@dcl/protocol 1.0.0-20440758478.commit-91726de → 1.0.0-20755528534.commit-d6cccca

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Files changed (31) hide show
  1. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +12 -5
  2. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +37 -8
  3. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
  4. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +0 -50
  5. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +12 -353
  6. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -1
  7. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +0 -1
  8. package/out-js/decentraland/sdk/components/common/input_action.gen.js +0 -6
  9. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
  10. package/out-js/decentraland/social_service/v2/social_service_v2.gen.d.ts +32 -1368
  11. package/out-js/decentraland/social_service/v2/social_service_v2.gen.js +148 -7057
  12. package/out-js/decentraland/social_service/v2/social_service_v2.gen.js.map +1 -1
  13. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +43 -9
  14. package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +3 -420
  15. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +0 -6
  16. package/out-ts/decentraland/social_service/v2/social_service_v2.gen.ts +984 -8945
  17. package/package.json +3 -3
  18. package/proto/decentraland/kernel/apis/restricted_actions.proto +7 -2
  19. package/proto/decentraland/kernel/comms/rfc4/comms.proto +2 -33
  20. package/proto/decentraland/sdk/components/common/input_action.proto +0 -1
  21. package/proto/decentraland/sdk/components/light_source.proto +1 -1
  22. package/proto/decentraland/sdk/components/virtual_camera.proto +0 -2
  23. package/proto/decentraland/social_service/v2/social_service_v2.proto +11 -563
  24. package/out-js/decentraland/social_service/errors.gen.d.ts +0 -96
  25. package/out-js/decentraland/social_service/errors.gen.js +0 -405
  26. package/out-js/decentraland/social_service/errors.gen.js.map +0 -1
  27. package/out-ts/decentraland/social_service/errors.gen.ts +0 -442
  28. package/proto/decentraland/sdk/components/audio_analysis.proto +0 -44
  29. package/proto/decentraland/sdk/components/avatar_locomotion_settings.proto +0 -18
  30. package/proto/decentraland/social_service/errors.proto +0 -30
  31. package/proto/decentraland/social_service/v3/social_service_v3.proto +0 -51
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@dcl/protocol",
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- "version": "1.0.0-20440758478.commit-91726de",
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+ "version": "1.0.0-20755528534.commit-d6cccca",
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  "description": "",
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  "repository": "decentraland/protocol.git",
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  "homepage": "https://github.com/decentraland/protocol#readme",
@@ -13,7 +13,7 @@
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  "test": "./scripts/check-proto-compabitility.sh"
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  },
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  "devDependencies": {
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- "@protobuf-ts/protoc": "^2.11.0",
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+ "@protobuf-ts/protoc": "^2.8.1",
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  "proto-compatibility-tool": "^1.1.2-20220925163655.commit-25bd040",
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  "typescript": "^5.0.4"
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  },
@@ -30,5 +30,5 @@
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  "out-js",
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  "public"
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  ],
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- "commit": "91726deaab38fac92808e4e7df4f2c0cc2710ff0"
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+ "commit": "d6cccca48449239e4b17a4f32bc6d65c44446b43"
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  }
@@ -7,6 +7,7 @@ message MovePlayerToRequest {
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  decentraland.common.Vector3 new_relative_position = 1;
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  optional decentraland.common.Vector3 camera_target = 2;
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  optional decentraland.common.Vector3 avatar_target = 3;
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+ optional float duration = 4; // by default (no duration param) the player is instantly moved and not interpolated
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  }
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  message TeleportToRequest {
@@ -47,7 +48,9 @@ message SuccessResponse {
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  message TriggerEmoteResponse { }
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- message MovePlayerToResponse { }
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+ message MovePlayerToResponse {
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+ bool success = 1;
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+ }
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  message TeleportToResponse { }
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@@ -58,7 +61,9 @@ message CopyToClipboardRequest {
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  message EmptyResponse { }
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  service RestrictedActionsService {
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- // MovePlayerTo will move the player in a position relative to the current scene
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+ // MovePlayerTo will move the player to a position relative to the current scene.
