@dcl/protocol 1.0.0-10043247792.commit-428d1eb

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Files changed (473) hide show
  1. package/LICENSE +201 -0
  2. package/README.md +69 -0
  3. package/out-js/about.gen.d.ts +1 -0
  4. package/out-js/about.gen.js +6 -0
  5. package/out-js/about.gen.js.map +1 -0
  6. package/out-js/comms.gen.d.ts +1 -0
  7. package/out-js/comms.gen.js +6 -0
  8. package/out-js/comms.gen.js.map +1 -0
  9. package/out-js/decentraland/common/border_rect.gen.d.ts +49 -0
  10. package/out-js/decentraland/common/border_rect.gen.js +201 -0
  11. package/out-js/decentraland/common/border_rect.gen.js.map +1 -0
  12. package/out-js/decentraland/common/colors.gen.d.ts +46 -0
  13. package/out-js/decentraland/common/colors.gen.js +189 -0
  14. package/out-js/decentraland/common/colors.gen.js.map +1 -0
  15. package/out-js/decentraland/common/content_mapping.gen.d.ts +31 -0
  16. package/out-js/decentraland/common/content_mapping.gen.js +80 -0
  17. package/out-js/decentraland/common/content_mapping.gen.js.map +1 -0
  18. package/out-js/decentraland/common/sdk/user_data.gen.d.ts +63 -0
  19. package/out-js/decentraland/common/sdk/user_data.gen.js +330 -0
  20. package/out-js/decentraland/common/sdk/user_data.gen.js.map +1 -0
  21. package/out-js/decentraland/common/texture.gen.d.ts +100 -0
  22. package/out-js/decentraland/common/texture.gen.js +446 -0
  23. package/out-js/decentraland/common/texture.gen.js.map +1 -0
  24. package/out-js/decentraland/common/vectors.gen.d.ts +71 -0
  25. package/out-js/decentraland/common/vectors.gen.js +338 -0
  26. package/out-js/decentraland/common/vectors.gen.js.map +1 -0
  27. package/out-js/decentraland/kernel/apis/comms_api.gen.d.ts +76 -0
  28. package/out-js/decentraland/kernel/apis/comms_api.gen.js +257 -0
  29. package/out-js/decentraland/kernel/apis/comms_api.gen.js.map +1 -0
  30. package/out-js/decentraland/kernel/apis/communications_controller.gen.d.ts +89 -0
  31. package/out-js/decentraland/kernel/apis/communications_controller.gen.js +301 -0
  32. package/out-js/decentraland/kernel/apis/communications_controller.gen.js.map +1 -0
  33. package/out-js/decentraland/kernel/apis/dev_tools.gen.d.ts +58 -0
  34. package/out-js/decentraland/kernel/apis/dev_tools.gen.js +142 -0
  35. package/out-js/decentraland/kernel/apis/dev_tools.gen.js.map +1 -0
  36. package/out-js/decentraland/kernel/apis/engine_api.gen.d.ts +338 -0
  37. package/out-js/decentraland/kernel/apis/engine_api.gen.js +1452 -0
  38. package/out-js/decentraland/kernel/apis/engine_api.gen.js.map +1 -0
  39. package/out-js/decentraland/kernel/apis/environment_api.gen.d.ts +283 -0
  40. package/out-js/decentraland/kernel/apis/environment_api.gen.js +1122 -0
  41. package/out-js/decentraland/kernel/apis/environment_api.gen.js.map +1 -0
  42. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.d.ts +225 -0
  43. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.js +878 -0
  44. package/out-js/decentraland/kernel/apis/ethereum_controller.gen.js.map +1 -0
  45. package/out-js/decentraland/kernel/apis/parcel_identity.gen.d.ts +146 -0
  46. package/out-js/decentraland/kernel/apis/parcel_identity.gen.js +557 -0
  47. package/out-js/decentraland/kernel/apis/parcel_identity.gen.js.map +1 -0
  48. package/out-js/decentraland/kernel/apis/permissions.gen.d.ts +100 -0
  49. package/out-js/decentraland/kernel/apis/permissions.gen.js +360 -0
  50. package/out-js/decentraland/kernel/apis/permissions.gen.js.map +1 -0
  51. package/out-js/decentraland/kernel/apis/players.gen.d.ts +127 -0
  52. package/out-js/decentraland/kernel/apis/players.gen.js +372 -0
  53. package/out-js/decentraland/kernel/apis/players.gen.js.map +1 -0
  54. package/out-js/decentraland/kernel/apis/portable_experiences.gen.d.ts +178 -0
  55. package/out-js/decentraland/kernel/apis/portable_experiences.gen.js +607 -0
  56. package/out-js/decentraland/kernel/apis/portable_experiences.gen.js.map +1 -0
  57. package/out-js/decentraland/kernel/apis/restricted_actions.gen.d.ts +244 -0
  58. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js +824 -0
  59. package/out-js/decentraland/kernel/apis/restricted_actions.gen.js.map +1 -0
  60. package/out-js/decentraland/kernel/apis/runtime.gen.d.ts +217 -0
  61. package/out-js/decentraland/kernel/apis/runtime.gen.js +801 -0
  62. package/out-js/decentraland/kernel/apis/runtime.gen.js.map +1 -0
  63. package/out-js/decentraland/kernel/apis/scene.gen.d.ts +59 -0
  64. package/out-js/decentraland/kernel/apis/scene.gen.js +171 -0
  65. package/out-js/decentraland/kernel/apis/scene.gen.js.map +1 -0
  66. package/out-js/decentraland/kernel/apis/signed_fetch.gen.d.ts +139 -0
  67. package/out-js/decentraland/kernel/apis/signed_fetch.gen.js +615 -0
  68. package/out-js/decentraland/kernel/apis/signed_fetch.gen.js.map +1 -0
  69. package/out-js/decentraland/kernel/apis/social_controller.gen.d.ts +72 -0
  70. package/out-js/decentraland/kernel/apis/social_controller.gen.js +207 -0
  71. package/out-js/decentraland/kernel/apis/social_controller.gen.js.map +1 -0
  72. package/out-js/decentraland/kernel/apis/testing.gen.d.ts +249 -0
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  74. package/out-js/decentraland/kernel/apis/testing.gen.js.map +1 -0
  75. package/out-js/decentraland/kernel/apis/user_action_module.gen.d.ts +56 -0
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  77. package/out-js/decentraland/kernel/apis/user_action_module.gen.js.map +1 -0
  78. package/out-js/decentraland/kernel/apis/user_identity.gen.d.ts +86 -0
  79. package/out-js/decentraland/kernel/apis/user_identity.gen.js +236 -0
  80. package/out-js/decentraland/kernel/apis/user_identity.gen.js.map +1 -0
  81. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.d.ts +213 -0
  82. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js +1282 -0
  83. package/out-js/decentraland/kernel/comms/rfc4/comms.gen.js.map +1 -0
  84. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.d.ts +183 -0
  85. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.js +906 -0
  86. package/out-js/decentraland/kernel/comms/rfc5/ws_comms.gen.js.map +1 -0
  87. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.d.ts +224 -0
  88. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.js +1204 -0
  89. package/out-js/decentraland/kernel/comms/v3/archipelago.gen.js.map +1 -0
  90. package/out-js/decentraland/quests/definitions.gen.d.ts +541 -0
