@dcl/protocol 1.0.0-24504493688.commit-6a96fbb → 1.0.0-24513367586.commit-0ed6dc3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (26) hide show
  1. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +0 -21
  2. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +6 -85
  3. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
  4. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +0 -21
  5. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +4 -124
  6. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -1
  7. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -8
  8. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +1 -35
  9. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
  10. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +0 -1
  11. package/out-js/decentraland/sdk/components/common/input_action.gen.js +0 -6
  12. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
  13. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +3 -89
  14. package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +2 -166
  15. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +0 -34
  16. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +0 -6
  17. package/package.json +3 -3
  18. package/proto/decentraland/kernel/apis/restricted_actions.proto +0 -7
  19. package/proto/decentraland/kernel/comms/rfc4/comms.proto +0 -11
  20. package/proto/decentraland/sdk/components/avatar_shape.proto +0 -5
  21. package/proto/decentraland/sdk/components/common/input_action.proto +0 -1
  22. package/proto/decentraland/sdk/components/light_source.proto +1 -1
  23. package/proto/decentraland/sdk/components/particle_system.proto +5 -1
  24. package/proto/decentraland/sdk/components/virtual_camera.proto +0 -2
  25. package/proto/decentraland/sdk/components/audio_analysis.proto +0 -44
  26. package/proto/decentraland/sdk/components/avatar_locomotion_settings.proto +0 -21
@@ -20,7 +20,6 @@ export interface TeleportToRequest {
20
20
 
21
21
  export interface TriggerEmoteRequest {
22
22
  predefinedEmote: string;
23
- mask?: number | undefined;
24
23
  }
25
24
 
26
25
  export interface ChangeRealmRequest {
@@ -46,7 +45,6 @@ export interface CommsAdapterRequest {
46
45
  export interface TriggerSceneEmoteRequest {
47
46
  src: string;
48
47
  loop?: boolean | undefined;
49
- mask?: number | undefined;
50
48
  }
51
49
 
52
50
  export interface SuccessResponse {
@@ -70,9 +68,6 @@ export interface CopyToClipboardRequest {
70
68
  export interface EmptyResponse {
71
69
  }
72
70
 
73
- export interface StopEmoteRequest {
74
- }
75
-
76
71
  function createBaseMovePlayerToRequest(): MovePlayerToRequest {
77
72
  return { newRelativePosition: undefined, cameraTarget: undefined, avatarTarget: undefined, duration: undefined };
78
73
  }
@@ -239,7 +234,7 @@ export namespace TeleportToRequest {
239
234
  }
240
235
 
241
236
  function createBaseTriggerEmoteRequest(): TriggerEmoteRequest {
242
- return { predefinedEmote: "", mask: undefined };
237
+ return { predefinedEmote: "" };
243
238
  }
244
239
 
245
240
  export namespace TriggerEmoteRequest {
@@ -247,9 +242,6 @@ export namespace TriggerEmoteRequest {
247
242
  if (message.predefinedEmote !== "") {
248
243
  writer.uint32(10).string(message.predefinedEmote);
249
244
  }
250
- if (message.mask !== undefined) {
251
- writer.uint32(16).uint32(message.mask);
252
- }
253
245
  return writer;
254
246
  }
255
247
 
@@ -267,13 +259,6 @@ export namespace TriggerEmoteRequest {
267
259
 
268
260
  message.predefinedEmote = reader.string();
269
261
  continue;
270
- case 2:
271
- if (tag !== 16) {
272
- break;
273
- }
274
-
275
- message.mask = reader.uint32();
276
- continue;
277
262
  }
278
263
  if ((tag & 7) === 4 || tag === 0) {
279
264
  break;
@@ -284,16 +269,12 @@ export namespace TriggerEmoteRequest {
284
269
  }
285
270
 
286
271
  export function fromJSON(object: any): TriggerEmoteRequest {
287
- return {
288
- predefinedEmote: isSet(object.predefinedEmote) ? String(object.predefinedEmote) : "",
289
- mask: isSet(object.mask) ? Number(object.mask) : undefined,
290
- };
272
+ return { predefinedEmote: isSet(object.predefinedEmote) ? String(object.predefinedEmote) : "" };
291
273
  }
292
274
 
