@dcl/protocol 1.0.0-29287211316.commit-e44c721 → 1.0.0-29501656680.commit-6a4362a
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +0 -217
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +0 -21
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +4 -124
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -8
- package/out-js/decentraland/sdk/components/avatar_shape.gen.js +1 -35
- package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/touch_screen_controls.gen.d.ts +77 -0
- package/out-js/decentraland/sdk/components/touch_screen_controls.gen.js +201 -0
- package/out-js/decentraland/sdk/components/touch_screen_controls.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/ui_input_binding.gen.d.ts +52 -0
- package/out-js/decentraland/sdk/components/ui_input_binding.gen.js +81 -0
- package/out-js/decentraland/sdk/components/ui_input_binding.gen.js.map +1 -0
- package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +2 -166
- package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +0 -34
- package/out-ts/decentraland/sdk/components/touch_screen_controls.gen.ts +265 -0
- package/out-ts/decentraland/sdk/components/ui_input_binding.gen.ts +114 -0
- package/package.json +6 -9
- package/proto/buf.yaml +47 -0
- package/proto/decentraland/kernel/comms/rfc4/comms.proto +0 -11
- package/proto/decentraland/sdk/components/avatar_shape.proto +0 -5
- package/proto/decentraland/sdk/components/light_source.proto +1 -1
- package/proto/decentraland/sdk/components/touch_screen_controls.proto +38 -0
- package/proto/decentraland/sdk/components/ui_input_binding.proto +27 -0
- package/proto/decentraland/sdk/components/virtual_camera.proto +0 -2
- package/proto/google/LICENSE +27 -0
- package/proto/google/README.md +1 -0
- package/proto/google/api/annotations.json +83 -0
- package/proto/google/api/annotations.proto +11 -0
- package/proto/google/api/http.json +86 -0
- package/proto/google/api/http.proto +31 -0
- package/proto/google/protobuf/api.json +118 -0
- package/proto/google/protobuf/api.proto +34 -0
- package/proto/google/protobuf/descriptor.json +739 -0
- package/proto/google/protobuf/descriptor.proto +286 -0
- package/proto/google/protobuf/source_context.json +20 -0
- package/proto/google/protobuf/source_context.proto +7 -0
- package/proto/google/protobuf/type.json +202 -0
- package/proto/google/protobuf/type.proto +89 -0
- package/public/sdk-components.proto +2 -0
- package/proto/decentraland/common/options.proto +0 -51
- package/proto/decentraland/common/quantization_example.proto +0 -164
- package/proto/decentraland/pulse/pulse_client.proto +0 -79
- package/proto/decentraland/pulse/pulse_server.proto +0 -144
- package/proto/decentraland/pulse/pulse_shared.proto +0 -57
- package/protoc-gen-bitwise/generator_csharp.js +0 -248
- package/protoc-gen-bitwise/options.js +0 -139
- package/protoc-gen-bitwise/plugin.js +0 -87
- package/protoc-gen-bitwise/runtime/cs/Quantize.cs +0 -70
- package/protoc-gen-bitwise/wire.js +0 -239
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/* eslint-disable */
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import _m0 from "protobufjs/minimal";
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import { TextureUnion } from "../../common/texture.gen";
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import { InputAction, inputActionFromJSON, inputActionToJSON } from "./common/input_action.gen";
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export const protobufPackage = "decentraland.sdk.components";
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/**
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* The TouchScreenControls component lets a scene configure the native on-screen touch
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* controls (the mobile joystick + gamepad). It must be set on the RootEntity.
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*
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* By default every on-screen button is shown; list a button in `touch_inputs` with
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* `hide = true` to remove it (declutter). `main_action` picks which action the large
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* central button triggers, and `hide_joystick` removes the native virtual joystick. It is
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* a no-op on platforms without native on-screen controls (e.g. desktop).
