@dcl/protocol 1.0.0-21456739795.commit-eae3f8b → 1.0.0-21486653842.commit-5bf1921

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Files changed (89) hide show
  1. package/out-js/decentraland/common/texture.gen.d.ts +18 -0
  2. package/out-js/decentraland/common/texture.gen.js +104 -4
  3. package/out-js/decentraland/common/texture.gen.js.map +1 -1
  4. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +70 -0
  5. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +228 -1
  6. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
  7. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +4 -0
  8. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +41 -3
  9. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -1
  10. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +2 -0
  11. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +19 -2
  12. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
  13. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +41 -0
  14. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +241 -3
  15. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
  16. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +2 -0
  17. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +19 -1
  18. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
  19. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +35 -1
  20. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +172 -3
  21. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
  22. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +3 -0
  23. package/out-js/decentraland/sdk/components/common/input_action.gen.js +18 -0
  24. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
  25. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +19 -0
  26. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +90 -3
  27. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
  28. package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +66 -0
  29. package/out-js/decentraland/sdk/components/gltf_node.gen.js +69 -0
  30. package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +1 -0
  31. package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +43 -0
  32. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +122 -0
  33. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +1 -0
  34. package/out-js/decentraland/sdk/components/material.gen.d.ts +20 -0
  35. package/out-js/decentraland/sdk/components/material.gen.js +86 -2
  36. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
  37. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +18 -0
  38. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +90 -4
  39. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
  40. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +19 -3
  41. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +90 -4
  42. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
  43. package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +4 -0
  44. package/out-js/decentraland/sdk/components/ui_text.gen.js +30 -1
  45. package/out-js/decentraland/sdk/components/ui_text.gen.js.map +1 -1
  46. package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +33 -0
  47. package/out-js/decentraland/sdk/components/ui_transform.gen.js +176 -3
  48. package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
  49. package/out-ts/decentraland/common/texture.gen.ts +119 -4
  50. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +242 -0
  51. package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +46 -1
  52. package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +20 -1
  53. package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +292 -1
  54. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +23 -1
  55. package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +218 -2
  56. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +18 -0
  57. package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +108 -2
  58. package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +116 -0
  59. package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +139 -0
  60. package/out-ts/decentraland/sdk/components/material.gen.ts +102 -1
  61. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +99 -0
  62. package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +100 -3
  63. package/out-ts/decentraland/sdk/components/ui_text.gen.ts +40 -1
  64. package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +193 -0
  65. package/package.json +6 -3
  66. package/proto/decentraland/common/texture.proto +8 -1
  67. package/proto/decentraland/kernel/apis/restricted_actions.proto +22 -0
  68. package/proto/decentraland/kernel/comms/rfc4/comms.proto +4 -2
  69. package/proto/decentraland/sdk/components/avatar_equipped_data.proto +2 -1
  70. package/proto/decentraland/sdk/components/avatar_modifier_area.proto +21 -0
  71. package/proto/decentraland/sdk/components/avatar_shape.proto +1 -0
  72. package/proto/decentraland/sdk/components/camera_layer.proto +30 -0
  73. package/proto/decentraland/sdk/components/camera_layers.proto +11 -0
  74. package/proto/decentraland/sdk/components/camera_mode_area.proto +22 -3
  75. package/proto/decentraland/sdk/components/common/input_action.proto +3 -0
  76. package/proto/decentraland/sdk/components/global_light.proto +22 -0
  77. package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +13 -0
  78. package/proto/decentraland/sdk/components/gltf_node.proto +42 -0
  79. package/proto/decentraland/sdk/components/gltf_node_state.proto +20 -0
  80. package/proto/decentraland/sdk/components/material.proto +13 -1
  81. package/proto/decentraland/sdk/components/mesh_collider.proto +7 -0
  82. package/proto/decentraland/sdk/components/mesh_renderer.proto +8 -3
  83. package/proto/decentraland/sdk/components/primary_pointer_info.proto +5 -0
  84. package/proto/decentraland/sdk/components/texture_camera.proto +46 -0
  85. package/proto/decentraland/sdk/components/ui_canvas.proto +16 -0
  86. package/proto/decentraland/sdk/components/ui_scroll_result.proto +12 -0
  87. package/proto/decentraland/sdk/components/ui_text.proto +3 -0
  88. package/proto/decentraland/sdk/components/ui_transform.proto +20 -0
  89. package/public/sdk-components.proto +2 -0
@@ -36,10 +36,17 @@ message VideoTexture {
36
36
  optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
37
37
  }
38
38
 