  91. package/out-js/decentraland/quests/definitions.gen.js +2728 -0
  92. package/out-js/decentraland/quests/definitions.gen.js.map +1 -0
  93. package/out-js/decentraland/realm/about.gen.d.ts +150 -0
  94. package/out-js/decentraland/realm/about.gen.js +914 -0
  95. package/out-js/decentraland/realm/about.gen.js.map +1 -0
  96. package/out-js/decentraland/sdk/components/animator.gen.d.ts +62 -0
  97. package/out-js/decentraland/sdk/components/animator.gen.js +192 -0
  98. package/out-js/decentraland/sdk/components/animator.gen.js.map +1 -0
  99. package/out-js/decentraland/sdk/components/audio_source.gen.d.ts +61 -0
  100. package/out-js/decentraland/sdk/components/audio_source.gen.js +151 -0
  101. package/out-js/decentraland/sdk/components/audio_source.gen.js.map +1 -0
  102. package/out-js/decentraland/sdk/components/audio_stream.gen.d.ts +40 -0
  103. package/out-js/decentraland/sdk/components/audio_stream.gen.js +95 -0
  104. package/out-js/decentraland/sdk/components/audio_stream.gen.js.map +1 -0
  105. package/out-js/decentraland/sdk/components/avatar_attach.gen.d.ts +76 -0
  106. package/out-js/decentraland/sdk/components/avatar_attach.gen.js +262 -0
  107. package/out-js/decentraland/sdk/components/avatar_attach.gen.js.map +1 -0
  108. package/out-js/decentraland/sdk/components/avatar_base.gen.d.ts +36 -0
  109. package/out-js/decentraland/sdk/components/avatar_base.gen.js +129 -0
  110. package/out-js/decentraland/sdk/components/avatar_base.gen.js.map +1 -0
  111. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.d.ts +37 -0
  112. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.js +95 -0
  113. package/out-js/decentraland/sdk/components/avatar_emote_command.gen.js.map +1 -0
  114. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +36 -0
  115. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js +90 -0
  116. package/out-js/decentraland/sdk/components/avatar_equipped_data.gen.js.map +1 -0
  117. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +60 -0
  118. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js +153 -0
  119. package/out-js/decentraland/sdk/components/avatar_modifier_area.gen.js.map +1 -0
  120. package/out-js/decentraland/sdk/components/avatar_shape.gen.d.ts +72 -0
  121. package/out-js/decentraland/sdk/components/avatar_shape.gen.js +251 -0
  122. package/out-js/decentraland/sdk/components/avatar_shape.gen.js.map +1 -0
  123. package/out-js/decentraland/sdk/components/billboard.gen.d.ts +54 -0
  124. package/out-js/decentraland/sdk/components/billboard.gen.js +128 -0
  125. package/out-js/decentraland/sdk/components/billboard.gen.js.map +1 -0
  126. package/out-js/decentraland/sdk/components/camera_mode.gen.d.ts +36 -0
  127. package/out-js/decentraland/sdk/components/camera_mode.gen.js +70 -0
  128. package/out-js/decentraland/sdk/components/camera_mode.gen.js.map +1 -0
  129. package/out-js/decentraland/sdk/components/camera_mode_area.gen.d.ts +48 -0
  130. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js +85 -0
  131. package/out-js/decentraland/sdk/components/camera_mode_area.gen.js.map +1 -0
  132. package/out-js/decentraland/sdk/components/common/camera_type.gen.d.ts +10 -0
  133. package/out-js/decentraland/sdk/components/common/camera_type.gen.js +46 -0
  134. package/out-js/decentraland/sdk/components/common/camera_type.gen.js.map +1 -0
  135. package/out-js/decentraland/sdk/components/common/id.gen.d.ts +1 -0
  136. package/out-js/decentraland/sdk/components/common/id.gen.js +6 -0
  137. package/out-js/decentraland/sdk/components/common/id.gen.js.map +1 -0
  138. package/out-js/decentraland/sdk/components/common/input_action.gen.d.ts +30 -0
  139. package/out-js/decentraland/sdk/components/common/input_action.gen.js +157 -0
  140. package/out-js/decentraland/sdk/components/common/input_action.gen.js.map +1 -0
  141. package/out-js/decentraland/sdk/components/common/loading_state.gen.d.ts +11 -0
  142. package/out-js/decentraland/sdk/components/common/loading_state.gen.js +57 -0
  143. package/out-js/decentraland/sdk/components/common/loading_state.gen.js.map +1 -0
  144. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.d.ts +45 -0
  145. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.js +163 -0
  146. package/out-js/decentraland/sdk/components/common/raycast_hit.gen.js.map +1 -0
  147. package/out-js/decentraland/sdk/components/common/texts.gen.d.ts +23 -0
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  149. package/out-js/decentraland/sdk/components/common/texts.gen.js.map +1 -0
  150. package/out-js/decentraland/sdk/components/engine_info.gen.d.ts +41 -0
  151. package/out-js/decentraland/sdk/components/engine_info.gen.js +95 -0
  152. package/out-js/decentraland/sdk/components/engine_info.gen.js.map +1 -0
  153. package/out-js/decentraland/sdk/components/gltf_container.gen.d.ts +41 -0
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  155. package/out-js/decentraland/sdk/components/gltf_container.gen.js.map +1 -0
  156. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +35 -0
  157. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js +70 -0
  158. package/out-js/decentraland/sdk/components/gltf_container_loading_state.gen.js.map +1 -0
  159. package/out-js/decentraland/sdk/components/material.gen.d.ts +106 -0
  160. package/out-js/decentraland/sdk/components/material.gen.js +515 -0
  161. package/out-js/decentraland/sdk/components/material.gen.js.map +1 -0
  162. package/out-js/decentraland/sdk/components/mesh_collider.gen.d.ts +128 -0
  163. package/out-js/decentraland/sdk/components/mesh_collider.gen.js +469 -0
  164. package/out-js/decentraland/sdk/components/mesh_collider.gen.js.map +1 -0
  165. package/out-js/decentraland/sdk/components/mesh_renderer.gen.d.ts +104 -0
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  167. package/out-js/decentraland/sdk/components/mesh_renderer.gen.js.map +1 -0
  168. package/out-js/decentraland/sdk/components/nft_shape.gen.d.ts +74 -0
  169. package/out-js/decentraland/sdk/components/nft_shape.gen.js +259 -0
  170. package/out-js/decentraland/sdk/components/nft_shape.gen.js.map +1 -0
  171. package/out-js/decentraland/sdk/components/player_identity_data.gen.d.ts +37 -0
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  174. package/out-js/decentraland/sdk/components/pointer_events.gen.d.ts +79 -0
