@dcl/protocol 1.0.0-21486679905.commit-de6a708 → 1.0.0-21487639770.commit-ba66987

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (84) hide show
  1. package/out-js/decentraland/common/texture.gen.d.ts +0 -18
  2. package/out-js/decentraland/common/texture.gen.js +4 -104
  3. package/out-js/decentraland/common/texture.gen.js.map +1 -1
  4. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +0 -70
  5. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +1 -228
  6. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
  7. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +0 -2
  8. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +2 -19
  9. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
  10. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +0 -41
  11. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +3 -241
  12. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
  13. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -2
  14. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +1 -19
  15. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
  16. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +1 -35
  17. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +3 -172
  18. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
  19. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +0 -3
  20. package/out-js/decentraland/sdk/components/common/input_action.gen.js +0 -18
  21. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
  22. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +0 -19
  23. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +3 -90
  24. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
  25. package/out-js/decentraland/sdk/components/material.gen.d.ts +0 -20
  26. package/out-js/decentraland/sdk/components/material.gen.js +2 -86
  27. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
  28. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +0 -18
  29. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +4 -90
  30. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
  31. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +3 -19
  32. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +4 -90
  33. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
  34. package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +0 -4
  35. package/out-js/decentraland/sdk/components/ui_text.gen.js +1 -30
  36. package/out-js/decentraland/sdk/components/ui_text.gen.js.map +1 -1
  37. package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +0 -33
  38. package/out-js/decentraland/sdk/components/ui_transform.gen.js +3 -176
  39. package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
  40. package/out-ts/decentraland/common/texture.gen.ts +4 -119
  41. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +0 -242
  42. package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +1 -20
  43. package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +1 -292
  44. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +1 -23
  45. package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +2 -218
  46. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +0 -18
  47. package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +2 -108
  48. package/out-ts/decentraland/sdk/components/material.gen.ts +1 -102
  49. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +0 -99
  50. package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +3 -100
  51. package/out-ts/decentraland/sdk/components/ui_text.gen.ts +1 -40
  52. package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +0 -193
  53. package/package.json +3 -6
  54. package/proto/decentraland/common/texture.proto +1 -8
  55. package/proto/decentraland/kernel/apis/restricted_actions.proto +0 -22
  56. package/proto/decentraland/sdk/components/avatar_equipped_data.proto +1 -2
  57. package/proto/decentraland/sdk/components/avatar_modifier_area.proto +0 -21
  58. package/proto/decentraland/sdk/components/avatar_shape.proto +0 -1
  59. package/proto/decentraland/sdk/components/camera_mode_area.proto +3 -22
  60. package/proto/decentraland/sdk/components/common/input_action.proto +0 -3
  61. package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +0 -13
  62. package/proto/decentraland/sdk/components/material.proto +1 -13
  63. package/proto/decentraland/sdk/components/mesh_collider.proto +0 -7
  64. package/proto/decentraland/sdk/components/mesh_renderer.proto +3 -8
  65. package/proto/decentraland/sdk/components/primary_pointer_info.proto +0 -5
  66. package/proto/decentraland/sdk/components/ui_text.proto +0 -3
  67. package/proto/decentraland/sdk/components/ui_transform.proto +0 -20
  68. package/public/sdk-components.proto +0 -2
  69. package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +0 -66
  70. package/out-js/decentraland/sdk/components/gltf_node.gen.js +0 -69
  71. package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +0 -1
  72. package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +0 -43
  73. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +0 -122
  74. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +0 -1
  75. package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +0 -116
  76. package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +0 -139
  77. package/proto/decentraland/sdk/components/camera_layer.proto +0 -30
  78. package/proto/decentraland/sdk/components/camera_layers.proto +0 -11
  79. package/proto/decentraland/sdk/components/global_light.proto +0 -22
  80. package/proto/decentraland/sdk/components/gltf_node.proto +0 -42
  81. package/proto/decentraland/sdk/components/gltf_node_state.proto +0 -20
  82. package/proto/decentraland/sdk/components/texture_camera.proto +0 -46
  83. package/proto/decentraland/sdk/components/ui_canvas.proto +0 -16
  84. package/proto/decentraland/sdk/components/ui_scroll_result.proto +0 -12
@@ -65,15 +65,7 @@ export interface PBUiText {
65
65
  | number
66
66
  | undefined;
67
67
  /** wrap text when the border is reached (default: TW_WRAP) */
68
- textWrap?:
69
- | TextWrap
70
- | undefined;
71
- /** width of the outline (default: 0) */
72
- outlineWidth?:
73
- | number
74
- | undefined;
75
- /** RGBA color of the outline (default: opaque black) */
76
- outlineColor?: Color4 | undefined;
68
+ textWrap?: TextWrap | undefined;
77
69
  }
78
70
 