39
+ message UiCanvasTexture {
40
+ uint32 ui_canvas_entity = 1;
41
+ optional TextureWrapMode wrap_mode = 2; // default = TextureWrapMode.Clamp
42
+ optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
43
+ }
44
+
39
45
  message TextureUnion {
40
46
  oneof tex {
41
47
  Texture texture = 1; // default = null
42
48
  AvatarTexture avatar_texture = 2; // default = null
43
49
  VideoTexture video_texture = 3; // default = null
50
+ UiCanvasTexture ui_texture = 4;
44
51
  }
45
- }
52
+ }
@@ -54,6 +54,19 @@ message MovePlayerToResponse {
54
54
 
55
55
  message TeleportToResponse { }
56
56
 
57
+ message SetUiFocusRequest {
58
+ string element_id = 1;
59
+ }
60
+
61
+ message ClearUiFocusRequest { }
62
+
63
+ message GetUiFocusRequest { }
64
+
65
+ message UiFocusResponse {
66
+ // the element that is/was focussed
67
+ optional string element_id = 1;
68
+ }
69
+
57
70
  message CopyToClipboardRequest {
58
71
  string text = 1;
59
72
  }
@@ -88,6 +101,15 @@ service RestrictedActionsService {
88
101
  // TriggerSceneEmote will trigger an scene emote file in this current user
89
102
  rpc TriggerSceneEmote(TriggerSceneEmoteRequest) returns (SuccessResponse) {}
90
103
 
104
+ // Sets the focus to a specific UI element
105
+ rpc SetUiFocus(SetUiFocusRequest) returns (UiFocusResponse) {}
106
+
107
+ // Clears the focus from any currently focused textentry or dropdown
108
+ rpc ClearUiFocus(SetUiFocusRequest) returns (UiFocusResponse) {}
109
+
110
+ // Returns the element_id of any currently focused textentry or dropdown
111
+ rpc GetUiFocus(GetUiFocusRequest) returns (UiFocusResponse) {}
112
+
91
113
  // CopyToClipboard copies the provided text into the clipboard
92
114
  rpc CopyToClipboard(CopyToClipboardRequest) returns (EmptyResponse) {}
93
115
  }
@@ -55,10 +55,11 @@ message Movement {
55
55
  bool is_long_jump = 12;
56
56
  bool is_long_fall = 13;
57
57
  bool is_falling = 14;
58
-
59
58
  bool is_stunned = 15;
60
-
61
59
  float rotation_y = 16;
60
+ // interpolation
61
+ bool is_instant = 17;
62
+ bool is_emoting = 18;
62
63
  }
63
64
 
64
65
  message MovementCompressed {
@@ -69,6 +70,7 @@ message MovementCompressed {
69
70
  message PlayerEmote {
70
71
  uint32 incremental_id = 1;
71
72
  string urn = 2;
73
+ float timestamp = 3;
72
74
  }
73
75
 
74
76
  message SceneEmote {
@@ -10,4 +10,5 @@ option (common.ecs_component_id) = 1091;
10
10
  message PBAvatarEquippedData {
11
11
  repeated string wearable_urns = 1;
12
12
  repeated string emote_urns = 2;
13
- }
13
+ repeated string force_render = 3; // slots that will render even if hidden
14
+ }
@@ -23,6 +23,8 @@ message PBAvatarModifierArea {
23
23
  decentraland.common.Vector3 area = 1; // the 3D size of the region
24
24
  repeated string exclude_ids = 2; // user IDs that can enter and remain unaffected
25
25
  repeated AvatarModifierType modifiers = 3; // list of modifiers to apply
26
+ optional AvatarMovementSettings movement_settings = 4;
27
+ optional bool use_collider_range = 5; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
26
28
  }
27
29
 
