@dcl/protocol 1.0.0-22917704966.commit-8d5910d → 1.0.0-23196288562.commit-d5b739b

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Files changed (113) hide show
  1. package/out-js/decentraland/common/texture.gen.d.ts +0 -18
  2. package/out-js/decentraland/common/texture.gen.js +4 -104
  3. package/out-js/decentraland/common/texture.gen.js.map +1 -1
  4. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +0 -109
  5. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +1 -383
  6. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
  7. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +0 -2
  8. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +2 -19
  9. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
  10. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +0 -41
  11. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +3 -241
  12. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
  13. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -2
  14. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +1 -19
  15. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
  16. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +1 -35
  17. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +3 -172
  18. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
  19. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +0 -4
  20. package/out-js/decentraland/sdk/components/common/input_action.gen.js +0 -24
  21. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
  22. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +0 -19
  23. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +3 -90
  24. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
  25. package/out-js/decentraland/sdk/components/material.gen.d.ts +0 -20
  26. package/out-js/decentraland/sdk/components/material.gen.js +2 -86
  27. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
  28. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +0 -18
  29. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +4 -90
  30. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
  31. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +3 -19
  32. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +4 -90
  33. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
  34. package/out-js/decentraland/sdk/components/raycast.gen.d.ts +0 -13
  35. package/out-js/decentraland/sdk/components/raycast.gen.js +2 -64
  36. package/out-js/decentraland/sdk/components/raycast.gen.js.map +1 -1
  37. package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +0 -4
  38. package/out-js/decentraland/sdk/components/ui_text.gen.js +1 -30
  39. package/out-js/decentraland/sdk/components/ui_text.gen.js.map +1 -1
  40. package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +0 -33
  41. package/out-js/decentraland/sdk/components/ui_transform.gen.js +3 -176
  42. package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
  43. package/out-js/decentraland/social_service/v2/social_service_v2.gen.d.ts +9 -0
  44. package/out-js/decentraland/social_service/v2/social_service_v2.gen.js +76 -7
  45. package/out-js/decentraland/social_service/v2/social_service_v2.gen.js.map +1 -1
  46. package/out-ts/decentraland/common/texture.gen.ts +4 -119
  47. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +0 -410
  48. package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +1 -20
  49. package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +1 -292
  50. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +1 -23
  51. package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +2 -218
  52. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +0 -24
  53. package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +2 -108
  54. package/out-ts/decentraland/sdk/components/material.gen.ts +1 -102
  55. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +0 -99
  56. package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +3 -100
  57. package/out-ts/decentraland/sdk/components/raycast.gen.ts +1 -73
  58. package/out-ts/decentraland/sdk/components/ui_text.gen.ts +1 -40
  59. package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +0 -193
  60. package/out-ts/decentraland/social_service/v2/social_service_v2.gen.ts +75 -2
  61. package/package.json +3 -6
  62. package/proto/decentraland/common/texture.proto +1 -8
  63. package/proto/decentraland/kernel/apis/restricted_actions.proto +1 -39
  64. package/proto/decentraland/sdk/components/avatar_equipped_data.proto +1 -2
  65. package/proto/decentraland/sdk/components/avatar_modifier_area.proto +0 -21
  66. package/proto/decentraland/sdk/components/avatar_shape.proto +0 -1
  67. package/proto/decentraland/sdk/components/camera_mode_area.proto +3 -22
  68. package/proto/decentraland/sdk/components/common/input_action.proto +0 -4
  69. package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +0 -13
  70. package/proto/decentraland/sdk/components/material.proto +1 -13
  71. package/proto/decentraland/sdk/components/mesh_collider.proto +0 -7
  72. package/proto/decentraland/sdk/components/mesh_renderer.proto +3 -8
  73. package/proto/decentraland/sdk/components/primary_pointer_info.proto +0 -5
  74. package/proto/decentraland/sdk/components/raycast.proto +0 -13
  75. package/proto/decentraland/sdk/components/ui_text.proto +0 -3
  76. package/proto/decentraland/sdk/components/ui_transform.proto +0 -20
  77. package/proto/decentraland/social_service/v2/social_service_v2.proto +7 -0
  78. package/public/sdk-components.proto +0 -4
  79. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +0 -45
  80. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js +0 -138
  81. package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js.map +0 -1
  82. package/out-js/decentraland/sdk/components/avatar_movement.gen.d.ts +0 -36
  83. package/out-js/decentraland/sdk/components/avatar_movement.gen.js +0 -113
  84. package/out-js/decentraland/sdk/components/avatar_movement.gen.js.map +0 -1
  85. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.d.ts +0 -48
  86. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js +0 -207
  87. package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js.map +0 -1
  88. package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +0 -66
  89. package/out-js/decentraland/sdk/components/gltf_node.gen.js +0 -69
  90. package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +0 -1
  91. package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +0 -43
  92. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +0 -122
  93. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +0 -1
  94. package/out-js/decentraland/sdk/components/input_modifier.gen.d.ts +0 -52
  95. package/out-js/decentraland/sdk/components/input_modifier.gen.js +0 -233
  96. package/out-js/decentraland/sdk/components/input_modifier.gen.js.map +0 -1
  97. package/out-ts/decentraland/sdk/components/avatar_locomotion_settings.gen.ts +0 -183
  98. package/out-ts/decentraland/sdk/components/avatar_movement.gen.ts +0 -136
  99. package/out-ts/decentraland/sdk/components/avatar_movement_info.gen.ts +0 -249
  100. package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +0 -116
  101. package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +0 -139
  102. package/out-ts/decentraland/sdk/components/input_modifier.gen.ts +0 -265
  103. package/proto/decentraland/sdk/components/avatar_locomotion_settings.proto +0 -18
  104. package/proto/decentraland/sdk/components/avatar_movement.proto +0 -46
  105. package/proto/decentraland/sdk/components/avatar_movement_info.proto +0 -22
  106. package/proto/decentraland/sdk/components/camera_layer.proto +0 -30
  107. package/proto/decentraland/sdk/components/camera_layers.proto +0 -11
  108. package/proto/decentraland/sdk/components/global_light.proto +0 -22
  109. package/proto/decentraland/sdk/components/gltf_node.proto +0 -42
  110. package/proto/decentraland/sdk/components/gltf_node_state.proto +0 -20
  111. package/proto/decentraland/sdk/components/texture_camera.proto +0 -46
  112. package/proto/decentraland/sdk/components/ui_canvas.proto +0 -16
  113. package/proto/decentraland/sdk/components/ui_scroll_result.proto +0 -12
@@ -48,35 +48,12 @@ message SuccessResponse {
48
48
 