293
275
  export function toJSON(message: TriggerEmoteRequest): unknown {
294
276
  const obj: any = {};
295
277
  message.predefinedEmote !== undefined && (obj.predefinedEmote = message.predefinedEmote);
296
- message.mask !== undefined && (obj.mask = Math.round(message.mask));
297
278
  return obj;
298
279
  }
299
280
 
@@ -304,7 +285,6 @@ export namespace TriggerEmoteRequest {
304
285
  export function fromPartial<I extends Exact<DeepPartial<TriggerEmoteRequest>, I>>(object: I): TriggerEmoteRequest {
305
286
  const message = createBaseTriggerEmoteRequest();
306
287
  message.predefinedEmote = object.predefinedEmote ?? "";
307
- message.mask = object.mask ?? undefined;
308
288
  return message;
309
289
  }
310
290
  }
@@ -595,7 +575,7 @@ export namespace CommsAdapterRequest {
595
575
  }
596
576
 
597
577
  function createBaseTriggerSceneEmoteRequest(): TriggerSceneEmoteRequest {
598
- return { src: "", loop: undefined, mask: undefined };
578
+ return { src: "", loop: undefined };
599
579
  }
600
580
 
601
581
  export namespace TriggerSceneEmoteRequest {
@@ -606,9 +586,6 @@ export namespace TriggerSceneEmoteRequest {
606
586
  if (message.loop !== undefined) {
607
587
  writer.uint32(16).bool(message.loop);
608
588
  }
609
- if (message.mask !== undefined) {
610
- writer.uint32(24).uint32(message.mask);
611
- }
612
589
  return writer;
613
590
  }
614
591
 
@@ -633,13 +610,6 @@ export namespace TriggerSceneEmoteRequest {
633
610
 
634
611
  message.loop = reader.bool();
635
612
  continue;
636
- case 3:
637
- if (tag !== 24) {
638
- break;
639
- }
640
-
641
- message.mask = reader.uint32();
642
- continue;
643
613
  }
644
614
  if ((tag & 7) === 4 || tag === 0) {
645
615
  break;
@@ -653,7 +623,6 @@ export namespace TriggerSceneEmoteRequest {
653
623
  return {
654
624
  src: isSet(object.src) ? String(object.src) : "",
655
625
  loop: isSet(object.loop) ? Boolean(object.loop) : undefined,
656
- mask: isSet(object.mask) ? Number(object.mask) : undefined,
657
626
  };
658
627
  }
659
628
 
@@ -661,7 +630,6 @@ export namespace TriggerSceneEmoteRequest {
661
630
  const obj: any = {};
662
631
  message.src !== undefined && (obj.src = message.src);
663
632
  message.loop !== undefined && (obj.loop = message.loop);
664
- message.mask !== undefined && (obj.mask = Math.round(message.mask));
665
633
  return obj;
666
634
  }
667
635
 
@@ -677,7 +645,6 @@ export namespace TriggerSceneEmoteRequest {
677
645
  const message = createBaseTriggerSceneEmoteRequest();
678
646
  message.src = object.src ?? "";
679
647
  message.loop = object.loop ?? undefined;
680
- message.mask = object.mask ?? undefined;
681
648
  return message;
682
649
  }
683
650
  }
@@ -984,50 +951,6 @@ export namespace EmptyResponse {
984
951
  }
985
952
  }
986
953
 