28
30
  // AvatarModifierType is an effect that should be applied to avatars inside the region.
@@ -30,3 +32,22 @@ enum AvatarModifierType {
30
32
  AMT_HIDE_AVATARS = 0; // avatars are invisible
31
33
  AMT_DISABLE_PASSPORTS = 1; // selecting (e.g. clicking) an avatar will not bring up their profile.
32
34
  }
35
+
36
+ message AvatarMovementSettings {
37
+ optional AvatarControlType control_mode = 1;
38
+ // if not explicitly set, the following properties default to user's preference settings
39
+ optional float run_speed = 2; // speed the player moves at, in m/s
40
+ optional float friction = 3; // how fast the player gets up to speed or comes to rest. higher = more responsive
41
+ optional float gravity = 4; // how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative
42
+ optional float jump_height = 5; // how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible
43
+ optional float max_fall_speed = 6; // max fall speed in m/s. should normally be negative
44
+ optional float turn_speed = 7; // speed the player turns in tank mode, in radians/s
45
+ optional float walk_speed = 8; // speed the player walks at, in m/s
46
+ optional bool allow_weighted_movement = 9; // whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true
47
+ }
48
+
49
+ enum AvatarControlType {
50
+ CCT_NONE = 0; // avatar cannot move
51
+ CCT_RELATIVE = 1; // avatar moves relative to the camera origin
52
+ CCT_TANK = 2; // avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player
53
+ }
@@ -40,5 +40,6 @@ message PBAvatarShape {
40
40
  repeated string emotes = 11; // available emotes (default empty)
41
41
 
42
42
  optional bool show_only_wearables = 12; // hides the skin + hair + facial features (default: false)
43
+ repeated string force_render = 13; // slots that will render even if hidden
43
44
  }
44
45
 
@@ -0,0 +1,30 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/common/colors.proto";
7
+
8
+ option (common.ecs_component_id) = 1211;
9
+
10
+ message PBCameraLayer {
11
+ // layer to which these settings apply. must be > 0
12
+ // Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
13
+ uint32 layer = 1;
14
+
15
+ // should the sun light affect this layer? default false
16
+ optional bool directional_light = 2;
17
+
18
+ // should this layer show player avatars? default false
19
+ optional bool show_avatars = 3;
20
+
21
+ // should this layer show the sky? default false
22
+ optional bool show_skybox = 4;
23
+
24
+ // should this layer show distance fog? default false
25
+ optional bool show_fog = 5;
26
+
27
+ // ambient light overrides for this layer. default -> use same as main camera
28
+ optional decentraland.common.Color3 ambient_color_override = 6;
29
+ optional float ambient_brightness_override = 7;
30
+ }
@@ -0,0 +1,11 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ option (common.ecs_component_id) = 1208;
8
+
9
+ message PBCameraLayers {
10
+ repeated uint32 layers = 1;
11
+ }
@@ -9,7 +9,7 @@ import "decentraland/sdk/components/common/id.proto";
9
9
  option (common.ecs_component_id) = 1071;
10
10
 