49
49
  message TriggerEmoteResponse { }
50
50
 
51
- message MovePlayerToResponse {
52
- bool success = 1;
53
- }
54
-
55
- message WalkPlayerToRequest {
56
- decentraland.common.Vector3 new_relative_position = 1;
57
- float stop_threshold = 2;
58
- optional float timeout = 3; // max seconds before the request is failed; not passed to the movement scene
59
- }
60
-
61
- message WalkPlayerToResponse {
51
+ message MovePlayerToResponse {
62
52
  bool success = 1;
63
53
  }
64
54
 
65
55
  message TeleportToResponse { }
66
56
 
67
- message SetUiFocusRequest {
68
- string element_id = 1;
69
- }
70
-
71
- message ClearUiFocusRequest { }
72
-
73
- message GetUiFocusRequest { }
74
-
75
- message UiFocusResponse {
76
- // the element that is/was focussed
77
- optional string element_id = 1;
78
- }
79
-
80
57
  message CopyToClipboardRequest {
81
58
  string text = 1;
82
59
  }
@@ -89,12 +66,6 @@ service RestrictedActionsService {
89
66
  // whole interpolation being completed or interrupted (e.g: by input movement)
90
67
  rpc MovePlayerTo(MovePlayerToRequest) returns (MovePlayerToResponse) {}
91
68
 
92
- // WalkPlayerTo will walk the player to a position relative to the current scene,
93
- // managed by the movement controller scene. Returns success when the player reaches
94
- // within stop_threshold distance, or false if the path is blocked, the player gets
95
- // stuck, the player interrupts the walk with manual input, or the optional timeout expires.
96
- rpc WalkPlayerTo(WalkPlayerToRequest) returns (WalkPlayerToResponse) {}
97
-
98
69
  // TeleportTo will move the user to the specified world LAND parcel coordinates
99
70
  rpc TeleportTo(TeleportToRequest) returns (TeleportToResponse) {}
100
71
 
@@ -117,15 +88,6 @@ service RestrictedActionsService {
117
88
  // TriggerSceneEmote will trigger an scene emote file in this current user
118
89
  rpc TriggerSceneEmote(TriggerSceneEmoteRequest) returns (SuccessResponse) {}
119
90
 
