@dcl/protocol 1.0.0-2731649607.commit-890a990 → 1.0.0-27358757907.commit-3c70e8a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (528) hide show
  1. package/README.md +266 -0
  2. package/out-js/about.gen.d.ts +1 -0
  3. package/out-js/about.gen.js +6 -0
  4. package/out-js/about.gen.js.map +1 -0
  5. package/out-js/comms.gen.d.ts +1 -0
  6. package/out-js/comms.gen.js +6 -0
  7. package/out-js/comms.gen.js.map +1 -0
  8. package/out-js/decentraland/common/border_rect.gen.d.ts +49 -0
  9. package/out-js/decentraland/common/border_rect.gen.js +201 -0
  10. package/out-js/decentraland/common/border_rect.gen.js.map +1 -0
  11. package/out-js/decentraland/common/colors.gen.d.ts +59 -0
  12. package/out-js/decentraland/common/colors.gen.js +260 -0
  13. package/out-js/decentraland/common/colors.gen.js.map +1 -0
  14. package/out-js/decentraland/common/content_mapping.gen.d.ts +31 -0
  15. package/out-js/decentraland/common/content_mapping.gen.js +80 -0
  16. package/out-js/decentraland/common/content_mapping.gen.js.map +1 -0
  17. package/out-js/decentraland/common/sdk/user_data.gen.d.ts +63 -0
  18. package/out-js/decentraland/common/sdk/user_data.gen.js +330 -0
  19. package/out-js/decentraland/common/sdk/user_data.gen.js.map +1 -0
  20. package/out-js/decentraland/common/texture.gen.d.ts +105 -0
  21. package/out-js/decentraland/common/texture.gen.js +475 -0
  22. package/out-js/decentraland/common/texture.gen.js.map +1 -0
  23. package/out-js/decentraland/common/vectors.gen.d.ts +71 -0
  24. package/out-js/decentraland/common/vectors.gen.js +338 -0
  25. package/out-js/decentraland/common/vectors.gen.js.map +1 -0
  26. package/out-js/decentraland/kernel/apis/comms_api.gen.d.ts +206 -0
  27. package/out-js/decentraland/kernel/apis/comms_api.gen.js +792 -0
  28. package/out-js/decentraland/kernel/apis/comms_api.gen.js.map +1 -0
  29. package/out-js/decentraland/kernel/apis/communications_controller.gen.d.ts +105 -0
  30. package/out-js/decentraland/kernel/apis/communications_controller.gen.js +400 -0
  31. package/out-js/decentraland/kernel/apis/communications_controller.gen.js.map +1 -0
  32. package/out-js/decentraland/kernel/apis/dev_tools.gen.d.ts +58 -0
  33. package/out-js/decentraland/kernel/apis/dev_tools.gen.js +142 -0
  34. package/out-js/decentraland/kernel/apis/dev_tools.gen.js.map +1 -0
  35. package/out-js/decentraland/kernel/apis/engine_api.gen.d.ts +338 -0
  36. package/out-js/decentraland/kernel/apis/engine_api.gen.js +1452 -0
  37. package/out-js/decentraland/kernel/apis/engine_api.gen.js.map +1 -0
  38. package/out-js/decentraland/kernel/apis/environment_api.gen.d.ts +283 -0
  39. package/out-js/decentraland/kernel/apis/environment_api.gen.js +1122 -0
  40. package/out-js/decentraland/kernel/apis/environment_api.gen.js.map +1 -0
  41. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.d.ts +225 -0
  42. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.js +878 -0
  43. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.js.map +1 -0
  44. package/out-js/decentraland/kernel/apis/parcel_identity.gen.d.ts +146 -0
  45. package/out-js/decentraland/kernel/apis/parcel_identity.gen.js +557 -0
  46. package/out-js/decentraland/kernel/apis/parcel_identity.gen.js.map +1 -0
  47. package/out-js/decentraland/kernel/apis/permissions.gen.d.ts +100 -0
  48. package/out-js/decentraland/kernel/apis/permissions.gen.js +360 -0
  49. package/out-js/decentraland/kernel/apis/permissions.gen.js.map +1 -0
  50. package/out-js/decentraland/kernel/apis/players.gen.d.ts +127 -0
  51. package/out-js/decentraland/kernel/apis/players.gen.js +372 -0
  52. package/out-js/decentraland/kernel/apis/players.gen.js.map +1 -0
  53. package/out-js/decentraland/kernel/apis/portable_experiences.gen.d.ts +178 -0
  54. package/out-js/decentraland/kernel/apis/portable_experiences.gen.js +607 -0
  55. package/out-js/decentraland/kernel/apis/portable_experiences.gen.js.map +1 -0
  56. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +303 -0
  57. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +1056 -0
  58. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -0
  59. package/out-js/decentraland/kernel/apis/runtime.gen.d.ts +217 -0
  60. package/out-js/decentraland/kernel/apis/runtime.gen.js +801 -0
  61. package/out-js/decentraland/kernel/apis/runtime.gen.js.map +1 -0
  62. package/out-js/decentraland/kernel/apis/scene.gen.d.ts +59 -0
  63. package/out-js/decentraland/kernel/apis/scene.gen.js +171 -0
  64. package/out-js/decentraland/kernel/apis/scene.gen.js.map +1 -0
  65. package/out-js/decentraland/kernel/apis/signed_fetch.gen.d.ts +139 -0
  66. package/out-js/decentraland/kernel/apis/signed_fetch.gen.js +615 -0
  67. package/out-js/decentraland/kernel/apis/signed_fetch.gen.js.map +1 -0
  68. package/out-js/decentraland/kernel/apis/social_controller.gen.d.ts +72 -0
  69. package/out-js/decentraland/kernel/apis/social_controller.gen.js +207 -0
  70. package/out-js/decentraland/kernel/apis/social_controller.gen.js.map +1 -0
  71. package/out-js/decentraland/kernel/apis/testing.gen.d.ts +249 -0
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  73. package/out-js/decentraland/kernel/apis/testing.gen.js.map +1 -0
  74. package/out-js/decentraland/kernel/apis/user_action_module.gen.d.ts +56 -0
  75. package/out-js/decentraland/kernel/apis/user_action_module.gen.js +128 -0
  76. package/out-js/decentraland/kernel/apis/user_action_module.gen.js.map +1 -0
  77. package/out-js/decentraland/kernel/apis/user_identity.gen.d.ts +86 -0
  78. package/out-js/decentraland/kernel/apis/user_identity.gen.js +236 -0
  79. package/out-js/decentraland/kernel/apis/user_identity.gen.js.map +1 -0
  80. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +334 -0
  81. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +2093 -0
  82. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -0
  83. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.d.ts +183 -0
  84. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.js +906 -0
  85. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.js.map +1 -0
  86. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.d.ts +224 -0
  87. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.js +1204 -0
  88. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.js.map +1 -0
  89. package/out-js/decentraland/quests/definitions.gen.d.ts +541 -0
  90. package/out-js/decentraland/quests/definitions.gen.js +2728 -0
  91. package/out-js/decentraland/quests/definitions.gen.js.map +1 -0
  92. package/out-js/decentraland/realm/about.gen.d.ts +229 -0
  93. package/out-js/decentraland/realm/about.gen.js +1185 -0
  94. package/out-js/decentraland/realm/about.gen.js.map +1 -0
  95. package/out-js/decentraland/sdk/components/animator.gen.d.ts +62 -0
  96. package/out-js/decentraland/sdk/components/animator.gen.js +192 -0
  97. package/out-js/decentraland/sdk/components/animator.gen.js.map +1 -0
  98. package/out-js/decentraland/sdk/components/audio_source.gen.d.ts +61 -0
