@dcl/protocol 1.0.0-15736212864.commit-41e200e → 1.0.0-15970336800.commit-4d07dcd
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out-js/decentraland/common/texture.gen.d.ts +0 -18
- package/out-js/decentraland/common/texture.gen.js +4 -104
- package/out-js/decentraland/common/texture.gen.js.map +1 -1
- package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +0 -50
- package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +1 -175
- package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +5 -0
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +14 -2
- package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +0 -2
- package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +2 -19
- package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +0 -41
- package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +3 -241
- package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -2
- package/out-js/decentraland/sdk/components/avatar_shape.gen.js +1 -19
- package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +1 -35
- package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +3 -172
- package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +0 -3
- package/out-js/decentraland/sdk/components/common/input_action.gen.js +0 -18
- package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +0 -19
- package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +3 -90
- package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/material.gen.d.ts +0 -20
- package/out-js/decentraland/sdk/components/material.gen.js +2 -86
- package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +0 -18
- package/out-js/decentraland/sdk/components/mesh_collider.gen.js +4 -90
- package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +3 -19
- package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +4 -90
- package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +0 -4
- package/out-js/decentraland/sdk/components/ui_text.gen.js +1 -30
- package/out-js/decentraland/sdk/components/ui_text.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +0 -33
- package/out-js/decentraland/sdk/components/ui_transform.gen.js +3 -176
- package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
- package/out-js/decentraland/social_service/v2/social_service_v2.gen.d.ts +838 -22
- package/out-js/decentraland/social_service/v2/social_service_v2.gen.js +5093 -941
- package/out-js/decentraland/social_service/v2/social_service_v2.gen.js.map +1 -1
- package/out-ts/decentraland/common/texture.gen.ts +4 -119
- package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +0 -187
- package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +19 -1
- package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +1 -20
- package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +1 -292
- package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +0 -20
- package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +2 -218
- package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +0 -18
- package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +2 -108
- package/out-ts/decentraland/sdk/components/material.gen.ts +1 -102
- package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +0 -99
- package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +3 -100
- package/out-ts/decentraland/sdk/components/ui_text.gen.ts +1 -40
- package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +0 -193
- package/out-ts/decentraland/social_service/v2/social_service_v2.gen.ts +5630 -939
- package/package.json +4 -7
- package/proto/decentraland/common/texture.proto +1 -8
- package/proto/decentraland/kernel/apis/restricted_actions.proto +0 -16
- package/proto/decentraland/kernel/comms/rfc4/comms.proto +4 -0
- package/proto/decentraland/sdk/components/avatar_equipped_data.proto +1 -2
- package/proto/decentraland/sdk/components/avatar_modifier_area.proto +0 -21
- package/proto/decentraland/sdk/components/avatar_shape.proto +0 -1
- package/proto/decentraland/sdk/components/camera_mode_area.proto +3 -22
- package/proto/decentraland/sdk/components/common/input_action.proto +0 -3
- package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +0 -13
- package/proto/decentraland/sdk/components/light_source.proto +35 -0
- package/proto/decentraland/sdk/components/material.proto +1 -13
- package/proto/decentraland/sdk/components/mesh_collider.proto +1 -8
- package/proto/decentraland/sdk/components/mesh_renderer.proto +3 -8
- package/proto/decentraland/sdk/components/primary_pointer_info.proto +0 -5
- package/proto/decentraland/sdk/components/ui_text.proto +0 -3
- package/proto/decentraland/sdk/components/ui_transform.proto +0 -20
- package/proto/decentraland/sdk/components/virtual_camera.proto +2 -0
- package/proto/decentraland/social_service/v2/social_service_v2.proto +347 -9
- package/public/sdk-components.proto +0 -2
- package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +0 -66
- package/out-js/decentraland/sdk/components/gltf_node.gen.js +0 -69
- package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +0 -1
- package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +0 -43
- package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +0 -122
- package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +0 -1
- package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +0 -116
- package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +0 -139
- package/proto/decentraland/sdk/components/camera_layer.proto +0 -30
- package/proto/decentraland/sdk/components/camera_layers.proto +0 -11
- package/proto/decentraland/sdk/components/global_light.proto +0 -22
- package/proto/decentraland/sdk/components/gltf_node.proto +0 -42
- package/proto/decentraland/sdk/components/gltf_node_state.proto +0 -20
- package/proto/decentraland/sdk/components/light.proto +0 -42
- package/proto/decentraland/sdk/components/spotlight.proto +0 -21
- package/proto/decentraland/sdk/components/texture_camera.proto +0 -46
- package/proto/decentraland/sdk/components/ui_canvas.proto +0 -16
- package/proto/decentraland/sdk/components/ui_scroll_result.proto +0 -12
package/package.json
CHANGED
|
@@ -1,11 +1,8 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@dcl/protocol",
|
|
3
|
-
"version": "1.0.0-
|
|
3
|
+
"version": "1.0.0-15970336800.commit-4d07dcd",
|
|
4
4
|
"description": "",
|
|
5
|
-
"repository":
|
|
6
|
-
"type": "git",
|
|
7
|
-
"url": "git+https://github.com/decentraland/protocol.git"
|
|
8
|
-
},
|
|
5
|
+
"repository": "decentraland/protocol.git",
|
|
9
6
|
"homepage": "https://github.com/decentraland/protocol#readme",
|
|
10
7
|
"bugs": "https://github.com/decentraland/protocol/issues",
|
|
11
8
|
"keywords": [],
|
|
@@ -16,7 +13,7 @@
|
|
|
16
13
|
"test": "./scripts/check-proto-compabitility.sh"
|
|
17
14
|
},
|
|
18
15
|
"devDependencies": {
|
|
19
|
-
"@protobuf-ts/protoc": "^2.
