@dcl/protocol 1.0.0-10704143848.commit-a0c6d86 → 1.0.0-10919819572.commit-895432a

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Files changed (62) hide show
  1. package/out-js/decentraland/common/texture.gen.d.ts +18 -0
  2. package/out-js/decentraland/common/texture.gen.js +104 -4
  3. package/out-js/decentraland/common/texture.gen.js.map +1 -1
  4. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +41 -0
  5. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +241 -3
  6. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
  7. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +35 -1
  8. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +172 -3
  9. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
  10. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +19 -0
  11. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +90 -3
  12. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
  13. package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +66 -0
  14. package/out-js/decentraland/sdk/components/gltf_node.gen.js +69 -0
  15. package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +1 -0
  16. package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +43 -0
  17. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +122 -0
  18. package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +1 -0
  19. package/out-js/decentraland/sdk/components/material.gen.d.ts +20 -0
  20. package/out-js/decentraland/sdk/components/material.gen.js +86 -2
  21. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
  22. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +18 -0
  23. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +90 -4
  24. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
  25. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +19 -3
  26. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +90 -4
  27. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
  28. package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +4 -0
  29. package/out-js/decentraland/sdk/components/ui_text.gen.js +30 -1
  30. package/out-js/decentraland/sdk/components/ui_text.gen.js.map +1 -1
  31. package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +35 -0
  32. package/out-js/decentraland/sdk/components/ui_transform.gen.js +188 -2
  33. package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
  34. package/out-ts/decentraland/common/texture.gen.ts +119 -4
  35. package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +292 -1
  36. package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +218 -2
  37. package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +108 -2
  38. package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +116 -0
  39. package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +139 -0
  40. package/out-ts/decentraland/sdk/components/material.gen.ts +102 -1
  41. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +99 -0
  42. package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +100 -3
  43. package/out-ts/decentraland/sdk/components/ui_text.gen.ts +40 -1
  44. package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +212 -1
  45. package/package.json +2 -2
  46. package/proto/decentraland/common/texture.proto +8 -1
  47. package/proto/decentraland/sdk/components/avatar_modifier_area.proto +21 -0
  48. package/proto/decentraland/sdk/components/camera_mode_area.proto +22 -3
  49. package/proto/decentraland/sdk/components/common/camera_transition.proto +4 -5
  50. package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +13 -0
  51. package/proto/decentraland/sdk/components/gltf_node.proto +42 -0
  52. package/proto/decentraland/sdk/components/gltf_node_state.proto +20 -0
  53. package/proto/decentraland/sdk/components/main_camera.proto +3 -3
  54. package/proto/decentraland/sdk/components/material.proto +11 -0
  55. package/proto/decentraland/sdk/components/mesh_collider.proto +8 -1
  56. package/proto/decentraland/sdk/components/mesh_renderer.proto +8 -3
  57. package/proto/decentraland/sdk/components/ui_canvas.proto +16 -0
  58. package/proto/decentraland/sdk/components/ui_scroll_result.proto +12 -0
  59. package/proto/decentraland/sdk/components/ui_text.proto +3 -0
  60. package/proto/decentraland/sdk/components/ui_transform.proto +21 -0
  61. package/proto/decentraland/sdk/components/virtual_camera.proto +3 -2
  62. package/public/sdk-components.proto +2 -0
@@ -1,5 +1,6 @@
1
1
  /* eslint-disable */
2
2
  import _m0 from "protobufjs/minimal";
3
+ import { Vector2 } from "../../common/vectors.gen";
3
4
 
4
5
  export const protobufPackage = "decentraland.sdk.components";
5
6
 
@@ -471,6 +472,55 @@ export function pointerFilterModeToJSON(object: PointerFilterMode): string {
471
472
  }
472
473
  }
473
474
 