  99. package/out-js/decentraland/sdk/components/audio_source.gen.js +151 -0
  100. package/out-js/decentraland/sdk/components/audio_source.gen.js.map +1 -0
  101. package/out-js/decentraland/sdk/components/audio_stream.gen.d.ts +50 -0
  102. package/out-js/decentraland/sdk/components/audio_stream.gen.js +138 -0
  103. package/out-js/decentraland/sdk/components/audio_stream.gen.js.map +1 -0
  104. package/out-js/decentraland/sdk/components/avatar_attach.gen.d.ts +76 -0
  105. package/out-js/decentraland/sdk/components/avatar_attach.gen.js +262 -0
  106. package/out-js/decentraland/sdk/components/avatar_attach.gen.js.map +1 -0
  107. package/out-js/decentraland/sdk/components/avatar_base.gen.d.ts +36 -0
  108. package/out-js/decentraland/sdk/components/avatar_base.gen.js +129 -0
  109. package/out-js/decentraland/sdk/components/avatar_base.gen.js.map +1 -0
  110. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.d.ts +37 -0
  111. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.js +95 -0
  112. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.js.map +1 -0
  113. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +36 -0
  114. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +90 -0
  115. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -0
  116. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +60 -0
  117. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +153 -0
  118. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -0
  119. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +82 -0
  120. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +298 -0
  121. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -0
  122. package/out-js/decentraland/sdk/components/billboard.gen.d.ts +54 -0
  123. package/out-js/decentraland/sdk/components/billboard.gen.js +128 -0
  124. package/out-js/decentraland/sdk/components/billboard.gen.js.map +1 -0
  125. package/out-js/decentraland/sdk/components/camera_mode.gen.d.ts +36 -0
  126. package/out-js/decentraland/sdk/components/camera_mode.gen.js +70 -0
  127. package/out-js/decentraland/sdk/components/camera_mode.gen.js.map +1 -0
  128. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +48 -0
  129. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +85 -0
  130. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -0
  131. package/out-js/decentraland/sdk/components/common/camera_type.gen.d.ts +10 -0
  132. package/out-js/decentraland/sdk/components/common/camera_type.gen.js +46 -0
  133. package/out-js/decentraland/sdk/components/common/camera_type.gen.js.map +1 -0
  134. package/out-js/decentraland/sdk/components/common/id.gen.d.ts +1 -0
  135. package/out-js/decentraland/sdk/components/common/id.gen.js +6 -0
  136. package/out-js/decentraland/sdk/components/common/id.gen.js.map +1 -0
  137. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +41 -0
  138. package/out-js/decentraland/sdk/components/common/input_action.gen.js +209 -0
  139. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -0
  140. package/out-js/decentraland/sdk/components/common/loading_state.gen.d.ts +11 -0
  141. package/out-js/decentraland/sdk/components/common/loading_state.gen.js +57 -0
  142. package/out-js/decentraland/sdk/components/common/loading_state.gen.js.map +1 -0
  143. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.d.ts +45 -0
  144. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.js +163 -0
  145. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.js.map +1 -0
  146. package/out-js/decentraland/sdk/components/common/texts.gen.d.ts +23 -0
  147. package/out-js/decentraland/sdk/components/common/texts.gen.js +120 -0
  148. package/out-js/decentraland/sdk/components/common/texts.gen.js.map +1 -0
  149. package/out-js/decentraland/sdk/components/engine_info.gen.d.ts +41 -0
  150. package/out-js/decentraland/sdk/components/engine_info.gen.js +95 -0
  151. package/out-js/decentraland/sdk/components/engine_info.gen.js.map +1 -0
  152. package/out-js/decentraland/sdk/components/gltf_container.gen.d.ts +41 -0
  153. package/out-js/decentraland/sdk/components/gltf_container.gen.js +101 -0
  154. package/out-js/decentraland/sdk/components/gltf_container.gen.js.map +1 -0
  155. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +35 -0
  156. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +70 -0
  157. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -0
  158. package/out-js/decentraland/sdk/components/gltf_node_modifiers.gen.d.ts +57 -0
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  161. package/out-js/decentraland/sdk/components/material.gen.d.ts +108 -0
  162. package/out-js/decentraland/sdk/components/material.gen.js +536 -0
  163. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -0
  164. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +130 -0
  165. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +471 -0
  166. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -0
  167. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +104 -0
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  169. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -0
  170. package/out-js/decentraland/sdk/components/nft_shape.gen.d.ts +74 -0
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  172. package/out-js/decentraland/sdk/components/nft_shape.gen.js.map +1 -0
  173. package/out-js/decentraland/sdk/components/player_identity_data.gen.d.ts +37 -0
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  185. package/out-js/decentraland/sdk/components/raycast.gen.d.ts +79 -0
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  190. package/out-js/decentraland/sdk/components/raycast_result.gen.js.map +1 -0
  191. package/out-js/decentraland/sdk/components/realm_info.gen.d.ts +43 -0
  192. package/out-js/decentraland/sdk/components/realm_info.gen.js +151 -0
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  254. package/out-js/google/protobuf/empty.gen.d.ts +38 -0
  255. package/out-js/google/protobuf/empty.gen.js +54 -0
  256. package/out-js/google/protobuf/empty.gen.js.map +1 -0
  257. package/out-js/quests.gen.d.ts +1 -0
  258. package/out-js/quests.gen.js +6 -0
  259. package/out-js/quests.gen.js.map +1 -0
  260. package/out-js/sdk-apis.gen.d.ts +1 -0
  261. package/out-js/sdk-apis.gen.js +6 -0
  262. package/out-js/sdk-apis.gen.js.map +1 -0
  263. package/out-js/sdk-components.gen.d.ts +1 -0
  264. package/out-js/sdk-components.gen.js +6 -0
  265. package/out-js/sdk-components.gen.js.map +1 -0
  266. package/out-js/sdk-development.gen.d.ts +1 -0
  267. package/out-js/sdk-development.gen.js +6 -0
  268. package/out-js/sdk-development.gen.js.map +1 -0
  269. package/out-js/social.gen.d.ts +1 -0
  270. package/out-js/social.gen.js +6 -0
  271. package/out-js/social.gen.js.map +1 -0
  272. package/out-ts/about.gen.ts +3 -0
  273. package/out-ts/comms.gen.ts +3 -0
  274. package/out-ts/decentraland/common/border_rect.gen.ts +230 -0
  275. package/out-ts/decentraland/common/colors.gen.ts +293 -0
