@dcl/playground-assets 7.9.5 → 7.9.6-16908909596.commit-3302d67
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +750 -108
- package/dist/beta.d.ts +750 -108
- package/dist/index.bundled.d.ts +750 -108
- package/dist/index.js +7 -7
- package/dist/index.js.map +4 -4
- package/dist/playground/sdk/apis.d.ts +12 -0
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +750 -108
- package/etc/playground-assets.api.json +9317 -2926
- package/etc/playground-assets.api.md +500 -66
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
@@ -178,11 +178,31 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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/** @public */
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export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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/**
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* @public
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*/
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export declare const enum AvatarControlType {
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/** CCT_NONE - avatar cannot move */
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CCT_NONE = 0,
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/** CCT_RELATIVE - avatar moves relative to the camera origin */
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CCT_RELATIVE = 1,
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/** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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CCT_TANK = 2
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}
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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-
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-
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export declare const AvatarEquippedData: AvatarEquippedDataComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare type AvatarEquippedDataComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType>;
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export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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forceRender?: string[] | undefined;
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};
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/** @public */
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export declare const AvatarModifierArea: LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>;
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@@ -198,8 +218,47 @@ export declare const enum AvatarModifierType {
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AMT_DISABLE_PASSPORTS = 1
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}
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-
/**
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-
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/**
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* @public
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*/
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export declare interface AvatarMovementSettings {
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controlMode?: AvatarControlType | undefined;
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/** if not explicitly set, the following properties default to user's preference settings */
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runSpeed?: number | undefined;
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/** how fast the player gets up to speed or comes to rest. higher = more responsive */
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friction?: number | undefined;
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/** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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gravity?: number | undefined;
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/** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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jumpHeight?: number | undefined;
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/** max fall speed in m/s. should normally be negative */
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maxFallSpeed?: number | undefined;
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/** speed the player turns in tank mode, in radians/s */
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turnSpeed?: number | undefined;
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/** speed the player walks at, in m/s */
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walkSpeed?: number | undefined;
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/** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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allowWeightedMovement?: boolean | undefined;
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}
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/**
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* @public
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*/
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export declare namespace AvatarMovementSettings {
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export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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}
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export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare type AvatarShapeComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarShapeType>;
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export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
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forceRender?: string[] | undefined;
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};
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/**
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* @public
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@@ -468,11 +527,19 @@ export declare interface ByteBuffer {
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}
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/**
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* Callback function
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*
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* legacy Callback function
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*
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* @public @deprecated This type is no longer used in the sdk api, EventSystemCallback is
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* used for listeners instead
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*/
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export declare type Callback = () => void;
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/** @public */
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export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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/** @public */
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export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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/** @public */
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export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -530,6 +597,39 @@ export declare const enum CameraType {
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export declare type Children = ReactEcs.JSX.ReactNode;
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/**
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* @public
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*/
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export declare interface CinematicSettings {
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/** Entity that defines the cinematic camera transform. */
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cameraEntity: number;
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/**
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* Position -> camera's position
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* Rotation -> camera's direction
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* scale.z -> zoom level
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* scale.x and scale.y -> unused
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*/
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allowManualRotation?: boolean | undefined;
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/** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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yawRange?: number | undefined;
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/** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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pitchRange?: number | undefined;
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/** note: cameras can never look up/down further than Vec3::Y */
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rollRange?: number | undefined;
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/** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMin?: number | undefined;
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/** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMax?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace CinematicSettings {
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export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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}
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/** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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/**
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* @public
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@@ -1303,12 +1403,16 @@ export declare const componentDefinitionByName: {
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"core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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"core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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"core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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"core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
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"core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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"core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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"core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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"core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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"core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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"core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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-
"core::
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"core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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"core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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"core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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"core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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"core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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"core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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"core::SkyboxTime": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkyboxTime>>;
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"core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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"core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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"core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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"core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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"core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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"core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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"core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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"core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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"core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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"core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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"core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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"core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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"core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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"core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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"core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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"core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
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uiBackground: PBUiBackground;
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uiInput: PBUiInput;
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uiDropdown: PBUiDropdown;
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onMouseDown:
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onMouseUp:
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onMouseEnter:
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onMouseLeave:
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onMouseDown: EventSystemCallback;
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onMouseUp: EventSystemCallback;
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onMouseEnter: EventSystemCallback;
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onMouseLeave: EventSystemCallback;
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onMouseDrag: EventSystemCallback;
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onMouseDragLocked: EventSystemCallback;
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onMouseDragEnd: EventSystemCallback;
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onInputDown: MultiCallback;
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onInputUp: MultiCallback;
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onInputDrag: MultiCallback;
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onInputDragLocked: MultiCallback;
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onInputDragEnd: MultiCallback;
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};
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/** @public */
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showHighlight?: boolean;
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};
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/**
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* @public
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*/
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export declare type EventSystemOptionsCallback = EventSystemOptions & {
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cb: EventSystemCallback;
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};
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/**
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* Excludes property keys from T where the property is assignable to U
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* @public
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direction?: PBVector3;
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};
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/** @public */
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export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
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export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
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export declare type GlobalTargetRaycastSystemOptions = {
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@@ -2069,7 +2193,19 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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/** @public */
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export declare const
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export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
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/** @public */
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export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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/**
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* @public
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*/
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export declare const enum GltfNodeStateValue {
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GNSV_PENDING = 0,
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GNSV_FAILED = 1,
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GNSV_READY = 2
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}
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* @returns the input command info or undefined if there is no command in the last tick-update
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*/
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getInputCommand: (inputAction: InputAction, pointerEventType: PointerEventType, entity?: Entity) => PBPointerEventsResult | null;
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/**
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* @public
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* Get an ordered iterator over events received within the current frame.
