@dcl/protocol 1.0.0-32905037810.commit-4ed8d74 → 1.0.0-33247403125.commit-6e4ee4a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/out-js/decentraland/common/texture.gen.d.ts +18 -0
  2. package/out-js/decentraland/common/texture.gen.js +104 -4
  3. package/out-js/decentraland/common/texture.gen.js.map +1 -1
  4. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +113 -2
  5. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +387 -3
  6. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
  7. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +0 -21
  8. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +4 -124
  9. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -1
  10. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +2 -0
  11. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +19 -2
  12. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
  13. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +51 -0
  14. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js +177 -0
  15. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js.map +1 -0
  16. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +2 -0
  17. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +14 -2
  18. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
  19. package/out-js/decentraland/sdk/components/avatar_movement.gen.d.ts +71 -0
  20. package/out-js/decentraland/sdk/components/avatar_movement.gen.js +303 -0
  21. package/out-js/decentraland/sdk/components/avatar_movement.gen.js.map +1 -0
  22. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.d.ts +79 -0
  23. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js +357 -0
  24. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js.map +1 -0
  25. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +2 -8
  26. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +20 -36
  27. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
  28. package/out-js/decentraland/sdk/components/camera_layer.gen.d.ts +46 -0
  29. package/out-js/decentraland/sdk/components/camera_layer.gen.js +162 -0
  30. package/out-js/decentraland/sdk/components/camera_layer.gen.js.map +1 -0
  31. package/out-js/decentraland/sdk/components/camera_layers.gen.d.ts +30 -0
  32. package/out-js/decentraland/sdk/components/camera_layers.gen.js +80 -0
  33. package/out-js/decentraland/sdk/components/camera_layers.gen.js.map +1 -0
  34. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +2 -0
  35. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +14 -2
  36. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
  37. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +3 -0
  38. package/out-js/decentraland/sdk/components/common/input_action.gen.js +18 -0
  39. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
  40. package/out-js/decentraland/sdk/components/global_light.gen.d.ts +50 -0
  41. package/out-js/decentraland/sdk/components/global_light.gen.js +103 -0
  42. package/out-js/decentraland/sdk/components/global_light.gen.js.map +1 -0
  43. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +19 -0
  44. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +90 -3
  45. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
  46. package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +66 -0
  47. package/out-js/decentraland/sdk/components/gltf_node.gen.js +69 -0
  48. package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +1 -0
  49. package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +43 -0
  50. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +122 -0
  51. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +1 -0
  52. package/out-js/decentraland/sdk/components/input_modifier.gen.d.ts +52 -0
  53. package/out-js/decentraland/sdk/components/input_modifier.gen.js +233 -0
  54. package/out-js/decentraland/sdk/components/input_modifier.gen.js.map +1 -0
  55. package/out-js/decentraland/sdk/components/material.gen.d.ts +20 -0
  56. package/out-js/decentraland/sdk/components/material.gen.js +86 -2
  57. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
  58. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +18 -0
  59. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +90 -4
  60. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
  61. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +19 -3
  62. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +90 -4
  63. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
  64. package/out-js/decentraland/sdk/components/raycast.gen.d.ts +13 -0
  65. package/out-js/decentraland/sdk/components/raycast.gen.js +64 -2
  66. package/out-js/decentraland/sdk/components/raycast.gen.js.map +1 -1
  67. package/out-js/decentraland/sdk/components/texture_camera.gen.d.ts +86 -0
  68. package/out-js/decentraland/sdk/components/texture_camera.gen.js +296 -0
  69. package/out-js/decentraland/sdk/components/texture_camera.gen.js.map +1 -0