475
+ export enum ShowScrollBar {
476
+ SSB_BOTH = 0,
477
+ SSB_ONLY_VERTICAL = 1,
478
+ SSB_ONLY_HORIZONTAL = 2,
479
+ SSB_HIDDEN = 3,
480
+ UNRECOGNIZED = -1,
481
+ }
482
+
483
+ export function showScrollBarFromJSON(object: any): ShowScrollBar {
484
+ switch (object) {
485
+ case 0:
486
+ case "SSB_BOTH":
487
+ return ShowScrollBar.SSB_BOTH;
488
+ case 1:
489
+ case "SSB_ONLY_VERTICAL":
490
+ return ShowScrollBar.SSB_ONLY_VERTICAL;
491
+ case 2:
492
+ case "SSB_ONLY_HORIZONTAL":
493
+ return ShowScrollBar.SSB_ONLY_HORIZONTAL;
494
+ case 3:
495
+ case "SSB_HIDDEN":
496
+ return ShowScrollBar.SSB_HIDDEN;
497
+ case -1:
498
+ case "UNRECOGNIZED":
499
+ default:
500
+ return ShowScrollBar.UNRECOGNIZED;
501
+ }
502
+ }
503
+
504
+ export function showScrollBarToJSON(object: ShowScrollBar): string {
505
+ switch (object) {
506
+ case ShowScrollBar.SSB_BOTH:
507
+ return "SSB_BOTH";
508
+ case ShowScrollBar.SSB_ONLY_VERTICAL:
509
+ return "SSB_ONLY_VERTICAL";
510
+ case ShowScrollBar.SSB_ONLY_HORIZONTAL:
511
+ return "SSB_ONLY_HORIZONTAL";
512
+ case ShowScrollBar.SSB_HIDDEN:
513
+ return "SSB_HIDDEN";
514
+ case ShowScrollBar.UNRECOGNIZED:
515
+ default:
516
+ return "UNRECOGNIZED";
517
+ }
518
+ }
519
+
520
+ export interface ScrollPositionValue {
521
+ value?: { $case: "position"; position: Vector2 } | { $case: "reference"; reference: string } | undefined;
522
+ }
523
+
474
524
  export interface PBUiTransform {
475
525
  parent: number;
476
526
  rightOf: number;
@@ -561,7 +611,106 @@ export interface PBUiTransform {
561
611
  paddingBottomUnit: YGUnit;
562
612
  paddingBottom: number;
563
613
  /** default: PointerFilterMode.PFM_NONE */
564
- pointerFilter?: PointerFilterMode | undefined;
614
+ pointerFilter?:
615
+ | PointerFilterMode
616
+ | undefined;
617
+ /** default: 1 */
618
+ opacity?:
619
+ | number
620
+ | undefined;
621
+ /** default empty */
622
+ elementId?:
623
+ | string
624
+ | undefined;
625
+ /** default position=(0,0) */
626
+ scrollPosition?:
627
+ | ScrollPositionValue
628
+ | undefined;
629
+ /** default ShowScrollBar.SSB_BOTH */
630
+ scrollVisible?: ShowScrollBar | undefined;
631
+ }
632
+
633
+ function createBaseScrollPositionValue(): ScrollPositionValue {
634
+ return { value: undefined };
635
+ }
636
+
637
+ export namespace ScrollPositionValue {
638
+ export function encode(message: ScrollPositionValue, writer: _m0.Writer = _m0.Writer.create()): _m0.Writer {
639
+ switch (message.value?.$case) {
640
+ case "position":
641
+ Vector2.encode(message.value.position, writer.uint32(10).fork()).ldelim();
642
+ break;
643
+ case "reference":
644
+ writer.uint32(18).string(message.value.reference);
645
+ break;
646
+ }
647
+ return writer;
648
+ }
649
+
650
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue {
651
+ const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
652
+ let end = length === undefined ? reader.len : reader.pos + length;
653
+ const message = createBaseScrollPositionValue();
654
+ while (reader.pos < end) {
655
+ const tag = reader.uint32();
656
+ switch (tag >>> 3) {
657
+ case 1:
658
+ if (tag !== 10) {
659
+ break;
660
+ }
661
+
662
+ message.value = { $case: "position", position: Vector2.decode(reader, reader.uint32()) };
663
+ continue;
664
+ case 2:
665
+ if (tag !== 18) {
666
+ break;
667
+ }
668
+
669
+ message.value = { $case: "reference", reference: reader.string() };
670
+ continue;
671
+ }
672
+ if ((tag & 7) === 4 || tag === 0) {
673
+ break;
674
+ }
675
+ reader.skipType(tag & 7);
676
+ }
677
+ return message;
678
+ }
679
+
680
+ export function fromJSON(object: any): ScrollPositionValue {
681
+ return {
682
+ value: isSet(object.position)
683
+ ? { $case: "position", position: Vector2.fromJSON(object.position) }
684
+ : isSet(object.reference)
685
+ ? { $case: "reference", reference: String(object.reference) }
686
+ : undefined,
687
+ };
688
+ }
689
+
690
+ export function toJSON(message: ScrollPositionValue): unknown {
691
+ const obj: any = {};
692
+ message.value?.$case === "position" &&
693
+ (obj.position = message.value?.position ? Vector2.toJSON(message.value?.position) : undefined);
694
+ message.value?.$case === "reference" && (obj.reference = message.value?.reference);
695
+ return obj;
696
+ }
697
+
698
+ export function create<I extends Exact<DeepPartial<ScrollPositionValue>, I>>(base?: I): ScrollPositionValue {
699
+ return ScrollPositionValue.fromPartial(base ?? {});
700
+ }
701
+
702
+ export function fromPartial<I extends Exact<DeepPartial<ScrollPositionValue>, I>>(object: I): ScrollPositionValue {
703
+ const message = createBaseScrollPositionValue();
704
+ if (object.value?.$case === "position" && object.value?.position !== undefined && object.value?.position !== null) {
705
+ message.value = { $case: "position", position: Vector2.fromPartial(object.value.position) };
706
+ }
707
+ if (
708
+ object.value?.$case === "reference" && object.value?.reference !== undefined && object.value?.reference !== null
709
+ ) {
710
+ message.value = { $case: "reference", reference: object.value.reference };
711
+ }
712
+ return message;
713
+ }
565
714
  }
566
715
 
