@dcl/protocol 1.0.0-15736212864.commit-41e200e → 1.0.0-15970336800.commit-4d07dcd

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (98) hide show
  1. package/out-js/decentraland/common/texture.gen.d.ts +0 -18
  2. package/out-js/decentraland/common/texture.gen.js +4 -104
  3. package/out-js/decentraland/common/texture.gen.js.map +1 -1
  4. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +0 -50
  5. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +1 -175
  6. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -1
  7. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +5 -0
  8. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +14 -2
  9. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -1
  10. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +0 -2
  11. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +2 -19
  12. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -1
  13. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +0 -41
  14. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +3 -241
  15. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
  16. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -2
  17. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +1 -19
  18. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -1
  19. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +1 -35
  20. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +3 -172
  21. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
  22. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +0 -3
  23. package/out-js/decentraland/sdk/components/common/input_action.gen.js +0 -18
  24. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -1
  25. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +0 -19
  26. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +3 -90
  27. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
  28. package/out-js/decentraland/sdk/components/material.gen.d.ts +0 -20
  29. package/out-js/decentraland/sdk/components/material.gen.js +2 -86
  30. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
  31. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +0 -18
  32. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +4 -90
  33. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
  34. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +3 -19
  35. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +4 -90
  36. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
  37. package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +0 -4
  38. package/out-js/decentraland/sdk/components/ui_text.gen.js +1 -30
  39. package/out-js/decentraland/sdk/components/ui_text.gen.js.map +1 -1
  40. package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +0 -33
  41. package/out-js/decentraland/sdk/components/ui_transform.gen.js +3 -176
  42. package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
  43. package/out-js/decentraland/social_service/v2/social_service_v2.gen.d.ts +838 -22
  44. package/out-js/decentraland/social_service/v2/social_service_v2.gen.js +5093 -941
  45. package/out-js/decentraland/social_service/v2/social_service_v2.gen.js.map +1 -1
  46. package/out-ts/decentraland/common/texture.gen.ts +4 -119
  47. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +0 -187
  48. package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +19 -1
  49. package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +1 -20
  50. package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +1 -292
  51. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +0 -20
  52. package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +2 -218
  53. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +0 -18
  54. package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +2 -108
  55. package/out-ts/decentraland/sdk/components/material.gen.ts +1 -102
  56. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +0 -99
  57. package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +3 -100
  58. package/out-ts/decentraland/sdk/components/ui_text.gen.ts +1 -40