  70. package/out-js/decentraland/sdk/components/ui_canvas.gen.d.ts +35 -0
  71. package/out-js/decentraland/sdk/components/ui_canvas.gen.js +98 -0
  72. package/out-js/decentraland/sdk/components/ui_canvas.gen.js.map +1 -0
  73. package/out-js/decentraland/sdk/components/ui_input.gen.d.ts +4 -0
  74. package/out-js/decentraland/sdk/components/ui_input.gen.js +27 -1
  75. package/out-js/decentraland/sdk/components/ui_input.gen.js.map +1 -1
  76. package/out-js/decentraland/sdk/components/ui_scroll_result.gen.d.ts +31 -0
  77. package/out-js/decentraland/sdk/components/ui_scroll_result.gen.js +71 -0
  78. package/out-js/decentraland/sdk/components/ui_scroll_result.gen.js.map +1 -0
  79. package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +33 -0
  80. package/out-js/decentraland/sdk/components/ui_transform.gen.js +176 -3
  81. package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
  82. package/out-ts/decentraland/common/texture.gen.ts +119 -4
  83. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +414 -2
  84. package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +2 -166
  85. package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +20 -1
  86. package/out-ts/decentraland/sdk/components/avatar_locomotion_settings.gen.ts +237 -0
  87. package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +16 -1
  88. package/out-ts/decentraland/sdk/components/avatar_movement.gen.ts +372 -0
  89. package/out-ts/decentraland/sdk/components/avatar_movement_info.gen.ts +432 -0
  90. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +23 -35
  91. package/out-ts/decentraland/sdk/components/camera_layer.gen.ts +202 -0
  92. package/out-ts/decentraland/sdk/components/camera_layers.gen.ts +92 -0
  93. package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +16 -1
  94. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +18 -0
  95. package/out-ts/decentraland/sdk/components/global_light.gen.ts +138 -0
  96. package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +108 -2
  97. package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +116 -0
  98. package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +139 -0
  99. package/out-ts/decentraland/sdk/components/input_modifier.gen.ts +265 -0
  100. package/out-ts/decentraland/sdk/components/material.gen.ts +102 -1
  101. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +99 -0
  102. package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +100 -3
  103. package/out-ts/decentraland/sdk/components/raycast.gen.ts +73 -1
  104. package/out-ts/decentraland/sdk/components/texture_camera.gen.ts +362 -0
  105. package/out-ts/decentraland/sdk/components/ui_canvas.gen.ts +115 -0
  106. package/out-ts/decentraland/sdk/components/ui_input.gen.ts +37 -1
  107. package/out-ts/decentraland/sdk/components/ui_scroll_result.gen.ts +83 -0
  108. package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +193 -0
  109. package/package.json +3 -3
  110. package/proto/decentraland/common/texture.proto +8 -1
  111. package/proto/decentraland/kernel/apis/restricted_actions.proto +38 -0
  112. package/proto/decentraland/kernel/comms/rfc4/comms.proto +0 -11
  113. package/proto/decentraland/sdk/components/avatar_equipped_data.proto +2 -1
  114. package/proto/decentraland/sdk/components/avatar_modifier_area.proto +1 -0
  115. package/proto/decentraland/sdk/components/avatar_movement.proto +62 -0
  116. package/proto/decentraland/sdk/components/avatar_movement_info.proto +36 -0
  117. package/proto/decentraland/sdk/components/avatar_shape.proto +1 -5
  118. package/proto/decentraland/sdk/components/camera_layer.proto +30 -0
  119. package/proto/decentraland/sdk/components/camera_layers.proto +11 -0
  120. package/proto/decentraland/sdk/components/camera_mode_area.proto +1 -0
  121. package/proto/decentraland/sdk/components/common/input_action.proto +3 -0
  122. package/proto/decentraland/sdk/components/global_light.proto +22 -0
  123. package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +13 -0
  124. package/proto/decentraland/sdk/components/gltf_node.proto +42 -0
  125. package/proto/decentraland/sdk/components/gltf_node_state.proto +20 -0
  126. package/proto/decentraland/sdk/components/light_source.proto +1 -1
  127. package/proto/decentraland/sdk/components/material.proto +13 -1
  128. package/proto/decentraland/sdk/components/mesh_collider.proto +7 -0
  129. package/proto/decentraland/sdk/components/mesh_renderer.proto +8 -3
  130. package/proto/decentraland/sdk/components/primary_pointer_info.proto +5 -0
  131. package/proto/decentraland/sdk/components/raycast.proto +13 -0
  132. package/proto/decentraland/sdk/components/texture_camera.proto +46 -0
  133. package/proto/decentraland/sdk/components/ui_canvas.proto +16 -0
  134. package/proto/decentraland/sdk/components/ui_input.proto +2 -0
