@dcl/protocol 1.0.0-22672716807.commit-22c32c9 → 1.0.0-22917704966.commit-8d5910d
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out-js/decentraland/common/texture.gen.d.ts +18 -0
- package/out-js/decentraland/common/texture.gen.js +104 -4
- package/out-js/decentraland/common/texture.gen.js.map +1 -1
- package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +109 -0
- package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +383 -1
- package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +0 -58
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +19 -393
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +2 -0
- package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +19 -2
- package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +45 -0
- package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js +138 -0
- package/out-js/decentraland/sdk/components/avatar_locomotion_settings.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +41 -0
- package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +241 -3
- package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_movement.gen.d.ts +36 -0
- package/out-js/decentraland/sdk/components/avatar_movement.gen.js +113 -0
- package/out-js/decentraland/sdk/components/avatar_movement.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/avatar_movement_info.gen.d.ts +48 -0
- package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js +207 -0
- package/out-js/decentraland/sdk/components/avatar_movement_info.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +2 -0
- package/out-js/decentraland/sdk/components/avatar_shape.gen.js +19 -1
- package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +35 -1
- package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +172 -3
- package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +3 -9
- package/out-js/decentraland/sdk/components/common/input_action.gen.js +17 -44
- package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +19 -0
- package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +90 -3
- package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +66 -0
- package/out-js/decentraland/sdk/components/gltf_node.gen.js +69 -0
- package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +43 -0
- package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +122 -0
- package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/input_modifier.gen.d.ts +52 -0
- package/out-js/decentraland/sdk/components/input_modifier.gen.js +233 -0
- package/out-js/decentraland/sdk/components/input_modifier.gen.js.map +1 -0
- package/out-js/decentraland/sdk/components/material.gen.d.ts +20 -0
- package/out-js/decentraland/sdk/components/material.gen.js +86 -2
- package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +18 -0
- package/out-js/decentraland/sdk/components/mesh_collider.gen.js +90 -4
- package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +19 -3
- package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +90 -4
- package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/pointer_events.gen.d.ts +1 -5
- package/out-js/decentraland/sdk/components/pointer_events.gen.js +3 -31
- package/out-js/decentraland/sdk/components/pointer_events.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/raycast.gen.d.ts +13 -0
- package/out-js/decentraland/sdk/components/raycast.gen.js +64 -2
- package/out-js/decentraland/sdk/components/raycast.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +4 -0
- package/out-js/decentraland/sdk/components/ui_text.gen.js +30 -1
- package/out-js/decentraland/sdk/components/ui_text.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +33 -0
- package/out-js/decentraland/sdk/components/ui_transform.gen.js +176 -3
- package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
- package/out-ts/decentraland/common/texture.gen.ts +119 -4
- package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +410 -0
- package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +3 -451
- package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +20 -1
- package/out-ts/decentraland/sdk/components/avatar_locomotion_settings.gen.ts +183 -0
- package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +292 -1
- package/out-ts/decentraland/sdk/components/avatar_movement.gen.ts +136 -0
- package/out-ts/decentraland/sdk/components/avatar_movement_info.gen.ts +249 -0
- package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +23 -1
- package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +218 -2
- package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +16 -43
- package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +108 -2
- package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +116 -0
- package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +139 -0
- package/out-ts/decentraland/sdk/components/input_modifier.gen.ts +265 -0
- package/out-ts/decentraland/sdk/components/material.gen.ts +102 -1
- package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +99 -0
- package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +100 -3
- package/out-ts/decentraland/sdk/components/pointer_events.gen.ts +3 -44
- package/out-ts/decentraland/sdk/components/raycast.gen.ts +73 -1
- package/out-ts/decentraland/sdk/components/ui_text.gen.ts +40 -1
- package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +193 -0
- package/package.json +7 -4
- package/proto/decentraland/common/texture.proto +8 -1
- package/proto/decentraland/kernel/apis/restricted_actions.proto +39 -1
- package/proto/decentraland/kernel/comms/rfc4/comms.proto +1 -38
- package/proto/decentraland/sdk/components/avatar_equipped_data.proto +2 -1
- package/proto/decentraland/sdk/components/avatar_locomotion_settings.proto +0 -3
- package/proto/decentraland/sdk/components/avatar_modifier_area.proto +21 -0
- package/proto/decentraland/sdk/components/avatar_movement.proto +46 -0
- package/proto/decentraland/sdk/components/avatar_movement_info.proto +22 -0
- package/proto/decentraland/sdk/components/avatar_shape.proto +1 -0
- package/proto/decentraland/sdk/components/camera_layer.proto +30 -0
- package/proto/decentraland/sdk/components/camera_layers.proto +11 -0
