@dcl/protocol 1.0.0-23951927054.commit-814ceb0 → 1.0.0-24360051842.commit-5e66d77

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/out-js/decentraland/common/texture.gen.d.ts +18 -0
  2. package/out-js/decentraland/common/texture.gen.js +104 -4
  3. package/out-js/decentraland/common/texture.gen.js.map +1 -1
  4. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +109 -0
  5. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +383 -1
  6. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
  7. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +0 -39
  8. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +9 -248
  9. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -1
  10. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +2 -0
  11. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +19 -2
  12. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
  13. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +45 -0
  14. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js +138 -0
  15. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js.map +1 -0
  16. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +41 -0
  17. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +241 -3
  18. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
  19. package/out-js/decentraland/sdk/components/avatar_movement.gen.d.ts +36 -0
  20. package/out-js/decentraland/sdk/components/avatar_movement.gen.js +113 -0
  21. package/out-js/decentraland/sdk/components/avatar_movement.gen.js.map +1 -0
  22. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.d.ts +48 -0
  23. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js +207 -0
  24. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js.map +1 -0
  25. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +2 -0
  26. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +19 -1
  27. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
  28. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +35 -1
  29. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +172 -3
  30. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
  31. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +3 -0
  32. package/out-js/decentraland/sdk/components/common/input_action.gen.js +18 -0
  33. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
  34. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +19 -0
  35. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +90 -3
  36. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
  37. package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +66 -0
  38. package/out-js/decentraland/sdk/components/gltf_node.gen.js +69 -0
  39. package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +1 -0
  40. package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +43 -0
  41. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +122 -0
  42. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +1 -0
  43. package/out-js/decentraland/sdk/components/input_modifier.gen.d.ts +52 -0
  44. package/out-js/decentraland/sdk/components/input_modifier.gen.js +233 -0
  45. package/out-js/decentraland/sdk/components/input_modifier.gen.js.map +1 -0
  46. package/out-js/decentraland/sdk/components/material.gen.d.ts +20 -0
  47. package/out-js/decentraland/sdk/components/material.gen.js +86 -2
  48. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
  49. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +18 -0
  50. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +90 -4
  51. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
  52. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +19 -3
  53. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +90 -4
  54. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
  55. package/out-js/decentraland/sdk/components/raycast.gen.d.ts +13 -0
  56. package/out-js/decentraland/sdk/components/raycast.gen.js +64 -2
  57. package/out-js/decentraland/sdk/components/raycast.gen.js.map +1 -1
  58. package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +4 -0
  59. package/out-js/decentraland/sdk/components/ui_text.gen.js +30 -1
  60. package/out-js/decentraland/sdk/components/ui_text.gen.js.map +1 -1
  61. package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +33 -0
  62. package/out-js/decentraland/sdk/components/ui_transform.gen.js +176 -3
  63. package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
  64. package/out-ts/decentraland/common/texture.gen.ts +119 -4
  65. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +410 -0
  66. package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +2 -298
  67. package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +20 -1
  68. package/out-ts/decentraland/sdk/components/avatar_locomotion_settings.gen.ts +183 -0
  69. package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +292 -1
  70. package/out-ts/decentraland/sdk/components/avatar_movement.gen.ts +136 -0
  71. package/out-ts/decentraland/sdk/components/avatar_movement_info.gen.ts +249 -0
  72. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +23 -1
  73. package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +218 -2
  74. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +18 -0
  75. package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +108 -2
  76. package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +116 -0
  77. package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +139 -0
  78. package/out-ts/decentraland/sdk/components/input_modifier.gen.ts +265 -0
  79. package/out-ts/decentraland/sdk/components/material.gen.ts +102 -1
  80. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +99 -0
  81. package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +100 -3
  82. package/out-ts/decentraland/sdk/components/raycast.gen.ts +73 -1
  83. package/out-ts/decentraland/sdk/components/ui_text.gen.ts +40 -1
  84. package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +193 -0
  85. package/package.json +7 -4
  86. package/proto/decentraland/common/texture.proto +8 -1
  87. package/proto/decentraland/kernel/apis/restricted_actions.proto +39 -1
  88. package/proto/decentraland/kernel/comms/rfc4/comms.proto +1 -24
  89. package/proto/decentraland/sdk/components/avatar_equipped_data.proto +2 -1
  90. package/proto/decentraland/sdk/components/avatar_locomotion_settings.proto +0 -3
  91. package/proto/decentraland/sdk/components/avatar_modifier_area.proto +21 -0
  92. package/proto/decentraland/sdk/components/avatar_movement.proto +46 -0
  93. package/proto/decentraland/sdk/components/avatar_movement_info.proto +22 -0
  94. package/proto/decentraland/sdk/components/avatar_shape.proto +1 -0
  95. package/proto/decentraland/sdk/components/camera_layer.proto +30 -0
  96. package/proto/decentraland/sdk/components/camera_layers.proto +11 -0
  97. package/proto/decentraland/sdk/components/camera_mode_area.proto +22 -3
  98. package/proto/decentraland/sdk/components/common/input_action.proto +3 -0
  99. package/proto/decentraland/sdk/components/global_light.proto +22 -0
  100. package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +13 -0
  101. package/proto/decentraland/sdk/components/gltf_node.proto +42 -0
  102. package/proto/decentraland/sdk/components/gltf_node_state.proto +20 -0
  103. package/proto/decentraland/sdk/components/light_source.proto +1 -1
  104. package/proto/decentraland/sdk/components/material.proto +13 -1
  105. package/proto/decentraland/sdk/components/mesh_collider.proto +7 -0
  106. package/proto/decentraland/sdk/components/mesh_renderer.proto +8 -3
  107. package/proto/decentraland/sdk/components/primary_pointer_info.proto +5 -0
  108. package/proto/decentraland/sdk/components/raycast.proto +13 -0
  109. package/proto/decentraland/sdk/components/texture_camera.proto +46 -0
  110. package/proto/decentraland/sdk/components/ui_canvas.proto +16 -0
  111. package/proto/decentraland/sdk/components/ui_scroll_result.proto +12 -0
  112. package/proto/decentraland/sdk/components/ui_text.proto +3 -0
  113. package/proto/decentraland/sdk/components/ui_transform.proto +20 -0
  114. package/proto/decentraland/sdk/components/virtual_camera.proto +0 -2
  115. package/public/sdk-components.proto +4 -0
  116. package/proto/decentraland/sdk/components/audio_analysis.proto +0 -44
@@ -1,6 +1,7 @@
1
1
  /* eslint-disable */
2
2
  import _m0 from "protobufjs/minimal";
3
3
  import { Color4 } from "../../common/colors.gen";
4
+ import { Vector2 } from "../../common/vectors.gen";
4
5
 