79
71
  function createBasePBUiText(): PBUiText {
@@ -84,8 +76,6 @@ function createBasePBUiText(): PBUiText {
84
76
  font: undefined,
85
77
  fontSize: undefined,
86
78
  textWrap: undefined,
87
- outlineWidth: undefined,
88
- outlineColor: undefined,
89
79
  };
90
80
  }
91
81
 
@@ -109,12 +99,6 @@ export namespace PBUiText {
109
99
  if (message.textWrap !== undefined) {
110
100
  writer.uint32(48).int32(message.textWrap);
111
101
  }
112
- if (message.outlineWidth !== undefined) {
113
- writer.uint32(61).float(message.outlineWidth);
114
- }
115
- if (message.outlineColor !== undefined) {
116
- Color4.encode(message.outlineColor, writer.uint32(66).fork()).ldelim();
117
- }
118
102
  return writer;
119
103
  }
120
104
 
@@ -167,20 +151,6 @@ export namespace PBUiText {
167
151
 
168
152
  message.textWrap = reader.int32() as any;
169
153
  continue;
170
- case 7:
171
- if (tag !== 61) {
172
- break;
173
- }
174
-
175
- message.outlineWidth = reader.float();
176
- continue;
177
- case 8:
178
- if (tag !== 66) {
179
- break;
180
- }
181
-
182
- message.outlineColor = Color4.decode(reader, reader.uint32());
183
- continue;
184
154
  }
185
155
  if ((tag & 7) === 4 || tag === 0) {
186
156
  break;
@@ -198,8 +168,6 @@ export namespace PBUiText {
198
168
  font: isSet(object.font) ? fontFromJSON(object.font) : undefined,
199
169
  fontSize: isSet(object.fontSize) ? Number(object.fontSize) : undefined,
200
170
  textWrap: isSet(object.textWrap) ? textWrapFromJSON(object.textWrap) : undefined,
201
- outlineWidth: isSet(object.outlineWidth) ? Number(object.outlineWidth) : undefined,
202
- outlineColor: isSet(object.outlineColor) ? Color4.fromJSON(object.outlineColor) : undefined,
203
171
  };
204
172
  }
205
173
 
@@ -213,9 +181,6 @@ export namespace PBUiText {
213
181
  message.fontSize !== undefined && (obj.fontSize = Math.round(message.fontSize));
214
182
  message.textWrap !== undefined &&
215
183
  (obj.textWrap = message.textWrap !== undefined ? textWrapToJSON(message.textWrap) : undefined);
216
- message.outlineWidth !== undefined && (obj.outlineWidth = message.outlineWidth);
217
- message.outlineColor !== undefined &&
218
- (obj.outlineColor = message.outlineColor ? Color4.toJSON(message.outlineColor) : undefined);
219
184
  return obj;
220
185
  }
221
186
 
@@ -233,10 +198,6 @@ export namespace PBUiText {
233
198
  message.font = object.font ?? undefined;
234
199
  message.fontSize = object.fontSize ?? undefined;
235
200
  message.textWrap = object.textWrap ?? undefined;
236
- message.outlineWidth = object.outlineWidth ?? undefined;
237
- message.outlineColor = (object.outlineColor !== undefined && object.outlineColor !== null)
238
- ? Color4.fromPartial(object.outlineColor)
239
- : undefined;
240
201
  return message;
241
202
  }
242
203
  }
@@ -1,7 +1,6 @@
1
1
  /* eslint-disable */
2
2
  import _m0 from "protobufjs/minimal";
3
3
  import { Color4 } from "../../common/colors.gen";
4
- import { Vector2 } from "../../common/vectors.gen";
5
4
 
6
5
  export const protobufPackage = "decentraland.sdk.components";
7
6
 
@@ -473,55 +472,6 @@ export function pointerFilterModeToJSON(object: PointerFilterMode): string {
473
472
  }
474
473
  }
475
474
 