987
- function createBaseStopEmoteRequest(): StopEmoteRequest {
988
- return {};
989
- }
990
-
991
- export namespace StopEmoteRequest {
992
- export function encode(_: StopEmoteRequest, writer: _m0.Writer = _m0.Writer.create()): _m0.Writer {
993
- return writer;
994
- }
995
-
996
- export function decode(input: _m0.Reader | Uint8Array, length?: number): StopEmoteRequest {
997
- const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
998
- let end = length === undefined ? reader.len : reader.pos + length;
999
- const message = createBaseStopEmoteRequest();
1000
- while (reader.pos < end) {
1001
- const tag = reader.uint32();
1002
- switch (tag >>> 3) {
1003
- }
1004
- if ((tag & 7) === 4 || tag === 0) {
1005
- break;
1006
- }
1007
- reader.skipType(tag & 7);
1008
- }
1009
- return message;
1010
- }
1011
-
1012
- export function fromJSON(_: any): StopEmoteRequest {
1013
- return {};
1014
- }
1015
-
1016
- export function toJSON(_: StopEmoteRequest): unknown {
1017
- const obj: any = {};
1018
- return obj;
1019
- }
1020
-
1021
- export function create<I extends Exact<DeepPartial<StopEmoteRequest>, I>>(base?: I): StopEmoteRequest {
1022
- return StopEmoteRequest.fromPartial(base ?? {});
1023
- }
1024
-
1025
- export function fromPartial<I extends Exact<DeepPartial<StopEmoteRequest>, I>>(_: I): StopEmoteRequest {
1026
- const message = createBaseStopEmoteRequest();
1027
- return message;
1028
- }
1029
- }
1030
-
1031
954
  export type RestrictedActionsServiceDefinition = typeof RestrictedActionsServiceDefinition;
1032
955
  export const RestrictedActionsServiceDefinition = {
1033
956
  name: "RestrictedActionsService",
@@ -1121,15 +1044,6 @@ export const RestrictedActionsServiceDefinition = {
1121
1044
  responseStream: false,
1122
1045
  options: {},
1123
1046
  },
1124
- /** StopEmote will stop the current emote */
1125
- stopEmote: {
1126
- name: "StopEmote",
1127
- requestType: StopEmoteRequest,
1128
- requestStream: false,
1129
- responseType: SuccessResponse,
1130
- responseStream: false,
1131
- options: {},
1132
- },
1133
1047
  },
1134
1048
  } as const;
1135
1049
 
@@ -137,36 +137,6 @@ export interface PlayerEmote {
137
137
  incrementalId: number;
138
138
  urn: string;
139
139
  timestamp: number;
140
- /** true means the emote has been stopped in the sender's client */
141
- isStopping?:
142
- | boolean
143
- | undefined;
144
- /** true when it is not the first time the looping animation plays */
145
- isRepeating?:
146
- | boolean
147
- | undefined;
148
- /** identifies an interaction univocaly, established when the start animation is triggered */
149
- interactionId?:
150
- | number
151
- | undefined;
152
- /** -1 means it does not use an outcome animation */
153
- socialEmoteOutcome?:
154
- | number
155
- | undefined;
156
- /** to a social emote started by other user */
157
- isReacting?:
158
- | boolean
159
- | undefined;
160
- /** wallet address of the user that initiated social emote */
161
- socialEmoteInitiator?:
162
- | string
163
- | undefined;
164
- /** wallet address of the user whose avatar is the target of a directed emote */
165
- targetAvatar?:
166
- | string
167
- | undefined;
168
- /** mask for which bones an animation applies to. */
169
- mask?: number | undefined;
170
140
  }
171
141
 
172
142
  export interface SceneEmote {
@@ -191,11 +161,6 @@ export interface ProfileResponse {
191
161
  export interface Chat {
192
162
  message: string;
193
163
  timestamp: number;
194
- /**
195
- * Extension: optional forwarded_from to identify the original sender when
196
- * messages are forwarded through an SFU
197
- */
198
- forwardedFrom?: string | undefined;
199
164
  }
200
165
 
201
166
  export interface Scene {
@@ -1322,19 +1287,7 @@ export namespace MovementCompressed {
1322
1287
  }
1323
1288
 
1324
1289
  function createBasePlayerEmote(): PlayerEmote {
1325
- return {
1326
- incrementalId: 0,
1327
- urn: "",
1328
- timestamp: 0,
1329
- isStopping: undefined,
1330
- isRepeating: undefined,
1331
- interactionId: undefined,
1332
- socialEmoteOutcome: undefined,
1333
- isReacting: undefined,
1334
- socialEmoteInitiator: undefined,
1335
- targetAvatar: undefined,
1336
- mask: undefined,
1337
- };
1290
+ return { incrementalId: 0, urn: "", timestamp: 0 };
1338
1291
  }
1339
1292
 