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  180. package/out-js/decentraland/sdk/components/pointer_lock.gen.d.ts +35 -0
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  183. package/out-js/decentraland/sdk/components/raycast.gen.d.ts +79 -0
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  189. package/out-js/decentraland/sdk/components/realm_info.gen.d.ts +35 -0
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  240. package/out-js/decentraland/social/friendships/friendships.gen.d.ts +500 -0
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  261. package/out-js/sdk-development.gen.d.ts +1 -0
  262. package/out-js/sdk-development.gen.js +6 -0
  263. package/out-js/sdk-development.gen.js.map +1 -0
  264. package/out-js/social.gen.d.ts +1 -0
  265. package/out-js/social.gen.js +6 -0
  266. package/out-js/social.gen.js.map +1 -0
  267. package/out-js/social_service_v2.gen.d.ts +1 -0
  268. package/out-js/social_service_v2.gen.js +6 -0
  269. package/out-js/social_service_v2.gen.js.map +1 -0
  270. package/out-ts/about.gen.ts +3 -0
  271. package/out-ts/comms.gen.ts +3 -0
  272. package/out-ts/decentraland/common/border_rect.gen.ts +230 -0
  273. package/out-ts/decentraland/common/colors.gen.ts +214 -0
  274. package/out-ts/decentraland/common/content_mapping.gen.ts +93 -0
  275. package/out-ts/decentraland/common/sdk/user_data.gen.ts +370 -0
  276. package/out-ts/decentraland/common/texture.gen.ts +500 -0
  277. package/out-ts/decentraland/common/vectors.gen.ts +377 -0
  278. package/out-ts/decentraland/kernel/apis/comms_api.gen.ts +295 -0
  279. package/out-ts/decentraland/kernel/apis/communications_controller.gen.ts +327 -0
  280. package/out-ts/decentraland/kernel/apis/dev_tools.gen.ts +161 -0
  281. package/out-ts/decentraland/kernel/apis/engine_api.gen.ts +1587 -0
  282. package/out-ts/decentraland/kernel/apis/environment_api.gen.ts +1264 -0
  283. package/out-ts/decentraland/kernel/apis/ethereum_controller.gen.ts +982 -0
  284. package/out-ts/decentraland/kernel/apis/parcel_identity.gen.ts +608 -0
  285. package/out-ts/decentraland/kernel/apis/permissions.gen.ts +397 -0
  286. package/out-ts/decentraland/kernel/apis/players.gen.ts +415 -0
  287. package/out-ts/decentraland/kernel/apis/portable_experiences.gen.ts +668 -0
  288. package/out-ts/decentraland/kernel/apis/restricted_actions.gen.ts +895 -0
  289. package/out-ts/decentraland/kernel/apis/runtime.gen.ts +911 -0
  290. package/out-ts/decentraland/kernel/apis/scene.gen.ts +192 -0
  291. package/out-ts/decentraland/kernel/apis/signed_fetch.gen.ts +691 -0
  292. package/out-ts/decentraland/kernel/apis/social_controller.gen.ts +230 -0
  293. package/out-ts/decentraland/kernel/apis/testing.gen.ts +1270 -0
  294. package/out-ts/decentraland/kernel/apis/user_action_module.gen.ts +146 -0
  295. package/out-ts/decentraland/kernel/apis/user_identity.gen.ts +264 -0
  296. package/out-ts/decentraland/kernel/comms/rfc4/comms.gen.ts +1440 -0
  297. package/out-ts/decentraland/kernel/comms/rfc5/ws_comms.gen.ts +1029 -0
  298. package/out-ts/decentraland/kernel/comms/v3/archipelago.gen.ts +1338 -0
  299. package/out-ts/decentraland/quests/definitions.gen.ts +3020 -0
  300. package/out-ts/decentraland/realm/about.gen.ts +1062 -0
  301. package/out-ts/decentraland/sdk/components/animator.gen.ts +240 -0
  302. package/out-ts/decentraland/sdk/components/audio_source.gen.ts +209 -0
  303. package/out-ts/decentraland/sdk/components/audio_stream.gen.ts +122 -0
  304. package/out-ts/decentraland/sdk/components/avatar_attach.gen.ts +289 -0
  305. package/out-ts/decentraland/sdk/components/avatar_base.gen.ts +149 -0
  306. package/out-ts/decentraland/sdk/components/avatar_emote_command.gen.ts +115 -0
  307. package/out-ts/decentraland/sdk/components/avatar_equipped_data.gen.ts +105 -0
  308. package/out-ts/decentraland/sdk/components/avatar_modifier_area.gen.ts +188 -0
  309. package/out-ts/decentraland/sdk/components/avatar_shape.gen.ts +333 -0
  310. package/out-ts/decentraland/sdk/components/billboard.gen.ts +148 -0
  311. package/out-ts/decentraland/sdk/components/camera_mode.gen.ts +86 -0
  312. package/out-ts/decentraland/sdk/components/camera_mode_area.gen.ts +115 -0
  313. package/out-ts/decentraland/sdk/components/common/camera_type.gen.ts +43 -0
  314. package/out-ts/decentraland/sdk/components/common/id.gen.ts +3 -0
  315. package/out-ts/decentraland/sdk/components/common/input_action.gen.ts +154 -0
  316. package/out-ts/decentraland/sdk/components/common/loading_state.gen.ts +54 -0
  317. package/out-ts/decentraland/sdk/components/common/raycast_hit.gen.ts +204 -0
  318. package/out-ts/decentraland/sdk/components/common/texts.gen.ts +117 -0
  319. package/out-ts/decentraland/sdk/components/engine_info.gen.ts +119 -0
  320. package/out-ts/decentraland/sdk/components/gltf_container.gen.ts +127 -0
  321. package/out-ts/decentraland/sdk/components/gltf_container_loading_state.gen.ts +89 -0
  322. package/out-ts/decentraland/sdk/components/material.gen.ts +629 -0
  323. package/out-ts/decentraland/sdk/components/mesh_collider.gen.ts +534 -0
  324. package/out-ts/decentraland/sdk/components/mesh_renderer.gen.ts +454 -0
  325. package/out-ts/decentraland/sdk/components/nft_shape.gen.ts +288 -0
  326. package/out-ts/decentraland/sdk/components/player_identity_data.gen.ts +102 -0
  327. package/out-ts/decentraland/sdk/components/pointer_events.gen.ts +310 -0
  328. package/out-ts/decentraland/sdk/components/pointer_events_result.gen.ts +170 -0
  329. package/out-ts/decentraland/sdk/components/pointer_lock.gen.ts +85 -0
  330. package/out-ts/decentraland/sdk/components/raycast.gen.ts +333 -0
  331. package/out-ts/decentraland/sdk/components/raycast_result.gen.ts +168 -0
  332. package/out-ts/decentraland/sdk/components/realm_info.gen.ts +152 -0
  333. package/out-ts/decentraland/sdk/components/text_shape.gen.ts +470 -0
  334. package/out-ts/decentraland/sdk/components/tween.gen.ts +648 -0
  335. package/out-ts/decentraland/sdk/components/tween_sequence.gen.ts +134 -0
  336. package/out-ts/decentraland/sdk/components/tween_state.gen.ts +136 -0
  337. package/out-ts/decentraland/sdk/components/ui_background.gen.ts +223 -0
  338. package/out-ts/decentraland/sdk/components/ui_dropdown.gen.ts +231 -0
  339. package/out-ts/decentraland/sdk/components/ui_dropdown_result.gen.ts +80 -0
  340. package/out-ts/decentraland/sdk/components/ui_input.gen.ts +215 -0
  341. package/out-ts/decentraland/sdk/components/ui_input_result.gen.ts +97 -0