  276. package/out-ts/decentraland/common/content_mapping.gen.ts +93 -0
  277. package/out-ts/decentraland/common/sdk/user_data.gen.ts +370 -0
  278. package/out-ts/decentraland/common/texture.gen.ts +539 -0
  279. package/out-ts/decentraland/common/vectors.gen.ts +377 -0
  280. package/out-ts/decentraland/kernel/apis/comms_api.gen.ts +884 -0
  281. package/out-ts/decentraland/kernel/apis/communications_controller.gen.ts +434 -0
  282. package/out-ts/decentraland/kernel/apis/dev_tools.gen.ts +161 -0
  283. package/out-ts/decentraland/kernel/apis/engine_api.gen.ts +1587 -0
  284. package/out-ts/decentraland/kernel/apis/environment_api.gen.ts +1264 -0
  285. package/out-ts/decentraland/kernel/apis/ethereum_controller.gen.ts +982 -0
  286. package/out-ts/decentraland/kernel/apis/parcel_identity.gen.ts +608 -0
  287. package/out-ts/decentraland/kernel/apis/permissions.gen.ts +397 -0
  288. package/out-ts/decentraland/kernel/apis/players.gen.ts +415 -0
  289. package/out-ts/decentraland/kernel/apis/portable_experiences.gen.ts +668 -0
  290. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +1150 -0
  291. package/out-ts/decentraland/kernel/apis/runtime.gen.ts +911 -0
  292. package/out-ts/decentraland/kernel/apis/scene.gen.ts +192 -0
  293. package/out-ts/decentraland/kernel/apis/signed_fetch.gen.ts +691 -0
  294. package/out-ts/decentraland/kernel/apis/social_controller.gen.ts +230 -0
  295. package/out-ts/decentraland/kernel/apis/testing.gen.ts +1270 -0
  296. package/out-ts/decentraland/kernel/apis/user_action_module.gen.ts +146 -0
  297. package/out-ts/decentraland/kernel/apis/user_identity.gen.ts +264 -0
  298. package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +2389 -0
  299. package/out-ts/decentraland/kernel/comms/rfc5/ws_comms.gen.ts +1029 -0
  300. package/out-ts/decentraland/kernel/comms/v3/archipelago.gen.ts +1338 -0
  301. package/out-ts/decentraland/quests/definitions.gen.ts +3020 -0
  302. package/out-ts/decentraland/realm/about.gen.ts +1415 -0
  303. package/out-ts/decentraland/sdk/components/animator.gen.ts +240 -0
  304. package/out-ts/decentraland/sdk/components/audio_source.gen.ts +209 -0
  305. package/out-ts/decentraland/sdk/components/audio_stream.gen.ts +182 -0
  306. package/out-ts/decentraland/sdk/components/avatar_attach.gen.ts +289 -0
  307. package/out-ts/decentraland/sdk/components/avatar_base.gen.ts +149 -0
  308. package/out-ts/decentraland/sdk/components/avatar_emote_command.gen.ts +115 -0
  309. package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +105 -0
  310. package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +188 -0
  311. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +383 -0
  312. package/out-ts/decentraland/sdk/components/billboard.gen.ts +148 -0
  313. package/out-ts/decentraland/sdk/components/camera_mode.gen.ts +86 -0
  314. package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +115 -0
  315. package/out-ts/decentraland/sdk/components/common/camera_type.gen.ts +43 -0
  316. package/out-ts/decentraland/sdk/components/common/id.gen.ts +3 -0
  317. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +206 -0
  318. package/out-ts/decentraland/sdk/components/common/loading_state.gen.ts +54 -0
  319. package/out-ts/decentraland/sdk/components/common/raycast_hit.gen.ts +204 -0
  320. package/out-ts/decentraland/sdk/components/common/texts.gen.ts +117 -0
  321. package/out-ts/decentraland/sdk/components/engine_info.gen.ts +119 -0
  322. package/out-ts/decentraland/sdk/components/gltf_container.gen.ts +127 -0
  323. package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +89 -0
  324. package/out-ts/decentraland/sdk/components/gltf_node_modifiers.gen.ts +204 -0
  325. package/out-ts/decentraland/sdk/components/material.gen.ts +655 -0
  326. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +536 -0
  327. package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +454 -0
  328. package/out-ts/decentraland/sdk/components/nft_shape.gen.ts +288 -0
  329. package/out-ts/decentraland/sdk/components/player_identity_data.gen.ts +102 -0
  330. package/out-ts/decentraland/sdk/components/pointer_events.gen.ts +415 -0
  331. package/out-ts/decentraland/sdk/components/pointer_events_result.gen.ts +170 -0
  332. package/out-ts/decentraland/sdk/components/pointer_lock.gen.ts +85 -0
  333. package/out-ts/decentraland/sdk/components/raycast.gen.ts +333 -0
  334. package/out-ts/decentraland/sdk/components/raycast_result.gen.ts +168 -0
  335. package/out-ts/decentraland/sdk/components/realm_info.gen.ts +183 -0
  336. package/out-ts/decentraland/sdk/components/text_shape.gen.ts +470 -0
  337. package/out-ts/decentraland/sdk/components/tween.gen.ts +1336 -0
  338. package/out-ts/decentraland/sdk/components/tween_sequence.gen.ts +134 -0
  339. package/out-ts/decentraland/sdk/components/tween_state.gen.ts +136 -0
  340. package/out-ts/decentraland/sdk/components/ui_background.gen.ts +223 -0
  341. package/out-ts/decentraland/sdk/components/ui_dropdown.gen.ts +231 -0
  342. package/out-ts/decentraland/sdk/components/ui_dropdown_result.gen.ts +80 -0
  343. package/out-ts/decentraland/sdk/components/ui_input.gen.ts +215 -0
  344. package/out-ts/decentraland/sdk/components/ui_input_result.gen.ts +97 -0
  345. package/out-ts/decentraland/sdk/components/ui_text.gen.ts +219 -0
  346. package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +1775 -0
  347. package/out-ts/decentraland/sdk/components/video_player.gen.ts +231 -0
  348. package/out-ts/decentraland/sdk/components/visibility_component.gen.ts +108 -0
  349. package/out-ts/decentraland/sdk/development/local_development.gen.ts +316 -0
  350. package/out-ts/decentraland/sdk/ecs6/components_ecs6.gen.ts +8957 -0
  351. package/out-ts/decentraland/sdk/ecs6/engine_interface_ecs6.gen.ts +2886 -0
  352. package/out-ts/decentraland/social_service/errors.gen.ts +442 -0
  353. package/out-ts/decentraland/social_service/v1/social_service_v1.gen.ts +2799 -0
  354. package/out-ts/decentraland/social_service/v2/social_service_v2.gen.ts +10674 -0
  355. package/out-ts/google/protobuf/descriptor.gen.ts +3470 -0
  356. package/out-ts/google/protobuf/empty.gen.ts +72 -0
  357. package/out-ts/quests.gen.ts +3 -0
  358. package/out-ts/sdk-apis.gen.ts +3 -0
  359. package/out-ts/sdk-components.gen.ts +3 -0
  360. package/out-ts/sdk-development.gen.ts +3 -0
  361. package/out-ts/social.gen.ts +3 -0
  362. package/package.json +27 -10
  363. package/proto/decentraland/common/border_rect.proto +18 -0
  364. package/proto/decentraland/common/colors.proto +21 -0
  365. package/proto/decentraland/common/content_mapping.proto +7 -0
  366. package/proto/decentraland/common/entity.proto +13 -0
  367. package/proto/decentraland/common/floats.proto +8 -0
  368. package/proto/decentraland/common/options.proto +30 -0
  369. package/proto/decentraland/common/quantization_example.proto +132 -0
  370. package/{kernel/apis/UserIdentity.proto → proto/decentraland/common/sdk/user_data.proto} +1 -17