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* @returns the iterator
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*/
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getInputCommands: () => Generator<PBPointerEventsResult>;
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};
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/**
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getOrCreateMutable(entity: Entity, initialValue?: T): T;
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}
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/**
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*/
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export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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/**
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* LightSource helper with constructor
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*/
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Type: LightSourceHelper;
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}
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/**
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* @public
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*/
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export declare interface LightSourceHelper {
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/**
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* @returns a Light Source type
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*/
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Point: (point: PBLightSource_Point) => PBLightSource['type'];
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/**
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* @returns a Light Source type
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*/
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Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
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}
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/** @public */
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export declare const LightSource: LastWriteWinElementSetComponentDefinition<PBLightSource>;
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/**
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*/
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export declare type Listeners = {
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/** triggered on mouse down event */
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onMouseDown?:
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onMouseDown?: EventSystemCallback;
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/** triggered on mouse up event */
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onMouseUp?:
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onMouseUp?: EventSystemCallback;
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/** triggered on mouse hover event */
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onMouseEnter?:
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onMouseEnter?: EventSystemCallback;
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/** triggered on mouse leave event */
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onMouseLeave?:
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onMouseLeave?: EventSystemCallback;
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/** triggered on mouse drag event */
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onMouseDrag?: EventSystemCallback;
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/** triggered on mouse drag event */
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onMouseDragLocked?: EventSystemCallback;
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/** triggered on mouse drag event */
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onMouseDragEnd?: EventSystemCallback;
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/** triggered on input down event */
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onInputDown?: MultiCallback;
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/** triggered on input up event */
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onInputUp?: MultiCallback;
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/** triggered on input drag event */
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onInputDrag?: MultiCallback;
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/** triggered on input drag event */
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onInputDragLocked?: MultiCallback;
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|
+
/** triggered on input drag event */
|
2857
|
+
onInputDragEnd?: MultiCallback;
|
2723
2858
|
};
|
2724
2859
|
|
2725
2860
|
/**
|
@@ -3588,6 +3723,14 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
|
|
3588
3723
|
* @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
|
3589
3724
|
*/
|
3590
3725
|
setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
|
3726
|
+
/**
|
3727
|
+
* @public
|
3728
|
+
* Set a gltf internal mesh in the MeshCollider component
|
3729
|
+
* @param entity - entity to create or replace the MeshRenderer component
|
3730
|
+
* @param source - the path to the gltf
|
3731
|
+
* @param meshName - the name of the mesh in the gltf
|
3732
|
+
*/
|
3733
|
+
setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
|
3591
3734
|
}
|
3592
3735
|
|
3593
3736
|
export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
|
@@ -3624,6 +3767,14 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
|
|
3624
3767
|
* @param entity - entity to create or replace the MeshRenderer component
|
3625
3768
|
*/
|
3626
3769
|
setSphere(entity: Entity): void;
|
3770
|
+
/**
|
3771
|
+
* @public
|
3772
|
+
* Set a gltf internal mesh in the MeshRenderer component
|
3773
|
+
* @param entity - entity to create or replace the MeshRenderer component
|
3774
|
+
* @param source - the path to the gltf
|
3775
|
+
* @param meshName - the name of the mesh in the gltf
|
3776
|
+
*/
|
3777
|
+
setGltfMesh(entity: Entity, source: string, meshName: string): void;
|
3627
3778
|
}
|
3628
3779
|
|
3629
3780
|
/**
|
@@ -3656,6 +3807,19 @@ export declare namespace Move {
|
|
3656
3807
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): Move;
|
3657
3808
|
}
|
3658
3809
|
|
3810
|
+
/**
|
3811
|
+
* a record object mapping `InputAction`s to functions.
|
3812
|
+
*
|
3813
|
+
* @example
|
3814
|
+
* onInputDown={{
|
3815
|
+
* [InputAction.IA_PRIMARY]: (eventData) => { console.log("primary") },
|
3816
|
+
* [InputAction.IA_SECONDARY]: () => { console.log("secondary") },
|
3817
|
+
* }}
|
3818
|
+
*
|
3819
|
+
* @public
|
3820
|
+
*/
|
3821
|
+
export declare type MultiCallback = Partial<Record<InputAction, EventSystemCallback>>;
|
3822
|
+
|
3659
3823
|
export declare const Name: NameComponent;
|
3660
3824
|
|
3661
3825
|
export declare type NameComponent = LastWriteWinElementSetComponentDefinition<NameType>;
|
@@ -4036,6 +4200,25 @@ export declare const onVideoEvent: Observable<{
|
|
4036
4200
|
totalVideoLength: number;
|
4037
4201
|
}>;
|
4038
4202
|
|
4203
|
+
/**
|
4204
|
+
* @public
|
4205
|
+
*/
|
4206
|
+
export declare interface Orthographic {
|
4207
|
+
/**
|
4208
|
+
* vertical extent of the visible range in meters
|
4209
|
+
* defaults to 4m
|
4210
|
+
*/
|
4211
|
+
verticalRange?: number | undefined;
|
4212
|
+
}
|
4213
|
+
|
4214
|
+
/**
|
4215
|
+
* @public
|
4216
|
+
*/
|
4217
|
+
export declare namespace Orthographic {
|
4218
|
+
export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
|
4219
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
|
4220
|
+
}
|
4221
|
+
|
4039
4222
|
/**
|
4040
4223
|
* @public
|
4041
4224
|
* The overflow property controls what happens to content that is too big to fit into an area
|
@@ -4262,6 +4445,8 @@ export declare namespace PBAvatarEmoteCommand {
|
|
4262
4445
|
export declare interface PBAvatarEquippedData {
|
4263
4446
|
wearableUrns: string[];
|
4264
4447
|
emoteUrns: string[];
|
4448
|
+
/** slots that will render even if hidden */
|
4449
|
+
forceRender: string[];
|
4265
4450
|
}
|
4266
4451
|
|
4267
4452
|
/**
|
@@ -4296,6 +4481,9 @@ export declare interface PBAvatarModifierArea {
|
|
4296
4481
|
excludeIds: string[];
|
4297
4482
|
/** list of modifiers to apply */
|
4298
4483
|
modifiers: AvatarModifierType[];
|
4484
|
+
movementSettings?: AvatarMovementSettings | undefined;
|
4485
|
+
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
|
4486
|
+
useColliderRange?: boolean | undefined;
|
4299
4487
|
}
|
4300
4488
|
|
4301
4489
|
/**
|
@@ -4352,8 +4540,8 @@ export declare interface PBAvatarShape {
|
|
4352
4540
|
wearables: string[];
|
4353
4541
|
/** available emotes (default empty) */
|
4354
4542
|
emotes: string[];
|
4355
|
-
/**
|
4356
|
-
|
4543
|
+
/** slots that will render even if hidden */
|
4544
|
+
forceRender: string[];
|
4357
4545
|
}
|
4358
4546
|
|
4359
4547
|
/**
|
@@ -4388,6 +4576,51 @@ export declare namespace PBBillboard {
|
|
4388
4576
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
|
4389
4577
|
}
|
4390
4578
|
|
4579
|
+
/**
|
4580
|
+
* @public
|
4581
|
+
*/
|
4582
|
+
export declare interface PBCameraLayer {
|
4583
|
+
/**
|
4584
|
+
* layer to which these settings apply. must be > 0
|
4585
|
+
* Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
|
4586
|
+
*/
|
4587
|
+
layer: number;
|
4588
|
+
/** should the sun light affect this layer? default false */
|
4589
|
+
directionalLight?: boolean | undefined;
|
4590
|
+
/** should this layer show player avatars? default false */
|
4591
|
+
showAvatars?: boolean | undefined;
|
4592
|
+
/** should this layer show the sky? default false */
|
4593
|
+
showSkybox?: boolean | undefined;
|
4594
|
+
/** should this layer show distance fog? default false */
|
4595
|
+
showFog?: boolean | undefined;
|
4596
|
+
/** ambient light overrides for this layer. default -> use same as main camera */
|
4597
|
+
ambientColorOverride?: PBColor3 | undefined;
|
4598
|
+
ambientBrightnessOverride?: number | undefined;
|
4599
|
+
}
|
4600
|
+
|
4601
|
+
/**
|
4602
|
+
* @public
|
4603
|
+
*/
|
4604
|
+
export declare namespace PBCameraLayer {
|
4605
|
+
export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
|
4606
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
|
4607
|
+
}
|
4608
|
+
|
4609
|
+
/**
|
4610
|
+
* @public
|
4611
|
+
*/
|
4612
|
+
export declare interface PBCameraLayers {
|
4613
|
+
layers: number[];
|
4614
|
+
}
|
4615
|
+
|
4616
|
+
/**
|
4617
|
+
* @public
|
4618
|
+
*/
|
4619
|
+
export declare namespace PBCameraLayers {
|
4620
|
+
export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
|
4621
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
|
4622
|
+
}
|
4623
|
+
|
4391
4624
|
/**
|
4392
4625
|
* The CameraMode component can be used to determine whether the player is using a first-person o
|
4393
4626
|
* third-person view.