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*
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* Accepted actions: only the on-screen gamepad actions map to a button — `IA_POINTER`,
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* `IA_PRIMARY`, `IA_SECONDARY`, `IA_JUMP`, and `IA_ACTION_3`..`IA_ACTION_6`. Any other
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* `InputAction` (movement actions, `IA_ANY`, `IA_MODIFIER`, or unknown/future values) is
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* ignored: a `TouchInput` entry naming a non-button action has no effect, and a `main_action`
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* that isn't a valid gamepad action falls back to the default central button (`IA_JUMP`).
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*/
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export interface PBTouchScreenControls {
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touchInputs: PBTouchScreenControls_TouchInput[];
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/**
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* The large central button's action. Only the gamepad actions are valid:
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* jump / pointer / primary (E) / secondary (F) / action_3..action_6 (1/2/3/4).
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* When unset, the default central button (jump) is kept.
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*/
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mainAction?:
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| InputAction
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| undefined;
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/** hide the native virtual joystick */
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hideJoystick: boolean;
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/** hide the on-screen crosshair / reticle */
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hideCrosshair: boolean;
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}
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/** Per-button configuration. A button not listed here keeps its default (shown). */
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export interface PBTouchScreenControls_TouchInput {
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/** which on-screen button this configures */
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inputAction: InputAction;
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/** hide this button (default: shown) */
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hide: boolean;
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/**
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* Override the button glyph with this texture. For the jump button it replaces all
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* of its dynamic states (jump / double-jump / glide).
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*/
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icon?: TextureUnion | undefined;
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}
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function createBasePBTouchScreenControls(): PBTouchScreenControls {
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return { touchInputs: [], mainAction: undefined, hideJoystick: false, hideCrosshair: false };
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}
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export namespace PBTouchScreenControls {
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export function encode(message: PBTouchScreenControls, writer: _m0.Writer = _m0.Writer.create()): _m0.Writer {
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for (const v of message.touchInputs) {
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PBTouchScreenControls_TouchInput.encode(v!, writer.uint32(10).fork()).ldelim();
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}
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if (message.mainAction !== undefined) {
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writer.uint32(16).int32(message.mainAction);
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}
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if (message.hideJoystick === true) {
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writer.uint32(24).bool(message.hideJoystick);
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}
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if (message.hideCrosshair === true) {
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writer.uint32(32).bool(message.hideCrosshair);
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}
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return writer;
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}
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTouchScreenControls {
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const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
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let end = length === undefined ? reader.len : reader.pos + length;
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const message = createBasePBTouchScreenControls();
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while (reader.pos < end) {
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const tag = reader.uint32();
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switch (tag >>> 3) {
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case 1:
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if (tag !== 10) {
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break;
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}
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message.touchInputs.push(PBTouchScreenControls_TouchInput.decode(reader, reader.uint32()));
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continue;
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case 2:
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if (tag !== 16) {
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break;
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}
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message.mainAction = reader.int32() as any;
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continue;
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case 3:
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if (tag !== 24) {
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break;
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}
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message.hideJoystick = reader.bool();
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continue;
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case 4:
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if (tag !== 32) {
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break;
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}
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message.hideCrosshair = reader.bool();