567
716
  function createBasePBUiTransform(): PBUiTransform {
@@ -618,6 +767,10 @@ function createBasePBUiTransform(): PBUiTransform {
618
767
  paddingBottomUnit: 0,
619
768
  paddingBottom: 0,
620
769
  pointerFilter: undefined,
770
+ opacity: undefined,
771
+ elementId: undefined,
772
+ scrollPosition: undefined,
773
+ scrollVisible: undefined,
621
774
  };
622
775
  }
623
776
 
@@ -779,6 +932,18 @@ export namespace PBUiTransform {
779
932
  if (message.pointerFilter !== undefined) {
780
933
  writer.uint32(416).int32(message.pointerFilter);
781
934
  }
935
+ if (message.opacity !== undefined) {
936
+ writer.uint32(429).float(message.opacity);
937
+ }
938
+ if (message.elementId !== undefined) {
939
+ writer.uint32(434).string(message.elementId);
940
+ }
941
+ if (message.scrollPosition !== undefined) {
942
+ ScrollPositionValue.encode(message.scrollPosition, writer.uint32(442).fork()).ldelim();
943
+ }
944
+ if (message.scrollVisible !== undefined) {
945
+ writer.uint32(448).int32(message.scrollVisible);
946
+ }
782
947
  return writer;
783
948
  }
784
949
 