|
@@ -4410,7 +4643,7 @@ export declare namespace PBCameraMode {
|
|
4410
4643
|
|
4411
4644
|
/**
|
4412
4645
|
* The CameraModeArea component can be attached to an Entity to define a region of space where
|
4413
|
-
* the player's camera mode (1st-person
|
4646
|
+
* the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
|
4414
4647
|
*
|
4415
4648
|
* The Entity's Transform position determines the center-point of the region, while its size is
|
4416
4649
|
* given as a vector in the `area` property below. The Transform rotation is applied, but the scale
|
@@ -4420,6 +4653,8 @@ export declare namespace PBCameraMode {
|
|
4420
4653
|
*
|
4421
4654
|
* Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
|
4422
4655
|
* is actually a 3D volume.
|
4656
|
+
*
|
4657
|
+
* When mode is set to CtCinematic, the cinematic_settings field must also be provided.
|
4423
4658
|
*/
|
4424
4659
|
/**
|
4425
4660
|
* @public
|
@@ -4429,6 +4664,9 @@ export declare interface PBCameraModeArea {
|
|
4429
4664
|
area: PBVector3 | undefined;
|
4430
4665
|
/** the camera mode to enforce */
|
4431
4666
|
mode: CameraType;
|
4667
|
+
cinematicSettings?: CinematicSettings | undefined;
|
4668
|
+
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
|
4669
|
+
useColliderRange?: boolean | undefined;
|
4432
4670
|
}
|
4433
4671
|
|
4434
4672
|
/**
|
@@ -4500,6 +4738,39 @@ export declare namespace PBEngineInfo {
|
|
4500
4738
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
|
4501
4739
|
}
|
4502
4740
|
|
4741
|
+
/**
|
4742
|
+
* defines the global scene light settings. must be added to the scene root.
|
4743
|
+
* to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
|
4744
|
+
*/
|
4745
|
+
/**
|
4746
|
+
* @public
|
4747
|
+
*/
|
4748
|
+
export declare interface PBGlobalLight {
|
4749
|
+
/**
|
4750
|
+
* the direction the directional light shines in.
|
4751
|
+
* default depends on time of day and explorer implementation
|
4752
|
+
*/
|
4753
|
+
direction?: PBVector3 | undefined;
|
4754
|
+
/**
|
4755
|
+
* ambient light color
|
4756
|
+
* default: White
|
4757
|
+
*/
|
4758
|
+
ambientColor?: PBColor3 | undefined;
|
4759
|
+
/**
|
4760
|
+
* ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
|
4761
|
+
* default 1
|
4762
|
+
*/
|
4763
|
+
ambientBrightness?: number | undefined;
|
4764
|
+
}
|
4765
|
+
|
4766
|
+
/**
|
4767
|
+
* @public
|
4768
|
+
*/
|
4769
|
+
export declare namespace PBGlobalLight {
|
4770
|
+
export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
|
4771
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
|
4772
|
+
}
|
4773
|
+
|
4503
4774
|
/**
|
4504
4775
|
* GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
|
4505
4776
|
*
|
@@ -4535,6 +4806,25 @@ export declare namespace PBGltfContainer {
|
|
4535
4806
|
*/
|
4536
4807
|
export declare interface PBGltfContainerLoadingState {
|
4537
4808
|
currentState: LoadingState;
|
4809
|
+
/** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
|
4810
|
+
nodePaths: string[];
|
4811
|
+
/** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
|
4812
|
+
meshNames: string[];
|
4813
|
+
/**
|
4814
|
+
* where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
|
4815
|
+
* conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
|
4816
|
+
*/
|
4817
|
+
materialNames: string[];
|
4818
|
+
/**
|
4819
|
+
* X is the material index. note this may conflict with manually named materials - to avoid any issues make
|
4820
|
+
* sure all your materials are explicitly named.
|
4821
|
+
*/
|
4822
|
+
skinNames: string[];
|
4823
|
+
/**
|
4824
|
+
* X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
|
4825
|
+
* your skins are explicitly named.
|
4826
|
+
*/
|
4827
|
+
animationNames: string[];
|
4538
4828
|
}
|
4539
4829
|
|
4540
4830
|
/**
|
@@ -4546,48 +4836,74 @@ export declare namespace PBGltfContainerLoadingState {
|
|
4546
4836
|
}
|
4547
4837
|
|
4548
4838
|
/**
|
4549
|
-
*
|
4839
|
+
* a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
|
4840
|
+
* This component must be added to a direct child of an entity with a PBGltfContainer component, or
|
4841
|
+
* to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
|
4842
|
+
* in the parent.
