@dcl/protocol 1.0.0-3160772301.commit-334e7a1 → 1.0.0-31617402096.commit-86c4613

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (572) hide show
  1. package/README.md +285 -0
  2. package/out-js/about.gen.d.ts +1 -0
  3. package/out-js/about.gen.js +6 -0
  4. package/out-js/about.gen.js.map +1 -0
  5. package/out-js/comms.gen.d.ts +1 -0
  6. package/out-js/comms.gen.js +6 -0
  7. package/out-js/comms.gen.js.map +1 -0
  8. package/out-js/decentraland/common/border_rect.gen.d.ts +49 -0
  9. package/out-js/decentraland/common/border_rect.gen.js +201 -0
  10. package/out-js/decentraland/common/border_rect.gen.js.map +1 -0
  11. package/out-js/decentraland/common/colors.gen.d.ts +59 -0
  12. package/out-js/decentraland/common/colors.gen.js +260 -0
  13. package/out-js/decentraland/common/colors.gen.js.map +1 -0
  14. package/out-js/decentraland/common/content_mapping.gen.d.ts +31 -0
  15. package/out-js/decentraland/common/content_mapping.gen.js +80 -0
  16. package/out-js/decentraland/common/content_mapping.gen.js.map +1 -0
  17. package/out-js/decentraland/common/sdk/user_data.gen.d.ts +63 -0
  18. package/out-js/decentraland/common/sdk/user_data.gen.js +330 -0
  19. package/out-js/decentraland/common/sdk/user_data.gen.js.map +1 -0
  20. package/out-js/decentraland/common/texture.gen.d.ts +105 -0
  21. package/out-js/decentraland/common/texture.gen.js +475 -0
  22. package/out-js/decentraland/common/texture.gen.js.map +1 -0
  23. package/out-js/decentraland/common/vectors.gen.d.ts +71 -0
  24. package/out-js/decentraland/common/vectors.gen.js +338 -0
  25. package/out-js/decentraland/common/vectors.gen.js.map +1 -0
  26. package/out-js/decentraland/kernel/apis/comms_api.gen.d.ts +206 -0
  27. package/out-js/decentraland/kernel/apis/comms_api.gen.js +792 -0
  28. package/out-js/decentraland/kernel/apis/comms_api.gen.js.map +1 -0
  29. package/out-js/decentraland/kernel/apis/communications_controller.gen.d.ts +105 -0
  30. package/out-js/decentraland/kernel/apis/communications_controller.gen.js +400 -0
  31. package/out-js/decentraland/kernel/apis/communications_controller.gen.js.map +1 -0
  32. package/out-js/decentraland/kernel/apis/dev_tools.gen.d.ts +58 -0
  33. package/out-js/decentraland/kernel/apis/dev_tools.gen.js +142 -0
  34. package/out-js/decentraland/kernel/apis/dev_tools.gen.js.map +1 -0
  35. package/out-js/decentraland/kernel/apis/engine_api.gen.d.ts +338 -0
  36. package/out-js/decentraland/kernel/apis/engine_api.gen.js +1452 -0
  37. package/out-js/decentraland/kernel/apis/engine_api.gen.js.map +1 -0
  38. package/out-js/decentraland/kernel/apis/environment_api.gen.d.ts +283 -0
  39. package/out-js/decentraland/kernel/apis/environment_api.gen.js +1122 -0
  40. package/out-js/decentraland/kernel/apis/environment_api.gen.js.map +1 -0
  41. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.d.ts +225 -0
  42. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.js +878 -0
  43. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.js.map +1 -0
  44. package/out-js/decentraland/kernel/apis/parcel_identity.gen.d.ts +146 -0
  45. package/out-js/decentraland/kernel/apis/parcel_identity.gen.js +557 -0
  46. package/out-js/decentraland/kernel/apis/parcel_identity.gen.js.map +1 -0
  47. package/out-js/decentraland/kernel/apis/permissions.gen.d.ts +100 -0
  48. package/out-js/decentraland/kernel/apis/permissions.gen.js +360 -0
  49. package/out-js/decentraland/kernel/apis/permissions.gen.js.map +1 -0
  50. package/out-js/decentraland/kernel/apis/players.gen.d.ts +127 -0
  51. package/out-js/decentraland/kernel/apis/players.gen.js +372 -0
  52. package/out-js/decentraland/kernel/apis/players.gen.js.map +1 -0
  53. package/out-js/decentraland/kernel/apis/portable_experiences.gen.d.ts +178 -0
  54. package/out-js/decentraland/kernel/apis/portable_experiences.gen.js +607 -0
  55. package/out-js/decentraland/kernel/apis/portable_experiences.gen.js.map +1 -0
  56. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +353 -0
  57. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +1241 -0
  58. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -0
  59. package/out-js/decentraland/kernel/apis/runtime.gen.d.ts +217 -0
  60. package/out-js/decentraland/kernel/apis/runtime.gen.js +801 -0
  61. package/out-js/decentraland/kernel/apis/runtime.gen.js.map +1 -0
  62. package/out-js/decentraland/kernel/apis/scene.gen.d.ts +59 -0
  63. package/out-js/decentraland/kernel/apis/scene.gen.js +171 -0
  64. package/out-js/decentraland/kernel/apis/scene.gen.js.map +1 -0
  65. package/out-js/decentraland/kernel/apis/signed_fetch.gen.d.ts +139 -0
  66. package/out-js/decentraland/kernel/apis/signed_fetch.gen.js +615 -0
  67. package/out-js/decentraland/kernel/apis/signed_fetch.gen.js.map +1 -0
  68. package/out-js/decentraland/kernel/apis/social_controller.gen.d.ts +72 -0
  69. package/out-js/decentraland/kernel/apis/social_controller.gen.js +207 -0
  70. package/out-js/decentraland/kernel/apis/social_controller.gen.js.map +1 -0
  71. package/out-js/decentraland/kernel/apis/testing.gen.d.ts +249 -0
  72. package/out-js/decentraland/kernel/apis/testing.gen.js +1073 -0
  73. package/out-js/decentraland/kernel/apis/testing.gen.js.map +1 -0
  74. package/out-js/decentraland/kernel/apis/user_action_module.gen.d.ts +56 -0
