@dcl/protocol 1.0.0-24197129021.commit-3a0cc03 → 1.0.0-24360053093.commit-d8b1cf7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out-js/decentraland/common/texture.gen.d.ts +18 -0
- package/out-js/decentraland/common/texture.gen.js +104 -4
- package/out-js/decentraland/common/texture.gen.js.map +1 -1
- package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +109 -21
- package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +388 -85
- package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +0 -41
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +9 -261
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +2 -0
- package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +19 -2
- package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +45 -0
- package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js +138 -0
- package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +41 -0
- package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +241 -3
- package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_movement.gen.d.ts +36 -0
- package/out-js/decentraland/sdk/components/avatar_movement.gen.js +113 -0
- package/out-js/decentraland/sdk/components/avatar_movement.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/avatar_movement_info.gen.d.ts +48 -0
- package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js +207 -0
- package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +2 -8
- package/out-js/decentraland/sdk/components/avatar_shape.gen.js +20 -36
- package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +35 -1
- package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +172 -3
- package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +3 -0
- package/out-js/decentraland/sdk/components/common/input_action.gen.js +18 -0
- package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +19 -0
- package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +90 -3
- package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +66 -0
- package/out-js/decentraland/sdk/components/gltf_node.gen.js +69 -0
- package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +43 -0
- package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +122 -0
- package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/input_modifier.gen.d.ts +52 -0
- package/out-js/decentraland/sdk/components/input_modifier.gen.js +233 -0
- package/out-js/decentraland/sdk/components/input_modifier.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/material.gen.d.ts +20 -0
- package/out-js/decentraland/sdk/components/material.gen.js +86 -2
- package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +18 -0
- package/out-js/decentraland/sdk/components/mesh_collider.gen.js +90 -4
- package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +19 -3
- package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +90 -4
- package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/raycast.gen.d.ts +13 -0
- package/out-js/decentraland/sdk/components/raycast.gen.js +64 -2
- package/out-js/decentraland/sdk/components/raycast.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +4 -0
- package/out-js/decentraland/sdk/components/ui_text.gen.js +30 -1
- package/out-js/decentraland/sdk/components/ui_text.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +33 -0
- package/out-js/decentraland/sdk/components/ui_transform.gen.js +176 -3
- package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
- package/out-ts/decentraland/common/texture.gen.ts +119 -4
- package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +411 -87
- package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +2 -316
- package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +20 -1
- package/out-ts/decentraland/sdk/components/avatar_locomotion_settings.gen.ts +183 -0
- package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +292 -1
- package/out-ts/decentraland/sdk/components/avatar_movement.gen.ts +136 -0
- package/out-ts/decentraland/sdk/components/avatar_movement_info.gen.ts +249 -0
- package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +23 -35
- package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +218 -2
- package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +18 -0
- package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +108 -2
- package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +116 -0
- package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +139 -0
- package/out-ts/decentraland/sdk/components/input_modifier.gen.ts +265 -0
- package/out-ts/decentraland/sdk/components/material.gen.ts +102 -1
- package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +99 -0
- package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +100 -3
- package/out-ts/decentraland/sdk/components/raycast.gen.ts +73 -1
- package/out-ts/decentraland/sdk/components/ui_text.gen.ts +40 -1
- package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +193 -0
- package/package.json +7 -4