|
|
16
|
+
"@protobuf-ts/protoc": "^2.11.0",
|
|
20
17
|
"proto-compatibility-tool": "^1.1.2-20220925163655.commit-25bd040",
|
|
21
18
|
"typescript": "^5.0.4"
|
|
22
19
|
},
|
|
@@ -33,5 +30,5 @@
|
|
|
33
30
|
"out-js",
|
|
34
31
|
"public"
|
|
35
32
|
],
|
|
36
|
-
"commit": "
|
|
33
|
+
"commit": "4d07dcd0f9bc395e3f24061ab2becf0fc06aa4f1"
|
|
37
34
|
}
|
|
@@ -36,17 +36,10 @@ message VideoTexture {
|
|
|
36
36
|
optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
|
|
37
37
|
}
|
|
38
38
|
|
|
39
|
-
message UiCanvasTexture {
|
|
40
|
-
uint32 ui_canvas_entity = 1;
|
|
41
|
-
optional TextureWrapMode wrap_mode = 2; // default = TextureWrapMode.Clamp
|
|
42
|
-
optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
|
|
43
|
-
}
|
|
44
|
-
|
|
45
39
|
message TextureUnion {
|
|
46
40
|
oneof tex {
|
|
47
41
|
Texture texture = 1; // default = null
|
|
48
42
|
AvatarTexture avatar_texture = 2; // default = null
|
|
49
43
|
VideoTexture video_texture = 3; // default = null
|
|
50
|
-
UiCanvasTexture ui_texture = 4;
|
|
51
44
|
}
|
|
52
|
-
}
|
|
45
|
+
}
|
|
@@ -51,16 +51,6 @@ message MovePlayerToResponse { }
|
|
|
51
51
|
|
|
52
52
|
message TeleportToResponse { }
|
|
53
53
|
|
|
54
|
-
message SetUiFocusRequest {
|
|
55
|
-
string element_id = 1;
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
message CopyToClipboardRequest {
|
|
59
|
-
string text = 1;
|
|
60
|
-
}
|
|
61
|
-
|
|
62
|
-
message EmptyResponse { }
|
|
63
|
-
|
|
64
54
|
service RestrictedActionsService {
|
|
65
55
|
// MovePlayerTo will move the player in a position relative to the current scene
|
|
66
56
|
rpc MovePlayerTo(MovePlayerToRequest) returns (MovePlayerToResponse) {}
|
|
@@ -86,10 +76,4 @@ service RestrictedActionsService {
|
|
|
86
76
|
|
|
87
77
|
// TriggerSceneEmote will trigger an scene emote file in this current user
|
|
88
78
|
rpc TriggerSceneEmote(TriggerSceneEmoteRequest) returns (SuccessResponse) {}
|
|
89
|
-
|
|
90
|
-
// Sets the focus to a specific UI element
|
|
91
|
-
rpc SetUiFocus(SetUiFocusRequest) returns (SuccessResponse) {}
|
|
92
|
-
|
|
93
|
-
// Copies the specified text to the user's clipboard
|
|
94
|
-
rpc CopyToClipboard(CopyToClipboardRequest) returns (EmptyResponse) {}
|
|
95
79
|
}
|
|
@@ -101,6 +101,10 @@ message ProfileResponse {
|
|
|
101
101
|
message Chat {
|
|
102
102
|
string message = 1;
|
|
103
103
|
double timestamp = 2;
|
|
104
|
+
|
|
105
|
+
// Extension: optional forwarded_from to identify the original sender when
|
|
106
|
+
// messages are forwarded through an SFU
|
|
107
|
+
optional string forwarded_from = 3;
|
|
104
108
|
}
|
|
105
109
|
|
|
106
110
|
message Scene {
|
|
@@ -23,8 +23,6 @@ message PBAvatarModifierArea {
|
|
|
23
23
|
decentraland.common.Vector3 area = 1; // the 3D size of the region
|
|
24
24
|
repeated string exclude_ids = 2; // user IDs that can enter and remain unaffected
|
|
25
25
|
repeated AvatarModifierType modifiers = 3; // list of modifiers to apply
|
|
26
|
-
optional AvatarMovementSettings movement_settings = 4;
|
|
27
|
-
optional bool use_collider_range = 5; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
|
|
28
26
|
}
|
|
29
27
|
|
|
30
28
|
// AvatarModifierType is an effect that should be applied to avatars inside the region.