  75. package/out-js/decentraland/kernel/apis/user_action_module.gen.js +128 -0
  76. package/out-js/decentraland/kernel/apis/user_action_module.gen.js.map +1 -0
  77. package/out-js/decentraland/kernel/apis/user_identity.gen.d.ts +86 -0
  78. package/out-js/decentraland/kernel/apis/user_identity.gen.js +236 -0
  79. package/out-js/decentraland/kernel/apis/user_identity.gen.js.map +1 -0
  80. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +313 -0
  81. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +1973 -0
  82. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -0
  83. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.d.ts +183 -0
  84. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.js +906 -0
  85. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.js.map +1 -0
  86. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.d.ts +249 -0
  87. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.js +1384 -0
  88. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.js.map +1 -0
  89. package/out-js/decentraland/quests/definitions.gen.d.ts +541 -0
  90. package/out-js/decentraland/quests/definitions.gen.js +2728 -0
  91. package/out-js/decentraland/quests/definitions.gen.js.map +1 -0
  92. package/out-js/decentraland/realm/about.gen.d.ts +229 -0
  93. package/out-js/decentraland/realm/about.gen.js +1185 -0
  94. package/out-js/decentraland/realm/about.gen.js.map +1 -0
  95. package/out-js/decentraland/sdk/components/animator.gen.d.ts +62 -0
  96. package/out-js/decentraland/sdk/components/animator.gen.js +192 -0
  97. package/out-js/decentraland/sdk/components/animator.gen.js.map +1 -0
  98. package/out-js/decentraland/sdk/components/audio_source.gen.d.ts +61 -0
  99. package/out-js/decentraland/sdk/components/audio_source.gen.js +151 -0
  100. package/out-js/decentraland/sdk/components/audio_source.gen.js.map +1 -0
  101. package/out-js/decentraland/sdk/components/audio_stream.gen.d.ts +50 -0
  102. package/out-js/decentraland/sdk/components/audio_stream.gen.js +138 -0
  103. package/out-js/decentraland/sdk/components/audio_stream.gen.js.map +1 -0
  104. package/out-js/decentraland/sdk/components/avatar_attach.gen.d.ts +76 -0
  105. package/out-js/decentraland/sdk/components/avatar_attach.gen.js +262 -0
  106. package/out-js/decentraland/sdk/components/avatar_attach.gen.js.map +1 -0
  107. package/out-js/decentraland/sdk/components/avatar_base.gen.d.ts +36 -0
  108. package/out-js/decentraland/sdk/components/avatar_base.gen.js +129 -0
  109. package/out-js/decentraland/sdk/components/avatar_base.gen.js.map +1 -0
  110. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.d.ts +64 -0
  111. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.js +171 -0
  112. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.js.map +1 -0
  113. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +36 -0
  114. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +90 -0
  115. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -0
  116. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +62 -0
  117. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +160 -0
  118. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -0
  119. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +74 -0
  120. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +264 -0
  121. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -0
  122. package/out-js/decentraland/sdk/components/billboard.gen.d.ts +61 -0
  123. package/out-js/decentraland/sdk/components/billboard.gen.js +142 -0
  124. package/out-js/decentraland/sdk/components/billboard.gen.js.map +1 -0
  125. package/out-js/decentraland/sdk/components/camera_mode.gen.d.ts +36 -0
  126. package/out-js/decentraland/sdk/components/camera_mode.gen.js +70 -0
  127. package/out-js/decentraland/sdk/components/camera_mode.gen.js.map +1 -0
  128. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +48 -0
  129. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +85 -0
  130. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -0
  131. package/out-js/decentraland/sdk/components/common/avatar_mask.gen.d.ts +8 -0
  132. package/out-js/decentraland/sdk/components/common/avatar_mask.gen.js +34 -0
  133. package/out-js/decentraland/sdk/components/common/avatar_mask.gen.js.map +1 -0
  134. package/out-js/decentraland/sdk/components/common/camera_type.gen.d.ts +10 -0
  135. package/out-js/decentraland/sdk/components/common/camera_type.gen.js +46 -0
  136. package/out-js/decentraland/sdk/components/common/camera_type.gen.js.map +1 -0
  137. package/out-js/decentraland/sdk/components/common/explorer_ui.gen.d.ts +17 -0
  138. package/out-js/decentraland/sdk/components/common/explorer_ui.gen.js +73 -0
  139. package/out-js/decentraland/sdk/components/common/explorer_ui.gen.js.map +1 -0
  140. package/out-js/decentraland/sdk/components/common/id.gen.d.ts +1 -0
  141. package/out-js/decentraland/sdk/components/common/id.gen.js +6 -0
  142. package/out-js/decentraland/sdk/components/common/id.gen.js.map +1 -0
  143. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +41 -0
  144. package/out-js/decentraland/sdk/components/common/input_action.gen.js +209 -0
  145. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -0
  146. package/out-js/decentraland/sdk/components/common/loading_state.gen.d.ts +11 -0