|
4843
|
+
* The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
|
4844
|
+
*
|
4845
|
+
* The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
|
4846
|
+
* - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
|
4847
|
+
* - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
|
4848
|
+
* - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
|
4849
|
+
* - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
|
4550
4850
|
*
|
4551
|
-
*
|
4851
|
+
* After creation, if an animation moves the node, the `Transform` will be updated.
|
4552
4852
|
*
|
4553
|
-
*
|
4554
|
-
*
|
4555
|
-
*
|
4556
|
-
* the
|
4853
|
+
* From the scene, you can modify various components to alter the gltf node:
|
4854
|
+
* - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
|
4855
|
+
* regardless of any intermediate gltf node hierarchy.
|
4856
|
+
* If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
|
4857
|
+
* - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
|
4858
|
+
* - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
|
4859
|
+
* - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
|
4860
|
+
* - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
|
4861
|
+
* used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
|
4862
|
+
* PBMaterial will be maintained.
|
4863
|
+
*
|
4864
|
+
* The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
|
4865
|
+
* - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
|
4866
|
+
* change the state to `GNS_FAILED`.
|
4867
|
+
* - deleting the scene entity will not delete the gltf node.
|
4868
|
+
*
|
4869
|
+
* Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
|
4870
|
+
* are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
|
4871
|
+
* the gltf node will also be displayed.
|
4557
4872
|
*/
|
4558
4873
|
/**
|
4559
4874
|
* @public
|
4560
4875
|
*/
|
4561
|
-
export declare interface
|
4562
|
-
|
4876
|
+
export declare interface PBGltfNode {
|
4877
|
+
/** the path of the target node in the Gltf. */
|
4878
|
+
path: string;
|
4563
4879
|
}
|
4564
4880
|
|
4565
4881
|
/**
|
4566
4882
|
* @public
|
4567
4883
|
*/
|
4568
|
-
export declare namespace
|
4569
|
-
export function encode(message:
|
4570
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number):
|
4884
|
+
export declare namespace PBGltfNode {
|
4885
|
+
export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
|
4886
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
|
4571
4887
|
}
|
4572
4888
|
|
4889
|
+
/**
|
4890
|
+
* The state of a linked gltf node.
|
4891
|
+
* If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
|
4892
|
+
*/
|
4573
4893
|
/**
|
4574
4894
|
* @public
|
4575
4895
|
*/
|
4576
|
-
export declare interface
|
4577
|
-
|
4578
|
-
|
4579
|
-
/** The casting shadows enabled override */
|
4580
|
-
castShadows?: boolean | undefined;
|
4581
|
-
/** The Material that will be overridden on the target Node */
|
4582
|
-
material?: PBMaterial | undefined;
|
4896
|
+
export declare interface PBGltfNodeState {
|
4897
|
+
state: GltfNodeStateValue;
|
4898
|
+
error?: string | undefined;
|
4583
4899
|
}
|
4584
4900
|
|
4585
4901
|
/**
|
4586
4902
|
* @public
|
4587
4903
|
*/
|
4588
|
-
export declare namespace
|
4589
|
-
export function encode(message:
|
4590
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number):
|
4904
|
+
export declare namespace PBGltfNodeState {
|
4905
|
+
export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
|
4906
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
|
4591
4907
|
}
|
4592
4908
|
|
4593
4909
|
/**
|
@@ -4725,6 +5041,14 @@ export declare interface PBMaterial {
|
|
4725
5041
|
$case: "pbr";
|
4726
5042
|
pbr: PBMaterial_PbrMaterial;
|
4727
5043
|
} | undefined;
|
5044
|
+
/**
|
5045
|
+
* A gltf material that may provide additional features not supported by the PbMaterial fields.
|
5046
|
+
* If both gltf and material fields are provided, the gltf will be used only for extended features not
|
5047
|
+
* supported by the PbMaterial.
|
5048
|
+
* If this is provided and the `material` field is not provided, the renderer will update the material
|
5049
|
+
* field with data that reflects the gltf material once it is loaded.
|
5050
|
+
*/
|
5051
|
+
gltf?: PBMaterial_GltfMaterial | undefined;
|
4728
5052
|
}
|
4729
5053
|
|
4730
5054
|
/**
|
@@ -4735,6 +5059,22 @@ export declare namespace PBMaterial {
|
|
4735
5059
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
|
4736
5060
|
}
|
4737
5061
|
|
5062
|
+
/**
|
5063
|
+
* @public
|
5064
|
+
*/
|
5065
|
+
export declare interface PBMaterial_GltfMaterial {
|
5066
|
+
gltfSrc: string;
|
5067
|
+
name: string;
|
5068
|
+
}
|
5069
|
+
|
5070
|
+
/**
|
5071
|
+
* @public
|
5072
|
+
*/
|
5073
|
+
export declare namespace PBMaterial_GltfMaterial {
|
5074
|
+
export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
|
5075
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
|
5076
|
+
}
|
5077
|
+
|
4738
5078
|
/**
|
4739
5079
|
* @public
|
4740
5080
|
*/
|
@@ -4831,6 +5171,9 @@ export declare interface PBMeshCollider {
|
|
4831
5171
|
} | {
|
4832
5172
|
$case: "plane";
|
4833
5173
|
plane: PBMeshCollider_PlaneMesh;
|
5174
|
+
} | {
|
5175
|
+
$case: "gltf";
|
5176
|
+
gltf: PBMeshCollider_GltfMesh;
|
4834
5177
|
} | undefined;
|
4835
5178
|
}
|
4836
5179
|
|
@@ -4876,6 +5219,25 @@ export declare namespace PBMeshCollider_CylinderMesh {
|
|
4876
5219
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
|
4877
5220
|
}
|
4878
5221
|
|
5222
|
+
/** A collider constructed from a Gltf Mesh. */
|
5223
|
+
/**
|
5224
|
+
* @public
|
5225
|
+
*/
|
5226
|
+
export declare interface PBMeshCollider_GltfMesh {
|
5227
|
+
/** the GLTF file path as listed in the scene's manifest. */
|
5228
|
+
gltfSrc: string;
|
5229
|
+
/** the name of the mesh asset */
|
5230
|
+
name: string;
|
5231
|
+
}
|
5232
|
+
|
5233
|
+
/**
|
5234
|
+
* @public
|
5235
|
+
*/
|
5236
|
+
export declare namespace PBMeshCollider_GltfMesh {
|
5237
|
+
export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
5238
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
|
5239
|
+
}
|
5240
|
+
|
4879
5241
|
/** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
|
4880
5242
|
/**
|
4881
5243
|
* @public
|
@@ -4908,13 +5270,11 @@ export declare namespace PBMeshCollider_SphereMesh {
|
|
4908
5270
|
|
4909
5271
|
/**
|
4910
5272
|
* The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
|
4911
|
-
* plane, a sphere or a
|
5273
|
+
* plane, a sphere, a cylinder, or a Gltf mesh.