120
- // Sets the focus to a specific UI element
121
- rpc SetUiFocus(SetUiFocusRequest) returns (UiFocusResponse) {}
122
-
123
- // Clears the focus from any currently focused textentry or dropdown
124
- rpc ClearUiFocus(SetUiFocusRequest) returns (UiFocusResponse) {}
125
-
126
- // Returns the element_id of any currently focused textentry or dropdown
127
- rpc GetUiFocus(GetUiFocusRequest) returns (UiFocusResponse) {}
128
-
129
91
  // CopyToClipboard copies the provided text into the clipboard
130
92
  rpc CopyToClipboard(CopyToClipboardRequest) returns (EmptyResponse) {}
131
93
  }
@@ -10,5 +10,4 @@ option (common.ecs_component_id) = 1091;
10
10
  message PBAvatarEquippedData {
11
11
  repeated string wearable_urns = 1;
12
12
  repeated string emote_urns = 2;
13
- repeated string force_render = 3; // slots that will render even if hidden
14
- }
13
+ }
@@ -23,8 +23,6 @@ message PBAvatarModifierArea {
23
23
  decentraland.common.Vector3 area = 1; // the 3D size of the region
24
24
  repeated string exclude_ids = 2; // user IDs that can enter and remain unaffected
25
25
  repeated AvatarModifierType modifiers = 3; // list of modifiers to apply
26
- optional AvatarMovementSettings movement_settings = 4;
27
- optional bool use_collider_range = 5; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
28
26
  }
29
27
 
30
28
  // AvatarModifierType is an effect that should be applied to avatars inside the region.
@@ -32,22 +30,3 @@ enum AvatarModifierType {
32
30
  AMT_HIDE_AVATARS = 0; // avatars are invisible
33
31
  AMT_DISABLE_PASSPORTS = 1; // selecting (e.g. clicking) an avatar will not bring up their profile.
34
32
  }
35
-
36
- message AvatarMovementSettings {
37
- optional AvatarControlType control_mode = 1;
38
- // if not explicitly set, the following properties default to user's preference settings
39
- optional float run_speed = 2; // speed the player moves at, in m/s
40
- optional float friction = 3; // how fast the player gets up to speed or comes to rest. higher = more responsive
41
- optional float gravity = 4; // how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative
42
- optional float jump_height = 5; // how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible
43
- optional float max_fall_speed = 6; // max fall speed in m/s. should normally be negative
44
- optional float turn_speed = 7; // speed the player turns in tank mode, in radians/s
45
- optional float walk_speed = 8; // speed the player walks at, in m/s
46
- optional bool allow_weighted_movement = 9; // whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true
47
- }
48
-
49
- enum AvatarControlType {
50
- CCT_NONE = 0; // avatar cannot move
51
- CCT_RELATIVE = 1; // avatar moves relative to the camera origin
52
- CCT_TANK = 2; // avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player
53
- }
@@ -40,6 +40,5 @@ message PBAvatarShape {
40
40
  repeated string emotes = 11; // available emotes (default empty)
41
41
 
42
42
  optional bool show_only_wearables = 12; // hides the skin + hair + facial features (default: false)
43
- repeated string force_render = 13; // slots that will render even if hidden
44
43
  }
45
44
 
@@ -9,7 +9,7 @@ import "decentraland/sdk/components/common/id.proto";
9
9
  option (common.ecs_component_id) = 1071;
10
10
 
11
11
  // The CameraModeArea component can be attached to an Entity to define a region of space where
12
- // the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
12
+ // the player's camera mode (1st-person or 3rd-person) is overridden.
13
13
  //
14
14
  // The Entity's Transform position determines the center-point of the region, while its size is
15
15
  // given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -19,26 +19,7 @@ option (common.ecs_component_id) = 1071;
19
19
  //
20
20
  // Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
21
21
  // is actually a 3D volume.
22
- //
23
- // When mode is set to CtCinematic, the cinematic_settings field must also be provided.
24
22
  message PBCameraModeArea {
25
- decentraland.common.Vector3 area = 1; // the 3D size of the region
26
- common.CameraType mode = 2; // the camera mode to enforce
27
- optional CinematicSettings cinematic_settings = 3;
28
- optional bool use_collider_range = 4; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
29
- }
30
-
31
- message CinematicSettings {
32
- uint32 camera_entity = 1; // Entity that defines the cinematic camera transform.
33
- // Position -> camera's position
34
- // Rotation -> camera's direction
35
- // scale.z -> zoom level
36
- // scale.x and scale.y -> unused
37
- optional bool allow_manual_rotation = 2; // whether the user can move the camera's rotation. default false
38
- optional float yaw_range = 3; // how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted
39
- optional float pitch_range = 4; // how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted
40
- // note: cameras can never look up/down further than Vec3::Y
41
- optional float roll_range = 5; // how far the camera can rotate around the z-axis / tilt, in radians. default unrestricted
42
- optional float zoom_min = 6; // minimum zoom level. must be greater than 0. defaults to the input zoom level
43
- optional float zoom_max = 7; // maximum zoom level. must be greater than 0. defaults to the input zoom level
23
+ decentraland.common.Vector3 area = 1; // the 3D size of the region
24
+ common.CameraType mode = 2; // the camera mode to enforce
44
25
  }
@@ -17,7 +17,6 @@ enum InputAction {
17
17
  IA_ACTION_4 = 11;
18
18
  IA_ACTION_5 = 12;
19
19
  IA_ACTION_6 = 13;
20
- IA_MODIFIER = 14;
21
20
  }
22
21
 