- package/proto/decentraland/common/texture.proto +8 -1
- package/proto/decentraland/kernel/apis/restricted_actions.proto +39 -8
- package/proto/decentraland/kernel/comms/rfc4/comms.proto +1 -25
- package/proto/decentraland/sdk/components/avatar_equipped_data.proto +2 -1
- package/proto/decentraland/sdk/components/avatar_locomotion_settings.proto +0 -3
- package/proto/decentraland/sdk/components/avatar_modifier_area.proto +21 -0
- package/proto/decentraland/sdk/components/avatar_movement.proto +46 -0
- package/proto/decentraland/sdk/components/avatar_movement_info.proto +22 -0
- package/proto/decentraland/sdk/components/avatar_shape.proto +1 -5
- package/proto/decentraland/sdk/components/camera_layer.proto +30 -0
- package/proto/decentraland/sdk/components/camera_layers.proto +11 -0
- package/proto/decentraland/sdk/components/camera_mode_area.proto +22 -3
- package/proto/decentraland/sdk/components/common/input_action.proto +3 -0
- package/proto/decentraland/sdk/components/global_light.proto +22 -0
- package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +13 -0
- package/proto/decentraland/sdk/components/gltf_node.proto +42 -0
- package/proto/decentraland/sdk/components/gltf_node_state.proto +20 -0
- package/proto/decentraland/sdk/components/light_source.proto +1 -1
- package/proto/decentraland/sdk/components/material.proto +13 -1
- package/proto/decentraland/sdk/components/mesh_collider.proto +7 -0
- package/proto/decentraland/sdk/components/mesh_renderer.proto +8 -3
- package/proto/decentraland/sdk/components/primary_pointer_info.proto +5 -0
- package/proto/decentraland/sdk/components/raycast.proto +13 -0
- package/proto/decentraland/sdk/components/texture_camera.proto +46 -0
- package/proto/decentraland/sdk/components/ui_canvas.proto +16 -0
- package/proto/decentraland/sdk/components/ui_scroll_result.proto +12 -0
- package/proto/decentraland/sdk/components/ui_text.proto +3 -0
- package/proto/decentraland/sdk/components/ui_transform.proto +20 -0
- package/proto/decentraland/sdk/components/virtual_camera.proto +0 -2
- package/public/sdk-components.proto +4 -0
- package/proto/decentraland/sdk/components/audio_analysis.proto +0 -44
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/* eslint-disable */
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import _m0 from "protobufjs/minimal";
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import { Color4 } from "../../common/colors.gen";
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import { Vector2 } from "../../common/vectors.gen";
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export const protobufPackage = "decentraland.sdk.components";
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@@ -472,6 +473,55 @@ export function pointerFilterModeToJSON(object: PointerFilterMode): string {
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}
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}
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export enum ShowScrollBar {
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SSB_BOTH = 0,
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SSB_ONLY_VERTICAL = 1,
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SSB_ONLY_HORIZONTAL = 2,
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SSB_HIDDEN = 3,
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UNRECOGNIZED = -1,
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}
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export function showScrollBarFromJSON(object: any): ShowScrollBar {
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case "SSB_BOTH":
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return ShowScrollBar.SSB_BOTH;
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case 1:
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case "SSB_ONLY_VERTICAL":
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return ShowScrollBar.SSB_ONLY_VERTICAL;
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case 2:
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case "SSB_ONLY_HORIZONTAL":
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return ShowScrollBar.SSB_ONLY_HORIZONTAL;
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case 3:
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case "SSB_HIDDEN":
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return ShowScrollBar.SSB_HIDDEN;
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case -1:
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case "UNRECOGNIZED":
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default:
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return ShowScrollBar.UNRECOGNIZED;
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}
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}
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export function showScrollBarToJSON(object: ShowScrollBar): string {
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return "SSB_BOTH";