|
|
@@ -32,22 +30,3 @@ enum AvatarModifierType {
|
|
|
32
30
|
AMT_HIDE_AVATARS = 0; // avatars are invisible
|
|
33
31
|
AMT_DISABLE_PASSPORTS = 1; // selecting (e.g. clicking) an avatar will not bring up their profile.
|
|
34
32
|
}
|
|
35
|
-
|
|
36
|
-
message AvatarMovementSettings {
|
|
37
|
-
optional AvatarControlType control_mode = 1;
|
|
38
|
-
// if not explicitly set, the following properties default to user's preference settings
|
|
39
|
-
optional float run_speed = 2; // speed the player moves at, in m/s
|
|
40
|
-
optional float friction = 3; // how fast the player gets up to speed or comes to rest. higher = more responsive
|
|
41
|
-
optional float gravity = 4; // how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative
|
|
42
|
-
optional float jump_height = 5; // how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible
|
|
43
|
-
optional float max_fall_speed = 6; // max fall speed in m/s. should normally be negative
|
|
44
|
-
optional float turn_speed = 7; // speed the player turns in tank mode, in radians/s
|
|
45
|
-
optional float walk_speed = 8; // speed the player walks at, in m/s
|
|
46
|
-
optional bool allow_weighted_movement = 9; // whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
enum AvatarControlType {
|
|
50
|
-
CCT_NONE = 0; // avatar cannot move
|
|
51
|
-
CCT_RELATIVE = 1; // avatar moves relative to the camera origin
|
|
52
|
-
CCT_TANK = 2; // avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player
|
|
53
|
-
}
|
|
@@ -38,6 +38,5 @@ message PBAvatarShape {
|
|
|
38
38
|
// Shoes : "urn:decentraland:off-chain:base-avatars:bun_shoes"]
|
|
39
39
|
repeated string wearables = 10;
|
|
40
40
|
repeated string emotes = 11; // available emotes (default empty)
|
|
41
|
-
repeated string force_render = 12; // slots that will render even if hidden
|
|
42
41
|
}
|
|
43
42
|
|
|
@@ -9,7 +9,7 @@ import "decentraland/sdk/components/common/id.proto";
|
|
|
9
9
|
option (common.ecs_component_id) = 1071;
|
|
10
10
|
|
|
11
11
|
// The CameraModeArea component can be attached to an Entity to define a region of space where
|
|
12
|
-
// the player's camera mode (1st-person
|
|
12
|
+
// the player's camera mode (1st-person or 3rd-person) is overridden.
|
|
13
13
|
//
|
|
14
14
|
// The Entity's Transform position determines the center-point of the region, while its size is
|
|
15
15
|
// given as a vector in the `area` property below. The Transform rotation is applied, but the scale
|
|
@@ -19,26 +19,7 @@ option (common.ecs_component_id) = 1071;
|
|
|
19
19
|
//
|
|
20
20
|
// Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
|
|
21
21
|
// is actually a 3D volume.
|
|
22
|
-
//
|
|
23
|
-
// When mode is set to CtCinematic, the cinematic_settings field must also be provided.