  147. package/out-js/decentraland/sdk/components/common/loading_state.gen.js +57 -0
  148. package/out-js/decentraland/sdk/components/common/loading_state.gen.js.map +1 -0
  149. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.d.ts +45 -0
  150. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.js +163 -0
  151. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.js.map +1 -0
  152. package/out-js/decentraland/sdk/components/common/texts.gen.d.ts +23 -0
  153. package/out-js/decentraland/sdk/components/common/texts.gen.js +120 -0
  154. package/out-js/decentraland/sdk/components/common/texts.gen.js.map +1 -0
  155. package/out-js/decentraland/sdk/components/engine_info.gen.d.ts +41 -0
  156. package/out-js/decentraland/sdk/components/engine_info.gen.js +95 -0
  157. package/out-js/decentraland/sdk/components/engine_info.gen.js.map +1 -0
  158. package/out-js/decentraland/sdk/components/explorer_ui_events_result.gen.d.ts +68 -0
  159. package/out-js/decentraland/sdk/components/explorer_ui_events_result.gen.js +219 -0
  160. package/out-js/decentraland/sdk/components/explorer_ui_events_result.gen.js.map +1 -0
  161. package/out-js/decentraland/sdk/components/gltf_container.gen.d.ts +41 -0
  162. package/out-js/decentraland/sdk/components/gltf_container.gen.js +101 -0
  163. package/out-js/decentraland/sdk/components/gltf_container.gen.js.map +1 -0
  164. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +35 -0
  165. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +70 -0
  166. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -0
  167. package/out-js/decentraland/sdk/components/gltf_node_modifiers.gen.d.ts +57 -0
  168. package/out-js/decentraland/sdk/components/gltf_node_modifiers.gen.js +164 -0
  169. package/out-js/decentraland/sdk/components/gltf_node_modifiers.gen.js.map +1 -0
  170. package/out-js/decentraland/sdk/components/material.gen.d.ts +108 -0
  171. package/out-js/decentraland/sdk/components/material.gen.js +536 -0
  172. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -0
  173. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +130 -0
  174. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +471 -0
  175. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -0
  176. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +104 -0
  177. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +382 -0
  178. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -0
  179. package/out-js/decentraland/sdk/components/nft_shape.gen.d.ts +74 -0
  180. package/out-js/decentraland/sdk/components/nft_shape.gen.js +259 -0
  181. package/out-js/decentraland/sdk/components/nft_shape.gen.js.map +1 -0
  182. package/out-js/decentraland/sdk/components/player_identity_data.gen.d.ts +37 -0
  183. package/out-js/decentraland/sdk/components/player_identity_data.gen.js +83 -0
  184. package/out-js/decentraland/sdk/components/player_identity_data.gen.js.map +1 -0
  185. package/out-js/decentraland/sdk/components/pointer_events.gen.d.ts +110 -0
  186. package/out-js/decentraland/sdk/components/pointer_events.gen.js +306 -0
  187. package/out-js/decentraland/sdk/components/pointer_events.gen.js.map +1 -0
  188. package/out-js/decentraland/sdk/components/pointer_events_result.gen.d.ts +42 -0
  189. package/out-js/decentraland/sdk/components/pointer_events_result.gen.js +133 -0
  190. package/out-js/decentraland/sdk/components/pointer_events_result.gen.js.map +1 -0
  191. package/out-js/decentraland/sdk/components/pointer_lock.gen.d.ts +35 -0
  192. package/out-js/decentraland/sdk/components/pointer_lock.gen.js +69 -0
  193. package/out-js/decentraland/sdk/components/pointer_lock.gen.js.map +1 -0
  194. package/out-js/decentraland/sdk/components/raycast.gen.d.ts +79 -0
  195. package/out-js/decentraland/sdk/components/raycast.gen.js +274 -0
  196. package/out-js/decentraland/sdk/components/raycast.gen.js.map +1 -0
  197. package/out-js/decentraland/sdk/components/raycast_result.gen.d.ts +48 -0
  198. package/out-js/decentraland/sdk/components/raycast_result.gen.js +132 -0
  199. package/out-js/decentraland/sdk/components/raycast_result.gen.js.map +1 -0
  200. package/out-js/decentraland/sdk/components/realm_info.gen.d.ts +43 -0
  201. package/out-js/decentraland/sdk/components/realm_info.gen.js +151 -0
  202. package/out-js/decentraland/sdk/components/realm_info.gen.js.map +1 -0
  203. package/out-js/decentraland/sdk/components/text_shape.gen.d.ts +81 -0
  204. package/out-js/decentraland/sdk/components/text_shape.gen.js +345 -0
  205. package/out-js/decentraland/sdk/components/text_shape.gen.js.map +1 -0
  206. package/out-js/decentraland/sdk/components/touch_screen_controls.gen.d.ts +77 -0
  207. package/out-js/decentraland/sdk/components/touch_screen_controls.gen.js +201 -0
  208. package/out-js/decentraland/sdk/components/touch_screen_controls.gen.js.map +1 -0
  209. package/out-js/decentraland/sdk/components/tween.gen.d.ts +220 -0
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  218. package/out-js/decentraland/sdk/components/ui_background.gen.d.ts +63 -0
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  236. package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +50 -0
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  242. package/out-js/decentraland/sdk/components/video_player.gen.d.ts +51 -0