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case ShowScrollBar.SSB_ONLY_VERTICAL:
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return "SSB_ONLY_VERTICAL";
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case ShowScrollBar.SSB_ONLY_HORIZONTAL:
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return "SSB_ONLY_HORIZONTAL";
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export interface ScrollPositionValue {
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value?: { $case: "position"; position: Vector2 } | { $case: "reference"; reference: string } | undefined;
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}
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export interface PBUiTransform {
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|
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1079
|
+
}
|
|
923
1080
|
if (message.zIndex !== undefined) {
|
|
924
1081
|
writer.uint32(616).int32(message.zIndex);
|
|
925
1082
|
}
|
|
@@ -1444,6 +1601,27 @@ export namespace PBUiTransform {
|
|
|
1444
1601
|
|
|
1445
1602
|
message.opacity = reader.float();
|
|
1446
1603
|
continue;
|
|
1604
|
+
case 74:
|
|
1605
|
+
if (tag !== 594) {
|
|
1606
|
+
break;
|
|
1607
|
+
}
|
|
1608
|
+
|
|
1609
|
+
message.elementId = reader.string();
|
|
1610
|
+
continue;
|
|
1611
|
+
case 75:
|
|
1612
|
+
if (tag !== 602) {
|
|
1613
|
+
break;
|
|
1614
|
+
}
|
|
1615
|
+
|
|
1616
|
+
message.scrollPosition = ScrollPositionValue.decode(reader, reader.uint32());
|
|
1617
|
+
continue;
|
|
1618
|
+
case 76:
|
|
1619
|
+
if (tag !== 608) {
|
|
1620
|
+
break;
|
|
1621
|
+
}
|
|
1622
|
+
|
|
1623
|
+
message.scrollVisible = reader.int32() as any;
|
|
1624
|
+
continue;
|
|
1447
1625
|
case 77:
|
|
1448
1626
|
if (tag !== 616) {
|
|
1449
1627
|
break;
|
|
@@ -1549,6 +1727,9 @@ export namespace PBUiTransform {
|
|
|
1549
1727
|
borderLeftColor: isSet(object.borderLeftColor) ? Color4.fromJSON(object.borderLeftColor) : undefined,
|
|
1550
1728
|
borderRightColor: isSet(object.borderRightColor) ? Color4.fromJSON(object.borderRightColor) : undefined,
|
|
1551
1729
|
opacity: isSet(object.opacity) ? Number(object.opacity) : undefined,
|
|
1730
|
+
elementId: isSet(object.elementId) ? String(object.elementId) : undefined,
|
|
1731
|
+
scrollPosition: isSet(object.scrollPosition) ? ScrollPositionValue.fromJSON(object.scrollPosition) : undefined,
|
|
1732
|
+
scrollVisible: isSet(object.scrollVisible) ? showScrollBarFromJSON(object.scrollVisible) : undefined,
|
|
1552
1733
|
zIndex: isSet(object.zIndex) ? Number(object.zIndex) : undefined,
|
|
1553
1734
|
};
|
|
1554
1735
|
}
|
|
@@ -1662,6 +1843,13 @@ export namespace PBUiTransform {
|
|
|
1662
1843
|
message.borderRightColor !== undefined &&
|
|
1663
1844
|
(obj.borderRightColor = message.borderRightColor ? Color4.toJSON(message.borderRightColor) : undefined);
|
|
1664
1845
|
message.opacity !== undefined && (obj.opacity = message.opacity);
|
|
1846
|
+
message.elementId !== undefined && (obj.elementId = message.elementId);
|
|
1847
|
+
message.scrollPosition !== undefined &&
|
|
1848
|
+
(obj.scrollPosition = message.scrollPosition ? ScrollPositionValue.toJSON(message.scrollPosition) : undefined);
|
|
1849
|
+
message.scrollVisible !== undefined &&
|
|
1850
|
+
(obj.scrollVisible = message.scrollVisible !== undefined
|
|
1851
|
+
? showScrollBarToJSON(message.scrollVisible)
|
|
1852
|
+
: undefined);
|
|
1665
1853
|
message.zIndex !== undefined && (obj.zIndex = Math.round(message.zIndex));
|
|
1666
1854
|
return obj;
|
|
1667
1855
|
}
|
|
@@ -1753,6 +1941,11 @@ export namespace PBUiTransform {
|
|
|
1753
1941
|
? Color4.fromPartial(object.borderRightColor)
|
|
1754
1942
|
: undefined;
|
|
1755
1943
|
message.opacity = object.opacity ?? undefined;
|
|
1944
|
+
message.elementId = object.elementId ?? undefined;
|
|
1945
|
+
message.scrollPosition = (object.scrollPosition !== undefined && object.scrollPosition !== null)
|
|
1946
|
+
? ScrollPositionValue.fromPartial(object.scrollPosition)
|
|
1947
|
+
: undefined;
|
|
1948
|
+
message.scrollVisible = object.scrollVisible ?? undefined;
|
|
1756
1949
|
message.zIndex = object.zIndex ?? undefined;
|
|
1757
1950
|
return message;
|
|
1758
1951
|
}
|
package/package.json
CHANGED
|
@@ -1,8 +1,11 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@dcl/protocol",
|
|
3
|
-
"version": "1.0.0-
|
|
3
|
+
"version": "1.0.0-24360053093.commit-d8b1cf7",
|
|
4
4
|
"description": "",
|
|
5
|
-
"repository":
|
|
5
|
+
"repository": {
|
|
6
|
+
"type": "git",
|
|
7
|
+
"url": "git+https://github.com/decentraland/protocol.git"
|
|
8
|
+
},
|
|
6
9
|
"homepage": "https://github.com/decentraland/protocol#readme",
|
|
7
10
|
"bugs": "https://github.com/decentraland/protocol/issues",
|
|
8
11
|
"keywords": [],
|
|
@@ -13,7 +16,7 @@
|
|
|
13
16
|
"test": "./scripts/check-proto-compabitility.sh"
|
|
14
17
|
},
|
|
15
18
|
"devDependencies": {
|
|
16
|
-
"@protobuf-ts/protoc": "^2.