  371. package/proto/decentraland/common/texture.proto +45 -0
  372. package/proto/decentraland/common/vectors.proto +26 -0
  373. package/proto/decentraland/kernel/apis/comms_api.proto +61 -0
  374. package/proto/decentraland/kernel/apis/communications_controller.proto +29 -0
  375. package/{kernel/apis/DevTools.proto → proto/decentraland/kernel/apis/dev_tools.proto} +3 -0
  376. package/proto/decentraland/kernel/apis/engine_api.proto +118 -0
  377. package/proto/decentraland/kernel/apis/environment_api.proto +76 -0
  378. package/{kernel/apis/EthereumController.proto → proto/decentraland/kernel/apis/ethereum_controller.proto} +12 -1
  379. package/{kernel/apis/ParcelIdentity.proto → proto/decentraland/kernel/apis/parcel_identity.proto} +6 -5
  380. package/proto/decentraland/kernel/apis/permissions.proto +36 -0
  381. package/proto/decentraland/kernel/apis/players.proto +35 -0
  382. package/proto/decentraland/kernel/apis/portable_experiences.proto +55 -0
  383. package/proto/decentraland/kernel/apis/restricted_actions.proto +100 -0
  384. package/proto/decentraland/kernel/apis/runtime.proto +71 -0
  385. package/proto/decentraland/kernel/apis/scene.proto +16 -0
  386. package/{kernel/apis/SignedFetch.proto → proto/decentraland/kernel/apis/signed_fetch.proto} +9 -0
  387. package/proto/decentraland/kernel/apis/social_controller.proto +19 -0
  388. package/proto/decentraland/kernel/apis/testing.proto +100 -0
  389. package/{kernel/apis/UserActionModule.proto → proto/decentraland/kernel/apis/user_action_module.proto} +2 -0
  390. package/proto/decentraland/kernel/apis/user_identity.proto +22 -0
  391. package/proto/decentraland/kernel/comms/rfc4/comms.proto +176 -0
  392. package/proto/decentraland/kernel/comms/rfc5/ws_comms.proto +104 -0
  393. package/proto/decentraland/kernel/comms/v1/broker.proto +114 -0
  394. package/proto/decentraland/kernel/comms/v1/comms.proto +68 -0
  395. package/proto/decentraland/kernel/comms/v2/comms.proto +61 -0
  396. package/proto/decentraland/kernel/comms/v3/archipelago.proto +86 -0
  397. package/proto/decentraland/kernel/comms/v3/comms.proto +64 -0
  398. package/proto/decentraland/pulse/pulse_client.proto +77 -0
  399. package/proto/decentraland/pulse/pulse_server.proto +138 -0
  400. package/proto/decentraland/pulse/pulse_shared.proto +48 -0
  401. package/proto/decentraland/quests/definitions.proto +185 -0
  402. package/proto/decentraland/realm/about.proto +138 -0
  403. package/{ecs → proto/decentraland/sdk}/components/README.md +3 -3
  404. package/proto/decentraland/sdk/components/animator.proto +31 -0
  405. package/proto/decentraland/sdk/components/asset_load.proto +10 -0
  406. package/proto/decentraland/sdk/components/asset_load_loading_state.proto +16 -0
  407. package/proto/decentraland/sdk/components/audio_analysis.proto +44 -0
  408. package/proto/decentraland/sdk/components/audio_event.proto +12 -0
  409. package/proto/decentraland/sdk/components/audio_source.proto +31 -0
  410. package/proto/decentraland/sdk/components/audio_stream.proto +22 -0
  411. package/proto/decentraland/sdk/components/avatar_attach.proto +51 -0
  412. package/proto/decentraland/sdk/components/avatar_base.proto +15 -0
  413. package/proto/decentraland/sdk/components/avatar_emote_command.proto +13 -0
  414. package/proto/decentraland/sdk/components/avatar_equipped_data.proto +13 -0
  415. package/proto/decentraland/sdk/components/avatar_locomotion_settings.proto +21 -0
  416. package/proto/decentraland/sdk/components/avatar_modifier_area.proto +32 -0
  417. package/proto/decentraland/sdk/components/avatar_shape.proto +49 -0
  418. package/proto/decentraland/sdk/components/billboard.proto +29 -0
  419. package/proto/decentraland/sdk/components/camera_mode.proto +12 -0
  420. package/proto/decentraland/sdk/components/camera_mode_area.proto +25 -0
  421. package/proto/decentraland/sdk/components/common/camera_transition.proto +11 -0
  422. package/proto/decentraland/sdk/components/common/camera_type.proto +9 -0
  423. package/{ecs → proto/decentraland/sdk}/components/common/id.proto +1 -0
  424. package/proto/decentraland/sdk/components/common/input_action.proto +37 -0
  425. package/proto/decentraland/sdk/components/common/loading_state.proto +10 -0
  426. package/proto/decentraland/sdk/components/common/media_state.proto +13 -0
  427. package/proto/decentraland/sdk/components/common/raycast_hit.proto +16 -0
  428. package/proto/decentraland/sdk/components/common/texts.proto +21 -0
  429. package/proto/decentraland/sdk/components/engine_info.proto +15 -0
  430. package/proto/decentraland/sdk/components/gltf_container.proto +19 -0
  431. package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +13 -0
  432. package/proto/decentraland/sdk/components/gltf_node_modifiers.proto +25 -0
  433. package/proto/decentraland/sdk/components/input_modifier.proto +22 -0
  434. package/proto/decentraland/sdk/components/light_source.proto +28 -0
  435. package/proto/decentraland/sdk/components/main_camera.proto +11 -0
  436. package/proto/decentraland/sdk/components/map_pin.proto +16 -0
  437. package/proto/decentraland/sdk/components/material.proto +57 -0
  438. package/proto/decentraland/sdk/components/mesh_collider.proto +62 -0
  439. package/proto/decentraland/sdk/components/mesh_renderer.proto +43 -0
  440. package/proto/decentraland/sdk/components/nft_shape.proto +48 -0
  441. package/proto/decentraland/sdk/components/particle_system.proto +133 -0
  442. package/proto/decentraland/sdk/components/physics_combined_force.proto +21 -0
  443. package/proto/decentraland/sdk/components/physics_combined_impulse.proto +23 -0
  444. package/proto/decentraland/sdk/components/player_identity_data.proto +13 -0
  445. package/proto/decentraland/sdk/components/pointer_events.proto +64 -0
  446. package/proto/decentraland/sdk/components/pointer_events_result.proto +19 -0
  447. package/proto/decentraland/sdk/components/pointer_lock.proto +11 -0
  448. package/proto/decentraland/sdk/components/primary_pointer_info.proto +39 -0
  449. package/proto/decentraland/sdk/components/raycast.proto +58 -0
  450. package/proto/decentraland/sdk/components/raycast_result.proto +21 -0
  451. package/proto/decentraland/sdk/components/realm_info.proto +15 -0
  452. package/proto/decentraland/sdk/components/skybox_time.proto +20 -0
  453. package/proto/decentraland/sdk/components/text_shape.proto +45 -0
  454. package/proto/decentraland/sdk/components/trigger_area.proto +23 -0
  455. package/proto/decentraland/sdk/components/trigger_area_result.proto +34 -0
  456. package/proto/decentraland/sdk/components/tween.proto +117 -0
  457. package/proto/decentraland/sdk/components/tween_sequence.proto +18 -0
  458. package/proto/decentraland/sdk/components/tween_state.proto +18 -0
  459. package/proto/decentraland/sdk/components/ui_background.proto +34 -0
  460. package/proto/decentraland/sdk/components/ui_canvas_information.proto +30 -0