476
- export enum ShowScrollBar {
477
- SSB_BOTH = 0,
478
- SSB_ONLY_VERTICAL = 1,
479
- SSB_ONLY_HORIZONTAL = 2,
480
- SSB_HIDDEN = 3,
481
- UNRECOGNIZED = -1,
482
- }
483
-
484
- export function showScrollBarFromJSON(object: any): ShowScrollBar {
485
- switch (object) {
486
- case 0:
487
- case "SSB_BOTH":
488
- return ShowScrollBar.SSB_BOTH;
489
- case 1:
490
- case "SSB_ONLY_VERTICAL":
491
- return ShowScrollBar.SSB_ONLY_VERTICAL;
492
- case 2:
493
- case "SSB_ONLY_HORIZONTAL":
494
- return ShowScrollBar.SSB_ONLY_HORIZONTAL;
495
- case 3:
496
- case "SSB_HIDDEN":
497
- return ShowScrollBar.SSB_HIDDEN;
498
- case -1:
499
- case "UNRECOGNIZED":
500
- default:
501
- return ShowScrollBar.UNRECOGNIZED;
502
- }
503
- }
504
-
505
- export function showScrollBarToJSON(object: ShowScrollBar): string {
506
- switch (object) {
507
- case ShowScrollBar.SSB_BOTH:
508
- return "SSB_BOTH";
509
- case ShowScrollBar.SSB_ONLY_VERTICAL:
510
- return "SSB_ONLY_VERTICAL";
511
- case ShowScrollBar.SSB_ONLY_HORIZONTAL:
512
- return "SSB_ONLY_HORIZONTAL";
513
- case ShowScrollBar.SSB_HIDDEN:
514
- return "SSB_HIDDEN";
515
- case ShowScrollBar.UNRECOGNIZED:
516
- default:
517
- return "UNRECOGNIZED";
518
- }
519
- }
520
-
521
- export interface ScrollPositionValue {
522
- value?: { $case: "position"; position: Vector2 } | { $case: "reference"; reference: string } | undefined;
523
- }
524
-
525
475
  export interface PBUiTransform {
526
476
  parent: number;
527
477
  rightOf: number;
@@ -666,105 +616,10 @@ export interface PBUiTransform {
666
616
  opacity?:
667
617
  | number
668
618
  | undefined;
669
- /** reference for scroll_position. default empty */
670
- elementId?:
671
- | string
672
- | undefined;
673
- /** default position=(0,0) */
674
- scrollPosition?:
675
- | ScrollPositionValue
676
- | undefined;
677
- /** default ShowScrollBar.SSB_BOTH */
678
- scrollVisible?:
679
- | ShowScrollBar
680
- | undefined;
681
619
  /** default: 0 — controls render stacking order. Higher values appear in front of lower values. */
682
620
  zIndex?: number | undefined;
683
621
  }
684
622
 