|
|
24
22
|
message PBCameraModeArea {
|
|
25
|
-
decentraland.common.Vector3 area = 1;
|
|
26
|
-
common.CameraType mode = 2;
|
|
27
|
-
optional CinematicSettings cinematic_settings = 3;
|
|
28
|
-
optional bool use_collider_range = 4; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
message CinematicSettings {
|
|
32
|
-
uint32 camera_entity = 1; // Entity that defines the cinematic camera transform.
|
|
33
|
-
// Position -> camera's position
|
|
34
|
-
// Rotation -> camera's direction
|
|
35
|
-
// scale.z -> zoom level
|
|
36
|
-
// scale.x and scale.y -> unused
|
|
37
|
-
optional bool allow_manual_rotation = 2; // whether the user can move the camera's rotation. default false
|
|
38
|
-
optional float yaw_range = 3; // how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted
|
|
39
|
-
optional float pitch_range = 4; // how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted
|
|
40
|
-
// note: cameras can never look up/down further than Vec3::Y
|
|
41
|
-
optional float roll_range = 5; // how far the camera can rotate around the z-axis / tilt, in radians. default unrestricted
|
|
42
|
-
optional float zoom_min = 6; // minimum zoom level. must be greater than 0. defaults to the input zoom level
|
|
43
|
-
optional float zoom_max = 7; // maximum zoom level. must be greater than 0. defaults to the input zoom level
|
|
23
|
+
decentraland.common.Vector3 area = 1; // the 3D size of the region
|
|
24
|
+
common.CameraType mode = 2; // the camera mode to enforce
|
|
44
25
|
}
|
|
@@ -10,17 +10,4 @@ import "decentraland/sdk/components/common/loading_state.proto";
|
|
|
10
10
|
// the current state of the GltfContainer of an entity.
|
|
11
11
|
message PBGltfContainerLoadingState {
|
|
12
12
|
common.LoadingState current_state = 1;
|
|
13
|
-
repeated string node_paths = 2; // all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents
|
|
14
|
-
repeated string mesh_names = 3; // all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY`
|
|
15
|
-
// where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
|
|
16
|
-
// conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
|
|
17
|
-
repeated string material_names = 4; // all materials in the gltf. unnamed materials will be auto-assigned a name of the form `MaterialX` where
|
|
18
|
-
// X is the material index. note this may conflict with manually named materials - to avoid any issues make
|
|
19
|
-
// sure all your materials are explicitly named.
|
|
20
|
-
repeated string skin_names = 5; // all mesh skins in the gltf. unnamed skins will be auto-assigned a name of the form `SkinX` where
|
|
21
|
-
// X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
|
|
22
|
-
// your skins are explicitly named.
|
|
23
|
-
repeated string animation_names = 6; // all animations in the gltf. unnamed animations will be auto-assigned a name of the form `AnimationX` where
|
|
24
|
-
// X is the animation index. note this may conflict with manually named anims - to avoid any issues make sure all
|
|
25
|
-
// your animations are explicitly named.
|
|
26
13
|
}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
syntax = "proto3";
|
|
2
|
+
package decentraland.sdk.components;
|
|
3
|
+
import "decentraland/sdk/components/common/id.proto";
|
|
4
|
+
import "decentraland/common/colors.proto";
|
|
5
|
+
import "decentraland/common/texture.proto";
|
|
6
|
+
option (common.ecs_component_id) = 1079;
|
|
7
|
+
|
|
8
|
+
message PBLightSource {
|
|
9
|
+
optional bool active = 4; // default = true, whether the lightSource is active or not.
|
|
10
|
+
optional decentraland.common.Color3 color = 1; // default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1.
|
|
11
|
+
optional float brightness = 2; // default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot.
|
|
12
|
+
optional float range = 3; // default = 10, how far the light travels, expressed in meters.
|
|
13
|
+
|
|
14
|
+
oneof type {
|
|
15
|
+
Point point = 6;
|
|
16
|
+
Spot spot = 7;
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
message Point {
|
|
20
|
+
optional ShadowType shadow = 5; // default = ShadowType.ST_NONE The type of shadow the light source supports.
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
message Spot {
|
|
24
|
+
optional float inner_angle = 1; // default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179.
|
|
25
|
+
optional float outer_angle = 2; // default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179.
|
|
26
|
+
optional ShadowType shadow = 5; // default = ShadowType.ST_NONE The type of shadow the light source supports.
|
|
27
|
+
optional decentraland.common.TextureUnion shadow_mask_texture = 8; // Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window.
