@dcl/protocol 1.0.0-19436779782.commit-4853e4c → 1.0.0-19675433701.commit-48bfb23

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Files changed (104) hide show
  1. package/out-js/decentraland/common/texture.gen.d.ts +0 -18
  2. package/out-js/decentraland/common/texture.gen.js +4 -104
  3. package/out-js/decentraland/common/texture.gen.js.map +1 -1
  4. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +0 -70
  5. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +1 -228
  6. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
  7. package/out-js/decentraland/sdk/components/audio_stream.gen.d.ts +10 -0
  8. package/out-js/decentraland/sdk/components/audio_stream.gen.js +45 -2
  9. package/out-js/decentraland/sdk/components/audio_stream.gen.js.map +1 -1
  10. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +0 -2
  11. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +2 -19
  12. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
  13. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +0 -41
  14. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +3 -241
  15. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
  16. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -2
  17. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +1 -19
  18. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
  19. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +1 -35
  20. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +3 -172
  21. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
  22. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +0 -3
  23. package/out-js/decentraland/sdk/components/common/input_action.gen.js +0 -18
  24. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
  25. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +0 -19
  26. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +3 -90
  27. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
  28. package/out-js/decentraland/sdk/components/material.gen.d.ts +0 -20
  29. package/out-js/decentraland/sdk/components/material.gen.js +2 -86
  30. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
  31. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +0 -18
  32. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +4 -90
  33. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
  34. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +3 -19
  35. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +4 -90
  36. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
  37. package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +0 -4
  38. package/out-js/decentraland/sdk/components/ui_text.gen.js +1 -30
  39. package/out-js/decentraland/sdk/components/ui_text.gen.js.map +1 -1
  40. package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +0 -33
  41. package/out-js/decentraland/sdk/components/ui_transform.gen.js +3 -176
  42. package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
  43. package/out-js/decentraland/sdk/components/video_player.gen.d.ts +10 -0
  44. package/out-js/decentraland/sdk/components/video_player.gen.js +40 -1
  45. package/out-js/decentraland/sdk/components/video_player.gen.js.map +1 -1
  46. package/out-js/decentraland/social_service/v2/social_service_v2.gen.d.ts +32 -1368
  47. package/out-js/decentraland/social_service/v2/social_service_v2.gen.js +148 -7057
  48. package/out-js/decentraland/social_service/v2/social_service_v2.gen.js.map +1 -1
  49. package/out-ts/decentraland/common/texture.gen.ts +4 -119
  50. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +0 -242
  51. package/out-ts/decentraland/sdk/components/audio_stream.gen.ts +61 -1
  52. package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +1 -20
  53. package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +1 -292
  54. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +1 -23
  55. package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +2 -218
  56. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +0 -18
  57. package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +2 -108
  58. package/out-ts/decentraland/sdk/components/material.gen.ts +1 -102
  59. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +0 -99
  60. package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +3 -100
  61. package/out-ts/decentraland/sdk/components/ui_text.gen.ts +1 -40
  62. package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +0 -193
  63. package/out-ts/decentraland/sdk/components/video_player.gen.ts +59 -1
  64. package/out-ts/decentraland/social_service/v2/social_service_v2.gen.ts +984 -8945
  65. package/package.json +3 -6
  66. package/proto/decentraland/common/texture.proto +1 -8
  67. package/proto/decentraland/kernel/apis/restricted_actions.proto +0 -22
  68. package/proto/decentraland/sdk/components/audio_stream.proto +8 -0
  69. package/proto/decentraland/sdk/components/avatar_equipped_data.proto +1 -2
  70. package/proto/decentraland/sdk/components/avatar_modifier_area.proto +0 -21
  71. package/proto/decentraland/sdk/components/avatar_shape.proto +0 -1
  72. package/proto/decentraland/sdk/components/camera_mode_area.proto +3 -22
  73. package/proto/decentraland/sdk/components/common/input_action.proto +0 -3
  74. package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +0 -13
  75. package/proto/decentraland/sdk/components/material.proto +1 -13
  76. package/proto/decentraland/sdk/components/mesh_collider.proto +0 -7
  77. package/proto/decentraland/sdk/components/mesh_renderer.proto +3 -8
  78. package/proto/decentraland/sdk/components/primary_pointer_info.proto +0 -5
  79. package/proto/decentraland/sdk/components/ui_text.proto +0 -3
  80. package/proto/decentraland/sdk/components/ui_transform.proto +0 -20
  81. package/proto/decentraland/sdk/components/video_player.proto +8 -0
  82. package/proto/decentraland/social_service/v2/social_service_v2.proto +11 -563
  83. package/public/sdk-components.proto +0 -2
  84. package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +0 -66
  85. package/out-js/decentraland/sdk/components/gltf_node.gen.js +0 -69
  86. package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +0 -1
  87. package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +0 -43
  88. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +0 -122
  89. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +0 -1
  90. package/out-js/decentraland/social_service/errors.gen.d.ts +0 -96
  91. package/out-js/decentraland/social_service/errors.gen.js +0 -405
  92. package/out-js/decentraland/social_service/errors.gen.js.map +0 -1
  93. package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +0 -116
  94. package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +0 -139
  95. package/out-ts/decentraland/social_service/errors.gen.ts +0 -442
  96. package/proto/decentraland/sdk/components/camera_layer.proto +0 -30
  97. package/proto/decentraland/sdk/components/camera_layers.proto +0 -11
  98. package/proto/decentraland/sdk/components/global_light.proto +0 -22
  99. package/proto/decentraland/sdk/components/gltf_node.proto +0 -42
  100. package/proto/decentraland/sdk/components/gltf_node_state.proto +0 -20
  101. package/proto/decentraland/sdk/components/texture_camera.proto +0 -46
  102. package/proto/decentraland/sdk/components/ui_canvas.proto +0 -16
  103. package/proto/decentraland/sdk/components/ui_scroll_result.proto +0 -12
  104. package/proto/decentraland/social_service/errors.proto +0 -30
package/package.json CHANGED
@@ -1,11 +1,8 @@
1
1
  {
2
2
  "name": "@dcl/protocol",
3
- "version": "1.0.0-19436779782.commit-4853e4c",
3
+ "version": "1.0.0-19675433701.commit-48bfb23",
4
4
  "description": "",
5
- "repository": {
6
- "type": "git",
7
- "url": "git+https://github.com/decentraland/protocol.git"
8
- },
5
+ "repository": "decentraland/protocol.git",
9
6
  "homepage": "https://github.com/decentraland/protocol#readme",
10
7
  "bugs": "https://github.com/decentraland/protocol/issues",
11
8
  "keywords": [],
@@ -33,5 +30,5 @@
33
30
  "out-js",
34
31
  "public"
35
32
  ],
36
- "commit": "4853e4c85c9e00c2929e9aa253fc382922586d24"
33
+ "commit": "48bfb23c927b775518e182c8e0ef5c235104ee7a"
37
34
  }
@@ -36,17 +36,10 @@ message VideoTexture {
36
36
  optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
37
37
  }
38
38
 
