@dcl/protocol 1.0.0-19436779782.commit-4853e4c → 1.0.0-19630274392.commit-b26a1a0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/out-js/decentraland/common/texture.gen.d.ts +0 -18
  2. package/out-js/decentraland/common/texture.gen.js +4 -104
  3. package/out-js/decentraland/common/texture.gen.js.map +1 -1
  4. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +0 -70
  5. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +1 -228
  6. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
  7. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +9 -0
  8. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +55 -5
  9. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -1
  10. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +0 -2
  11. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +2 -19
  12. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
  13. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +0 -41
  14. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +3 -241
  15. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
  16. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -2
  17. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +1 -19
  18. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
  19. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +1 -35
  20. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +3 -172
  21. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
  22. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +0 -3
  23. package/out-js/decentraland/sdk/components/common/input_action.gen.js +0 -18
  24. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
  25. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +0 -19
  26. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +3 -90
  27. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
  28. package/out-js/decentraland/sdk/components/material.gen.d.ts +0 -20
  29. package/out-js/decentraland/sdk/components/material.gen.js +2 -86
  30. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
  31. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +0 -18
  32. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +4 -90
  33. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
  34. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +3 -19
  35. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +4 -90
  36. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
  37. package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +0 -4
  38. package/out-js/decentraland/sdk/components/ui_text.gen.js +1 -30
  39. package/out-js/decentraland/sdk/components/ui_text.gen.js.map +1 -1
  40. package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +0 -33
  41. package/out-js/decentraland/sdk/components/ui_transform.gen.js +3 -176
  42. package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
  43. package/out-ts/decentraland/common/texture.gen.ts +4 -119
  44. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +0 -242
  45. package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +65 -2
  46. package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +1 -20
  47. package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +1 -292
  48. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +1 -23
  49. package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +2 -218
  50. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +0 -18
  51. package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +2 -108
  52. package/out-ts/decentraland/sdk/components/material.gen.ts +1 -102
  53. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +0 -99
  54. package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +3 -100
  55. package/out-ts/decentraland/sdk/components/ui_text.gen.ts +1 -40
  56. package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +0 -193
  57. package/package.json +4 -7
  58. package/proto/decentraland/common/texture.proto +1 -8
  59. package/proto/decentraland/kernel/apis/restricted_actions.proto +0 -22
  60. package/proto/decentraland/kernel/comms/rfc4/comms.proto +8 -2
  61. package/proto/decentraland/sdk/components/avatar_equipped_data.proto +1 -2
  62. package/proto/decentraland/sdk/components/avatar_locomotion_settings.proto +18 -0
  63. package/proto/decentraland/sdk/components/avatar_modifier_area.proto +0 -21
  64. package/proto/decentraland/sdk/components/avatar_shape.proto +0 -1
  65. package/proto/decentraland/sdk/components/camera_mode_area.proto +3 -22
  66. package/proto/decentraland/sdk/components/common/input_action.proto +0 -3
  67. package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +0 -13
  68. package/proto/decentraland/sdk/components/light_source.proto +1 -1
  69. package/proto/decentraland/sdk/components/material.proto +1 -13
  70. package/proto/decentraland/sdk/components/mesh_collider.proto +0 -7
  71. package/proto/decentraland/sdk/components/mesh_renderer.proto +3 -8
  72. package/proto/decentraland/sdk/components/primary_pointer_info.proto +0 -5
  73. package/proto/decentraland/sdk/components/ui_text.proto +0 -3
  74. package/proto/decentraland/sdk/components/ui_transform.proto +0 -20
  75. package/proto/decentraland/sdk/components/virtual_camera.proto +2 -0
  76. package/proto/decentraland/social_service/v3/social_service_v3.proto +51 -0
  77. package/public/sdk-components.proto +0 -2
  78. package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +0 -66
  79. package/out-js/decentraland/sdk/components/gltf_node.gen.js +0 -69
  80. package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +0 -1
  81. package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +0 -43
  82. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +0 -122
  83. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +0 -1
  84. package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +0 -116
  85. package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +0 -139
  86. package/proto/decentraland/sdk/components/camera_layer.proto +0 -30
  87. package/proto/decentraland/sdk/components/camera_layers.proto +0 -11
  88. package/proto/decentraland/sdk/components/global_light.proto +0 -22
  89. package/proto/decentraland/sdk/components/gltf_node.proto +0 -42
  90. package/proto/decentraland/sdk/components/gltf_node_state.proto +0 -20
  91. package/proto/decentraland/sdk/components/texture_camera.proto +0 -46
  92. package/proto/decentraland/sdk/components/ui_canvas.proto +0 -16
  93. package/proto/decentraland/sdk/components/ui_scroll_result.proto +0 -12
@@ -1,139 +0,0 @@
1
- /* eslint-disable */
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- import _m0 from "protobufjs/minimal";
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-
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- export const protobufPackage = "decentraland.sdk.components";
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-