  59. package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +0 -193
  60. package/out-ts/decentraland/social_service/v2/social_service_v2.gen.ts +5630 -939
  61. package/package.json +4 -7
  62. package/proto/decentraland/common/texture.proto +1 -8
  63. package/proto/decentraland/kernel/apis/restricted_actions.proto +0 -16
  64. package/proto/decentraland/kernel/comms/rfc4/comms.proto +4 -0
  65. package/proto/decentraland/sdk/components/avatar_equipped_data.proto +1 -2
  66. package/proto/decentraland/sdk/components/avatar_modifier_area.proto +0 -21
  67. package/proto/decentraland/sdk/components/avatar_shape.proto +0 -1
  68. package/proto/decentraland/sdk/components/camera_mode_area.proto +3 -22
  69. package/proto/decentraland/sdk/components/common/input_action.proto +0 -3
  70. package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +0 -13
  71. package/proto/decentraland/sdk/components/light_source.proto +35 -0
  72. package/proto/decentraland/sdk/components/material.proto +1 -13
  73. package/proto/decentraland/sdk/components/mesh_collider.proto +1 -8
  74. package/proto/decentraland/sdk/components/mesh_renderer.proto +3 -8
  75. package/proto/decentraland/sdk/components/primary_pointer_info.proto +0 -5
  76. package/proto/decentraland/sdk/components/ui_text.proto +0 -3
  77. package/proto/decentraland/sdk/components/ui_transform.proto +0 -20
  78. package/proto/decentraland/sdk/components/virtual_camera.proto +2 -0
  79. package/proto/decentraland/social_service/v2/social_service_v2.proto +347 -9
  80. package/public/sdk-components.proto +0 -2
  81. package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +0 -66
  82. package/out-js/decentraland/sdk/components/gltf_node.gen.js +0 -69
  83. package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +0 -1
  84. package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +0 -43
  85. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +0 -122
  86. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +0 -1
  87. package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +0 -116
  88. package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +0 -139
  89. package/proto/decentraland/sdk/components/camera_layer.proto +0 -30
  90. package/proto/decentraland/sdk/components/camera_layers.proto +0 -11
  91. package/proto/decentraland/sdk/components/global_light.proto +0 -22
  92. package/proto/decentraland/sdk/components/gltf_node.proto +0 -42
  93. package/proto/decentraland/sdk/components/gltf_node_state.proto +0 -20
  94. package/proto/decentraland/sdk/components/light.proto +0 -42
  95. package/proto/decentraland/sdk/components/spotlight.proto +0 -21
  96. package/proto/decentraland/sdk/components/texture_camera.proto +0 -46
  97. package/proto/decentraland/sdk/components/ui_canvas.proto +0 -16
  98. package/proto/decentraland/sdk/components/ui_scroll_result.proto +0 -12
package/package.json CHANGED
@@ -1,11 +1,8 @@
1
1
  {
2
2
  "name": "@dcl/protocol",
3
- "version": "1.0.0-15736212864.commit-41e200e",
3
+ "version": "1.0.0-15970336800.commit-4d07dcd",
4
4
  "description": "",
5
- "repository": {
6
- "type": "git",
7
- "url": "git+https://github.com/decentraland/protocol.git"
8
- },
5
+ "repository": "decentraland/protocol.git",
9
6
  "homepage": "https://github.com/decentraland/protocol#readme",
10
7
  "bugs": "https://github.com/decentraland/protocol/issues",
11
8
  "keywords": [],
@@ -16,7 +13,7 @@
16
13
  "test": "./scripts/check-proto-compabitility.sh"
17
14
  },
18
15
  "devDependencies": {
19
- "@protobuf-ts/protoc": "^2.8.1",
16
+ "@protobuf-ts/protoc": "^2.11.0",
20
17
  "proto-compatibility-tool": "^1.1.2-20220925163655.commit-25bd040",
21
18
  "typescript": "^5.0.4"
22
19
  },
@@ -33,5 +30,5 @@
33
30
  "out-js",
34
31
  "public"
35
32
  ],
36
- "commit": "41e200e7b27e71ae47bdd7e64dabf44d97877347"
33
+ "commit": "4d07dcd0f9bc395e3f24061ab2becf0fc06aa4f1"
37
34
  }
@@ -36,17 +36,10 @@ message VideoTexture {
36
36
  optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
37
37
  }
38
38
 