  461. package/proto/decentraland/sdk/components/ui_dropdown.proto +22 -0
  462. package/proto/decentraland/sdk/components/ui_dropdown_result.proto +11 -0
  463. package/proto/decentraland/sdk/components/ui_input.proto +20 -0
  464. package/proto/decentraland/sdk/components/ui_input_result.proto +12 -0
  465. package/proto/decentraland/sdk/components/ui_text.proto +26 -0
  466. package/proto/decentraland/sdk/components/ui_transform.proto +178 -0
  467. package/proto/decentraland/sdk/components/video_event.proto +25 -0
  468. package/proto/decentraland/sdk/components/video_player.proto +24 -0
  469. package/proto/decentraland/sdk/components/virtual_camera.proto +18 -0
  470. package/proto/decentraland/sdk/components/visibility_component.proto +16 -0
  471. package/proto/decentraland/sdk/development/local_development.proto +29 -0
  472. package/proto/decentraland/sdk/ecs6/components_ecs6.proto +678 -0
  473. package/proto/decentraland/sdk/ecs6/engine_interface_ecs6.proto +151 -0
  474. package/proto/decentraland/social_service/errors.proto +30 -0
  475. package/proto/decentraland/social_service/v1/social_service_v1.proto +163 -0
  476. package/proto/decentraland/social_service/v2/social_service_v2.proto +721 -0
  477. package/protoc-gen-bitwise/generator_csharp.py +176 -0
  478. package/protoc-gen-bitwise/options_pb2.py +171 -0
  479. package/protoc-gen-bitwise/plugin.py +92 -0
  480. package/protoc-gen-bitwise/runtime/cs/BitReader.cs +112 -0
  481. package/protoc-gen-bitwise/runtime/cs/BitWriter.cs +117 -0
  482. package/protoc-gen-bitwise/runtime/cs/Quantize.cs +35 -0
  483. package/public/about.proto +5 -0
  484. package/public/comms.proto +5 -0
  485. package/public/quests.proto +5 -0
  486. package/public/sdk-apis.proto +25 -0
  487. package/public/sdk-components.proto +43 -0
  488. package/public/sdk-development.proto +5 -0
  489. package/public/social.proto +6 -0
  490. package/ecs/components/Animator.proto +0 -18
  491. package/ecs/components/AudioSource.proto +0 -12
  492. package/ecs/components/AudioStream.proto +0 -10
  493. package/ecs/components/AvatarAttach.proto +0 -16
  494. package/ecs/components/AvatarModifierArea.proto +0 -16
  495. package/ecs/components/AvatarShape.proto +0 -20
  496. package/ecs/components/Billboard.proto +0 -10
  497. package/ecs/components/BoxShape.proto +0 -11
  498. package/ecs/components/CameraModeArea.proto +0 -15
  499. package/ecs/components/CylinderShape.proto +0 -12
  500. package/ecs/components/GLTFShape.proto +0 -11
  501. package/ecs/components/NFTShape.proto +0 -16
  502. package/ecs/components/OnPointerDown.proto +0 -12
  503. package/ecs/components/OnPointerDownResult.proto +0 -17
  504. package/ecs/components/OnPointerUp.proto +0 -12
  505. package/ecs/components/OnPointerUpResult.proto +0 -17
  506. package/ecs/components/PlaneShape.proto +0 -11
  507. package/ecs/components/SphereShape.proto +0 -10
  508. package/ecs/components/TextShape.proto +0 -33
  509. package/ecs/components/UiTransform.proto +0 -159
  510. package/ecs/components/common/ActionButton.proto +0 -18
  511. package/ecs/components/common/Color3.proto +0 -8
  512. package/ecs/components/common/Vector3.proto +0 -7
  513. package/kernel/apis/CommunicationsController.proto +0 -11
  514. package/kernel/apis/EngineAPI.proto +0 -180
  515. package/kernel/apis/EnvironmentAPI.proto +0 -70
  516. package/kernel/apis/ExperimentalAPI.proto +0 -16
  517. package/kernel/apis/Permissions.proto +0 -30
  518. package/kernel/apis/Players.proto +0 -28
  519. package/kernel/apis/PortableExperiences.proto +0 -40
  520. package/kernel/apis/RestrictedActions.proto +0 -25
  521. package/kernel/apis/SceneStateStorageController.proto +0 -114
  522. package/kernel/apis/SocialController.proto +0 -15
  523. package/kernel/comms/v1/broker.proto +0 -114
  524. package/kernel/comms/v1/comms.proto +0 -68
  525. package/kernel/comms/v2/comms.proto +0 -59
  526. package/renderer-protocol/RendererProtocol.proto +0 -24
  527. /package/{ecs → proto/decentraland/sdk}/components/Transform.md +0 -0
  528. /package/{ecs → proto/decentraland/sdk}/components/common/id.md +0 -0
@@ -0,0 +1,37 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components.common;
4
+
5
+ enum InputAction {
6
+ IA_POINTER = 0;
7
+ IA_PRIMARY = 1;
8
+ IA_SECONDARY = 2;
9
+ IA_ANY = 3;
10
+ IA_FORWARD = 4;
11
+ IA_BACKWARD = 5;
12
+ IA_RIGHT = 6;
13
+ IA_LEFT = 7;
14
+ IA_JUMP = 8;
15
+ IA_WALK = 9;
16
+ IA_ACTION_3 = 10;
17
+ IA_ACTION_4 = 11;
18
+ IA_ACTION_5 = 12;
19
+ IA_ACTION_6 = 13;
20
+ // Modifier key (Shift on desktop)
21
+ IA_MODIFIER = 14;
22
+ }
23
+
24
+ // PointerEventType is a kind of interaction that can be detected.
25
+ enum PointerEventType {
26
+ PET_UP = 0;
27
+ PET_DOWN = 1;
28
+ PET_HOVER_ENTER = 2;
29
+ PET_HOVER_LEAVE = 3;
30
+ PET_PROXIMITY_ENTER = 4;
31
+ PET_PROXIMITY_LEAVE = 5;
32
+ }
33
+
34
+ enum InteractionType {
35
+ CURSOR = 0;
36
+ PROXIMITY = 1;
37
+ }
@@ -0,0 +1,10 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components.common;
3
+
4
+ enum LoadingState {
5
+ UNKNOWN = 0;
6
+ LOADING = 1;
7
+ NOT_FOUND = 2;
8
+ FINISHED_WITH_ERROR = 3;
9
+ FINISHED = 4;
10
+ }
@@ -0,0 +1,13 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components.common;
3
+
4
+ enum MediaState {
5
+ MS_NONE = 0;
6
+ MS_ERROR = 1;
7
+ MS_LOADING = 2;
8
+ MS_READY = 3;
9
+ MS_PLAYING = 4;
10
+ MS_BUFFERING = 5;
11
+ MS_SEEKING = 6;
12
+ MS_PAUSED = 7;
13
+ }
@@ -0,0 +1,16 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components.common;
4
+ import "decentraland/common/vectors.proto";
5
+
6
+ // RaycastHit contains information about the intersection of a ray with a mesh.
7
+ message RaycastHit {
8
+ // Position will be relative to the scene
9
+ decentraland.common.Vector3 position = 1; // the intersection point in global coordinates
10
+ decentraland.common.Vector3 global_origin = 2; // the starting point of the ray in global coordinates
11
+ decentraland.common.Vector3 direction = 3; // the direction vector of the ray in global coordinates
12
+ decentraland.common.Vector3 normal_hit = 4; // normal of the hit surface in global coordinates
13
+ float length = 5; // the distance between the ray origin and the hit position
14
+ optional string mesh_name = 6; // mesh name, if collision happened inside a GltfContainer
15
+ optional uint32 entity_id = 7; // the ID of the Entity that has the impacted mesh attached
16
+ }
@@ -0,0 +1,21 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components.common;
4
+
5
+ enum TextAlignMode {
6
+ TAM_TOP_LEFT = 0;
7
+ TAM_TOP_CENTER = 1;
8
+ TAM_TOP_RIGHT = 2;
9
+ TAM_MIDDLE_LEFT = 3;
10
+ TAM_MIDDLE_CENTER = 4;
11
+ TAM_MIDDLE_RIGHT = 5;
12
+ TAM_BOTTOM_LEFT = 6;
13
+ TAM_BOTTOM_CENTER = 7;
14
+ TAM_BOTTOM_RIGHT = 8;
15
+ }
16
+
17
+ enum Font {
18
+ F_SANS_SERIF = 0;
19
+ F_SERIF = 1;
20
+ F_MONOSPACE = 2;
21
+ }
@@ -0,0 +1,15 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1048;
6
+
7
+ // EngineInfo provides information about the graphics engine running the scene.