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- export enum GltfNodeStateValue {
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- GNSV_PENDING = 0,
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- GNSV_FAILED = 1,
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- GNSV_READY = 2,
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- UNRECOGNIZED = -1,
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- }
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-
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- export function gltfNodeStateValueFromJSON(object: any): GltfNodeStateValue {
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- switch (object) {
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- case 0:
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- case "GNSV_PENDING":
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- return GltfNodeStateValue.GNSV_PENDING;
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- case 1:
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- case "GNSV_FAILED":
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- return GltfNodeStateValue.GNSV_FAILED;
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- case 2:
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- case "GNSV_READY":
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- return GltfNodeStateValue.GNSV_READY;
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- case -1:
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- case "UNRECOGNIZED":
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- default:
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- return GltfNodeStateValue.UNRECOGNIZED;
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- }
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- }
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-
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- export function gltfNodeStateValueToJSON(object: GltfNodeStateValue): string {
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- switch (object) {
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- case GltfNodeStateValue.GNSV_PENDING:
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- return "GNSV_PENDING";
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- case GltfNodeStateValue.GNSV_FAILED:
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- return "GNSV_FAILED";
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- case GltfNodeStateValue.GNSV_READY:
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- return "GNSV_READY";
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- case GltfNodeStateValue.UNRECOGNIZED:
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- default:
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- return "UNRECOGNIZED";
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- }
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- }
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-
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- /**
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- * The state of a linked gltf node.
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- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
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- */
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- export interface PBGltfNodeState {
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- state: GltfNodeStateValue;
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- error?: string | undefined;
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- }
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-
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- function createBasePBGltfNodeState(): PBGltfNodeState {
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- return { state: 0, error: undefined };
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- }
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-
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- export namespace PBGltfNodeState {
59
- export function encode(message: PBGltfNodeState, writer: _m0.Writer = _m0.Writer.create()): _m0.Writer {
60
- if (message.state !== 0) {
61
- writer.uint32(8).int32(message.state);
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- }
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- if (message.error !== undefined) {
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- writer.uint32(18).string(message.error);
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- }
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- return writer;
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- }
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-
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState {
70
- const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
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- let end = length === undefined ? reader.len : reader.pos + length;
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- const message = createBasePBGltfNodeState();
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- while (reader.pos < end) {
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- const tag = reader.uint32();
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- switch (tag >>> 3) {
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- case 1:
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- if (tag !== 8) {
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- break;
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- }
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-
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- message.state = reader.int32() as any;
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- continue;
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- case 2:
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- if (tag !== 18) {
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- break;
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- }
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-
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- message.error = reader.string();
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- continue;
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- }
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- if ((tag & 7) === 4 || tag === 0) {
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- break;
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- }
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- reader.skipType(tag & 7);
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- }
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- return message;
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- }
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-