39
- message UiCanvasTexture {
40
- uint32 ui_canvas_entity = 1;
41
- optional TextureWrapMode wrap_mode = 2; // default = TextureWrapMode.Clamp
42
- optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
43
- }
44
-
45
39
  message TextureUnion {
46
40
  oneof tex {
47
41
  Texture texture = 1; // default = null
48
42
  AvatarTexture avatar_texture = 2; // default = null
49
43
  VideoTexture video_texture = 3; // default = null
50
- UiCanvasTexture ui_texture = 4;
51
44
  }
52
- }
45
+ }
@@ -51,19 +51,6 @@ message MovePlayerToResponse { }
51
51
 
52
52
  message TeleportToResponse { }
53
53
 
54
- message SetUiFocusRequest {
55
- string element_id = 1;
56
- }
57
-
58
- message ClearUiFocusRequest { }
59
-
60
- message GetUiFocusRequest { }
61
-
62
- message UiFocusResponse {
63
- // the element that is/was focussed
64
- optional string element_id = 1;
65
- }
66
-
67
54
  message CopyToClipboardRequest {
68
55
  string text = 1;
69
56
  }
@@ -96,15 +83,6 @@ service RestrictedActionsService {
96
83
  // TriggerSceneEmote will trigger an scene emote file in this current user
97
84
  rpc TriggerSceneEmote(TriggerSceneEmoteRequest) returns (SuccessResponse) {}
98
85
 
