@dcl/protocol 1.0.0-10170032882.commit-971bcef → 1.0.0-10251900388.commit-3efaea5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out-js/decentraland/realm/about.gen.d.ts +4 -1
- package/out-js/decentraland/realm/about.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +0 -41
- package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +3 -241
- package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +1 -35
- package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +3 -172
- package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +0 -19
- package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +3 -90
- package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/material.gen.d.ts +0 -20
- package/out-js/decentraland/sdk/components/material.gen.js +2 -86
- package/out-js/decentraland/sdk/components/material.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +0 -18
- package/out-js/decentraland/sdk/components/mesh_collider.gen.js +4 -90
- package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +3 -19
- package/out-js/decentraland/sdk/components/mesh_renderer.gen.js +4 -90
- package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/ui_text.gen.d.ts +0 -4
- package/out-js/decentraland/sdk/components/ui_text.gen.js +1 -30
- package/out-js/decentraland/sdk/components/ui_text.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/ui_transform.gen.d.ts +0 -35
- package/out-js/decentraland/sdk/components/ui_transform.gen.js +2 -188
- package/out-js/decentraland/sdk/components/ui_transform.gen.js.map +1 -1
- package/out-ts/decentraland/realm/about.gen.ts +4 -1
- package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +1 -292
- package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +2 -218
- package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +2 -108
- package/out-ts/decentraland/sdk/components/material.gen.ts +1 -102
- package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +0 -99
- package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +3 -100
- package/out-ts/decentraland/sdk/components/ui_text.gen.ts +1 -40
- package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +1 -212
- package/package.json +2 -2
- package/proto/decentraland/realm/about.proto +9 -4
- package/proto/decentraland/sdk/components/avatar_modifier_area.proto +0 -21
- package/proto/decentraland/sdk/components/camera_mode_area.proto +3 -22
- package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +0 -13
- package/proto/decentraland/sdk/components/material.proto +0 -11
- package/proto/decentraland/sdk/components/mesh_collider.proto +1 -8
- package/proto/decentraland/sdk/components/mesh_renderer.proto +3 -8
- package/proto/decentraland/sdk/components/ui_text.proto +0 -3
- package/proto/decentraland/sdk/components/ui_transform.proto +0 -21
- package/public/sdk-components.proto +0 -2
- package/out-js/decentraland/sdk/components/gltf_node.gen.d.ts +0 -66
- package/out-js/decentraland/sdk/components/gltf_node.gen.js +0 -69
- package/out-js/decentraland/sdk/components/gltf_node.gen.js.map +0 -1
- package/out-js/decentraland/sdk/components/gltf_node_state.gen.d.ts +0 -43
- package/out-js/decentraland/sdk/components/gltf_node_state.gen.js +0 -122
- package/out-js/decentraland/sdk/components/gltf_node_state.gen.js.map +0 -1
- package/out-ts/decentraland/sdk/components/gltf_node.gen.ts +0 -116
- package/out-ts/decentraland/sdk/components/gltf_node_state.gen.ts +0 -139
- package/proto/decentraland/sdk/components/gltf_node.proto +0 -42
- package/proto/decentraland/sdk/components/gltf_node_state.proto +0 -20
- package/proto/decentraland/sdk/components/ui_scroll_result.proto +0 -12