685
- function createBaseScrollPositionValue(): ScrollPositionValue {
686
- return { value: undefined };
687
- }
688
-
689
- export namespace ScrollPositionValue {
690
- export function encode(message: ScrollPositionValue, writer: _m0.Writer = _m0.Writer.create()): _m0.Writer {
691
- switch (message.value?.$case) {
692
- case "position":
693
- Vector2.encode(message.value.position, writer.uint32(10).fork()).ldelim();
694
- break;
695
- case "reference":
696
- writer.uint32(18).string(message.value.reference);
697
- break;
698
- }
699
- return writer;
700
- }
701
-
702
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue {
703
- const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
704
- let end = length === undefined ? reader.len : reader.pos + length;
705
- const message = createBaseScrollPositionValue();
706
- while (reader.pos < end) {
707
- const tag = reader.uint32();
708
- switch (tag >>> 3) {
709
- case 1:
710
- if (tag !== 10) {
711
- break;
712
- }
713
-
714
- message.value = { $case: "position", position: Vector2.decode(reader, reader.uint32()) };
715
- continue;
716
- case 2:
717
- if (tag !== 18) {
718
- break;
719
- }
720
-
721
- message.value = { $case: "reference", reference: reader.string() };
722
- continue;
723
- }
724
- if ((tag & 7) === 4 || tag === 0) {
725
- break;
726
- }
727
- reader.skipType(tag & 7);
728
- }
729
- return message;
730
- }
731
-
732
- export function fromJSON(object: any): ScrollPositionValue {
733
- return {
734
- value: isSet(object.position)
735
- ? { $case: "position", position: Vector2.fromJSON(object.position) }
736
- : isSet(object.reference)
737
- ? { $case: "reference", reference: String(object.reference) }
738
- : undefined,
739
- };
740
- }
741
-
742
- export function toJSON(message: ScrollPositionValue): unknown {
743
- const obj: any = {};
744
- message.value?.$case === "position" &&
745
- (obj.position = message.value?.position ? Vector2.toJSON(message.value?.position) : undefined);
746
- message.value?.$case === "reference" && (obj.reference = message.value?.reference);
747
- return obj;
748
- }
749
-
750
- export function create<I extends Exact<DeepPartial<ScrollPositionValue>, I>>(base?: I): ScrollPositionValue {
751
- return ScrollPositionValue.fromPartial(base ?? {});
752
- }
753
-
754
- export function fromPartial<I extends Exact<DeepPartial<ScrollPositionValue>, I>>(object: I): ScrollPositionValue {
755
- const message = createBaseScrollPositionValue();
756
- if (object.value?.$case === "position" && object.value?.position !== undefined && object.value?.position !== null) {
757
- message.value = { $case: "position", position: Vector2.fromPartial(object.value.position) };
758
- }
759
- if (
760
- object.value?.$case === "reference" && object.value?.reference !== undefined && object.value?.reference !== null
761
- ) {
762
- message.value = { $case: "reference", reference: object.value.reference };
763
- }
764
- return message;
765
- }
766
- }
767
-
768
623
  function createBasePBUiTransform(): PBUiTransform {
769
624
  return {
770
625
  parent: 0,
@@ -840,9 +695,6 @@ function createBasePBUiTransform(): PBUiTransform {
840
695
  borderLeftColor: undefined,
841
696
  borderRightColor: undefined,
842
697
  opacity: undefined,
843
- elementId: undefined,
844
- scrollPosition: undefined,
845
- scrollVisible: undefined,
846
698
  zIndex: undefined,
847
699
  };
848
700
  }
@@ -1068,15 +920,6 @@ export namespace PBUiTransform {
1068
920
  if (message.opacity !== undefined) {
1069
921
  writer.uint32(589).float(message.opacity);
1070
922
  }
1071
- if (message.elementId !== undefined) {
1072
- writer.uint32(594).string(message.elementId);
1073
- }
1074
- if (message.scrollPosition !== undefined) {
1075
- ScrollPositionValue.encode(message.scrollPosition, writer.uint32(602).fork()).ldelim();
1076
- }
1077
- if (message.scrollVisible !== undefined) {
1078
- writer.uint32(608).int32(message.scrollVisible);
1079
- }
1080
923
  if (message.zIndex !== undefined) {
1081
924
  writer.uint32(616).int32(message.zIndex);
1082
925
  }
@@ -1601,27 +1444,6 @@ export namespace PBUiTransform {
1601
1444
 