@@ -1153,6 +1318,34 @@ export namespace PBUiTransform {
1153
1318
 
1154
1319
  message.pointerFilter = reader.int32() as any;
1155
1320
  continue;
1321
+ case 53:
1322
+ if (tag !== 429) {
1323
+ break;
1324
+ }
1325
+
1326
+ message.opacity = reader.float();
1327
+ continue;
1328
+ case 54:
1329
+ if (tag !== 434) {
1330
+ break;
1331
+ }
1332
+
1333
+ message.elementId = reader.string();
1334
+ continue;
1335
+ case 55:
1336
+ if (tag !== 442) {
1337
+ break;
1338
+ }
1339
+
1340
+ message.scrollPosition = ScrollPositionValue.decode(reader, reader.uint32());
1341
+ continue;
1342
+ case 56:
1343
+ if (tag !== 448) {
1344
+ break;
1345
+ }
1346
+
1347
+ message.scrollVisible = reader.int32() as any;
1348
+ continue;
1156
1349
  }
1157
1350
  if ((tag & 7) === 4 || tag === 0) {
1158
1351
  break;
@@ -1216,6 +1409,10 @@ export namespace PBUiTransform {
1216
1409
  paddingBottomUnit: isSet(object.paddingBottomUnit) ? yGUnitFromJSON(object.paddingBottomUnit) : 0,
1217
1410
  paddingBottom: isSet(object.paddingBottom) ? Number(object.paddingBottom) : 0,
1218
1411
  pointerFilter: isSet(object.pointerFilter) ? pointerFilterModeFromJSON(object.pointerFilter) : undefined,
1412
+ opacity: isSet(object.opacity) ? Number(object.opacity) : undefined,
1413
+ elementId: isSet(object.elementId) ? String(object.elementId) : undefined,
1414
+ scrollPosition: isSet(object.scrollPosition) ? ScrollPositionValue.fromJSON(object.scrollPosition) : undefined,
1415
+ scrollVisible: isSet(object.scrollVisible) ? showScrollBarFromJSON(object.scrollVisible) : undefined,
1219
1416
  };
1220
1417
  }
1221
1418
 
@@ -1279,6 +1476,14 @@ export namespace PBUiTransform {
1279
1476
  (obj.pointerFilter = message.pointerFilter !== undefined
1280
1477
  ? pointerFilterModeToJSON(message.pointerFilter)
1281
1478
  : undefined);
1479
+ message.opacity !== undefined && (obj.opacity = message.opacity);
1480
+ message.elementId !== undefined && (obj.elementId = message.elementId);
1481
+ message.scrollPosition !== undefined &&
1482
+ (obj.scrollPosition = message.scrollPosition ? ScrollPositionValue.toJSON(message.scrollPosition) : undefined);
1483
+ message.scrollVisible !== undefined &&
1484
+ (obj.scrollVisible = message.scrollVisible !== undefined
1485
+ ? showScrollBarToJSON(message.scrollVisible)
1486
+ : undefined);
1282
1487
  return obj;
1283
1488
  }
1284
1489
 
@@ -1340,6 +1545,12 @@ export namespace PBUiTransform {
1340
1545
  message.paddingBottomUnit = object.paddingBottomUnit ?? 0;
1341
1546
  message.paddingBottom = object.paddingBottom ?? 0;
1342
1547
  message.pointerFilter = object.pointerFilter ?? undefined;
1548
+ message.opacity = object.opacity ?? undefined;
1549
+ message.elementId = object.elementId ?? undefined;
1550
+ message.scrollPosition = (object.scrollPosition !== undefined && object.scrollPosition !== null)
1551
+ ? ScrollPositionValue.fromPartial(object.scrollPosition)
1552
+ : undefined;
1553
+ message.scrollVisible = object.scrollVisible ?? undefined;
1343
1554
  return message;
1344
1555
  }
1345
1556
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@dcl/protocol",
3
- "version": "1.0.0-10704143848.commit-a0c6d86",
3
+ "version": "1.0.0-10919819572.commit-895432a",
4
4
  "description": "",
5
5
  "repository": "decentraland/protocol.git",
6
6
  "homepage": "https://github.com/decentraland/protocol#readme",
@@ -29,5 +29,5 @@
29
29
  "out-js",
30
30
  "public"
31
31
  ],
32
- "commit": "a0c6d866c35d5a289e88046a83594d01c893b76f"
32
+ "commit": "895432afa98758cc917cd2f0a75b473dc3f367ab"
33
33
  }
@@ -31,10 +31,17 @@ message VideoTexture {
31
31
  optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
32
32
  }
33
33
 