5
6
  export const protobufPackage = "decentraland.sdk.components";
6
7
 
@@ -472,6 +473,55 @@ export function pointerFilterModeToJSON(object: PointerFilterMode): string {
472
473
  }
473
474
  }
474
475
 
476
+ export enum ShowScrollBar {
477
+ SSB_BOTH = 0,
478
+ SSB_ONLY_VERTICAL = 1,
479
+ SSB_ONLY_HORIZONTAL = 2,
480
+ SSB_HIDDEN = 3,
481
+ UNRECOGNIZED = -1,
482
+ }
483
+
484
+ export function showScrollBarFromJSON(object: any): ShowScrollBar {
485
+ switch (object) {
486
+ case 0:
487
+ case "SSB_BOTH":
488
+ return ShowScrollBar.SSB_BOTH;
489
+ case 1:
490
+ case "SSB_ONLY_VERTICAL":
491
+ return ShowScrollBar.SSB_ONLY_VERTICAL;
492
+ case 2:
493
+ case "SSB_ONLY_HORIZONTAL":
494
+ return ShowScrollBar.SSB_ONLY_HORIZONTAL;
495
+ case 3:
496
+ case "SSB_HIDDEN":
497
+ return ShowScrollBar.SSB_HIDDEN;
498
+ case -1:
499
+ case "UNRECOGNIZED":
500
+ default:
501
+ return ShowScrollBar.UNRECOGNIZED;
502
+ }
503
+ }
504
+
505
+ export function showScrollBarToJSON(object: ShowScrollBar): string {
506
+ switch (object) {
507
+ case ShowScrollBar.SSB_BOTH:
508
+ return "SSB_BOTH";
509
+ case ShowScrollBar.SSB_ONLY_VERTICAL:
510
+ return "SSB_ONLY_VERTICAL";
511
+ case ShowScrollBar.SSB_ONLY_HORIZONTAL:
512
+ return "SSB_ONLY_HORIZONTAL";
513
+ case ShowScrollBar.SSB_HIDDEN:
514
+ return "SSB_HIDDEN";
515
+ case ShowScrollBar.UNRECOGNIZED:
516
+ default:
517
+ return "UNRECOGNIZED";
518
+ }
519
+ }
520
+
521
+ export interface ScrollPositionValue {
522
+ value?: { $case: "position"; position: Vector2 } | { $case: "reference"; reference: string } | undefined;
523
+ }
524
+
475
525
  export interface PBUiTransform {
476
526
  parent: number;
477
527
  rightOf: number;
@@ -616,10 +666,105 @@ export interface PBUiTransform {
616
666
  opacity?:
617
667
  | number
618
668
  | undefined;
669
+ /** reference for scroll_position. default empty */
670
+ elementId?:
671
+ | string
672
+ | undefined;
673
+ /** default position=(0,0) */
674
+ scrollPosition?:
675
+ | ScrollPositionValue
676
+ | undefined;
677
+ /** default ShowScrollBar.SSB_BOTH */
678
+ scrollVisible?:
679
+ | ShowScrollBar
680
+ | undefined;
619
681
  /** default: 0 — controls render stacking order. Higher values appear in front of lower values. */
620
682
  zIndex?: number | undefined;
621
683
  }
622
684
 