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  245. package/out-js/decentraland/sdk/components/visibility_component.gen.d.ts +39 -0
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  550. package/ecs/components/common/CameraModeValue.proto +0 -6
  551. package/ecs/components/common/Color3.proto +0 -8
  552. package/ecs/components/common/Color4.proto +0 -8
  553. package/ecs/components/common/Vector3.proto +0 -7
  554. package/kernel/apis/CommunicationsController.proto +0 -11
  555. package/kernel/apis/EngineAPI.proto +0 -180
  556. package/kernel/apis/EnvironmentAPI.proto +0 -67
  557. package/kernel/apis/ExperimentalAPI.proto +0 -16
  558. package/kernel/apis/Permissions.proto +0 -30
  559. package/kernel/apis/Players.proto +0 -28
  560. package/kernel/apis/PortableExperiences.proto +0 -40
  561. package/kernel/apis/RestrictedActions.proto +0 -25
  562. package/kernel/apis/SceneStateStorageController.proto +0 -114
  563. package/kernel/apis/SocialController.proto +0 -15
  564. package/kernel/comms/comms-rfc-4.proto +0 -71
  565. package/kernel/comms/v1/broker.proto +0 -114
  566. package/kernel/comms/v1/comms.proto +0 -68
  567. package/kernel/comms/v2/comms.proto +0 -61
  568. package/kernel/comms/v3/archipelago.proto +0 -77
  569. package/renderer-protocol/EngineInterface.proto +0 -716
  570. package/renderer-protocol/RendererProtocol.proto +0 -26
  571. /package/{ecs → proto/decentraland/sdk}/components/Transform.md +0 -0
  572. /package/{ecs → proto/decentraland/sdk}/components/common/id.md +0 -0
@@ -0,0 +1,44 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1212;
6
+
7
+ enum PBAudioAnalysisMode {
8
+ MODE_RAW = 0;
9
+ MODE_LOGARITHMIC = 1;
10
+ }
11
+
12
+ message PBAudioAnalysis {
13
+
14
+ // Parameters section
15
+ PBAudioAnalysisMode mode = 1;
16
+
17
+ // Used only when mode == MODE_LOGARITHMIC
18
+ optional float amplitude_gain = 100;
19
+ optional float bands_gain = 101;
20
+ // End when mode == MODE_LOGARITHMIC
21
+
22
+ // End Parameters section
23
+
24
+ // Result section
25
+ float amplitude = 200;
26
+
27
+ // Protobuf doesn't support fixed arrays -> 8 band fields
28
+ float band_0 = 201;
29
+ float band_1 = 202;
30
+ float band_2 = 203;
31
+ float band_3 = 204;
32
+ float band_4 = 205;
33
+ float band_5 = 206;
34
+ float band_6 = 207;
35
+ float band_7 = 208;
36
+
37
+ // End Result section
38
+
39
+ // Future fields
40
+ // float spectral_centroid = 13;
41
+ // float spectral_flux = 14;
42
+ // bool onset = 15;
43
+ // float bpm = 16;
44
+ }
@@ -0,0 +1,12 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/sdk/components/common/media_state.proto";
7
+ option (common.ecs_component_id) = 1105;
8
+
9
+ message PBAudioEvent {
10
+ common.MediaState state = 1;
11
+ uint32 timestamp = 2; // monotonic counter
12
+ }
@@ -0,0 +1,31 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1020;
6
+
7
+ // The AudioSource component can play an audio clips bundled with the scene, controlling some
8
+ // of the behavior.
9
+ //
10
+ // In each AudioSource instance, the sound is spatially located at the associated entity’s position,
11
+ // given by its Transform.
12
+ //
13
+ // Note that the `audio_clip_url` is not actually a URL, but rather the path of a file bundled with
14
+ // the scene and declared in its manifest. The name was chosen because the URL use-case will
15
+ // eventually be supported.
16
+ //
17
+ // `playing=true` when it's previously `playing=true`
18
+ // a) if clip is playing and `current_time` is NOT SET, the clip remains in the current `current_time`
19
+ // b) if clip is stopped or `current_time` is set, the clip is played from the `current_time` (if set) or from the beginning
20
+ //
21
+ // If other property (volume, loop, pitch) is changed while playing, the clip is keep playing with the new properties
22
+ // Changing `audio_clip_url` while playing stops the current clip and plays the new one (as a new instance)
23
+ message PBAudioSource {
24
+ optional bool playing = 1; // whether the clip is currently playing.
25
+ optional float volume = 2; // the audio volume (default: 1.0).
26
+ optional bool loop = 3; // whether the clip should restart when finished.
27
+ optional float pitch = 4; // the audio pitch (default: 1.0).
28
+ string audio_clip_url = 5; // the clip path as given in the `files` array of the scene's manifest.
29
+ optional float current_time = 6; // specifies the current playback time of the clip in seconds (default: 0).
30
+ optional bool global = 7; // whether the audio plays at constant volume across the scene.
31
+ }
@@ -0,0 +1,22 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1021;
6
+
7
+ // The AudioStream component can play external audio clips given a URL, streaming it in real-time.
8
+ //
9
+ // Despite being attached to a particular entity, the sound is not affected by its position.
10
+ message PBAudioStream {
11
+ optional bool playing = 1; // whether the clip is currently playing
12
+ optional float volume = 2; // the audio volume (default: 1.0)
13
+ string url = 3; // the audio stream HTTP URL
14
+ // either the audio will be global or spatial (default: false)
15
+ // global: plays the same way for every listener. It is not affected by distance, direction, or position.