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continue;
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}
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if ((tag & 7) === 4 || tag === 0) {
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break;
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}
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reader.skipType(tag & 7);
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}
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return message;
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}
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export function fromJSON(object: any): PBTouchScreenControls {
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return {
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touchInputs: Array.isArray(object?.touchInputs)
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? object.touchInputs.map((e: any) => PBTouchScreenControls_TouchInput.fromJSON(e))
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: [],
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mainAction: isSet(object.mainAction) ? inputActionFromJSON(object.mainAction) : undefined,
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hideJoystick: isSet(object.hideJoystick) ? Boolean(object.hideJoystick) : false,
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hideCrosshair: isSet(object.hideCrosshair) ? Boolean(object.hideCrosshair) : false,
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};
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}
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export function toJSON(message: PBTouchScreenControls): unknown {
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const obj: any = {};
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if (message.touchInputs) {
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obj.touchInputs = message.touchInputs.map((e) => e ? PBTouchScreenControls_TouchInput.toJSON(e) : undefined);
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} else {
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obj.touchInputs = [];
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}
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message.mainAction !== undefined &&
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(obj.mainAction = message.mainAction !== undefined ? inputActionToJSON(message.mainAction) : undefined);
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message.hideJoystick !== undefined && (obj.hideJoystick = message.hideJoystick);
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message.hideCrosshair !== undefined && (obj.hideCrosshair = message.hideCrosshair);
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return obj;
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}
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export function create<I extends Exact<DeepPartial<PBTouchScreenControls>, I>>(base?: I): PBTouchScreenControls {
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return PBTouchScreenControls.fromPartial(base ?? {});
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}
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export function fromPartial<I extends Exact<DeepPartial<PBTouchScreenControls>, I>>(
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object: I,
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): PBTouchScreenControls {
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const message = createBasePBTouchScreenControls();
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message.touchInputs = object.touchInputs?.map((e) => PBTouchScreenControls_TouchInput.fromPartial(e)) || [];
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message.mainAction = object.mainAction ?? undefined;
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message.hideJoystick = object.hideJoystick ?? false;
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message.hideCrosshair = object.hideCrosshair ?? false;
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return message;
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}
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}
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function createBasePBTouchScreenControls_TouchInput(): PBTouchScreenControls_TouchInput {
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return { inputAction: 0, hide: false, icon: undefined };
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}
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export namespace PBTouchScreenControls_TouchInput {
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export function encode(
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message: PBTouchScreenControls_TouchInput,
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writer: _m0.Writer = _m0.Writer.create(),
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): _m0.Writer {
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if (message.inputAction !== 0) {
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writer.uint32(8).int32(message.inputAction);
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}
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if (message.hide === true) {
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writer.uint32(16).bool(message.hide);
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}
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if (message.icon !== undefined) {
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TextureUnion.encode(message.icon, writer.uint32(26).fork()).ldelim();
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}
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return writer;
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}
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTouchScreenControls_TouchInput {
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const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
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let end = length === undefined ? reader.len : reader.pos + length;
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const message = createBasePBTouchScreenControls_TouchInput();
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while (reader.pos < end) {
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const tag = reader.uint32();
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switch (tag >>> 3) {
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case 1:
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if (tag !== 8) {
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break;
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}
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message.inputAction = reader.int32() as any;
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continue;
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case 2:
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if (tag !== 16) {
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break;
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}