  342. package/out-ts/decentraland/sdk/components/ui_text.gen.ts +219 -0
  343. package/out-ts/decentraland/sdk/components/ui_transform.gen.ts +1361 -0
  344. package/out-ts/decentraland/sdk/components/video_player.gen.ts +173 -0
  345. package/out-ts/decentraland/sdk/components/visibility_component.gen.ts +83 -0
  346. package/out-ts/decentraland/sdk/development/local_development.gen.ts +316 -0
  347. package/out-ts/decentraland/sdk/ecs6/components_ecs6.gen.ts +8957 -0
  348. package/out-ts/decentraland/sdk/ecs6/engine_interface_ecs6.gen.ts +2886 -0
  349. package/out-ts/decentraland/social/friendships/friendships.gen.ts +2798 -0
  350. package/out-ts/decentraland/social_service_v2/social_service.gen.ts +1709 -0
  351. package/out-ts/google/protobuf/descriptor.gen.ts +3470 -0
  352. package/out-ts/google/protobuf/empty.gen.ts +72 -0
  353. package/out-ts/quests.gen.ts +3 -0
  354. package/out-ts/sdk-apis.gen.ts +3 -0
  355. package/out-ts/sdk-components.gen.ts +3 -0
  356. package/out-ts/sdk-development.gen.ts +3 -0
  357. package/out-ts/social.gen.ts +3 -0
  358. package/out-ts/social_service_v2.gen.ts +3 -0
  359. package/package.json +33 -0
  360. package/proto/buf.yaml +47 -0
  361. package/proto/decentraland/common/border_rect.proto +18 -0
  362. package/proto/decentraland/common/colors.proto +15 -0
  363. package/proto/decentraland/common/content_mapping.proto +7 -0
  364. package/proto/decentraland/common/entity.proto +13 -0
  365. package/proto/decentraland/common/sdk/user_data.proto +25 -0
  366. package/proto/decentraland/common/texture.proto +40 -0
  367. package/proto/decentraland/common/vectors.proto +26 -0
  368. package/proto/decentraland/kernel/apis/comms_api.proto +25 -0
  369. package/proto/decentraland/kernel/apis/communications_controller.proto +23 -0
  370. package/proto/decentraland/kernel/apis/dev_tools.proto +15 -0
  371. package/proto/decentraland/kernel/apis/engine_api.proto +118 -0
  372. package/proto/decentraland/kernel/apis/environment_api.proto +76 -0
  373. package/proto/decentraland/kernel/apis/ethereum_controller.proto +64 -0
  374. package/proto/decentraland/kernel/apis/parcel_identity.proto +43 -0
  375. package/proto/decentraland/kernel/apis/permissions.proto +36 -0
  376. package/proto/decentraland/kernel/apis/players.proto +35 -0
  377. package/proto/decentraland/kernel/apis/portable_experiences.proto +55 -0
  378. package/proto/decentraland/kernel/apis/restricted_actions.proto +78 -0
  379. package/proto/decentraland/kernel/apis/runtime.proto +71 -0
  380. package/proto/decentraland/kernel/apis/scene.proto +16 -0
  381. package/proto/decentraland/kernel/apis/signed_fetch.proto +33 -0
  382. package/proto/decentraland/kernel/apis/social_controller.proto +19 -0
  383. package/proto/decentraland/kernel/apis/testing.proto +100 -0
  384. package/proto/decentraland/kernel/apis/user_action_module.proto +13 -0
  385. package/proto/decentraland/kernel/apis/user_identity.proto +22 -0
  386. package/proto/decentraland/kernel/comms/rfc4/comms.proto +110 -0
  387. package/proto/decentraland/kernel/comms/rfc5/ws_comms.proto +104 -0
  388. package/proto/decentraland/kernel/comms/v1/broker.proto +114 -0
  389. package/proto/decentraland/kernel/comms/v1/comms.proto +68 -0
  390. package/proto/decentraland/kernel/comms/v2/comms.proto +61 -0
  391. package/proto/decentraland/kernel/comms/v3/archipelago.proto +86 -0
  392. package/proto/decentraland/kernel/comms/v3/comms.proto +64 -0
  393. package/proto/decentraland/quests/definitions.proto +185 -0
  394. package/proto/decentraland/realm/about.proto +73 -0
  395. package/proto/decentraland/sdk/components/README.md +32 -0
  396. package/proto/decentraland/sdk/components/Transform.md +25 -0
  397. package/proto/decentraland/sdk/components/animator.proto +31 -0
  398. package/proto/decentraland/sdk/components/audio_event.proto +12 -0
  399. package/proto/decentraland/sdk/components/audio_source.proto +31 -0
  400. package/proto/decentraland/sdk/components/audio_stream.proto +14 -0
  401. package/proto/decentraland/sdk/components/avatar_attach.proto +51 -0
  402. package/proto/decentraland/sdk/components/avatar_base.proto +15 -0
  403. package/proto/decentraland/sdk/components/avatar_emote_command.proto +13 -0
  404. package/proto/decentraland/sdk/components/avatar_equipped_data.proto +13 -0
  405. package/proto/decentraland/sdk/components/avatar_modifier_area.proto +32 -0
  406. package/proto/decentraland/sdk/components/avatar_shape.proto +42 -0
  407. package/proto/decentraland/sdk/components/billboard.proto +29 -0
  408. package/proto/decentraland/sdk/components/camera_mode.proto +12 -0
  409. package/proto/decentraland/sdk/components/camera_mode_area.proto +25 -0
  410. package/proto/decentraland/sdk/components/common/camera_type.proto +9 -0
  411. package/proto/decentraland/sdk/components/common/id.md +2 -0
  412. package/proto/decentraland/sdk/components/common/id.proto +8 -0
  413. package/proto/decentraland/sdk/components/common/input_action.proto +28 -0
  414. package/proto/decentraland/sdk/components/common/loading_state.proto +10 -0
  415. package/proto/decentraland/sdk/components/common/media_state.proto +13 -0
  416. package/proto/decentraland/sdk/components/common/raycast_hit.proto +16 -0
  417. package/proto/decentraland/sdk/components/common/texts.proto +21 -0
  418. package/proto/decentraland/sdk/components/engine_info.proto +15 -0
  419. package/proto/decentraland/sdk/components/gltf_container.proto +19 -0
  420. package/proto/decentraland/sdk/components/gltf_container_loading_state.proto +13 -0
  421. package/proto/decentraland/sdk/components/material.proto +57 -0
  422. package/proto/decentraland/sdk/components/mesh_collider.proto +62 -0
  423. package/proto/decentraland/sdk/components/mesh_renderer.proto +43 -0
  424. package/proto/decentraland/sdk/components/nft_shape.proto +48 -0
  425. package/proto/decentraland/sdk/components/player_identity_data.proto +13 -0
  426. package/proto/decentraland/sdk/components/pointer_events.proto +37 -0
  427. package/proto/decentraland/sdk/components/pointer_events_result.proto +19 -0
  428. package/proto/decentraland/sdk/components/pointer_lock.proto +11 -0
  429. package/proto/decentraland/sdk/components/raycast.proto +58 -0
  430. package/proto/decentraland/sdk/components/raycast_result.proto +21 -0
  431. package/proto/decentraland/sdk/components/realm_info.proto +14 -0