34
+ message UiCanvasTexture {
35
+ uint32 ui_canvas_entity = 1;
36
+ optional TextureWrapMode wrap_mode = 2; // default = TextureWrapMode.Clamp
37
+ optional TextureFilterMode filter_mode = 3; // default = FilterMode.Bilinear
38
+ }
39
+
34
40
  message TextureUnion {
35
41
  oneof tex {
36
42
  Texture texture = 1; // default = null
37
43
  AvatarTexture avatar_texture = 2; // default = null
38
44
  VideoTexture video_texture = 3; // default = null
45
+ UiCanvasTexture ui_texture = 4;
39
46
  }
40
- }
47
+ }
@@ -23,6 +23,8 @@ message PBAvatarModifierArea {
23
23
  decentraland.common.Vector3 area = 1; // the 3D size of the region
24
24
  repeated string exclude_ids = 2; // user IDs that can enter and remain unaffected
25
25
  repeated AvatarModifierType modifiers = 3; // list of modifiers to apply
26
+ optional AvatarMovementSettings movement_settings = 4;
27
+ optional bool use_collider_range = 5; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
26
28
  }
27
29
 
28
30
  // AvatarModifierType is an effect that should be applied to avatars inside the region.
@@ -30,3 +32,22 @@ enum AvatarModifierType {
30
32
  AMT_HIDE_AVATARS = 0; // avatars are invisible
31
33
  AMT_DISABLE_PASSPORTS = 1; // selecting (e.g. clicking) an avatar will not bring up their profile.
32
34
  }
35
+
36
+ message AvatarMovementSettings {
37
+ optional AvatarControlType control_mode = 1;
38
+ // if not explicitly set, the following properties default to user's preference settings
39
+ optional float run_speed = 2; // speed the player moves at, in m/s
40
+ optional float friction = 3; // how fast the player gets up to speed or comes to rest. higher = more responsive
41
+ optional float gravity = 4; // how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative
42
+ optional float jump_height = 5; // how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible
43
+ optional float max_fall_speed = 6; // max fall speed in m/s. should normally be negative
44
+ optional float turn_speed = 7; // speed the player turns in tank mode, in radians/s
45
+ optional float walk_speed = 8; // speed the player walks at, in m/s
46
+ optional bool allow_weighted_movement = 9; // whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true
47
+ }
48
+
49
+ enum AvatarControlType {
50
+ CCT_NONE = 0; // avatar cannot move
51
+ CCT_RELATIVE = 1; // avatar moves relative to the camera origin
52
+ CCT_TANK = 2; // avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player
53
+ }
@@ -9,7 +9,7 @@ import "decentraland/sdk/components/common/id.proto";
9
9
  option (common.ecs_component_id) = 1071;
10
10
 
11
11
  // The CameraModeArea component can be attached to an Entity to define a region of space where
12
- // the player's camera mode (1st-person or 3rd-person) is overridden.
12
+ // the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
13
13
  //
14
14
  // The Entity's Transform position determines the center-point of the region, while its size is
15
15
  // given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -19,7 +19,26 @@ option (common.ecs_component_id) = 1071;
19
19
  //
20
20
  // Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
21
21
  // is actually a 3D volume.
22
+ //
23
+ // When mode is set to CtCinematic, the cinematic_settings field must also be provided.
22
24
  message PBCameraModeArea {
23
- decentraland.common.Vector3 area = 1; // the 3D size of the region
24
- common.CameraType mode = 2; // the camera mode to enforce
25
+ decentraland.common.Vector3 area = 1; // the 3D size of the region
26
+ common.CameraType mode = 2; // the camera mode to enforce
27
+ optional CinematicSettings cinematic_settings = 3;
28
+ optional bool use_collider_range = 4; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
29
+ }
30
+
31
+ message CinematicSettings {
32
+ uint32 camera_entity = 1; // Entity that defines the cinematic camera transform.
33
+ // Position -> camera's position
34
+ // Rotation -> camera's direction
35
+ // scale.z -> zoom level
36
+ // scale.x and scale.y -> unused
37
+ optional bool allow_manual_rotation = 2; // whether the user can move the camera's rotation. default false
38
+ optional float yaw_range = 3; // how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted
39
+ optional float pitch_range = 4; // how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted
40
+ // note: cameras can never look up/down further than Vec3::Y
41
+ optional float roll_range = 5; // how far the camera can rotate around the z-axis / tilt, in radians. default unrestricted
42
+ optional float zoom_min = 6; // minimum zoom level. must be greater than 0. defaults to the input zoom level
43
+ optional float zoom_max = 7; // maximum zoom level. must be greater than 0. defaults to the input zoom level
25
44
  }
@@ -1,12 +1,11 @@
1
1
  syntax = "proto3";
2
2
  package decentraland.sdk.components.common;
3
3
 