|
|
19
|
+
"@protobuf-ts/protoc": "^2.8.1",
|
|
17
20
|
"proto-compatibility-tool": "^1.1.2-20220925163655.commit-25bd040",
|
|
18
21
|
"typescript": "^5.0.4"
|
|
19
22
|
},
|
|
@@ -30,5 +33,5 @@
|
|
|
30
33
|
"out-js",
|
|
31
34
|
"public"
|
|
32
35
|
],
|
|
33
|
-
"commit": "
|
|
36
|
+
"commit": "d8b1cf76f8c72097d7a100422285ab1739f7ade7"
|
|
34
37
|
}
|
|
@@ -36,10 +36,17 @@ message VideoTexture {
|
|
|
36
36
|
optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
|
|
37
37
|
}
|
|
38
38
|
|
|
39
|
+
message UiCanvasTexture {
|
|
40
|
+
uint32 ui_canvas_entity = 1;
|
|
41
|
+
optional TextureWrapMode wrap_mode = 2; // default = TextureWrapMode.Clamp
|
|
42
|
+
optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
|
|
43
|
+
}
|
|
44
|
+
|
|
39
45
|
message TextureUnion {
|
|
40
46
|
oneof tex {
|
|
41
47
|
Texture texture = 1; // default = null
|
|
42
48
|
AvatarTexture avatar_texture = 2; // default = null
|
|
43
49
|
VideoTexture video_texture = 3; // default = null
|
|
50
|
+
UiCanvasTexture ui_texture = 4;
|
|
44
51
|
}
|
|
45
|
-
}
|
|
52
|
+
}
|
|
@@ -16,7 +16,6 @@ message TeleportToRequest {
|
|
|
16
16
|
|
|
17
17
|
message TriggerEmoteRequest {
|
|
18
18
|
string predefined_emote = 1;
|
|
19
|
-
optional uint32 mask = 2;
|
|
20
19
|
}
|
|
21
20
|
|
|
22
21
|
message ChangeRealmRequest {
|
|
@@ -41,7 +40,6 @@ message CommsAdapterRequest {
|
|
|
41
40
|
message TriggerSceneEmoteRequest {
|
|
42
41
|
string src = 1;
|
|
43
42
|
optional bool loop = 2;
|
|
44
|
-
optional uint32 mask = 3;
|
|
45
43
|
}
|
|
46
44
|
|
|
47
45
|
message SuccessResponse {
|
|
@@ -50,26 +48,53 @@ message SuccessResponse {
|
|
|
50
48
|
|
|
51
49
|
message TriggerEmoteResponse { }
|
|
52
50
|
|
|
53
|
-
message MovePlayerToResponse {
|
|
51
|
+
message MovePlayerToResponse {
|
|
52
|
+
bool success = 1;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
message WalkPlayerToRequest {
|
|
56
|
+
decentraland.common.Vector3 new_relative_position = 1;
|
|
57
|
+
float stop_threshold = 2;
|
|
58
|
+
optional float timeout = 3; // max seconds before the request is failed; not passed to the movement scene
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
message WalkPlayerToResponse {
|
|
54
62
|
bool success = 1;
|
|
55
63
|
}
|
|
56
64
|
|
|
57
65
|
message TeleportToResponse { }
|
|
58
66
|
|
|
67
|
+
message SetUiFocusRequest {
|
|
68
|
+
string element_id = 1;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
message ClearUiFocusRequest { }
|
|
72
|
+
|
|
73
|
+
message GetUiFocusRequest { }
|
|
74
|
+
|
|
75
|
+
message UiFocusResponse {
|
|
76
|
+
// the element that is/was focussed
|
|
77
|
+
optional string element_id = 1;
|
|
78
|
+
}
|
|
79
|
+
|
|
59
80
|
message CopyToClipboardRequest {
|
|
60
81
|
string text = 1;
|
|
61
82
|
}
|
|
62
83
|
|
|
63
84
|
message EmptyResponse { }
|
|
64
85
|
|
|
65
|
-
message StopEmoteRequest { }
|
|
66
|
-
|
|
67
86
|
service RestrictedActionsService {
|
|
68
87
|
// MovePlayerTo will move the player to a position relative to the current scene.
|
|
69
88
|
// If 'duration' field is used in the request, the success response depends on the
|
|
70
89
|
// whole interpolation being completed or interrupted (e.g: by input movement)
|
|
71
90
|
rpc MovePlayerTo(MovePlayerToRequest) returns (MovePlayerToResponse) {}
|
|
72
91
|
|
|
92
|
+
// WalkPlayerTo will walk the player to a position relative to the current scene,
|
|
93
|
+
// managed by the movement controller scene. Returns success when the player reaches
|
|
94
|
+
// within stop_threshold distance, or false if the path is blocked, the player gets
|
|
95
|
+
// stuck, the player interrupts the walk with manual input, or the optional timeout expires.