23
22
  // PointerEventType is a kind of interaction that can be detected.
@@ -26,7 +25,4 @@ enum PointerEventType {
26
25
  PET_DOWN = 1;
27
26
  PET_HOVER_ENTER = 2;
28
27
  PET_HOVER_LEAVE = 3;
29
- PET_DRAG_LOCKED = 4;
30
- PET_DRAG = 5;
31
- PET_DRAG_END = 6;
32
28
  }
@@ -10,17 +10,4 @@ import "decentraland/sdk/components/common/loading_state.proto";
10
10
  // the current state of the GltfContainer of an entity.
11
11
  message PBGltfContainerLoadingState {
12
12
  common.LoadingState current_state = 1;
13
- repeated string node_paths = 2; // all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents
14
- repeated string mesh_names = 3; // all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY`
15
- // where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
16
- // conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
17
- repeated string material_names = 4; // all materials in the gltf. unnamed materials will be auto-assigned a name of the form `MaterialX` where
18
- // X is the material index. note this may conflict with manually named materials - to avoid any issues make
19
- // sure all your materials are explicitly named.
20
- repeated string skin_names = 5; // all mesh skins in the gltf. unnamed skins will be auto-assigned a name of the form `SkinX` where
21
- // X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
22
- // your skins are explicitly named.
23
- repeated string animation_names = 6; // all animations in the gltf. unnamed animations will be auto-assigned a name of the form `AnimationX` where
24
- // X is the animation index. note this may conflict with manually named anims - to avoid any issues make sure all
25
- // your animations are explicitly named.
26
13
  }
@@ -54,16 +54,4 @@ message PBMaterial {
54
54
  UnlitMaterial unlit = 1;
55
55
  PbrMaterial pbr = 2;
56
56
  }
57
-
58
- message GltfMaterial {
59
- string gltf_src = 1;
60
- string name = 2;
61
- }
62
-
63
- // A gltf material that may provide additional features not supported by the PbMaterial fields.
64
- // If both gltf and material fields are provided, the gltf will be used only for extended features not
65
- // supported by the PbMaterial.
66
- // If this is provided and the `material` field is not provided, the renderer will update the material
67
- // field with data that reflects the gltf material once it is loaded.
68
- optional GltfMaterial gltf = 3;
69
- }
57
+ }
@@ -30,12 +30,6 @@ message PBMeshCollider {
30
30
  // SphereMesh is a sphere shape that contains the Entity.
31
31
  message SphereMesh {}
32
32
 
33
- // A collider constructed from a Gltf Mesh.
34
- message GltfMesh {
35
- string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
36
- string name = 2; // the name of the mesh asset
37
- }
38
-
39
33
  optional uint32 collision_mask = 1; // enabled ColliderLayers (default CL_POINTER | CL_PHYSICS)
40
34
 
41
35
  oneof mesh {
@@ -43,7 +37,6 @@ message PBMeshCollider {
43
37
  SphereMesh sphere = 3;
44
38
  CylinderMesh cylinder = 4;
45
39
  PlaneMesh plane = 5;
46
- GltfMesh gltf = 6;
47
40
  }
48
41
  }
49
42
 
@@ -5,11 +5,13 @@ import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1018;
6
6
 
7
7
  // The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
8
- // plane, a sphere, a cylinder, or a Gltf mesh.
8
+ // plane, a sphere or a cylinder.
9
9
  //
10
10
  // The cube and plane variants can include a UV texture mapping, so specific areas of a material
11
11
  // texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
12
12
  // `float` coordinates, one for each corner of each side of each face.
13
+ //
14
+ // More complex shapes require the use of a `GltfContainer` component.
13
15
  message PBMeshRenderer {
14
16
 