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@@ -65,15 +65,7 @@ export interface PBUiText {
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/** wrap text when the border is reached (default: TW_WRAP) */
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/** RGBA color of the outline (default: opaque black) */
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textWrap?: TextWrap | undefined;
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font: isSet(object.font) ? fontFromJSON(object.font) : undefined,
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fontSize: isSet(object.fontSize) ? Number(object.fontSize) : undefined,
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textWrap: isSet(object.textWrap) ? textWrapFromJSON(object.textWrap) : undefined,
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outlineWidth: isSet(object.outlineWidth) ? Number(object.outlineWidth) : undefined,
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outlineColor: isSet(object.outlineColor) ? Color4.fromJSON(object.outlineColor) : undefined,
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message.fontSize !== undefined && (obj.fontSize = Math.round(message.fontSize));
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(obj.textWrap = message.textWrap !== undefined ? textWrapToJSON(message.textWrap) : undefined);
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(obj.outlineColor = message.outlineColor ? Color4.toJSON(message.outlineColor) : undefined);
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message.font = object.font ?? undefined;
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message.outlineWidth = object.outlineWidth ?? undefined;
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message.outlineColor = (object.outlineColor !== undefined && object.outlineColor !== null)
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import { Vector2 } from "../../common/vectors.gen";
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export const protobufPackage = "decentraland.sdk.components";
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export enum ShowScrollBar {
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}
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768
619
|
paddingBottom: 0,
|
|
769
620
|
pointerFilter: undefined,
|
|
770
|
-
opacity: undefined,
|
|
771
|
-
elementId: undefined,
|
|
772
|
-
scrollPosition: undefined,
|
|
773
|
-
scrollVisible: undefined,
|
|
774
621
|
};
|
|
775
622
|
}
|
|
776
623
|
|
|
@@ -932,18 +779,6 @@ export namespace PBUiTransform {
|
|
|
932
779
|
if (message.pointerFilter !== undefined) {
|
|
933
780
|
writer.uint32(416).int32(message.pointerFilter);
|
|
934
781
|
}
|
|
935
|
-
if (message.opacity !== undefined) {
|
|
936
|
-
writer.uint32(429).float(message.opacity);
|
|
937
|
-
}
|
|
938
|
-
if (message.elementId !== undefined) {
|
|
939
|
-
writer.uint32(434).string(message.elementId);
|
|
940
|
-
}
|
|
941
|
-
if (message.scrollPosition !== undefined) {
|
|
942
|
-
ScrollPositionValue.encode(message.scrollPosition, writer.uint32(442).fork()).ldelim();
|
|
943
|
-
}
|
|
944
|
-
if (message.scrollVisible !== undefined) {
|
|
945
|
-
writer.uint32(448).int32(message.scrollVisible);
|
|
946
|
-
}
|
|
947
782
|
return writer;
|
|
948
783
|
}
|
|
949
784
|
|
|
@@ -1318,34 +1153,6 @@ export namespace PBUiTransform {
|
|
|
1318
1153
|
|
|
1319
1154
|
message.pointerFilter = reader.int32() as any;
|
|
1320
1155
|
continue;
|
|
1321
|
-
case 53:
|
|
1322
|
-
if (tag !== 429) {
|
|
1323
|
-
break;
|
|
1324
|
-
}
|
|
1325
|
-
|
|
1326
|
-
message.opacity = reader.float();
|
|
1327
|
-
continue;
|
|
1328
|
-
case 54:
|
|
1329
|
-
if (tag !== 434) {
|
|
1330
|
-
break;