11
11
  // The CameraModeArea component can be attached to an Entity to define a region of space where
12
- // the player's camera mode (1st-person or 3rd-person) is overridden.
12
+ // the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
13
13
  //
14
14
  // The Entity's Transform position determines the center-point of the region, while its size is
15
15
  // given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -19,7 +19,26 @@ option (common.ecs_component_id) = 1071;
19
19
  //
20
20
  // Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
21
21
  // is actually a 3D volume.
22
+ //
23
+ // When mode is set to CtCinematic, the cinematic_settings field must also be provided.
22
24
  message PBCameraModeArea {
23
- decentraland.common.Vector3 area = 1; // the 3D size of the region
24
- common.CameraType mode = 2; // the camera mode to enforce
25
+ decentraland.common.Vector3 area = 1; // the 3D size of the region
26
+ common.CameraType mode = 2; // the camera mode to enforce
27
+ optional CinematicSettings cinematic_settings = 3;
28
+ optional bool use_collider_range = 4; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
29
+ }
30
+
31
+ message CinematicSettings {
32
+ uint32 camera_entity = 1; // Entity that defines the cinematic camera transform.
33
+ // Position -> camera's position
34
+ // Rotation -> camera's direction
35
+ // scale.z -> zoom level
36
+ // scale.x and scale.y -> unused
37
+ optional bool allow_manual_rotation = 2; // whether the user can move the camera's rotation. default false
38
+ optional float yaw_range = 3; // how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted
39
+ optional float pitch_range = 4; // how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted
40
+ // note: cameras can never look up/down further than Vec3::Y
41
+ optional float roll_range = 5; // how far the camera can rotate around the z-axis / tilt, in radians. default unrestricted
42
+ optional float zoom_min = 6; // minimum zoom level. must be greater than 0. defaults to the input zoom level
43
+ optional float zoom_max = 7; // maximum zoom level. must be greater than 0. defaults to the input zoom level
25
44
  }
@@ -25,4 +25,7 @@ enum PointerEventType {
25
25
  PET_DOWN = 1;
26
26
  PET_HOVER_ENTER = 2;
27
27
  PET_HOVER_LEAVE = 3;
28
+ PET_DRAG_LOCKED = 4;
29
+ PET_DRAG = 5;
30
+ PET_DRAG_END = 6;
28
31
  }
@@ -0,0 +1,22 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/common/colors.proto";
5
+ import "decentraland/common/vectors.proto";
6
+
7
+ import "decentraland/sdk/components/common/id.proto";
8
+ option (common.ecs_component_id) = 1206;
9
+
10
+ // defines the global scene light settings. must be added to the scene root.
11
+ // to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
12
+ message PBGlobalLight {
13
+ // the direction the directional light shines in.
14
+ // default depends on time of day and explorer implementation
15
+ optional decentraland.common.Vector3 direction = 1;
16
+ // ambient light color
17
+ // default: White
18
+ optional decentraland.common.Color3 ambient_color = 2;
19
+ // ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
20
+ // default 1
21
+ optional float ambient_brightness = 3;
22
+ }
@@ -10,4 +10,17 @@ import "decentraland/sdk/components/common/loading_state.proto";
10
10
  // the current state of the GltfContainer of an entity.
11
11
  message PBGltfContainerLoadingState {
12
12
  common.LoadingState current_state = 1;
13
+ repeated string node_paths = 2; // all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents
14
+ repeated string mesh_names = 3; // all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY`
15
+ // where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
16
+ // conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
17
+ repeated string material_names = 4; // all materials in the gltf. unnamed materials will be auto-assigned a name of the form `MaterialX` where
18
+ // X is the material index. note this may conflict with manually named materials - to avoid any issues make
19
+ // sure all your materials are explicitly named.
20
+ repeated string skin_names = 5; // all mesh skins in the gltf. unnamed skins will be auto-assigned a name of the form `SkinX` where
21
+ // X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
22
+ // your skins are explicitly named.
23
+ repeated string animation_names = 6; // all animations in the gltf. unnamed animations will be auto-assigned a name of the form `AnimationX` where
24
+ // X is the animation index. note this may conflict with manually named anims - to avoid any issues make sure all
25
+ // your animations are explicitly named.
13
26
  }
@@ -0,0 +1,42 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1200;
6
+
7
+ // a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
8
+ // This component must be added to a direct child of an entity with a PBGltfContainer component, or
9
+ // to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
10
+ // in the parent.
11
+ // The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
12
+ //
13
+ // The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
14
+ // - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
15
+ // - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
16
+ // - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
17
+ // - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
18
+ //
19
+ // After creation, if an animation moves the node, the `Transform` will be updated.
20
+ //
21
+ // From the scene, you can modify various components to alter the gltf node:
22
+ // - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
23
+ // regardless of any intermediate gltf node hierarchy.
24
+ // If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
25
+ // - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
26
+ // - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
27
+ // - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
28
+ // - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
29
+ // used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
30
+ // PBMaterial will be maintained.
31
+ //
32
+ // The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
33
+ // - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
34
+ // change the state to `GNS_FAILED`.
35
+ // - deleting the scene entity will not delete the gltf node.
36
+ //
37
+ // Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
38
+ // are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
39
+ // the gltf node will also be displayed.
40
+ message PBGltfNode {
41
+ string path = 1; // the path of the target node in the Gltf.
42
+ }
@@ -0,0 +1,20 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1201;
6
+
7
+ // See the details of the GltfNode component for more information.
8
+
9
+ // The state of a linked gltf node.
10
+ // If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
11
+ message PBGltfNodeState {
12
+ GltfNodeStateValue state = 1;
13
+ optional string error = 2;
14
+ }
15
+
16
+ enum GltfNodeStateValue {
17
+ GNSV_PENDING = 0;
18
+ GNSV_FAILED = 1;
19
+ GNSV_READY = 2;
20
+ }
@@ -54,4 +54,16 @@ message PBMaterial {
54
54
  UnlitMaterial unlit = 1;
55
55
  PbrMaterial pbr = 2;
56
56
  }
57
- }
57
+
58
+ message GltfMaterial {
59
+ string gltf_src = 1;
60
+ string name = 2;
61
+ }
62
+
63
+ // A gltf material that may provide additional features not supported by the PbMaterial fields.
64
+ // If both gltf and material fields are provided, the gltf will be used only for extended features not
65
+ // supported by the PbMaterial.
66
+ // If this is provided and the `material` field is not provided, the renderer will update the material
67
+ // field with data that reflects the gltf material once it is loaded.
68
+ optional GltfMaterial gltf = 3;
69
+ }
@@ -30,6 +30,12 @@ message PBMeshCollider {
30
30
  // SphereMesh is a sphere shape that contains the Entity.
31
31
  message SphereMesh {}
32
32
 
