@dcl/protocol 1.0.0-21456739795.commit-eae3f8b → 1.0.0-21457412179.commit-6c9e07f

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@@ -18,6 +18,7 @@ message Packet {
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  PlayerEmote player_emote = 9;
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  SceneEmote scene_emote = 10;
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  MovementCompressed movement_compressed = 12;
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+ LookAtPosition look_at_position = 13;
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  }
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  uint32 protocol_version = 11;
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  }
@@ -55,20 +56,46 @@ message Movement {
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  bool is_long_jump = 12;
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  bool is_long_fall = 13;
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  bool is_falling = 14;
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-
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  bool is_stunned = 15;
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-
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  float rotation_y = 16;
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+ // interpolation
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+ bool is_instant = 17;
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+ bool is_emoting = 18;
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+ // head-sync (enabled flags + world-space yaw and pitch angles, in degrees)
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+ bool head_ik_yaw_enabled = 19;
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+ bool head_ik_pitch_enabled = 20;
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+ float head_yaw = 21;
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+ float head_pitch = 22;
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  }
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  message MovementCompressed {
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  int32 temporal_data = 1; // bit-compressed: timestamp + animations
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  int64 movement_data = 2; // bit-compressed: position + velocity
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+ int32 head_sync_data = 3; // bit-compressed: enabled flags + yaw + pitch
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  }
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  message PlayerEmote {
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  uint32 incremental_id = 1;
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  string urn = 2;
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+ float timestamp = 3;
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+ optional bool is_stopping = 4; // true means the emote has been stopped in the sender's client
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+ optional bool is_repeating = 5; // true when it is not the first time the looping animation plays
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+ optional int32 interaction_id = 6; // identifies an interaction univocaly, established when the start animation is triggered
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+ optional int32 social_emote_outcome = 7; // -1 means it does not use an outcome animation
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+ optional bool is_reacting = 8; // to a social emote started by other user
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+ optional string social_emote_initiator = 9; // wallet address of the user that initiated social emote
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+ optional string target_avatar = 10; // wallet address of the user whose avatar is the target of a directed emote
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+ }
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+
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+ // Message sent to force an avatar to look at a position
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+ message LookAtPosition
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+ {
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+ float timestamp = 1;
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+ // world position
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+ float position_x = 2;
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+ float position_y = 3;
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+ float position_z = 4;
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+ string target_avatar_wallet_address = 5;
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  }
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  message SceneEmote {
@@ -101,6 +128,10 @@ message ProfileResponse {
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  message Chat {
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  string message = 1;
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  double timestamp = 2;
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+
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+ // Extension: optional forwarded_from to identify the original sender when
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+ // messages are forwarded through an SFU
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+ optional string forwarded_from = 3;
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  }
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  message Scene {
@@ -0,0 +1,44 @@
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+ syntax = "proto3";
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+ package decentraland.sdk.components;
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+
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+ import "decentraland/sdk/components/common/id.proto";
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+ option (common.ecs_component_id) = 1212;
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+
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+ enum PBAudioAnalysisMode {
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+ MODE_RAW = 0;
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+ MODE_LOGARITHMIC = 1;
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+ }
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+
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+ message PBAudioAnalysis {
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+
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+ // Parameters section
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+ PBAudioAnalysisMode mode = 1;
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+
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+ // Used only when mode == MODE_LOGARITHMIC
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+ optional float amplitude_gain = 100;
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+ optional float bands_gain = 101;
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+ // End when mode == MODE_LOGARITHMIC
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+
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+ // End Parameters section
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+
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+ // Result section
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+ float amplitude = 200;
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+
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+ // Protobuf doesn't support fixed arrays -> 8 band fields
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+ float band_0 = 201;
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+ float band_1 = 202;
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+ float band_2 = 203;
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+ float band_3 = 204;
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+ float band_4 = 205;
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+ float band_5 = 206;
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+ float band_6 = 207;
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+ float band_7 = 208;
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+
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+ // End Result section
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+
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+ // Future fields
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+ // float spectral_centroid = 13;
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+ // float spectral_flux = 14;
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+ // bool onset = 15;
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+ // float bpm = 16;
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+ }
@@ -0,0 +1,18 @@
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+ syntax = "proto3";
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+
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+ package decentraland.sdk.components;
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+
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+ import "decentraland/sdk/components/common/id.proto";
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+
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+ option (common.ecs_component_id) = 1211;
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+
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+ // The PBAvatarLocomotionSettings component allows scenes to modify locomotion settings defining things such
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+ // as the avatar movement speed, jump height etc.
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+ message PBAvatarLocomotionSettings {
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+ optional float walk_speed = 1; // Maximum speed when walking (in meters per second)
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+ optional float jog_speed = 2; // Maximum speed when jogging (in meters per second)
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+ optional float run_speed = 3; // Maximum speed when running (in meters per second)
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+ optional float jump_height = 4; // Height of a regular jump (in meters)
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+ optional float run_jump_height = 5; // Height of a jump while running (in meters)
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+ optional float hard_landing_cooldown = 6; // Cooldown time after a hard landing before the avatar can move again (in seconds)
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+ }
@@ -17,6 +17,7 @@ enum InputAction {
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  IA_ACTION_4 = 11;
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  IA_ACTION_5 = 12;
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  IA_ACTION_6 = 13;
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+ IA_MODIFIER = 14;
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  }
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  // PointerEventType is a kind of interaction that can be detected.
@@ -25,4 +25,4 @@ message PBLightSource {
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  optional float inner_angle = 9; // default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179.
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  optional float outer_angle = 10; // default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179.
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  }
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- }
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+ }
@@ -10,7 +10,9 @@ option (common.ecs_component_id) = 1076;
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  // an 'instant' transition (like using speed/time = 0)
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  // * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  // the holding entity transform).
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+ // * The fov defines the Field of View of the virtual camera
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  message PBVirtualCamera {
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  optional common.CameraTransition default_transition = 1;
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  optional uint32 look_at_entity = 2;
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+ optional float fov = 3; // default: 60
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  }