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message.hide = reader.bool();
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continue;
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case 3:
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if (tag !== 26) {
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break;
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}
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message.icon = TextureUnion.decode(reader, reader.uint32());
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continue;
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}
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if ((tag & 7) === 4 || tag === 0) {
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break;
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}
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reader.skipType(tag & 7);
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}
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return message;
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}
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export function fromJSON(object: any): PBTouchScreenControls_TouchInput {
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return {
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inputAction: isSet(object.inputAction) ? inputActionFromJSON(object.inputAction) : 0,
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hide: isSet(object.hide) ? Boolean(object.hide) : false,
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icon: isSet(object.icon) ? TextureUnion.fromJSON(object.icon) : undefined,
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};
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}
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export function toJSON(message: PBTouchScreenControls_TouchInput): unknown {
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const obj: any = {};
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message.inputAction !== undefined && (obj.inputAction = inputActionToJSON(message.inputAction));
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message.hide !== undefined && (obj.hide = message.hide);
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message.icon !== undefined && (obj.icon = message.icon ? TextureUnion.toJSON(message.icon) : undefined);
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return obj;
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}
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export function create<I extends Exact<DeepPartial<PBTouchScreenControls_TouchInput>, I>>(
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base?: I,
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): PBTouchScreenControls_TouchInput {
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return PBTouchScreenControls_TouchInput.fromPartial(base ?? {});
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}
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export function fromPartial<I extends Exact<DeepPartial<PBTouchScreenControls_TouchInput>, I>>(
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object: I,
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): PBTouchScreenControls_TouchInput {
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const message = createBasePBTouchScreenControls_TouchInput();
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message.inputAction = object.inputAction ?? 0;
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message.hide = object.hide ?? false;
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message.icon = (object.icon !== undefined && object.icon !== null)
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? TextureUnion.fromPartial(object.icon)
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: undefined;
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return message;
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}
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}
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type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
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export type DeepPartial<T> = T extends Builtin ? T
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: T extends Array<infer U> ? Array<DeepPartial<U>> : T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>>
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: T extends { $case: string } ? { [K in keyof Omit<T, "$case">]?: DeepPartial<T[K]> } & { $case: T["$case"] }
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: T extends {} ? { [K in keyof T]?: DeepPartial<T[K]> }
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: Partial<T>;
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type KeysOfUnion<T> = T extends T ? keyof T : never;
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export type Exact<P, I extends P> = P extends Builtin ? P
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: P & { [K in keyof P]: Exact<P[K], I[K]> } & { [K in Exclude<keyof I, KeysOfUnion<P>>]: never };
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function isSet(value: any): boolean {
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+
return value !== null && value !== undefined;
|
|
265
|
+
}
|
|
@@ -0,0 +1,114 @@
|
|
|
1
|
+
/* eslint-disable */
|
|
2
|
+
import _m0 from "protobufjs/minimal";
|
|
3
|
+
import { InputAction, inputActionFromJSON, inputActionToJSON } from "./common/input_action.gen";
|
|
4
|
+
|
|
5
|
+
export const protobufPackage = "decentraland.sdk.components";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* The UiInputBinding component binds a UI entity to one or more InputActions. While the
|
|
9
|
+
* element is pressed (touch or pointer) the listed actions are held down, driving both
|
|
10
|
+
* the local player input and scene InputAction listeners, just like the native on-screen
|
|
11
|
+
* buttons. It is typically combined with PBTouchScreenControls to replace the native
|
|
12
|
+
* controls with a custom touch UI.
|
|
13
|
+
*
|
|
14
|
+
* Release semantics: the held actions are released as soon as the press that started them
|
|
15
|
+
* ends. A renderer MUST release all actions held by this binding when any of the following
|
|
16
|
+
* happens: the press/touch is lifted or cancelled, the pointer/touch leaves the element
|
|
17
|
+
* (loses press ownership), the actions list changes (the previous set is released before
|
|
18
|
+
* the new set is applied), the component is removed or its actions list becomes empty, the
|
|
19
|
+
* UI element is hidden, disabled or removed from the tree, or the scene unloads. In short,
|
|
20
|
+
* no action may remain held once the element is no longer both present and actively pressed.
|
|
21
|
+
*
|
|
22
|
+
* Multi-touch: the binding is a single held state, not reference-counted per pointer. The
|
|
23
|
+
* actions are held while the element is pressed and released when that press ends; a second
|
|
24
|
+
* simultaneous press on the same element does not stack, and does not extend the hold past
|
|
25
|
+
* the first release.