  432. package/proto/decentraland/sdk/components/text_shape.proto +45 -0
  433. package/proto/decentraland/sdk/components/tween.proto +74 -0
  434. package/proto/decentraland/sdk/components/tween_sequence.proto +18 -0
  435. package/proto/decentraland/sdk/components/tween_state.proto +18 -0
  436. package/proto/decentraland/sdk/components/ui_background.proto +34 -0
  437. package/proto/decentraland/sdk/components/ui_canvas_information.proto +24 -0
  438. package/proto/decentraland/sdk/components/ui_dropdown.proto +22 -0
  439. package/proto/decentraland/sdk/components/ui_dropdown_result.proto +11 -0
  440. package/proto/decentraland/sdk/components/ui_input.proto +20 -0
  441. package/proto/decentraland/sdk/components/ui_input_result.proto +12 -0
  442. package/proto/decentraland/sdk/components/ui_text.proto +26 -0
  443. package/proto/decentraland/sdk/components/ui_transform.proto +148 -0
  444. package/proto/decentraland/sdk/components/video_event.proto +25 -0
  445. package/proto/decentraland/sdk/components/video_player.proto +16 -0
  446. package/proto/decentraland/sdk/components/visibility_component.proto +9 -0
  447. package/proto/decentraland/sdk/development/local_development.proto +29 -0
  448. package/proto/decentraland/sdk/ecs6/components_ecs6.proto +678 -0
  449. package/proto/decentraland/sdk/ecs6/engine_interface_ecs6.proto +151 -0
  450. package/proto/decentraland/social/friendships/friendships.proto +162 -0
  451. package/proto/decentraland/social_service_v2/social_service.proto +111 -0
  452. package/proto/google/LICENSE +27 -0
  453. package/proto/google/README.md +1 -0
  454. package/proto/google/api/annotations.json +83 -0
  455. package/proto/google/api/annotations.proto +11 -0
  456. package/proto/google/api/http.json +86 -0
  457. package/proto/google/api/http.proto +31 -0
  458. package/proto/google/protobuf/api.json +118 -0
  459. package/proto/google/protobuf/api.proto +34 -0
  460. package/proto/google/protobuf/descriptor.json +739 -0
  461. package/proto/google/protobuf/descriptor.proto +286 -0
  462. package/proto/google/protobuf/source_context.json +20 -0
  463. package/proto/google/protobuf/source_context.proto +7 -0
  464. package/proto/google/protobuf/type.json +202 -0
  465. package/proto/google/protobuf/type.proto +89 -0
  466. package/public/about.proto +5 -0
  467. package/public/comms.proto +5 -0
  468. package/public/quests.proto +5 -0
  469. package/public/sdk-apis.proto +25 -0
  470. package/public/sdk-components.proto +42 -0
  471. package/public/sdk-development.proto +5 -0
  472. package/public/social.proto +4 -0
  473. package/public/social_service_v2.proto +4 -0
@@ -0,0 +1,73 @@
1
+ syntax = "proto3";
2
+ package decentraland.realm;
3
+
4
+ message AboutResponse {
5
+ bool healthy = 1;
6
+ AboutConfiguration configurations = 2;
7
+ ContentInfo content = 3;
8
+ CommsInfo comms = 4;
9
+ LambdasInfo lambdas = 5;
10
+ optional BffInfo bff = 6;
11
+ bool accepting_users = 7;
12
+
13
+ message MinimapConfiguration {
14
+ bool enabled = 1;
15
+ optional string data_image = 2;
16
+ optional string estate_image = 3;
17
+ }
18
+
19
+ message SkyboxConfiguration {
20
+ // only one value at a time
21
+ optional float fixed_hour = 1;
22
+ }
23
+
24
+ message AboutConfiguration {
25
+ optional string realm_name = 1;
26
+ uint32 network_id = 2;
27
+ repeated string global_scenes_urn = 3;
28
+ repeated string scenes_urn = 4;
29
+ optional MinimapConfiguration minimap = 5;
30
+ optional SkyboxConfiguration skybox = 6;
31
+
32
+ // A content server to be used to load the parcels around the user. Uses the POST /entities/active endpoint
33
+ // to continously fetch the parcels around the users. if null, then the default content server will be used
34
+ // if == "" then the city_loader will be disabled and the scenes_urn will be used to load the world
35
+ optional string city_loader_content_server = 7;
36
+ }
37
+
38
+ message ContentInfo {
39
+ // common properties
40
+ bool healthy = 1;
41
+ optional string version = 2;
42
+ optional string commit_hash = 3;
43
+ string public_url = 4;
44
+ }
45
+ message LambdasInfo {
46
+ // common properties
47
+ bool healthy = 1;
48
+ optional string version = 2;
49
+ optional string commit_hash = 3;
50
+ string public_url = 4;
51
+ }
52
+ message CommsInfo {
53
+ // common properties
54
+ bool healthy = 1;
55
+ optional string version = 2;
56
+ optional string commit_hash = 3;
57
+ optional string public_url = 4;
58
+ // specific properties
59
+ string protocol = 50;
60
+ optional int32 users_count = 51;
61
+ optional string fixed_adapter = 52;
62
+ }
63
+ message BffInfo {
64
+ // common properties
65
+ bool healthy = 1;
66
+ optional string version = 2;
67
+ optional string commit_hash = 3;
68
+ string public_url = 4;
69
+ // specific properties
70
+ optional int32 user_count = 51;
71
+ optional string protocol_version = 52;
72
+ }
73
+ }
@@ -0,0 +1,32 @@
1
+ # How to add a new ECS Component with Protocol-Buffers
2
+
3
+ In this directory, we have all the components with the schema `ComponentName.proto`. `ComponentName` has to be PascalCase, and the `.proto` is the extension that is recognized as protocol-buffer schema.
4
+
5
+ Inside each proto, we need to have at least this template:
6
+ ```proto
7
+ syntax = "proto3";
8
+
9
+ import "decentraland/sdk/components/common/id.proto";
10
+ option (common.ecs_component_id) = XXXX;
11
+
12
+ message PBComponentName {
13
+ float one_parameter = 1;
14
+ }
15
+
16
+ ```
17
+
18
+ Some points that must be well-defined:
19
+ - `XXXX` the component ID is a super important property of the component, and it has to be unique at least between proto, otherwise, the code generation will fail.
20
+ - `PBComponentName` the root message has to be the same as the file name with the prefix `PB`
21
+ - `one_parameter` each parameter name has to be snake_case.
22
+
23
+
24
+ ## Common directory
25
+ The common directory only has to have unambiguous structures like decentraland.common.Vector3, decentraland.common.Color3, Quaternion, etc. These messages will never change.
26
+
27
+ ## About specific options with other languages
28
+ The definition must be the minimal proto code, and it shouldn't have a specific option to compile on some platform. So if you have to add additional information to the proto, you will be able to run a post-process after the protocol schemas acquisition.
