/id.gen.js.map +1 -0
  158. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +44 -0
  159. package/out-js/decentraland/sdk/components/common/input_action.gen.js +227 -0
  160. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -0
  161. package/out-js/decentraland/sdk/components/common/loading_state.gen.d.ts +11 -0
  162. package/out-js/decentraland/sdk/components/common/loading_state.gen.js +57 -0
  163. package/out-js/decentraland/sdk/components/common/loading_state.gen.js.map +1 -0
  164. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.d.ts +45 -0
  165. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.js +163 -0
  166. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.js.map +1 -0
  167. package/out-js/decentraland/sdk/components/common/texts.gen.d.ts +23 -0
  168. package/out-js/decentraland/sdk/components/common/texts.gen.js +120 -0
  169. package/out-js/decentraland/sdk/components/common/texts.gen.js.map +1 -0
  170. package/out-js/decentraland/sdk/components/engine_info.gen.d.ts +43 -0
  171. package/out-js/decentraland/sdk/components/engine_info.gen.js +107 -0
  172. package/out-js/decentraland/sdk/components/engine_info.gen.js.map +1 -0
  173. package/out-js/decentraland/sdk/components/explorer_ui_events_result.gen.d.ts +68 -0
  174. package/out-js/decentraland/sdk/components/explorer_ui_events_result.gen.js +219 -0
  175. package/out-js/decentraland/sdk/components/explorer_ui_events_result.gen.js.map +1 -0
  176. package/out-js/decentraland/sdk/components/global_light.gen.d.ts +50 -0
  177. package/out-js/decentraland/sdk/components/global_light.gen.js +103 -0
  178. package/out-js/decentraland/sdk/components/global_light.gen.js.map +1 -0
  179. package/out-js/decentraland/sdk/components/gltf_container.gen.d.ts +41 -0
  180. package/out-js/decentraland/sdk/components/gltf_container.gen.js +101 -0
  181. package/out-js/decentraland/sdk/components/gltf_container.gen.js.map +1 -0
  182. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +54 -0
  183. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +157 -0
  184. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -0
  185. package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +66 -0
  186. package/out-js/decentraland/sdk/components/gltf_node.gen.js +69 -0
  187. package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +1 -0
  188. package/out-js/decentraland/sdk/components/gltf_node_modifiers.gen.d.ts +57 -0
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  190. package/out-js/decentraland/sdk/components/gltf_node_modifiers.gen.js.map +1 -0
  191. package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +43 -0
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  193. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +1 -0
  194. package/out-js/decentraland/sdk/components/input_modifier.gen.d.ts +52 -0
  195. package/out-js/decentraland/sdk/components/input_modifier.gen.js +233 -0
  196. package/out-js/decentraland/sdk/components/input_modifier.gen.js.map +1 -0
  197. package/out-js/decentraland/sdk/components/material.gen.d.ts +128 -0
  198. package/out-js/decentraland/sdk/components/material.gen.js +620 -0
  199. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -0
  200. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +148 -0
  201. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +557 -0
  202. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -0
  203. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +120 -0
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  205. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -0
  206. package/out-js/decentraland/sdk/components/nft_shape.gen.d.ts +74 -0
  207. package/out-js/decentraland/sdk/components/nft_shape.gen.js +259 -0
  208. package/out-js/decentraland/sdk/components/nft_shape.gen.js.map +1 -0
  209. package/out-js/decentraland/sdk/components/player_identity_data.gen.d.ts +37 -0
  210. package/out-js/decentraland/sdk/components/player_identity_data.gen.js +83 -0
  211. package/out-js/decentraland/sdk/components/player_identity_data.gen.js.map +1 -0
  212. package/out-js/decentraland/sdk/components/pointer_events.gen.d.ts +110 -0
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  218. package/out-js/decentraland/sdk/components/pointer_lock.gen.d.ts +35 -0
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  221. package/out-js/decentraland/sdk/components/raycast.gen.d.ts +92 -0
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  227. package/out-js/decentraland/sdk/components/realm_info.gen.d.ts +43 -0
  228. package/out-js/decentraland/sdk/components/realm_info.gen.js +151 -0