|
4912
5274
|
*
|
4913
5275
|
* The cube and plane variants can include a UV texture mapping, so specific areas of a material
|
4914
5276
|
* texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
|
4915
5277
|
* `float` coordinates, one for each corner of each side of each face.
|
4916
|
-
*
|
4917
|
-
* More complex shapes require the use of a `GltfContainer` component.
|
4918
5278
|
*/
|
4919
5279
|
/**
|
4920
5280
|
* @public
|
@@ -4932,6 +5292,9 @@ export declare interface PBMeshRenderer {
|
|
4932
5292
|
} | {
|
4933
5293
|
$case: "plane";
|
4934
5294
|
plane: PBMeshRenderer_PlaneMesh;
|
5295
|
+
} | {
|
5296
|
+
$case: "gltf";
|
5297
|
+
gltf: PBMeshRenderer_GltfMesh;
|
4935
5298
|
} | undefined;
|
4936
5299
|
}
|
4937
5300
|
|
@@ -4979,6 +5342,25 @@ export declare namespace PBMeshRenderer_CylinderMesh {
|
|
4979
5342
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
|
4980
5343
|
}
|
4981
5344
|
|
5345
|
+
/** A mesh from a Gltf. */
|
5346
|
+
/**
|
5347
|
+
* @public
|
5348
|
+
*/
|
5349
|
+
export declare interface PBMeshRenderer_GltfMesh {
|
5350
|
+
/** the GLTF file path as listed in the scene's manifest. */
|
5351
|
+
gltfSrc: string;
|
5352
|
+
/** the name of the mesh asset */
|
5353
|
+
name: string;
|
5354
|
+
}
|
5355
|
+
|
5356
|
+
/**
|
5357
|
+
* @public
|
5358
|
+
*/
|
5359
|
+
export declare namespace PBMeshRenderer_GltfMesh {
|
5360
|
+
export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
5361
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
|
5362
|
+
}
|
5363
|
+
|
4982
5364
|
/** PlaneMesh renders a 2D rectangular shape. */
|
4983
5365
|
/**
|
4984
5366
|
* @public
|
@@ -5227,7 +5609,10 @@ export declare interface PBPrimaryPointerInfo {
|
|
5227
5609
|
screenCoordinates?: PBVector2 | undefined;
|
5228
5610
|
/** Movement since last frame (pixels) */
|
5229
5611
|
screenDelta?: PBVector2 | undefined;
|
5230
|
-
/**
|
5612
|
+
/**
|
5613
|
+
* ray direction that can be used with the primary camera origin for
|
5614
|
+
* raycasting from the cursor into the world
|
5615
|
+
*/
|
5231
5616
|
worldRayDirection?: PBVector3 | undefined;
|
5232
5617
|
}
|
5233
5618
|
|
@@ -5367,28 +5752,6 @@ export declare namespace PBRealmInfo {
|
|
5367
5752
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
|
5368
5753
|
}
|
5369
5754
|
|
5370
|
-
/**
|
5371
|
-
* The SkyboxTime component allows controlling the time of day for the skybox,
|
5372
|
-
* affecting the lighting and appearance of the sky in the scene.
|
5373
|
-
*/
|
5374
|
-
/**
|
5375
|
-
* @public
|
5376
|
-
*/
|
5377
|
-
export declare interface PBSkyboxTime {
|
5378
|
-
/** fixed time of day, represented as a number of seconds since the start of the day, where 0 is 00:00hs, 43200 is 12:00hs and 86400 is 24:00hs */
|
5379
|
-
fixedTime: number;
|
5380
|
-
/** default = TransitionMode.TM_FORWARD, controls the direction of time transitions */
|
5381
|
-
transitionMode?: TransitionMode | undefined;
|
5382
|
-
}
|
5383
|
-
|
5384
|
-
/**
|
5385
|
-
* @public
|
5386
|
-
*/
|
5387
|
-
export declare namespace PBSkyboxTime {
|
5388
|
-
export function encode(message: PBSkyboxTime, writer?: _m0.Writer): _m0.Writer;
|
5389
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSkyboxTime;
|
5390
|
-
}
|
5391
|
-
|
5392
5755
|
/**
|
5393
5756
|
* The TextShape component renders customizable floating text.
|
5394
5757
|
*
|
@@ -5453,6 +5816,46 @@ export declare namespace PBTextShape {
|
|
5453
5816
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
|
5454
5817
|
}
|
5455
5818
|
|
5819
|
+
/**
|
5820
|
+
* @public
|
5821
|
+
*/
|
5822
|
+
export declare interface PBTextureCamera {
|
5823
|
+
/** rendered texture width */
|
5824
|
+
width?: number | undefined;
|
5825
|
+
/** rendered texture height */
|
5826
|
+
height?: number | undefined;
|
5827
|
+
/**
|
5828
|
+
* which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
|
5829
|
+
* defaults to 0
|
5830
|
+
*/
|
5831
|
+
layer?: number | undefined;
|
5832
|
+
/** default black */
|
5833
|
+
clearColor?: PBColor4 | undefined;
|
5834
|
+
/** default infinity */
|
5835
|
+
farPlane?: number | undefined;
|
5836
|
+
mode?: {
|
5837
|
+
$case: "perspective";
|
5838
|
+
perspective: Perspective;
|
5839
|
+
} | {
|
5840
|
+
$case: "orthographic";
|
5841
|
+
orthographic: Orthographic;
|
5842
|
+
} | undefined;
|
5843
|
+
/**
|
5844
|
+
* controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
|
5845
|
+
* range: 0 (off) - 1 (full volume)
|
5846
|
+
* default: 0
|
5847
|
+
*/
|
5848
|
+
volume?: number | undefined;
|
5849
|
+
}
|
5850
|
+
|
5851
|
+
/**
|
5852
|
+
* @public
|
5853
|
+
*/
|
5854
|
+
export declare namespace PBTextureCamera {
|
5855
|
+
export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
|
5856
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
|
5857
|
+
}
|
5858
|
+
|
5456
5859
|
/**
|
5457
5860
|
* @public
|
5458
5861
|
*/
|
@@ -5542,6 +5945,25 @@ export declare namespace PBUiBackground {
|
|
5542
5945
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
|
5543
5946
|
}
|
5544
5947
|
|
5948
|
+
/** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
|
5949
|
+
/**
|
5950
|
+
* @public
|
5951
|
+
*/
|
5952
|
+
export declare interface PBUiCanvas {
|
5953
|
+
width: number;
|
5954
|
+
height: number;
|
5955
|
+
/** default = (0.0, 0.0, 0.0, 0.0) / transparent */
|
5956
|
+
color?: PBColor4 | undefined;
|
5957
|
+
}
|
5958
|
+
|
5959
|
+
/**
|
5960
|
+
* @public
|
5961
|
+
*/
|
5962
|
+
export declare namespace PBUiCanvas {
|
5963
|
+
export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
|
5964
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
|
5965
|
+
}
|
5966
|
+
|
5545
5967
|
/** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
|
5546
5968
|
/**
|
5547
5969
|
* @public
|
@@ -5658,6 +6080,21 @@ export declare namespace PBUiInputResult {
|
|
5658
6080
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
|
5659
6081
|
}
|
5660
6082
|
|
6083
|
+
/**
|
6084
|
+
* @public
|
6085
|
+
*/
|
6086
|
+