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
enum ShadowType {
|
|
31
|
+
ST_NONE = 0; // No shadows are cast from this LightSource.
|
|
32
|
+
ST_SOFT = 1; // More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing.
|
|
33
|
+
ST_HARD = 2; // Less realistic type of shadow but more performant, uses hard edges.
|
|
34
|
+
}
|
|
35
|
+
}
|
|
@@ -54,16 +54,4 @@ message PBMaterial {
|
|
|
54
54
|
UnlitMaterial unlit = 1;
|
|
55
55
|
PbrMaterial pbr = 2;
|
|
56
56
|
}
|
|
57
|
-
|
|
58
|
-
message GltfMaterial {
|
|
59
|
-
string gltf_src = 1;
|
|
60
|
-
string name = 2;
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
// A gltf material that may provide additional features not supported by the PbMaterial fields.
|
|
64
|
-
// If both gltf and material fields are provided, the gltf will be used only for extended features not
|
|
65
|
-
// supported by the PbMaterial.
|
|
66
|
-
// If this is provided and the `material` field is not provided, the renderer will update the material
|
|
67
|
-
// field with data that reflects the gltf material once it is loaded.
|
|
68
|
-
optional GltfMaterial gltf = 3;
|
|
69
|
-
}
|
|
57
|
+
}
|
|
@@ -30,12 +30,6 @@ message PBMeshCollider {
|
|
|
30
30
|
// SphereMesh is a sphere shape that contains the Entity.
|
|
31
31
|
message SphereMesh {}
|
|
32
32
|
|
|
33
|
-
// A collider constructed from a Gltf Mesh.
|
|
34
|
-
message GltfMesh {
|
|
35
|
-
string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
|
|
36
|
-
string name = 2; // the name of the mesh asset
|
|
37
|
-
}
|
|
38
|
-
|
|
39
33
|
optional uint32 collision_mask = 1; // enabled ColliderLayers (default CL_POINTER | CL_PHYSICS)
|
|
40
34
|
|
|
41
35
|
oneof mesh {
|
|
@@ -43,7 +37,6 @@ message PBMeshCollider {
|
|
|
43
37
|
SphereMesh sphere = 3;
|
|
44
38
|
CylinderMesh cylinder = 4;
|
|
45
39
|
PlaneMesh plane = 5;
|
|
46
|
-
GltfMesh gltf = 6;
|
|
47
40
|
}
|
|
48
41
|
}
|
|
49
42
|
|
|
@@ -66,4 +59,4 @@ enum ColliderLayer {
|
|
|
66
59
|
CL_CUSTOM6 = 8192;
|
|
67
60
|
CL_CUSTOM7 = 16384;
|
|
68
61
|
CL_CUSTOM8 = 32768;
|
|
69
|
-
}
|
|
62
|
+
}
|
|
@@ -5,11 +5,13 @@ import "decentraland/sdk/components/common/id.proto";
|
|
|
5
5
|
option (common.ecs_component_id) = 1018;
|
|
6
6
|
|
|
7
7
|
// The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
|
|
8
|
-
// plane, a sphere
|
|
8
|
+
// plane, a sphere or a cylinder.
|
|
9
9
|
//
|
|
10
10
|
// The cube and plane variants can include a UV texture mapping, so specific areas of a material
|
|
11
11
|
// texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
|
|
12
12
|
// `float` coordinates, one for each corner of each side of each face.
|
|
13
|
+
//
|
|
14
|
+
// More complex shapes require the use of a `GltfContainer` component.
|
|
13
15
|
message PBMeshRenderer {
|
|
14
16
|
|
|
15
17
|
// BoxMesh renders a prism shape.
|
|
@@ -32,17 +34,10 @@ message PBMeshRenderer {
|
|
|
32
34
|
message SphereMesh {
|
|
33
35
|
}
|
|
34
36
|
|
|
35
|
-
// A mesh from a Gltf.