- package/proto/decentraland/sdk/components/camera_mode_area.proto +22 -3
- package/proto/decentraland/sdk/components/common/input_action.proto +3 -7
- package/proto/decentraland/sdk/components/global_light.proto +22 -0
- package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +13 -0
- package/proto/decentraland/sdk/components/gltf_node.proto +42 -0
- package/proto/decentraland/sdk/components/gltf_node_state.proto +20 -0
- package/proto/decentraland/sdk/components/light_source.proto +1 -1
- package/proto/decentraland/sdk/components/material.proto +13 -1
- package/proto/decentraland/sdk/components/mesh_collider.proto +7 -0
- package/proto/decentraland/sdk/components/mesh_renderer.proto +8 -3
- package/proto/decentraland/sdk/components/pointer_events.proto +0 -2
- package/proto/decentraland/sdk/components/primary_pointer_info.proto +5 -0
- package/proto/decentraland/sdk/components/raycast.proto +13 -0
- package/proto/decentraland/sdk/components/texture_camera.proto +46 -0
- package/proto/decentraland/sdk/components/ui_canvas.proto +16 -0
- package/proto/decentraland/sdk/components/ui_scroll_result.proto +12 -0
- package/proto/decentraland/sdk/components/ui_text.proto +3 -0
- package/proto/decentraland/sdk/components/ui_transform.proto +20 -0
- package/proto/decentraland/sdk/components/virtual_camera.proto +0 -2
- package/public/sdk-components.proto +4 -0
- package/proto/decentraland/sdk/components/audio_analysis.proto +0 -44
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@@ -26,11 +26,7 @@ enum PointerEventType {
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PET_DOWN = 1;
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PET_HOVER_ENTER = 2;
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PET_HOVER_LEAVE = 3;
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enum InteractionType {
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CURSOR = 0;
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PROXIMITY = 1;
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PET_DRAG_LOCKED = 4;
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PET_DRAG = 5;
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PET_DRAG_END = 6;
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}
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syntax = "proto3";
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package decentraland.sdk.components;
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import "decentraland/common/colors.proto";
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import "decentraland/common/vectors.proto";
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import "decentraland/sdk/components/common/id.proto";
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option (common.ecs_component_id) = 1206;
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// defines the global scene light settings. must be added to the scene root.
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// to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
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message PBGlobalLight {
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// the direction the directional light shines in.
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// default depends on time of day and explorer implementation
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optional decentraland.common.Vector3 direction = 1;
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// ambient light color
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// default: White
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optional decentraland.common.Color3 ambient_color = 2;
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// ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
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// default 1
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optional float ambient_brightness = 3;
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}
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// the current state of the GltfContainer of an entity.
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message PBGltfContainerLoadingState {
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common.LoadingState current_state = 1;
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repeated string node_paths = 2; // all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents
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repeated string mesh_names = 3; // all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY`
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// where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
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// conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
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repeated string material_names = 4; // all materials in the gltf. unnamed materials will be auto-assigned a name of the form `MaterialX` where
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// X is the material index. note this may conflict with manually named materials - to avoid any issues make
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// sure all your materials are explicitly named.
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repeated string skin_names = 5; // all mesh skins in the gltf. unnamed skins will be auto-assigned a name of the form `SkinX` where
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// X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
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// your skins are explicitly named.
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repeated string animation_names = 6; // all animations in the gltf. unnamed animations will be auto-assigned a name of the form `AnimationX` where
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// X is the animation index. note this may conflict with manually named anims - to avoid any issues make sure all
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// your animations are explicitly named.