33
+ // A collider constructed from a Gltf Mesh.
34
+ message GltfMesh {
35
+ string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
36
+ string name = 2; // the name of the mesh asset
37
+ }
38
+
33
39
  optional uint32 collision_mask = 1; // enabled ColliderLayers (default CL_POINTER | CL_PHYSICS)
34
40
 
35
41
  oneof mesh {
@@ -37,6 +43,7 @@ message PBMeshCollider {
37
43
  SphereMesh sphere = 3;
38
44
  CylinderMesh cylinder = 4;
39
45
  PlaneMesh plane = 5;
46
+ GltfMesh gltf = 6;
40
47
  }
41
48
  }
42
49
 
@@ -5,13 +5,11 @@ import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1018;
6
6
 
7
7
  // The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
8
- // plane, a sphere or a cylinder.
8
+ // plane, a sphere, a cylinder, or a Gltf mesh.
9
9
  //
10
10
  // The cube and plane variants can include a UV texture mapping, so specific areas of a material
11
11
  // texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
12
12
  // `float` coordinates, one for each corner of each side of each face.
13
- //
14
- // More complex shapes require the use of a `GltfContainer` component.
15
13
  message PBMeshRenderer {
16
14
 
17
15
  // BoxMesh renders a prism shape.
@@ -34,10 +32,17 @@ message PBMeshRenderer {
34
32
  message SphereMesh {
35
33
  }
36
34
 
35
+ // A mesh from a Gltf.
36
+ message GltfMesh {
37
+ string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
38
+ string name = 2; // the name of the mesh asset
39
+ }
40
+
37
41
  oneof mesh {
38
42
  BoxMesh box = 1;
39
43
  SphereMesh sphere = 2;
40
44
  CylinderMesh cylinder = 3;
41
45
  PlaneMesh plane = 4;
46
+ GltfMesh gltf = 5;
42
47
  }
43
48
  }
@@ -28,6 +28,8 @@ message PBPrimaryPointerInfo {
28
28
  optional PointerType pointer_type = 1; // The type of input device being used
29
29
  optional decentraland.common.Vector2 screen_coordinates = 2; // Current position in screen space (pixels)
30
30
  optional decentraland.common.Vector2 screen_delta = 3; // Movement since last frame (pixels)
31
+ // ray direction that can be used with the primary camera origin for
32
+ // raycasting from the cursor into the world
31
33
  optional decentraland.common.Vector3 world_ray_direction = 4; // Direction vector for 3D ray casting
32
34
  }
33
35
 
