@dcl/protocol 1.0.0-27167791416.commit-a470b13 → 1.0.0-27222196396.commit-748bafb
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +0 -21
- package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +6 -85
- package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +0 -21
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +4 -124
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -8
- package/out-js/decentraland/sdk/components/avatar_shape.gen.js +1 -35
- package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +3 -2
- package/out-js/decentraland/sdk/components/mesh_collider.gen.js +7 -6
- package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
- package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +3 -89
- package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +2 -166
- package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +0 -34
- package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +7 -6
- package/package.json +3 -3
- package/proto/decentraland/kernel/apis/restricted_actions.proto +0 -7
- package/proto/decentraland/kernel/comms/rfc4/comms.proto +0 -11
- package/proto/decentraland/sdk/components/avatar_locomotion_settings.proto +0 -3
- package/proto/decentraland/sdk/components/avatar_shape.proto +0 -5
- package/proto/decentraland/sdk/components/light_source.proto +1 -1
- package/proto/decentraland/sdk/components/mesh_collider.proto +2 -2
- package/proto/decentraland/sdk/components/virtual_camera.proto +0 -2
|
@@ -94,14 +94,6 @@ message PlayerEmote {
|
|
|
94
94
|
uint32 incremental_id = 1;
|
|
95
95
|
string urn = 2;
|
|
96
96
|
float timestamp = 3;
|
|
97
|
-
optional bool is_stopping = 4; // true means the emote has been stopped in the sender's client
|
|
98
|
-
optional bool is_repeating = 5; // true when it is not the first time the looping animation plays
|
|
99
|
-
optional int32 interaction_id = 6; // identifies an interaction univocaly, established when the start animation is triggered
|
|
100
|
-
optional int32 social_emote_outcome = 7; // -1 means it does not use an outcome animation
|
|
101
|
-
optional bool is_reacting = 8; // to a social emote started by other user
|
|
102
|
-
optional string social_emote_initiator = 9; // wallet address of the user that initiated social emote
|
|
103
|
-
optional string target_avatar = 10; // wallet address of the user whose avatar is the target of a directed emote
|
|
104
|
-
optional uint32 mask = 11; // mask for which bones an animation applies to.
|
|
105
97
|
}
|
|
106
98
|
|
|
107
99
|
message SceneEmote {
|
|
@@ -134,9 +126,6 @@ message ProfileResponse {
|
|
|
134
126
|
message Chat {
|
|
135
127
|
string message = 1;
|
|
136
128
|
double timestamp = 2;
|
|
137
|
-
// Extension: optional forwarded_from to identify the original sender when
|
|
138
|
-
// messages are forwarded through an SFU
|
|
139
|
-
optional string forwarded_from = 3;
|
|
140
129
|
}
|
|
141
130
|
|
|
142
131
|
message Scene {
|
|
@@ -15,7 +15,4 @@ message PBAvatarLocomotionSettings {
|
|
|
15
15
|
optional float jump_height = 4; // Height of a regular jump (in meters)
|
|
16
16
|
optional float run_jump_height = 5; // Height of a jump while running (in meters)
|
|
17
17
|
optional float hard_landing_cooldown = 6; // Cooldown time after a hard landing before the avatar can move again (in seconds)
|
|
18
|
-
optional float double_jump_height = 7; // Height of the double jump (in meters)
|
|
19
|
-
optional float gliding_speed = 8; // Maximum speed when gliding (in meters per second)
|
|
20
|
-
optional float gliding_falling_speed = 9; // Maximum falling speed when gliding (in meters per second)
|
|
21
18
|
}
|
|
@@ -25,4 +25,4 @@ message PBLightSource {
|
|
|
25
25
|
optional float inner_angle = 9; // default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179.
|
|
26
26
|
optional float outer_angle = 10; // default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179.
|
|
27
27
|
}
|
|
28
|
-
}
|
|
28
|
+
}
|
|
@@ -45,8 +45,8 @@ enum ColliderLayer {
|
|
|
45
45
|
CL_NONE = 0; // no collisions
|
|
46
46
|
CL_POINTER = 1; // collisions with the player's pointer ray (e.g. mouse cursor hovering)
|
|
47
47
|
CL_PHYSICS = 2; // collision affecting your player's physics i.e. walls, floor, moving platfroms
|
|
48
|
-
CL_PLAYER = 4; // layer corresponding to any player avatar
|
|
49
|
-
|
|
48
|
+
CL_PLAYER = 4; // layer corresponding to any player avatar (main + remote)
|
|
49
|
+
CL_MAIN_PLAYER = 8; // layer corresponding to the local (main) player avatar
|
|
50
50
|
CL_RESERVED3 = 16;
|
|
51
51
|
CL_RESERVED4 = 32;
|
|
52
52
|
CL_RESERVED5 = 64;
|
|
@@ -10,9 +10,7 @@ option (common.ecs_component_id) = 1076;
|
|
|
10
10
|
// an 'instant' transition (like using speed/time = 0)
|
|
11
11
|
// * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
|
|
12
12
|
// the holding entity transform).
|
|
13
|
-
// * The fov defines the Field of View of the virtual camera
|
|
14
13
|
message PBVirtualCamera {
|
|
15
14
|
optional common.CameraTransition default_transition = 1;
|
|
16
15
|
optional uint32 look_at_entity = 2;
|
|
17
|
-
optional float fov = 3; // default: 60
|
|
18
16
|
}
|