1340
1293
  export namespace PlayerEmote {
@@ -1348,30 +1301,6 @@ export namespace PlayerEmote {
1348
1301
  if (message.timestamp !== 0) {
1349
1302
  writer.uint32(29).float(message.timestamp);
1350
1303
  }
1351
- if (message.isStopping !== undefined) {
1352
- writer.uint32(32).bool(message.isStopping);
1353
- }
1354
- if (message.isRepeating !== undefined) {
1355
- writer.uint32(40).bool(message.isRepeating);
1356
- }
1357
- if (message.interactionId !== undefined) {
1358
- writer.uint32(48).int32(message.interactionId);
1359
- }
1360
- if (message.socialEmoteOutcome !== undefined) {
1361
- writer.uint32(56).int32(message.socialEmoteOutcome);
1362
- }
1363
- if (message.isReacting !== undefined) {
1364
- writer.uint32(64).bool(message.isReacting);
1365
- }
1366
- if (message.socialEmoteInitiator !== undefined) {
1367
- writer.uint32(74).string(message.socialEmoteInitiator);
1368
- }
1369
- if (message.targetAvatar !== undefined) {
1370
- writer.uint32(82).string(message.targetAvatar);
1371
- }
1372
- if (message.mask !== undefined) {
1373
- writer.uint32(88).uint32(message.mask);
1374
- }
1375
1304
  return writer;
1376
1305
  }
1377
1306
 
@@ -1403,62 +1332,6 @@ export namespace PlayerEmote {
1403
1332
 
1404
1333
  message.timestamp = reader.float();
1405
1334
  continue;
1406
- case 4:
1407
- if (tag !== 32) {
1408
- break;
1409
- }
1410
-
1411
- message.isStopping = reader.bool();
1412
- continue;
1413
- case 5:
1414
- if (tag !== 40) {
1415
- break;
1416
- }
1417
-
1418
- message.isRepeating = reader.bool();
1419
- continue;
1420
- case 6:
1421
- if (tag !== 48) {
1422
- break;
1423
- }
1424
-
1425
- message.interactionId = reader.int32();
1426
- continue;
1427
- case 7:
1428
- if (tag !== 56) {
1429
- break;
1430
- }
1431
-
1432
- message.socialEmoteOutcome = reader.int32();
1433
- continue;
1434
- case 8:
1435
- if (tag !== 64) {
1436
- break;
1437
- }
1438
-
1439
- message.isReacting = reader.bool();
1440
- continue;
1441
- case 9:
1442
- if (tag !== 74) {
1443
- break;
1444
- }
1445
-
1446
- message.socialEmoteInitiator = reader.string();
1447
- continue;
1448
- case 10:
1449
- if (tag !== 82) {
1450
- break;
1451
- }
1452
-
1453
- message.targetAvatar = reader.string();
1454
- continue;
1455
- case 11:
1456
- if (tag !== 88) {
1457
- break;
1458
- }
1459
-
1460
- message.mask = reader.uint32();
1461
- continue;
1462
1335
  }
1463
1336
  if ((tag & 7) === 4 || tag === 0) {
1464
1337
  break;
@@ -1473,14 +1346,6 @@ export namespace PlayerEmote {
1473
1346
  incrementalId: isSet(object.incrementalId) ? Number(object.incrementalId) : 0,
1474
1347
  urn: isSet(object.urn) ? String(object.urn) : "",
1475
1348
  timestamp: isSet(object.timestamp) ? Number(object.timestamp) : 0,
1476
- isStopping: isSet(object.isStopping) ? Boolean(object.isStopping) : undefined,
1477
- isRepeating: isSet(object.isRepeating) ? Boolean(object.isRepeating) : undefined,
1478
- interactionId: isSet(object.interactionId) ? Number(object.interactionId) : undefined,
1479
- socialEmoteOutcome: isSet(object.socialEmoteOutcome) ? Number(object.socialEmoteOutcome) : undefined,
1480
- isReacting: isSet(object.isReacting) ? Boolean(object.isReacting) : undefined,
1481
- socialEmoteInitiator: isSet(object.socialEmoteInitiator) ? String(object.socialEmoteInitiator) : undefined,
1482
- targetAvatar: isSet(object.targetAvatar) ? String(object.targetAvatar) : undefined,
1483
- mask: isSet(object.mask) ? Number(object.mask) : undefined,
1484
1349
  };
1485
1350
  }
1486
1351
 