@@ -36,4 +38,7 @@ message PBPrimaryPointerInfo {
36
38
  enum PointerType {
37
39
  POT_NONE = 0; // No pointer input
38
40
  POT_MOUSE = 1; // Traditional mouse input
41
+ POT_PAD = 2;
42
+ POT_TOUCH = 3;
43
+ POT_WAND = 4;
39
44
  }
@@ -0,0 +1,46 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/common/colors.proto";
7
+
8
+ option (common.ecs_component_id) = 1207;
9
+
10
+ message PBTextureCamera {
11
+ // rendered texture width
12
+ optional uint32 width = 1;
13
+ // rendered texture height
14
+ optional uint32 height = 2;
15
+ // which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
16
+ // defaults to 0
17
+ optional uint32 layer = 3;
18
+
19
+ // default black
20
+ optional decentraland.common.Color4 clear_color = 6;
21
+ // default infinity
22
+ optional float far_plane = 7;
23
+
24
+ oneof mode {
25
+ Perspective perspective = 8;
26
+ Orthographic orthographic = 9;
27
+ /* Portal portal = 10; */
28
+ };
29
+
30
+ // controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
31
+ // range: 0 (off) - 1 (full volume)
32
+ // default: 0
33
+ optional float volume = 10;
34
+ }
35
+
36
+ message Perspective {
37
+ // vertical field of view in radians
38
+ // defaults to pi/4 = 45 degrees
39
+ optional float field_of_view = 1;
40
+ }
41
+
42
+ message Orthographic {
43
+ // vertical extent of the visible range in meters
44
+ // defaults to 4m
45
+ optional float vertical_range = 1;
46
+ }
@@ -0,0 +1,16 @@
1
+ syntax = "proto3";
2
+
3
+ import "decentraland/sdk/components/common/id.proto";
4
+ package decentraland.sdk.components;
5
+
6
+ option (common.ecs_component_id) = 1203;
7
+
8
+ import "decentraland/common/colors.proto";
9
+
10
+ // The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture.
11
+ message PBUiCanvas {
12
+ uint32 width = 1;
13
+ uint32 height = 2;
14
+
15
+ optional decentraland.common.Color4 color = 3; // default = (0.0, 0.0, 0.0, 0.0) / transparent
16
+ }
@@ -0,0 +1,12 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/common/vectors.proto";
7
+
8
+ option (common.ecs_component_id) = 1202;
9
+
10
+ message PBUiScrollResult {
11
+ decentraland.common.Vector2 value = 1;
12
+ }
@@ -23,4 +23,7 @@ message PBUiText {
23
23
  optional common.Font font = 4; // font for the text (default: sans-serif)
24
24
  optional int32 font_size = 5; // size of the text (default: 10)
25
25
  optional TextWrap text_wrap = 6; // wrap text when the border is reached (default: TW_WRAP)
26
+
27
+ optional float outline_width = 7; // width of the outline (default: 0)
28
+ optional decentraland.common.Color4 outline_color = 8; // RGBA color of the outline (default: opaque black)
26
29
  }
@@ -4,6 +4,7 @@ package decentraland.sdk.components;
4
4
 
5
5
  import "decentraland/sdk/components/common/id.proto";
6
6
  import "decentraland/common/colors.proto";
7
+ import "decentraland/common/vectors.proto";
7
8
 
8
9
  option (common.ecs_component_id) = 1050;
9
10
 
@@ -80,6 +81,20 @@ enum PointerFilterMode {
80
81
  PFM_BLOCK = 1;
81
82
  }
82
83
 
84
+ enum ShowScrollBar {
85
+ SSB_BOTH = 0;
86
+ SSB_ONLY_VERTICAL = 1;
87
+ SSB_ONLY_HORIZONTAL = 2;
88
+ SSB_HIDDEN = 3;
89
+ }
90
+
91
+ message ScrollPositionValue {
92
+ oneof value {
93
+ decentraland.common.Vector2 position = 1;
94
+ string reference = 2;
95
+ }
96
+ }
97
+
83
98
  message PBUiTransform {
84
99
  int32 parent = 1;
85
100
  int32 right_of = 2;
@@ -174,5 +189,10 @@ message PBUiTransform {
174
189
  optional decentraland.common.Color4 border_right_color = 72;
175
190
 
176
191
  optional float opacity = 73; // default: 1
192
+
193
+ optional string element_id = 74; // reference for scroll_position. default empty
194
+ optional ScrollPositionValue scroll_position = 75; // default position=(0,0)
195
+ optional ShowScrollBar scroll_visible = 76; // default ShowScrollBar.SSB_BOTH
196
+
177
197
  optional int32 z_index = 77; // default: 0 — controls render stacking order. Higher values appear in front of lower values.
178
198
  }
@@ -17,6 +17,8 @@ import public "decentraland/sdk/components/engine_info.proto";
17
17
  import public "decentraland/sdk/components/gltf_container.proto";
18
18
  import public "decentraland/sdk/components/gltf_node_modifiers.proto";
19
19
  import public "decentraland/sdk/components/gltf_container_loading_state.proto";
20
+ import public "decentraland/sdk/components/gltf_node.proto";
21
+ import public "decentraland/sdk/components/gltf_node_state.proto";
20
22
  import public "decentraland/sdk/components/material.proto";
21
23
  import public "decentraland/sdk/components/mesh_collider.proto";
22
24
  import public "decentraland/sdk/components/mesh_renderer.proto";