  229. package/out-js/decentraland/sdk/components/realm_info.gen.js.map +1 -0
  230. package/out-js/decentraland/sdk/components/text_shape.gen.d.ts +81 -0
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  532. package/proto/decentraland/sdk/components/ui_dropdown.proto +22 -0
  533. package/proto/decentraland/sdk/components/ui_dropdown_result.proto +11 -0
  534. package/proto/decentraland/sdk/components/ui_input.proto +22 -0
  535. package/proto/decentraland/sdk/components/ui_input_binding.proto +27 -0
  536. package/proto/decentraland/sdk/components/ui_input_result.proto +12 -0
  537. package/proto/decentraland/sdk/components/ui_scroll_result.proto +12 -0
  538. package/proto/decentraland/sdk/components/ui_text.proto +14 -5
  539. package/proto/decentraland/sdk/components/ui_transform.proto +117 -82
  540. package/proto/decentraland/sdk/components/video_event.proto +25 -0
  541. package/proto/decentraland/sdk/components/video_player.proto +24 -0
  542. package/proto/decentraland/sdk/components/virtual_camera.proto +18 -0
  543. package/proto/decentraland/sdk/components/visibility_component.proto +7 -0
  544. package/proto/decentraland/sdk/development/local_development.proto +29 -0
  545. package/proto/decentraland/sdk/ecs6/components_ecs6.proto +678 -0
  546. package/proto/decentraland/sdk/ecs6/engine_interface_ecs6.proto +151 -0
  547. package/proto/decentraland/social_service/errors.proto +30 -0
  548. package/proto/decentraland/social_service/v1/social_service_v1.proto +163 -0
  549. package/proto/decentraland/social_service/v2/social_service_v2.proto +721 -0
  550. package/protoc-gen-bitwise/generator_csharp.js +248 -0
  551. package/protoc-gen-bitwise/options.js +139 -0
  552. package/protoc-gen-bitwise/plugin.js +87 -0
  553. package/protoc-gen-bitwise/runtime/cs/Quantize.cs +70 -0
  554. package/protoc-gen-bitwise/wire.js +239 -0
  555. package/public/about.proto +5 -0
  556. package/public/quests.proto +5 -0
  557. package/public/sdk-apis.proto +6 -2
  558. package/public/sdk-components.proto +56 -0
  559. package/public/sdk-development.proto +5 -0
  560. package/public/social.proto +6 -0
  561. package/out-ts/bff-services.gen.ts +0 -3
  562. package/out-ts/decentraland/bff/authentication_service.gen.ts +0 -279
  563. package/out-ts/decentraland/bff/comms_director_service.gen.ts +0 -239
  564. package/out-ts/decentraland/bff/comms_service.gen.ts +0 -194
  565. package/out-ts/decentraland/bff/http_endpoints.gen.ts +0 -845
  566. package/out-ts/decentraland/bff/topics_service.gen.ts +0 -405
  567. package/out-ts/decentraland/kernel/apis/experimental_api.gen.ts +0 -279
  568. package/out-ts/decentraland/renderer/engine_interface.gen.ts +0 -8669
  569. package/out-ts/decentraland/renderer/protocol.gen.ts +0 -323
  570. package/out-ts/google/api/annotations.gen.ts +0 -3
  571. package/out-ts/google/api/http.gen.ts +0 -295
  572. package/out-ts/renderer-interface.gen.ts +0 -3
  573. package/proto/buf.yaml +0 -45
  574. package/proto/decentraland/bff/authentication_service.proto +0 -27
  575. package/proto/decentraland/bff/comms_director_service.proto +0 -33
  576. package/proto/decentraland/bff/comms_service.proto +0 -25
  577. package/proto/decentraland/bff/http_endpoints.proto +0 -82
  578. package/proto/decentraland/bff/topics_service.proto +0 -34
  579. package/proto/decentraland/kernel/apis/experimental_api.proto +0 -17
  580. package/proto/decentraland/renderer/engine_interface.proto +0 -709
  581. package/proto/decentraland/renderer/protocol.proto +0 -28
  582. package/proto/decentraland/sdk/components/pointer_hover_feedback.proto +0 -31
  583. package/proto/google/LICENSE +0 -27
  584. package/proto/google/README.md +0 -1
  585. package/proto/google/api/annotations.json +0 -83
  586. package/proto/google/api/annotations.proto +0 -11
  587. package/proto/google/api/http.json +0 -86
  588. package/proto/google/api/http.proto +0 -31
  589. package/proto/google/protobuf/api.json +0 -118
  590. package/proto/google/protobuf/api.proto +0 -34
  591. package/proto/google/protobuf/descriptor.json +0 -739
  592. package/proto/google/protobuf/descriptor.proto +0 -286
  593. package/proto/google/protobuf/source_context.json +0 -20
  594. package/proto/google/protobuf/source_context.proto +0 -7
  595. package/proto/google/protobuf/type.json +0 -202
  596. package/proto/google/protobuf/type.proto +0 -89
  597. package/public/bff-services.proto +0 -16
  598. package/public/renderer-interface.proto +0 -4
@@ -4,22 +4,16 @@ package decentraland.sdk.components;
4
4
 
5
5
  import "decentraland/sdk/components/common/id.proto";
6
6
  import "decentraland/sdk/components/common/input_action.proto";