39
- message UiCanvasTexture {
40
- uint32 ui_canvas_entity = 1;
41
- optional TextureWrapMode wrap_mode = 2; // default = TextureWrapMode.Clamp
42
- optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
43
- }
44
-
45
39
  message TextureUnion {
46
40
  oneof tex {
47
41
  Texture texture = 1; // default = null
48
42
  AvatarTexture avatar_texture = 2; // default = null
49
43
  VideoTexture video_texture = 3; // default = null
50
- UiCanvasTexture ui_texture = 4;
51
44
  }
52
- }
45
+ }
@@ -51,16 +51,6 @@ message MovePlayerToResponse { }
51
51
 
52
52
  message TeleportToResponse { }
53
53
 
54
- message SetUiFocusRequest {
55
- string element_id = 1;
56
- }
57
-
58
- message CopyToClipboardRequest {
59
- string text = 1;
60
- }
61
-
62
- message EmptyResponse { }
63
-
64
54
  service RestrictedActionsService {
65
55
  // MovePlayerTo will move the player in a position relative to the current scene
66
56
  rpc MovePlayerTo(MovePlayerToRequest) returns (MovePlayerToResponse) {}
@@ -86,10 +76,4 @@ service RestrictedActionsService {
86
76
 
87
77
  // TriggerSceneEmote will trigger an scene emote file in this current user
88
78
  rpc TriggerSceneEmote(TriggerSceneEmoteRequest) returns (SuccessResponse) {}
89
-
90
- // Sets the focus to a specific UI element
91
- rpc SetUiFocus(SetUiFocusRequest) returns (SuccessResponse) {}
92
-
93
- // Copies the specified text to the user's clipboard
94
- rpc CopyToClipboard(CopyToClipboardRequest) returns (EmptyResponse) {}
95
79
  }
@@ -101,6 +101,10 @@ message ProfileResponse {
101
101
  message Chat {
102
102
  string message = 1;
103
103
  double timestamp = 2;
104
+
105
+ // Extension: optional forwarded_from to identify the original sender when
106
+ // messages are forwarded through an SFU
107
+ optional string forwarded_from = 3;
104
108
  }
105
109
 
106
110
  message Scene {
@@ -10,5 +10,4 @@ option (common.ecs_component_id) = 1091;
10
10
  message PBAvatarEquippedData {
11
11
  repeated string wearable_urns = 1;
12
12
  repeated string emote_urns = 2;
13
- repeated string force_render = 3; // slots that will render even if hidden
14
- }
13
+ }
@@ -23,8 +23,6 @@ message PBAvatarModifierArea {
23
23
  decentraland.common.Vector3 area = 1; // the 3D size of the region
24
24
  repeated string exclude_ids = 2; // user IDs that can enter and remain unaffected
25
25
  repeated AvatarModifierType modifiers = 3; // list of modifiers to apply
26
- optional AvatarMovementSettings movement_settings = 4;
27
- optional bool use_collider_range = 5; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
28
26
  }
29
27
 
30
28
  // AvatarModifierType is an effect that should be applied to avatars inside the region.
@@ -32,22 +30,3 @@ enum AvatarModifierType {
32
30
  AMT_HIDE_AVATARS = 0; // avatars are invisible
33
31
  AMT_DISABLE_PASSPORTS = 1; // selecting (e.g. clicking) an avatar will not bring up their profile.
34
32
  }
35
-
36
- message AvatarMovementSettings {
37
- optional AvatarControlType control_mode = 1;
38
- // if not explicitly set, the following properties default to user's preference settings
39
- optional float run_speed = 2; // speed the player moves at, in m/s
40
- optional float friction = 3; // how fast the player gets up to speed or comes to rest. higher = more responsive
41
- optional float gravity = 4; // how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative
42
- optional float jump_height = 5; // how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible
43
- optional float max_fall_speed = 6; // max fall speed in m/s. should normally be negative
44
- optional float turn_speed = 7; // speed the player turns in tank mode, in radians/s
45
- optional float walk_speed = 8; // speed the player walks at, in m/s
46
- optional bool allow_weighted_movement = 9; // whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true
47
- }
48
-
49
- enum AvatarControlType {
50
- CCT_NONE = 0; // avatar cannot move
51
- CCT_RELATIVE = 1; // avatar moves relative to the camera origin
52
- CCT_TANK = 2; // avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player
53
- }
@@ -38,6 +38,5 @@ message PBAvatarShape {
38
38
  // Shoes : "urn:decentraland:off-chain:base-avatars:bun_shoes"]
39
39
  repeated string wearables = 10;
40
40
  repeated string emotes = 11; // available emotes (default empty)
41
- repeated string force_render = 12; // slots that will render even if hidden
42
41
  }
43
42
 
@@ -9,7 +9,7 @@ import "decentraland/sdk/components/common/id.proto";
9
9
  option (common.ecs_component_id) = 1071;
10
10
 
