@dcl/protocol 1.0.0-25748996127.commit-767845e → 1.0.0-25825802864.commit-1efee00

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Files changed (128) hide show
  1. package/out-js/decentraland/common/texture.gen.d.ts +0 -18
  2. package/out-js/decentraland/common/texture.gen.js +4 -104
  3. package/out-js/decentraland/common/texture.gen.js.map +1 -1
  4. package/out-js/decentraland/kernel/apis/comms_api.gen.d.ts +130 -0
  5. package/out-js/decentraland/kernel/apis/comms_api.gen.js +536 -1
  6. package/out-js/decentraland/kernel/apis/comms_api.gen.js.map +1 -1
  7. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +21 -109
  8. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +85 -388
  9. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
  10. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +73 -0
  11. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +463 -9
  12. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -1
  13. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +0 -2
  14. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +2 -19
  15. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
  16. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +0 -41
  17. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +3 -241
  18. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
  19. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +8 -2
  20. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +36 -20
  21. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
  22. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +1 -35
  23. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +3 -172
  24. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
  25. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +1 -3
  26. package/out-js/decentraland/sdk/components/common/input_action.gen.js +1 -18
  27. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
  28. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +0 -19
  29. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +3 -90
  30. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
  31. package/out-js/decentraland/sdk/components/material.gen.d.ts +0 -20
  32. package/out-js/decentraland/sdk/components/material.gen.js +2 -86
  33. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
  34. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +0 -18
  35. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +4 -90
  36. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
  37. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +3 -19
  38. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +4 -90
  39. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
  40. package/out-js/decentraland/sdk/components/raycast.gen.d.ts +0 -13
  41. package/out-js/decentraland/sdk/components/raycast.gen.js +2 -64
  42. package/out-js/decentraland/sdk/components/raycast.gen.js.map +1 -1
  43. package/out-js/decentraland/sdk/components/ui_input.gen.d.ts +0 -2
  44. package/out-js/decentraland/sdk/components/ui_input.gen.js +1 -14
  45. package/out-js/decentraland/sdk/components/ui_input.gen.js.map +1 -1
  46. package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +0 -4
  47. package/out-js/decentraland/sdk/components/ui_text.gen.js +1 -30
  48. package/out-js/decentraland/sdk/components/ui_text.gen.js.map +1 -1
  49. package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +0 -33
  50. package/out-js/decentraland/sdk/components/ui_transform.gen.js +3 -176
  51. package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
  52. package/out-ts/decentraland/common/texture.gen.ts +4 -119
  53. package/out-ts/decentraland/kernel/apis/comms_api.gen.ts +589 -0
  54. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +87 -411
  55. package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +542 -2
  56. package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +1 -20
  57. package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +1 -292
  58. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +35 -23
  59. package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +2 -218
  60. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +1 -18
  61. package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +2 -108
  62. package/out-ts/decentraland/sdk/components/material.gen.ts +1 -102
  63. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +0 -99
  64. package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +3 -100
  65. package/out-ts/decentraland/sdk/components/raycast.gen.ts +1 -73
  66. package/out-ts/decentraland/sdk/components/ui_input.gen.ts +1 -19
  67. package/out-ts/decentraland/sdk/components/ui_text.gen.ts +1 -40
  68. package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +0 -193
  69. package/package.json +4 -7
  70. package/proto/decentraland/common/texture.proto +1 -8
  71. package/proto/decentraland/kernel/apis/comms_api.proto +37 -1
  72. package/proto/decentraland/kernel/apis/restricted_actions.proto +8 -39
  73. package/proto/decentraland/kernel/comms/rfc4/comms.proto +36 -0
  74. package/proto/decentraland/sdk/components/audio_analysis.proto +44 -0
  75. package/proto/decentraland/sdk/components/avatar_equipped_data.proto +1 -2
  76. package/proto/decentraland/sdk/components/avatar_locomotion_settings.proto +3 -0
  77. package/proto/decentraland/sdk/components/avatar_modifier_area.proto +0 -21
  78. package/proto/decentraland/sdk/components/avatar_shape.proto +5 -1
  79. package/proto/decentraland/sdk/components/camera_mode_area.proto +3 -22
  80. package/proto/decentraland/sdk/components/common/input_action.proto +1 -3
  81. package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +0 -13
  82. package/proto/decentraland/sdk/components/light_source.proto +1 -1
  83. package/proto/decentraland/sdk/components/material.proto +1 -13
  84. package/proto/decentraland/sdk/components/mesh_collider.proto +0 -7