15
17
  // BoxMesh renders a prism shape.
@@ -32,17 +34,10 @@ message PBMeshRenderer {
32
34
  message SphereMesh {
33
35
  }
34
36
 
35
- // A mesh from a Gltf.
36
- message GltfMesh {
37
- string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
38
- string name = 2; // the name of the mesh asset
39
- }
40
-
41
37
  oneof mesh {
42
38
  BoxMesh box = 1;
43
39
  SphereMesh sphere = 2;
44
40
  CylinderMesh cylinder = 3;
45
41
  PlaneMesh plane = 4;
46
- GltfMesh gltf = 5;
47
42
  }
48
43
  }
@@ -28,8 +28,6 @@ message PBPrimaryPointerInfo {
28
28
  optional PointerType pointer_type = 1; // The type of input device being used
29
29
  optional decentraland.common.Vector2 screen_coordinates = 2; // Current position in screen space (pixels)
30
30
  optional decentraland.common.Vector2 screen_delta = 3; // Movement since last frame (pixels)
31
- // ray direction that can be used with the primary camera origin for
32
- // raycasting from the cursor into the world
33
31
  optional decentraland.common.Vector3 world_ray_direction = 4; // Direction vector for 3D ray casting
34
32
  }
35
33
 
@@ -38,7 +36,4 @@ message PBPrimaryPointerInfo {
38
36
  enum PointerType {
39
37
  POT_NONE = 0; // No pointer input
40
38
  POT_MOUSE = 1; // Traditional mouse input
41
- POT_PAD = 2;
42
- POT_TOUCH = 3;
43
- POT_WAND = 4;
44
39
  }
@@ -45,12 +45,6 @@ message PBRaycast {
45
45
 
46
46
  // Collision mask, by default CL_POINTER | CL_PHYSICS
47
47
  optional uint32 collision_mask = 9;
48
-
49
- // shape to cast, default ray
50
- optional RaycastShape shape = 11;
51
-
52
- // include hits with entities from other scenes
53
- optional bool include_world = 12;
54
48
  }
55
49
 
56
50
  // RaycastQueryType indicates whether the ray should stop on the first collition, or continue.
@@ -62,10 +56,3 @@ enum RaycastQueryType {
62
56
  // Do not perform the raycast, only set the raycast result with empty hits
63
57
  RQT_NONE = 2;
64
58
  }
65
-
66
- enum RaycastShape {
67
- // cast a point, get collisions along a ray
68
- RS_RAY = 0;
69
- // cast the avatar collider shape, get collisions from sweeping the shape
70
- RS_AVATAR = 1;
71
- }
@@ -23,7 +23,4 @@ message PBUiText {
23
23
  optional common.Font font = 4; // font for the text (default: sans-serif)
24
24
  optional int32 font_size = 5; // size of the text (default: 10)
25
25
  optional TextWrap text_wrap = 6; // wrap text when the border is reached (default: TW_WRAP)
26
-
27
- optional float outline_width = 7; // width of the outline (default: 0)
28
- optional decentraland.common.Color4 outline_color = 8; // RGBA color of the outline (default: opaque black)
29
26
  }
@@ -4,7 +4,6 @@ package decentraland.sdk.components;
4
4
 
5
5
  import "decentraland/sdk/components/common/id.proto";
6
6
  import "decentraland/common/colors.proto";
7
- import "decentraland/common/vectors.proto";
8
7
 
9
8
  option (common.ecs_component_id) = 1050;
10
9
 
@@ -81,20 +80,6 @@ enum PointerFilterMode {
81
80
  PFM_BLOCK = 1;
82
81
  }
83
82
 
84
- enum ShowScrollBar {
85
- SSB_BOTH = 0;
86
- SSB_ONLY_VERTICAL = 1;
87
- SSB_ONLY_HORIZONTAL = 2;
88
- SSB_HIDDEN = 3;
89
- }
90
-
91
- message ScrollPositionValue {
92
- oneof value {
93
- decentraland.common.Vector2 position = 1;
94
- string reference = 2;
95
- }
96
- }
97
-
98
83
  message PBUiTransform {
99
84
  int32 parent = 1;
100
85
  int32 right_of = 2;
@@ -189,10 +174,5 @@ message PBUiTransform {
189
174
  optional decentraland.common.Color4 border_right_color = 72;
190
175
 