16
+ // spatial: changes depending on where the listener is relative to the sound source
17
+ optional bool spatial = 4;
18
+ // Within the min distance the audio will cease to grow louder in volume (default: 0)
19
+ optional float spatial_min_distance = 5;
20
+ // The distance where sound either becomes inaudible or stops attenuation (default: 60)
21
+ optional float spatial_max_distance = 6;
22
+ }
@@ -0,0 +1,51 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ option (common.ecs_component_id) = 1073;
8
+
9
+ // The AvatarAttach component automatically repositions an Entity to maintain the same position and
10
+ // rotation relative to some part of an avatar, called the "anchor point". The Entity
11
+ // will follow this anchor as it moves.
12
+ //
13
+ // The Entity's own Transform is overridden by this component. To offset position and adjust scale,
14
+ // add a child to the anchored Entity and set a Transform on it instead.
15
+ //
16
+ // AvatarAnchorPointType indicates which part of the avatar the Entity must follow.
17
+ message PBAvatarAttach {
18
+ optional string avatar_id = 1; // the user ID of the avatar (default: local user)
19
+ AvatarAnchorPointType anchor_point_id = 2; // the anchor point.
20
+ }
21
+
22
+ // AvatarAnchorPointType determines the part of the avatar's body that anchors the Entity.
23
+ enum AvatarAnchorPointType {
24
+ // @deprecated consider parenting to `engine.PlayerEntity`, this will attach to player position with an arbitrary offset
25
+ AAPT_POSITION = 0;
26
+ AAPT_NAME_TAG = 1;
27
+ AAPT_HEAD = 4;
28
+ AAPT_NECK = 5;
29
+ AAPT_SPINE = 6;
30
+ AAPT_SPINE1 = 7;
31
+ AAPT_SPINE2 = 8;
32
+ AAPT_HIP = 9;
33
+ AAPT_LEFT_SHOULDER = 10;
34
+ AAPT_LEFT_ARM = 11;
35
+ AAPT_LEFT_FOREARM = 12;
36
+ AAPT_LEFT_HAND = 2;
37
+ AAPT_LEFT_HAND_INDEX = 13;
38
+ AAPT_RIGHT_SHOULDER = 14;
39
+ AAPT_RIGHT_ARM = 15;
40
+ AAPT_RIGHT_FOREARM = 16;
41
+ AAPT_RIGHT_HAND = 3;
42
+ AAPT_RIGHT_HAND_INDEX = 17;
43
+ AAPT_LEFT_UP_LEG = 18;
44
+ AAPT_LEFT_LEG = 19;
45
+ AAPT_LEFT_FOOT = 20;
46
+ AAPT_LEFT_TOE_BASE = 21;
47
+ AAPT_RIGHT_UP_LEG = 22;
48
+ AAPT_RIGHT_LEG = 23;
49
+ AAPT_RIGHT_FOOT = 24;
50
+ AAPT_RIGHT_TOE_BASE = 25;
51
+ }
@@ -0,0 +1,15 @@
1
+
2
+ syntax = "proto3";
3
+ package decentraland.sdk.components;
4
+ import "decentraland/common/colors.proto";
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ option (common.ecs_component_id) = 1087;
7
+
8
+ // AvatarBase sets all modifiers over the avatar's apparence.
9
+ message PBAvatarBase {
10
+ decentraland.common.Color3 skin_color = 1;
11
+ decentraland.common.Color3 eyes_color = 2;
12
+ decentraland.common.Color3 hair_color = 3;
13
+ string body_shape_urn = 4;
14
+ string name = 5;
15
+ }
@@ -0,0 +1,32 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ import "decentraland/sdk/components/common/avatar_mask.proto";
6
+ option (common.ecs_component_id) = 1088;
7
+
8
+ // EmoteState describes the lifecycle state of an emote playback.
9
+ enum EmoteState {
10
+ // ES_STARTED indicates the emote started playing.
11
+ // This is the zero value and is used for backward compatibility — entries
12
+ // written by older explorers (field absent) read as "started".
13
+ ES_STARTED = 0;
14
+ // ES_FINISHED indicates a non-looping emote completed naturally.
15
+ ES_FINISHED = 1;
16
+ // ES_INTERRUPTED indicates playback was cancelled (movement, teleport,
17
+ // another emote superseding it, explicit stop, or scene change).
18
+ ES_INTERRUPTED = 2;
19
+ }
20
+
21
+ // AvatarEmoteCommand is a grow only value set, written by the explorer to report
22
+ // avatar emote playback to the scene. It is appended to every player entity in the
23
+ // scene (the local player and remote avatars alike).
24
+ message PBAvatarEmoteCommand {
25
+ string emote_urn = 1;
26
+ bool loop = 2;
27
+ uint32 timestamp = 3; // monotonic counter
28
+ optional decentraland.sdk.components.common.AvatarMask mask = 4;
29
+ // state describes the lifecycle event for this emote entry.
30
+ // When absent (older explorers), defaults to ES_STARTED.
31
+ optional EmoteState state = 5;
32
+ }
@@ -0,0 +1,13 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1091;
6
+
7
+ // AvatarEquipData is used to read the information about the avatar's owneables.
8
+ // this component is written by the engine using the communications transports'
9
+ // data.
10
+ message PBAvatarEquippedData {
11
+ repeated string wearable_urns = 1;
12
+ repeated string emote_urns = 2;
13
+ }
@@ -0,0 +1,21 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ option (common.ecs_component_id) = 1211;
8
+
9
+ // The PBAvatarLocomotionSettings component allows scenes to modify locomotion settings defining things such
10
+ // as the avatar movement speed, jump height etc.