|
|
96
|
+
rpc WalkPlayerTo(WalkPlayerToRequest) returns (WalkPlayerToResponse) {}
|
|
97
|
+
|
|
73
98
|
// TeleportTo will move the user to the specified world LAND parcel coordinates
|
|
74
99
|
rpc TeleportTo(TeleportToRequest) returns (TeleportToResponse) {}
|
|
75
100
|
|
|
@@ -92,9 +117,15 @@ service RestrictedActionsService {
|
|
|
92
117
|
// TriggerSceneEmote will trigger an scene emote file in this current user
|
|
93
118
|
rpc TriggerSceneEmote(TriggerSceneEmoteRequest) returns (SuccessResponse) {}
|
|
94
119
|
|
|
120
|
+
// Sets the focus to a specific UI element
|
|
121
|
+
rpc SetUiFocus(SetUiFocusRequest) returns (UiFocusResponse) {}
|
|
122
|
+
|
|
123
|
+
// Clears the focus from any currently focused textentry or dropdown
|
|
124
|
+
rpc ClearUiFocus(SetUiFocusRequest) returns (UiFocusResponse) {}
|
|
125
|
+
|
|
126
|
+
// Returns the element_id of any currently focused textentry or dropdown
|
|
127
|
+
rpc GetUiFocus(GetUiFocusRequest) returns (UiFocusResponse) {}
|
|
128
|
+
|
|
95
129
|
// CopyToClipboard copies the provided text into the clipboard
|
|
96
130
|
rpc CopyToClipboard(CopyToClipboardRequest) returns (EmptyResponse) {}
|
|
97
|
-
|
|
98
|
-
// StopEmote will stop the current emote
|
|
99
|
-
rpc StopEmote(StopEmoteRequest) returns (SuccessResponse) {}
|
|
100
131
|
}
|
|
@@ -18,7 +18,6 @@ message Packet {
|
|
|
18
18
|
PlayerEmote player_emote = 9;
|
|
19
19
|
SceneEmote scene_emote = 10;
|
|
20
20
|
MovementCompressed movement_compressed = 12;
|
|
21
|
-
LookAtPosition look_at_position = 13;
|
|
22
21
|
}
|
|
23
22
|
uint32 protocol_version = 11;
|
|
24
23
|
}
|
|
@@ -85,32 +84,13 @@ message MovementCompressed {
|
|
|
85
84
|
int32 temporal_data = 1; // bit-compressed: timestamp + animations
|
|
86
85
|
int64 movement_data = 2; // bit-compressed: position + velocity
|
|
87
86
|
int32 head_sync_data = 3; // bit-compressed: enabled flags + yaw + pitch
|
|
88
|
-
int32 point_at_data = 4; // bit-compressed: flag + point coordinates
|
|
87
|
+
int32 point_at_data = 4; // bit-compressed: flag + point coordinates
|
|
89
88
|
}
|
|
90
89
|
|
|
91
90
|
message PlayerEmote {
|
|
92
91
|
uint32 incremental_id = 1;
|
|
93
92
|
string urn = 2;
|
|
94
93
|
float timestamp = 3;
|
|
95
|
-
optional bool is_stopping = 4; // true means the emote has been stopped in the sender's client
|
|
96
|
-
optional bool is_repeating = 5; // true when it is not the first time the looping animation plays
|
|
97
|
-
optional int32 interaction_id = 6; // identifies an interaction univocaly, established when the start animation is triggered
|
|
98
|
-
optional int32 social_emote_outcome = 7; // -1 means it does not use an outcome animation
|
|
99
|
-
optional bool is_reacting = 8; // to a social emote started by other user
|
|
100
|
-
optional string social_emote_initiator = 9; // wallet address of the user that initiated social emote
|
|
101
|
-
optional string target_avatar = 10; // wallet address of the user whose avatar is the target of a directed emote
|
|
102
|
-
optional uint32 mask = 11; // mask for which bones an animation applies to.