7
- import "decentraland/sdk/components/pointer_hover_feedback.proto";
8
- import "decentraland/sdk/components/raycast_result.proto";
7
+ import "decentraland/sdk/components/common/raycast_hit.proto";
9
8
 
10
9
  option (common.ecs_component_id) = 1063;
11
10
 
12
- // the renderer will set this component to the root entity once per frame with all the events
11
+ // renderer append a new object of this in each command, there can be many commands per frames
13
12
  message PBPointerEventsResult {
14
- // a list of the last N pointer commands (from the engine)
15
- repeated PointerCommand commands = 1;
16
-
17
- // this message represents a pointer event, used both for UP and DOWN actions
18
- message PointerCommand {
19
- common.InputAction button = 1; // identifier of the input
20
- RaycastHit hit = 2;
21
- PointerEventType state = 4;
22
- int32 timestamp = 5; // could be a Lamport timestamp
23
- optional float analog = 6; // if the input is analog then we store it here
24
- }
13
+ common.InputAction button = 1; // identifier of the input
14
+ common.RaycastHit hit = 2;
15
+ common.PointerEventType state = 4;
16
+ uint32 timestamp = 5; // monotonic counter
17
+ optional float analog = 6; // if the input is analog then we store it here
18
+ uint32 tick_number = 7; // number of tick in which the event was produced, equals to EngineInfo.tick_number
25
19
  }
@@ -4,6 +4,8 @@ package decentraland.sdk.components;
4
4
  import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1074;
6
6
 
7
+ // PointerLock indicates whether the mouse pointer is automatically following the camera’s point of
8
+ // focus (locked), or can move freely on the screen (unlocked).
7
9
  message PBPointerLock {
8
- bool is_pointer_locked = 1;
10
+ bool is_pointer_locked = 1; // whether the pointer is locked
9
11
  }
@@ -0,0 +1,44 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/common/vectors.proto";
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ option (common.ecs_component_id) = 1209;
8
+
9
+ // The PBPrimaryPointerInfo component provides information about the current state of the primary
10
+ // pointer input device (mouse, touch, gamepad, or VR controller). It tracks the pointer's position,
11
+ // movement, and interaction capabilities in both 2D screen space and 3D world space.
12
+ //
13
+ // This component is essential for:
14
+ // - Tracking cursor/pointer position and movement
15
+ // - Converting 2D screen coordinates to 3D world space interactions
16
+ // - Supporting multiple input methods (mouse, touch, gamepad, VR)
17
+ // - Enabling ray-based interactions for 3D object selection
18
+ //
19
+ // The component can be used to:
20
+ // - Implement drag-and-drop functionality
21
+ // - Handle touch interactions on mobile devices
22
+ // - Support gamepad navigation
23
+ // - Enable VR controller interactions
24
+ // - Convert screen coordinates to world space rays for 3D interactions
25
+ //
26
+ // Note: Touch, Pad, and Wand support, as well as dragging, will be added later.
27
+ message PBPrimaryPointerInfo {
28
+ optional PointerType pointer_type = 1; // The type of input device being used
29
+ optional decentraland.common.Vector2 screen_coordinates = 2; // Current position in screen space (pixels)
30
+ optional decentraland.common.Vector2 screen_delta = 3; // Movement since last frame (pixels)
31
+ // ray direction that can be used with the primary camera origin for
32
+ // raycasting from the cursor into the world
33
+ optional decentraland.common.Vector3 world_ray_direction = 4; // Direction vector for 3D ray casting
34
+ }
35
+
36
+ // PointerType enumerates the different input devices that can be used for pointer interactions.
37
+ // Each type has specific characteristics and use cases in the virtual world.
38
+ enum PointerType {
39
+ POT_NONE = 0; // No pointer input
40
+ POT_MOUSE = 1; // Traditional mouse input
41
+ POT_PAD = 2;
42
+ POT_TOUCH = 3;
43
+ POT_WAND = 4;
44
+ }
@@ -7,15 +7,65 @@ import "decentraland/sdk/components/common/id.proto";
7
7
 
8
8
  option (common.ecs_component_id) = 1067;
9
9
 
10
+ // The PBRaycast component and PBRaycastResult are defined in https://adr.decentraland.org/adr/ADR-200
11
+ //
12
+ // The Raycast component allows scenes to request raycasting from the game engine. The results will
13
+ // be available in a RaycastResult component set later on the same Entity.
14
+ message PBRaycast {
15
+ // Correlation ID, defined by the scene and used internally by the scene
16
+ optional uint32 timestamp = 1;
17
+
18
+ // How much to offset the starting point of the ray, relative to the entity's transform.