11
+ message PBAvatarLocomotionSettings {
12
+ optional float walk_speed = 1; // Maximum speed when walking (in meters per second)
13
+ optional float jog_speed = 2; // Maximum speed when jogging (in meters per second)
14
+ optional float run_speed = 3; // Maximum speed when running (in meters per second)
15
+ optional float jump_height = 4; // Height of a regular jump (in meters)
16
+ optional float run_jump_height = 5; // Height of a jump while running (in meters)
17
+ optional float hard_landing_cooldown = 6; // Cooldown time after a hard landing before the avatar can move again (in seconds)
18
+ optional float double_jump_height = 7; // Height of the double jump (in meters)
19
+ optional float gliding_speed = 8; // Maximum speed when gliding (in meters per second)
20
+ optional float gliding_falling_speed = 9; // Maximum falling speed when gliding (in meters per second)
21
+ }
@@ -0,0 +1,33 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/vectors.proto";
6
+ import "decentraland/sdk/components/common/id.proto";
7
+
8
+ option (common.ecs_component_id) = 1070;
9
+
10
+ // The AvatarModifierArea component can be attached to an Entity to define a region of space where
11
+ // avatar behavior changes.
12
+ //
13
+ // The Entity's Transform position determines the center-point of the region, while its size is
14
+ // given as a vector in the `area` property below. The Transform rotation is applied, but the scale
15
+ // is ignored.
16
+ //
17
+ // The modifier effect is only applied to avatars inside the region. It does not affect how players
18
+ // standing inside it see avatars on the other side of the boundary.
19
+ //
20
+ // Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
21
+ // is actually a 3D volume.
22
+ message PBAvatarModifierArea {
23
+ decentraland.common.Vector3 area = 1; // the 3D size of the region
24
+ repeated string exclude_ids = 2; // user IDs that can enter and remain unaffected
25
+ repeated AvatarModifierType modifiers = 3; // list of modifiers to apply
26
+ }
27
+
28
+ // AvatarModifierType is an effect that should be applied to avatars inside the region.
29
+ enum AvatarModifierType {
30
+ AMT_HIDE_AVATARS = 0; // avatars are invisible
31
+ AMT_DISABLE_PASSPORTS = 1; // selecting (e.g. clicking) an avatar will not bring up their profile.
32
+ AMT_HIDE_NAMETAGS = 2; // the name tag displayed above an avatar is hidden.
33
+ }
@@ -0,0 +1,44 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1080;
6
+ import "decentraland/common/colors.proto";
7
+
8
+ // The AvatarShape component contains the information required to draw and animate avatar, acting as
9
+ // a simplified GLTF container for this specific case.
10
+ //
11
+ // All fields (except ID) are optional have reasonable default values. In the case of `wearables`,
12
+ // each slot on the Avatar's body that is not explicitly included in the list has its own default.
13
+ //
14
+ // Note that, while AvatarShape can be attached to any Entity, it's only actually used in the global
15
+ // Avatar Scene. Other requirements are usually better served by GLTFs.
16
+ message PBAvatarShape {
17
+ string id = 1; // the user ID
18
+ optional string name = 2; // visible name (default: "NPC")
19
+ optional string body_shape = 3; // shape URN (default "urn:decentraland:off-chain:base-avatars:BaseFemale")
20
+
21
+ optional decentraland.common.Color3 skin_color = 4; // RGB (default [0.6, 0.462, 0.356])
22
+ optional decentraland.common.Color3 hair_color = 5; // RGB (default [0.283, 0.142, 0])
23
+ optional decentraland.common.Color3 eye_color = 6; // RGB (default [0.6, 0.462, 0.356])
24
+
25
+ optional string expression_trigger_id = 7; // current emote animations
26
+ optional int64 expression_trigger_timestamp = 8; // start of emote animations (in the same order)
27
+
28
+ optional bool talking = 9; // whether to display the floating voice chat icon
29
+
30
+ // Wearable URNs, one for each body slot.
31
+ // Default values for each unspecified slot:
32
+ // Eyes : "urn:decentraland:off-chain:base-avatars:f_eyes_00",
33
+ // Eyebrows: "urn:decentraland:off-chain:base-avatars:f_eyebrows_00",
34
+ // Mouth : "urn:decentraland:off-chain:base-avatars:f_mouth_00"
35
+ // Hair : "urn:decentraland:off-chain:base-avatars:standard_hair",
36
+ // Shirt : "urn:decentraland:off-chain:base-avatars:f_simple_yellow_tshirt",
37
+ // Trousers: "urn:decentraland:off-chain:base-avatars:f_brown_trousers",
38
+ // Shoes : "urn:decentraland:off-chain:base-avatars:bun_shoes"]
39
+ repeated string wearables = 10;
40
+ repeated string emotes = 11; // available emotes (default empty)
41
+
42
+ optional bool show_only_wearables = 12; // hides the skin + hair + facial features (default: false)
43
+ }
44
+
@@ -0,0 +1,35 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ // https://adr.decentraland.org/adr/ADR-198
8
+ option (common.ecs_component_id) = 1090;
9
+
10
+ // The Billboard component makes an Entity automatically reorient its rotation to face a target.
11
+ // By default (when target_entity is unset), the billboard faces the main camera. When target_entity
12
+ // is set, the billboard faces that entity instead. Setting target_entity to the camera reserved
13
+ // entity (2) is equivalent to leaving the field unset. If the referenced target entity doesn’t exist
14
+ // or is deleted, the billboard reorientation is disabled until the target exists again.
