@dcl/protocol 1.0.0-21519068572.commit-814b279 → 1.0.0-21650527315.commit-b658867

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/out-js/decentraland/common/texture.gen.d.ts +18 -0
  2. package/out-js/decentraland/common/texture.gen.js +104 -4
  3. package/out-js/decentraland/common/texture.gen.js.map +1 -1
  4. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +70 -0
  5. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +228 -1
  6. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
  7. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +2 -0
  8. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +19 -2
  9. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
  10. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +41 -0
  11. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +241 -3
  12. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
  13. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +2 -0
  14. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +19 -1
  15. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
  16. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +35 -1
  17. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +172 -3
  18. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
  19. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +3 -0
  20. package/out-js/decentraland/sdk/components/common/input_action.gen.js +18 -0
  21. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
  22. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +19 -0
  23. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +90 -3
  24. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
  25. package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +66 -0
  26. package/out-js/decentraland/sdk/components/gltf_node.gen.js +69 -0
  27. package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +1 -0
  28. package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +43 -0
  29. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +122 -0
  30. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +1 -0
  31. package/out-js/decentraland/sdk/components/material.gen.d.ts +20 -0
  32. package/out-js/decentraland/sdk/components/material.gen.js +86 -2
  33. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
  34. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +18 -0
  35. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +90 -4
  36. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
  37. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +19 -3
  38. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +90 -4
  39. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
  40. package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +4 -0
  41. package/out-js/decentraland/sdk/components/ui_text.gen.js +30 -1
  42. package/out-js/decentraland/sdk/components/ui_text.gen.js.map +1 -1
  43. package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +33 -0
  44. package/out-js/decentraland/sdk/components/ui_transform.gen.js +176 -3
  45. package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
  46. package/out-ts/decentraland/common/texture.gen.ts +119 -4
  47. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +242 -0
  48. package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +20 -1
  49. package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +292 -1
  50. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +23 -1
  51. package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +218 -2
  52. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +18 -0
  53. package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +108 -2
  54. package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +116 -0
  55. package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +139 -0
  56. package/out-ts/decentraland/sdk/components/material.gen.ts +102 -1
  57. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +99 -0
  58. package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +100 -3
  59. package/out-ts/decentraland/sdk/components/ui_text.gen.ts +40 -1
  60. package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +193 -0
  61. package/package.json +6 -3
  62. package/proto/decentraland/common/texture.proto +8 -1
  63. package/proto/decentraland/kernel/apis/restricted_actions.proto +22 -0
  64. package/proto/decentraland/sdk/components/avatar_equipped_data.proto +2 -1
  65. package/proto/decentraland/sdk/components/avatar_locomotion_settings.proto +18 -0
  66. package/proto/decentraland/sdk/components/avatar_modifier_area.proto +21 -0
  67. package/proto/decentraland/sdk/components/avatar_shape.proto +1 -0
  68. package/proto/decentraland/sdk/components/camera_layer.proto +30 -0
  69. package/proto/decentraland/sdk/components/camera_layers.proto +11 -0
  70. package/proto/decentraland/sdk/components/camera_mode_area.proto +22 -3
  71. package/proto/decentraland/sdk/components/common/input_action.proto +3 -0
  72. package/proto/decentraland/sdk/components/global_light.proto +22 -0
  73. package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +13 -0
  74. package/proto/decentraland/sdk/components/gltf_node.proto +42 -0
  75. package/proto/decentraland/sdk/components/gltf_node_state.proto +20 -0
  76. package/proto/decentraland/sdk/components/material.proto +13 -1
  77. package/proto/decentraland/sdk/components/mesh_collider.proto +7 -0
  78. package/proto/decentraland/sdk/components/mesh_renderer.proto +8 -3
  79. package/proto/decentraland/sdk/components/primary_pointer_info.proto +5 -0
  80. package/proto/decentraland/sdk/components/texture_camera.proto +46 -0
  81. package/proto/decentraland/sdk/components/ui_canvas.proto +16 -0
  82. package/proto/decentraland/sdk/components/ui_scroll_result.proto +12 -0
  83. package/proto/decentraland/sdk/components/ui_text.proto +3 -0
  84. package/proto/decentraland/sdk/components/ui_transform.proto +20 -0
  85. package/public/sdk-components.proto +2 -0
  86. package/proto/decentraland/sdk/components/asset_load.proto +0 -10
  87. package/proto/decentraland/sdk/components/asset_load_loading_state.proto +0 -16
@@ -5,13 +5,11 @@ import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1018;
6
6
 