99
- // Sets the focus to a specific UI element
100
- rpc SetUiFocus(SetUiFocusRequest) returns (UiFocusResponse) {}
101
-
102
- // Clears the focus from any currently focused textentry or dropdown
103
- rpc ClearUiFocus(SetUiFocusRequest) returns (UiFocusResponse) {}
104
-
105
- // Returns the element_id of any currently focused textentry or dropdown
106
- rpc GetUiFocus(GetUiFocusRequest) returns (UiFocusResponse) {}
107
-
108
86
  // CopyToClipboard copies the provided text into the clipboard
109
87
  rpc CopyToClipboard(CopyToClipboardRequest) returns (EmptyResponse) {}
110
88
  }
@@ -11,4 +11,12 @@ message PBAudioStream {
11
11
  optional bool playing = 1; // whether the clip is currently playing
12
12
  optional float volume = 2; // the audio volume (default: 1.0)
13
13
  string url = 3; // the audio stream HTTP URL
14
+ // either the audio will be global or spatial (default: false)
15
+ // global: plays the same way for every listener. It is not affected by distance, direction, or position.
16
+ // spatial: changes depending on where the listener is relative to the sound source
17
+ optional bool spatial = 4;
18
+ // Within the min distance the audio will cease to grow louder in volume (default: 0)
19
+ optional float spatial_min_distance = 5;
20
+ // The distance where sound either becomes inaudible or stops attenuation (default: 60)
21
+ optional float spatial_max_distance = 6;
14
22
  }
@@ -10,5 +10,4 @@ option (common.ecs_component_id) = 1091;
10
10
  message PBAvatarEquippedData {
11
11
  repeated string wearable_urns = 1;
12
12
  repeated string emote_urns = 2;
13
- repeated string force_render = 3; // slots that will render even if hidden
14
- }
13
+ }
@@ -23,8 +23,6 @@ message PBAvatarModifierArea {
23
23
  decentraland.common.Vector3 area = 1; // the 3D size of the region
24
24
  repeated string exclude_ids = 2; // user IDs that can enter and remain unaffected
25
25
  repeated AvatarModifierType modifiers = 3; // list of modifiers to apply
26
- optional AvatarMovementSettings movement_settings = 4;
27
- optional bool use_collider_range = 5; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
28
26
  }
29
27
 
30
28
  // AvatarModifierType is an effect that should be applied to avatars inside the region.
@@ -32,22 +30,3 @@ enum AvatarModifierType {
32
30
  AMT_HIDE_AVATARS = 0; // avatars are invisible
33
31
  AMT_DISABLE_PASSPORTS = 1; // selecting (e.g. clicking) an avatar will not bring up their profile.
34
32
  }
35
-
36
- message AvatarMovementSettings {
37
- optional AvatarControlType control_mode = 1;
38
- // if not explicitly set, the following properties default to user's preference settings
39
- optional float run_speed = 2; // speed the player moves at, in m/s
40
- optional float friction = 3; // how fast the player gets up to speed or comes to rest. higher = more responsive
41
- optional float gravity = 4; // how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative
42
- optional float jump_height = 5; // how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible
43
- optional float max_fall_speed = 6; // max fall speed in m/s. should normally be negative
44
- optional float turn_speed = 7; // speed the player turns in tank mode, in radians/s
45
- optional float walk_speed = 8; // speed the player walks at, in m/s
46
- optional bool allow_weighted_movement = 9; // whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true
47
- }
48
-
49
- enum AvatarControlType {
50
- CCT_NONE = 0; // avatar cannot move
51
- CCT_RELATIVE = 1; // avatar moves relative to the camera origin
52
- CCT_TANK = 2; // avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player
53
- }
@@ -40,6 +40,5 @@ message PBAvatarShape {
40
40
  repeated string emotes = 11; // available emotes (default empty)
41
41
 
42
42
  optional bool show_only_wearables = 12; // hides the skin + hair + facial features (default: false)
43
- repeated string force_render = 13; // slots that will render even if hidden
44
43
  }
45
44
 
@@ -9,7 +9,7 @@ import "decentraland/sdk/components/common/id.proto";
9
9
  option (common.ecs_component_id) = 1071;
10
10
 