4
+ // Defines the transition used towards the camera that contains the CameraTransition.
5
+ // This structure may be updated in the future to specify from/to entities and to have easing functions.
4
6
  message CameraTransition {
5
- optional uint32 from_entity = 1;
6
- optional uint32 to_entity = 2;
7
7
  oneof transition_mode {
8
- float time = 3;
9
- float speed = 4; // meters per second; e.g. speed 1 -> 1 meter per second
8
+ float time = 1;
9
+ float speed = 2; // meters per second; e.g. speed 1 -> 1 meter per second
10
10
  }
11
- // EasingFunction easing_function = 5; // enable in the future
12
11
  }
@@ -10,4 +10,17 @@ import "decentraland/sdk/components/common/loading_state.proto";
10
10
  // the current state of the GltfContainer of an entity.
11
11
  message PBGltfContainerLoadingState {
12
12
  common.LoadingState current_state = 1;
13
+ repeated string node_paths = 2; // all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents
14
+ repeated string mesh_names = 3; // all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY`
15
+ // where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
16
+ // conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
17
+ repeated string material_names = 4; // all materials in the gltf. unnamed materials will be auto-assigned a name of the form `MaterialX` where
18
+ // X is the material index. note this may conflict with manually named materials - to avoid any issues make
19
+ // sure all your materials are explicitly named.
20
+ repeated string skin_names = 5; // all mesh skins in the gltf. unnamed skins will be auto-assigned a name of the form `SkinX` where
21
+ // X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
22
+ // your skins are explicitly named.
23
+ repeated string animation_names = 6; // all animations in the gltf. unnamed animations will be auto-assigned a name of the form `AnimationX` where
24
+ // X is the animation index. note this may conflict with manually named anims - to avoid any issues make sure all
25
+ // your animations are explicitly named.
13
26
  }
@@ -0,0 +1,42 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1200;
6
+
7
+ // a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
8
+ // This component must be added to a direct child of an entity with a PbGltfContainer component, or
9
+ // to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
10
+ // in the parent.
11
+ // The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
12
+ //
13
+ // The renderer will attach a PbGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
14
+ // - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
15
+ // - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
16
+ // - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
17
+ // - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
18
+ //
19
+ // After creation, if an animation moves the node, the `Transform` will be updated.
20
+ //
21
+ // From the scene, you can modify various components to alter the gltf node:
22
+ // - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
23
+ // regardless of any intermediate gltf node hierarchy.
24
+ // If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
25
+ // - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
26
+ // - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
27
+ // - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
28
+ // - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
29
+ // used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
30
+ // PbMaterial will be maintained.
31
+ //
32
+ // The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
33
+ // - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
34
+ // change the state to `GNS_FAILED`.
35
+ // - deleting the scene entity will not delete the gltf node.
36
+ //
37
+ // Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
38
+ // are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
39
+ // the gltf node will also be displayed.
40
+ message PBGltfNode {
41
+ string path = 1; // the path of the target node in the Gltf.
42
+ }
@@ -0,0 +1,20 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1201;
6
+
7
+ // See the details of the GltfNode component for more information.
8
+
9
+ // The state of a linked gltf node.
10
+ // If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
11
+ message PBGltfNodeState {
12
+ GltfNodeStateValue state = 1;
13
+ optional string error = 2;
14
+ }
15
+
16
+ enum GltfNodeStateValue {
17
+ GNSV_PENDING = 0;
18
+ GNSV_FAILED = 1;
19
+ GNSV_READY = 2;
20
+ }
@@ -4,8 +4,8 @@ package decentraland.sdk.components;
4
4
  import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1075;
6
6
 