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- export function fromJSON(object: any): PBGltfNodeState {
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- return {
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- state: isSet(object.state) ? gltfNodeStateValueFromJSON(object.state) : 0,
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- error: isSet(object.error) ? String(object.error) : undefined,
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- };
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- }
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-
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- export function toJSON(message: PBGltfNodeState): unknown {
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- const obj: any = {};
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- message.state !== undefined && (obj.state = gltfNodeStateValueToJSON(message.state));
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- message.error !== undefined && (obj.error = message.error);
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- return obj;
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- }
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-
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- export function create<I extends Exact<DeepPartial<PBGltfNodeState>, I>>(base?: I): PBGltfNodeState {
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- return PBGltfNodeState.fromPartial(base ?? {});
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- }
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-
117
- export function fromPartial<I extends Exact<DeepPartial<PBGltfNodeState>, I>>(object: I): PBGltfNodeState {
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- const message = createBasePBGltfNodeState();
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- message.state = object.state ?? 0;
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- message.error = object.error ?? undefined;
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- return message;
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- }
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- }
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-
125
- type Builtin = Date | Function | Uint8Array | string | number | boolean | undefined;
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-
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- export type DeepPartial<T> = T extends Builtin ? T
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- : T extends Array<infer U> ? Array<DeepPartial<U>> : T extends ReadonlyArray<infer U> ? ReadonlyArray<DeepPartial<U>>
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- : T extends { $case: string } ? { [K in keyof Omit<T, "$case">]?: DeepPartial<T[K]> } & { $case: T["$case"] }
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- : T extends {} ? { [K in keyof T]?: DeepPartial<T[K]> }
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- : Partial<T>;
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-
133
- type KeysOfUnion<T> = T extends T ? keyof T : never;
134
- export type Exact<P, I extends P> = P extends Builtin ? P
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- : P & { [K in keyof P]: Exact<P[K], I[K]> } & { [K in Exclude<keyof I, KeysOfUnion<P>>]: never };
136
-
137
- function isSet(value: any): boolean {
138
- return value !== null && value !== undefined;
139
- }
@@ -1,30 +0,0 @@
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- syntax = "proto3";
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-
3
- package decentraland.sdk.components;
4
-
5
- import "decentraland/sdk/components/common/id.proto";
6
- import "decentraland/common/colors.proto";
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-
8
- option (common.ecs_component_id) = 1211;
9
-
10
- message PBCameraLayer {
11
- // layer to which these settings apply. must be > 0
12
- // Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
13
- uint32 layer = 1;
14
-
15
- // should the sun light affect this layer? default false
16
- optional bool directional_light = 2;
17
-
18
- // should this layer show player avatars? default false
19
- optional bool show_avatars = 3;
20
-
21
- // should this layer show the sky? default false
22
- optional bool show_skybox = 4;
23
-
24
- // should this layer show distance fog? default false
25
- optional bool show_fog = 5;
26
-
27
- // ambient light overrides for this layer. default -> use same as main camera
28
- optional decentraland.common.Color3 ambient_color_override = 6;
29
- optional float ambient_brightness_override = 7;
30
- }
@@ -1,11 +0,0 @@
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- syntax = "proto3";
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-
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- package decentraland.sdk.components;
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-
5
- import "decentraland/sdk/components/common/id.proto";
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-
7
- option (common.ecs_component_id) = 1208;
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-
9
- message PBCameraLayers {
10
- repeated uint32 layers = 1;
11
- }
@@ -1,22 +0,0 @@
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- syntax = "proto3";
2
- package decentraland.sdk.components;
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-
4
- import "decentraland/common/colors.proto";
5
- import "decentraland/common/vectors.proto";
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-
7
- import "decentraland/sdk/components/common/id.proto";
8
- option (common.ecs_component_id) = 1206;
9
-
10
- // defines the global scene light settings. must be added to the scene root.
11
- // to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
12
- message PBGlobalLight {
13
- // the direction the directional light shines in.
14
- // default depends on time of day and explorer implementation
15
- optional decentraland.common.Vector3 direction = 1;
16
- // ambient light color
17
- // default: White
18
- optional decentraland.common.Color3 ambient_color = 2;
19
- // ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
20
- // default 1
21
- optional float ambient_brightness = 3;
22
- }
@@ -1,42 +0,0 @@
1
- syntax = "proto3";
2
- package decentraland.sdk.components;
3
-
4
- import "decentraland/sdk/components/common/id.proto";
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- option (common.ecs_component_id) = 1200;
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-
7
- // a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
8
- // This component must be added to a direct child of an entity with a PBGltfContainer component, or
9
- // to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
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- // in the parent.