  85. package/proto/decentraland/sdk/components/mesh_renderer.proto +3 -8
  86. package/proto/decentraland/sdk/components/particle_system.proto +5 -1
  87. package/proto/decentraland/sdk/components/primary_pointer_info.proto +0 -5
  88. package/proto/decentraland/sdk/components/raycast.proto +0 -13
  89. package/proto/decentraland/sdk/components/ui_canvas_information.proto +0 -6
  90. package/proto/decentraland/sdk/components/ui_input.proto +0 -1
  91. package/proto/decentraland/sdk/components/ui_text.proto +0 -3
  92. package/proto/decentraland/sdk/components/ui_transform.proto +0 -20
  93. package/proto/decentraland/sdk/components/virtual_camera.proto +2 -0
  94. package/public/sdk-components.proto +0 -4
  95. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +0 -45
  96. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js +0 -138
  97. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js.map +0 -1
  98. package/out-js/decentraland/sdk/components/avatar_movement.gen.d.ts +0 -36
  99. package/out-js/decentraland/sdk/components/avatar_movement.gen.js +0 -113
  100. package/out-js/decentraland/sdk/components/avatar_movement.gen.js.map +0 -1
  101. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.d.ts +0 -48
  102. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js +0 -207
  103. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js.map +0 -1
  104. package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +0 -66
  105. package/out-js/decentraland/sdk/components/gltf_node.gen.js +0 -69
  106. package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +0 -1
  107. package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +0 -43
  108. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +0 -122
  109. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +0 -1
  110. package/out-js/decentraland/sdk/components/input_modifier.gen.d.ts +0 -52
  111. package/out-js/decentraland/sdk/components/input_modifier.gen.js +0 -233
  112. package/out-js/decentraland/sdk/components/input_modifier.gen.js.map +0 -1
  113. package/out-ts/decentraland/sdk/components/avatar_locomotion_settings.gen.ts +0 -183
  114. package/out-ts/decentraland/sdk/components/avatar_movement.gen.ts +0 -136
  115. package/out-ts/decentraland/sdk/components/avatar_movement_info.gen.ts +0 -249
  116. package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +0 -116
  117. package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +0 -139
  118. package/out-ts/decentraland/sdk/components/input_modifier.gen.ts +0 -265
  119. package/proto/decentraland/sdk/components/avatar_movement.proto +0 -46
  120. package/proto/decentraland/sdk/components/avatar_movement_info.proto +0 -22
  121. package/proto/decentraland/sdk/components/camera_layer.proto +0 -30
  122. package/proto/decentraland/sdk/components/camera_layers.proto +0 -11
  123. package/proto/decentraland/sdk/components/global_light.proto +0 -22
  124. package/proto/decentraland/sdk/components/gltf_node.proto +0 -42
  125. package/proto/decentraland/sdk/components/gltf_node_state.proto +0 -20
  126. package/proto/decentraland/sdk/components/texture_camera.proto +0 -46
  127. package/proto/decentraland/sdk/components/ui_canvas.proto +0 -16
  128. package/proto/decentraland/sdk/components/ui_scroll_result.proto +0 -12
@@ -10,17 +10,4 @@ import "decentraland/sdk/components/common/loading_state.proto";
10
10
  // the current state of the GltfContainer of an entity.
11
11
  message PBGltfContainerLoadingState {
12
12
  common.LoadingState current_state = 1;
13
- repeated string node_paths = 2; // all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents
14
- repeated string mesh_names = 3; // all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY`
15
- // where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
16
- // conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
17
- repeated string material_names = 4; // all materials in the gltf. unnamed materials will be auto-assigned a name of the form `MaterialX` where
18
- // X is the material index. note this may conflict with manually named materials - to avoid any issues make
19
- // sure all your materials are explicitly named.
20
- repeated string skin_names = 5; // all mesh skins in the gltf. unnamed skins will be auto-assigned a name of the form `SkinX` where
21
- // X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
22
- // your skins are explicitly named.
23
- repeated string animation_names = 6; // all animations in the gltf. unnamed animations will be auto-assigned a name of the form `AnimationX` where
24
- // X is the animation index. note this may conflict with manually named anims - to avoid any issues make sure all
25
- // your animations are explicitly named.
26
13
  }
@@ -25,4 +25,4 @@ message PBLightSource {
25
25
  optional float inner_angle = 9; // default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179.
26
26
  optional float outer_angle = 10; // default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179.
27
27
  }
28
- }
28
+ }
@@ -54,16 +54,4 @@ message PBMaterial {
54
54
  UnlitMaterial unlit = 1;
55
55
  PbrMaterial pbr = 2;
56
56
  }
57
-
58
- message GltfMaterial {
59
- string gltf_src = 1;
60
- string name = 2;
61
- }
62
-
63
- // A gltf material that may provide additional features not supported by the PbMaterial fields.
64
- // If both gltf and material fields are provided, the gltf will be used only for extended features not
65
- // supported by the PbMaterial.
66
- // If this is provided and the `material` field is not provided, the renderer will update the material
67
- // field with data that reflects the gltf material once it is loaded.
68
- optional GltfMaterial gltf = 3;
69
- }
57
+ }
@@ -30,12 +30,6 @@ message PBMeshCollider {
30
30
  // SphereMesh is a sphere shape that contains the Entity.
31
31
  message SphereMesh {}
32
32
 