11
11
  // The CameraModeArea component can be attached to an Entity to define a region of space where
12
- // the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
12
+ // the player's camera mode (1st-person or 3rd-person) is overridden.
13
13
  //
14
14
  // The Entity's Transform position determines the center-point of the region, while its size is
15
15
  // given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -19,26 +19,7 @@ option (common.ecs_component_id) = 1071;
19
19
  //
20
20
  // Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
21
21
  // is actually a 3D volume.
22
- //
23
- // When mode is set to CtCinematic, the cinematic_settings field must also be provided.
24
22
  message PBCameraModeArea {
25
- decentraland.common.Vector3 area = 1; // the 3D size of the region
26
- common.CameraType mode = 2; // the camera mode to enforce
27
- optional CinematicSettings cinematic_settings = 3;
28
- optional bool use_collider_range = 4; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
29
- }
30
-
31
- message CinematicSettings {
32
- uint32 camera_entity = 1; // Entity that defines the cinematic camera transform.
33
- // Position -> camera's position
34
- // Rotation -> camera's direction
35
- // scale.z -> zoom level
36
- // scale.x and scale.y -> unused
37
- optional bool allow_manual_rotation = 2; // whether the user can move the camera's rotation. default false
38
- optional float yaw_range = 3; // how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted
39
- optional float pitch_range = 4; // how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted
40
- // note: cameras can never look up/down further than Vec3::Y
41
- optional float roll_range = 5; // how far the camera can rotate around the z-axis / tilt, in radians. default unrestricted
42
- optional float zoom_min = 6; // minimum zoom level. must be greater than 0. defaults to the input zoom level
43
- optional float zoom_max = 7; // maximum zoom level. must be greater than 0. defaults to the input zoom level
23
+ decentraland.common.Vector3 area = 1; // the 3D size of the region
24
+ common.CameraType mode = 2; // the camera mode to enforce
44
25
  }
@@ -25,7 +25,4 @@ enum PointerEventType {
25
25
  PET_DOWN = 1;
26
26
  PET_HOVER_ENTER = 2;
27
27
  PET_HOVER_LEAVE = 3;
28
- PET_DRAG_LOCKED = 4;
29
- PET_DRAG = 5;
30
- PET_DRAG_END = 6;
31
28
  }
@@ -10,17 +10,4 @@ import "decentraland/sdk/components/common/loading_state.proto";
10
10
  // the current state of the GltfContainer of an entity.
11
11
  message PBGltfContainerLoadingState {
12
12
  common.LoadingState current_state = 1;
13
- repeated string node_paths = 2; // all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents
14
- repeated string mesh_names = 3; // all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY`
15
- // where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
16
- // conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
17
- repeated string material_names = 4; // all materials in the gltf. unnamed materials will be auto-assigned a name of the form `MaterialX` where
18
- // X is the material index. note this may conflict with manually named materials - to avoid any issues make
19
- // sure all your materials are explicitly named.
20
- repeated string skin_names = 5; // all mesh skins in the gltf. unnamed skins will be auto-assigned a name of the form `SkinX` where
21
- // X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
22
- // your skins are explicitly named.
23
- repeated string animation_names = 6; // all animations in the gltf. unnamed animations will be auto-assigned a name of the form `AnimationX` where
24
- // X is the animation index. note this may conflict with manually named anims - to avoid any issues make sure all
25
- // your animations are explicitly named.
26
13
  }
@@ -0,0 +1,35 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+ import "decentraland/sdk/components/common/id.proto";
4
+ import "decentraland/common/colors.proto";
5
+ import "decentraland/common/texture.proto";
6
+ option (common.ecs_component_id) = 1079;
7
+
8
+ message PBLightSource {
9
+ optional bool active = 4; // default = true, whether the lightSource is active or not.
10
+ optional decentraland.common.Color3 color = 1; // default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1.
11
+ optional float brightness = 2; // default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot.
12
+ optional float range = 3; // default = 10, how far the light travels, expressed in meters.
13
+
14
+ oneof type {
15
+ Point point = 6;
16
+ Spot spot = 7;
17
+ }
18
+
19
+ message Point {
20
+ optional ShadowType shadow = 5; // default = ShadowType.ST_NONE The type of shadow the light source supports.
21
+ }
22
+
23
+ message Spot {
24
+ optional float inner_angle = 1; // default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179.
25
+ optional float outer_angle = 2; // default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179.
26
+ optional ShadowType shadow = 5; // default = ShadowType.ST_NONE The type of shadow the light source supports.
27
+ optional decentraland.common.TextureUnion shadow_mask_texture = 8; // Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window.
28
+ }
29
+
30
+ enum ShadowType {
31
+ ST_NONE = 0; // No shadows are cast from this LightSource.
32
+ ST_SOFT = 1; // More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing.
33
+ ST_HARD = 2; // Less realistic type of shadow but more performant, uses hard edges.
34
+ }
35
+ }
@@ -54,16 +54,4 @@ message PBMaterial {
54
54
  UnlitMaterial unlit = 1;
55
55
  PbrMaterial pbr = 2;
56
56
  }
57
-
58
- message GltfMaterial {
59
- string gltf_src = 1;
60
- string name = 2;
61
- }
62
-
63
- // A gltf material that may provide additional features not supported by the PbMaterial fields.
64
- // If both gltf and material fields are provided, the gltf will be used only for extended features not
65
- // supported by the PbMaterial.
66
- // If this is provided and the `material` field is not provided, the renderer will update the material
67
- // field with data that reflects the gltf material once it is loaded.
68
- optional GltfMaterial gltf = 3;
69
- }
57
+ }
@@ -30,12 +30,6 @@ message PBMeshCollider {
30
30
  // SphereMesh is a sphere shape that contains the Entity.
31
31
  message SphereMesh {}
32
32
 