7
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  // The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
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- // plane, a sphere or a cylinder.
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+ // plane, a sphere, a cylinder, or a Gltf mesh.
9
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  //
10
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  // The cube and plane variants can include a UV texture mapping, so specific areas of a material
11
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  // texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
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  // `float` coordinates, one for each corner of each side of each face.
13
- //
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- // More complex shapes require the use of a `GltfContainer` component.
15
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  message PBMeshRenderer {
16
14
 
17
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  // BoxMesh renders a prism shape.
@@ -34,10 +32,17 @@ message PBMeshRenderer {
34
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  message SphereMesh {
35
33
  }
36
34
 
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+ // A mesh from a Gltf.
36
+ message GltfMesh {
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+ string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
38
+ string name = 2; // the name of the mesh asset
39
+ }
40
+
37
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  oneof mesh {
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  BoxMesh box = 1;
39
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  SphereMesh sphere = 2;
40
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  CylinderMesh cylinder = 3;
41
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  PlaneMesh plane = 4;
46
+ GltfMesh gltf = 5;
42
47
  }
43
48
  }
@@ -28,6 +28,8 @@ message PBPrimaryPointerInfo {
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  optional PointerType pointer_type = 1; // The type of input device being used
29
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  optional decentraland.common.Vector2 screen_coordinates = 2; // Current position in screen space (pixels)
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  optional decentraland.common.Vector2 screen_delta = 3; // Movement since last frame (pixels)
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+ // ray direction that can be used with the primary camera origin for
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+ // raycasting from the cursor into the world
31
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  optional decentraland.common.Vector3 world_ray_direction = 4; // Direction vector for 3D ray casting
32
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  }
33
35
 
@@ -36,4 +38,7 @@ message PBPrimaryPointerInfo {
36
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  enum PointerType {
37
39
  POT_NONE = 0; // No pointer input
38
40
  POT_MOUSE = 1; // Traditional mouse input
41
+ POT_PAD = 2;
42
+ POT_TOUCH = 3;
43
+ POT_WAND = 4;
39
44
  }
@@ -0,0 +1,46 @@
1
+ syntax = "proto3";
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+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/common/colors.proto";
7
+
8
+ option (common.ecs_component_id) = 1207;
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+
10
+ message PBTextureCamera {
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+ // rendered texture width
12
+ optional uint32 width = 1;
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+ // rendered texture height
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+ optional uint32 height = 2;
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+ // which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
16
+ // defaults to 0
17
+ optional uint32 layer = 3;
18
+
19
+ // default black
20
+ optional decentraland.common.Color4 clear_color = 6;
21
+ // default infinity
22
+ optional float far_plane = 7;
23
+
24
+ oneof mode {
25
+ Perspective perspective = 8;
26
+ Orthographic orthographic = 9;
27
+ /* Portal portal = 10; */
28
+ };
29
+
30
+ // controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
31
+ // range: 0 (off) - 1 (full volume)
32
+ // default: 0
33
+ optional float volume = 10;
34
+ }
35
+
36
+ message Perspective {
37
+ // vertical field of view in radians
38
+ // defaults to pi/4 = 45 degrees
39
+ optional float field_of_view = 1;
40
+ }
41
+
42
+ message Orthographic {
43
+ // vertical extent of the visible range in meters
44
+ // defaults to 4m
45
+ optional float vertical_range = 1;
46
+ }
@@ -0,0 +1,16 @@
1
+ syntax = "proto3";
2
+
3
+ import "decentraland/sdk/components/common/id.proto";
4
+ package decentraland.sdk.components;
5
+
6
+ option (common.ecs_component_id) = 1203;
7
+
8
+ import "decentraland/common/colors.proto";
9
+
10
+ // The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture.
11
+ message PBUiCanvas {
12
+ uint32 width = 1;
13
+ uint32 height = 2;
14
+
15
+ optional decentraland.common.Color4 color = 3; // default = (0.0, 0.0, 0.0, 0.0) / transparent
16
+ }
@@ -0,0 +1,12 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/common/vectors.proto";
7
+
8
+ option (common.ecs_component_id) = 1202;
9
+
10
+ message PBUiScrollResult {
11
+ decentraland.common.Vector2 value = 1;
12
+ }
@@ -23,4 +23,7 @@ message PBUiText {
23
23
  optional common.Font font = 4; // font for the text (default: sans-serif)
24
24
  optional int32 font_size = 5; // size of the text (default: 10)
25
25
  optional TextWrap text_wrap = 6; // wrap text when the border is reached (default: TW_WRAP)
26
+
27
+ optional float outline_width = 7; // width of the outline (default: 0)
28
+ optional decentraland.common.Color4 outline_color = 8; // RGBA color of the outline (default: opaque black)
26
29
  }
@@ -4,6 +4,7 @@ package decentraland.sdk.components;
4
4
 