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syntax = "proto3";
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package decentraland.sdk.components;
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import "decentraland/sdk/components/common/id.proto";
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option (common.ecs_component_id) = 1200;
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// a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
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// This component must be added to a direct child of an entity with a PBGltfContainer component, or
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// to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
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// in the parent.
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// The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
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//
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// The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
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// - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
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// - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
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// - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
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// - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
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//
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// After creation, if an animation moves the node, the `Transform` will be updated.
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//
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// From the scene, you can modify various components to alter the gltf node:
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// - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
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// regardless of any intermediate gltf node hierarchy.
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// If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
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// - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
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// - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
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// - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
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// - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
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// used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
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// PBMaterial will be maintained.
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//
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// The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
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// - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
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// change the state to `GNS_FAILED`.
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// - deleting the scene entity will not delete the gltf node.
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//
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// Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
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// are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
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// the gltf node will also be displayed.
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message PBGltfNode {
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string path = 1; // the path of the target node in the Gltf.
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}
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// See the details of the GltfNode component for more information.
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// The state of a linked gltf node.
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// If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
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message PBGltfNodeState {
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GltfNodeStateValue state = 1;
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optional string error = 2;
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}
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enum GltfNodeStateValue {
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GNSV_PENDING = 0;
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GNSV_FAILED = 1;
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GNSV_READY = 2;
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}
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optional float inner_angle = 9; // default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179.
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optional float outer_angle = 10; // default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179.
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}
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}
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// A gltf material that may provide additional features not supported by the PbMaterial fields.
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// supported by the PbMaterial.
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// If this is provided and the `material` field is not provided, the renderer will update the material
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// field with data that reflects the gltf material once it is loaded.
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optional GltfMaterial gltf = 3;
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}
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string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
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string name = 2; // the name of the mesh asset
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}
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CylinderMesh cylinder = 4;
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PlaneMesh plane = 5;
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GltfMesh gltf = 6;
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}
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@@ -5,13 +5,11 @@ import "decentraland/sdk/components/common/id.proto";
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option (common.ecs_component_id) = 1018;
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// The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
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// plane, a sphere or a
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// plane, a sphere, a cylinder, or a Gltf mesh.
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//
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// The cube and plane variants can include a UV texture mapping, so specific areas of a material
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// texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
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// `float` coordinates, one for each corner of each side of each face.
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//
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// More complex shapes require the use of a `GltfContainer` component.
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message PBMeshRenderer {
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message SphereMesh {
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}
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// A mesh from a Gltf.
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message GltfMesh {
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string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
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string name = 2; // the name of the mesh asset
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}
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oneof mesh {
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BoxMesh box = 1;
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SphereMesh sphere = 2;
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CylinderMesh cylinder = 3;
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PlaneMesh plane = 4;
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GltfMesh gltf = 5;
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}
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}
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@@ -51,13 +51,11 @@ message PBPointerEvents {
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optional bool show_feedback = 4; // enable or disable hover text and highlight (default true)
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optional bool show_highlight = 5; // enable or disable hover highlight (default true)
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optional float max_player_distance = 6; // range of interaction from the avatar's position (default 0)
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optional uint32 priority = 7; // resolution order when multiple events overlap, higher wins (default 0)
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}
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message Entry {
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common.PointerEventType event_type = 1; // the kind of interaction to detect
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Info event_info = 2; // additional configuration for this detection
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optional common.InteractionType interaction_type = 3; // the type of interaction source (default 0 == CURSOR)
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}
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repeated Entry pointer_events = 1; // the list of relevant events to detect
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@@ -28,6 +28,8 @@ message PBPrimaryPointerInfo {
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optional PointerType pointer_type = 1; // The type of input device being used
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optional decentraland.common.Vector2 screen_coordinates = 2; // Current position in screen space (pixels)
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optional decentraland.common.Vector2 screen_delta = 3; // Movement since last frame (pixels)
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// ray direction that can be used with the primary camera origin for
|
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// raycasting from the cursor into the world
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optional decentraland.common.Vector3 world_ray_direction = 4; // Direction vector for 3D ray casting
|
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}
|
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|
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|
@@ -36,4 +38,7 @@ message PBPrimaryPointerInfo {
|
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|
enum PointerType {
|
|
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|
POT_NONE = 0; // No pointer input
|
|
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|
POT_MOUSE = 1; // Traditional mouse input
|
|
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|
+
POT_PAD = 2;
|
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|
+
POT_TOUCH = 3;
|
|
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|
+
POT_WAND = 4;
|
|
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|
}
|
|
@@ -45,6 +45,12 @@ message PBRaycast {
|
|
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45
45
|
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46
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|
// Collision mask, by default CL_POINTER | CL_PHYSICS
|
|
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47
|
optional uint32 collision_mask = 9;
|
|
48
|
+
|
|
49
|
+
// shape to cast, default ray
|
|
50
|
+
optional RaycastShape shape = 11;
|
|
51
|
+
|
|
52
|
+
// include hits with entities from other scenes
|
|
53
|
+
optional bool include_world = 12;
|
|
48
54
|
}
|
|
49
55
|
|
|
50
56
|
// RaycastQueryType indicates whether the ray should stop on the first collition, or continue.