33
- // A collider constructed from a Gltf Mesh.
34
- message GltfMesh {
35
- string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
36
- string name = 2; // the name of the mesh asset
37
- }
38
-
39
33
  optional uint32 collision_mask = 1; // enabled ColliderLayers (default CL_POINTER | CL_PHYSICS)
40
34
 
41
35
  oneof mesh {
@@ -43,7 +37,6 @@ message PBMeshCollider {
43
37
  SphereMesh sphere = 3;
44
38
  CylinderMesh cylinder = 4;
45
39
  PlaneMesh plane = 5;
46
- GltfMesh gltf = 6;
47
40
  }
48
41
  }
49
42
 
@@ -5,11 +5,13 @@ import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1018;
6
6
 
7
7
  // The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
8
- // plane, a sphere, a cylinder, or a Gltf mesh.
8
+ // plane, a sphere or a cylinder.
9
9
  //
10
10
  // The cube and plane variants can include a UV texture mapping, so specific areas of a material
11
11
  // texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
12
12
  // `float` coordinates, one for each corner of each side of each face.
13
+ //
14
+ // More complex shapes require the use of a `GltfContainer` component.
13
15
  message PBMeshRenderer {
14
16
 
15
17
  // BoxMesh renders a prism shape.
@@ -32,17 +34,10 @@ message PBMeshRenderer {
32
34
  message SphereMesh {
33
35
  }
34
36
 
35
- // A mesh from a Gltf.
36
- message GltfMesh {
37
- string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
38
- string name = 2; // the name of the mesh asset
39
- }
40
-
41
37
  oneof mesh {
42
38
  BoxMesh box = 1;
43
39
  SphereMesh sphere = 2;
44
40
  CylinderMesh cylinder = 3;
45
41
  PlaneMesh plane = 4;
46
- GltfMesh gltf = 5;
47
42
  }
48
43
  }
@@ -65,7 +65,7 @@ message PBParticleSystem {
65
65
  optional PlaybackState playback_state = 22; // default = PS_PLAYING
66
66
 
67
67
  // --- Emission Bursts ---
68
- repeated Burst bursts = 29;
68
+ optional BurstConfiguration bursts = 29;
69
69
 
70
70
  // ---- Nested types ----
71
71
 
@@ -102,6 +102,10 @@ message PBParticleSystem {
102
102
  }
103
103
 
104
104
  // Emission burst configuration.
105
+ message BurstConfiguration {
106
+ repeated Burst values = 1;
107
+ }
108
+
105
109
  message Burst {
106
110
  float time = 1; // Seconds from start of cycle.
107
111
  uint32 count = 2; // Particles to emit.
@@ -28,8 +28,6 @@ message PBPrimaryPointerInfo {
28
28
  optional PointerType pointer_type = 1; // The type of input device being used
29
29
  optional decentraland.common.Vector2 screen_coordinates = 2; // Current position in screen space (pixels)
30
30
  optional decentraland.common.Vector2 screen_delta = 3; // Movement since last frame (pixels)
31
- // ray direction that can be used with the primary camera origin for
32
- // raycasting from the cursor into the world
33
31
  optional decentraland.common.Vector3 world_ray_direction = 4; // Direction vector for 3D ray casting
34
32
  }
35
33
 