685
+ function createBaseScrollPositionValue(): ScrollPositionValue {
686
+ return { value: undefined };
687
+ }
688
+
689
+ export namespace ScrollPositionValue {
690
+ export function encode(message: ScrollPositionValue, writer: _m0.Writer = _m0.Writer.create()): _m0.Writer {
691
+ switch (message.value?.$case) {
692
+ case "position":
693
+ Vector2.encode(message.value.position, writer.uint32(10).fork()).ldelim();
694
+ break;
695
+ case "reference":
696
+ writer.uint32(18).string(message.value.reference);
697
+ break;
698
+ }
699
+ return writer;
700
+ }
701
+
702
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue {
703
+ const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
704
+ let end = length === undefined ? reader.len : reader.pos + length;
705
+ const message = createBaseScrollPositionValue();
706
+ while (reader.pos < end) {
707
+ const tag = reader.uint32();
708
+ switch (tag >>> 3) {
709
+ case 1:
710
+ if (tag !== 10) {
711
+ break;
712
+ }
713
+
714
+ message.value = { $case: "position", position: Vector2.decode(reader, reader.uint32()) };
715
+ continue;
716
+ case 2:
717
+ if (tag !== 18) {
718
+ break;
719
+ }
720
+
721
+ message.value = { $case: "reference", reference: reader.string() };
722
+ continue;
723
+ }
724
+ if ((tag & 7) === 4 || tag === 0) {
725
+ break;
726
+ }
727
+ reader.skipType(tag & 7);
728
+ }
729
+ return message;
730
+ }
731
+
732
+ export function fromJSON(object: any): ScrollPositionValue {
733
+ return {
734
+ value: isSet(object.position)
735
+ ? { $case: "position", position: Vector2.fromJSON(object.position) }
736
+ : isSet(object.reference)
737
+ ? { $case: "reference", reference: String(object.reference) }
738
+ : undefined,
739
+ };
740
+ }
741
+
742
+ export function toJSON(message: ScrollPositionValue): unknown {
743
+ const obj: any = {};
744
+ message.value?.$case === "position" &&
745
+ (obj.position = message.value?.position ? Vector2.toJSON(message.value?.position) : undefined);
746
+ message.value?.$case === "reference" && (obj.reference = message.value?.reference);
747
+ return obj;
748
+ }
749
+
750
+ export function create<I extends Exact<DeepPartial<ScrollPositionValue>, I>>(base?: I): ScrollPositionValue {
751
+ return ScrollPositionValue.fromPartial(base ?? {});
752
+ }
753
+
754
+ export function fromPartial<I extends Exact<DeepPartial<ScrollPositionValue>, I>>(object: I): ScrollPositionValue {
755
+ const message = createBaseScrollPositionValue();
756
+ if (object.value?.$case === "position" && object.value?.position !== undefined && object.value?.position !== null) {
757
+ message.value = { $case: "position", position: Vector2.fromPartial(object.value.position) };
758
+ }
759
+ if (
760
+ object.value?.$case === "reference" && object.value?.reference !== undefined && object.value?.reference !== null
761
+ ) {
762
+ message.value = { $case: "reference", reference: object.value.reference };
763
+ }
764
+ return message;
765
+ }
766
+ }
767
+
623
768
  function createBasePBUiTransform(): PBUiTransform {
624
769
  return {
625
770
  parent: 0,
@@ -695,6 +840,9 @@ function createBasePBUiTransform(): PBUiTransform {
695
840
  borderLeftColor: undefined,
696
841
  borderRightColor: undefined,
697
842
  opacity: undefined,
843
+ elementId: undefined,
844
+ scrollPosition: undefined,
845
+ scrollVisible: undefined,
698
846
  zIndex: undefined,
699
847
  };
700
848
  }
@@ -920,6 +1068,15 @@ export namespace PBUiTransform {
920
1068
  if (message.opacity !== undefined) {
921
1069
  writer.uint32(589).float(message.opacity);
922
1070
  }
1071
+ if (message.elementId !== undefined) {
1072
+ writer.uint32(594).string(message.elementId);
1073
+ }
1074
+ if (message.scrollPosition !== undefined) {
1075
+ ScrollPositionValue.encode(message.scrollPosition, writer.uint32(602).fork()).ldelim();
1076
+ }
1077
+ if (message.scrollVisible !== undefined) {
1078
+ writer.uint32(608).int32(message.scrollVisible);
1079
+ }
923
1080
  if (message.zIndex !== undefined) {
924
1081
  writer.uint32(616).int32(message.zIndex);
925
1082
  }
@@ -1444,6 +1601,27 @@ export namespace PBUiTransform {
1444
1601
 