|
|
@@ -56,3 +62,10 @@ enum RaycastQueryType {
|
|
|
56
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|
// Do not perform the raycast, only set the raycast result with empty hits
|
|
57
63
|
RQT_NONE = 2;
|
|
58
64
|
}
|
|
65
|
+
|
|
66
|
+
enum RaycastShape {
|
|
67
|
+
// cast a point, get collisions along a ray
|
|
68
|
+
RS_RAY = 0;
|
|
69
|
+
// cast the avatar collider shape, get collisions from sweeping the shape
|
|
70
|
+
RS_AVATAR = 1;
|
|
71
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
syntax = "proto3";
|
|
2
|
+
|
|
3
|
+
package decentraland.sdk.components;
|
|
4
|
+
|
|
5
|
+
import "decentraland/sdk/components/common/id.proto";
|
|
6
|
+
import "decentraland/common/colors.proto";
|
|
7
|
+
|
|
8
|
+
option (common.ecs_component_id) = 1207;
|
|
9
|
+
|
|
10
|
+
message PBTextureCamera {
|
|
11
|
+
// rendered texture width
|
|
12
|
+
optional uint32 width = 1;
|
|
13
|
+
// rendered texture height
|
|
14
|
+
optional uint32 height = 2;
|
|
15
|
+
// which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
|
|
16
|
+
// defaults to 0
|
|
17
|
+
optional uint32 layer = 3;
|
|
18
|
+
|
|
19
|
+
// default black
|
|
20
|
+
optional decentraland.common.Color4 clear_color = 6;
|
|
21
|
+
// default infinity
|
|
22
|
+
optional float far_plane = 7;
|
|
23
|
+
|
|
24
|
+
oneof mode {
|
|
25
|
+
Perspective perspective = 8;
|
|
26
|
+
Orthographic orthographic = 9;
|
|
27
|
+
/* Portal portal = 10; */
|
|
28
|
+
};
|
|
29
|
+
|
|
30
|
+
// controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
|
|
31
|
+
// range: 0 (off) - 1 (full volume)
|
|
32
|
+
// default: 0
|
|
33
|
+
optional float volume = 10;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
message Perspective {
|
|
37
|
+
// vertical field of view in radians
|
|
38
|
+
// defaults to pi/4 = 45 degrees
|
|
39
|
+
optional float field_of_view = 1;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
message Orthographic {
|
|
43
|
+
// vertical extent of the visible range in meters
|
|
44
|
+
// defaults to 4m
|
|
45
|
+
optional float vertical_range = 1;
|
|
46
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
syntax = "proto3";
|
|
2
|
+
|
|
3
|
+
import "decentraland/sdk/components/common/id.proto";
|
|
4
|
+
package decentraland.sdk.components;
|
|
5
|
+
|
|
6
|
+
option (common.ecs_component_id) = 1203;
|
|
7
|
+
|
|
8
|
+
import "decentraland/common/colors.proto";
|
|
9
|
+
|
|
10
|
+
// The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture.