@@ -38,7 +36,4 @@ message PBPrimaryPointerInfo {
38
36
  enum PointerType {
39
37
  POT_NONE = 0; // No pointer input
40
38
  POT_MOUSE = 1; // Traditional mouse input
41
- POT_PAD = 2;
42
- POT_TOUCH = 3;
43
- POT_WAND = 4;
44
39
  }
@@ -45,12 +45,6 @@ message PBRaycast {
45
45
 
46
46
  // Collision mask, by default CL_POINTER | CL_PHYSICS
47
47
  optional uint32 collision_mask = 9;
48
-
49
- // shape to cast, default ray
50
- optional RaycastShape shape = 11;
51
-
52
- // include hits with entities from other scenes
53
- optional bool include_world = 12;
54
48
  }
55
49
 
56
50
  // RaycastQueryType indicates whether the ray should stop on the first collition, or continue.
@@ -62,10 +56,3 @@ enum RaycastQueryType {
62
56
  // Do not perform the raycast, only set the raycast result with empty hits
63
57
  RQT_NONE = 2;
64
58
  }
65
-
66
- enum RaycastShape {
67
- // cast a point, get collisions along a ray
68
- RS_RAY = 0;
69
- // cast the avatar collider shape, get collisions from sweeping the shape
70
- RS_AVATAR = 1;
71
- }
@@ -21,10 +21,4 @@ message PBUiCanvasInformation {
21
21
  // chat UI hidden and with no minimap could have a rect that covers the whole screen.
22
22
  // on the contrary, if the chat UI is shown, the rect would be smaller.
23
23
  decentraland.common.BorderRect interactable_area = 4;
24
- // informs the sdk about the screen inset area (safe margins). these are the
25
- // insets from each edge of the screen that are reserved by the device or
26
- // platform UI (for example: the notch, status bar, home indicator, or rounded
27
- // corners on mobile). scenes should avoid placing critical UI within these
28
- // insets to ensure it is not occluded. on desktop this is typically (0, 0, 0, 0).
29
- optional decentraland.common.BorderRect screen_inset_area = 5;
30
24
  }
@@ -17,5 +17,4 @@ message PBUiInput {
17
17
  optional common.Font font = 11; // default=0
18
18
  optional int32 font_size = 12; // default=10
19
19
  optional string value = 13;
20
- optional bool multi_line = 14; // default=false; when true, the input accepts newlines and behaves as a textarea
21
20
  }
@@ -23,7 +23,4 @@ message PBUiText {
23
23
  optional common.Font font = 4; // font for the text (default: sans-serif)
24
24
  optional int32 font_size = 5; // size of the text (default: 10)
25
25
  optional TextWrap text_wrap = 6; // wrap text when the border is reached (default: TW_WRAP)
26
-
27
- optional float outline_width = 7; // width of the outline (default: 0)
28
- optional decentraland.common.Color4 outline_color = 8; // RGBA color of the outline (default: opaque black)
29
26
  }
@@ -4,7 +4,6 @@ package decentraland.sdk.components;
4
4
 
5
5
  import "decentraland/sdk/components/common/id.proto";
6
6
  import "decentraland/common/colors.proto";
7
- import "decentraland/common/vectors.proto";
8
7
 
9
8
  option (common.ecs_component_id) = 1050;
10
9
 
@@ -81,20 +80,6 @@ enum PointerFilterMode {
81
80
  PFM_BLOCK = 1;
82
81
  }
83
82
 
84
- enum ShowScrollBar {
85
- SSB_BOTH = 0;
86
- SSB_ONLY_VERTICAL = 1;
87
- SSB_ONLY_HORIZONTAL = 2;
88
- SSB_HIDDEN = 3;
89
- }
90
-
91
- message ScrollPositionValue {
92
- oneof value {
93
- decentraland.common.Vector2 position = 1;
94
- string reference = 2;
95
- }
96
- }
97
-
98
83
  message PBUiTransform {
99
84
  int32 parent = 1;
100
85
  int32 right_of = 2;
@@ -189,10 +174,5 @@ message PBUiTransform {
189
174
  optional decentraland.common.Color4 border_right_color = 72;
190
175
 