1445
1602
  message.opacity = reader.float();
1446
1603
  continue;
1604
+ case 74:
1605
+ if (tag !== 594) {
1606
+ break;
1607
+ }
1608
+
1609
+ message.elementId = reader.string();
1610
+ continue;
1611
+ case 75:
1612
+ if (tag !== 602) {
1613
+ break;
1614
+ }
1615
+
1616
+ message.scrollPosition = ScrollPositionValue.decode(reader, reader.uint32());
1617
+ continue;
1618
+ case 76:
1619
+ if (tag !== 608) {
1620
+ break;
1621
+ }
1622
+
1623
+ message.scrollVisible = reader.int32() as any;
1624
+ continue;
1447
1625
  case 77:
1448
1626
  if (tag !== 616) {
1449
1627
  break;
@@ -1549,6 +1727,9 @@ export namespace PBUiTransform {
1549
1727
  borderLeftColor: isSet(object.borderLeftColor) ? Color4.fromJSON(object.borderLeftColor) : undefined,
1550
1728
  borderRightColor: isSet(object.borderRightColor) ? Color4.fromJSON(object.borderRightColor) : undefined,
1551
1729
  opacity: isSet(object.opacity) ? Number(object.opacity) : undefined,
1730
+ elementId: isSet(object.elementId) ? String(object.elementId) : undefined,
1731
+ scrollPosition: isSet(object.scrollPosition) ? ScrollPositionValue.fromJSON(object.scrollPosition) : undefined,
1732
+ scrollVisible: isSet(object.scrollVisible) ? showScrollBarFromJSON(object.scrollVisible) : undefined,
1552
1733
  zIndex: isSet(object.zIndex) ? Number(object.zIndex) : undefined,
1553
1734
  };
1554
1735
  }
@@ -1662,6 +1843,13 @@ export namespace PBUiTransform {
1662
1843
  message.borderRightColor !== undefined &&
1663
1844
  (obj.borderRightColor = message.borderRightColor ? Color4.toJSON(message.borderRightColor) : undefined);
1664
1845
  message.opacity !== undefined && (obj.opacity = message.opacity);
1846
+ message.elementId !== undefined && (obj.elementId = message.elementId);
1847
+ message.scrollPosition !== undefined &&
1848
+ (obj.scrollPosition = message.scrollPosition ? ScrollPositionValue.toJSON(message.scrollPosition) : undefined);
1849
+ message.scrollVisible !== undefined &&
1850
+ (obj.scrollVisible = message.scrollVisible !== undefined
1851
+ ? showScrollBarToJSON(message.scrollVisible)
1852
+ : undefined);
1665
1853
  message.zIndex !== undefined && (obj.zIndex = Math.round(message.zIndex));
1666
1854
  return obj;
1667
1855
  }
@@ -1753,6 +1941,11 @@ export namespace PBUiTransform {
1753
1941
  ? Color4.fromPartial(object.borderRightColor)
1754
1942
  : undefined;
1755
1943
  message.opacity = object.opacity ?? undefined;
1944
+ message.elementId = object.elementId ?? undefined;
1945
+ message.scrollPosition = (object.scrollPosition !== undefined && object.scrollPosition !== null)
1946
+ ? ScrollPositionValue.fromPartial(object.scrollPosition)
1947
+ : undefined;
1948
+ message.scrollVisible = object.scrollVisible ?? undefined;
1756
1949
  message.zIndex = object.zIndex ?? undefined;
1757
1950
  return message;
1758
1951
  }
package/package.json CHANGED
@@ -1,8 +1,11 @@
1
1
  {
2
2
  "name": "@dcl/protocol",
3
- "version": "1.0.0-23951927054.commit-814ceb0",
3
+ "version": "1.0.0-24360051842.commit-5e66d77",
4
4
  "description": "",
5
- "repository": "decentraland/protocol.git",
5
+ "repository": {
6
+ "type": "git",
7
+ "url": "git+https://github.com/decentraland/protocol.git"
8
+ },
6
9
  "homepage": "https://github.com/decentraland/protocol#readme",
7
10
  "bugs": "https://github.com/decentraland/protocol/issues",
8
11
  "keywords": [],
@@ -13,7 +16,7 @@
13
16
  "test": "./scripts/check-proto-compabitility.sh"
14
17
  },
15
18
  "devDependencies": {
16
- "@protobuf-ts/protoc": "^2.11.0",
19
+ "@protobuf-ts/protoc": "^2.8.1",
17
20
  "proto-compatibility-tool": "^1.1.2-20220925163655.commit-25bd040",
18
21
  "typescript": "^5.0.4"
19
22
  },
@@ -30,5 +33,5 @@
30
33
  "out-js",
31
34
  "public"
32
35
  ],
33
- "commit": "814ceb0d518bff173eaf2256e21210a8e2b19836"
36
+ "commit": "5e66d7776844334e13815f807de27ae083d20edc"
34
37
  }
@@ -36,10 +36,17 @@ message VideoTexture {
36
36
  optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
37
37
  }
38
38
 