5
5
  import "decentraland/sdk/components/common/id.proto";
6
6
  import "decentraland/common/colors.proto";
7
+ import "decentraland/common/vectors.proto";
7
8
 
8
9
  option (common.ecs_component_id) = 1050;
9
10
 
@@ -80,6 +81,20 @@ enum PointerFilterMode {
80
81
  PFM_BLOCK = 1;
81
82
  }
82
83
 
84
+ enum ShowScrollBar {
85
+ SSB_BOTH = 0;
86
+ SSB_ONLY_VERTICAL = 1;
87
+ SSB_ONLY_HORIZONTAL = 2;
88
+ SSB_HIDDEN = 3;
89
+ }
90
+
91
+ message ScrollPositionValue {
92
+ oneof value {
93
+ decentraland.common.Vector2 position = 1;
94
+ string reference = 2;
95
+ }
96
+ }
97
+
83
98
  message PBUiTransform {
84
99
  int32 parent = 1;
85
100
  int32 right_of = 2;
@@ -174,5 +189,10 @@ message PBUiTransform {
174
189
  optional decentraland.common.Color4 border_right_color = 72;
175
190
 
176
191
  optional float opacity = 73; // default: 1
192
+
193
+ optional string element_id = 74; // reference for scroll_position. default empty
194
+ optional ScrollPositionValue scroll_position = 75; // default position=(0,0)
195
+ optional ShowScrollBar scroll_visible = 76; // default ShowScrollBar.SSB_BOTH
196
+
177
197
  optional int32 z_index = 77; // default: 0 — controls render stacking order. Higher values appear in front of lower values.
178
198
  }
@@ -17,6 +17,8 @@ import public "decentraland/sdk/components/engine_info.proto";
17
17
  import public "decentraland/sdk/components/gltf_container.proto";
18
18
  import public "decentraland/sdk/components/gltf_node_modifiers.proto";
19
19
  import public "decentraland/sdk/components/gltf_container_loading_state.proto";
20
+ import public "decentraland/sdk/components/gltf_node.proto";
21
+ import public "decentraland/sdk/components/gltf_node_state.proto";
20
22
  import public "decentraland/sdk/components/material.proto";
21
23
  import public "decentraland/sdk/components/mesh_collider.proto";
22
24
  import public "decentraland/sdk/components/mesh_renderer.proto";
@@ -1,10 +0,0 @@
1
- syntax = "proto3";
2
- package decentraland.sdk.components;
3
-
4
- import "decentraland/sdk/components/common/id.proto";
5
- option (common.ecs_component_id) = 1213;
6
-
7
- // AssetLoad component allows an entity to request the pre-loading of one or more assets by the renderer.
8
- message PBAssetLoad {
9
- repeated string assets = 1;
10
- }
@@ -1,16 +0,0 @@
1
- syntax = "proto3";
2
- package decentraland.sdk.components;
3
-
4
- import "decentraland/sdk/components/common/id.proto";
5
- option (common.ecs_component_id) = 1214;
6
-
7
- import "decentraland/sdk/components/common/loading_state.proto";
8
-
9
- // AssetLoadLoadingState is set by the engine and provides information about
10
- // the current state of the AssetLoad of an entity.
11
- // The renderer appends a new object of this in each command, there can be many commands per frames
12
- message PBAssetLoadLoadingState {
13
- common.LoadingState current_state = 1; // current loading state
14
- string asset = 2; // the asset being loaded (asset's scene path)
15
- uint32 timestamp = 3; // monotonic counter
16
- }