1602
1445
  message.opacity = reader.float();
1603
1446
  continue;
1604
- case 74:
1605
- if (tag !== 594) {
1606
- break;
1607
- }
1608
-
1609
- message.elementId = reader.string();
1610
- continue;
1611
- case 75:
1612
- if (tag !== 602) {
1613
- break;
1614
- }
1615
-
1616
- message.scrollPosition = ScrollPositionValue.decode(reader, reader.uint32());
1617
- continue;
1618
- case 76:
1619
- if (tag !== 608) {
1620
- break;
1621
- }
1622
-
1623
- message.scrollVisible = reader.int32() as any;
1624
- continue;
1625
1447
  case 77:
1626
1448
  if (tag !== 616) {
1627
1449
  break;
@@ -1727,9 +1549,6 @@ export namespace PBUiTransform {
1727
1549
  borderLeftColor: isSet(object.borderLeftColor) ? Color4.fromJSON(object.borderLeftColor) : undefined,
1728
1550
  borderRightColor: isSet(object.borderRightColor) ? Color4.fromJSON(object.borderRightColor) : undefined,
1729
1551
  opacity: isSet(object.opacity) ? Number(object.opacity) : undefined,
1730
- elementId: isSet(object.elementId) ? String(object.elementId) : undefined,
1731
- scrollPosition: isSet(object.scrollPosition) ? ScrollPositionValue.fromJSON(object.scrollPosition) : undefined,
1732
- scrollVisible: isSet(object.scrollVisible) ? showScrollBarFromJSON(object.scrollVisible) : undefined,
1733
1552
  zIndex: isSet(object.zIndex) ? Number(object.zIndex) : undefined,
1734
1553
  };
1735
1554
  }
@@ -1843,13 +1662,6 @@ export namespace PBUiTransform {
1843
1662
  message.borderRightColor !== undefined &&
1844
1663
  (obj.borderRightColor = message.borderRightColor ? Color4.toJSON(message.borderRightColor) : undefined);
1845
1664
  message.opacity !== undefined && (obj.opacity = message.opacity);
1846
- message.elementId !== undefined && (obj.elementId = message.elementId);
1847
- message.scrollPosition !== undefined &&
1848
- (obj.scrollPosition = message.scrollPosition ? ScrollPositionValue.toJSON(message.scrollPosition) : undefined);
1849
- message.scrollVisible !== undefined &&
1850
- (obj.scrollVisible = message.scrollVisible !== undefined
1851
- ? showScrollBarToJSON(message.scrollVisible)
1852
- : undefined);
1853
1665
  message.zIndex !== undefined && (obj.zIndex = Math.round(message.zIndex));
1854
1666
  return obj;
1855
1667
  }
@@ -1941,11 +1753,6 @@ export namespace PBUiTransform {
1941
1753
  ? Color4.fromPartial(object.borderRightColor)
1942
1754
  : undefined;
1943
1755
  message.opacity = object.opacity ?? undefined;
1944
- message.elementId = object.elementId ?? undefined;
1945
- message.scrollPosition = (object.scrollPosition !== undefined && object.scrollPosition !== null)
1946
- ? ScrollPositionValue.fromPartial(object.scrollPosition)
1947
- : undefined;
1948
- message.scrollVisible = object.scrollVisible ?? undefined;
1949
1756
  message.zIndex = object.zIndex ?? undefined;
1950
1757
  return message;
1951
1758
  }
package/package.json CHANGED
@@ -1,11 +1,8 @@
1
1
  {
2
2
  "name": "@dcl/protocol",
3
- "version": "1.0.0-21486679905.commit-de6a708",
3
+ "version": "1.0.0-21487639770.commit-ba66987",
4
4
  "description": "",
5
- "repository": {
6
- "type": "git",
7
- "url": "git+https://github.com/decentraland/protocol.git"
8
- },
5
+ "repository": "decentraland/protocol.git",
9
6
  "homepage": "https://github.com/decentraland/protocol#readme",
10
7
  "bugs": "https://github.com/decentraland/protocol/issues",
11
8
  "keywords": [],
@@ -33,5 +30,5 @@
33
30
  "out-js",
34
31
  "public"
35
32
  ],
36
- "commit": "de6a708785a88d7c761b4b452f17601a16fb1745"
33
+ "commit": "ba669878515040f621d10d75437a855b424269df"
37
34
  }
@@ -36,17 +36,10 @@ message VideoTexture {
36
36
  optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
37
37
  }
38
38
 
39
- message UiCanvasTexture {
40
- uint32 ui_canvas_entity = 1;
41
- optional TextureWrapMode wrap_mode = 2; // default = TextureWrapMode.Clamp
42
- optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
43
- }
44
-
45
39
  message TextureUnion {
46
40
  oneof tex {
47
41
  Texture texture = 1; // default = null
48
42
  AvatarTexture avatar_texture = 2; // default = null
49
43
  VideoTexture video_texture = 3; // default = null
50
- UiCanvasTexture ui_texture = 4;
51
44
  }
52
- }
45
+ }
@@ -54,19 +54,6 @@ message MovePlayerToResponse {
54
54
 
55
55
  message TeleportToResponse { }
56
56
 
57
- message SetUiFocusRequest {
58
- string element_id = 1;
59
- }
60
-
61
- message ClearUiFocusRequest { }
62
-
63
- message GetUiFocusRequest { }
64
-
65
- message UiFocusResponse {
66
- // the element that is/was focussed
67
- optional string element_id = 1;
68
- }
69
-
70
57
  message CopyToClipboardRequest {
71
58
  string text = 1;
72
59
  }
@@ -101,15 +88,6 @@ service RestrictedActionsService {
101
88
  // TriggerSceneEmote will trigger an scene emote file in this current user
102
89
  rpc TriggerSceneEmote(TriggerSceneEmoteRequest) returns (SuccessResponse) {}
103
90
 