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- // The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
12
- //
13
- // The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
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- // - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
15
- // - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
16
- // - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
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- // - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
18
- //
19
- // After creation, if an animation moves the node, the `Transform` will be updated.
20
- //
21
- // From the scene, you can modify various components to alter the gltf node:
22
- // - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
23
- // regardless of any intermediate gltf node hierarchy.
24
- // If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
25
- // - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
26
- // - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
27
- // - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
28
- // - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
29
- // used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
30
- // PBMaterial will be maintained.
31
- //
32
- // The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
33
- // - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
34
- // change the state to `GNS_FAILED`.
35
- // - deleting the scene entity will not delete the gltf node.
36
- //
37
- // Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
38
- // are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
39
- // the gltf node will also be displayed.
40
- message PBGltfNode {
41
- string path = 1; // the path of the target node in the Gltf.
42
- }
@@ -1,20 +0,0 @@
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- syntax = "proto3";
2
- package decentraland.sdk.components;
3
-
4
- import "decentraland/sdk/components/common/id.proto";
5
- option (common.ecs_component_id) = 1201;
6
-
7
- // See the details of the GltfNode component for more information.
8
-
9
- // The state of a linked gltf node.
10
- // If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
11
- message PBGltfNodeState {
12
- GltfNodeStateValue state = 1;
13
- optional string error = 2;
14
- }
15
-
16
- enum GltfNodeStateValue {
17
- GNSV_PENDING = 0;
18
- GNSV_FAILED = 1;
19
- GNSV_READY = 2;
20
- }
@@ -1,46 +0,0 @@
1
- syntax = "proto3";
2
-
3
- package decentraland.sdk.components;
4
-
5
- import "decentraland/sdk/components/common/id.proto";
6
- import "decentraland/common/colors.proto";
7
-
8
- option (common.ecs_component_id) = 1207;
9
-
10
- message PBTextureCamera {
11
- // rendered texture width
12
- optional uint32 width = 1;
13
- // rendered texture height
14
- optional uint32 height = 2;
15
- // which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
16
- // defaults to 0
17
- optional uint32 layer = 3;
18
-
19
- // default black
20
- optional decentraland.common.Color4 clear_color = 6;
21
- // default infinity
22
- optional float far_plane = 7;
23
-
24
- oneof mode {
25
- Perspective perspective = 8;
26
- Orthographic orthographic = 9;
27
- /* Portal portal = 10; */
28
- };
29
-
30
- // controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
31
- // range: 0 (off) - 1 (full volume)
32
- // default: 0
33
- optional float volume = 10;
34
- }
35
-
36
- message Perspective {
37
- // vertical field of view in radians
38
- // defaults to pi/4 = 45 degrees
39
- optional float field_of_view = 1;
40
- }
41
-
42
- message Orthographic {
43
- // vertical extent of the visible range in meters
44
- // defaults to 4m
45
- optional float vertical_range = 1;
46
- }
@@ -1,16 +0,0 @@
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- syntax = "proto3";
2
-
3
- import "decentraland/sdk/components/common/id.proto";
4
- package decentraland.sdk.components;
5
-
6
- option (common.ecs_component_id) = 1203;
7
-
8
- import "decentraland/common/colors.proto";
9
-
10
- // The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture.
11
- message PBUiCanvas {
12
- uint32 width = 1;
13
- uint32 height = 2;
14
-
15
- optional decentraland.common.Color4 color = 3; // default = (0.0, 0.0, 0.0, 0.0) / transparent
16
- }
@@ -1,12 +0,0 @@
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- syntax = "proto3";
2
-
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- package decentraland.sdk.components;
4
-
5
- import "decentraland/sdk/components/common/id.proto";
6
- import "decentraland/common/vectors.proto";
7
-
8
- option (common.ecs_component_id) = 1202;
9
-
10
- message PBUiScrollResult {
11
- decentraland.common.Vector2 value = 1;
12
- }