@dcl/protocol 1.0.0-13373633961.commit-e07ccb6 → 1.0.0-13589257140.commit-dc6f088

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@dcl/protocol",
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- "version": "1.0.0-13373633961.commit-e07ccb6",
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+ "version": "1.0.0-13589257140.commit-dc6f088",
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  "description": "",
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  "repository": "decentraland/protocol.git",
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  "homepage": "https://github.com/decentraland/protocol#readme",
@@ -29,5 +29,5 @@
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  "out-js",
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  "public"
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  ],
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- "commit": "e07ccb6e15f66761b3acaebdfc7ff0cd469a7e8b"
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+ "commit": "dc6f0880e2a98d203d810d35a527a1e202c41500"
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  }
@@ -6,6 +6,7 @@ import "decentraland/common/vectors.proto";
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  message MovePlayerToRequest {
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  decentraland.common.Vector3 new_relative_position = 1;
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  optional decentraland.common.Vector3 camera_target = 2;
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+ optional decentraland.common.Vector3 avatar_target = 3;
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  }
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  message TeleportToRequest {
@@ -10,23 +10,15 @@ message InternalServerError {}
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  // Types
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  message User { string address = 1; }
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- message FriendProfile {
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- string address = 1;
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- string name = 2;
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- bool has_claimed_name = 3;
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- string profile_picture_url = 4;
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- }
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-
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  message Pagination {
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  int32 limit = 1;
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  int32 offset = 2;
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  }
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  message FriendshipRequestResponse {
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- FriendProfile friend = 1;
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+ User user = 1;
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  int64 created_at = 2;
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  optional string message = 3;
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- string id = 4;
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  }
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  message FriendshipRequests {
@@ -41,6 +33,7 @@ enum ConnectivityStatus {
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  message GetFriendsPayload {
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  optional Pagination pagination = 1;
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+ optional ConnectivityStatus status = 2;
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  }
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  message GetFriendshipRequestsPayload {
@@ -76,8 +69,8 @@ message PaginatedResponse {
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  int32 page = 2;
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  }
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- message PaginatedFriendsProfilesResponse {
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- repeated FriendProfile friends = 1;
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+ message PaginatedUsersResponse {
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+ repeated User users = 1;
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  PaginatedResponse pagination_data = 2;
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  }
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@@ -93,8 +86,6 @@ message UpsertFriendshipResponse {
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  message Accepted {
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  string id = 1;
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  int64 created_at = 2;
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- FriendProfile friend = 3;
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- optional string message = 4;
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  }
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  oneof response {
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  Accepted accepted = 1;
@@ -104,19 +95,13 @@ message UpsertFriendshipResponse {
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  }
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  message FriendshipUpdate {
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- message RequestResponse {
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- FriendProfile friend = 1;
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- int64 created_at = 2;
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- optional string message = 3;
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- string id = 4;
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- }
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  message AcceptResponse { User user = 1; }
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  message RejectResponse { User user = 1; }
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  message DeleteResponse { User user = 1; }
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  message CancelResponse { User user = 1; }
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  oneof update {
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- RequestResponse request = 1;
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+ FriendshipRequestResponse request = 1;
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  AcceptResponse accept = 2;
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  RejectResponse reject = 3;
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  DeleteResponse delete = 4;
@@ -124,11 +109,6 @@ message FriendshipUpdate {
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  }
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  }
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- message FriendConnectivityUpdate {
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- FriendProfile friend = 1;
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- ConnectivityStatus status = 2;
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- }
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-
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  message GetFriendshipStatusPayload {
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  User user = 1;
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  }
@@ -141,7 +121,6 @@ enum FriendshipStatus {
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  REJECTED = 4;
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  DELETED = 5;
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  BLOCKED = 6;
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- NONE = 7;
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  }
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  message GetFriendshipStatusResponse {
@@ -157,10 +136,10 @@ message GetFriendshipStatusResponse {
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  service SocialService {
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  // Get the list of friends for the authenticated user
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- rpc GetFriends(GetFriendsPayload) returns (PaginatedFriendsProfilesResponse) {}
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+ rpc GetFriends(GetFriendsPayload) returns (PaginatedUsersResponse) {}
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  // Get the list of mutual friends between the authenticated user and the one in the parameter
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- rpc GetMutualFriends(GetMutualFriendsPayload) returns (PaginatedFriendsProfilesResponse) {}
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+ rpc GetMutualFriends(GetMutualFriendsPayload) returns (PaginatedUsersResponse) {}
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  // Get the pending friendship requests for the authenticated user
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  rpc GetPendingFriendshipRequests(GetFriendshipRequestsPayload) returns (PaginatedFriendshipRequestsResponse) {}
@@ -176,10 +155,5 @@ service SocialService {
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  rpc SubscribeToFriendshipUpdates(google.protobuf.Empty)
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  returns (stream FriendshipUpdate) {}
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- // Get the friendship status between the authenticated user and the one in the parameter
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  rpc GetFriendshipStatus(GetFriendshipStatusPayload) returns (GetFriendshipStatusResponse) {}
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-
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- // Subscribe to connectivity updates of friends: ONLINE, OFFLINE, AWAY
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- rpc SubscribeToFriendConnectivityUpdates(google.protobuf.Empty)
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- returns (stream FriendConnectivityUpdate) {}
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  }
@@ -1,35 +0,0 @@
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- syntax = "proto3";
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- package decentraland.sdk.components;
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- import "decentraland/sdk/components/common/id.proto";
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- import "decentraland/common/colors.proto";
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- import "decentraland/common/texture.proto";
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- option (common.ecs_component_id) = 1079;
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-
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- message PBLightSource {
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- optional bool active = 4; // default = true, whether the lightSource is active or not.
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- optional decentraland.common.Color3 color = 1; // default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1.
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- optional float brightness = 2; // default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot.
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- optional float range = 3; // default = 10, how far the light travels, expressed in meters.
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-
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- oneof type {
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- Point point = 6;
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- Spot spot = 7;
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- }
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-
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- message Point {
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- optional ShadowType shadow = 5; // default = ShadowType.ST_NONE The type of shadow the light source supports.
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- }
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-
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- message Spot {
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- optional float inner_angle = 1; // default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179.
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- optional float outer_angle = 2; // default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179.
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- optional ShadowType shadow = 5; // default = ShadowType.ST_NONE The type of shadow the light source supports.
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- optional decentraland.common.TextureUnion shadow_mask_texture = 8; // Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window.
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- }
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-
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- enum ShadowType {
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- ST_NONE = 0; // No shadows are cast from this LightSource.
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- ST_SOFT = 1; // More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing.
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- ST_HARD = 2; // Less realistic type of shadow but more performant, uses hard edges.
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- }
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- }