29
+ For example, in the unity-renderer repo, it'll be necessary to add the `csharp_namespace` option but it's the responsibility of this particular implementation. This code option doesn't define how the component is.
30
+
31
+ # Test component
32
+ If you write a proto and then push, CI will fail because the tests will fail. All the components need to be tested. `@dcl/ecs/test/components` has some examples!
@@ -0,0 +1,25 @@
1
+
2
+ # Transform
3
+
4
+ Transform is not a protocol-buffer definition, because it uses the native byte-buffer to write directly on the wire. This allows the consumer to copy the message directly on memory and the component be serialized a little bit faster.
5
+
6
+ ```cpp
7
+ // Transform length = 44
8
+ struct Transform {
9
+ float positionX;
10
+ float positionY;
11
+ float positionZ;
12
+
13
+ float rotationX;
14
+ float rotationY;
15
+ float rotationZ;
16
+ float rotationW;
17
+
18
+ float scaleX;
19
+ float scaleY;
20
+ float scaleZ;
21
+
22
+ uint32_t parentEntity;
23
+ };
24
+ ```
25
+ - Serialized in big-endian
@@ -0,0 +1,31 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1042;
6
+
7
+ // The Animator component is a container for multiple potential animations an Entity can display,
8
+ // separately or at the same time. It can be used to start, stop or blend animations; as well as
9
+ // to inspect their playback state.
10
+ //
11
+ // Animations have a `weight` property, which determines how pronounced the animation will be. This
12
+ // can be adjusted to blend animations together, or gracefully transition from one to the next.
13
+ message PBAnimator {
14
+ repeated PBAnimationState states = 1; // a collection of animations and their current state
15
+ }
16
+
17
+ // (*) initial state means what frame is set when the state is reset:
18
+ // - if `speed` >= 0 the frame set is the first one
19
+ // - if `speed` < 0 the frame set is the last one
20
+ // (**) repeating means going back to the initial state at the moment the given animation is finished and keeps playing
21
+
22
+ // AnimationState indicates the status and configuration of one available animation.
23
+ message PBAnimationState {
24
+ reserved 1; // deprecated `name` prop
25
+ string clip = 2; // the animation path in the `files` array of the scene manifest
26
+ optional bool playing = 3; // whether this animation is currently playing
27
+ optional float weight = 4; // @experimental the "weight" of this animation (see below, default: 1.0)
28
+ optional float speed = 5; // the playback speed (default: 1.0)
29
+ optional bool loop = 6; // whether the animation repeats (**) until is manually stopped (default: true)
30
+ optional bool should_reset = 7; // whether the animation is restored to the initial state (*) when it changes from stopped to playing (default: false)
31
+ }
@@ -0,0 +1,12 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ import "decentraland/sdk/components/common/media_state.proto";
7
+ option (common.ecs_component_id) = 1105;
8
+
9
+ message PBAudioEvent {
10
+ common.MediaState state = 1;
11
+ uint32 timestamp = 2; // monotonic counter
12
+ }
@@ -0,0 +1,31 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1020;
6
+
7
+ // The AudioSource component can play an audio clips bundled with the scene, controlling some
8
+ // of the behavior.
9
+ //
10
+ // In each AudioSource instance, the sound is spatially located at the associated entity’s position,
11
+ // given by its Transform.
12
+ //
13
+ // Note that the `audio_clip_url` is not actually a URL, but rather the path of a file bundled with
14
+ // the scene and declared in its manifest. The name was chosen because the URL use-case will
15
+ // eventually be supported.
16
+ //
17
+ // `playing=true` when it's previously `playing=true`
18
+ // a) if clip is playing and `current_time` is NOT SET, the clip remains in the current `current_time`
19
+ // b) if clip is stopped or `current_time` is set, the clip is played from the `current_time` (if set) or from the beginning
20
+ //
21
+ // If other property (volume, loop, pitch) is changed while playing, the clip is keep playing with the new properties
22
+ // Changing `audio_clip_url` while playing stops the current clip and plays the new one (as a new instance)
23
+ message PBAudioSource {
24
+ optional bool playing = 1; // whether the clip is currently playing.
25
+ optional float volume = 2; // the audio volume (default: 1.0).
26
+ optional bool loop = 3; // whether the clip should restart when finished.
27
+ optional float pitch = 4; // the audio pitch (default: 1.0).
28
+ string audio_clip_url = 5; // the clip path as given in the `files` array of the scene's manifest.
29
+ optional float current_time = 6; // specifies the current playback time of the clip in seconds (default: 0).
30
+ optional bool global = 7; // whether the audio plays at constant volume across the scene.
31
+ }
@@ -0,0 +1,14 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1021;
6
+
7
+ // The AudioStream component can play external audio clips given a URL, streaming it in real-time.
8
+ //
9
+ // Despite being attached to a particular entity, the sound is not affected by its position.
10
+ message PBAudioStream {
11
+ optional bool playing = 1; // whether the clip is currently playing
12
+ optional float volume = 2; // the audio volume (default: 1.0)
13
+ string url = 3; // the audio stream HTTP URL
14
+ }
@@ -0,0 +1,51 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ option (common.ecs_component_id) = 1073;
8
+
9
+ // The AvatarAttach component automatically repositions an Entity to maintain the same position and
10
+ // rotation relative to some part of an avatar, called the "anchor point". The Entity
11
+ // will follow this anchor as it moves.
12
+ //
13
+ // The Entity's own Transform is overridden by this component. To offset position and adjust scale,
14
+ // add a child to the anchored Entity and set a Transform on it instead.
15
+ //
16
+ // AvatarAnchorPointType indicates which part of the avatar the Entity must follow.
17
+ message PBAvatarAttach {
18
+ optional string avatar_id = 1; // the user ID of the avatar (default: local user)
19
+ AvatarAnchorPointType anchor_point_id = 2; // the anchor point.
20
+ }
21
+
22
+ // AvatarAnchorPointType determines the part of the avatar's body that anchors the Entity.
23
+ enum AvatarAnchorPointType {
24
+ // @deprecated consider parenting to `engine.PlayerEntity`, this will attach to player position with an arbitrary offset
25
+ AAPT_POSITION = 0;
26
+ AAPT_NAME_TAG = 1;
27
+ AAPT_HEAD = 4;
28
+ AAPT_NECK = 5;
29
+ AAPT_SPINE = 6;
30
+ AAPT_SPINE1 = 7;
31
+ AAPT_SPINE2 = 8;
32
+ AAPT_HIP = 9;
33
+ AAPT_LEFT_SHOULDER = 10;
34
+ AAPT_LEFT_ARM = 11;
35
+ AAPT_LEFT_FOREARM = 12;
36
+ AAPT_LEFT_HAND = 2;
37
+ AAPT_LEFT_HAND_INDEX = 13;
38
+ AAPT_RIGHT_SHOULDER = 14;
39
+ AAPT_RIGHT_ARM = 15;
40
+ AAPT_RIGHT_FOREARM = 16;
41
+ AAPT_RIGHT_HAND = 3;
42
+ AAPT_RIGHT_HAND_INDEX = 17;
43
+ AAPT_LEFT_UP_LEG = 18;
44
+ AAPT_LEFT_LEG = 19;
45
+ AAPT_LEFT_FOOT = 20;
46
+ AAPT_LEFT_TOE_BASE = 21;
47
+ AAPT_RIGHT_UP_LEG = 22;
48
+ AAPT_RIGHT_LEG = 23;
49
+ AAPT_RIGHT_FOOT = 24;
50
+ AAPT_RIGHT_TOE_BASE = 25;
51
+ }
@@ -0,0 +1,15 @@
1
+
2
+ syntax = "proto3";
3
+ package decentraland.sdk.components;
4
+ import "decentraland/common/colors.proto";
5
+ import "decentraland/sdk/components/common/id.proto";
6
+ option (common.ecs_component_id) = 1087;
7
+
8
+ // AvatarBase sets all modifiers over the avatar's apparence.