export declare interface PBUiScrollResult {
|
6087
|
+
value: PBVector2 | undefined;
|
6088
|
+
}
|
6089
|
+
|
6090
|
+
/**
|
6091
|
+
* @public
|
6092
|
+
*/
|
6093
|
+
export declare namespace PBUiScrollResult {
|
6094
|
+
export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
|
6095
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
|
6096
|
+
}
|
6097
|
+
|
5661
6098
|
/**
|
5662
6099
|
* @public
|
5663
6100
|
*/
|
@@ -5674,6 +6111,10 @@ export declare interface PBUiText {
|
|
5674
6111
|
fontSize?: number | undefined;
|
5675
6112
|
/** wrap text when the border is reached (default: TW_WRAP) */
|
5676
6113
|
textWrap?: TextWrap | undefined;
|
6114
|
+
/** width of the outline (default: 0) */
|
6115
|
+
outlineWidth?: number | undefined;
|
6116
|
+
/** RGBA color of the outline (default: opaque black) */
|
6117
|
+
outlineColor?: PBColor4 | undefined;
|
5677
6118
|
}
|
5678
6119
|
|
5679
6120
|
/**
|
@@ -5801,6 +6242,12 @@ export declare interface PBUiTransform {
|
|
5801
6242
|
borderRightColor?: PBColor4 | undefined;
|
5802
6243
|
/** default: 1 */
|
5803
6244
|
opacity?: number | undefined;
|
6245
|
+
/** reference for scroll_position. default empty */
|
6246
|
+
elementId?: string | undefined;
|
6247
|
+
/** default position=(0,0) */
|
6248
|
+
scrollPosition?: ScrollPositionValue | undefined;
|
6249
|
+
/** default ShowScrollBar.SSB_BOTH */
|
6250
|
+
scrollVisible?: ShowScrollBar | undefined;
|
5804
6251
|
/** default: 0 — controls render stacking order. Higher values appear in front of lower values. */
|
5805
6252
|
zIndex?: number | undefined;
|
5806
6253
|
}
|
@@ -5932,6 +6379,25 @@ export declare namespace PBVisibilityComponent {
|
|
5932
6379
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
|
5933
6380
|
}
|
5934
6381
|
|
6382
|
+
/**
|
6383
|
+
* @public
|
6384
|
+
*/
|
6385
|
+
export declare interface Perspective {
|
6386
|
+
/**
|
6387
|
+
* vertical field of view in radians
|
6388
|
+
* defaults to pi/4 = 45 degrees
|
6389
|
+
*/
|
6390
|
+
fieldOfView?: number | undefined;
|
6391
|
+
}
|
6392
|
+
|
6393
|
+
/**
|
6394
|
+
* @public
|
6395
|
+
*/
|
6396
|
+
export declare namespace Perspective {
|
6397
|
+
export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
|
6398
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
|
6399
|
+
}
|
6400
|
+
|
5935
6401
|
/**
|
5936
6402
|
* Represens a plane by the equation ax + by + cz + d = 0
|
5937
6403
|
* @public
|
@@ -6087,11 +6553,37 @@ export declare interface PointerEventsSystem {
|
|
6087
6553
|
* @param entity - Entity where the callback was attached
|
6088
6554
|
*/
|
6089
6555
|
removeOnPointerHoverLeave(entity: Entity): void;
|
6556
|
+
/**
|
6557
|
+
* @public
|
6558
|
+
* Remove the callback for onPointerDrag event
|
6559
|
+
* @param entity - Entity where the callback was attached
|
6560
|
+
*/
|
6561
|
+
removeOnPointerDrag(entity: Entity): void;
|
6562
|
+
/**
|
6563
|
+
* @public
|
6564
|
+
* Remove the callback for onPointerDragLocked event
|
6565
|
+
* @param entity - Entity where the callback was attached
|
6566
|
+
*/
|
6567
|
+
removeOnPointerDragLocked(entity: Entity): void;
|
6568
|
+
/**
|
6569
|
+
* @public
|
6570
|
+
* Remove the callback for onPointerDragEnd event
|
6571
|
+
* @param entity - Entity where the callback was attached
|
6572
|
+
*/
|
6573
|
+
removeOnPointerDragEnd(entity: Entity): void;
|
6574
|
+
/**
|
6575
|
+
* @public
|
6576
|
+
* Execute callbacks when the user presses one of the InputButtons pointing at the entity
|
6577
|
+
* @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
|
6578
|
+
*/
|
6579
|
+
onPointerDown(pointerData: {
|
6580
|
+
entity: Entity;
|
6581
|
+
optsList: EventSystemOptionsCallback[];
|
6582
|
+
}): void;
|
6090
6583
|
/**
|
6091
6584
|
* @public
|
6092
6585
|
* Execute callback when the user press the InputButton pointing at the entity
|
6093
6586
|
* @param pointerData - Entity to attach the callback, Opts to trigger Feedback and Button
|
6094
|
-
* @param cb - Function to execute when click fires
|
6095
6587
|
*/
|
6096
6588
|
onPointerDown(pointerData: {
|
6097
6589
|
entity: Entity;
|
@@ -6104,6 +6596,15 @@ export declare interface PointerEventsSystem {
|
|
6104
6596
|
* @param opts - Opts to trigger Feedback and Button
|
6105
6597
|
*/
|
6106
6598
|
onPointerDown(entity: Entity, cb: EventSystemCallback, opts?: Partial<EventSystemOptions>): void;
|
6599
|
+
/**
|
6600
|
+
* @public
|
6601
|
+
* Execute callbacks when the user releases one of the InputButtons pointing at the entity
|
6602
|
+
* @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
|
6603
|
+
*/
|
6604
|
+
onPointerUp(pointerData: {
|
6605
|
+
entity: Entity;
|
6606
|
+
optsList: EventSystemOptionsCallback[];
|
6607
|
+
}): void;
|
6107
6608
|
/**
|
6108
6609
|
* @public
|
6109
6610
|
* Execute callback when the user releases the InputButton pointing at the entity
|
@@ -6141,6 +6642,64 @@ export declare interface PointerEventsSystem {
|
|
6141
6642
|
entity: Entity;
|
6142
6643
|
opts?: Partial<EventSystemOptions>;
|
6143
6644
|
}, cb: EventSystemCallback): void;
|
6645
|
+
/**
|
6646
|
+
* @public
|
6647
|
+
* Execute callbacks when the user drags the pointer from inside the entity
|
6648
|
+
* @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
|
6649
|
+
*/
|
6650
|
+
onPointerDrag(pointerData: {
|
6651
|
+
entity: Entity;
|
6652
|
+
optsList: EventSystemOptionsCallback[];
|
6653
|
+
}): void;
|
6654
|
+
/**
|
6655
|
+
* @public
|
6656
|
+
* Execute callback when the user clicks and drags the pointer from inside the entity
|
6657
|
+
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
6658
|
+
* @param cb - Function to execute when click fires
|
6659
|
+
*/
|
6660
|
+
onPointerDrag(pointerData: {
|
6661
|
+
entity: Entity;
|
6662
|
+
opts?: Partial<EventSystemOptions>;
|
6663
|
+
}, cb: EventSystemCallback): void;
|
6664
|
+
/**
|
6665
|
+
* @public
|
6666
|
+
* Execute callbacks when the user drags the pointer from inside the entity, locking the cursor in place.