191
176
  optional float opacity = 73; // default: 1
192
-
193
- optional string element_id = 74; // reference for scroll_position. default empty
194
- optional ScrollPositionValue scroll_position = 75; // default position=(0,0)
195
- optional ShowScrollBar scroll_visible = 76; // default ShowScrollBar.SSB_BOTH
196
-
197
177
  optional int32 z_index = 77; // default: 0 — controls render stacking order. Higher values appear in front of lower values.
198
178
  }
@@ -10,7 +10,9 @@ option (common.ecs_component_id) = 1076;
10
10
  // an 'instant' transition (like using speed/time = 0)
11
11
  // * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
12
12
  // the holding entity transform).
13
+ // * The fov defines the Field of View of the virtual camera
13
14
  message PBVirtualCamera {
14
15
  optional common.CameraTransition default_transition = 1;
15
16
  optional uint32 look_at_entity = 2;
17
+ optional float fov = 3; // default: 60
16
18
  }
@@ -9,8 +9,6 @@ import public "decentraland/sdk/components/avatar_base.proto";
9
9
  import public "decentraland/sdk/components/avatar_emote_command.proto";
10
10
  import public "decentraland/sdk/components/avatar_equipped_data.proto";
11
11
  import public "decentraland/sdk/components/avatar_modifier_area.proto";
12
- import public "decentraland/sdk/components/avatar_movement.proto";
13
- import public "decentraland/sdk/components/avatar_movement_info.proto";
14
12
  import public "decentraland/sdk/components/avatar_shape.proto";
15
13
  import public "decentraland/sdk/components/billboard.proto";
16
14
  import public "decentraland/sdk/components/camera_mode_area.proto";
@@ -19,8 +17,6 @@ import public "decentraland/sdk/components/engine_info.proto";
19
17
  import public "decentraland/sdk/components/gltf_container.proto";
20
18
  import public "decentraland/sdk/components/gltf_node_modifiers.proto";
21
19
  import public "decentraland/sdk/components/gltf_container_loading_state.proto";
22
- import public "decentraland/sdk/components/gltf_node.proto";
23
- import public "decentraland/sdk/components/gltf_node_state.proto";
24
20
  import public "decentraland/sdk/components/material.proto";
25
21
  import public "decentraland/sdk/components/mesh_collider.proto";
26
22
  import public "decentraland/sdk/components/mesh_renderer.proto";
@@ -1,45 +0,0 @@
1
- import _m0 from "protobufjs/minimal";
2
- export declare const protobufPackage = "decentraland.sdk.components";
3
- /**
4
- * The PBAvatarLocomotionSettings component allows scenes to modify locomotion settings defining things such
5
- * as the avatar movement speed, jump height etc.
6
- */
7
- export interface PBAvatarLocomotionSettings {
8
- /** Maximum speed when walking (in meters per second) */
9
- walkSpeed?: number | undefined;
10
- /** Maximum speed when jogging (in meters per second) */
11
- jogSpeed?: number | undefined;
12
- /** Maximum speed when running (in meters per second) */
13
- runSpeed?: number | undefined;
14
- /** Height of a regular jump (in meters) */
15
- jumpHeight?: number | undefined;
16
- /** Height of a jump while running (in meters) */
17
- runJumpHeight?: number | undefined;
18
- /** Cooldown time after a hard landing before the avatar can move again (in seconds) */
19
- hardLandingCooldown?: number | undefined;
20
- }
21
- export declare namespace PBAvatarLocomotionSettings {
22
- function encode(message: PBAvatarLocomotionSettings, writer?: _m0.Writer): _m0.Writer;
23
- function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarLocomotionSettings;
24
- function fromJSON(object: any): PBAvatarLocomotionSettings;
25
- function toJSON(message: PBAvatarLocomotionSettings): unknown;
26
- function create<I extends Exact<DeepPartial<PBAvatarLocomotionSettings>, I>>(base?: I): PBAvatarLocomotionSettings;
27
- function fromPartial<I extends Exact<DeepPartial<PBAvatarLocomotionSettings>, I>>(object: I): PBAvatarLocomotionSettings;
28
- }
29
- type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
30