|
|
1331
|
-
}
|
|
1332
|
-
|
|
1333
|
-
message.elementId = reader.string();
|
|
1334
|
-
continue;
|
|
1335
|
-
case 55:
|
|
1336
|
-
if (tag !== 442) {
|
|
1337
|
-
break;
|
|
1338
|
-
}
|
|
1339
|
-
|
|
1340
|
-
message.scrollPosition = ScrollPositionValue.decode(reader, reader.uint32());
|
|
1341
|
-
continue;
|
|
1342
|
-
case 56:
|
|
1343
|
-
if (tag !== 448) {
|
|
1344
|
-
break;
|
|
1345
|
-
}
|
|
1346
|
-
|
|
1347
|
-
message.scrollVisible = reader.int32() as any;
|
|
1348
|
-
continue;
|
|
1349
1156
|
}
|
|
1350
1157
|
if ((tag & 7) === 4 || tag === 0) {
|
|
1351
1158
|
break;
|
|
@@ -1409,10 +1216,6 @@ export namespace PBUiTransform {
|
|
|
1409
1216
|
paddingBottomUnit: isSet(object.paddingBottomUnit) ? yGUnitFromJSON(object.paddingBottomUnit) : 0,
|
|
1410
1217
|
paddingBottom: isSet(object.paddingBottom) ? Number(object.paddingBottom) : 0,
|
|
1411
1218
|
pointerFilter: isSet(object.pointerFilter) ? pointerFilterModeFromJSON(object.pointerFilter) : undefined,
|
|
1412
|
-
opacity: isSet(object.opacity) ? Number(object.opacity) : undefined,
|
|
1413
|
-
elementId: isSet(object.elementId) ? String(object.elementId) : undefined,
|
|
1414
|
-
scrollPosition: isSet(object.scrollPosition) ? ScrollPositionValue.fromJSON(object.scrollPosition) : undefined,
|
|
1415
|
-
scrollVisible: isSet(object.scrollVisible) ? showScrollBarFromJSON(object.scrollVisible) : undefined,
|
|
1416
1219
|
};
|
|
1417
1220
|
}
|
|
1418
1221
|
|
|
@@ -1476,14 +1279,6 @@ export namespace PBUiTransform {
|
|
|
1476
1279
|
(obj.pointerFilter = message.pointerFilter !== undefined
|
|
1477
1280
|
? pointerFilterModeToJSON(message.pointerFilter)
|
|
1478
1281
|
: undefined);
|
|
1479
|
-
message.opacity !== undefined && (obj.opacity = message.opacity);
|
|
1480
|
-
message.elementId !== undefined && (obj.elementId = message.elementId);
|
|
1481
|
-
message.scrollPosition !== undefined &&
|
|
1482
|
-
(obj.scrollPosition = message.scrollPosition ? ScrollPositionValue.toJSON(message.scrollPosition) : undefined);
|
|
1483
|
-
message.scrollVisible !== undefined &&
|
|
1484
|
-
(obj.scrollVisible = message.scrollVisible !== undefined
|
|
1485
|
-
? showScrollBarToJSON(message.scrollVisible)
|
|
1486
|
-
: undefined);
|
|
1487
1282
|
return obj;
|
|
1488
1283
|
}
|
|
1489
1284
|
|
|
@@ -1545,12 +1340,6 @@ export namespace PBUiTransform {
|
|
|
1545
1340
|
message.paddingBottomUnit = object.paddingBottomUnit ?? 0;
|
|
1546
1341
|
message.paddingBottom = object.paddingBottom ?? 0;
|
|
1547
1342
|
message.pointerFilter = object.pointerFilter ?? undefined;
|
|
1548
|
-
message.opacity = object.opacity ?? undefined;
|
|
1549
|
-
message.elementId = object.elementId ?? undefined;
|
|
1550
|
-
message.scrollPosition = (object.scrollPosition !== undefined && object.scrollPosition !== null)
|
|
1551
|
-
? ScrollPositionValue.fromPartial(object.scrollPosition)
|
|
1552
|
-
: undefined;
|
|
1553
|
-
message.scrollVisible = object.scrollVisible ?? undefined;
|
|
1554
1343
|
return message;
|
|
1555
1344
|
}
|
|
1556
1345
|
}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@dcl/protocol",
|
|
3
|
-
"version": "1.0.0-
|
|
3
|
+
"version": "1.0.0-10251900388.commit-3efaea5",
|
|
4
4
|
"description": "",
|
|
5
5
|
"repository": "decentraland/protocol.git",
|
|
6
6
|
"homepage": "https://github.com/decentraland/protocol#readme",
|
|
@@ -29,5 +29,5 @@
|
|
|
29
29
|
"out-js",
|
|
30
30
|
"public"
|
|
31
31
|
],
|
|
32
|
-
"commit": "
|
|
32
|
+
"commit": "3efaea5b0220ba6c1f42ff9a3fa365330cd7e68f"
|
|
33
33
|
}
|
|
@@ -14,13 +14,14 @@ message AboutResponse {
|
|
|
14
14
|
bool accepting_users = 7;
|
|
15
15
|
|
|
16
16
|