9
+ message PBAvatarBase {
10
+ decentraland.common.Color3 skin_color = 1;
11
+ decentraland.common.Color3 eyes_color = 2;
12
+ decentraland.common.Color3 hair_color = 3;
13
+ string body_shape_urn = 4;
14
+ string name = 5;
15
+ }
@@ -0,0 +1,13 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1088;
6
+
7
+ // AvatarEmoteCommand is a grow only value set, used to signal the renderer about
8
+ // avatar emotes playback.
9
+ message PBAvatarEmoteCommand {
10
+ string emote_urn = 1;
11
+ bool loop = 2;
12
+ uint32 timestamp = 3; // monotonic counter
13
+ }
@@ -0,0 +1,13 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1091;
6
+
7
+ // AvatarEquipData is used to read the information about the avatar's owneables.
8
+ // this component is written by the engine using the communications transports'
9
+ // data.
10
+ message PBAvatarEquippedData {
11
+ repeated string wearable_urns = 1;
12
+ repeated string emote_urns = 2;
13
+ }
@@ -0,0 +1,32 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/vectors.proto";
6
+ import "decentraland/sdk/components/common/id.proto";
7
+
8
+ option (common.ecs_component_id) = 1070;
9
+
10
+ // The AvatarModifierArea component can be attached to an Entity to define a region of space where
11
+ // avatar behavior changes.
12
+ //
13
+ // The Entity's Transform position determines the center-point of the region, while its size is
14
+ // given as a vector in the `area` property below. The Transform rotation is applied, but the scale
15
+ // is ignored.
16
+ //
17
+ // The modifier effect is only applied to avatars inside the region. It does not affect how players
18
+ // standing inside it see avatars on the other side of the boundary.
19
+ //
20
+ // Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
21
+ // is actually a 3D volume.
22
+ message PBAvatarModifierArea {
23
+ decentraland.common.Vector3 area = 1; // the 3D size of the region
24
+ repeated string exclude_ids = 2; // user IDs that can enter and remain unaffected
25
+ repeated AvatarModifierType modifiers = 3; // list of modifiers to apply
26
+ }
27
+
28
+ // AvatarModifierType is an effect that should be applied to avatars inside the region.
29
+ enum AvatarModifierType {
30
+ AMT_HIDE_AVATARS = 0; // avatars are invisible
31
+ AMT_DISABLE_PASSPORTS = 1; // selecting (e.g. clicking) an avatar will not bring up their profile.
32
+ }
@@ -0,0 +1,42 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1080;
6
+ import "decentraland/common/colors.proto";
7
+
8
+ // The AvatarShape component contains the information required to draw and animate avatar, acting as
9
+ // a simplified GLTF container for this specific case.
10
+ //
11
+ // All fields (except ID) are optional have reasonable default values. In the case of `wearables`,
12
+ // each slot on the Avatar's body that is not explicitly included in the list has its own default.
13
+ //
14
+ // Note that, while AvatarShape can be attached to any Entity, it's only actually used in the global
15
+ // Avatar Scene. Other requirements are usually better served by GLTFs.
16
+ message PBAvatarShape {
17
+ string id = 1; // the user ID
18
+ optional string name = 2; // visible name (default: "NPC")
19
+ optional string body_shape = 3; // shape URN (default "urn:decentraland:off-chain:base-avatars:BaseFemale")
20
+
21
+ optional decentraland.common.Color3 skin_color = 4; // RGB (default [0.6, 0.462, 0.356])
22
+ optional decentraland.common.Color3 hair_color = 5; // RGB (default [0.283, 0.142, 0])
23
+ optional decentraland.common.Color3 eye_color = 6; // RGB (default [0.6, 0.462, 0.356])
24
+
25
+ optional string expression_trigger_id = 7; // current emote animations
26
+ optional int64 expression_trigger_timestamp = 8; // start of emote animations (in the same order)
27
+
28
+ optional bool talking = 9; // whether to display the floating voice chat icon
29
+
30
+ // Wearable URNs, one for each body slot.
31
+ // Default values for each unspecified slot:
32
+ // Eyes : "urn:decentraland:off-chain:base-avatars:f_eyes_00",
33
+ // Eyebrows: "urn:decentraland:off-chain:base-avatars:f_eyebrows_00",
34
+ // Mouth : "urn:decentraland:off-chain:base-avatars:f_mouth_00"
35
+ // Hair : "urn:decentraland:off-chain:base-avatars:standard_hair",
36
+ // Shirt : "urn:decentraland:off-chain:base-avatars:f_simple_yellow_tshirt",
37
+ // Trousers: "urn:decentraland:off-chain:base-avatars:f_brown_trousers",
38
+ // Shoes : "urn:decentraland:off-chain:base-avatars:bun_shoes"]
39
+ repeated string wearables = 10;
40
+ repeated string emotes = 11; // available emotes (default empty)
41
+ }
42
+
@@ -0,0 +1,29 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/sdk/components/common/id.proto";
6
+
7
+ // https://adr.decentraland.org/adr/ADR-198
8
+ option (common.ecs_component_id) = 1090;
9
+
10
+ // The Billboard component makes an Entity automatically reorient its rotation to face the camera.
11
+ // As the name indicates, it’s used to display in-game billboards and frequently combined with
12
+ // the TextShape component.
13
+ //
14
+ // Billboard only affects the Entity's rotation. Its scale and position are still determined by its
15
+ // Transform.
16
+ message PBBillboard {
17
+ optional BillboardMode billboard_mode = 1; // the BillboardMode (default: BM_ALL)
18
+ }
19
+
20
+ // BillboardMode indicates one or more axis for automatic rotation, in OR-able bit flag form.
21
+ // Only the values below and the (BM_X | BM_Y) combination are valid.
22
+ enum BillboardMode {
23
+ BM_NONE = 0;
24
+ BM_X = 1;
25
+ BM_Y = 2;
26
+ BM_Z = 4;
27
+ BM_ALL = 7; // bitwise combination BM_X | BM_Y | BM_Z
28
+ }
29
+
@@ -0,0 +1,12 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1072;
6
+ import "decentraland/sdk/components/common/camera_type.proto";
7
+
8
+ // The CameraMode component can be used to determine whether the player is using a first-person o
9
+ // third-person view.