33
- // A collider constructed from a Gltf Mesh.
34
- message GltfMesh {
35
- string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
36
- string name = 2; // the name of the mesh asset
37
- }
38
-
39
33
  optional uint32 collision_mask = 1; // enabled ColliderLayers (default CL_POINTER | CL_PHYSICS)
40
34
 
41
35
  oneof mesh {
@@ -43,7 +37,6 @@ message PBMeshCollider {
43
37
  SphereMesh sphere = 3;
44
38
  CylinderMesh cylinder = 4;
45
39
  PlaneMesh plane = 5;
46
- GltfMesh gltf = 6;
47
40
  }
48
41
  }
49
42
 
@@ -66,4 +59,4 @@ enum ColliderLayer {
66
59
  CL_CUSTOM6 = 8192;
67
60
  CL_CUSTOM7 = 16384;
68
61
  CL_CUSTOM8 = 32768;
69
- }
62
+ }
@@ -5,11 +5,13 @@ import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1018;
6
6
 
7
7
  // The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
8
- // plane, a sphere, a cylinder, or a Gltf mesh.
8
+ // plane, a sphere or a cylinder.
9
9
  //
10
10
  // The cube and plane variants can include a UV texture mapping, so specific areas of a material
11
11
  // texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
12
12
  // `float` coordinates, one for each corner of each side of each face.
13
+ //
14
+ // More complex shapes require the use of a `GltfContainer` component.
13
15
  message PBMeshRenderer {
14
16
 
15
17
  // BoxMesh renders a prism shape.
@@ -32,17 +34,10 @@ message PBMeshRenderer {
32
34
  message SphereMesh {
33
35
  }
34
36
 