|
|
11
|
+
message PBUiCanvas {
|
|
12
|
+
uint32 width = 1;
|
|
13
|
+
uint32 height = 2;
|
|
14
|
+
|
|
15
|
+
optional decentraland.common.Color4 color = 3; // default = (0.0, 0.0, 0.0, 0.0) / transparent
|
|
16
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
syntax = "proto3";
|
|
2
|
+
|
|
3
|
+
package decentraland.sdk.components;
|
|
4
|
+
|
|
5
|
+
import "decentraland/sdk/components/common/id.proto";
|
|
6
|
+
import "decentraland/common/vectors.proto";
|
|
7
|
+
|
|
8
|
+
option (common.ecs_component_id) = 1202;
|
|
9
|
+
|
|
10
|
+
message PBUiScrollResult {
|
|
11
|
+
decentraland.common.Vector2 value = 1;
|
|
12
|
+
}
|
|
@@ -23,4 +23,7 @@ message PBUiText {
|
|
|
23
23
|
optional common.Font font = 4; // font for the text (default: sans-serif)
|
|
24
24
|
optional int32 font_size = 5; // size of the text (default: 10)
|
|
25
25
|
optional TextWrap text_wrap = 6; // wrap text when the border is reached (default: TW_WRAP)
|
|
26
|
+
|
|
27
|
+
optional float outline_width = 7; // width of the outline (default: 0)
|
|
28
|
+
optional decentraland.common.Color4 outline_color = 8; // RGBA color of the outline (default: opaque black)
|
|
26
29
|
}
|
|
@@ -4,6 +4,7 @@ package decentraland.sdk.components;
|
|
|
4
4
|
|
|
5
5
|
import "decentraland/sdk/components/common/id.proto";
|
|
6
6
|
import "decentraland/common/colors.proto";
|
|
7
|
+
import "decentraland/common/vectors.proto";
|
|
7
8
|
|
|
8
9
|
option (common.ecs_component_id) = 1050;
|
|
9
10
|
|
|
@@ -80,6 +81,20 @@ enum PointerFilterMode {
|
|
|
80
81
|
PFM_BLOCK = 1;
|
|
81
82
|
}
|
|
82
83
|
|
|
84
|
+
enum ShowScrollBar {
|
|
85
|
+
SSB_BOTH = 0;
|
|
86
|
+
SSB_ONLY_VERTICAL = 1;
|
|
87
|
+
SSB_ONLY_HORIZONTAL = 2;
|
|
88
|
+
SSB_HIDDEN = 3;
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
message ScrollPositionValue {
|
|
92
|
+
oneof value {
|
|
93
|
+
decentraland.common.Vector2 position = 1;
|
|
94
|
+
string reference = 2;
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
|
|
83
98
|
message PBUiTransform {
|
|
84
99
|
int32 parent = 1;
|
|
85
100
|
int32 right_of = 2;
|
|
@@ -174,5 +189,10 @@ message PBUiTransform {
|
|
|
174
189
|
optional decentraland.common.Color4 border_right_color = 72;
|
|
175
190
|
|
|
176
191
|
optional float opacity = 73; // default: 1
|
|
192
|
+
|
|
193
|
+
optional string element_id = 74; // reference for scroll_position. default empty
|
|
194
|
+
optional ScrollPositionValue scroll_position = 75; // default position=(0,0)
|
|
195
|
+
optional ShowScrollBar scroll_visible = 76; // default ShowScrollBar.SSB_BOTH
|
|
196
|
+
|
|
177
197
|
optional int32 z_index = 77; // default: 0 — controls render stacking order. Higher values appear in front of lower values.
|
|
178
198
|
}
|
|
@@ -10,9 +10,7 @@ option (common.ecs_component_id) = 1076;
|
|
|
10
10
|
// an 'instant' transition (like using speed/time = 0)
|
|
11
11
|
// * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
|
|
12
12
|
// the holding entity transform).