@@ -1489,14 +1354,6 @@ export namespace PlayerEmote {
1489
1354
  message.incrementalId !== undefined && (obj.incrementalId = Math.round(message.incrementalId));
1490
1355
  message.urn !== undefined && (obj.urn = message.urn);
1491
1356
  message.timestamp !== undefined && (obj.timestamp = message.timestamp);
1492
- message.isStopping !== undefined && (obj.isStopping = message.isStopping);
1493
- message.isRepeating !== undefined && (obj.isRepeating = message.isRepeating);
1494
- message.interactionId !== undefined && (obj.interactionId = Math.round(message.interactionId));
1495
- message.socialEmoteOutcome !== undefined && (obj.socialEmoteOutcome = Math.round(message.socialEmoteOutcome));
1496
- message.isReacting !== undefined && (obj.isReacting = message.isReacting);
1497
- message.socialEmoteInitiator !== undefined && (obj.socialEmoteInitiator = message.socialEmoteInitiator);
1498
- message.targetAvatar !== undefined && (obj.targetAvatar = message.targetAvatar);
1499
- message.mask !== undefined && (obj.mask = Math.round(message.mask));
1500
1357
  return obj;
1501
1358
  }
1502
1359
 
@@ -1509,14 +1366,6 @@ export namespace PlayerEmote {
1509
1366
  message.incrementalId = object.incrementalId ?? 0;
1510
1367
  message.urn = object.urn ?? "";
1511
1368
  message.timestamp = object.timestamp ?? 0;
1512
- message.isStopping = object.isStopping ?? undefined;
1513
- message.isRepeating = object.isRepeating ?? undefined;
1514
- message.interactionId = object.interactionId ?? undefined;
1515
- message.socialEmoteOutcome = object.socialEmoteOutcome ?? undefined;
1516
- message.isReacting = object.isReacting ?? undefined;
1517
- message.socialEmoteInitiator = object.socialEmoteInitiator ?? undefined;
1518
- message.targetAvatar = object.targetAvatar ?? undefined;
1519
- message.mask = object.mask ?? undefined;
1520
1369
  return message;
1521
1370
  }
1522
1371
  }
@@ -1793,7 +1642,7 @@ export namespace ProfileResponse {
1793
1642
  }
1794
1643
 
1795
1644
  function createBaseChat(): Chat {
1796
- return { message: "", timestamp: 0, forwardedFrom: undefined };
1645
+ return { message: "", timestamp: 0 };
1797
1646
  }
1798
1647
 
1799
1648
  export namespace Chat {
@@ -1804,9 +1653,6 @@ export namespace Chat {
1804
1653
  if (message.timestamp !== 0) {
1805
1654
  writer.uint32(17).double(message.timestamp);
1806
1655
  }
1807
- if (message.forwardedFrom !== undefined) {
1808
- writer.uint32(26).string(message.forwardedFrom);
1809
- }
1810
1656
  return writer;
1811
1657
  }
1812
1658
 
@@ -1831,13 +1677,6 @@ export namespace Chat {
1831
1677
 
1832
1678
  message.timestamp = reader.double();
1833
1679
  continue;
1834
- case 3:
1835
- if (tag !== 26) {
1836
- break;
1837
- }
1838
-
1839
- message.forwardedFrom = reader.string();
1840
- continue;
1841
1680
  }
1842
1681
  if ((tag & 7) === 4 || tag === 0) {
1843
1682
  break;
@@ -1851,7 +1690,6 @@ export namespace Chat {
1851
1690
  return {
1852
1691
  message: isSet(object.message) ? String(object.message) : "",
1853
1692
  timestamp: isSet(object.timestamp) ? Number(object.timestamp) : 0,
1854
- forwardedFrom: isSet(object.forwardedFrom) ? String(object.forwardedFrom) : undefined,
1855
1693
  };
1856
1694
  }
1857
1695
 
@@ -1859,7 +1697,6 @@ export namespace Chat {
1859
1697
  const obj: any = {};
1860
1698
  message.message !== undefined && (obj.message = message.message);
1861
1699
  message.timestamp !== undefined && (obj.timestamp = message.timestamp);
1862
- message.forwardedFrom !== undefined && (obj.forwardedFrom = message.forwardedFrom);
1863
1700
  return obj;
1864
1701
  }
1865
1702
 
@@ -1871,7 +1708,6 @@ export namespace Chat {
1871
1708
  const message = createBaseChat();
1872
1709
  message.message = object.message ?? "";
1873
1710
  message.timestamp = object.timestamp ?? 0;
1874
- message.forwardedFrom = object.forwardedFrom ?? undefined;
1875
1711
  return message;
1876
1712
  }
1877
1713
  }
@@ -5,40 +5,6 @@ import { Color3 } from "../../common/colors.gen";
5
5
 