  135. package/proto/decentraland/sdk/components/ui_scroll_result.proto +12 -0
  136. package/proto/decentraland/sdk/components/ui_transform.proto +20 -0
  137. package/public/sdk-components.proto +10 -0
@@ -0,0 +1,303 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.MovementAnimation = exports.PBAvatarMovement = exports.protobufPackage = void 0;
7
+ /* eslint-disable */
8
+ const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
+ const vectors_gen_1 = require("../../common/vectors.gen");
10
+ exports.protobufPackage = "decentraland.sdk.components";
11
+ function createBasePBAvatarMovement() {
12
+ return {
13
+ velocity: undefined,
14
+ orientation: 0,
15
+ groundDirection: undefined,
16
+ walkSuccess: undefined,
17
+ animation: undefined,
18
+ tiltPitch: undefined,
19
+ tiltRoll: undefined,
20
+ };
21
+ }
22
+ var PBAvatarMovement;
23
+ (function (PBAvatarMovement) {
24
+ function encode(message, writer = minimal_1.default.Writer.create()) {
25
+ if (message.velocity !== undefined) {
26
+ vectors_gen_1.Vector3.encode(message.velocity, writer.uint32(10).fork()).ldelim();
27
+ }
28
+ if (message.orientation !== 0) {
29
+ writer.uint32(21).float(message.orientation);
30
+ }
31
+ if (message.groundDirection !== undefined) {
32
+ vectors_gen_1.Vector3.encode(message.groundDirection, writer.uint32(26).fork()).ldelim();
33
+ }
34
+ if (message.walkSuccess !== undefined) {
35
+ writer.uint32(32).bool(message.walkSuccess);
36
+ }
37
+ if (message.animation !== undefined) {
38
+ MovementAnimation.encode(message.animation, writer.uint32(42).fork()).ldelim();
39
+ }
40
+ if (message.tiltPitch !== undefined) {
41
+ writer.uint32(53).float(message.tiltPitch);
42
+ }
43
+ if (message.tiltRoll !== undefined) {
44
+ writer.uint32(61).float(message.tiltRoll);
45
+ }
46
+ return writer;
47
+ }
48
+ PBAvatarMovement.encode = encode;
49
+ function decode(input, length) {
50
+ const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
51
+ let end = length === undefined ? reader.len : reader.pos + length;
52
+ const message = createBasePBAvatarMovement();
53
+ while (reader.pos < end) {
54
+ const tag = reader.uint32();
55
+ switch (tag >>> 3) {
56
+ case 1:
57
+ if (tag !== 10) {
58
+ break;
59
+ }
60
+ message.velocity = vectors_gen_1.Vector3.decode(reader, reader.uint32());
61
+ continue;
62
+ case 2:
63
+ if (tag !== 21) {
64
+ break;
65
+ }
66
+ message.orientation = reader.float();
67
+ continue;
68
+ case 3:
69
+ if (tag !== 26) {
70
+ break;
71
+ }
72
+ message.groundDirection = vectors_gen_1.Vector3.decode(reader, reader.uint32());
73
+ continue;
74
+ case 4:
75
+ if (tag !== 32) {
76
+ break;
77
+ }
78
+ message.walkSuccess = reader.bool();
79
+ continue;
80
+ case 5:
81
+ if (tag !== 42) {
82
+ break;
83
+ }
84
+ message.animation = MovementAnimation.decode(reader, reader.uint32());
85
+ continue;
86
+ case 6:
87
+ if (tag !== 53) {
88
+ break;
89
+ }
90
+ message.tiltPitch = reader.float();
91
+ continue;
92
+ case 7:
93
+ if (tag !== 61) {
94
+ break;
95
+ }
96
+ message.tiltRoll = reader.float();
97
+ continue;
98
+ }
99
+ if ((tag & 7) === 4 || tag === 0) {
100
+ break;
101
+ }
102
+ reader.skipType(tag & 7);
103
+ }
104
+ return message;
105
+ }
106
+ PBAvatarMovement.decode = decode;
107
+ function fromJSON(object) {
108
+ return {
109
+ velocity: isSet(object.velocity) ? vectors_gen_1.Vector3.fromJSON(object.velocity) : undefined,
110
+ orientation: isSet(object.orientation) ? Number(object.orientation) : 0,
111
+ groundDirection: isSet(object.groundDirection) ? vectors_gen_1.Vector3.fromJSON(object.groundDirection) : undefined,
112
+ walkSuccess: isSet(object.walkSuccess) ? Boolean(object.walkSuccess) : undefined,
113
+ animation: isSet(object.animation) ? MovementAnimation.fromJSON(object.animation) : undefined,
114
+ tiltPitch: isSet(object.tiltPitch) ? Number(object.tiltPitch) : undefined,
115
+ tiltRoll: isSet(object.tiltRoll) ? Number(object.tiltRoll) : undefined,
116
+ };
117
+ }
118
+ PBAvatarMovement.fromJSON = fromJSON;
119
+ function toJSON(message) {
120
+ const obj = {};
121
+ message.velocity !== undefined && (obj.velocity = message.velocity ? vectors_gen_1.Vector3.toJSON(message.velocity) : undefined);
122
+ message.orientation !== undefined && (obj.orientation = message.orientation);
123
+ message.groundDirection !== undefined &&
124
+ (obj.groundDirection = message.groundDirection ? vectors_gen_1.Vector3.toJSON(message.groundDirection) : undefined);
125
+ message.walkSuccess !== undefined && (obj.walkSuccess = message.walkSuccess);
126
+ message.animation !== undefined &&
127
+ (obj.animation = message.animation ? MovementAnimation.toJSON(message.animation) : undefined);
128
+ message.tiltPitch !== undefined && (obj.tiltPitch = message.tiltPitch);
129
+ message.tiltRoll !== undefined && (obj.tiltRoll = message.tiltRoll);
130
+ return obj;
131
+ }
132
+ PBAvatarMovement.toJSON = toJSON;
133