|
|
103
|
-
}
|
|
104
|
-
|
|
105
|
-
// Message sent to force an avatar to look at a position
|
|
106
|
-
message LookAtPosition
|
|
107
|
-
{
|
|
108
|
-
float timestamp = 1;
|
|
109
|
-
// world position
|
|
110
|
-
float position_x = 2;
|
|
111
|
-
float position_y = 3;
|
|
112
|
-
float position_z = 4;
|
|
113
|
-
string target_avatar_wallet_address = 5;
|
|
114
94
|
}
|
|
115
95
|
|
|
116
96
|
message SceneEmote {
|
|
@@ -143,10 +123,6 @@ message ProfileResponse {
|
|
|
143
123
|
message Chat {
|
|
144
124
|
string message = 1;
|
|
145
125
|
double timestamp = 2;
|
|
146
|
-
|
|
147
|
-
// Extension: optional forwarded_from to identify the original sender when
|
|
148
|
-
// messages are forwarded through an SFU
|
|
149
|
-
optional string forwarded_from = 3;
|
|
150
126
|
}
|
|
151
127
|
|
|
152
128
|
message Scene {
|
|
@@ -15,7 +15,4 @@ message PBAvatarLocomotionSettings {
|
|
|
15
15
|
optional float jump_height = 4; // Height of a regular jump (in meters)
|
|
16
16
|
optional float run_jump_height = 5; // Height of a jump while running (in meters)
|
|
17
17
|
optional float hard_landing_cooldown = 6; // Cooldown time after a hard landing before the avatar can move again (in seconds)
|
|
18
|
-
optional float double_jump_height = 7; // Height of the double jump (in meters)
|
|
19
|
-
optional float gliding_speed = 8; // Maximum speed when gliding (in meters per second)
|
|
20
|
-
optional float gliding_falling_speed = 9; // Maximum falling speed when gliding (in meters per second)
|
|
21
18
|
}
|
|
@@ -23,6 +23,8 @@ message PBAvatarModifierArea {
|
|
|
23
23
|
decentraland.common.Vector3 area = 1; // the 3D size of the region
|
|
24
24
|
repeated string exclude_ids = 2; // user IDs that can enter and remain unaffected
|
|
25
25
|
repeated AvatarModifierType modifiers = 3; // list of modifiers to apply
|
|
26
|
+
optional AvatarMovementSettings movement_settings = 4;
|
|
27
|
+
optional bool use_collider_range = 5; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
|
|
26
28
|
}
|
|
27
29
|
|
|
28
30
|
// AvatarModifierType is an effect that should be applied to avatars inside the region.
|
|
@@ -30,3 +32,22 @@ enum AvatarModifierType {
|
|
|
30
32
|
AMT_HIDE_AVATARS = 0; // avatars are invisible
|
|
31
33
|
AMT_DISABLE_PASSPORTS = 1; // selecting (e.g. clicking) an avatar will not bring up their profile.
|
|
32
34
|
}
|
|
35
|
+
|
|
36
|
+
message AvatarMovementSettings {
|
|
37
|
+
optional AvatarControlType control_mode = 1;
|
|
38
|
+
// if not explicitly set, the following properties default to user's preference settings
|
|
39
|
+
optional float run_speed = 2; // speed the player moves at, in m/s
|
|
40
|
+
optional float friction = 3; // how fast the player gets up to speed or comes to rest. higher = more responsive
|
|
41
|
+
optional float gravity = 4; // how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative
|
|
42
|
+
optional float jump_height = 5; // how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible
|
|
43
|
+
optional float max_fall_speed = 6; // max fall speed in m/s. should normally be negative
|
|
44
|
+
optional float turn_speed = 7; // speed the player turns in tank mode, in radians/s
|
|
45
|
+
optional float walk_speed = 8; // speed the player walks at, in m/s
|
|
46
|
+
optional bool allow_weighted_movement = 9; // whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
enum AvatarControlType {
|
|
50
|
+
CCT_NONE = 0; // avatar cannot move
|
|
51
|
+
CCT_RELATIVE = 1; // avatar moves relative to the camera origin
|
|
52
|
+
CCT_TANK = 2; // avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player
|
|
53
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
syntax = "proto3";
|
|
2
|
+
|
|
3
|
+
package decentraland.sdk.components;
|
|
4
|
+
|
|
5
|
+
import "decentraland/sdk/components/common/id.proto";
|
|
6
|
+
import "decentraland/common/vectors.proto";
|
|
7
|
+
|
|
8
|
+
option (common.ecs_component_id) = 1501;
|
|
9
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+
|
|
10
|
+
message PBAvatarMovement {
|
|
11
|
+
decentraland.common.Vector3 velocity = 1;
|
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12
|
+
float orientation = 2; // 0-360, we don't allow pitch/roll
|
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13
|
+
optional decentraland.common.Vector3 ground_direction = 3;
|
|
14
|
+
optional bool walk_success = 4; // set for one frame when a walk_target ends: true = reached target, false = failed; absent = in progress or no walk
|
|
15
|
+
}
|
|
16
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+
|
|
17
|
+
// engine behaviour (uses only capsule shapecasts and GJK closest point for portability):
|
|
18
|
+
// 1: set avatar orientation from movement info -> P1
|
|
19
|
+
// 2: record "ground collider" - nearest collider within threshold distance in ground_direction using avatar collider shapecast
|
|
20
|
+
// 3: update all colliders, record previous transform and new transform.