|
|
13
|
-
// * The fov defines the Field of View of the virtual camera
|
|
14
13
|
message PBVirtualCamera {
|
|
15
14
|
optional common.CameraTransition default_transition = 1;
|
|
16
15
|
optional uint32 look_at_entity = 2;
|
|
17
|
-
optional float fov = 3; // default: 60
|
|
18
16
|
}
|
|
@@ -9,6 +9,8 @@ import public "decentraland/sdk/components/avatar_base.proto";
|
|
|
9
9
|
import public "decentraland/sdk/components/avatar_emote_command.proto";
|
|
10
10
|
import public "decentraland/sdk/components/avatar_equipped_data.proto";
|
|
11
11
|
import public "decentraland/sdk/components/avatar_modifier_area.proto";
|
|
12
|
+
import public "decentraland/sdk/components/avatar_movement.proto";
|
|
13
|
+
import public "decentraland/sdk/components/avatar_movement_info.proto";
|
|
12
14
|
import public "decentraland/sdk/components/avatar_shape.proto";
|
|
13
15
|
import public "decentraland/sdk/components/billboard.proto";
|
|
14
16
|
import public "decentraland/sdk/components/camera_mode_area.proto";
|
|
@@ -17,6 +19,8 @@ import public "decentraland/sdk/components/engine_info.proto";
|
|
|
17
19
|
import public "decentraland/sdk/components/gltf_container.proto";
|
|
18
20
|
import public "decentraland/sdk/components/gltf_node_modifiers.proto";
|
|
19
21
|
import public "decentraland/sdk/components/gltf_container_loading_state.proto";
|
|
22
|
+
import public "decentraland/sdk/components/gltf_node.proto";
|
|
23
|
+
import public "decentraland/sdk/components/gltf_node_state.proto";
|
|
20
24
|
import public "decentraland/sdk/components/material.proto";
|
|
21
25
|
import public "decentraland/sdk/components/mesh_collider.proto";
|
|
22
26
|
import public "decentraland/sdk/components/mesh_renderer.proto";
|
|
@@ -1,44 +0,0 @@
|
|
|
1
|
-
syntax = "proto3";
|
|
2
|
-
package decentraland.sdk.components;
|
|
3
|
-
|
|
4
|
-
import "decentraland/sdk/components/common/id.proto";
|
|
5
|
-
option (common.ecs_component_id) = 1212;
|
|
6
|
-
|
|
7
|
-
enum PBAudioAnalysisMode {
|
|
8
|
-
MODE_RAW = 0;
|
|
9
|
-
MODE_LOGARITHMIC = 1;
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
message PBAudioAnalysis {
|
|
13
|
-
|
|
14
|
-
// Parameters section
|
|
15
|
-
PBAudioAnalysisMode mode = 1;
|
|
16
|
-
|
|
17
|
-
// Used only when mode == MODE_LOGARITHMIC
|
|
18
|
-
optional float amplitude_gain = 100;
|
|
19
|
-
optional float bands_gain = 101;
|
|
20
|
-
// End when mode == MODE_LOGARITHMIC
|
|
21
|
-
|
|
22
|
-
// End Parameters section
|
|
23
|
-
|
|
24
|
-
// Result section
|
|
25
|
-
float amplitude = 200;
|
|
26
|
-
|
|
27
|
-
// Protobuf doesn't support fixed arrays -> 8 band fields
|
|
28
|
-
float band_0 = 201;
|
|
29
|
-
float band_1 = 202;
|
|
30
|
-
float band_2 = 203;
|
|
31
|
-
float band_3 = 204;
|
|
32
|
-
float band_4 = 205;
|
|
33
|
-
float band_5 = 206;
|
|
34
|
-
float band_6 = 207;
|
|
35
|
-
float band_7 = 208;
|
|
36
|
-
|
|
37
|
-
// End Result section
|
|
38
|
-
|
|
39
|
-
// Future fields
|
|
40
|
-
// float spectral_centroid = 13;
|
|
41
|
-
// float spectral_flux = 14;
|
|
42
|
-
// bool onset = 15;
|
|
43
|
-
// float bpm = 16;
|
|
44
|
-
}
|