// @deprecated This message was never used but it's still here for compatibility reasons
|
|
17
|
+
// The reserved keyword is not working for all the toolset we have, so in the meanwhile it keeps commented
|
|
17
18
|
message MinimapConfiguration {
|
|
18
19
|
reserved 1;
|
|
19
|
-
reserved "enabled";
|
|
20
|
+
// reserved "enabled";
|
|
20
21
|
reserved 2;
|
|
21
|
-
reserved "data_image";
|
|
22
|
+
// reserved "data_image";
|
|
22
23
|
reserved 3;
|
|
23
|
-
reserved "estate_image";
|
|
24
|
+
// reserved "estate_image";
|
|
24
25
|
}
|
|
25
26
|
|
|
26
27
|
message MapConfiguration {
|
|
@@ -84,8 +85,12 @@ message AboutResponse {
|
|
|
84
85
|
uint32 network_id = 2;
|
|
85
86
|
repeated string global_scenes_urn = 3;
|
|
86
87
|
repeated string scenes_urn = 4;
|
|
88
|
+
|
|
89
|
+
// The name "minimap" can't be used in this message
|
|
90
|
+
// The reserved keyword is not working for all the toolset we have, so in the meanwhile it keeps commented
|
|
87
91
|
reserved 5;
|
|
88
|
-
reserved "minimap";
|
|
92
|
+
// reserved "minimap";
|
|
93
|
+
|
|
89
94
|
optional SkyboxConfiguration skybox = 6;
|
|
90
95
|
|
|
91
96
|
// A content server to be used to load the parcels around the user. Uses the POST /entities/active endpoint
|
|
@@ -23,8 +23,6 @@ message PBAvatarModifierArea {
|
|
|
23
23
|
decentraland.common.Vector3 area = 1; // the 3D size of the region
|
|
24
24
|
repeated string exclude_ids = 2; // user IDs that can enter and remain unaffected
|
|
25
25
|
repeated AvatarModifierType modifiers = 3; // list of modifiers to apply
|
|
26
|
-
optional AvatarMovementSettings movement_settings = 4;
|
|
27
|
-
optional bool use_collider_range = 5; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
|
|
28
26
|
}
|
|
29
27
|
|
|
30
28
|
// AvatarModifierType is an effect that should be applied to avatars inside the region.
|
|
@@ -32,22 +30,3 @@ enum AvatarModifierType {
|
|
|
32
30
|
AMT_HIDE_AVATARS = 0; // avatars are invisible
|
|
33
31
|
AMT_DISABLE_PASSPORTS = 1; // selecting (e.g. clicking) an avatar will not bring up their profile.
|
|
34
32
|
}
|
|
35
|
-
|
|
36
|
-
message AvatarMovementSettings {
|
|
37
|
-
optional AvatarControlType control_mode = 1;
|
|
38
|
-
// if not explicitly set, the following properties default to user's preference settings
|
|
39
|
-
optional float run_speed = 2; // speed the player moves at, in m/s
|
|
40
|
-
optional float friction = 3; // how fast the player gets up to speed or comes to rest. higher = more responsive
|
|
41
|
-
optional float gravity = 4; // how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative
|
|
42
|
-
optional float jump_height = 5; // how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible
|
|
43
|
-
optional float max_fall_speed = 6; // max fall speed in m/s. should normally be negative
|
|
44
|
-
optional float turn_speed = 7; // speed the player turns in tank mode, in radians/s
|
|
45
|
-
optional float walk_speed = 8; // speed the player walks at, in m/s
|
|
46
|
-
optional bool allow_weighted_movement = 9; // whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
enum AvatarControlType {
|
|
50
|
-
CCT_NONE = 0; // avatar cannot move
|
|
51
|
-
CCT_RELATIVE = 1; // avatar moves relative to the camera origin
|
|
52
|
-
CCT_TANK = 2; // avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player
|
|
53
|
-
}
|
|
@@ -9,7 +9,7 @@ import "decentraland/sdk/components/common/id.proto";
|
|
|
9
9
|
option (common.ecs_component_id) = 1071;
|
|
10
10
|
|
|
11
11
|
// The CameraModeArea component can be attached to an Entity to define a region of space where
|
|
12
|
-
// the player's camera mode (1st-person
|
|
12
|
+
// the player's camera mode (1st-person or 3rd-person) is overridden.
