@dcl/protocol 1.0.0-27167791416.commit-a470b13 → 1.0.0-27222196396.commit-748bafb

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Files changed (24) hide show
  1. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +0 -21
  2. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +6 -85
  3. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
  4. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +0 -21
  5. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +4 -124
  6. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -1
  7. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -8
  8. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +1 -35
  9. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
  10. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +3 -2
  11. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +7 -6
  12. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
  13. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +3 -89
  14. package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +2 -166
  15. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +0 -34
  16. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +7 -6
  17. package/package.json +3 -3
  18. package/proto/decentraland/kernel/apis/restricted_actions.proto +0 -7
  19. package/proto/decentraland/kernel/comms/rfc4/comms.proto +0 -11
  20. package/proto/decentraland/sdk/components/avatar_locomotion_settings.proto +0 -3
  21. package/proto/decentraland/sdk/components/avatar_shape.proto +0 -5
  22. package/proto/decentraland/sdk/components/light_source.proto +1 -1
  23. package/proto/decentraland/sdk/components/mesh_collider.proto +2 -2
  24. package/proto/decentraland/sdk/components/virtual_camera.proto +0 -2
@@ -94,14 +94,6 @@ message PlayerEmote {
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  uint32 incremental_id = 1;
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  string urn = 2;
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  float timestamp = 3;
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- optional bool is_stopping = 4; // true means the emote has been stopped in the sender's client
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- optional bool is_repeating = 5; // true when it is not the first time the looping animation plays
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- optional int32 interaction_id = 6; // identifies an interaction univocaly, established when the start animation is triggered
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- optional int32 social_emote_outcome = 7; // -1 means it does not use an outcome animation
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- optional bool is_reacting = 8; // to a social emote started by other user
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- optional string social_emote_initiator = 9; // wallet address of the user that initiated social emote
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- optional string target_avatar = 10; // wallet address of the user whose avatar is the target of a directed emote
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- optional uint32 mask = 11; // mask for which bones an animation applies to.
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  }
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  message SceneEmote {
@@ -134,9 +126,6 @@ message ProfileResponse {
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  message Chat {
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  string message = 1;
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  double timestamp = 2;
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- // Extension: optional forwarded_from to identify the original sender when
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- // messages are forwarded through an SFU
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- optional string forwarded_from = 3;
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  }
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  message Scene {
@@ -15,7 +15,4 @@ message PBAvatarLocomotionSettings {
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  optional float jump_height = 4; // Height of a regular jump (in meters)
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  optional float run_jump_height = 5; // Height of a jump while running (in meters)
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  optional float hard_landing_cooldown = 6; // Cooldown time after a hard landing before the avatar can move again (in seconds)
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- optional float double_jump_height = 7; // Height of the double jump (in meters)
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- optional float gliding_speed = 8; // Maximum speed when gliding (in meters per second)
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- optional float gliding_falling_speed = 9; // Maximum falling speed when gliding (in meters per second)
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  }
@@ -42,8 +42,3 @@ message PBAvatarShape {
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  optional bool show_only_wearables = 12; // hides the skin + hair + facial features (default: false)
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  }
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- // Mask for which bones an animation applies to.
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- enum AvatarEmoteMask {
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- AEM_FULL_BODY = 0;
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- AEM_UPPER_BODY = 1;
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- }
@@ -25,4 +25,4 @@ message PBLightSource {
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  optional float inner_angle = 9; // default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179.
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  optional float outer_angle = 10; // default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179.
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  }
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- }
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+ }
@@ -45,8 +45,8 @@ enum ColliderLayer {
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  CL_NONE = 0; // no collisions
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  CL_POINTER = 1; // collisions with the player's pointer ray (e.g. mouse cursor hovering)
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  CL_PHYSICS = 2; // collision affecting your player's physics i.e. walls, floor, moving platfroms
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- CL_PLAYER = 4; // layer corresponding to any player avatar
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- CL_RESERVED2 = 8;
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+ CL_PLAYER = 4; // layer corresponding to any player avatar (main + remote)
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+ CL_MAIN_PLAYER = 8; // layer corresponding to the local (main) player avatar
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  CL_RESERVED3 = 16;
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  CL_RESERVED4 = 32;
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  CL_RESERVED5 = 64;
@@ -10,9 +10,7 @@ option (common.ecs_component_id) = 1076;
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  // an 'instant' transition (like using speed/time = 0)
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  // * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  // the holding entity transform).
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- // * The fov defines the Field of View of the virtual camera
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  message PBVirtualCamera {
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  optional common.CameraTransition default_transition = 1;
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  optional uint32 look_at_entity = 2;
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- optional float fov = 3; // default: 60
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  }