39
+ message UiCanvasTexture {
40
+ uint32 ui_canvas_entity = 1;
41
+ optional TextureWrapMode wrap_mode = 2; // default = TextureWrapMode.Clamp
42
+ optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
43
+ }
44
+
39
45
  message TextureUnion {
40
46
  oneof tex {
41
47
  Texture texture = 1; // default = null
42
48
  AvatarTexture avatar_texture = 2; // default = null
43
49
  VideoTexture video_texture = 3; // default = null
50
+ UiCanvasTexture ui_texture = 4;
44
51
  }
45
- }
52
+ }
@@ -48,12 +48,35 @@ message SuccessResponse {
48
48
 
49
49
  message TriggerEmoteResponse { }
50
50
 
51
- message MovePlayerToResponse {
51
+ message MovePlayerToResponse {
52
+ bool success = 1;
53
+ }
54
+
55
+ message WalkPlayerToRequest {
56
+ decentraland.common.Vector3 new_relative_position = 1;
57
+ float stop_threshold = 2;
58
+ optional float timeout = 3; // max seconds before the request is failed; not passed to the movement scene
59
+ }
60
+
61
+ message WalkPlayerToResponse {
52
62
  bool success = 1;
53
63
  }
54
64
 
55
65
  message TeleportToResponse { }
56
66
 
67
+ message SetUiFocusRequest {
68
+ string element_id = 1;
69
+ }
70
+
71
+ message ClearUiFocusRequest { }
72
+
73
+ message GetUiFocusRequest { }
74
+
75
+ message UiFocusResponse {
76
+ // the element that is/was focussed
77
+ optional string element_id = 1;
78
+ }
79
+
57
80
  message CopyToClipboardRequest {
58
81
  string text = 1;
59
82
  }
@@ -66,6 +89,12 @@ service RestrictedActionsService {
66
89
  // whole interpolation being completed or interrupted (e.g: by input movement)
67
90
  rpc MovePlayerTo(MovePlayerToRequest) returns (MovePlayerToResponse) {}
68
91
 
92
+ // WalkPlayerTo will walk the player to a position relative to the current scene,
93
+ // managed by the movement controller scene. Returns success when the player reaches
94
+ // within stop_threshold distance, or false if the path is blocked, the player gets
95
+ // stuck, the player interrupts the walk with manual input, or the optional timeout expires.
96
+ rpc WalkPlayerTo(WalkPlayerToRequest) returns (WalkPlayerToResponse) {}
97
+
69
98
  // TeleportTo will move the user to the specified world LAND parcel coordinates
70
99
  rpc TeleportTo(TeleportToRequest) returns (TeleportToResponse) {}
71
100
 
@@ -88,6 +117,15 @@ service RestrictedActionsService {
88
117
  // TriggerSceneEmote will trigger an scene emote file in this current user
89
118
  rpc TriggerSceneEmote(TriggerSceneEmoteRequest) returns (SuccessResponse) {}
90
119
 