7
- // PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment. 0 means none.
7
+ // PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
8
+ // This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
8
9
  message PBMainCamera {
9
- uint32 virtual_camera_entity = 1; // currently active virtual camera (default: 0)
10
- // repeated common.CameraTransition transitionOverrides = 2; // enable in the future
10
+ optional uint32 virtual_camera_entity = 1; // current active virtual camera
11
11
  }
@@ -53,5 +53,16 @@ message PBMaterial {
53
53
  UnlitMaterial unlit = 1;
54
54
  PbrMaterial pbr = 2;
55
55
  }
56
+
57
+ message GltfMaterial {
58
+ string gltf_src = 1;
59
+ string name = 2;
60
+ }
56
61
 
62
+ // A gltf material that may provide additional features not supported by the PbMaterial fields.
63
+ // If both gltf and material fields are provided, the gltf will be used only for extended features not
64
+ // supported by the PbMaterial.
65
+ // If this is provided and the `material` field is not provided, the renderer will update the material
66
+ // field with data that reflects the gltf material once it is loaded.
67
+ optional GltfMaterial gltf = 3;
57
68
  }
@@ -30,6 +30,12 @@ message PBMeshCollider {
30
30
  // SphereMesh is a sphere shape that contains the Entity.
31
31
  message SphereMesh {}
32
32
 
33
+ // A collider constructed from a Gltf Mesh.
34
+ message GltfMesh {
35
+ string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
36
+ string name = 2; // the name of the mesh asset
37
+ }
38
+
33
39
  optional uint32 collision_mask = 1; // enabled ColliderLayers (default CL_POINTER | CL_PHYSICS)
34
40
 
35
41
  oneof mesh {
@@ -37,6 +43,7 @@ message PBMeshCollider {
37
43
  SphereMesh sphere = 3;
38
44
  CylinderMesh cylinder = 4;
39
45
  PlaneMesh plane = 5;
46
+ GltfMesh gltf = 6;
40
47
  }
41
48
  }
42
49
 
@@ -59,4 +66,4 @@ enum ColliderLayer {
59
66
  CL_CUSTOM6 = 8192;
60
67
  CL_CUSTOM7 = 16384;
61
68
  CL_CUSTOM8 = 32768;
62
- }
69
+ }
@@ -5,13 +5,11 @@ import "decentraland/sdk/components/common/id.proto";
5
5
  option (common.ecs_component_id) = 1018;
6
6
 
7
7
  // The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
8
- // plane, a sphere or a cylinder.
8
+ // plane, a sphere, a cylinder, or a Gltf mesh.
9
9
  //
10
10
  // The cube and plane variants can include a UV texture mapping, so specific areas of a material
11
11
  // texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
12
12
  // `float` coordinates, one for each corner of each side of each face.
13
- //
14
- // More complex shapes require the use of a `GltfContainer` component.
15
13
  message PBMeshRenderer {
16
14
 
17
15
  // BoxMesh renders a prism shape.
@@ -34,10 +32,17 @@ message PBMeshRenderer {
34
32
  message SphereMesh {
35
33
  }
36
34
 