19
+ // Defaults to vec3(0,0,0)
20
+ optional decentraland.common.Vector3 origin_offset = 2;
21
+
22
+ oneof direction {
23
+ // The direction of the ray in local coordinates (relative to the origin point)
24
+ decentraland.common.Vector3 local_direction = 6;
25
+
26
+ // The direction of the ray in global coordinates (relative to origin)
27
+ decentraland.common.Vector3 global_direction = 3;
28
+
29
+ // Target coordinates of the raycast, in global coordinates
30
+ decentraland.common.Vector3 global_target = 7;
31
+
32
+ // Will point to the final world position of another entity
33
+ uint32 target_entity = 10;
34
+ }
35
+
36
+ // Maximum length of the ray in virtual meters (global space)
37
+ float max_distance = 4;
38
+
39
+ // the RaycastQueryType behavior
40
+ RaycastQueryType query_type = 5;
41
+
42
+ // Indicates the renderer to perform the raycast on every scene tick (ADR-148),
43
+ // otherwise it will be performed only once, defaults to false
44
+ optional bool continuous = 8;
45
+
46
+ // Collision mask, by default CL_POINTER | CL_PHYSICS
47
+ optional uint32 collision_mask = 9;
48
+
49
+ // shape to cast, default ray
50
+ optional RaycastShape shape = 11;
51
+
52
+ // include hits with entities from other scenes
53
+ optional bool include_world = 12;
54
+ }
55
+
56
+ // RaycastQueryType indicates whether the ray should stop on the first collition, or continue.
10
57
  enum RaycastQueryType {
58
+ // Pick the first (not necessarily the closest) hit within the range
11
59
  RQT_HIT_FIRST = 0;
60
+ // Pick all hits within the range
12
61
  RQT_QUERY_ALL = 1;
62
+ // Do not perform the raycast, only set the raycast result with empty hits
63
+ RQT_NONE = 2;
13
64
  }
14
65
 
15
- message PBRaycast {
16
- int32 timestamp = 1;
17
- decentraland.common.Vector3 origin = 2;
18
- decentraland.common.Vector3 direction = 3;
19
- float max_distance = 4;
20
- RaycastQueryType query_type = 5;
21
- }
66
+ enum RaycastShape {
67
+ // cast a point, get collisions along a ray
68
+ RS_RAY = 0;
69
+ // cast the avatar collider shape, get collisions from sweeping the shape
70
+ RS_AVATAR = 1;
71
+ }
@@ -1,25 +1,21 @@
1
1
  syntax = "proto3";
2
2
  package decentraland.sdk.components;
3
3
 
4
- import "decentraland/sdk/components/common/id.proto";
5
4
  import "decentraland/common/vectors.proto";
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/sdk/components/common/raycast_hit.proto";
6
7
 
7
8
  option (common.ecs_component_id) = 1068;
8
9
 
10
+ // The PBRaycast component and PBRaycastResult are defined in https://adr.decentraland.org/adr/ADR-200
11
+ //
12
+ // The RaycastResult component is added to an Entity when the results of a previously attached
13
+ // Raycast component are available. It contains information about the ray and any objects it
14
+ // collided with.
9
15
  message PBRaycastResult {
10
- int32 timestamp = 1;
11
- decentraland.common.Vector3 origin = 2;
12
- decentraland.common.Vector3 direction = 3;
13
- repeated RaycastHit hits = 4;
16
+ optional uint32 timestamp = 1; // timestamp is a correlation id, copied from the PBRaycast
17
+ decentraland.common.Vector3 global_origin = 2; // the starting point of the ray in global coordinates
18
+ decentraland.common.Vector3 direction = 3; // the direction vector of the ray in global coordinates
19
+ repeated decentraland.sdk.components.common.RaycastHit hits = 4; // zero or more hits
20
+ uint32 tick_number = 5; // number of tick in which the event was produced, equals to EngineInfo.tick_number
14
21
  }
15
-
16
- // Position will be relative to the scene
17
- message RaycastHit {
18
- decentraland.common.Vector3 position = 1;
19
- decentraland.common.Vector3 origin = 2;
20
- decentraland.common.Vector3 direction = 3;
21
- decentraland.common.Vector3 normal_hit = 4;
22
- float length = 5;
23
- optional string mesh_name = 6;
24
- optional int64 entity_id = 7;
25
- }
@@ -0,0 +1,15 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1106;
6
+
7
+ message PBRealmInfo {
8
+ string base_url = 1; // the domain of the realm server
9
+ string realm_name = 2; // the name of the realm server (more info https://adr.decentraland.org/adr/ADR-110)
10
+ int32 network_id = 3; // the network id (1=Ethereum, more info https://chainlist.org/)
11
+ string comms_adapter = 4; // comms adapter (more info https://adr.decentraland.org/adr/ADR-180)
12
+ bool is_preview = 5; // true if the scene is running as a local preview, instead of published in Decentraland.
13
+ optional string room = 6; // the room session id.
14
+ optional bool is_connected_scene_room = 7; // true if the user is connected to the scene room.