6
6
  export const protobufPackage = "decentraland.sdk.components";
7
7
 
8
- /** Mask for which bones an animation applies to. */
9
- export enum AvatarEmoteMask {
10
- AEM_FULL_BODY = 0,
11
- AEM_UPPER_BODY = 1,
12
- UNRECOGNIZED = -1,
13
- }
14
-
15
- export function avatarEmoteMaskFromJSON(object: any): AvatarEmoteMask {
16
- switch (object) {
17
- case 0:
18
- case "AEM_FULL_BODY":
19
- return AvatarEmoteMask.AEM_FULL_BODY;
20
- case 1:
21
- case "AEM_UPPER_BODY":
22
- return AvatarEmoteMask.AEM_UPPER_BODY;
23
- case -1:
24
- case "UNRECOGNIZED":
25
- default:
26
- return AvatarEmoteMask.UNRECOGNIZED;
27
- }
28
- }
29
-
30
- export function avatarEmoteMaskToJSON(object: AvatarEmoteMask): string {
31
- switch (object) {
32
- case AvatarEmoteMask.AEM_FULL_BODY:
33
- return "AEM_FULL_BODY";
34
- case AvatarEmoteMask.AEM_UPPER_BODY:
35
- return "AEM_UPPER_BODY";
36
- case AvatarEmoteMask.UNRECOGNIZED:
37
- default:
38
- return "UNRECOGNIZED";
39
- }
40
- }
41
-
42
8
  /**
43
9
  * The AvatarShape component contains the information required to draw and animate avatar, acting as
44
10
  * a simplified GLTF container for this specific case.
@@ -17,7 +17,6 @@ export enum InputAction {
17
17
  IA_ACTION_4 = 11,
18
18
  IA_ACTION_5 = 12,
19
19
  IA_ACTION_6 = 13,
20
- IA_MODIFIER = 14,
21
20
  UNRECOGNIZED = -1,
22
21
  }
23
22
 
@@ -65,9 +64,6 @@ export function inputActionFromJSON(object: any): InputAction {
65
64
  case 13:
66
65
  case "IA_ACTION_6":
67
66
  return InputAction.IA_ACTION_6;
68
- case 14:
69
- case "IA_MODIFIER":
70
- return InputAction.IA_MODIFIER;
71
67
  case -1:
72
68
  case "UNRECOGNIZED":
73
69
  default:
@@ -105,8 +101,6 @@ export function inputActionToJSON(object: InputAction): string {
105
101
  return "IA_ACTION_5";
106
102
  case InputAction.IA_ACTION_6:
107
103
  return "IA_ACTION_6";
108
- case InputAction.IA_MODIFIER:
109
- return "IA_MODIFIER";
110
104
  case InputAction.UNRECOGNIZED:
111
105
  default:
112
106
  return "UNRECOGNIZED";
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@dcl/protocol",
3
- "version": "1.0.0-24504493688.commit-6a96fbb",
3
+ "version": "1.0.0-24513367586.commit-0ed6dc3",
4
4
  "description": "",
5
5
  "repository": "decentraland/protocol.git",
6
6
  "homepage": "https://github.com/decentraland/protocol#readme",
@@ -13,7 +13,7 @@
13
13
  "test": "./scripts/check-proto-compabitility.sh"
14
14
  },
15
15
  "devDependencies": {
16
- "@protobuf-ts/protoc": "^2.11.0",
16
+ "@protobuf-ts/protoc": "^2.8.1",
17
17
  "proto-compatibility-tool": "^1.1.2-20220925163655.commit-25bd040",
18
18
  "typescript": "^5.0.4"
19
19
  },
@@ -30,5 +30,5 @@
30
30
  "out-js",
31
31
  "public"
32
32
  ],
33
- "commit": "6a96fbb0ca9d93d71a0a54c7c83866166b4083a0"
33
+ "commit": "0ed6dc30842b75db984ca2b0f35c58551df358af"
34
34
  }
@@ -16,7 +16,6 @@ message TeleportToRequest {
16
16
 
17
17
  message TriggerEmoteRequest {
18
18
  string predefined_emote = 1;
19
- optional uint32 mask = 2;
20
19
  }
21
20
 
22
21
  message ChangeRealmRequest {
@@ -41,7 +40,6 @@ message CommsAdapterRequest {
41
40
  message TriggerSceneEmoteRequest {
42
41
  string src = 1;
43
42
  optional bool loop = 2;
44
- optional uint32 mask = 3;
45
43
  }
46
44
 