104
- // Sets the focus to a specific UI element
105
- rpc SetUiFocus(SetUiFocusRequest) returns (UiFocusResponse) {}
106
-
107
- // Clears the focus from any currently focused textentry or dropdown
108
- rpc ClearUiFocus(SetUiFocusRequest) returns (UiFocusResponse) {}
109
-
110
- // Returns the element_id of any currently focused textentry or dropdown
111
- rpc GetUiFocus(GetUiFocusRequest) returns (UiFocusResponse) {}
112
-
113
91
  // CopyToClipboard copies the provided text into the clipboard
114
92
  rpc CopyToClipboard(CopyToClipboardRequest) returns (EmptyResponse) {}
115
93
  }
@@ -10,5 +10,4 @@ option (common.ecs_component_id) = 1091;
10
10
  message PBAvatarEquippedData {
11
11
  repeated string wearable_urns = 1;
12
12
  repeated string emote_urns = 2;
13
- repeated string force_render = 3; // slots that will render even if hidden
14
- }
13
+ }
@@ -23,8 +23,6 @@ message PBAvatarModifierArea {
23
23
  decentraland.common.Vector3 area = 1; // the 3D size of the region
24
24
  repeated string exclude_ids = 2; // user IDs that can enter and remain unaffected
25
25
  repeated AvatarModifierType modifiers = 3; // list of modifiers to apply
26
- optional AvatarMovementSettings movement_settings = 4;
27
- optional bool use_collider_range = 5; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
28
26
  }
29
27
 
30
28
  // AvatarModifierType is an effect that should be applied to avatars inside the region.
@@ -32,22 +30,3 @@ enum AvatarModifierType {
32
30
  AMT_HIDE_AVATARS = 0; // avatars are invisible
33
31
  AMT_DISABLE_PASSPORTS = 1; // selecting (e.g. clicking) an avatar will not bring up their profile.
34
32
  }
35
-
36
- message AvatarMovementSettings {
37
- optional AvatarControlType control_mode = 1;
38
- // if not explicitly set, the following properties default to user's preference settings
39
- optional float run_speed = 2; // speed the player moves at, in m/s
40
- optional float friction = 3; // how fast the player gets up to speed or comes to rest. higher = more responsive
41
- optional float gravity = 4; // how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative
42
- optional float jump_height = 5; // how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible
43
- optional float max_fall_speed = 6; // max fall speed in m/s. should normally be negative
44
- optional float turn_speed = 7; // speed the player turns in tank mode, in radians/s
45
- optional float walk_speed = 8; // speed the player walks at, in m/s
46
- optional bool allow_weighted_movement = 9; // whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true
47
- }
48
-
49
- enum AvatarControlType {
50
- CCT_NONE = 0; // avatar cannot move
51
- CCT_RELATIVE = 1; // avatar moves relative to the camera origin
52
- CCT_TANK = 2; // avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player
53
- }
@@ -40,6 +40,5 @@ message PBAvatarShape {
40
40
  repeated string emotes = 11; // available emotes (default empty)
41
41
 
42
42
  optional bool show_only_wearables = 12; // hides the skin + hair + facial features (default: false)
43
- repeated string force_render = 13; // slots that will render even if hidden
44
43
  }
45
44
 
@@ -9,7 +9,7 @@ import "decentraland/sdk/components/common/id.proto";
9
9
  option (common.ecs_component_id) = 1071;
10
10
 