- export type DeepPartial<T> = T extends Builtin ? T : T extends Array<infer U> ? Array<DeepPartial<U>> : T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>> : T extends {
31
- $case: string;
32
- } ? {
33
- [K in keyof Omit<T, "$case">]?: DeepPartial<T[K]>;
34
- } & {
35
- $case: T["$case"];
36
- } : T extends {} ? {
37
- [K in keyof T]?: DeepPartial<T[K]>;
38
- } : Partial<T>;
39
- type KeysOfUnion<T> = T extends T ? keyof T : never;
40
- export type Exact<P, I extends P> = P extends Builtin ? P : P & {
41
- [K in keyof P]: Exact<P[K], I[K]>;
42
- } & {
43
- [K in Exclude<keyof I, KeysOfUnion<P>>]: never;
44
- };
45
- export {};
@@ -1,138 +0,0 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.PBAvatarLocomotionSettings = exports.protobufPackage = void 0;
7
- /* eslint-disable */
8
- const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
- exports.protobufPackage = "decentraland.sdk.components";
10
- function createBasePBAvatarLocomotionSettings() {
11
- return {
12
- walkSpeed: undefined,
13
- jogSpeed: undefined,
14
- runSpeed: undefined,
15
- jumpHeight: undefined,
16
- runJumpHeight: undefined,
17
- hardLandingCooldown: undefined,
18
- };
19
- }
20
- var PBAvatarLocomotionSettings;
21
- (function (PBAvatarLocomotionSettings) {
22
- function encode(message, writer = minimal_1.default.Writer.create()) {
23
- if (message.walkSpeed !== undefined) {
24
- writer.uint32(13).float(message.walkSpeed);
25
- }
26
- if (message.jogSpeed !== undefined) {
27
- writer.uint32(21).float(message.jogSpeed);
28
- }
29
- if (message.runSpeed !== undefined) {
30
- writer.uint32(29).float(message.runSpeed);
31
- }
32
- if (message.jumpHeight !== undefined) {
33
- writer.uint32(37).float(message.jumpHeight);
34
- }
35
- if (message.runJumpHeight !== undefined) {
36
- writer.uint32(45).float(message.runJumpHeight);
37
- }
38
- if (message.hardLandingCooldown !== undefined) {
39
- writer.uint32(53).float(message.hardLandingCooldown);
40
- }
41
- return writer;
42
- }
43
- PBAvatarLocomotionSettings.encode = encode;
44
- function decode(input, length) {
45
- const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
46
- let end = length === undefined ? reader.len : reader.pos + length;
47
- const message = createBasePBAvatarLocomotionSettings();
48
- while (reader.pos < end) {
49
- const tag = reader.uint32();
50
- switch (tag >>> 3) {
51
- case 1:
52
- if (tag !== 13) {
53
- break;
54
- }
55
- message.walkSpeed = reader.float();
56
- continue;
57
- case 2:
58
- if (tag !== 21) {
59
- break;
60
- }
61
- message.jogSpeed = reader.float();
62
- continue;
63
- case 3:
64
- if (tag !== 29) {
65
- break;
66
- }
67
- message.runSpeed = reader.float();
68
- continue;
69
- case 4:
70
- if (tag !== 37) {
71
- break;
72
- }
73
- message.jumpHeight = reader.float();
74
- continue;
75
- case 5:
76
- if (tag !== 45) {
77
- break;
78
- }
79
- message.runJumpHeight = reader.float();
80
- continue;
81
- case 6:
82
- if (tag !== 53) {
83
- break;
84
- }
85
- message.hardLandingCooldown = reader.float();
86
- continue;
87
- }
88
- if ((tag & 7) === 4 || tag === 0) {
89
- break;
90
- }
91
- reader.skipType(tag & 7);
92
- }
93
- return message;
94
- }
95
- PBAvatarLocomotionSettings.decode = decode;
96
- function fromJSON(object) {
97
- return {
98
- walkSpeed: isSet(object.walkSpeed) ? Number(object.walkSpeed) : undefined,
99
- jogSpeed: isSet(object.jogSpeed) ? Number(object.jogSpeed) : undefined,
100
- runSpeed: isSet(object.runSpeed) ? Number(object.runSpeed) : undefined,
101
- jumpHeight: isSet(object.jumpHeight) ? Number(object.jumpHeight) : undefined,
102
- runJumpHeight: isSet(object.runJumpHeight) ? Number(object.runJumpHeight) : undefined,
103
- hardLandingCooldown: isSet(object.hardLandingCooldown) ? Number(object.hardLandingCooldown) : undefined,
104
- };
105
- }
106
- PBAvatarLocomotionSettings.fromJSON = fromJSON;
107
- function toJSON(message) {
108
- const obj = {};
109
- message.walkSpeed !== undefined && (obj.walkSpeed = message.walkSpeed);
110
- message.jogSpeed !== undefined && (obj.jogSpeed = message.jogSpeed);