11
11
  // The CameraModeArea component can be attached to an Entity to define a region of space where
12
- // the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
12
+ // the player's camera mode (1st-person or 3rd-person) is overridden.
13
13
  //
14
14
  // The Entity's Transform position determines the center-point of the region, while its size is
15
15
  // given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -19,26 +19,7 @@ option (common.ecs_component_id) = 1071;
19
19
  //
20
20
  // Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
21
21
  // is actually a 3D volume.
22
- //
23
- // When mode is set to CtCinematic, the cinematic_settings field must also be provided.
24
22
  message PBCameraModeArea {
25
- decentraland.common.Vector3 area = 1; // the 3D size of the region
26
- common.CameraType mode = 2; // the camera mode to enforce
27
- optional CinematicSettings cinematic_settings = 3;
28
- optional bool use_collider_range = 4; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
29
- }
30
-
31
- message CinematicSettings {
32
- uint32 camera_entity = 1; // Entity that defines the cinematic camera transform.
33
- // Position -> camera's position
34
- // Rotation -> camera's direction
35
- // scale.z -> zoom level
36
- // scale.x and scale.y -> unused
37
- optional bool allow_manual_rotation = 2; // whether the user can move the camera's rotation. default false
38
- optional float yaw_range = 3; // how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted
39
- optional float pitch_range = 4; // how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted
40
- // note: cameras can never look up/down further than Vec3::Y
41
- optional float roll_range = 5; // how far the camera can rotate around the z-axis / tilt, in radians. default unrestricted
42
- optional float zoom_min = 6; // minimum zoom level. must be greater than 0. defaults to the input zoom level
43
- optional float zoom_max = 7; // maximum zoom level. must be greater than 0. defaults to the input zoom level
23
+ decentraland.common.Vector3 area = 1; // the 3D size of the region
24
+ common.CameraType mode = 2; // the camera mode to enforce
44
25
  }
@@ -25,7 +25,4 @@ enum PointerEventType {
25
25
  PET_DOWN = 1;
26
26
  PET_HOVER_ENTER = 2;
27
27
  PET_HOVER_LEAVE = 3;
28
- PET_DRAG_LOCKED = 4;
29
- PET_DRAG = 5;
30
- PET_DRAG_END = 6;
31
28
  }
@@ -10,17 +10,4 @@ import "decentraland/sdk/components/common/loading_state.proto";
10
10
  // the current state of the GltfContainer of an entity.
11
11
  message PBGltfContainerLoadingState {
12
12
  common.LoadingState current_state = 1;
13
- repeated string node_paths = 2; // all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents
14
- repeated string mesh_names = 3; // all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY`
15
- // where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
16
- // conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
17
- repeated string material_names = 4; // all materials in the gltf. unnamed materials will be auto-assigned a name of the form `MaterialX` where
18
- // X is the material index. note this may conflict with manually named materials - to avoid any issues make
19
- // sure all your materials are explicitly named.
20
- repeated string skin_names = 5; // all mesh skins in the gltf. unnamed skins will be auto-assigned a name of the form `SkinX` where
21
- // X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
22
- // your skins are explicitly named.
23
- repeated string animation_names = 6; // all animations in the gltf. unnamed animations will be auto-assigned a name of the form `AnimationX` where
24
- // X is the animation index. note this may conflict with manually named anims - to avoid any issues make sure all
25
- // your animations are explicitly named.
26
13
  }
@@ -54,16 +54,4 @@ message PBMaterial {
54
54
  UnlitMaterial unlit = 1;
55
55
  PbrMaterial pbr = 2;
56
56
  }
57
-
58
- message GltfMaterial {
59
- string gltf_src = 1;
60
- string name = 2;
61
- }
62
-
63
- // A gltf material that may provide additional features not supported by the PbMaterial fields.
64
- // If both gltf and material fields are provided, the gltf will be used only for extended features not
65
- // supported by the PbMaterial.
66
- // If this is provided and the `material` field is not provided, the renderer will update the material
67
- // field with data that reflects the gltf material once it is loaded.
68
- optional GltfMaterial gltf = 3;
69
- }
57
+ }
@@ -30,12 +30,6 @@ message PBMeshCollider {
30
30
  // SphereMesh is a sphere shape that contains the Entity.
31
31
  message SphereMesh {}
32
32
 
33
- // A collider constructed from a Gltf Mesh.
34
- message GltfMesh {
35
- string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
36
- string name = 2; // the name of the mesh asset
37
- }
38
-
39
33
  optional uint32 collision_mask = 1; // enabled ColliderLayers (default CL_POINTER | CL_PHYSICS)
40
34
 
41
35
  oneof mesh {
@@ -43,7 +37,6 @@ message PBMeshCollider {
43
37
  SphereMesh sphere = 3;
44
38
  CylinderMesh cylinder = 4;
45
39
  PlaneMesh plane = 5;
46
- GltfMesh gltf = 6;
47
40
  }
48
41
  }
49
42
 
@@ -5,11 +5,13 @@ import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1018;
6
6
 
7
7
  // The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
8
- // plane, a sphere, a cylinder, or a Gltf mesh.
8
+ // plane, a sphere or a cylinder.
9
9
  //
10
10
  // The cube and plane variants can include a UV texture mapping, so specific areas of a material
11
11
  // texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
12
12
  // `float` coordinates, one for each corner of each side of each face.
13
+ //
14
+ // More complex shapes require the use of a `GltfContainer` component.
13
15
  message PBMeshRenderer {
14
16
 