10
+ message PBCameraMode {
11
+ common.CameraType mode = 1; // the camera type (1st-person or 3rd-person)
12
+ }
@@ -0,0 +1,25 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components;
4
+
5
+ import "decentraland/common/vectors.proto";
6
+ import "decentraland/sdk/components/common/camera_type.proto";
7
+ import "decentraland/sdk/components/common/id.proto";
8
+
9
+ option (common.ecs_component_id) = 1071;
10
+
11
+ // The CameraModeArea component can be attached to an Entity to define a region of space where
12
+ // the player's camera mode (1st-person or 3rd-person) is overridden.
13
+ //
14
+ // The Entity's Transform position determines the center-point of the region, while its size is
15
+ // given as a vector in the `area` property below. The Transform rotation is applied, but the scale
16
+ // is ignored.
17
+ //
18
+ // When players leave the region, their previous setting is restored.
19
+ //
20
+ // Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
21
+ // is actually a 3D volume.
22
+ message PBCameraModeArea {
23
+ decentraland.common.Vector3 area = 1; // the 3D size of the region
24
+ common.CameraType mode = 2; // the camera mode to enforce
25
+ }
@@ -0,0 +1,9 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components.common;
4
+
5
+ enum CameraType {
6
+ CT_FIRST_PERSON = 0;
7
+ CT_THIRD_PERSON = 1;
8
+ CT_CINEMATIC = 2; // controlled by the scene
9
+ }
@@ -0,0 +1,2 @@
1
+ # Why id as file option?
2
+ Extending this option in the component definition allows having the data of its ID in the protocol buffer code generator.
@@ -0,0 +1,8 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components.common;
3
+
4
+ import "google/protobuf/descriptor.proto";
5
+
6
+ extend google.protobuf.FileOptions {
7
+ optional int32 ecs_component_id = 50000;
8
+ }
@@ -0,0 +1,28 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components.common;
4
+
5
+ enum InputAction {
6
+ IA_POINTER = 0;
7
+ IA_PRIMARY = 1;
8
+ IA_SECONDARY = 2;
9
+ IA_ANY = 3;
10
+ IA_FORWARD = 4;
11
+ IA_BACKWARD = 5;
12
+ IA_RIGHT = 6;
13
+ IA_LEFT = 7;
14
+ IA_JUMP = 8;
15
+ IA_WALK = 9;
16
+ IA_ACTION_3 = 10;
17
+ IA_ACTION_4 = 11;
18
+ IA_ACTION_5 = 12;
19
+ IA_ACTION_6 = 13;
20
+ }
21
+
22
+ // PointerEventType is a kind of interaction that can be detected.
23
+ enum PointerEventType {
24
+ PET_UP = 0;
25
+ PET_DOWN = 1;
26
+ PET_HOVER_ENTER = 2;
27
+ PET_HOVER_LEAVE = 3;
28
+ }
@@ -0,0 +1,10 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components.common;
3
+
4
+ enum LoadingState {
5
+ UNKNOWN = 0;
6
+ LOADING = 1;
7
+ NOT_FOUND = 2;
8
+ FINISHED_WITH_ERROR = 3;
9
+ FINISHED = 4;
10
+ }
@@ -0,0 +1,13 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components.common;
3
+
4
+ enum MediaState {
5
+ MS_NONE = 0;
6
+ MS_ERROR = 1;
7
+ MS_LOADING = 2;
8
+ MS_READY = 3;
9
+ MS_PLAYING = 4;
10
+ MS_BUFFERING = 5;
11
+ MS_SEEKING = 6;
12
+ MS_PAUSED = 7;
13
+ }
@@ -0,0 +1,16 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components.common;
4
+ import "decentraland/common/vectors.proto";
5
+
6
+ // RaycastHit contains information about the intersection of a ray with a mesh.
7
+ message RaycastHit {
8
+ // Position will be relative to the scene
9
+ decentraland.common.Vector3 position = 1; // the intersection point in global coordinates
10
+ decentraland.common.Vector3 global_origin = 2; // the starting point of the ray in global coordinates
11
+ decentraland.common.Vector3 direction = 3; // the direction vector of the ray in global coordinates
12
+ decentraland.common.Vector3 normal_hit = 4; // normal of the hit surface in global coordinates
13
+ float length = 5; // the distance between the ray origin and the hit position
14
+ optional string mesh_name = 6; // mesh name, if collision happened inside a GltfContainer
15
+ optional uint32 entity_id = 7; // the ID of the Entity that has the impacted mesh attached
16
+ }
@@ -0,0 +1,21 @@
1
+ syntax = "proto3";
2
+
3
+ package decentraland.sdk.components.common;
4
+
5
+ enum TextAlignMode {
6
+ TAM_TOP_LEFT = 0;
7
+ TAM_TOP_CENTER = 1;
8
+ TAM_TOP_RIGHT = 2;
9
+ TAM_MIDDLE_LEFT = 3;
10
+ TAM_MIDDLE_CENTER = 4;
11
+ TAM_MIDDLE_RIGHT = 5;
12
+ TAM_BOTTOM_LEFT = 6;
13
+ TAM_BOTTOM_CENTER = 7;
14
+ TAM_BOTTOM_RIGHT = 8;
15
+ }
16
+
17
+ enum Font {
18
+ F_SANS_SERIF = 0;
19
+ F_SERIF = 1;
20
+ F_MONOSPACE = 2;
21
+ }
@@ -0,0 +1,15 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1048;
6
+
7
+ // EngineInfo provides information about the graphics engine running the scene.
8
+ // The values of this component are written at the "physics" stage of the ADR-148. Meaning
9
+ // the tick_number and frame_number of the same frame could be used as correlation numbers
10
+ // for timestamps in other components.
11
+ message PBEngineInfo {
12
+ uint32 frame_number = 1; // frame counter of the engine
13
+ float total_runtime = 2; // total runtime of this scene in seconds
14
+ uint32 tick_number = 3; // tick counter of the scene as per ADR-148
15
+ }
@@ -0,0 +1,19 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1041;
6
+
7
+ // GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
8
+ //
9
+ // This allows the use of custom models, materials, collision boundaries and shapes that can't be
10
+ // achieved using MeshRenderer, MeshCollider and other standard components.
11
+ message PBGltfContainer {
12
+ string src = 1; // the GLTF file path as listed in the scene's manifest.
13
+
14
+ reserved 2;
15
+ reserved 3;
16
+
17
+ optional uint32 visible_meshes_collision_mask = 4; // default: 0
18
+ optional uint32 invisible_meshes_collision_mask = 5; // default: CL_POINTER | CL_PHYSICS
19
+ }
@@ -0,0 +1,13 @@
1
+ syntax = "proto3";
2
+ package decentraland.sdk.components;
3
+
4
+ import "decentraland/sdk/components/common/id.proto";
5
+ option (common.ecs_component_id) = 1049;
6
+
7
+ import "decentraland/sdk/components/common/loading_state.proto";
8
+
9
+ // GltfContainerLoadingState is set by the engine and provides information about
10
+ // the current state of the GltfContainer of an entity.
11
+ message PBGltfContainerLoadingState {
12
+ common.LoadingState current_state = 1;
13
+ }