|
6667
|
+
* @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
|
6668
|
+
*/
|
6669
|
+
onPointerDragLocked(pointerData: {
|
6670
|
+
entity: Entity;
|
6671
|
+
optsList: EventSystemOptionsCallback[];
|
6672
|
+
}): void;
|
6673
|
+
/**
|
6674
|
+
* @public
|
6675
|
+
* Execute callback when the user clicks and drags the pointer from inside the entity,
|
6676
|
+
* locking the cursor in place
|
6677
|
+
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
6678
|
+
* @param cb - Function to execute when click fires
|
6679
|
+
*/
|
6680
|
+
onPointerDragLocked(pointerData: {
|
6681
|
+
entity: Entity;
|
6682
|
+
opts?: Partial<EventSystemOptions>;
|
6683
|
+
}, cb: EventSystemCallback): void;
|
6684
|
+
/**
|
6685
|
+
* @public
|
6686
|
+
* Execute callbacks when the user releases a button after a drag
|
6687
|
+
* @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
|
6688
|
+
*/
|
6689
|
+
onPointerDragEnd(pointerData: {
|
6690
|
+
entity: Entity;
|
6691
|
+
optsList: EventSystemOptionsCallback[];
|
6692
|
+
}): void;
|
6693
|
+
/**
|
6694
|
+
* @public
|
6695
|
+
* Execute callback when the user releases the button after a drag
|
6696
|
+
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
6697
|
+
* @param cb - Function to execute when click fires
|
6698
|
+
*/
|
6699
|
+
onPointerDragEnd(pointerData: {
|
6700
|
+
entity: Entity;
|
6701
|
+
opts?: Partial<EventSystemOptions>;
|
6702
|
+
}, cb: EventSystemCallback): void;
|
6144
6703
|
}
|
6145
6704
|
|
6146
6705
|
/**
|
@@ -6157,7 +6716,10 @@ export declare const enum PointerEventType {
|
|
6157
6716
|
PET_UP = 0,
|
6158
6717
|
PET_DOWN = 1,
|
6159
6718
|
PET_HOVER_ENTER = 2,
|
6160
|
-
PET_HOVER_LEAVE = 3
|
6719
|
+
PET_HOVER_LEAVE = 3,
|
6720
|
+
PET_DRAG_LOCKED = 4,
|
6721
|
+
PET_DRAG = 5,
|
6722
|
+
PET_DRAG_END = 6
|
6161
6723
|
}
|
6162
6724
|
|
6163
6725
|
/**
|
@@ -6188,7 +6750,10 @@ export declare const enum PointerType {
|
|
6188
6750
|
/** POT_NONE - No pointer input */
|
6189
6751
|
POT_NONE = 0,
|
6190
6752
|
/** POT_MOUSE - Traditional mouse input */
|
6191
|
-
POT_MOUSE = 1
|
6753
|
+
POT_MOUSE = 1,
|
6754
|
+
POT_PAD = 2,
|
6755
|
+
POT_TOUCH = 3,
|
6756
|
+
POT_WAND = 4
|
6192
6757
|
}
|
6193
6758
|
|
6194
6759
|
/**
|
@@ -6785,6 +7350,7 @@ export declare type RaycastSystemOptions = {
|
|
6785
7350
|
export declare interface ReactBasedUiSystem {
|
6786
7351
|
destroy(): void;
|
6787
7352
|
setUiRenderer(ui: UiComponent): void;
|
7353
|
+
setTextureRenderer(entity: Entity, ui: UiComponent): void;
|
6788
7354
|
}
|
6789
7355
|
|
6790
7356
|
/**
|
@@ -7247,8 +7813,42 @@ export declare namespace Schemas {
|
|
7247
7813
|
}) => void;
|
7248
7814
|
}
|
7249
7815
|
|
7250
|
-
/**
|
7251
|
-
|
7816
|
+
/**
|
7817
|
+
* @public
|
7818
|
+
*/
|
7819
|
+
export declare interface ScrollPositionValue {
|
7820
|
+
value?: {
|
7821
|
+
$case: "position";
|
7822
|
+
position: PBVector2;
|
7823
|
+
} | {
|
7824
|
+
$case: "reference";
|
7825
|
+
reference: string;
|
7826
|
+
} | undefined;
|
7827
|
+
}
|
7828
|
+
|
7829
|
+
/**
|
7830
|
+
* @public
|
7831
|
+
*/
|
7832
|
+
export declare namespace ScrollPositionValue {
|
7833
|
+
export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
|
7834
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
|
7835
|
+
}
|
7836
|
+
|
7837
|
+
/**
|
7838
|
+
* @public
|
7839
|
+
* The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
|
7840
|
+
*/
|
7841
|
+
export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
|
7842
|
+
|
7843
|
+
/**
|
7844
|
+
* @public
|
7845
|
+
*/
|
7846
|
+
export declare const enum ShowScrollBar {
|
7847
|
+
SSB_BOTH = 0,
|
7848
|
+
SSB_ONLY_VERTICAL = 1,
|
7849
|
+
SSB_ONLY_HORIZONTAL = 2,
|
7850
|
+
SSB_HIDDEN = 3
|
7851
|
+
}
|
7252
7852
|
|
7253
7853
|
/**
|
7254
7854
|
* @public
|
@@ -7331,6 +7931,9 @@ export declare namespace Texture {
|
|
7331
7931
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
|
7332
7932
|
}
|
7333
7933
|
|
7934
|
+
/** @public */
|
7935
|
+
export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
|
7936
|
+
|
7334
7937
|
/**
|
7335
7938
|
* @public
|
7336
7939
|
*/
|
@@ -7423,6 +8026,9 @@ export declare interface TextureUnion {
|
|
7423
8026
|
} | {
|
7424
8027
|