191
176
  optional float opacity = 73; // default: 1
192
-
193
- optional string element_id = 74; // reference for scroll_position. default empty
194
- optional ScrollPositionValue scroll_position = 75; // default position=(0,0)
195
- optional ShowScrollBar scroll_visible = 76; // default ShowScrollBar.SSB_BOTH
196
-
197
177
  optional int32 z_index = 77; // default: 0 — controls render stacking order. Higher values appear in front of lower values.
198
178
  }
@@ -212,9 +212,15 @@ enum BlockedUsersMessagesVisibilitySetting {
212
212
  DO_NOT_SHOW_MESSAGES = 1;
213
213
  }
214
214
 
215
+ enum SituationReactionsVisibility {
216
+ SHOW = 0;
217
+ HIDE = 1;
218
+ }
219
+
215
220
  message SocialSettings {
216
221
  PrivateMessagePrivacySetting private_messages_privacy = 1;
217
222
  BlockedUsersMessagesVisibilitySetting blocked_users_messages_visibility = 2;
223
+ SituationReactionsVisibility show_situation_reactions = 3;
218
224
  }
219
225
 
220
226
  message GetSocialSettingsResponse {
@@ -231,6 +237,7 @@ message GetSocialSettingsResponse {
231
237
  message UpsertSocialSettingsPayload {
232
238
  optional PrivateMessagePrivacySetting private_messages_privacy = 1;
233
239
  optional BlockedUsersMessagesVisibilitySetting blocked_users_messages_visibility = 2;
240
+ optional SituationReactionsVisibility show_situation_reactions = 3;
234
241
  }
235
242
 