|
|
21
|
+
// 4: apply ground collider movement: take collider closest point, modify P1 translation and rotation by closest point translation and rotation change -> P2
|
|
22
|
+
// 5: resolve collisions using position-based constraints
|
|
23
|
+
// initialize constraints to -inf, +inf
|
|
24
|
+
// repeat
|
|
25
|
+
// for each collider[i] that collides with the P3+N player:
|
|
26
|
+
// if closest point = capsule middle (i.e. collider collides with P3 collider but with radius 0),
|
|
27
|
+
// ignore / continue
|
|
28
|
+
// else
|
|
29
|
+
// update constraints based on minimum movement to escape collision
|
|
30
|
+
// e.g. if avatar is 1cm into the floor, constraint_min = max(constraint_min, vec3(0, 0.01, 0))
|
|
31
|
+
// reposition player to satisfy constraints for each axis:
|
|
32
|
+
// y: satsify floor before ceiling: new position = max(constraint_min, min(constraint_max, current position))
|
|
33
|
+
// x and z: if squashed, take average, else satisfy the required constraint
|
|
34
|
+
// if constraint_min > constraint_max then new position = average(constraint_min, constraint_max)
|
|
35
|
+
// else new position = clamp(current position, constraint_min, constraint_max)
|
|
36
|
+
// while position !~= previous position
|
|
37
|
+
// 6: apply velocity (collide and slide)
|
|
38
|
+
// disable anything we are initially colliding with
|
|
39
|
+
// shapecast avatar from position to position + velocity * timestep
|
|
40
|
+
// on impact:
|
|
41
|
+
// project velocity onto slide plane (standard "Collide & Slide")
|
|
42
|
+
// velocity = old velocity - (normal * dot(velocity, normal))
|
|
43
|
+
// repeat continue with residual velocity and residual time
|
|
44
|
+
// 7: provide AvatarMovementInfo values
|
|
45
|
+
// actual velocity = (final - P3+N) / timestep
|
|
46
|
+
// external_velocity = (P3+N - P1) / timestep
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
syntax = "proto3";
|
|
2
|
+
|
|
3
|
+
package decentraland.sdk.components;
|
|
4
|
+
|
|
5
|
+
import "decentraland/sdk/components/common/id.proto";
|
|
6
|
+
import "decentraland/common/vectors.proto";
|
|
7
|
+
import "decentraland/sdk/components/avatar_locomotion_settings.proto";
|
|
8
|
+
import "decentraland/sdk/components/input_modifier.proto";
|
|
9
|
+
|
|
10
|
+
option (common.ecs_component_id) = 1500;
|
|
11
|
+
|
|
12
|
+
message PBAvatarMovementInfo {
|
|
13
|
+
float step_time = 1; // the length of time the current step velocity will apply for
|
|
14
|
+
float previous_step_time = 2; // the length of time the previous step velocity applied for
|
|
15
|
+
decentraland.common.Vector3 requested_velocity = 3; // the velocity requested for the previous frame
|
|
16
|
+
decentraland.common.Vector3 actual_velocity = 4; // the resulting velocity taking collisions into account
|
|
17
|
+
decentraland.common.Vector3 external_velocity = 5; // the velocity imparted by movement of the "ground" platform or pushing from other moving colliders
|
|
18
|
+
decentraland.sdk.components.PBAvatarLocomotionSettings active_avatar_locomotion_settings = 6;
|
|
19
|
+
decentraland.sdk.components.PBInputModifier active_input_modifier = 7;
|
|
20
|
+
optional decentraland.common.Vector3 walk_target = 8; // if set, the movement scene should walk the player to this scene-relative position
|
|
21
|
+
optional float walk_threshold = 9; // stop distance for walk_target; considered reached when within this distance
|
|
22
|
+
}
|
|
@@ -40,10 +40,6 @@ message PBAvatarShape {
|
|
|
40
40
|
repeated string emotes = 11; // available emotes (default empty)
|
|
41
41
|
|
|
42
42
|
optional bool show_only_wearables = 12; // hides the skin + hair + facial features (default: false)
|
|
43
|
+
repeated string force_render = 13; // slots that will render even if hidden
|
|
43
44
|
}
|
|
44
45
|
|
|
45
|
-
// Mask for which bones an animation applies to.