15
+ }
@@ -0,0 +1,20 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ option (common.ecs_component_id) = 1210;
8
+
9
+ // The SkyboxTime component allows controlling the time of day for the skybox,
10
+ // affecting the lighting and appearance of the sky in the scene.
11
+ message PBSkyboxTime {
12
+ uint32 fixed_time = 1; // fixed time of day, represented as a number of seconds since the start of the day, where 0 is 00:00hs, 43200 is 12:00hs and 86400 is 24:00hs
13
+ optional TransitionMode transition_mode = 2; // default = TransitionMode.TM_FORWARD, controls the direction of time transitions
14
+ }
15
+
16
+ // Controls the direction for animated skybox transitions
17
+ enum TransitionMode {
18
+ TM_FORWARD = 0; // transitions forward (default)
19
+ TM_BACKWARD = 1; // transitions backward
20
+ }
@@ -8,26 +8,38 @@ import "decentraland/sdk/components/common/texts.proto";
8
8
 
9
9
  option (common.ecs_component_id) = 1030;
10
10
 
11
+ // The TextShape component renders customizable floating text.
12
+ //
13
+ // The position and rotation of the text are defined by the Entity's Transform, while its size
14
+ // can either scale with the Transform or be fixed by a font size.
15
+ //
16
+ // Several options can be configured, including color, padding, line spacing and drop shadows.
11
17
  message PBTextShape {
12
- string text = 1;
13
- optional common.Font font = 2; // default=F_SANS_SERIF
14
- optional float font_size = 3; // default=10
15
- optional bool font_auto_size = 4;
16
- optional common.TextAlignMode text_align = 5; // default=TAM_CENTER_CENTER
17
- optional float width = 6; // default=1
18
- optional float height = 7; // default=1
19
- optional float padding_top = 8;
20
- optional float padding_right = 9;
21
- optional float padding_bottom = 10;
22
- optional float padding_left = 11;
23
- optional float line_spacing = 12;
24
- optional int32 line_count = 13;
25
- optional bool text_wrapping = 14;
26
- optional float shadow_blur = 15;
27
- optional float shadow_offset_x = 16;
28
- optional float shadow_offset_y = 17;
29
- optional float outline_width = 18;
30
- optional decentraland.common.Color3 shadow_color = 19; // default=(1.0,1.0,1.0)
31
- optional decentraland.common.Color3 outline_color = 20; // default=(1.0,1.0,1.0)
32
- optional decentraland.common.Color4 text_color = 21; // default=(1.0,1.0,1.0)
18
+ string text = 1; // the content
19
+
20
+ optional common.Font font = 2; // the font (default F_SANS_SERIF)
21
+ optional float font_size = 3; // the font size (default 10)
22
+ optional bool font_auto_size = 4; // override `font_size` to automatically fit in `width`/`height`
23
+
24
+ optional common.TextAlignMode text_align = 5; // X and Y alignment (default TAM_CENTER_CENTER)
25
+
26
+ optional float width = 6; // available horizontal space (default 1)
27
+ optional float height = 7; // available vertical space (default 1)
28
+ optional float padding_top = 8; // distance from text to top border (default 0)
29
+ optional float padding_right = 9; // distance from text to right border (default 0)
30
+ optional float padding_bottom = 10; // distance from text to bottom border (default 0)
31
+ optional float padding_left = 11; // distance from text to left border (default 0)
32
+
33
+ optional float line_spacing = 12; // extra distance between lines (default 0)
34
+ optional int32 line_count = 13; // maximum number of lines to display
35
+ optional bool text_wrapping = 14; // wrap text when the border is reached (default false)
36
+
37
+ optional float shadow_blur = 15; // blurriness of the drop shadow (default 0)
38
+ optional float shadow_offset_x = 16; // horizontal length of the shadow (default 0)
39
+ optional float shadow_offset_y = 17; // vertical length of the shadow (default 0)
40
+ optional float outline_width = 18; // width of the stroke outlining each letter (default 0)
41
+
42
+ optional decentraland.common.Color3 shadow_color = 19; // drop shadow color (default [1.0, 1.0, 1.0])
43
+ optional decentraland.common.Color3 outline_color = 20; // outline stroke color (default [1.0, 1.0, 1.0])
44
+ optional decentraland.common.Color4 text_color = 21; // text color (default [1.0, 1.0, 1.0])
33
45
  }
@@ -0,0 +1,46 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/common/colors.proto";
7
+
8
+ option (common.ecs_component_id) = 1207;
9
+
10
+ message PBTextureCamera {
11
+ // rendered texture width
12
+ optional uint32 width = 1;
13
+ // rendered texture height
14
+ optional uint32 height = 2;
15
+ // which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
16
+ // defaults to 0
17
+ optional uint32 layer = 3;
18
+
19
+ // default black
20
+ optional decentraland.common.Color4 clear_color = 6;
21
+ // default infinity
22
+ optional float far_plane = 7;
23
+
24
+ oneof mode {
25
+ Perspective perspective = 8;
26
+ Orthographic orthographic = 9;
27
+ /* Portal portal = 10; */
28
+ };
29
+
30
+ // controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
31
+ // range: 0 (off) - 1 (full volume)
32
+ // default: 0
33
+ optional float volume = 10;
34
+ }
35
+
36
+ message Perspective {
37
+ // vertical field of view in radians
38
+ // defaults to pi/4 = 45 degrees
39
+ optional float field_of_view = 1;
40
+ }
41
+
42
+ message Orthographic {
43
+ // vertical extent of the visible range in meters
44
+ // defaults to 4m
45
+ optional float vertical_range = 1;
46
+ }
@@ -0,0 +1,38 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+ import "decentraland/sdk/components/common/id.proto";
4
+ import "decentraland/sdk/components/common/input_action.proto";
5
+ import "decentraland/common/texture.proto";
6
+ option (common.ecs_component_id) = 1218;
7
+
8
+ // The TouchScreenControls component lets a scene configure the native on-screen touch
9
+ // controls (the mobile joystick + gamepad). It must be set on the RootEntity.