15
17
  // BoxMesh renders a prism shape.
@@ -32,17 +34,10 @@ message PBMeshRenderer {
32
34
  message SphereMesh {
33
35
  }
34
36
 
35
- // A mesh from a Gltf.
36
- message GltfMesh {
37
- string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
38
- string name = 2; // the name of the mesh asset
39
- }
40
-
41
37
  oneof mesh {
42
38
  BoxMesh box = 1;
43
39
  SphereMesh sphere = 2;
44
40
  CylinderMesh cylinder = 3;
45
41
  PlaneMesh plane = 4;
46
- GltfMesh gltf = 5;
47
42
  }
48
43
  }
@@ -28,8 +28,6 @@ message PBPrimaryPointerInfo {
28
28
  optional PointerType pointer_type = 1; // The type of input device being used
29
29
  optional decentraland.common.Vector2 screen_coordinates = 2; // Current position in screen space (pixels)
30
30
  optional decentraland.common.Vector2 screen_delta = 3; // Movement since last frame (pixels)
31
- // ray direction that can be used with the primary camera origin for
32
- // raycasting from the cursor into the world
33
31
  optional decentraland.common.Vector3 world_ray_direction = 4; // Direction vector for 3D ray casting
34
32
  }
35
33
 
@@ -38,7 +36,4 @@ message PBPrimaryPointerInfo {
38
36
  enum PointerType {
39
37
  POT_NONE = 0; // No pointer input
40
38
  POT_MOUSE = 1; // Traditional mouse input
41
- POT_PAD = 2;
42
- POT_TOUCH = 3;
43
- POT_WAND = 4;
44
39
  }
@@ -23,7 +23,4 @@ message PBUiText {
23
23
  optional common.Font font = 4; // font for the text (default: sans-serif)
24
24
  optional int32 font_size = 5; // size of the text (default: 10)
25
25
  optional TextWrap text_wrap = 6; // wrap text when the border is reached (default: TW_WRAP)
26
-
27
- optional float outline_width = 7; // width of the outline (default: 0)
28
- optional decentraland.common.Color4 outline_color = 8; // RGBA color of the outline (default: opaque black)
29
26
  }
@@ -4,7 +4,6 @@ package decentraland.sdk.components;
4
4
 
5
5
  import "decentraland/sdk/components/common/id.proto";
6
6
  import "decentraland/common/colors.proto";
7
- import "decentraland/common/vectors.proto";
8
7
 
9
8
  option (common.ecs_component_id) = 1050;
10
9
 
@@ -81,20 +80,6 @@ enum PointerFilterMode {
81
80
  PFM_BLOCK = 1;
82
81
  }
83
82
 
84
- enum ShowScrollBar {
85
- SSB_BOTH = 0;
86
- SSB_ONLY_VERTICAL = 1;
87
- SSB_ONLY_HORIZONTAL = 2;
88
- SSB_HIDDEN = 3;
89
- }
90
-
91
- message ScrollPositionValue {
92
- oneof value {
93
- decentraland.common.Vector2 position = 1;
94
- string reference = 2;
95
- }
96
- }
97
-
98
83
  message PBUiTransform {
99
84
  int32 parent = 1;
100
85
  int32 right_of = 2;
@@ -189,10 +174,5 @@ message PBUiTransform {
189
174
  optional decentraland.common.Color4 border_right_color = 72;
190
175
 
191
176
  optional float opacity = 73; // default: 1
192
-
193
- optional string element_id = 74; // reference for scroll_position. default empty
194
- optional ScrollPositionValue scroll_position = 75; // default position=(0,0)
195
- optional ShowScrollBar scroll_visible = 76; // default ShowScrollBar.SSB_BOTH
196
-
197
177
  optional int32 z_index = 77; // default: 0 — controls render stacking order. Higher values appear in front of lower values.
198
178
  }
@@ -13,4 +13,12 @@ message PBVideoPlayer {
13
13
  optional float volume = 4; // default 1.0
14
14
  optional float playback_rate = 5; // default 1.0
15
15
  optional bool loop = 6; // default false
16
+ // either the audio will be global or spatial (default: false)
17
+ // global: plays the same way for every listener. It is not affected by distance, direction, or position.
18
+ // spatial: changes depending on where the listener is relative to the sound source
19
+ optional bool spatial = 7;
20
+ // Within the min distance the audio will cease to grow louder in volume (default: 0)
21
+ optional float spatial_min_distance = 8;
22
+ // The distance where sound either becomes inaudible or stops attenuation (default: 60)
23
+ optional float spatial_max_distance = 9;
16
24
  }