120
+ // Sets the focus to a specific UI element
121
+ rpc SetUiFocus(SetUiFocusRequest) returns (UiFocusResponse) {}
122
+
123
+ // Clears the focus from any currently focused textentry or dropdown
124
+ rpc ClearUiFocus(SetUiFocusRequest) returns (UiFocusResponse) {}
125
+
126
+ // Returns the element_id of any currently focused textentry or dropdown
127
+ rpc GetUiFocus(GetUiFocusRequest) returns (UiFocusResponse) {}
128
+
91
129
  // CopyToClipboard copies the provided text into the clipboard
92
130
  rpc CopyToClipboard(CopyToClipboardRequest) returns (EmptyResponse) {}
93
131
  }
@@ -18,7 +18,6 @@ message Packet {
18
18
  PlayerEmote player_emote = 9;
19
19
  SceneEmote scene_emote = 10;
20
20
  MovementCompressed movement_compressed = 12;
21
- LookAtPosition look_at_position = 13;
22
21
  }
23
22
  uint32 protocol_version = 11;
24
23
  }
@@ -85,31 +84,13 @@ message MovementCompressed {
85
84
  int32 temporal_data = 1; // bit-compressed: timestamp + animations
86
85
  int64 movement_data = 2; // bit-compressed: position + velocity
87
86
  int32 head_sync_data = 3; // bit-compressed: enabled flags + yaw + pitch
88
- int32 point_at_data = 4; // bit-compressed: flag + point coordinates
87
+ int32 point_at_data = 4; // bit-compressed: flag + point coordinates
89
88
  }
90
89
 
91
90
  message PlayerEmote {
92
91
  uint32 incremental_id = 1;
93
92
  string urn = 2;
94
93
  float timestamp = 3;
95
- optional bool is_stopping = 4; // true means the emote has been stopped in the sender's client
96
- optional bool is_repeating = 5; // true when it is not the first time the looping animation plays
97
- optional int32 interaction_id = 6; // identifies an interaction univocaly, established when the start animation is triggered
98
- optional int32 social_emote_outcome = 7; // -1 means it does not use an outcome animation
99
- optional bool is_reacting = 8; // to a social emote started by other user
100
- optional string social_emote_initiator = 9; // wallet address of the user that initiated social emote
101
- optional string target_avatar = 10; // wallet address of the user whose avatar is the target of a directed emote
102
- }
103
-
104
- // Message sent to force an avatar to look at a position
105
- message LookAtPosition
106
- {
107
- float timestamp = 1;
108
- // world position
109
- float position_x = 2;
110
- float position_y = 3;
111
- float position_z = 4;
112
- string target_avatar_wallet_address = 5;
113
94
  }
114
95
 
115
96
  message SceneEmote {
@@ -142,10 +123,6 @@ message ProfileResponse {
142
123
  message Chat {
143
124
  string message = 1;
144
125
  double timestamp = 2;
145
-
146
- // Extension: optional forwarded_from to identify the original sender when
147
- // messages are forwarded through an SFU
148
- optional string forwarded_from = 3;
149
126
  }
150
127
 
151
128
  message Scene {
@@ -10,4 +10,5 @@ option (common.ecs_component_id) = 1091;
10
10
  message PBAvatarEquippedData {
11
11
  repeated string wearable_urns = 1;
12
12
  repeated string emote_urns = 2;
13
- }
13
+ repeated string force_render = 3; // slots that will render even if hidden
14
+ }
@@ -15,7 +15,4 @@ message PBAvatarLocomotionSettings {
15
15
  optional float jump_height = 4; // Height of a regular jump (in meters)
16
16
  optional float run_jump_height = 5; // Height of a jump while running (in meters)
17
17
  optional float hard_landing_cooldown = 6; // Cooldown time after a hard landing before the avatar can move again (in seconds)
18
- optional float double_jump_height = 7; // Height of the double jump (in meters)
19
- optional float gliding_speed = 8; // Maximum speed when gliding (in meters per second)
20
- optional float gliding_falling_speed = 9; // Maximum falling speed when gliding (in meters per second)
21
18
  }
@@ -23,6 +23,8 @@ message PBAvatarModifierArea {
23
23
  decentraland.common.Vector3 area = 1; // the 3D size of the region
24
24
  repeated string exclude_ids = 2; // user IDs that can enter and remain unaffected
25
25
  repeated AvatarModifierType modifiers = 3; // list of modifiers to apply
26
+ optional AvatarMovementSettings movement_settings = 4;
27
+ optional bool use_collider_range = 5; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
26
28
  }
27
29
 