8
+ // The values of this component are written at the "physics" stage of the ADR-148. Meaning
9
+ // the tick_number and frame_number of the same frame could be used as correlation numbers
10
+ // for timestamps in other components.
11
+ message PBEngineInfo {
12
+ uint32 frame_number = 1; // frame counter of the engine
13
+ float total_runtime = 2; // total runtime of this scene in seconds
14
+ uint32 tick_number = 3; // tick counter of the scene as per ADR-148
15
+ }
@@ -0,0 +1,19 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1041;
6
+
7
+ // GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
8
+ //
9
+ // This allows the use of custom models, materials, collision boundaries and shapes that can't be
10
+ // achieved using MeshRenderer, MeshCollider and other standard components.
11
+ message PBGltfContainer {
12
+ string src = 1; // the GLTF file path as listed in the scene's manifest.
13
+
14
+ reserved 2;
15
+ reserved 3;
16
+
17
+ optional uint32 visible_meshes_collision_mask = 4; // default: 0
18
+ optional uint32 invisible_meshes_collision_mask = 5; // default: CL_POINTER | CL_PHYSICS
19
+ }
@@ -0,0 +1,13 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1049;
6
+
7
+ import "decentraland/sdk/components/common/loading_state.proto";
8
+
9
+ // GltfContainerLoadingState is set by the engine and provides information about
10
+ // the current state of the GltfContainer of an entity.
11
+ message PBGltfContainerLoadingState {
12
+ common.LoadingState current_state = 1;
13
+ }
@@ -0,0 +1,25 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/sdk/components/material.proto";
7
+
8
+ option (common.ecs_component_id) = 1099;
9
+
10
+ // GltfNodeModifiers component is to be used attached to entities that have the GltfContainer component.
11
+ //
12
+ // This allows to override either the Material or the Casting Shadows behaviour of the target GLTF Node.
13
+ //
14
+ // * If the 'path' of the first modifier in the collection is an empty string: the configuration will
15
+ // affect all of the GLTF Nodes (as a global modifier).
16
+ // * Otherwise, for the modifiers whose 'path' is found in the GLTF hierarchy, the modifier will affect only
17
+ // the target Nodes.
18
+ message PBGltfNodeModifiers {
19
+ message GltfNodeModifier {
20
+ string path = 1; // The GLTF hierarchy path of the target Node to be affected
21
+ optional bool cast_shadows = 2; // The casting shadows enabled override
22
+ optional PBMaterial material = 3; // The Material that will be overridden on the target Node
23
+ }
24
+ repeated GltfNodeModifier modifiers = 1;
25
+ }
@@ -0,0 +1,22 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+ import "decentraland/sdk/components/common/id.proto";
4
+ option (common.ecs_component_id) = 1078;
5
+
6
+ message PBInputModifier {
7
+ // when a boolean = false (default) the message is ignored and doesn't consume bandwidth
8
+ message StandardInput {
9
+ optional bool disable_all = 1;
10
+ optional bool disable_walk = 2;
11
+ optional bool disable_jog = 3;
12
+ optional bool disable_run = 4;
13
+ optional bool disable_jump = 5;
14
+ optional bool disable_emote = 6;
15
+ optional bool disable_double_jump = 7;
16
+ optional bool disable_gliding = 8;
17
+ }
18
+
19
+ oneof mode {
20
+ StandardInput standard = 1;
21
+ }
22
+ }
@@ -0,0 +1,28 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+ import "decentraland/sdk/components/common/id.proto";
4
+ import "decentraland/common/colors.proto";
5
+ import "decentraland/common/texture.proto";
6
+ option (common.ecs_component_id) = 1079;
7
+
8
+ message PBLightSource {
9
+ optional bool active = 1; // default = true, whether the lightSource is active or not.
10
+ optional decentraland.common.Color3 color = 2; // default = white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1.
11
+ optional float intensity = 3; // default = 16000, light intensity expressed in candels (lumens/m^2 at 1 m distance, or lumens divided by 4*pi)
12
+ optional float range = 4; // default = -1, how far the light travels, expressed in meters. If negative will be computed automatically as pow(intensity, 0.25)
13
+ optional bool shadow = 5; // default = false, whether the light casts shadows or not.
14
+ optional decentraland.common.TextureUnion shadow_mask_texture = 6; // Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window.
15
+
16
+ oneof type {
17
+ Point point = 7;
18
+ Spot spot = 8;
19
+ }
20
+
21
+ message Point {
22
+ }
23
+
24
+ message Spot {
25
+ optional float inner_angle = 9; // default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179.
26
+ optional float outer_angle = 10; // default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179.
27
+ }
28
+ }
@@ -0,0 +1,11 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1075;
6
+
7
+ // PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
8
+ // This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
9
+ message PBMainCamera {
10
+ optional uint32 virtual_camera_entity = 1; // current active virtual camera
11
+ }
@@ -0,0 +1,16 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+ import "decentraland/common/vectors.proto";
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ import "decentraland/common/texture.proto";
6
+ option (common.ecs_component_id) = 1097;
7
+
8
+ // @deprecated
9
+ // Used internally for the game orchestrator PX, not exposed in the SDK
10
+ message PBMapPin {
11
+ decentraland.common.Vector2 position = 1;
12
+ optional decentraland.common.TextureUnion texture = 2;
13
+ float icon_size = 3;
14
+ string title = 4;
15
+ string description = 5;
16
+ }
@@ -0,0 +1,57 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/colors.proto";
6
+ import "decentraland/common/texture.proto";
7
+ import "decentraland/sdk/components/common/id.proto";
8
+
9
+ option (common.ecs_component_id) = 1017;
10
+
11
+ enum MaterialTransparencyMode {
12
+ MTM_OPAQUE = 0;
13
+ MTM_ALPHA_TEST = 1;
14
+ MTM_ALPHA_BLEND = 2;
15
+ MTM_ALPHA_TEST_AND_ALPHA_BLEND = 3;
16
+ MTM_AUTO = 4;
17
+ }
18
+
19
+ message PBMaterial {
20
+ message UnlitMaterial {
21
+ optional decentraland.common.TextureUnion texture = 1; // default = null
22
+ optional float alpha_test = 2; // default = 0.5. range value: from 0 to 1
23
+ optional bool cast_shadows = 3; // default = true
24
+ optional decentraland.common.Color4 diffuse_color = 4; // default = white;
25
+ optional decentraland.common.TextureUnion alpha_texture = 5; // default = null. Note that tilling and offset properties are ignored for this texture.
26
+ }
27
+
28
+ message PbrMaterial {
29
+ optional decentraland.common.TextureUnion texture = 1; // default = null
30
+
31
+ optional float alpha_test = 2; // default = 0.5. range value: from 0 to 1
32
+ optional bool cast_shadows = 3; // default = true
33
+
34
+ optional decentraland.common.TextureUnion alpha_texture = 4; // @deprecated Alpha textures are no longer supported on PBRMaterial and UnlitMaterial.alphaTexture should be used instead.
35
+ optional decentraland.common.TextureUnion emissive_texture = 5; // default = null. Note that tilling and offset properties are ignored for this texture.
36
+ optional decentraland.common.TextureUnion bump_texture = 6; // default = null. Note that tilling and offset properties are ignored for this texture.