236
243
  message UpsertSocialSettingsResponse {
@@ -9,8 +9,6 @@ import public "decentraland/sdk/components/avatar_base.proto";
9
9
  import public "decentraland/sdk/components/avatar_emote_command.proto";
10
10
  import public "decentraland/sdk/components/avatar_equipped_data.proto";
11
11
  import public "decentraland/sdk/components/avatar_modifier_area.proto";
12
- import public "decentraland/sdk/components/avatar_movement.proto";
13
- import public "decentraland/sdk/components/avatar_movement_info.proto";
14
12
  import public "decentraland/sdk/components/avatar_shape.proto";
15
13
  import public "decentraland/sdk/components/billboard.proto";
16
14
  import public "decentraland/sdk/components/camera_mode_area.proto";
@@ -19,8 +17,6 @@ import public "decentraland/sdk/components/engine_info.proto";
19
17
  import public "decentraland/sdk/components/gltf_container.proto";
20
18
  import public "decentraland/sdk/components/gltf_node_modifiers.proto";
21
19
  import public "decentraland/sdk/components/gltf_container_loading_state.proto";
22
- import public "decentraland/sdk/components/gltf_node.proto";
23
- import public "decentraland/sdk/components/gltf_node_state.proto";
24
20
  import public "decentraland/sdk/components/material.proto";
25
21
  import public "decentraland/sdk/components/mesh_collider.proto";
26
22
  import public "decentraland/sdk/components/mesh_renderer.proto";
@@ -1,45 +0,0 @@
1
- import _m0 from "protobufjs/minimal";
2
- export declare const protobufPackage = "decentraland.sdk.components";
3
- /**
4
- * The PBAvatarLocomotionSettings component allows scenes to modify locomotion settings defining things such
5
- * as the avatar movement speed, jump height etc.
6
- */
7
- export interface PBAvatarLocomotionSettings {
8
- /** Maximum speed when walking (in meters per second) */
9
- walkSpeed?: number | undefined;
10
- /** Maximum speed when jogging (in meters per second) */
11
- jogSpeed?: number | undefined;
12
- /** Maximum speed when running (in meters per second) */
13
- runSpeed?: number | undefined;
14
- /** Height of a regular jump (in meters) */
15
- jumpHeight?: number | undefined;
16
- /** Height of a jump while running (in meters) */
17
- runJumpHeight?: number | undefined;
18
- /** Cooldown time after a hard landing before the avatar can move again (in seconds) */
19
- hardLandingCooldown?: number | undefined;
20
- }
21
- export declare namespace PBAvatarLocomotionSettings {
22
- function encode(message: PBAvatarLocomotionSettings, writer?: _m0.Writer): _m0.Writer;
23
- function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarLocomotionSettings;
24
- function fromJSON(object: any): PBAvatarLocomotionSettings;
25
- function toJSON(message: PBAvatarLocomotionSettings): unknown;
26
- function create<I extends Exact<DeepPartial<PBAvatarLocomotionSettings>, I>>(base?: I): PBAvatarLocomotionSettings;
27
- function fromPartial<I extends Exact<DeepPartial<PBAvatarLocomotionSettings>, I>>(object: I): PBAvatarLocomotionSettings;
28
- }
29
- type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
30
- export type DeepPartial<T> = T extends Builtin ? T : T extends Array<infer U> ? Array<DeepPartial<U>> : T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>> : T extends {
31
- $case: string;
32
- } ? {
33
- [K in keyof Omit<T, "$case">]?: DeepPartial<T[K]>;
34
- } & {
35
- $case: T["$case"];
36
- } : T extends {} ? {
37
- [K in keyof T]?: DeepPartial<T[K]>;
38
- } : Partial<T>;
39
- type KeysOfUnion<T> = T extends T ? keyof T : never;
40
- export type Exact<P, I extends P> = P extends Builtin ? P : P & {
41
- [K in keyof P]: Exact<P[K], I[K]>;
42
- } & {
43
- [K in Exclude<keyof I, KeysOfUnion<P>>]: never;
44
- };
45
- export {};
@@ -1,138 +0,0 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.PBAvatarLocomotionSettings = exports.protobufPackage = void 0;
7
- /* eslint-disable */
8
- const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
- exports.protobufPackage = "decentraland.sdk.components";
10
- function createBasePBAvatarLocomotionSettings() {
11
- return {
12
- walkSpeed: undefined,
13
- jogSpeed: undefined,
14
- runSpeed: undefined,
15
- jumpHeight: undefined,
16
- runJumpHeight: undefined,
17
- hardLandingCooldown: undefined,
18
- };
19
- }
20
- var PBAvatarLocomotionSettings;
21
- (function (PBAvatarLocomotionSettings) {
22
- function encode(message, writer = minimal_1.default.Writer.create()) {
23
- if (message.walkSpeed !== undefined) {
24
- writer.uint32(13).float(message.walkSpeed);
25
- }
26
- if (message.jogSpeed !== undefined) {
27
- writer.uint32(21).float(message.jogSpeed);
28
- }
29
- if (message.runSpeed !== undefined) {
30
- writer.uint32(29).float(message.runSpeed);
31
- }
32
- if (message.jumpHeight !== undefined) {
33
- writer.uint32(37).float(message.jumpHeight);
34
- }
35
- if (message.runJumpHeight !== undefined) {
36
- writer.uint32(45).float(message.runJumpHeight);
37
- }
38
- if (message.hardLandingCooldown !== undefined) {
39
- writer.uint32(53).float(message.hardLandingCooldown);
40
- }
41
- return writer;
42
- }
43
- PBAvatarLocomotionSettings.encode = encode;
44
- function decode(input, length) {
45
- const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
46
- let end = length === undefined ? reader.len : reader.pos + length;
47
- const message = createBasePBAvatarLocomotionSettings();