|
|
13
13
|
//
|
|
14
14
|
// The Entity's Transform position determines the center-point of the region, while its size is
|
|
15
15
|
// given as a vector in the `area` property below. The Transform rotation is applied, but the scale
|
|
@@ -19,26 +19,7 @@ option (common.ecs_component_id) = 1071;
|
|
|
19
19
|
//
|
|
20
20
|
// Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
|
|
21
21
|
// is actually a 3D volume.
|
|
22
|
-
//
|
|
23
|
-
// When mode is set to CtCinematic, the cinematic_settings field must also be provided.
|
|
24
22
|
message PBCameraModeArea {
|
|
25
|
-
decentraland.common.Vector3 area = 1;
|
|
26
|
-
common.CameraType mode = 2;
|
|
27
|
-
optional CinematicSettings cinematic_settings = 3;
|
|
28
|
-
optional bool use_collider_range = 4; // if true, the player will be considered inside the area when they are within 0.3m of the area. default true
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
message CinematicSettings {
|
|
32
|
-
uint32 camera_entity = 1; // Entity that defines the cinematic camera transform.
|
|
33
|
-
// Position -> camera's position
|
|
34
|
-
// Rotation -> camera's direction
|
|
35
|
-
// scale.z -> zoom level
|
|
36
|
-
// scale.x and scale.y -> unused
|
|
37
|
-
optional bool allow_manual_rotation = 2; // whether the user can move the camera's rotation. default false
|
|
38
|
-
optional float yaw_range = 3; // how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted
|
|
39
|
-
optional float pitch_range = 4; // how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted
|
|
40
|
-
// note: cameras can never look up/down further than Vec3::Y
|
|
41
|
-
optional float roll_range = 5; // how far the camera can rotate around the z-axis / tilt, in radians. default unrestricted
|
|
42
|
-
optional float zoom_min = 6; // minimum zoom level. must be greater than 0. defaults to the input zoom level
|
|
43
|
-
optional float zoom_max = 7; // maximum zoom level. must be greater than 0. defaults to the input zoom level
|
|
23
|
+
decentraland.common.Vector3 area = 1; // the 3D size of the region
|
|
24
|
+
common.CameraType mode = 2; // the camera mode to enforce
|
|
44
25
|
}
|
|
@@ -10,17 +10,4 @@ import "decentraland/sdk/components/common/loading_state.proto";
|
|
|
10
10
|
// the current state of the GltfContainer of an entity.
|
|
11
11
|
message PBGltfContainerLoadingState {
|
|
12
12
|
common.LoadingState current_state = 1;
|
|
13
|
-
repeated string node_paths = 2; // all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents
|
|
14
|
-
repeated string mesh_names = 3; // all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY`
|
|
15
|
-
// where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
|
|
16
|
-
// conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
|
|
17
|
-
repeated string material_names = 4; // all materials in the gltf. unnamed materials will be auto-assigned a name of the form `MaterialX` where
|
|
18
|
-
// X is the material index. note this may conflict with manually named materials - to avoid any issues make
|
|
19
|
-
// sure all your materials are explicitly named.