+ function create(base) {
134
+ return PBAvatarMovement.fromPartial(base !== null && base !== void 0 ? base : {});
135
+ }
136
+ PBAvatarMovement.create = create;
137
+ function fromPartial(object) {
138
+ var _a, _b, _c, _d;
139
+ const message = createBasePBAvatarMovement();
140
+ message.velocity = (object.velocity !== undefined && object.velocity !== null)
141
+ ? vectors_gen_1.Vector3.fromPartial(object.velocity)
142
+ : undefined;
143
+ message.orientation = (_a = object.orientation) !== null && _a !== void 0 ? _a : 0;
144
+ message.groundDirection = (object.groundDirection !== undefined && object.groundDirection !== null)
145
+ ? vectors_gen_1.Vector3.fromPartial(object.groundDirection)
146
+ : undefined;
147
+ message.walkSuccess = (_b = object.walkSuccess) !== null && _b !== void 0 ? _b : undefined;
148
+ message.animation = (object.animation !== undefined && object.animation !== null)
149
+ ? MovementAnimation.fromPartial(object.animation)
150
+ : undefined;
151
+ message.tiltPitch = (_c = object.tiltPitch) !== null && _c !== void 0 ? _c : undefined;
152
+ message.tiltRoll = (_d = object.tiltRoll) !== null && _d !== void 0 ? _d : undefined;
153
+ return message;
154
+ }
155
+ PBAvatarMovement.fromPartial = fromPartial;
156
+ })(PBAvatarMovement || (exports.PBAvatarMovement = PBAvatarMovement = {}));
157
+ function createBaseMovementAnimation() {
158
+ return {
159
+ src: "",
160
+ loop: false,
161
+ speed: 0,
162
+ idle: false,
163
+ transitionSeconds: undefined,
164
+ playbackTime: undefined,
165
+ sounds: [],
166
+ };
167
+ }
168
+ var MovementAnimation;
169
+ (function (MovementAnimation) {
170
+ function encode(message, writer = minimal_1.default.Writer.create()) {
171
+ if (message.src !== "") {
172
+ writer.uint32(10).string(message.src);
173
+ }
174
+ if (message.loop === true) {
175
+ writer.uint32(16).bool(message.loop);
176
+ }
177
+ if (message.speed !== 0) {
178
+ writer.uint32(29).float(message.speed);
179
+ }
180
+ if (message.idle === true) {
181
+ writer.uint32(32).bool(message.idle);
182
+ }
183
+ if (message.transitionSeconds !== undefined) {
184
+ writer.uint32(45).float(message.transitionSeconds);
185
+ }
186
+ if (message.playbackTime !== undefined) {
187
+ writer.uint32(53).float(message.playbackTime);
188
+ }
189
+ for (const v of message.sounds) {
190
+ writer.uint32(58).string(v);
191
+ }
192
+ return writer;
193
+ }
194
+ MovementAnimation.encode = encode;
195
+ function decode(input, length) {
196
+ const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
197
+ let end = length === undefined ? reader.len : reader.pos + length;
198
+ const message = createBaseMovementAnimation();
199
+ while (reader.pos < end) {
200
+ const tag = reader.uint32();
201
+ switch (tag >>> 3) {
202
+ case 1:
203
+ if (tag !== 10) {
204
+ break;
205
+ }
206
+ message.src = reader.string();
207
+ continue;
208
+ case 2:
209
+ if (tag !== 16) {
210
+ break;
211
+ }
212
+ message.loop = reader.bool();
213
+ continue;
214
+ case 3:
215
+ if (tag !== 29) {
216
+ break;
217
+ }
218
+ message.speed = reader.float();
219
+ continue;
220
+ case 4:
221
+ if (tag !== 32) {
222
+ break;
223
+ }
224
+ message.idle = reader.bool();
225
+ continue;
226
+ case 5:
227
+ if (tag !== 45) {
228
+ break;
229
+ }
230
+ message.transitionSeconds = reader.float();
231
+ continue;
232
+ case 6:
233
+ if (tag !== 53) {
234
+ break;
235
+ }
236
+ message.playbackTime = reader.float();
237
+ continue;
238
+ case 7:
239
+ if (tag !== 58) {
240
+ break;
241
+ }
242
+ message.sounds.push(reader.string());
243
+ continue;
244
+ }
245
+ if ((tag & 7) === 4 || tag === 0) {
246
+ break;
247
+ }
248
+ reader.skipType(tag & 7);
249
+ }
250
+ return message;
251
+ }
252
+ MovementAnimation.decode = decode;
253
+ function fromJSON(object) {
254
+ return {
255
+ src: isSet(object.src) ? String(object.src) : "",
256
+ loop: isSet(object.loop) ? Boolean(object.loop) : false,
257
+ speed: isSet(object.speed) ? Number(object.speed) : 0,
258
+ idle: isSet(object.idle) ? Boolean(object.idle) : false,
259
+ transitionSeconds: isSet(object.transitionSeconds) ? Number(object.transitionSeconds) : undefined,
260
+ playbackTime: isSet(object.playbackTime) ? Number(object.playbackTime) : undefined,
261
+ sounds: Array.isArray(object === null || object === void 0 ? void 0 : object.sounds) ? object.sounds.map((e) => String(e)) : [],
262
+ };
263
+ }
264
+ MovementAnimation.fromJSON = fromJSON;
265
+ function toJSON(message) {
266
+ const obj = {};
267
+ message.src !== undefined && (obj.src = message.src);
268
+ message.loop !== undefined && (obj.loop = message.loop);
269
+ message.speed !== undefined && (obj.speed = message.speed);
270
+ message.idle !== undefined && (obj.idle = message.idle);
271
+ message.transitionSeconds !== undefined && (obj.transitionSeconds = message.transitionSeconds);
272
+ message.playbackTime !== undefined && (obj.playbackTime = message.playbackTime);