111
- message.runSpeed !== undefined && (obj.runSpeed = message.runSpeed);
112
- message.jumpHeight !== undefined && (obj.jumpHeight = message.jumpHeight);
113
- message.runJumpHeight !== undefined && (obj.runJumpHeight = message.runJumpHeight);
114
- message.hardLandingCooldown !== undefined && (obj.hardLandingCooldown = message.hardLandingCooldown);
115
- return obj;
116
- }
117
- PBAvatarLocomotionSettings.toJSON = toJSON;
118
- function create(base) {
119
- return PBAvatarLocomotionSettings.fromPartial(base !== null && base !== void 0 ? base : {});
120
- }
121
- PBAvatarLocomotionSettings.create = create;
122
- function fromPartial(object) {
123
- var _a, _b, _c, _d, _e, _f;
124
- const message = createBasePBAvatarLocomotionSettings();
125
- message.walkSpeed = (_a = object.walkSpeed) !== null && _a !== void 0 ? _a : undefined;
126
- message.jogSpeed = (_b = object.jogSpeed) !== null && _b !== void 0 ? _b : undefined;
127
- message.runSpeed = (_c = object.runSpeed) !== null && _c !== void 0 ? _c : undefined;
128
- message.jumpHeight = (_d = object.jumpHeight) !== null && _d !== void 0 ? _d : undefined;
129
- message.runJumpHeight = (_e = object.runJumpHeight) !== null && _e !== void 0 ? _e : undefined;
130
- message.hardLandingCooldown = (_f = object.hardLandingCooldown) !== null && _f !== void 0 ? _f : undefined;
131
- return message;
132
- }
133
- PBAvatarLocomotionSettings.fromPartial = fromPartial;
134
- })(PBAvatarLocomotionSettings || (exports.PBAvatarLocomotionSettings = PBAvatarLocomotionSettings = {}));
135
- function isSet(value) {
136
- return value !== null && value !== undefined;
137
- }
138
- //# sourceMappingURL=avatar_locomotion_settings.gen.js.map
@@ -1 +0,0 @@
1
- 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@@ -1,36 +0,0 @@
1
- import _m0 from "protobufjs/minimal";
2
- import { Vector3 } from "../../common/vectors.gen";
3
- export declare const protobufPackage = "decentraland.sdk.components";
4
- export interface PBAvatarMovement {
5
- velocity: Vector3 | undefined;
6
- /** 0-360, we don't allow pitch/roll */
7
- orientation: number;
8
- groundDirection?: Vector3 | undefined;
9
- /** set for one frame when a walk_target ends: true = reached target, false = failed; absent = in progress or no walk */
10
- walkSuccess?: boolean | undefined;
11
- }
12
- export declare namespace PBAvatarMovement {
13
- function encode(message: PBAvatarMovement, writer?: _m0.Writer): _m0.Writer;
14
- function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovement;
15
- function fromJSON(object: any): PBAvatarMovement;
16
- function toJSON(message: PBAvatarMovement): unknown;
17
- function create<I extends Exact<DeepPartial<PBAvatarMovement>, I>>(base?: I): PBAvatarMovement;
18
- function fromPartial<I extends Exact<DeepPartial<PBAvatarMovement>, I>>(object: I): PBAvatarMovement;
19
- }
20
- type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
21
- export type DeepPartial<T> = T extends Builtin ? T : T extends Array<infer U> ? Array<DeepPartial<U>> : T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>> : T extends {
22
- $case: string;
23
- } ? {
24
- [K in keyof Omit<T, "$case">]?: DeepPartial<T[K]>;
25
- } & {
26
- $case: T["$case"];
27
- } : T extends {} ? {
28
- [K in keyof T]?: DeepPartial<T[K]>;
29
- } : Partial<T>;
30
- type KeysOfUnion<T> = T extends T ? keyof T : never;
31
- export type Exact<P, I extends P> = P extends Builtin ? P : P & {
32
- [K in keyof P]: Exact<P[K], I[K]>;
33
- } & {
34
- [K in Exclude<keyof I, KeysOfUnion<P>>]: never;
35
- };
36
- export {};
@@ -1,113 +0,0 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.PBAvatarMovement = exports.protobufPackage = void 0;
7
- /* eslint-disable */
8
- const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
- const vectors_gen_1 = require("../../common/vectors.gen");
10
- exports.protobufPackage = "decentraland.sdk.components";
11
- function createBasePBAvatarMovement() {
12
- return { velocity: undefined, orientation: 0, groundDirection: undefined, walkSuccess: undefined };