|
|
26
|
+
*/
|
|
27
|
+
export interface PBUiInputBinding {
|
|
28
|
+
/** the input actions fired while this element is pressed */
|
|
29
|
+
actions: InputAction[];
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
function createBasePBUiInputBinding(): PBUiInputBinding {
|
|
33
|
+
return { actions: [] };
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
export namespace PBUiInputBinding {
|
|
37
|
+
export function encode(message: PBUiInputBinding, writer: _m0.Writer = _m0.Writer.create()): _m0.Writer {
|
|
38
|
+
writer.uint32(10).fork();
|
|
39
|
+
for (const v of message.actions) {
|
|
40
|
+
writer.int32(v);
|
|
41
|
+
}
|
|
42
|
+
writer.ldelim();
|
|
43
|
+
return writer;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputBinding {
|
|
47
|
+
const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
|
|
48
|
+
let end = length === undefined ? reader.len : reader.pos + length;
|
|
49
|
+
const message = createBasePBUiInputBinding();
|
|
50
|
+
while (reader.pos < end) {
|
|
51
|
+
const tag = reader.uint32();
|
|
52
|
+
switch (tag >>> 3) {
|
|
53
|
+
case 1:
|
|
54
|
+
if (tag === 8) {
|
|
55
|
+
message.actions.push(reader.int32() as any);
|
|
56
|
+
|
|
57
|
+
continue;
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
if (tag === 10) {
|
|
61
|
+
const end2 = reader.uint32() + reader.pos;
|
|
62
|
+
while (reader.pos < end2) {
|
|
63
|
+
message.actions.push(reader.int32() as any);
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
continue;
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
break;
|
|
70
|
+
}
|
|
71
|
+
if ((tag & 7) === 4 || tag === 0) {
|
|
72
|
+
break;
|
|
73
|
+
}
|
|
74
|
+
reader.skipType(tag & 7);
|
|
75
|
+
}
|
|
76
|
+
return message;
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
export function fromJSON(object: any): PBUiInputBinding {
|
|
80
|
+
return { actions: Array.isArray(object?.actions) ? object.actions.map((e: any) => inputActionFromJSON(e)) : [] };
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
export function toJSON(message: PBUiInputBinding): unknown {
|
|
84
|
+
const obj: any = {};
|
|
85
|
+
if (message.actions) {
|
|
86
|
+
obj.actions = message.actions.map((e) => inputActionToJSON(e));
|
|
87
|
+
} else {
|
|
88
|
+
obj.actions = [];
|
|
89
|
+
}
|
|
90
|
+
return obj;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
export function create<I extends Exact<DeepPartial<PBUiInputBinding>, I>>(base?: I): PBUiInputBinding {
|
|
94
|
+
return PBUiInputBinding.fromPartial(base ?? {});
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
export function fromPartial<I extends Exact<DeepPartial<PBUiInputBinding>, I>>(object: I): PBUiInputBinding {
|
|
98
|
+
const message = createBasePBUiInputBinding();
|
|
99
|
+
message.actions = object.actions?.map((e) => e) || [];
|
|
100
|
+
return message;
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
|
|
105
|
+
|
|
106
|
+
export type DeepPartial<T> = T extends Builtin ? T
|
|
107
|
+
: T extends Array<infer U> ? Array<DeepPartial<U>> : T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>>
|
|
108
|
+
: T extends { $case: string } ? { [K in keyof Omit<T, "$case">]?: DeepPartial<T[K]> } & { $case: T["$case"] }
|
|
109
|
+
: T extends {} ? { [K in keyof T]?: DeepPartial<T[K]> }
|
|
110
|
+
: Partial<T>;
|
|
111
|
+
|
|
112
|
+
type KeysOfUnion<T> = T extends T ? keyof T : never;
|
|
113
|
+
export type Exact<P, I extends P> = P extends Builtin ? P
|
|
114
|
+
: P & { [K in keyof P]: Exact<P[K], I[K]> } & { [K in Exclude<keyof I, KeysOfUnion<P>>]: never };
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@dcl/protocol",
|
|
3
|
-
"version": "1.0.0-
|
|
3
|
+
"version": "1.0.0-29501656680.commit-6a4362a",
|
|
4
4
|
"description": "",
|
|
5
5
|
"repository": {
|
|
6
6
|
"type": "git",
|
|
@@ -13,11 +13,10 @@
|
|
|
13
13
|
"license": "Apache-2.0",
|
|
14
14
|
"main": "index.js",
|
|
15
15
|
"scripts": {
|
|
16
|
-
"test": "./scripts/check-proto-compabitility.sh"
|
|
17
|
-
"gen:test": "node protoc-gen-bitwise/test/generator.test.js"
|
|
16
|
+
"test": "./scripts/check-proto-compabitility.sh"
|
|
18
17
|
},
|
|
19
18
|
"devDependencies": {
|
|
20
|
-
"@protobuf-ts/protoc": "^2.