15
+ //
16
+ // As the name indicates, it’s used to display in-game billboards and frequently combined with
17
+ // the TextShape component.
18
+ //
19
+ // Billboard only affects the Entity’s rotation. Its scale and position are still determined by its
20
+ // Transform.
21
+ message PBBillboard {
22
+ optional BillboardMode billboard_mode = 1; // the BillboardMode (default: BM_ALL)
23
+ optional uint32 target_entity = 2; // entity to face instead of the camera; if the referenced entity doesn’t exist, the billboard behavior is disabled until it does
24
+ }
25
+
26
+ // BillboardMode indicates one or more axis for automatic rotation, in OR-able bit flag form.
27
+ // Only the values below and the (BM_X | BM_Y) combination are valid.
28
+ enum BillboardMode {
29
+ BM_NONE = 0;
30
+ BM_X = 1;
31
+ BM_Y = 2;
32
+ BM_Z = 4;
33
+ BM_ALL = 7; // bitwise combination BM_X | BM_Y | BM_Z
34
+ }
35
+
@@ -0,0 +1,12 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1072;
6
+ import "decentraland/sdk/components/common/camera_type.proto";
7
+
8
+ // The CameraMode component can be used to determine whether the player is using a first-person o
9
+ // third-person view.
10
+ message PBCameraMode {
11
+ common.CameraType mode = 1; // the camera type (1st-person or 3rd-person)
12
+ }
@@ -0,0 +1,25 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/vectors.proto";
6
+ import "decentraland/sdk/components/common/camera_type.proto";
7
+ import "decentraland/sdk/components/common/id.proto";
8
+
9
+ option (common.ecs_component_id) = 1071;
10
+
11
+ // The CameraModeArea component can be attached to an Entity to define a region of space where
12
+ // the player's camera mode (1st-person or 3rd-person) is overridden.
13
+ //
14
+ // The Entity's Transform position determines the center-point of the region, while its size is
15
+ // given as a vector in the `area` property below. The Transform rotation is applied, but the scale
16
+ // is ignored.
17
+ //
18
+ // When players leave the region, their previous setting is restored.
19
+ //
20
+ // Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
21
+ // is actually a 3D volume.
22
+ message PBCameraModeArea {
23
+ decentraland.common.Vector3 area = 1; // the 3D size of the region
24
+ common.CameraType mode = 2; // the camera mode to enforce
25
+ }
@@ -0,0 +1,7 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components.common;
3
+
4
+ // Mask for which bones an animation applies to.
5
+ enum AvatarMask {
6
+ AM_UPPER_BODY = 0;
7
+ }
@@ -0,0 +1,11 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components.common;
3
+
4
+ // Defines the transition used towards the camera that contains the CameraTransition.
5
+ // This structure may be updated in the future to specify from/to entities and to have easing functions.
6
+ message CameraTransition {
7
+ oneof transition_mode {
8
+ float time = 1;
9
+ float speed = 2; // meters per second; e.g. speed 1 -> 1 meter per second
10
+ }
11
+ }
@@ -0,0 +1,9 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components.common;
4
+
5
+ enum CameraType {
6
+ CT_FIRST_PERSON = 0;
7
+ CT_THIRD_PERSON = 1;
8
+ CT_CINEMATIC = 2; // controlled by the scene
9
+ }
@@ -0,0 +1,14 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components.common;
3
+
4
+ // Identifies which fullscreen explorer panel OpenExplorerUi targets.
5
+ // EU_SETTINGS holds 0 so an unset `ui` field defaults to the least-intrusive panel.
6
+ enum ExplorerUi {
7
+ EU_SETTINGS = 0;
8
+ EU_MAP = 1;
9
+ EU_BACKPACK = 2;
10
+ EU_CAMERA_REEL = 3;
11
+ EU_COMMUNITIES = 4;
12
+ EU_PLACES = 5;
13
+ EU_EVENTS = 6;
14
+ }
@@ -1,4 +1,5 @@
1
1
  syntax = "proto3";
2
+ package decentraland.sdk.components.common;
2
3
 
3
4
  import "google/protobuf/descriptor.proto";
4
5
 
@@ -0,0 +1,37 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components.common;
4
+
5
+ enum InputAction {
6
+ IA_POINTER = 0;
7
+ IA_PRIMARY = 1;
8
+ IA_SECONDARY = 2;
9
+ IA_ANY = 3;
10
+ IA_FORWARD = 4;
11
+ IA_BACKWARD = 5;
12
+ IA_RIGHT = 6;
13
+ IA_LEFT = 7;
14
+ IA_JUMP = 8;
15
+ IA_WALK = 9;
16
+ IA_ACTION_3 = 10;
17
+ IA_ACTION_4 = 11;
18
+ IA_ACTION_5 = 12;
19
+ IA_ACTION_6 = 13;
20
+ // Modifier key (Shift on desktop)
21
+ IA_MODIFIER = 14;
22
+ }
23
+
24
+ // PointerEventType is a kind of interaction that can be detected.