28
30
  // AvatarModifierType is an effect that should be applied to avatars inside the region.
@@ -30,3 +32,22 @@ enum AvatarModifierType {
30
32
  AMT_HIDE_AVATARS = 0; // avatars are invisible
31
33
  AMT_DISABLE_PASSPORTS = 1; // selecting (e.g. clicking) an avatar will not bring up their profile.
32
34
  }
35
+
36
+ message AvatarMovementSettings {
37
+ optional AvatarControlType control_mode = 1;
38
+ // if not explicitly set, the following properties default to user's preference settings
39
+ optional float run_speed = 2; // speed the player moves at, in m/s
40
+ optional float friction = 3; // how fast the player gets up to speed or comes to rest. higher = more responsive
41
+ optional float gravity = 4; // how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative
42
+ optional float jump_height = 5; // how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible
43
+ optional float max_fall_speed = 6; // max fall speed in m/s. should normally be negative
44
+ optional float turn_speed = 7; // speed the player turns in tank mode, in radians/s
45
+ optional float walk_speed = 8; // speed the player walks at, in m/s
46
+ optional bool allow_weighted_movement = 9; // whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true
47
+ }
48
+
49
+ enum AvatarControlType {
50
+ CCT_NONE = 0; // avatar cannot move
51
+ CCT_RELATIVE = 1; // avatar moves relative to the camera origin
52
+ CCT_TANK = 2; // avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player
53
+ }
@@ -0,0 +1,46 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/common/vectors.proto";
7
+
8
+ option (common.ecs_component_id) = 1501;
9
+
10
+ message PBAvatarMovement {
11
+ decentraland.common.Vector3 velocity = 1;
12
+ float orientation = 2; // 0-360, we don't allow pitch/roll
13
+ optional decentraland.common.Vector3 ground_direction = 3;
14
+ optional bool walk_success = 4; // set for one frame when a walk_target ends: true = reached target, false = failed; absent = in progress or no walk
15
+ }
16
+
17
+ // engine behaviour (uses only capsule shapecasts and GJK closest point for portability):
18
+ // 1: set avatar orientation from movement info -> P1
19
+ // 2: record "ground collider" - nearest collider within threshold distance in ground_direction using avatar collider shapecast
20
+ // 3: update all colliders, record previous transform and new transform.
21
+ // 4: apply ground collider movement: take collider closest point, modify P1 translation and rotation by closest point translation and rotation change -> P2
22
+ // 5: resolve collisions using position-based constraints
23
+ // initialize constraints to -inf, +inf
24
+ // repeat
25
+ // for each collider[i] that collides with the P3+N player:
26
+ // if closest point = capsule middle (i.e. collider collides with P3 collider but with radius 0),
27
+ // ignore / continue
28
+ // else
29
+ // update constraints based on minimum movement to escape collision
30
+ // e.g. if avatar is 1cm into the floor, constraint_min = max(constraint_min, vec3(0, 0.01, 0))
31
+ // reposition player to satisfy constraints for each axis:
32
+ // y: satsify floor before ceiling: new position = max(constraint_min, min(constraint_max, current position))
33
+ // x and z: if squashed, take average, else satisfy the required constraint
34
+ // if constraint_min > constraint_max then new position = average(constraint_min, constraint_max)
35
+ // else new position = clamp(current position, constraint_min, constraint_max)
36
+ // while position !~= previous position
37
+ // 6: apply velocity (collide and slide)
38
+ // disable anything we are initially colliding with
39
+ // shapecast avatar from position to position + velocity * timestep
40
+ // on impact:
41
+ // project velocity onto slide plane (standard "Collide & Slide")
42
+ // velocity = old velocity - (normal * dot(velocity, normal))
43
+ // repeat continue with residual velocity and residual time
44
+ // 7: provide AvatarMovementInfo values
45
+ // actual velocity = (final - P3+N) / timestep
46
+ // external_velocity = (P3+N - P1) / timestep
@@ -0,0 +1,22 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/common/vectors.proto";
7
+ import "decentraland/sdk/components/avatar_locomotion_settings.proto";
8
+ import "decentraland/sdk/components/input_modifier.proto";
9
+
10
+ option (common.ecs_component_id) = 1500;
11
+
12
+ message PBAvatarMovementInfo {
13
+ float step_time = 1; // the length of time the current step velocity will apply for
14
+ float previous_step_time = 2; // the length of time the previous step velocity applied for
15
+ decentraland.common.Vector3 requested_velocity = 3; // the velocity requested for the previous frame
16
+ decentraland.common.Vector3 actual_velocity = 4; // the resulting velocity taking collisions into account
17
+ decentraland.common.Vector3 external_velocity = 5; // the velocity imparted by movement of the "ground" platform or pushing from other moving colliders
18
+ decentraland.sdk.components.PBAvatarLocomotionSettings active_avatar_locomotion_settings = 6;
19
+ decentraland.sdk.components.PBInputModifier active_input_modifier = 7;
20
+ optional decentraland.common.Vector3 walk_target = 8; // if set, the movement scene should walk the player to this scene-relative position
21
+ optional float walk_threshold = 9; // stop distance for walk_target; considered reached when within this distance
22
+ }
@@ -40,5 +40,6 @@ message PBAvatarShape {
40
40
  repeated string emotes = 11; // available emotes (default empty)
41
41
 