35
+ // A mesh from a Gltf.
36
+ message GltfMesh {
37
+ string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
38
+ string name = 2; // the name of the mesh asset
39
+ }
40
+
37
41
  oneof mesh {
38
42
  BoxMesh box = 1;
39
43
  SphereMesh sphere = 2;
40
44
  CylinderMesh cylinder = 3;
41
45
  PlaneMesh plane = 4;
46
+ GltfMesh gltf = 5;
42
47
  }
43
48
  }
@@ -0,0 +1,16 @@
1
+ syntax = "proto3";
2
+
3
+ import "decentraland/sdk/components/common/id.proto";
4
+ package decentraland.sdk.components;
5
+
6
+ option (common.ecs_component_id) = 1203;
7
+
8
+ import "decentraland/common/colors.proto";
9
+
10
+ // The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture.
11
+ message PBUiCanvas {
12
+ uint32 width = 1;
13
+ uint32 height = 2;
14
+
15
+ optional decentraland.common.Color4 color = 3; // default = (0.0, 0.0, 0.0, 0.0) / transparent
16
+ }
@@ -0,0 +1,12 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/common/vectors.proto";
7
+
8
+ option (common.ecs_component_id) = 1202;
9
+
10
+ message PBUiScrollResult {
11
+ decentraland.common.Vector2 value = 1;
12
+ }
@@ -23,4 +23,7 @@ message PBUiText {
23
23
  optional common.Font font = 4; // font for the text (default: sans-serif)
24
24
  optional int32 font_size = 5; // size of the text (default: 10)
25
25
  optional TextWrap text_wrap = 6; // wrap text when the border is reached (default: TW_WRAP)
26
+
27
+ optional float outline_width = 7; // width of the outline (default: 0)
28
+ optional decentraland.common.Color4 outline_color = 8; // RGBA color of the outline (default: opaque black)
26
29
  }
@@ -3,6 +3,7 @@ syntax = "proto3";
3
3
  package decentraland.sdk.components;
4
4
 
5
5
  import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/common/vectors.proto";
6
7
 
7
8
  option (common.ecs_component_id) = 1050;
8
9
 
@@ -79,6 +80,20 @@ enum PointerFilterMode {
79
80
  PFM_BLOCK = 1;
80
81
  }
81
82
 
83
+ enum ShowScrollBar {
84
+ SSB_BOTH = 0;
85
+ SSB_ONLY_VERTICAL = 1;
86
+ SSB_ONLY_HORIZONTAL = 2;
87
+ SSB_HIDDEN = 3;
88
+ }
89
+
90
+ message ScrollPositionValue {
91
+ oneof value {
92
+ decentraland.common.Vector2 position = 1;
93
+ string reference = 2;
94
+ }
95
+ }
96
+
82
97
  message PBUiTransform {
83
98
  int32 parent = 1;
84
99
  int32 right_of = 2;
@@ -145,4 +160,10 @@ message PBUiTransform {
145
160
  float padding_bottom = 51;
146
161
 
147
162
  optional PointerFilterMode pointer_filter = 52; // default: PointerFilterMode.PFM_NONE
163
+ optional float opacity = 53; // default: 1
164
+
165
+ optional string element_id = 54; // default empty
166
+
167
+ optional ScrollPositionValue scroll_position = 55; // default position=(0,0)
168
+ optional ShowScrollBar scroll_visible = 56; // default ShowScrollBar.SSB_BOTH
148
169
  }
@@ -6,10 +6,11 @@ import "decentraland/sdk/components/common/id.proto";
6
6
  option (common.ecs_component_id) = 1076;
7
7
 
8
8
  // PBVirtualCamera represents a camera to be used at some point in time during the scene execution
9
- // * The defaultTransition represents the transition TOWARDS this camera.
9
+ // * The defaultTransition represents the transition TOWARDS this camera. If there is none, it's treated as
10
+ // an 'instant' transition (like using speed/time = 0)
10
11
  // * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
11
12
  // the holding entity transform).
12
13
  message PBVirtualCamera {
13
- common.CameraTransition default_transition = 1;
14
+ optional common.CameraTransition default_transition = 1;
14
15
  optional uint32 look_at_entity = 2;
15
16
  }