10
+ //
11
+ // By default every on-screen button is shown; list a button in `touch_inputs` with
12
+ // `hide = true` to remove it (declutter). `main_action` picks which action the large
13
+ // central button triggers, and `hide_joystick` removes the native virtual joystick. It is
14
+ // a no-op on platforms without native on-screen controls (e.g. desktop).
15
+ //
16
+ // Accepted actions: only the on-screen gamepad actions map to a button — `IA_POINTER`,
17
+ // `IA_PRIMARY`, `IA_SECONDARY`, `IA_JUMP`, and `IA_ACTION_3`..`IA_ACTION_6`. Any other
18
+ // `InputAction` (movement actions, `IA_ANY`, `IA_MODIFIER`, or unknown/future values) is
19
+ // ignored: a `TouchInput` entry naming a non-button action has no effect, and a `main_action`
20
+ // that isn't a valid gamepad action falls back to the default central button (`IA_JUMP`).
21
+ message PBTouchScreenControls {
22
+ // Per-button configuration. A button not listed here keeps its default (shown).
23
+ message TouchInput {
24
+ common.InputAction input_action = 1; // which on-screen button this configures
25
+ bool hide = 2; // hide this button (default: shown)
26
+ // Override the button glyph with this texture. For the jump button it replaces all
27
+ // of its dynamic states (jump / double-jump / glide).
28
+ optional decentraland.common.TextureUnion icon = 3;
29
+ }
30
+
31
+ repeated TouchInput touch_inputs = 1;
32
+ // The large central button's action. Only the gamepad actions are valid:
33
+ // jump / pointer / primary (E) / secondary (F) / action_3..action_6 (1/2/3/4).
34
+ // When unset, the default central button (jump) is kept.
35
+ optional common.InputAction main_action = 2;
36
+ bool hide_joystick = 3; // hide the native virtual joystick
37
+ bool hide_crosshair = 4; // hide the on-screen crosshair / reticle
38
+ }
@@ -0,0 +1,23 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ option (common.ecs_component_id) = 1060;
8
+
9
+ // The PBTriggerArea component is used to raise collision triggering events (through the TriggerAreaResult component)
10
+ // when entities enter this component's defined area.
11
+ //
12
+ // ADR: https://github.com/decentraland/adr/blob/2b30a5e2b4f359a7c22a68fb827db282f6e5f887/content/ADR-258-trigger-areas.md
13
+ //
14
+ // The area size and rotation is defined by the Entity's Transform.
15
+ message PBTriggerArea {
16
+ optional TriggerAreaMeshType mesh = 1; // default: MT_BOX
17
+ optional uint32 collision_mask = 2; // default: CL_PLAYER
18
+ }
19
+
20
+ enum TriggerAreaMeshType {
21
+ TAMT_BOX = 0;
22
+ TAMT_SPHERE = 1;
23
+ }
@@ -0,0 +1,34 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/vectors.proto";
6
+ import "decentraland/sdk/components/common/id.proto";
7
+
8
+ option (common.ecs_component_id) = 1061;
9
+
10
+ // The PBTriggerAreaResult component is used to transport the trigger collision event data for the PBTriggerArea component.