|
|
46
|
-
enum AvatarEmoteMask {
|
|
47
|
-
AEM_FULL_BODY = 0;
|
|
48
|
-
AEM_UPPER_BODY = 1;
|
|
49
|
-
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
syntax = "proto3";
|
|
2
|
+
|
|
3
|
+
package decentraland.sdk.components;
|
|
4
|
+
|
|
5
|
+
import "decentraland/sdk/components/common/id.proto";
|
|
6
|
+
import "decentraland/common/colors.proto";
|
|
7
|
+
|
|
8
|
+
option (common.ecs_component_id) = 1503;
|
|
9
|
+
|
|
10
|
+
message PBCameraLayer {
|
|
11
|
+
// layer to which these settings apply. must be > 0
|
|
12
|
+
// Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
|
|
13
|
+
uint32 layer = 1;
|
|
14
|
+
|
|
15
|
+
// should the sun light affect this layer? default false
|
|
16
|
+
optional bool directional_light = 2;
|
|
17
|
+
|
|
18
|
+
// should this layer show player avatars? default false
|
|
19
|
+
optional bool show_avatars = 3;
|
|
20
|
+
|
|
21
|
+
// should this layer show the sky? default false
|
|
22
|
+
optional bool show_skybox = 4;
|
|
23
|
+
|
|
24
|
+
// should this layer show distance fog? default false
|
|
25
|
+
optional bool show_fog = 5;
|
|
26
|
+
|
|
27
|
+
// ambient light overrides for this layer. default -> use same as main camera
|
|
28
|
+
optional decentraland.common.Color3 ambient_color_override = 6;
|
|
29
|
+
optional float ambient_brightness_override = 7;
|
|
30
|
+
}
|
|
@@ -9,7 +9,7 @@ import "decentraland/sdk/components/common/id.proto";
|
|
|
9
9
|
option (common.ecs_component_id) = 1071;
|
|
10
10
|
|
|
11
11
|
// The CameraModeArea component can be attached to an Entity to define a region of space where
|
|
12
|
-
// the player's camera mode (1st-person
|
|
12
|
+
// the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
|
|
13
13
|
//
|
|
14
14
|
// The Entity's Transform position determines the center-point of the region, while its size is
|
|
15
15
|
// given as a vector in the `area` property below. The Transform rotation is applied, but the scale
|
|
@@ -19,7 +19,26 @@ option (common.ecs_component_id) = 1071;
|
|
|
19
19
|
//
|
|
20
20
|
// Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
|
|
21
21
|
// is actually a 3D volume.
|
|
22
|
+
//
|
|
23
|
+
// When mode is set to CtCinematic, the cinematic_settings field must also be provided.
|
|
22
24
|
message PBCameraModeArea {
|
|
23
|
-
decentraland.common.Vector3 area = 1;
|
|
24
|
-
common.CameraType mode = 2;
|
|
25
|
+
decentraland.common.Vector3 area = 1; // the 3D size of the region
|
|
26
|
+
common.CameraType mode = 2; // the camera mode to enforce
|
|
27
|
+
optional CinematicSettings cinematic_settings = 3;
|
|
28
|
+
optional bool use_collider_range = 4; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
message CinematicSettings {
|
|
32
|
+
uint32 camera_entity = 1; // Entity that defines the cinematic camera transform.
|
|
33
|
+
// Position -> camera's position
|
|
34
|
+
// Rotation -> camera's direction
|
|
35
|
+
// scale.z -> zoom level
|
|
36
|
+
// scale.x and scale.y -> unused
|
|
37
|
+
optional bool allow_manual_rotation = 2; // whether the user can move the camera's rotation. default false
|
|
38
|
+
optional float yaw_range = 3; // how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted
|
|
39
|
+
optional float pitch_range = 4; // how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted
|
|
40
|
+
// note: cameras can never look up/down further than Vec3::Y
|
|
41
|
+
optional float roll_range = 5; // how far the camera can rotate around the z-axis / tilt, in radians. default unrestricted
|
|
42
|
+
optional float zoom_min = 6; // minimum zoom level. must be greater than 0. defaults to the input zoom level
|
|
43
|
+
optional float zoom_max = 7; // maximum zoom level. must be greater than 0. defaults to the input zoom level
|
|
25
44
|
}
|