|
|
20
|
-
repeated string skin_names = 5; // all mesh skins in the gltf. unnamed skins will be auto-assigned a name of the form `SkinX` where
|
|
21
|
-
// X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
|
|
22
|
-
// your skins are explicitly named.
|
|
23
|
-
repeated string animation_names = 6; // all animations in the gltf. unnamed animations will be auto-assigned a name of the form `AnimationX` where
|
|
24
|
-
// X is the animation index. note this may conflict with manually named anims - to avoid any issues make sure all
|
|
25
|
-
// your animations are explicitly named.
|
|
26
13
|
}
|
|
@@ -53,16 +53,5 @@ message PBMaterial {
|
|
|
53
53
|
UnlitMaterial unlit = 1;
|
|
54
54
|
PbrMaterial pbr = 2;
|
|
55
55
|
}
|
|
56
|
-
|
|
57
|
-
message GltfMaterial {
|
|
58
|
-
string gltf_src = 1;
|
|
59
|
-
string name = 2;
|
|
60
|
-
}
|
|
61
56
|
|
|
62
|
-
// A gltf material that may provide additional features not supported by the PbMaterial fields.
|
|
63
|
-
// If both gltf and material fields are provided, the gltf will be used only for extended features not
|
|
64
|
-
// supported by the PbMaterial.
|
|
65
|
-
// If this is provided and the `material` field is not provided, the renderer will update the material
|
|
66
|
-
// field with data that reflects the gltf material once it is loaded.
|
|
67
|
-
optional GltfMaterial gltf = 3;
|
|
68
57
|
}
|
|
@@ -30,12 +30,6 @@ message PBMeshCollider {
|
|
|
30
30
|
// SphereMesh is a sphere shape that contains the Entity.
|
|
31
31
|
message SphereMesh {}
|
|
32
32
|
|
|
33
|
-
// A collider constructed from a Gltf Mesh.
|
|
34
|
-
message GltfMesh {
|
|
35
|
-
string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
|
|
36
|
-
string name = 2; // the name of the mesh asset
|
|
37
|
-
}
|
|
38
|
-
|
|
39
33
|
optional uint32 collision_mask = 1; // enabled ColliderLayers (default CL_POINTER | CL_PHYSICS)
|
|
40
34
|
|
|
41
35
|
oneof mesh {
|
|
@@ -43,7 +37,6 @@ message PBMeshCollider {
|
|
|
43
37
|
SphereMesh sphere = 3;
|
|
44
38
|
CylinderMesh cylinder = 4;
|
|
45
39
|
PlaneMesh plane = 5;
|
|
46
|
-
GltfMesh gltf = 6;
|
|
47
40
|
}
|
|
48
41
|
}
|
|
49
42
|
|
|
@@ -66,4 +59,4 @@ enum ColliderLayer {
|
|
|
66
59
|
CL_CUSTOM6 = 8192;
|
|
67
60
|
CL_CUSTOM7 = 16384;
|
|
68
61
|
CL_CUSTOM8 = 32768;
|
|
69
|
-
}
|
|
62
|
+
}
|
|
@@ -5,11 +5,13 @@ import "decentraland/sdk/components/common/id.proto";
|
|
|
5
5
|
option (common.ecs_component_id) = 1018;
|
|
6
6
|
|
|
7
7
|
// The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
|
|
8
|
-
// plane, a sphere
|
|
8
|
+
// plane, a sphere or a cylinder.
|
|
9
9
|
//
|
|
10
10
|
// The cube and plane variants can include a UV texture mapping, so specific areas of a material
|
|
11
11
|
// texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
|
|
12
12
|
// `float` coordinates, one for each corner of each side of each face.
|
|
13
|
+
//
|
|
14
|
+
// More complex shapes require the use of a `GltfContainer` component.
|
|
13
15
|
message PBMeshRenderer {
|
|
14
16
|
|
|
15
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// BoxMesh renders a prism shape.