|
|
19
|
+
"@protobuf-ts/protoc": "^2.8.1",
|
|
21
20
|
"proto-compatibility-tool": "^1.1.2-20220925163655.commit-25bd040",
|
|
22
21
|
"typescript": "^5.0.4"
|
|
23
22
|
},
|
|
@@ -29,12 +28,10 @@
|
|
|
29
28
|
"protobufjs": "7.2.4"
|
|
30
29
|
},
|
|
31
30
|
"files": [
|
|
32
|
-
"proto
|
|
31
|
+
"proto",
|
|
33
32
|
"out-ts",
|
|
34
33
|
"out-js",
|
|
35
|
-
"public"
|
|
36
|
-
"protoc-gen-bitwise/*.js",
|
|
37
|
-
"protoc-gen-bitwise/runtime"
|
|
34
|
+
"public"
|
|
38
35
|
],
|
|
39
|
-
"commit": "
|
|
36
|
+
"commit": "6a4362aad3f01b1942719bd42bb9d4509d57a290"
|
|
40
37
|
}
|
package/proto/buf.yaml
ADDED
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
version: v1
|
|
2
|
+
breaking:
|
|
3
|
+
use:
|
|
4
|
+
- WIRE_JSON
|
|
5
|
+
ignore:
|
|
6
|
+
- google
|
|
7
|
+
lint:
|
|
8
|
+
use:
|
|
9
|
+
- DIRECTORY_SAME_PACKAGE
|
|
10
|
+
- PACKAGE_DEFINED
|
|
11
|
+
- PACKAGE_DIRECTORY_MATCH
|
|
12
|
+
- PACKAGE_SAME_DIRECTORY
|
|
13
|
+
- ENUM_PASCAL_CASE
|
|
14
|
+
- ENUM_VALUE_UPPER_SNAKE_CASE
|
|
15
|
+
- FIELD_LOWER_SNAKE_CASE
|
|
16
|
+
- MESSAGE_PASCAL_CASE
|
|
17
|
+
- ONEOF_LOWER_SNAKE_CASE
|
|
18
|
+
- PACKAGE_LOWER_SNAKE_CASE
|
|
19
|
+
- RPC_PASCAL_CASE
|
|
20
|
+
- SERVICE_PASCAL_CASE
|
|
21
|
+
- PACKAGE_SAME_CSHARP_NAMESPACE
|
|
22
|
+
- PACKAGE_SAME_GO_PACKAGE
|
|
23
|
+
- PACKAGE_SAME_JAVA_MULTIPLE_FILES
|
|
24
|
+
- PACKAGE_SAME_JAVA_PACKAGE
|
|
25
|
+
- PACKAGE_SAME_PHP_NAMESPACE
|
|
26
|
+
- PACKAGE_SAME_RUBY_PACKAGE
|
|
27
|
+
- PACKAGE_SAME_SWIFT_PREFIX
|
|
28
|
+
- ENUM_FIRST_VALUE_ZERO
|
|
29
|
+
- ENUM_NO_ALLOW_ALIAS
|
|
30
|
+
- IMPORT_NO_WEAK
|
|
31
|
+
- IMPORT_NO_PUBLIC
|
|
32
|
+
- IMPORT_USED
|
|
33
|
+
- FILE_LOWER_SNAKE_CASE
|
|
34
|
+
# Ignored:the default value is used
|
|
35
|
+
# - ENUM_ZERO_VALUE_SUFFIX
|
|
36
|
+
# Ignored: if a prefix is needed in the target language, implement a preprocessor
|
|
37
|
+
# - ENUM_VALUE_PREFIX
|
|
38
|
+
# Not wished
|
|
39
|
+
# - PACKAGE_VERSION_SUFFIX
|
|
40
|
+
# TODO: See if this needs to be added
|
|
41
|
+
# - RPC_REQUEST_RESPONSE_UNIQUE
|
|
42
|
+
# - RPC_REQUEST_STANDARD_NAME
|
|
43
|
+
# - RPC_RESPONSE_STANDARD_NAME
|
|
44
|
+
# - SERVICE_SUFFIX
|
|
45
|
+
ignore:
|
|
46
|
+
- google
|
|
47
|
+
- decentraland/renderer/engine_interface.proto
|
|
@@ -94,14 +94,6 @@ message PlayerEmote {
|
|
|
94
94
|
uint32 incremental_id = 1;
|
|
95
95
|
string urn = 2;
|
|
96
96
|
float timestamp = 3;
|
|
97
|
-
optional bool is_stopping = 4; // true means the emote has been stopped in the sender's client
|
|
98
|
-
optional bool is_repeating = 5; // true when it is not the first time the looping animation plays
|
|
99
|
-
optional int32 interaction_id = 6; // identifies an interaction univocaly, established when the start animation is triggered
|
|
100
|
-
optional int32 social_emote_outcome = 7; // -1 means it does not use an outcome animation
|
|
101
|
-
optional bool is_reacting = 8; // to a social emote started by other user
|
|
102
|
-
optional string social_emote_initiator = 9; // wallet address of the user that initiated social emote
|
|
103
|
-
optional string target_avatar = 10; // wallet address of the user whose avatar is the target of a directed emote
|
|
104
|
-
optional uint32 mask = 11; // mask for which bones an animation applies to.