13
- }
14
- var PBAvatarMovement;
15
- (function (PBAvatarMovement) {
16
- function encode(message, writer = minimal_1.default.Writer.create()) {
17
- if (message.velocity !== undefined) {
18
- vectors_gen_1.Vector3.encode(message.velocity, writer.uint32(10).fork()).ldelim();
19
- }
20
- if (message.orientation !== 0) {
21
- writer.uint32(21).float(message.orientation);
22
- }
23
- if (message.groundDirection !== undefined) {
24
- vectors_gen_1.Vector3.encode(message.groundDirection, writer.uint32(26).fork()).ldelim();
25
- }
26
- if (message.walkSuccess !== undefined) {
27
- writer.uint32(32).bool(message.walkSuccess);
28
- }
29
- return writer;
30
- }
31
- PBAvatarMovement.encode = encode;
32
- function decode(input, length) {
33
- const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
34
- let end = length === undefined ? reader.len : reader.pos + length;
35
- const message = createBasePBAvatarMovement();
36
- while (reader.pos < end) {
37
- const tag = reader.uint32();
38
- switch (tag >>> 3) {
39
- case 1:
40
- if (tag !== 10) {
41
- break;
42
- }
43
- message.velocity = vectors_gen_1.Vector3.decode(reader, reader.uint32());
44
- continue;
45
- case 2:
46
- if (tag !== 21) {
47
- break;
48
- }
49
- message.orientation = reader.float();
50
- continue;
51
- case 3:
52
- if (tag !== 26) {
53
- break;
54
- }
55
- message.groundDirection = vectors_gen_1.Vector3.decode(reader, reader.uint32());
56
- continue;
57
- case 4:
58
- if (tag !== 32) {
59
- break;
60
- }
61
- message.walkSuccess = reader.bool();
62
- continue;
63
- }
64
- if ((tag & 7) === 4 || tag === 0) {
65
- break;
66
- }
67
- reader.skipType(tag & 7);
68
- }
69
- return message;
70
- }
71
- PBAvatarMovement.decode = decode;
72
- function fromJSON(object) {
73
- return {
74
- velocity: isSet(object.velocity) ? vectors_gen_1.Vector3.fromJSON(object.velocity) : undefined,
75
- orientation: isSet(object.orientation) ? Number(object.orientation) : 0,
76
- groundDirection: isSet(object.groundDirection) ? vectors_gen_1.Vector3.fromJSON(object.groundDirection) : undefined,
77
- walkSuccess: isSet(object.walkSuccess) ? Boolean(object.walkSuccess) : undefined,
78
- };
79
- }
80
- PBAvatarMovement.fromJSON = fromJSON;
81
- function toJSON(message) {
82
- const obj = {};
83
- message.velocity !== undefined && (obj.velocity = message.velocity ? vectors_gen_1.Vector3.toJSON(message.velocity) : undefined);
84
- message.orientation !== undefined && (obj.orientation = message.orientation);
85
- message.groundDirection !== undefined &&
86
- (obj.groundDirection = message.groundDirection ? vectors_gen_1.Vector3.toJSON(message.groundDirection) : undefined);
87
- message.walkSuccess !== undefined && (obj.walkSuccess = message.walkSuccess);
88
- return obj;
89
- }
90
- PBAvatarMovement.toJSON = toJSON;
91
- function create(base) {
92
- return PBAvatarMovement.fromPartial(base !== null && base !== void 0 ? base : {});
93
- }
94
- PBAvatarMovement.create = create;
95
- function fromPartial(object) {
96
- var _a, _b;
97
- const message = createBasePBAvatarMovement();
98
- message.velocity = (object.velocity !== undefined && object.velocity !== null)
99
- ? vectors_gen_1.Vector3.fromPartial(object.velocity)
100
- : undefined;
101
- message.orientation = (_a = object.orientation) !== null && _a !== void 0 ? _a : 0;
102
- message.groundDirection = (object.groundDirection !== undefined && object.groundDirection !== null)
103
- ? vectors_gen_1.Vector3.fromPartial(object.groundDirection)
104
- : undefined;
105
- message.walkSuccess = (_b = object.walkSuccess) !== null && _b !== void 0 ? _b : undefined;
106
- return message;
107
- }
108
- PBAvatarMovement.fromPartial = fromPartial;
109
- })(PBAvatarMovement || (exports.PBAvatarMovement = PBAvatarMovement = {}));
110
- function isSet(value) {
111
- return value !== null && value !== undefined;
112
- }
113
- //# sourceMappingURL=avatar_movement.gen.js.map
@@ -1 +0,0 @@
1
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