11
+ // ADR: https://github.com/decentraland/adr/blob/2b30a5e2b4f359a7c22a68fb827db282f6e5f887/content/ADR-258-trigger-areas.md
12
+ message PBTriggerAreaResult {
13
+ // Trigger data object
14
+ message Trigger {
15
+ uint32 entity = 1; // The entity that triggered the Trigger Area
16
+ uint32 layers = 2; // The collision layermask of the entity that triggered the Trigger Area
17
+ decentraland.common.Vector3 position = 3; // The position of the entity that triggered the trigger
18
+ decentraland.common.Quaternion rotation = 4; // The rotation of the entity that triggered the trigger
19
+ decentraland.common.Vector3 scale = 5; // The scale of the entity that triggered the trigger
20
+ }
21
+
22
+ uint32 triggered_entity = 1; // The entity that was triggered (this is the entity that owns the trigger area)
23
+ decentraland.common.Vector3 triggered_entity_position = 2; // The position of the triggered entity at the time of the trigger
24
+ decentraland.common.Quaternion triggered_entity_rotation = 3; // The rotation of the triggered entity at the time of the trigger
25
+ TriggerAreaEventType event_type = 4; // The state of the trigger event (ENTER, STAY, EXIT)
26
+ uint32 timestamp = 5; // The timestamp of the trigger event
27
+ Trigger trigger = 6;
28
+ }
29
+
30
+ enum TriggerAreaEventType {
31
+ TAET_ENTER = 0;
32
+ TAET_STAY = 1;
33
+ TAET_EXIT = 2;
34
+ }
@@ -0,0 +1,117 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/vectors.proto";
6
+ import "decentraland/sdk/components/common/id.proto";
7
+
8
+ option (common.ecs_component_id) = 1102;
9
+
10
+ message PBTween {
11
+ float duration = 1; // in milliseconds
12
+ EasingFunction easing_function = 2;
13
+
14
+ oneof mode {
15
+ Move move = 3;
16
+ Rotate rotate = 4;
17
+ Scale scale = 5;
18
+ TextureMove texture_move = 8;
19
+ RotateContinuous rotate_continuous = 9;
20
+ MoveContinuous move_continuous = 10;
21
+ TextureMoveContinuous texture_move_continuous = 11;
22
+ MoveRotateScale move_rotate_scale = 12;
23
+ }
24
+
25
+ optional bool playing = 6; // default true (pause or running)
26
+ optional float current_time = 7; // between 0 and 1
27
+ }
28
+
29
+ message Move {
30
+ decentraland.common.Vector3 start = 1;
31
+ decentraland.common.Vector3 end = 2;
32
+ optional bool face_direction = 3;
33
+ }
34
+
35
+ message Rotate {
36
+ decentraland.common.Quaternion start = 1;
37
+ decentraland.common.Quaternion end = 2;
38
+ }
39
+
40
+ message Scale {
41
+ decentraland.common.Vector3 start = 1;
42
+ decentraland.common.Vector3 end = 2;
43
+ }
44
+
45
+ message MoveRotateScale {
46
+ decentraland.common.Vector3 position_start = 1;
47
+ decentraland.common.Vector3 position_end = 2;
48
+ decentraland.common.Quaternion rotation_start = 3;
49
+ decentraland.common.Quaternion rotation_end = 4;
50
+ decentraland.common.Vector3 scale_start = 5;
51
+ decentraland.common.Vector3 scale_end = 6;
52
+ }
53
+
54
+ // This tween mode allows to move the texture of a PbrMaterial or UnlitMaterial.
55
+ // You can also specify the movement type (offset or tiling)
56
+ message TextureMove {
57
+ decentraland.common.Vector2 start = 1;
58
+ decentraland.common.Vector2 end = 2;
59
+ optional TextureMovementType movement_type = 3; // default = TextureMovementType.TMT_OFFSET
60
+ }
61
+
62
+ message RotateContinuous {
63
+ decentraland.common.Quaternion direction = 1;
64
+ float speed = 2;
65
+ }
66
+
67
+ message MoveContinuous {
68
+ decentraland.common.Vector3 direction = 1;
69
+ float speed = 2;
70
+ }
71
+
72
+ message TextureMoveContinuous {
73
+ decentraland.common.Vector2 direction = 1;
74
+ float speed = 2;
75
+ optional TextureMovementType movement_type = 3; // default = TextureMovementType.TMT_OFFSET
76
+ }
77
+
78
+ enum TextureMovementType {
79
+ TMT_OFFSET = 0; // default = TextureMovementType.TMT_OFFSET