25
+ enum PointerEventType {
26
+ PET_UP = 0;
27
+ PET_DOWN = 1;
28
+ PET_HOVER_ENTER = 2;
29
+ PET_HOVER_LEAVE = 3;
30
+ PET_PROXIMITY_ENTER = 4;
31
+ PET_PROXIMITY_LEAVE = 5;
32
+ }
33
+
34
+ enum InteractionType {
35
+ CURSOR = 0;
36
+ PROXIMITY = 1;
37
+ }
@@ -0,0 +1,10 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components.common;
3
+
4
+ enum LoadingState {
5
+ UNKNOWN = 0;
6
+ LOADING = 1;
7
+ NOT_FOUND = 2;
8
+ FINISHED_WITH_ERROR = 3;
9
+ FINISHED = 4;
10
+ }
@@ -0,0 +1,13 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components.common;
3
+
4
+ enum MediaState {
5
+ MS_NONE = 0;
6
+ MS_ERROR = 1;
7
+ MS_LOADING = 2;
8
+ MS_READY = 3;
9
+ MS_PLAYING = 4;
10
+ MS_BUFFERING = 5;
11
+ MS_SEEKING = 6;
12
+ MS_PAUSED = 7;
13
+ }
@@ -0,0 +1,16 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components.common;
4
+ import "decentraland/common/vectors.proto";
5
+
6
+ // RaycastHit contains information about the intersection of a ray with a mesh.
7
+ message RaycastHit {
8
+ // Position will be relative to the scene
9
+ decentraland.common.Vector3 position = 1; // the intersection point in global coordinates
10
+ decentraland.common.Vector3 global_origin = 2; // the starting point of the ray in global coordinates
11
+ decentraland.common.Vector3 direction = 3; // the direction vector of the ray in global coordinates
12
+ decentraland.common.Vector3 normal_hit = 4; // normal of the hit surface in global coordinates
13
+ float length = 5; // the distance between the ray origin and the hit position
14
+ optional string mesh_name = 6; // mesh name, if collision happened inside a GltfContainer
15
+ optional uint32 entity_id = 7; // the ID of the Entity that has the impacted mesh attached
16
+ }
@@ -0,0 +1,21 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components.common;
4
+
5
+ enum TextAlignMode {
6
+ TAM_TOP_LEFT = 0;
7
+ TAM_TOP_CENTER = 1;
8
+ TAM_TOP_RIGHT = 2;
9
+ TAM_MIDDLE_LEFT = 3;
10
+ TAM_MIDDLE_CENTER = 4;
11
+ TAM_MIDDLE_RIGHT = 5;
12
+ TAM_BOTTOM_LEFT = 6;
13
+ TAM_BOTTOM_CENTER = 7;
14
+ TAM_BOTTOM_RIGHT = 8;
15
+ }
16
+
17
+ enum Font {
18
+ F_SANS_SERIF = 0;
19
+ F_SERIF = 1;
20
+ F_MONOSPACE = 2;
21
+ }
@@ -0,0 +1,15 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1048;
6
+
7
+ // EngineInfo provides information about the graphics engine running the scene.
8
+ // The values of this component are written at the "physics" stage of the ADR-148. Meaning
9
+ // the tick_number and frame_number of the same frame could be used as correlation numbers
10
+ // for timestamps in other components.
11
+ message PBEngineInfo {
12
+ uint32 frame_number = 1; // frame counter of the engine
13
+ float total_runtime = 2; // total runtime of this scene in seconds
14
+ uint32 tick_number = 3; // tick counter of the scene as per ADR-148
15
+ }
@@ -0,0 +1,31 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ import "decentraland/sdk/components/common/explorer_ui.proto";
6
+
7
+ option (common.ecs_component_id) = 1220;
8
+
9
+ // PBExplorerUiEventsResult transports the lifecycle events of fullscreen explorer panels — a panel was
10
+ // opened, a panel was closed. It is a grow only value set appended to the scene root entity, so every
11
+ // event of a tick is delivered and none overwrites another.
12
+ message PBExplorerUiEventsResult {
13
+ // Emitted when a fullscreen explorer panel is opened.
14
+ message UiOpened {}
15
+
16
+ // Emitted when a fullscreen explorer panel is closed.
17
+ message UiClosed {}
18
+
19
+ decentraland.sdk.components.common.ExplorerUi ui = 1; // The panel that the event refers to
20
+ uint32 timestamp = 2; // The scene tick when the event occurred
21
+
22
+ // Extension point, deliberately narrow: a variant belongs here only if it is meaningful for every
23
+ // value of `ui`, because `ui` and `event` are independent axes and every combination of the two is
24
+ // representable. An event that belongs to one panel alone (an item was worn in the backpack, a photo
25
+ // was taken in the camera reel) is not added here — it gets its own result component, where the
26
+ // component identity carries the panel and no contradictory pair can be expressed at all.
27
+ oneof event {
28
+ UiOpened opened = 10;
29
+ UiClosed closed = 11;
30
+ }
31
+ }
@@ -0,0 +1,19 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1041;
6
+
7
+ // GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
8
+ //
9
+ // This allows the use of custom models, materials, collision boundaries and shapes that can't be
10
+ // achieved using MeshRenderer, MeshCollider and other standard components.
11
+ message PBGltfContainer {
12
+ string src = 1; // the GLTF file path as listed in the scene's manifest.
13
+
14
+ reserved 2;
15
+ reserved 3;
16
+
17
+ optional uint32 visible_meshes_collision_mask = 4; // default: 0
18
+ optional uint32 invisible_meshes_collision_mask = 5; // default: CL_POINTER | CL_PHYSICS
19
+ }
@@ -0,0 +1,13 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1049;
6
+
7
+ import "decentraland/sdk/components/common/loading_state.proto";
8
+
9
+ // GltfContainerLoadingState is set by the engine and provides information about
10
+ // the current state of the GltfContainer of an entity.
11
+ message PBGltfContainerLoadingState {
12
+ common.LoadingState current_state = 1;
13
+ }