48
- while (reader.pos < end) {
49
- const tag = reader.uint32();
50
- switch (tag >>> 3) {
51
- case 1:
52
- if (tag !== 13) {
53
- break;
54
- }
55
- message.walkSpeed = reader.float();
56
- continue;
57
- case 2:
58
- if (tag !== 21) {
59
- break;
60
- }
61
- message.jogSpeed = reader.float();
62
- continue;
63
- case 3:
64
- if (tag !== 29) {
65
- break;
66
- }
67
- message.runSpeed = reader.float();
68
- continue;
69
- case 4:
70
- if (tag !== 37) {
71
- break;
72
- }
73
- message.jumpHeight = reader.float();
74
- continue;
75
- case 5:
76
- if (tag !== 45) {
77
- break;
78
- }
79
- message.runJumpHeight = reader.float();
80
- continue;
81
- case 6:
82
- if (tag !== 53) {
83
- break;
84
- }
85
- message.hardLandingCooldown = reader.float();
86
- continue;
87
- }
88
- if ((tag & 7) === 4 || tag === 0) {
89
- break;
90
- }
91
- reader.skipType(tag & 7);
92
- }
93
- return message;
94
- }
95
- PBAvatarLocomotionSettings.decode = decode;
96
- function fromJSON(object) {
97
- return {
98
- walkSpeed: isSet(object.walkSpeed) ? Number(object.walkSpeed) : undefined,
99
- jogSpeed: isSet(object.jogSpeed) ? Number(object.jogSpeed) : undefined,
100
- runSpeed: isSet(object.runSpeed) ? Number(object.runSpeed) : undefined,
101
- jumpHeight: isSet(object.jumpHeight) ? Number(object.jumpHeight) : undefined,
102
- runJumpHeight: isSet(object.runJumpHeight) ? Number(object.runJumpHeight) : undefined,
103
- hardLandingCooldown: isSet(object.hardLandingCooldown) ? Number(object.hardLandingCooldown) : undefined,
104
- };
105
- }
106
- PBAvatarLocomotionSettings.fromJSON = fromJSON;
107
- function toJSON(message) {
108
- const obj = {};
109
- message.walkSpeed !== undefined && (obj.walkSpeed = message.walkSpeed);
110
- message.jogSpeed !== undefined && (obj.jogSpeed = message.jogSpeed);
111
- message.runSpeed !== undefined && (obj.runSpeed = message.runSpeed);
112
- message.jumpHeight !== undefined && (obj.jumpHeight = message.jumpHeight);
113
- message.runJumpHeight !== undefined && (obj.runJumpHeight = message.runJumpHeight);
114
- message.hardLandingCooldown !== undefined && (obj.hardLandingCooldown = message.hardLandingCooldown);
115
- return obj;
116
- }
117
- PBAvatarLocomotionSettings.toJSON = toJSON;
118
- function create(base) {
119
- return PBAvatarLocomotionSettings.fromPartial(base !== null && base !== void 0 ? base : {});
120
- }
121
- PBAvatarLocomotionSettings.create = create;
122
- function fromPartial(object) {
123
- var _a, _b, _c, _d, _e, _f;
124
- const message = createBasePBAvatarLocomotionSettings();
125
- message.walkSpeed = (_a = object.walkSpeed) !== null && _a !== void 0 ? _a : undefined;
126
- message.jogSpeed = (_b = object.jogSpeed) !== null && _b !== void 0 ? _b : undefined;
127
- message.runSpeed = (_c = object.runSpeed) !== null && _c !== void 0 ? _c : undefined;
128
- message.jumpHeight = (_d = object.jumpHeight) !== null && _d !== void 0 ? _d : undefined;
129
- message.runJumpHeight = (_e = object.runJumpHeight) !== null && _e !== void 0 ? _e : undefined;
130
- message.hardLandingCooldown = (_f = object.hardLandingCooldown) !== null && _f !== void 0 ? _f : undefined;
131
- return message;
132
- }
133
- PBAvatarLocomotionSettings.fromPartial = fromPartial;
134
- })(PBAvatarLocomotionSettings || (exports.PBAvatarLocomotionSettings = PBAvatarLocomotionSettings = {}));
135
- function isSet(value) {
136
- return value !== null && value !== undefined;
137
- }
138
- //# sourceMappingURL=avatar_locomotion_settings.gen.js.map
@@ -1 +0,0 @@
1
- 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@@ -1,36 +0,0 @@
1
- import _m0 from "protobufjs/minimal";
2
- import { Vector3 } from "../../common/vectors.gen";
3
- export declare const protobufPackage = "decentraland.sdk.components";
4
- export interface PBAvatarMovement {
5
- velocity: Vector3 | undefined;
6
- /** 0-360, we don't allow pitch/roll */
7
- orientation: number;
8
- groundDirection?: Vector3 | undefined;
9
- /** set for one frame when a walk_target ends: true = reached target, false = failed; absent = in progress or no walk */
10
- walkSuccess?: boolean | undefined;
11
- }
12
- export declare namespace PBAvatarMovement {
13
- function encode(message: PBAvatarMovement, writer?: _m0.Writer): _m0.Writer;
14
- function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovement;
15
- function fromJSON(object: any): PBAvatarMovement;
16
- function toJSON(message: PBAvatarMovement): unknown;
17
- function create<I extends Exact<DeepPartial<PBAvatarMovement>, I>>(base?: I): PBAvatarMovement;
18
- function fromPartial<I extends Exact<DeepPartial<PBAvatarMovement>, I>>(object: I): PBAvatarMovement;
19
- }
20
- type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
21
- export type DeepPartial<T> = T extends Builtin ? T : T extends Array<infer U> ? Array<DeepPartial<U>> : T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>> : T extends {
22
- $case: string;
23
- } ? {
24
- [K in keyof Omit<T, "$case">]?: DeepPartial<T[K]>;
25
- } & {
26
- $case: T["$case"];
27
- } : T extends {} ? {
28
- [K in keyof T]?: DeepPartial<T[K]>;
29
- } : Partial<T>;
30
- type KeysOfUnion<T> = T extends T ? keyof T : never;
31
- export type Exact<P, I extends P> = P extends Builtin ? P : P & {
32
- [K in keyof P]: Exact<P[K], I[K]>;
33
- } & {
34
- [K in Exclude<keyof I, KeysOfUnion<P>>]: never;
35
- };
36
- export {};