11
11
  // The CameraModeArea component can be attached to an Entity to define a region of space where
12
- // the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
12
+ // the player's camera mode (1st-person or 3rd-person) is overridden.
13
13
  //
14
14
  // The Entity's Transform position determines the center-point of the region, while its size is
15
15
  // given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -19,26 +19,7 @@ option (common.ecs_component_id) = 1071;
19
19
  //
20
20
  // Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
21
21
  // is actually a 3D volume.
22
- //
23
- // When mode is set to CtCinematic, the cinematic_settings field must also be provided.
24
22
  message PBCameraModeArea {
25
- decentraland.common.Vector3 area = 1; // the 3D size of the region
26
- common.CameraType mode = 2; // the camera mode to enforce
27
- optional CinematicSettings cinematic_settings = 3;
28
- optional bool use_collider_range = 4; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
29
- }
30
-
31
- message CinematicSettings {
32
- uint32 camera_entity = 1; // Entity that defines the cinematic camera transform.
33
- // Position -> camera's position
34
- // Rotation -> camera's direction
35
- // scale.z -> zoom level
36
- // scale.x and scale.y -> unused
37
- optional bool allow_manual_rotation = 2; // whether the user can move the camera's rotation. default false
38
- optional float yaw_range = 3; // how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted
39
- optional float pitch_range = 4; // how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted
40
- // note: cameras can never look up/down further than Vec3::Y
41
- optional float roll_range = 5; // how far the camera can rotate around the z-axis / tilt, in radians. default unrestricted
42
- optional float zoom_min = 6; // minimum zoom level. must be greater than 0. defaults to the input zoom level
43
- optional float zoom_max = 7; // maximum zoom level. must be greater than 0. defaults to the input zoom level
23
+ decentraland.common.Vector3 area = 1; // the 3D size of the region
24
+ common.CameraType mode = 2; // the camera mode to enforce
44
25
  }
@@ -25,7 +25,4 @@ enum PointerEventType {
25
25
  PET_DOWN = 1;
26
26
  PET_HOVER_ENTER = 2;
27
27
  PET_HOVER_LEAVE = 3;
28
- PET_DRAG_LOCKED = 4;
29
- PET_DRAG = 5;
30
- PET_DRAG_END = 6;
31
28
  }
@@ -10,17 +10,4 @@ import "decentraland/sdk/components/common/loading_state.proto";
10
10
  // the current state of the GltfContainer of an entity.
11
11
  message PBGltfContainerLoadingState {
12
12
  common.LoadingState current_state = 1;
13
- repeated string node_paths = 2; // all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents
14
- repeated string mesh_names = 3; // all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY`
15
- // where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
16
- // conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
17
- repeated string material_names = 4; // all materials in the gltf. unnamed materials will be auto-assigned a name of the form `MaterialX` where
18
- // X is the material index. note this may conflict with manually named materials - to avoid any issues make
19
- // sure all your materials are explicitly named.
20
- repeated string skin_names = 5; // all mesh skins in the gltf. unnamed skins will be auto-assigned a name of the form `SkinX` where
21
- // X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
22
- // your skins are explicitly named.
23
- repeated string animation_names = 6; // all animations in the gltf. unnamed animations will be auto-assigned a name of the form `AnimationX` where
24
- // X is the animation index. note this may conflict with manually named anims - to avoid any issues make sure all
25
- // your animations are explicitly named.
26
13
  }
@@ -54,16 +54,4 @@ message PBMaterial {
54
54
  UnlitMaterial unlit = 1;
55
55
  PbrMaterial pbr = 2;
56
56
  }
57
-
58
- message GltfMaterial {
59
- string gltf_src = 1;
60
- string name = 2;
61
- }
62
-
63
- // A gltf material that may provide additional features not supported by the PbMaterial fields.
64
- // If both gltf and material fields are provided, the gltf will be used only for extended features not
65
- // supported by the PbMaterial.
66
- // If this is provided and the `material` field is not provided, the renderer will update the material
67
- // field with data that reflects the gltf material once it is loaded.
68
- optional GltfMaterial gltf = 3;
69
- }
57
+ }
@@ -30,12 +30,6 @@ message PBMeshCollider {
30
30
  // SphereMesh is a sphere shape that contains the Entity.
31
31
  message SphereMesh {}
32
32
 
33
- // A collider constructed from a Gltf Mesh.
34
- message GltfMesh {
35
- string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
36
- string name = 2; // the name of the mesh asset
37
- }
38
-
39
33
  optional uint32 collision_mask = 1; // enabled ColliderLayers (default CL_POINTER | CL_PHYSICS)
40
34
 
41
35
  oneof mesh {
@@ -43,7 +37,6 @@ message PBMeshCollider {
43
37
  SphereMesh sphere = 3;
44
38
  CylinderMesh cylinder = 4;
45
39
  PlaneMesh plane = 5;
46
- GltfMesh gltf = 6;
47
40
  }
48
41
  }
49
42
 
@@ -5,11 +5,13 @@ import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1018;
6
6
 