|
|
105
97
|
}
|
|
106
98
|
|
|
107
99
|
message SceneEmote {
|
|
@@ -134,9 +126,6 @@ message ProfileResponse {
|
|
|
134
126
|
message Chat {
|
|
135
127
|
string message = 1;
|
|
136
128
|
double timestamp = 2;
|
|
137
|
-
// Extension: optional forwarded_from to identify the original sender when
|
|
138
|
-
// messages are forwarded through an SFU
|
|
139
|
-
optional string forwarded_from = 3;
|
|
140
129
|
}
|
|
141
130
|
|
|
142
131
|
message Scene {
|
|
@@ -25,4 +25,4 @@ message PBLightSource {
|
|
|
25
25
|
optional float inner_angle = 9; // default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179.
|
|
26
26
|
optional float outer_angle = 10; // default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179.
|
|
27
27
|
}
|
|
28
|
-
}
|
|
28
|
+
}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
syntax = "proto3";
|
|
2
|
+
package decentraland.sdk.components;
|
|
3
|
+
import "decentraland/sdk/components/common/id.proto";
|
|
4
|
+
import "decentraland/sdk/components/common/input_action.proto";
|
|
5
|
+
import "decentraland/common/texture.proto";
|
|
6
|
+
option (common.ecs_component_id) = 1218;
|
|
7
|
+
|
|
8
|
+
// The TouchScreenControls component lets a scene configure the native on-screen touch
|
|
9
|
+
// controls (the mobile joystick + gamepad). It must be set on the RootEntity.
|
|
10
|
+
//
|
|
11
|
+
// By default every on-screen button is shown; list a button in `touch_inputs` with
|
|
12
|
+
// `hide = true` to remove it (declutter). `main_action` picks which action the large
|
|
13
|
+
// central button triggers, and `hide_joystick` removes the native virtual joystick. It is
|
|
14
|
+
// a no-op on platforms without native on-screen controls (e.g. desktop).
|
|
15
|
+
//
|
|
16
|
+
// Accepted actions: only the on-screen gamepad actions map to a button — `IA_POINTER`,
|
|
17
|
+
// `IA_PRIMARY`, `IA_SECONDARY`, `IA_JUMP`, and `IA_ACTION_3`..`IA_ACTION_6`. Any other
|
|
18
|
+
// `InputAction` (movement actions, `IA_ANY`, `IA_MODIFIER`, or unknown/future values) is
|
|
19
|
+
// ignored: a `TouchInput` entry naming a non-button action has no effect, and a `main_action`
|
|
20
|
+
// that isn't a valid gamepad action falls back to the default central button (`IA_JUMP`).
|
|
21
|
+
message PBTouchScreenControls {
|
|
22
|
+
// Per-button configuration. A button not listed here keeps its default (shown).
|
|
23
|
+
message TouchInput {
|
|
24
|
+
common.InputAction input_action = 1; // which on-screen button this configures
|
|
25
|
+
bool hide = 2; // hide this button (default: shown)
|
|
26
|
+
// Override the button glyph with this texture. For the jump button it replaces all
|
|
27
|
+
// of its dynamic states (jump / double-jump / glide).