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+ // If 'duration' field is used in the request, the success response depends on the
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+ // whole interpolation being completed or interrupted (e.g: by input movement)
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  rpc MovePlayerTo(MovePlayerToRequest) returns (MovePlayerToResponse) {}
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  // TeleportTo will move the user to the specified world LAND parcel coordinates
@@ -18,7 +18,6 @@ message Packet {
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  PlayerEmote player_emote = 9;
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  SceneEmote scene_emote = 10;
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  MovementCompressed movement_compressed = 12;
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- LookAtPosition look_at_position = 13;
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  }
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  uint32 protocol_version = 11;
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  }
@@ -56,46 +55,20 @@ message Movement {
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  bool is_long_jump = 12;
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  bool is_long_fall = 13;
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  bool is_falling = 14;
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+
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  bool is_stunned = 15;
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+
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  float rotation_y = 16;
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- // interpolation
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- bool is_instant = 17;
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- bool is_emoting = 18;
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- // head-sync (enabled flags + world-space yaw and pitch angles, in degrees)
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- bool head_ik_yaw_enabled = 19;
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- bool head_ik_pitch_enabled = 20;
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- float head_yaw = 21;
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- float head_pitch = 22;
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  }
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  message MovementCompressed {
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  int32 temporal_data = 1; // bit-compressed: timestamp + animations
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  int64 movement_data = 2; // bit-compressed: position + velocity
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- int32 head_sync_data = 3; // bit-compressed: enabled flags + yaw + pitch
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  }
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  message PlayerEmote {
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  uint32 incremental_id = 1;
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  string urn = 2;
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- float timestamp = 3;
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- optional bool is_stopping = 4; // true means the emote has been stopped in the sender's client
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- optional bool is_repeating = 5; // true when it is not the first time the looping animation plays
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- optional int32 interaction_id = 6; // identifies an interaction univocaly, established when the start animation is triggered
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- optional int32 social_emote_outcome = 7; // -1 means it does not use an outcome animation
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- optional bool is_reacting = 8; // to a social emote started by other user
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- optional string social_emote_initiator = 9; // wallet address of the user that initiated social emote
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- optional string target_avatar = 10; // wallet address of the user whose avatar is the target of a directed emote
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- }
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-
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- // Message sent to force an avatar to look at a position
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- message LookAtPosition
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- {
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- float timestamp = 1;
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- // world position
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- float position_x = 2;
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- float position_y = 3;
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- float position_z = 4;
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- string target_avatar_wallet_address = 5;
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  }
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  message SceneEmote {
@@ -128,10 +101,6 @@ message ProfileResponse {
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  message Chat {
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  string message = 1;
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  double timestamp = 2;
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-
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- // Extension: optional forwarded_from to identify the original sender when
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- // messages are forwarded through an SFU
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- optional string forwarded_from = 3;
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  }
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  message Scene {
@@ -17,7 +17,6 @@ enum InputAction {
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  IA_ACTION_4 = 11;
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  IA_ACTION_5 = 12;
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  IA_ACTION_6 = 13;
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- IA_MODIFIER = 14;
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  }
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  // PointerEventType is a kind of interaction that can be detected.
@@ -25,4 +25,4 @@ message PBLightSource {
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  optional float inner_angle = 9; // default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179.
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  optional float outer_angle = 10; // default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179.
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  }
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- }
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+ }
@@ -10,9 +10,7 @@ option (common.ecs_component_id) = 1076;
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  // an 'instant' transition (like using speed/time = 0)
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  // * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  // the holding entity transform).
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- // * The fov defines the Field of View of the virtual camera
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  message PBVirtualCamera {
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  optional common.CameraTransition default_transition = 1;
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  optional uint32 look_at_entity = 2;
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- optional float fov = 3; // default: 60
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  }