35
- // A mesh from a Gltf.
36
- message GltfMesh {
37
- string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
38
- string name = 2; // the name of the mesh asset
39
- }
40
-
41
37
  oneof mesh {
42
38
  BoxMesh box = 1;
43
39
  SphereMesh sphere = 2;
44
40
  CylinderMesh cylinder = 3;
45
41
  PlaneMesh plane = 4;
46
- GltfMesh gltf = 5;
47
42
  }
48
43
  }
@@ -28,8 +28,6 @@ message PBPrimaryPointerInfo {
28
28
  optional PointerType pointer_type = 1; // The type of input device being used
29
29
  optional decentraland.common.Vector2 screen_coordinates = 2; // Current position in screen space (pixels)
30
30
  optional decentraland.common.Vector2 screen_delta = 3; // Movement since last frame (pixels)
31
- // ray direction that can be used with the primary camera origin for
32
- // raycasting from the cursor into the world
33
31
  optional decentraland.common.Vector3 world_ray_direction = 4; // Direction vector for 3D ray casting
34
32
  }
35
33
 
@@ -38,7 +36,4 @@ message PBPrimaryPointerInfo {
38
36
  enum PointerType {
39
37
  POT_NONE = 0; // No pointer input
40
38
  POT_MOUSE = 1; // Traditional mouse input
41
- POT_PAD = 2;
42
- POT_TOUCH = 3;
43
- POT_WAND = 4;
44
39
  }
@@ -23,7 +23,4 @@ message PBUiText {
23
23
  optional common.Font font = 4; // font for the text (default: sans-serif)
24
24
  optional int32 font_size = 5; // size of the text (default: 10)
25
25
  optional TextWrap text_wrap = 6; // wrap text when the border is reached (default: TW_WRAP)
26
-
27
- optional float outline_width = 7; // width of the outline (default: 0)
28
- optional decentraland.common.Color4 outline_color = 8; // RGBA color of the outline (default: opaque black)
29
26
  }
@@ -4,7 +4,6 @@ package decentraland.sdk.components;
4
4
 
5
5
  import "decentraland/sdk/components/common/id.proto";
6
6
  import "decentraland/common/colors.proto";
7
- import "decentraland/common/vectors.proto";
8
7
 
9
8
  option (common.ecs_component_id) = 1050;
10
9
 
@@ -81,20 +80,6 @@ enum PointerFilterMode {
81
80
  PFM_BLOCK = 1;
82
81
  }
83
82
 
84
- enum ShowScrollBar {
85
- SSB_BOTH = 0;
86
- SSB_ONLY_VERTICAL = 1;
87
- SSB_ONLY_HORIZONTAL = 2;
88
- SSB_HIDDEN = 3;
89
- }
90
-
91
- message ScrollPositionValue {
92
- oneof value {
93
- decentraland.common.Vector2 position = 1;
94
- string reference = 2;
95
- }
96
- }
97
-
98
83
  message PBUiTransform {
99
84
  int32 parent = 1;
100
85
  int32 right_of = 2;
@@ -189,10 +174,5 @@ message PBUiTransform {
189
174
  optional decentraland.common.Color4 border_right_color = 72;
190
175
 
191
176
  optional float opacity = 73; // default: 1
192
-
193
- optional string element_id = 74; // reference for scroll_position. default empty
194
- optional ScrollPositionValue scroll_position = 75; // default position=(0,0)
195
- optional ShowScrollBar scroll_visible = 76; // default ShowScrollBar.SSB_BOTH
196
-
197
177
  optional int32 z_index = 77; // default: 0 — controls render stacking order. Higher values appear in front of lower values.
198
178
  }
@@ -10,7 +10,9 @@ option (common.ecs_component_id) = 1076;
10
10
  // an 'instant' transition (like using speed/time = 0)
11
11
  // * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
12
12
  // the holding entity transform).
13
+ // * The fov defines the Field of View of the virtual camera
13
14
  message PBVirtualCamera {
14
15
  optional common.CameraTransition default_transition = 1;
15
16
  optional uint32 look_at_entity = 2;
17
+ optional float fov = 3; // default: 60
16
18
  }