$case: "videoTexture";
|
7425
8028
|
videoTexture: VideoTexture;
|
8029
|
+
} | {
|
8030
|
+
$case: "uiTexture";
|
8031
|
+
uiTexture: UiCanvasTexture;
|
7426
8032
|
} | undefined;
|
7427
8033
|
}
|
7428
8034
|
|
@@ -7516,17 +8122,6 @@ export declare type TransformType = {
|
|
7516
8122
|
*/
|
7517
8123
|
export declare type TransformTypeWithOptionals = Partial<TransformType>;
|
7518
8124
|
|
7519
|
-
/** Controls the direction for animated skybox transitions */
|
7520
|
-
/**
|
7521
|
-
* @public
|
7522
|
-
*/
|
7523
|
-
export declare const enum TransitionMode {
|
7524
|
-
/** TM_FORWARD - transitions forward (default) */
|
7525
|
-
TM_FORWARD = 0,
|
7526
|
-
/** TM_BACKWARD - transitions backward */
|
7527
|
-
TM_BACKWARD = 1
|
7528
|
-
}
|
7529
|
-
|
7530
8125
|
/**
|
7531
8126
|
* @public
|
7532
8127
|
*/
|
@@ -7641,6 +8236,8 @@ export declare interface UiBackgroundProps {
|
|
7641
8236
|
uvs?: number[];
|
7642
8237
|
/** AvatarTexture for the background */
|
7643
8238
|
avatarTexture?: UiAvatarTexture;
|
8239
|
+
/** VideoTexture for the background */
|
8240
|
+
videoTexture?: UiVideoTexture;
|
7644
8241
|
/** Texture for the background */
|
7645
8242
|
texture?: UiTexture;
|
7646
8243
|
}
|
@@ -7660,9 +8257,31 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
|
|
7660
8257
|
disabled?: boolean;
|
7661
8258
|
}
|
7662
8259
|
|
8260
|
+
/** @public */
|
8261
|
+
export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
|
8262
|
+
|
7663
8263
|
/** @public */
|
7664
8264
|
export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
|
7665
8265
|
|
8266
|
+
/**
|
8267
|
+
* @public
|
8268
|
+
*/
|
8269
|
+
export declare interface UiCanvasTexture {
|
8270
|
+
uiCanvasEntity: number;
|
8271
|
+
/** default = TextureWrapMode.Clamp */
|
8272
|
+
wrapMode?: TextureWrapMode | undefined;
|
8273
|
+
/** default = FilterMode.Bilinear */
|
8274
|
+
filterMode?: TextureFilterMode | undefined;
|
8275
|
+
}
|
8276
|
+
|
8277
|
+
/**
|
8278
|
+
* @public
|
8279
|
+
*/
|
8280
|
+
export declare namespace UiCanvasTexture {
|
8281
|
+
export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
|
8282
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
|
8283
|
+
}
|
8284
|
+
|
7666
8285
|
/**
|
7667
8286
|
* @public
|
7668
8287
|
*/
|
@@ -7732,6 +8351,10 @@ export declare interface UiLabelProps {
|
|
7732
8351
|
textAlign?: TextAlignType | undefined;
|
7733
8352
|
/** Label font type. @defaultValue 'sans-serif' */
|
7734
8353
|
font?: UiFontType | undefined;
|
8354
|
+
/** Outline width of the text. @defaultValue 0 */
|
8355
|
+
outlineWidth?: number | undefined;
|
8356
|
+
/** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
|
8357
|
+
outlineColor?: PBColor4 | undefined;
|
7735
8358
|
/** Behaviour when text reached. @defaultValue 'wrap' */
|
7736
8359
|
textWrap?: UiTextWrapType | undefined;
|
7737
8360
|
}
|
@@ -7741,6 +8364,9 @@ export declare interface UiLabelProps {
|
|
7741
8364
|
*/
|
7742
8365
|
export declare type uint32 = number;
|
7743
8366
|
|
8367
|
+
/** @public */
|
8368
|
+
export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
|
8369
|
+
|
7744
8370
|
/** @public */
|
7745
8371
|
export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
|
7746
8372
|
|
@@ -7818,10 +8444,26 @@ export declare interface UiTransformProps {
|
|
7818
8444
|
borderWidth?: Partial<Position> | PositionUnit;
|
7819
8445
|
/** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
|
7820
8446
|
opacity?: number;
|
8447
|
+
/** A reference value to identify the element, default empty */
|
8448
|
+
elementId?: string;
|
8449
|
+
/** default position=(0,0) if it aplies, a vector or a reference-id */
|
8450
|
+
scrollPosition?: PBVector2 | string;
|
8451
|
+
/** default ShowScrollBar.SSB_BOTH */
|
8452
|
+
scrollVisible?: ScrollVisibleType;
|
7821
8453
|
/** default 0 */
|
7822
8454
|
zIndex?: number;
|
7823
8455
|
}
|
7824
8456
|
|
8457
|
+
/**
|
8458
|
+
* Texture
|
8459
|
+
* @public
|
8460
|
+
*/
|
8461
|
+
export declare interface UiVideoTexture {
|
8462
|
+
videoPlayerEntity: Entity;
|
8463
|
+
wrapMode?: TextureWrapType;
|
8464
|
+
filterMode?: TextureFilterType;
|
8465
|
+
}
|
8466
|
+
|
7825
8467
|
/**
|
7826
8468
|
* @public
|
7827
8469
|
*/
|