37
+
38
+ optional decentraland.common.Color4 albedo_color = 7; // default = white;
39
+ optional decentraland.common.Color3 emissive_color = 8; // default = black;
40
+ optional decentraland.common.Color3 reflectivity_color = 9; // default = white;
41
+
42
+ optional MaterialTransparencyMode transparency_mode = 10; // default = TransparencyMode.Auto
43
+
44
+ optional float metallic = 11; // default = 0.5
45
+ optional float roughness = 12; // default = 0.5
46
+ reserved 13;
47
+
48
+ optional float specular_intensity = 14; // default = 1
49
+ optional float emissive_intensity = 15; // default = 2
50
+ optional float direct_intensity = 16; // default = 1
51
+ }
52
+
53
+ oneof material {
54
+ UnlitMaterial unlit = 1;
55
+ PbrMaterial pbr = 2;
56
+ }
57
+ }
@@ -0,0 +1,62 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ option (common.ecs_component_id) = 1019;
8
+
9
+ // The MeshCollider component provides basic collision detection between Entities and Avatars. It
10
+ // can behave like a cube, a plane, a sphere or a cylinder.
11
+ //
12
+ // The Entity's Transform affects the MeshCollider, scaling it and rotating it appropriately. If
13
+ // the Transform for the collision mesh must be different than the Transform for rendering the Entity,
14
+ // two different Entities must be used.
15
+ //
16
+ // More complex shapes require the use of a `GltfContainer` component.
17
+ message PBMeshCollider {
18
+ // BoxMesh is a prism shape that contains the Entity.
19
+ message BoxMesh {}
20
+
21
+ // CylinderMesh is a truncated cone shape that contains the Entity.
22
+ message CylinderMesh {
23
+ optional float radius_top = 1; // (default 0.5)
24
+ optional float radius_bottom = 2; // (default 0.5)
25
+ }
26
+
27
+ // PlaneMesh is a 2D rectangle described by the Entity's Transform.
28
+ message PlaneMesh {}
29
+
30
+ // SphereMesh is a sphere shape that contains the Entity.
31
+ message SphereMesh {}
32
+
33
+ optional uint32 collision_mask = 1; // enabled ColliderLayers (default CL_POINTER | CL_PHYSICS)
34
+
35
+ oneof mesh {
36
+ BoxMesh box = 2;
37
+ SphereMesh sphere = 3;
38
+ CylinderMesh cylinder = 4;
39
+ PlaneMesh plane = 5;
40
+ }
41
+ }
42
+
43
+ // ColliderLayer determines the kind of collision to detect, in OR-able bit flag form.
44
+ enum ColliderLayer {
45
+ CL_NONE = 0; // no collisions
46
+ CL_POINTER = 1; // collisions with the player's pointer ray (e.g. mouse cursor hovering)
47
+ CL_PHYSICS = 2; // collision affecting your player's physics i.e. walls, floor, moving platfroms
48
+ CL_PLAYER = 4; // layer corresponding to any player avatar (main + remote)
49
+ CL_MAIN_PLAYER = 8; // layer corresponding to the local (main) player avatar
50
+ CL_RESERVED3 = 16;
51
+ CL_RESERVED4 = 32;
52
+ CL_RESERVED5 = 64;
53
+ CL_RESERVED6 = 128;
54
+ CL_CUSTOM1 = 256;
55
+ CL_CUSTOM2 = 512;
56
+ CL_CUSTOM3 = 1024;
57
+ CL_CUSTOM4 = 2048;
58
+ CL_CUSTOM5 = 4096;
59
+ CL_CUSTOM6 = 8192;
60
+ CL_CUSTOM7 = 16384;
61
+ CL_CUSTOM8 = 32768;
62
+ }
@@ -0,0 +1,43 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1018;
6
+
7
+ // The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
8
+ // plane, a sphere or a cylinder.
9
+ //
10
+ // The cube and plane variants can include a UV texture mapping, so specific areas of a material
11
+ // texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
12
+ // `float` coordinates, one for each corner of each side of each face.
13
+ //
14
+ // More complex shapes require the use of a `GltfContainer` component.
15
+ message PBMeshRenderer {
16
+
17
+ // BoxMesh renders a prism shape.
18
+ message BoxMesh {
19
+ repeated float uvs = 1; // 96-value texture map (2D * 6 faces * 2 sides * 4 vertices)
20
+ }
21
+
22
+ // CylinderMesh renders a truncated cone shape.
23
+ message CylinderMesh {
24
+ optional float radius_top = 1; // (default 0.5)
25
+ optional float radius_bottom = 2; // (default 0.5)
26
+ }
27
+
28
+ // PlaneMesh renders a 2D rectangular shape.
29
+ message PlaneMesh {
30
+ repeated float uvs = 1; // 16-value texture map (2D * 1 face * 2 sides * 4 vertices)
31
+ }
32
+
33
+ // SphereMesh renders a spherical shape.
34
+ message SphereMesh {
35
+ }
36
+
37
+ oneof mesh {
38
+ BoxMesh box = 1;
39
+ SphereMesh sphere = 2;
40
+ CylinderMesh cylinder = 3;
41
+ PlaneMesh plane = 4;
42
+ }
43
+ }
@@ -0,0 +1,48 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/colors.proto";
6
+ import "decentraland/sdk/components/common/id.proto";
7
+
8
+ option (common.ecs_component_id) = 1040;
9
+
10
+ // The NftShape component renders a framed picture from an NFT. It supports PNG, JPEG and GIF files.
11
+ //
12
+ // The `urn` field is the URI of the NFT, and must follow the format 'urn:decentraland:<CHAIN>:<CONTRACT_STANDARD>:<CONTRACT_ADDRESS>:<TOKEN_ID>'
13
+ // Example: 'urn:decentraland:ethereum:erc721:0x00000000:123'
14
+ //
15
+ // The picture frame can have several different styles, plus a background color for images that have
16
+ // transparent pixels.
17
+ message PBNftShape {
18
+ string urn = 1; // the URI of the NFT
19
+ optional NftFrameType style = 2; // the frame style (default NFT_CLASSIC)
20
+ optional decentraland.common.Color3 color = 3; // RGB background (default [0.6404918, 0.611472, 0.8584906])
21
+ }
22
+
23
+ // NftFrameType is a predefined framing style for the image.
24
+ enum NftFrameType {
25
+ NFT_CLASSIC = 0;
26
+ NFT_BAROQUE_ORNAMENT = 1;
27
+ NFT_DIAMOND_ORNAMENT = 2;
28
+ NFT_MINIMAL_WIDE = 3;
29
+ NFT_MINIMAL_GREY = 4;
30
+ NFT_BLOCKY = 5;
31
+ NFT_GOLD_EDGES = 6;
32
+ NFT_GOLD_CARVED = 7;
33
+ NFT_GOLD_WIDE = 8;
34
+ NFT_GOLD_ROUNDED = 9;
35
+ NFT_METAL_MEDIUM = 10;
36
+ NFT_METAL_WIDE = 11;
37
+ NFT_METAL_SLIM = 12;
38
+ NFT_METAL_ROUNDED = 13;
39
+ NFT_PINS = 14;
40
+ NFT_MINIMAL_BLACK = 15;
41
+ NFT_MINIMAL_WHITE = 16;
42
+ NFT_TAPE = 17;
43
+ NFT_WOOD_SLIM = 18;
44
+ NFT_WOOD_WIDE = 19;
45
+ NFT_WOOD_TWIGS = 20;
46
+ NFT_CANVAS = 21;
47
+ NFT_NONE = 22;
48
+ }
@@ -0,0 +1,133 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/colors.proto";
6
+ import "decentraland/common/floats.proto";
7
+ import "decentraland/common/texture.proto";
8
+ import "decentraland/common/vectors.proto";
9
+ import "decentraland/sdk/components/common/id.proto";
10
+
11
+ option (common.ecs_component_id) = 1217;
12
+
13
+ message PBParticleSystem {
14
+ // --- Emission ---
15
+ optional bool active = 1; // default = true
16
+ optional float rate = 2; // default = 10. Particles emitted per second.
17
+ optional uint32 max_particles = 3; // default = 1000. Maximum number of live particles.