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@@ -32,17 +34,10 @@ message PBMeshRenderer {
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message SphereMesh {
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35
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}
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34
36
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35
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-
// A mesh from a Gltf.
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36
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-
message GltfMesh {
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37
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-
string gltf_src = 1; // the GLTF file path as listed in the scene's manifest.
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38
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string name = 2; // the name of the mesh asset
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}
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40
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-
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oneof mesh {
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BoxMesh box = 1;
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SphereMesh sphere = 2;
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CylinderMesh cylinder = 3;
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PlaneMesh plane = 4;
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46
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-
GltfMesh gltf = 5;
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}
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48
43
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}
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@@ -23,7 +23,4 @@ message PBUiText {
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23
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optional common.Font font = 4; // font for the text (default: sans-serif)
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optional int32 font_size = 5; // size of the text (default: 10)
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optional TextWrap text_wrap = 6; // wrap text when the border is reached (default: TW_WRAP)
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26
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-
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27
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optional float outline_width = 7; // width of the outline (default: 0)
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optional decentraland.common.Color4 outline_color = 8; // RGBA color of the outline (default: opaque black)
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29
26
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}
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@@ -3,7 +3,6 @@ syntax = "proto3";
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3
3
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package decentraland.sdk.components;
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4
4
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5
5
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import "decentraland/sdk/components/common/id.proto";
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6
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-
import "decentraland/common/vectors.proto";
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7
6
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8
7
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option (common.ecs_component_id) = 1050;
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9
8
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@@ -80,20 +79,6 @@ enum PointerFilterMode {
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80
79
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PFM_BLOCK = 1;
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|
81
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}
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82
81
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83
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-
enum ShowScrollBar {
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|
84
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-
SSB_BOTH = 0;
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|
85
|
-
SSB_ONLY_VERTICAL = 1;
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|
86
|
-
SSB_ONLY_HORIZONTAL = 2;
|
|
87
|
-
SSB_HIDDEN = 3;
|
|
88
|
-
}
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|
89
|
-
|
|
90
|
-
message ScrollPositionValue {
|
|
91
|
-
oneof value {
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|
92
|
-
decentraland.common.Vector2 position = 1;
|
|
93
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-
string reference = 2;
|
|
94
|
-
}
|
|
95
|
-
}
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|
96
|
-
|
|
97
82
|
message PBUiTransform {
|
|
98
83
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int32 parent = 1;
|
|
99
84
|
int32 right_of = 2;
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|
@@ -160,10 +145,4 @@ message PBUiTransform {
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|
160
145
|
float padding_bottom = 51;
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|
161
146
|
|
|
162
147
|
optional PointerFilterMode pointer_filter = 52; // default: PointerFilterMode.PFM_NONE
|
|
163
|
-
optional float opacity = 53; // default: 1
|
|
164
|
-
|
|
165
|
-
optional string element_id = 54; // default empty
|
|
166
|
-
|
|
167
|
-
optional ScrollPositionValue scroll_position = 55; // default position=(0,0)
|
|
168
|
-
optional ShowScrollBar scroll_visible = 56; // default ShowScrollBar.SSB_BOTH
|
|
169
148
|
}
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|
@@ -16,8 +16,6 @@ import public "decentraland/sdk/components/camera_mode.proto";
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|
|
16
16
|
import public "decentraland/sdk/components/engine_info.proto";
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|
17
17
|
import public "decentraland/sdk/components/gltf_container.proto";
|
|
18
18
|
import public "decentraland/sdk/components/gltf_container_loading_state.proto";
|
|
19
|
-
import public "decentraland/sdk/components/gltf_node.proto";
|
|
20
|
-
import public "decentraland/sdk/components/gltf_node_state.proto";
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|
21
19
|
import public "decentraland/sdk/components/material.proto";
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|
22
20
|
import public "decentraland/sdk/components/mesh_collider.proto";
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|
23
21
|
import public "decentraland/sdk/components/mesh_renderer.proto";
|