273
+ if (message.sounds) {
274
+ obj.sounds = message.sounds.map((e) => e);
275
+ }
276
+ else {
277
+ obj.sounds = [];
278
+ }
279
+ return obj;
280
+ }
281
+ MovementAnimation.toJSON = toJSON;
282
+ function create(base) {
283
+ return MovementAnimation.fromPartial(base !== null && base !== void 0 ? base : {});
284
+ }
285
+ MovementAnimation.create = create;
286
+ function fromPartial(object) {
287
+ var _a, _b, _c, _d, _e, _f, _g;
288
+ const message = createBaseMovementAnimation();
289
+ message.src = (_a = object.src) !== null && _a !== void 0 ? _a : "";
290
+ message.loop = (_b = object.loop) !== null && _b !== void 0 ? _b : false;
291
+ message.speed = (_c = object.speed) !== null && _c !== void 0 ? _c : 0;
292
+ message.idle = (_d = object.idle) !== null && _d !== void 0 ? _d : false;
293
+ message.transitionSeconds = (_e = object.transitionSeconds) !== null && _e !== void 0 ? _e : undefined;
294
+ message.playbackTime = (_f = object.playbackTime) !== null && _f !== void 0 ? _f : undefined;
295
+ message.sounds = ((_g = object.sounds) === null || _g === void 0 ? void 0 : _g.map((e) => e)) || [];
296
+ return message;
297
+ }
298
+ MovementAnimation.fromPartial = fromPartial;
299
+ })(MovementAnimation || (exports.MovementAnimation = MovementAnimation = {}));
300
+ function isSet(value) {
301
+ return value !== null && value !== undefined;
302
+ }
303
+ //# sourceMappingURL=avatar_movement.gen.js.map
@@ -0,0 +1 @@
1
+ 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+ import _m0 from "protobufjs/minimal";
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+ import { Vector3 } from "../../common/vectors.gen";
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+ import { PBAvatarLocomotionSettings } from "./avatar_locomotion_settings.gen";
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+ import { PBInputModifier } from "./input_modifier.gen";
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+ export declare const protobufPackage = "decentraland.sdk.components";
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+ export interface PBAvatarMovementInfo {
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+ /** the length of time the current step velocity will apply for */
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+ stepTime: number;
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+ /** the length of time the previous step velocity applied for */
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+ previousStepTime: number;
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+ /** the velocity requested for the previous frame */
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+ requestedVelocity: Vector3 | undefined;
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+ /** the resulting velocity taking collisions into account */
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+ actualVelocity: Vector3 | undefined;
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+ /** the velocity imparted by movement of the "ground" platform or pushing from other moving colliders */
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+ externalVelocity: Vector3 | undefined;
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+ activeAvatarLocomotionSettings: PBAvatarLocomotionSettings | undefined;
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+ activeInputModifier: PBInputModifier | undefined;
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+ /** if set, the movement scene should walk the player to this scene-relative position */
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+ walkTarget?: Vector3 | undefined;
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+ /** stop distance for walk_target; considered reached when within this distance */
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+ walkThreshold?: number | undefined;
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+ /** current state of a scene-driven movement animation. Absent when the engine is using its velocity-based fallback. `playback_time` freezes while a triggerSceneEmote is overriding the animation. */
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+ activeAnimationState?: AvatarAnimationState | undefined;
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+ }
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+ /**
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+ * Mirror of the scene-driven movement animation currently playing, reported by the engine.
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+ * Readable by any scene (not just the controller) so niche effects (e.g. dust cloud on landing) can react.
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+ * Active emotes are not represented here — scenes already have their own way to read them.
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+ */