47
45
  message SuccessResponse {
@@ -62,8 +60,6 @@ message CopyToClipboardRequest {
62
60
 
63
61
  message EmptyResponse { }
64
62
 
65
- message StopEmoteRequest { }
66
-
67
63
  service RestrictedActionsService {
68
64
  // MovePlayerTo will move the player to a position relative to the current scene.
69
65
  // If 'duration' field is used in the request, the success response depends on the
@@ -94,7 +90,4 @@ service RestrictedActionsService {
94
90
 
95
91
  // CopyToClipboard copies the provided text into the clipboard
96
92
  rpc CopyToClipboard(CopyToClipboardRequest) returns (EmptyResponse) {}
97
-
98
- // StopEmote will stop the current emote
99
- rpc StopEmote(StopEmoteRequest) returns (SuccessResponse) {}
100
93
  }
@@ -94,14 +94,6 @@ message PlayerEmote {
94
94
  uint32 incremental_id = 1;
95
95
  string urn = 2;
96
96
  float timestamp = 3;
97
- optional bool is_stopping = 4; // true means the emote has been stopped in the sender's client
98
- optional bool is_repeating = 5; // true when it is not the first time the looping animation plays
99
- optional int32 interaction_id = 6; // identifies an interaction univocaly, established when the start animation is triggered
100
- optional int32 social_emote_outcome = 7; // -1 means it does not use an outcome animation
101
- optional bool is_reacting = 8; // to a social emote started by other user
102
- optional string social_emote_initiator = 9; // wallet address of the user that initiated social emote
103
- optional string target_avatar = 10; // wallet address of the user whose avatar is the target of a directed emote
104
- optional uint32 mask = 11; // mask for which bones an animation applies to.
105
97
  }
106
98
 
107
99
  message SceneEmote {
@@ -134,9 +126,6 @@ message ProfileResponse {
134
126
  message Chat {
135
127
  string message = 1;
136
128
  double timestamp = 2;
137
- // Extension: optional forwarded_from to identify the original sender when
138
- // messages are forwarded through an SFU
139
- optional string forwarded_from = 3;
140
129
  }
141
130
 
142
131
  message Scene {
@@ -42,8 +42,3 @@ message PBAvatarShape {
42
42
  optional bool show_only_wearables = 12; // hides the skin + hair + facial features (default: false)
43
43
  }
44
44
 
45
- // Mask for which bones an animation applies to.
46
- enum AvatarEmoteMask {
47
- AEM_FULL_BODY = 0;
48
- AEM_UPPER_BODY = 1;
49
- }
@@ -17,7 +17,6 @@ enum InputAction {
17
17
  IA_ACTION_4 = 11;
18
18
  IA_ACTION_5 = 12;
19
19
  IA_ACTION_6 = 13;
20
- IA_MODIFIER = 14;
21
20
  }
22
21
 
23
22
  // PointerEventType is a kind of interaction that can be detected.
@@ -25,4 +25,4 @@ message PBLightSource {
25
25
  optional float inner_angle = 9; // default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179.
26
26
  optional float outer_angle = 10; // default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179.
27
27
  }
28
- }
28
+ }
@@ -65,7 +65,7 @@ message PBParticleSystem {
65
65
  optional PlaybackState playback_state = 22; // default = PS_PLAYING
66
66
 
67
67
  // --- Emission Bursts ---
68
- repeated Burst bursts = 29;
68
+ optional BurstConfiguration bursts = 29;
69
69
 
70
70
  // ---- Nested types ----
71
71
 
@@ -102,6 +102,10 @@ message PBParticleSystem {
102
102
  }
103
103
 
104
104
  // Emission burst configuration.
105
+ message BurstConfiguration {
106
+ repeated Burst values = 1;
107
+ }
108
+
105
109
  message Burst {
106
110
  float time = 1; // Seconds from start of cycle.
107
111
  uint32 count = 2; // Particles to emit.
@@ -10,9 +10,7 @@ option (common.ecs_component_id) = 1076;
10
10
  // an 'instant' transition (like using speed/time = 0)
11
11
  // * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
12
12
  // the holding entity transform).
13
- // * The fov defines the Field of View of the virtual camera
14
13
  message PBVirtualCamera {
15
14
  optional common.CameraTransition default_transition = 1;
16
15
  optional uint32 look_at_entity = 2;
17
- optional float fov = 3; // default: 60
18
16
  }