18
+ optional float lifetime = 4; // default = 5. Particle lifetime in seconds.
19
+
20
+ // --- Motion ---
21
+ optional float gravity = 5; // default = 0. Multiplier of Explorer's physics engine Gravity (normally -9.81)
22
+ optional decentraland.common.Vector3 additional_force = 6; // Constant force vector applied to each particle (world space).
23
+
24
+ // --- Size ---
25
+ optional decentraland.common.FloatRange initial_size = 7; // default = {1, 1}. Particle size at spawn.
26
+ optional decentraland.common.FloatRange size_over_time = 8; // default = {1, 1}. Particle size lerped from start to end over its lifetime.
27
+
28
+ // --- Rotation ---
29
+ optional decentraland.common.Quaternion initial_rotation = 9; // default = identity (0,0,0,1). 3D start rotation for each particle.
30
+ optional decentraland.common.Quaternion rotation_over_time = 10; // default = identity (0,0,0,1). Per-axis angular velocity as quaternion; converted to Euler XYZ.
31
+ optional bool face_travel_direction = 28; // default = false. Particles orient along their velocity direction.
32
+
33
+ // --- Color ---
34
+ optional decentraland.common.ColorRange initial_color = 11; // default = {white, white}. Particle color at spawn, randomized between start and end.
35
+ optional decentraland.common.ColorRange color_over_time = 12; // default = {white, white}. Particle color lerped from start to end over its lifetime.
36
+
37
+ // --- Velocity ---
38
+ optional decentraland.common.FloatRange initial_velocity_speed = 13; // default = {1, 1}. Initial speed in m/s, randomized between start and end.
39
+
40
+ // --- Rendering ---
41
+ optional decentraland.common.Texture texture = 14; // Particle texture. default = null (plain white quad).
42
+ optional BlendMode blend_mode = 15; // default = PSB_ALPHA
43
+ optional bool billboard = 16; // default = true
44
+
45
+ // --- Sprite Sheet Animation ---
46
+ optional SpriteSheetAnimation sprite_sheet = 17;
47
+
48
+ // --- Emitter Shape ---
49
+ oneof shape {
50
+ Point point = 18;
51
+ Sphere sphere = 19;
52
+ Cone cone = 20;
53
+ Box box = 21;
54
+ }
55
+
56
+ // --- Simulation ---
57
+ optional bool loop = 24; // default = true. Loop the emission cycle.
58
+ optional bool prewarm = 25; // default = false. Start as if already simulated for one full loop cycle. Requires loop = true.
59
+ optional SimulationSpace simulation_space = 27; // default = PSS_LOCAL. Controls whether particles simulate in local or world space.
60
+
61
+ // --- Limit Velocity Over Lifetime ---
62
+ optional LimitVelocity limit_velocity = 26; // Clamps particle speed over its lifetime.
63
+
64
+ // --- Playback ---
65
+ optional PlaybackState playback_state = 22; // default = PS_PLAYING
66
+
67
+ // --- Emission Bursts ---
68
+ optional BurstConfiguration bursts = 29;
69
+
70
+ // ---- Nested types ----
71
+
72
+ // Sprite sheet (texture atlas) animation settings.
73
+ message SpriteSheetAnimation {
74
+ uint32 tiles_x = 1; // Number of columns in the sprite sheet.
75
+ uint32 tiles_y = 2; // Number of rows in the sprite sheet.
76
+ optional float frames_per_second = 3; // default = 30. Playback speed in frames per second.
77
+ }
78
+
79
+ // Clamps particle speed over lifetime.
80
+ message LimitVelocity {
81
+ float speed = 1; // Maximum particle speed (m/s).
82
+ optional float dampen = 2; // default = 1. Fraction (0–1) of excess velocity removed per frame. 1 = hard clamp.
83
+ }
84
+
85
+ // Emitter spawns particles from a single point.
86
+ message Point {}
87
+
88
+ // Emitter spawns particles from the surface or volume of a sphere.
89
+ message Sphere {
90
+ optional float radius = 1; // default = 1
91
+ }
92
+
93
+ // Emitter spawns particles from the base of a cone and projects them outward.
94
+ message Cone {
95
+ optional float angle = 1; // default = 25. Half-angle of the cone in degrees.
96
+ optional float radius = 2; // default = 1. Base radius in meters.
97
+ }
98
+
99
+ // Emitter spawns particles from the surface or volume of a box.
100
+ message Box {
101
+ optional decentraland.common.Vector3 size = 1; // default = {1, 1, 1}
102
+ }
103
+
104
+ // Emission burst configuration.
105
+ message BurstConfiguration {
106
+ repeated Burst values = 1;
107
+ }
108
+
109
+ message Burst {
110
+ float time = 1; // Seconds from start of cycle.
111
+ uint32 count = 2; // Particles to emit.
112
+ optional int32 cycles = 3; // default = 1. Repeat count (0 = infinite).
113
+ optional float interval = 4; // default = 0.01. Seconds between cycles.
114
+ optional float probability = 5; // default = 1.0. Emission chance [0,1].
115
+ }
116
+
117
+ enum BlendMode {
118
+ PSB_ALPHA = 0; // Standard alpha transparency.
119
+ PSB_ADD = 1; // Additive blending (brightens underlying pixels).
120
+ PSB_MULTIPLY = 2; // Multiply blending (darkens underlying pixels).
121
+ }
122
+
123
+ enum PlaybackState {
124
+ PS_PLAYING = 0; // Particle system is emitting and simulating.
125
+ PS_PAUSED = 1; // Simulation is frozen; no new particles are emitted.
126
+ PS_STOPPED = 2; // Simulation stopped and existing particles cleared.
127
+ }
128
+
129
+ enum SimulationSpace {
130
+ PSS_LOCAL = 0; // Particles move with the entity transform.
131
+ PSS_WORLD = 1; // Particles stay in world position after emission.
132
+ }
133
+ }
@@ -0,0 +1,21 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/vectors.proto";
6
+ import "decentraland/sdk/components/common/id.proto";
7
+
8
+ option (common.ecs_component_id) = 1216;
9
+
10
+ /**
11
+ * This component applies a continuous physics force.
12
+
13
+ * @remarks Low-level component. Use Physics.applyForceToPlayer()/.removeForceToPlayer() instead.
14
+ * Direct manipulation will conflict with the force accumulation registry.
15
+ * Summary component: stores the accumulated result of all active forces registered by the scene in the current frame.
16
+
17
+ * State-like component: the force is applied every physics tick while the component is present on the entity.
18
+ */
19
+ message PBPhysicsCombinedForce {
20
+ decentraland.common.Vector3 vector = 1; // Includes force direction and magnitude
21
+ }
@@ -0,0 +1,23 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/vectors.proto";
6
+ import "decentraland/sdk/components/common/id.proto";
7
+
8
+ option (common.ecs_component_id) = 1215;
9
+
10
+ /**
11
+ * This component applies a one-shot physics summary impulse.
12
+
13
+ * @remarks Low-level component. Use Physics.applyImpulseToPlayer() instead.
14
+ * Direct manipulation will conflict with the force accumulation registry.
15
+ * Summary component: stores the accumulated result of all impulses registered by the scene in the current frame.
16
+
17
+ * Event-like component: each new impulse must increment the eventID to ensure delivery via CRDT, even if the direction is identical to the previous one.
18
+ * Renderer processes impulse with the unique ID only once. Increase eventID of the component to apply another impulse.
19
+ */
20
+ message PBPhysicsCombinedImpulse {
21
+ decentraland.common.Vector3 vector = 1; // Includes impulse direction and magnitude
22
+ uint32 event_id = 2; // Monotonic counter to distinguish different impulses.
23
+ }