80
+ TMT_TILING = 1;
81
+ }
82
+
83
+ // Implementation guidelines for these easing functions can be found
84
+ // at https://github.com/ai/easings.net/blob/6fcd5f852a470bf1a7890e8178afa0f471d5f2ec/src/easings/easingsFunctions.ts
85
+ enum EasingFunction {
86
+ EF_LINEAR = 0; // default
87
+ EF_EASEINQUAD = 1;
88
+ EF_EASEOUTQUAD = 2;
89
+ EF_EASEQUAD = 3;
90
+ EF_EASEINSINE = 4;
91
+ EF_EASEOUTSINE = 5;
92
+ EF_EASESINE = 6;
93
+ EF_EASEINEXPO = 7;
94
+ EF_EASEOUTEXPO = 8;
95
+ EF_EASEEXPO = 9;
96
+ EF_EASEINELASTIC = 10;
97
+ EF_EASEOUTELASTIC = 11;
98
+ EF_EASEELASTIC = 12;
99
+ EF_EASEINBOUNCE = 13;
100
+ EF_EASEOUTBOUNCE = 14;
101
+ EF_EASEBOUNCE = 15;
102
+ EF_EASEINCUBIC = 16;
103
+ EF_EASEOUTCUBIC = 17;
104
+ EF_EASECUBIC = 18;
105
+ EF_EASEINQUART = 19;
106
+ EF_EASEOUTQUART = 20;
107
+ EF_EASEQUART = 21;
108
+ EF_EASEINQUINT = 22;
109
+ EF_EASEOUTQUINT = 23;
110
+ EF_EASEQUINT = 24;
111
+ EF_EASEINCIRC = 25;
112
+ EF_EASEOUTCIRC = 26;
113
+ EF_EASECIRC = 27;
114
+ EF_EASEINBACK = 28;
115
+ EF_EASEOUTBACK = 29;
116
+ EF_EASEBACK = 30;
117
+ }
@@ -0,0 +1,18 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/sdk/components/tween.proto";
7
+
8
+ option (common.ecs_component_id) = 1104;
9
+
10
+ message PBTweenSequence {
11
+ repeated PBTween sequence = 1;
12
+ optional TweenLoop loop = 2;
13
+ }
14
+
15
+ enum TweenLoop {
16
+ TL_RESTART = 0;
17
+ TL_YOYO = 1;
18
+ }
@@ -0,0 +1,18 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ option (common.ecs_component_id) = 1103;
8
+
9
+ message PBTweenState {
10
+ TweenStateStatus state = 1;
11
+ float current_time = 2; // between 0 and 1
12
+ }
13
+
14
+ enum TweenStateStatus {
15
+ TS_ACTIVE = 0;
16
+ TS_COMPLETED = 1;
17
+ TS_PAUSED= 2;
18
+ }
@@ -5,7 +5,30 @@ import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1053;
6
6
 
7
7
  import "decentraland/common/colors.proto";
8
+ import "decentraland/common/texture.proto";
9
+ import "decentraland/common/border_rect.proto";
8
10
 
9
11
  message PBUiBackground {
10
- optional decentraland.common.Color4 background_color = 1; // default=(0.0, 0.0, 0.0, 0.0)
11
- }
12
+ optional decentraland.common.Color4 color = 1; // default=(1.0, 1.0, 1.0, 1.0), pixel = color * sample2D(texture, uv)
13
+ optional decentraland.common.TextureUnion texture = 2;
14
+ BackgroundTextureMode texture_mode = 3;
15
+ optional decentraland.common.BorderRect texture_slices = 4; // default=(1/3, 1/3, 1/3, 1/3)
16
+ repeated float uvs = 5; // default=[0,0,0,1,1,0,1,0]: starting from bottom-left vertex clock-wise
17
+ }
18
+
19
+ enum BackgroundTextureMode {
20
+ // https://docs.unity3d.com/Manual/UIE-USS-SupportedProperties.html (Slicing section)
21
+ // https://forum.unity.com/threads/how-does-slicing-in-ui-tookkit-works.1235863/
22
+ // https://docs.unity3d.com/Manual/9SliceSprites.html
23
+ // https://developer.mozilla.org/en-US/docs/Web/CSS/border-image-slice
24
+ NINE_SLICES = 0;
25
+
26
+ // CENTER enables the texture to be rendered centered in relation to the
27
+ // element. If the element is smaller than the texture then the background
28
+ // should use the element as stencil to cut off the out-of-bounds area
29
+ CENTER = 1;
30
+
31
+ // STRETCH enables the texture to cover all the area of the container,
32
+ // adopting its aspect ratio.
33
+ STRETCH = 2;
34
+ }
@@ -0,0 +1,16 @@
1
+ syntax = "proto3";
2
+
3
+ import "decentraland/sdk/components/common/id.proto";
4
+ package decentraland.sdk.components;
5
+
6
+ option (common.ecs_component_id) = 1203;
7
+
8
+ import "decentraland/common/colors.proto";
9
+
10
+ // The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture.
11
+ message PBUiCanvas {
12
+ uint32 width = 1;
13
+ uint32 height = 2;
14
+
15
+ optional decentraland.common.Color4 color = 3; // default = (0.0, 0.0, 0.0, 0.0) / transparent
16
+ }