7
7
  // The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
8
- // plane, a sphere, a cylinder, or a Gltf mesh.
8
+ // plane, a sphere or a cylinder.
9
9
  //
10
10
  // The cube and plane variants can include a UV texture mapping, so specific areas of a material
11
11
  // texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
12
12
  // `float` coordinates, one for each corner of each side of each face.
13
+ //
14
+ // More complex shapes require the use of a `GltfContainer` component.
13
15
  message PBMeshRenderer {
14
16
 
15
17
  // BoxMesh renders a prism shape.
@@ -32,17 +34,10 @@ message PBMeshRenderer {
32
34
  message SphereMesh {
33
35
  }
34
36
 
35
- // A mesh from a Gltf.
36
- message GltfMesh {
37
- string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
38
- string name = 2; // the name of the mesh asset
39
- }
40
-
41
37
  oneof mesh {
42
38
  BoxMesh box = 1;
43
39
  SphereMesh sphere = 2;
44
40
  CylinderMesh cylinder = 3;
45
41
  PlaneMesh plane = 4;
46
- GltfMesh gltf = 5;
47
42
  }
48
43
  }
@@ -28,8 +28,6 @@ message PBPrimaryPointerInfo {
28
28
  optional PointerType pointer_type = 1; // The type of input device being used
29
29
  optional decentraland.common.Vector2 screen_coordinates = 2; // Current position in screen space (pixels)
30
30
  optional decentraland.common.Vector2 screen_delta = 3; // Movement since last frame (pixels)
31
- // ray direction that can be used with the primary camera origin for
32
- // raycasting from the cursor into the world
33
31
  optional decentraland.common.Vector3 world_ray_direction = 4; // Direction vector for 3D ray casting
34
32
  }
35
33
 
@@ -38,7 +36,4 @@ message PBPrimaryPointerInfo {
38
36
  enum PointerType {
39
37
  POT_NONE = 0; // No pointer input
40
38
  POT_MOUSE = 1; // Traditional mouse input
41
- POT_PAD = 2;
42
- POT_TOUCH = 3;
43
- POT_WAND = 4;
44
39
  }
@@ -23,7 +23,4 @@ message PBUiText {
23
23
  optional common.Font font = 4; // font for the text (default: sans-serif)
24
24
  optional int32 font_size = 5; // size of the text (default: 10)
25
25
  optional TextWrap text_wrap = 6; // wrap text when the border is reached (default: TW_WRAP)
26
-
27
- optional float outline_width = 7; // width of the outline (default: 0)
28
- optional decentraland.common.Color4 outline_color = 8; // RGBA color of the outline (default: opaque black)
29
26
  }
@@ -4,7 +4,6 @@ package decentraland.sdk.components;
4
4
 
5
5
  import "decentraland/sdk/components/common/id.proto";
6
6
  import "decentraland/common/colors.proto";
7
- import "decentraland/common/vectors.proto";
8
7
 
9
8
  option (common.ecs_component_id) = 1050;
10
9
 
@@ -81,20 +80,6 @@ enum PointerFilterMode {
81
80
  PFM_BLOCK = 1;
82
81
  }
83
82
 
84
- enum ShowScrollBar {
85
- SSB_BOTH = 0;
86
- SSB_ONLY_VERTICAL = 1;
87
- SSB_ONLY_HORIZONTAL = 2;
88
- SSB_HIDDEN = 3;
89
- }
90
-
91
- message ScrollPositionValue {
92
- oneof value {
93
- decentraland.common.Vector2 position = 1;
94
- string reference = 2;
95
- }
96
- }
97
-
98
83
  message PBUiTransform {
99
84
  int32 parent = 1;
100
85
  int32 right_of = 2;
@@ -189,10 +174,5 @@ message PBUiTransform {
189
174
  optional decentraland.common.Color4 border_right_color = 72;
190
175
 
191
176
  optional float opacity = 73; // default: 1
192
-
193
- optional string element_id = 74; // reference for scroll_position. default empty
194
- optional ScrollPositionValue scroll_position = 75; // default position=(0,0)
195
- optional ShowScrollBar scroll_visible = 76; // default ShowScrollBar.SSB_BOTH
196
-
197
177
  optional int32 z_index = 77; // default: 0 — controls render stacking order. Higher values appear in front of lower values.
198
178
  }