|
|
28
|
+
optional decentraland.common.TextureUnion icon = 3;
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
repeated TouchInput touch_inputs = 1;
|
|
32
|
+
// The large central button's action. Only the gamepad actions are valid:
|
|
33
|
+
// jump / pointer / primary (E) / secondary (F) / action_3..action_6 (1/2/3/4).
|
|
34
|
+
// When unset, the default central button (jump) is kept.
|
|
35
|
+
optional common.InputAction main_action = 2;
|
|
36
|
+
bool hide_joystick = 3; // hide the native virtual joystick
|
|
37
|
+
bool hide_crosshair = 4; // hide the on-screen crosshair / reticle
|
|
38
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
syntax = "proto3";
|
|
2
|
+
package decentraland.sdk.components;
|
|
3
|
+
import "decentraland/sdk/components/common/id.proto";
|
|
4
|
+
import "decentraland/sdk/components/common/input_action.proto";
|
|
5
|
+
option (common.ecs_component_id) = 1219;
|
|
6
|
+
|
|
7
|
+
// The UiInputBinding component binds a UI entity to one or more InputActions. While the
|
|
8
|
+
// element is pressed (touch or pointer) the listed actions are held down, driving both
|
|
9
|
+
// the local player input and scene InputAction listeners, just like the native on-screen
|
|
10
|
+
// buttons. It is typically combined with PBTouchScreenControls to replace the native
|
|
11
|
+
// controls with a custom touch UI.
|
|
12
|
+
//
|
|
13
|
+
// Release semantics: the held actions are released as soon as the press that started them
|
|
14
|
+
// ends. A renderer MUST release all actions held by this binding when any of the following
|
|
15
|
+
// happens: the press/touch is lifted or cancelled, the pointer/touch leaves the element
|
|
16
|
+
// (loses press ownership), the actions list changes (the previous set is released before
|
|
17
|
+
// the new set is applied), the component is removed or its actions list becomes empty, the
|
|
18
|
+
// UI element is hidden, disabled or removed from the tree, or the scene unloads. In short,
|
|
19
|
+
// no action may remain held once the element is no longer both present and actively pressed.
|
|
20
|
+
//
|
|
21
|
+
// Multi-touch: the binding is a single held state, not reference-counted per pointer. The
|
|
22
|
+
// actions are held while the element is pressed and released when that press ends; a second
|
|
23
|
+
// simultaneous press on the same element does not stack, and does not extend the hold past
|
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+
// the first release.
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25
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+
message PBUiInputBinding {
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+
repeated common.InputAction actions = 1; // the input actions fired while this element is pressed
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27
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+
}
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@@ -10,9 +10,7 @@ option (common.ecs_component_id) = 1076;
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10
10
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// an 'instant' transition (like using speed/time = 0)
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11
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// * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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12
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// the holding entity transform).
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-
// * The fov defines the Field of View of the virtual camera
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message PBVirtualCamera {
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15
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optional common.CameraTransition default_transition = 1;
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16
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|
optional uint32 look_at_entity = 2;
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17
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-
optional float fov = 3; // default: 60
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18
16
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}
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@@ -0,0 +1,27 @@
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1
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+
Copyright 2014, Google Inc. All rights reserved.
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3
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Redistribution and use in source and binary forms, with or without
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4
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modification, are permitted provided that the following conditions are
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met:
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6
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7
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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9
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+
* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following disclaimer
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+
in the documentation and/or other materials provided with the
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+
distribution.
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* Neither the name of Google Inc. nor the names of its
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+
contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
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|
+
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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|
+
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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|
+
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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|
+
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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|
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|
+
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|
+
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
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|
+
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|
@@ -0,0 +1 @@
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|
1
|
+
This folder contains stripped and pre-parsed definitions of common Google types. These files are not used by protobuf.js directly but are here so you can use or include them where required.
|