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+ export interface AvatarAnimationState {
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+ /** same scene-relative path the controlling scene supplied */
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+ src: string;
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+ /** mirrors the request */
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+ loop: boolean;
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+ /** mirrors the request */
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+ speed: number;
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+ /** mirrors the request */
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+ idle: boolean;
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+ /** seconds into the clip; wraps on loop; frozen while an emote override is playing */
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+ playbackTime: number;
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+ /** total clip length in seconds */
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+ duration: number;
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+ /** how many times the clip has completed since it started */
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+ loopCount: number;
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+ }
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+ export declare namespace PBAvatarMovementInfo {
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+ function encode(message: PBAvatarMovementInfo, writer?: _m0.Writer): _m0.Writer;
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+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovementInfo;
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+ function fromJSON(object: any): PBAvatarMovementInfo;
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+ function toJSON(message: PBAvatarMovementInfo): unknown;
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+ function create<I extends Exact<DeepPartial<PBAvatarMovementInfo>, I>>(base?: I): PBAvatarMovementInfo;
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+ function fromPartial<I extends Exact<DeepPartial<PBAvatarMovementInfo>, I>>(object: I): PBAvatarMovementInfo;
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+ }
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+ export declare namespace AvatarAnimationState {
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+ function encode(message: AvatarAnimationState, writer?: _m0.Writer): _m0.Writer;
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+ function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarAnimationState;
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+ function fromJSON(object: any): AvatarAnimationState;
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+ function toJSON(message: AvatarAnimationState): unknown;
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+ function create<I extends Exact<DeepPartial<AvatarAnimationState>, I>>(base?: I): AvatarAnimationState;
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+ function fromPartial<I extends Exact<DeepPartial<AvatarAnimationState>, I>>(object: I): AvatarAnimationState;
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+ }
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+ type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
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+ export type DeepPartial<T> = T extends Builtin ? T : T extends Array<infer U> ? Array<DeepPartial<U>> : T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>> : T extends {
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+ $case: string;
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+ } ? {
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+ [K in keyof Omit<T, "$case">]?: DeepPartial<T[K]>;
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+ } & {
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+ $case: T["$case"];
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+ } : T extends {} ? {
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+ [K in keyof T]?: DeepPartial<T[K]>;
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+ } : Partial<T>;
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+ type KeysOfUnion<T> = T extends T ? keyof T : never;
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+ export type Exact<P, I extends P> = P extends Builtin ? P : P & {
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+ [K in keyof P]: Exact<P[K], I[K]>;
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+ } & {
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+ [K in Exclude<keyof I, KeysOfUnion<P>>]: never;
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+ };
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+ export {};