|
|
36
|
-
message GltfMesh {
|
|
37
|
-
string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
|
|
38
|
-
string name = 2; // the name of the mesh asset
|
|
39
|
-
}
|
|
40
|
-
|
|
41
37
|
oneof mesh {
|
|
42
38
|
BoxMesh box = 1;
|
|
43
39
|
SphereMesh sphere = 2;
|
|
44
40
|
CylinderMesh cylinder = 3;
|
|
45
41
|
PlaneMesh plane = 4;
|
|
46
|
-
GltfMesh gltf = 5;
|
|
47
42
|
}
|
|
48
43
|
}
|
|
@@ -28,8 +28,6 @@ message PBPrimaryPointerInfo {
|
|
|
28
28
|
optional PointerType pointer_type = 1; // The type of input device being used
|
|
29
29
|
optional decentraland.common.Vector2 screen_coordinates = 2; // Current position in screen space (pixels)
|
|
30
30
|
optional decentraland.common.Vector2 screen_delta = 3; // Movement since last frame (pixels)
|
|
31
|
-
// ray direction that can be used with the primary camera origin for
|
|
32
|
-
// raycasting from the cursor into the world
|
|
33
31
|
optional decentraland.common.Vector3 world_ray_direction = 4; // Direction vector for 3D ray casting
|
|
34
32
|
}
|
|
35
33
|
|
|
@@ -38,7 +36,4 @@ message PBPrimaryPointerInfo {
|
|
|
38
36
|
enum PointerType {
|
|
39
37
|
POT_NONE = 0; // No pointer input
|
|
40
38
|
POT_MOUSE = 1; // Traditional mouse input
|
|
41
|
-
POT_PAD = 2;
|
|
42
|
-
POT_TOUCH = 3;
|
|
43
|
-
POT_WAND = 4;
|
|
44
39
|
}
|
|
@@ -23,7 +23,4 @@ message PBUiText {
|
|
|
23
23
|
optional common.Font font = 4; // font for the text (default: sans-serif)
|
|
24
24
|
optional int32 font_size = 5; // size of the text (default: 10)
|
|
25
25
|
optional TextWrap text_wrap = 6; // wrap text when the border is reached (default: TW_WRAP)
|
|
26
|
-
|
|
27
|
-
optional float outline_width = 7; // width of the outline (default: 0)
|
|
28
|
-
optional decentraland.common.Color4 outline_color = 8; // RGBA color of the outline (default: opaque black)
|
|
29
26
|
}
|
|
@@ -4,7 +4,6 @@ package decentraland.sdk.components;
|
|
|
4
4
|
|
|
5
5
|
import "decentraland/sdk/components/common/id.proto";
|
|
6
6
|
import "decentraland/common/colors.proto";
|
|
7
|
-
import "decentraland/common/vectors.proto";
|
|
8
7
|
|
|
9
8
|
option (common.ecs_component_id) = 1050;
|
|
10
9
|
|
|
@@ -81,20 +80,6 @@ enum PointerFilterMode {
|
|
|
81
80
|
PFM_BLOCK = 1;
|
|
82
81
|
}
|
|
83
82
|
|
|
84
|
-
enum ShowScrollBar {
|
|
85
|
-
SSB_BOTH = 0;
|
|
86
|
-
SSB_ONLY_VERTICAL = 1;
|
|
87
|
-
SSB_ONLY_HORIZONTAL = 2;
|
|
88
|
-
SSB_HIDDEN = 3;
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
message ScrollPositionValue {
|
|
92
|
-
oneof value {
|
|
93
|
-
decentraland.common.Vector2 position = 1;
|
|
94
|
-
string reference = 2;
|
|
95
|
-
}
|
|
96
|
-
}
|
|
97
|
-
|
|
98
83
|
message PBUiTransform {
|
|
99
84
|
int32 parent = 1;
|
|
100
85
|
int32 right_of = 2;
|
|
@@ -189,10 +174,5 @@ message PBUiTransform {
|
|
|
189
174
|
optional decentraland.common.Color4 border_right_color = 72;
|
|
190
175
|
|
|
191
176
|
optional float opacity = 73; // default: 1
|
|
192
|
-
|
|
193
|
-
optional string element_id = 74; // reference for scroll_position. default empty
|
|
194
|
-
optional ScrollPositionValue scroll_position = 75; // default position=(0,0)
|
|
195
|
-
optional ShowScrollBar scroll_visible = 76; // default ShowScrollBar.SSB_BOTH
|
|
196
|
-
|
|
197
177
|
optional int32 z_index = 77; // default: 0 — controls render stacking order. Higher values appear in front of lower values.
|
|
198
178
|
}
|
|
@@ -10,7 +10,9 @@ option (common.ecs_component_id) = 1076;
|
|
|
10
10
|
// an 'instant' transition (like using speed/time = 0)
|
|
11
11
|
// * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
|
|
12
12
|
// the holding entity transform).
|
|
13
|
+
// * The fov defines the Field of View of the virtual camera
|
|
13
14
|
message PBVirtualCamera {
|
|
14
15
|
optional common.CameraTransition default_transition = 1;
|
|
15
16
|
optional uint32 look_at_entity = 2;
|
|
17
|
+
optional float fov = 3; // default: 60
|
|
16
18
|
}
|