42
42
  optional bool show_only_wearables = 12; // hides the skin + hair + facial features (default: false)
43
+ repeated string force_render = 13; // slots that will render even if hidden
43
44
  }
44
45
 
@@ -0,0 +1,30 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/common/colors.proto";
7
+
8
+ option (common.ecs_component_id) = 1503;
9
+
10
+ message PBCameraLayer {
11
+ // layer to which these settings apply. must be > 0
12
+ // Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
13
+ uint32 layer = 1;
14
+
15
+ // should the sun light affect this layer? default false
16
+ optional bool directional_light = 2;
17
+
18
+ // should this layer show player avatars? default false
19
+ optional bool show_avatars = 3;
20
+
21
+ // should this layer show the sky? default false
22
+ optional bool show_skybox = 4;
23
+
24
+ // should this layer show distance fog? default false
25
+ optional bool show_fog = 5;
26
+
27
+ // ambient light overrides for this layer. default -> use same as main camera
28
+ optional decentraland.common.Color3 ambient_color_override = 6;
29
+ optional float ambient_brightness_override = 7;
30
+ }
@@ -0,0 +1,11 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ option (common.ecs_component_id) = 1208;
8
+
9
+ message PBCameraLayers {
10
+ repeated uint32 layers = 1;
11
+ }
@@ -9,7 +9,7 @@ import "decentraland/sdk/components/common/id.proto";
9
9
  option (common.ecs_component_id) = 1071;
10
10
 
11
11
  // The CameraModeArea component can be attached to an Entity to define a region of space where
12
- // the player's camera mode (1st-person or 3rd-person) is overridden.
12
+ // the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
13
13
  //
14
14
  // The Entity's Transform position determines the center-point of the region, while its size is
15
15
  // given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -19,7 +19,26 @@ option (common.ecs_component_id) = 1071;
19
19
  //
20
20
  // Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
21
21
  // is actually a 3D volume.
22
+ //
23
+ // When mode is set to CtCinematic, the cinematic_settings field must also be provided.
22
24
  message PBCameraModeArea {
23
- decentraland.common.Vector3 area = 1; // the 3D size of the region
24
- common.CameraType mode = 2; // the camera mode to enforce
25
+ decentraland.common.Vector3 area = 1; // the 3D size of the region
26
+ common.CameraType mode = 2; // the camera mode to enforce
27
+ optional CinematicSettings cinematic_settings = 3;
28
+ optional bool use_collider_range = 4; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
29
+ }
30
+
31
+ message CinematicSettings {
32
+ uint32 camera_entity = 1; // Entity that defines the cinematic camera transform.
33
+ // Position -> camera's position
34
+ // Rotation -> camera's direction
35
+ // scale.z -> zoom level
36
+ // scale.x and scale.y -> unused
37
+ optional bool allow_manual_rotation = 2; // whether the user can move the camera's rotation. default false
38
+ optional float yaw_range = 3; // how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted
39
+ optional float pitch_range = 4; // how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted
40
+ // note: cameras can never look up/down further than Vec3::Y
41
+ optional float roll_range = 5; // how far the camera can rotate around the z-axis / tilt, in radians. default unrestricted
42
+ optional float zoom_min = 6; // minimum zoom level. must be greater than 0. defaults to the input zoom level
43
+ optional float zoom_max = 7; // maximum zoom level. must be greater than 0. defaults to the input zoom level
25
44
  }
@@ -28,6 +28,9 @@ enum PointerEventType {
28
28
  PET_HOVER_LEAVE = 3;
29
29
  PET_PROXIMITY_ENTER = 4;
30
30
  PET_PROXIMITY_LEAVE = 5;
31
+ PET_DRAG_LOCKED = 6;
32
+ PET_DRAG = 7;
33
+ PET_DRAG_END = 8;
31
34
  }
32
35
 
33
36
  enum InteractionType {
@@ -0,0 +1,22 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/common/colors.proto";
5
+ import "decentraland/common/vectors.proto";
6
+
7
+ import "decentraland/sdk/components/common/id.proto";
8
+ option (common.ecs_component_id) = 1206;
9
+
10
+ // defines the global scene light settings. must be added to the scene root.
11
+ // to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
12
+ message PBGlobalLight {
13
+ // the direction the directional light shines in.
14
+ // default depends on time of day and explorer implementation
15
+ optional decentraland.common.Vector3 direction = 1;
16
+ // ambient light color
17
+ // default: White
18
+ optional decentraland.common.Color3 ambient_color = 2;
19
+ // ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
20
+ // default 1
21
+ optional float ambient_brightness = 3;
22
+ }