@dcl/playground-assets 7.9.4-16820196581.commit-2495603 → 7.9.4-16839103320.commit-8a3e6ef

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@@ -178,11 +178,31 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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+ /**
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+ * @public
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+ */
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+ export declare const enum AvatarControlType {
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+ /** CCT_NONE - avatar cannot move */
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+ CCT_NONE = 0,
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+ /** CCT_RELATIVE - avatar moves relative to the camera origin */
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+ CCT_RELATIVE = 1,
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+ /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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+ CCT_TANK = 2
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+ }
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+
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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- /** @public */
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- export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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+ export declare const AvatarEquippedData: AvatarEquippedDataComponentDefinitionExtended;
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+
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+ /**
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+ * @public
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+ */
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+ export declare type AvatarEquippedDataComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType>;
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+
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+ export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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+ forceRender?: string[] | undefined;
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+ };
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  /** @public */
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  export declare const AvatarModifierArea: LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>;
@@ -198,8 +218,47 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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- /** @public */
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- export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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+ /**
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+ * @public
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+ */
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+ export declare interface AvatarMovementSettings {
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+ controlMode?: AvatarControlType | undefined;
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+ /** if not explicitly set, the following properties default to user's preference settings */
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+ runSpeed?: number | undefined;
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+ /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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+ friction?: number | undefined;
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+ /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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+ gravity?: number | undefined;
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+ /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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+ jumpHeight?: number | undefined;
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+ /** max fall speed in m/s. should normally be negative */
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+ maxFallSpeed?: number | undefined;
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+ /** speed the player turns in tank mode, in radians/s */
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+ turnSpeed?: number | undefined;
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+ /** speed the player walks at, in m/s */
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+ walkSpeed?: number | undefined;
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+ /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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+ allowWeightedMovement?: boolean | undefined;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace AvatarMovementSettings {
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+ export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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+ }
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+
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+ export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
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+
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+ /**
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+ * @public
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+ */
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+ export declare type AvatarShapeComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarShapeType>;
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+
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+ export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
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+ forceRender?: string[] | undefined;
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+ };
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204
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  /**
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  * @public
@@ -468,11 +527,19 @@ export declare interface ByteBuffer {
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  }
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470
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  /**
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- * Callback function to be triggered on a specified event
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- * @public
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+ * legacy Callback function
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+ *
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+ * @public @deprecated This type is no longer used in the sdk api, EventSystemCallback is
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+ * used for listeners instead
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  */
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  export declare type Callback = () => void;
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+ /** @public */
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+ export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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+
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+ /** @public */
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+ export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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+
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  /** @public */
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  export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -530,6 +597,39 @@ export declare const enum CameraType {
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597
 
531
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  export declare type Children = ReactEcs.JSX.ReactNode;
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600
+ /**
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+ * @public
602
+ */
603
+ export declare interface CinematicSettings {
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+ /** Entity that defines the cinematic camera transform. */
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+ cameraEntity: number;
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+ /**
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+ * Position -> camera's position
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+ * Rotation -> camera's direction
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+ * scale.z -> zoom level
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+ * scale.x and scale.y -> unused
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+ */
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+ allowManualRotation?: boolean | undefined;
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+ /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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+ yawRange?: number | undefined;
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+ /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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+ pitchRange?: number | undefined;
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+ /** note: cameras can never look up/down further than Vec3::Y */
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+ rollRange?: number | undefined;
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+ /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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+ zoomMin?: number | undefined;
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+ /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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+ zoomMax?: number | undefined;
623
+ }
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+
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+ /**
626
+ * @public
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+ */
628
+ export declare namespace CinematicSettings {
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+ export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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+ }
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+
533
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  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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  /**
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  * @public
@@ -1303,12 +1403,16 @@ export declare const componentDefinitionByName: {
1303
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  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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+ "core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
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+ "core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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+ "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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- "core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
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+ "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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+ "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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  "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
@@ -1324,17 +1428,19 @@ export declare const componentDefinitionByName: {
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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- "core::SkyboxTime": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkyboxTime>>;
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  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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+ "core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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+ "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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+ "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -1901,10 +2007,18 @@ export declare type EntityComponents = {
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  uiBackground: PBUiBackground;
1902
2008
  uiInput: PBUiInput;
1903
2009
  uiDropdown: PBUiDropdown;
1904
- onMouseDown: Callback;
1905
- onMouseUp: Callback;
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- onMouseEnter: Callback;
1907
- onMouseLeave: Callback;
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+ onMouseDown: EventSystemCallback;
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+ onMouseUp: EventSystemCallback;
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+ onMouseEnter: EventSystemCallback;
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+ onMouseLeave: EventSystemCallback;
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+ onMouseDrag: EventSystemCallback;
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+ onMouseDragLocked: EventSystemCallback;
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+ onMouseDragEnd: EventSystemCallback;
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+ onInputDown: MultiCallback;
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+ onInputUp: MultiCallback;
2019
+ onInputDrag: MultiCallback;
2020
+ onInputDragLocked: MultiCallback;
2021
+ onInputDragEnd: MultiCallback;
1908
2022
  };
1909
2023
 
1910
2024
  /** @public */
@@ -1982,6 +2096,13 @@ export declare type EventSystemOptions = {
1982
2096
  showHighlight?: boolean;
1983
2097
  };
1984
2098
 
2099
+ /**
2100
+ * @public
2101
+ */
2102
+ export declare type EventSystemOptionsCallback = EventSystemOptions & {
2103
+ cb: EventSystemCallback;
2104
+ };
2105
+
1985
2106
  /**
1986
2107
  * Excludes property keys from T where the property is assignable to U
1987
2108
  * @public
@@ -2056,6 +2177,9 @@ export declare type GlobalDirectionRaycastSystemOptions = {
2056
2177
  direction?: PBVector3;
2057
2178
  };
2058
2179
 
2180
+ /** @public */
2181
+ export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2182
+
2059
2183
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
2060
2184
 
2061
2185
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2069,7 +2193,19 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
2069
2193
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2070
2194
 
2071
2195
  /** @public */
2072
- export declare const GltfNodeModifiers: LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>;
2196
+ export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2197
+
2198
+ /** @public */
2199
+ export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2200
+
2201
+ /**
2202
+ * @public
2203
+ */
2204
+ export declare const enum GltfNodeStateValue {
2205
+ GNSV_PENDING = 0,
2206
+ GNSV_FAILED = 1,
2207
+ GNSV_READY = 2
2208
+ }
2073
2209
 
2074
2210
  /**
2075
2211
  * @public
@@ -2409,6 +2545,12 @@ export declare type IInputSystem = {
2409
2545
  * @returns the input command info or undefined if there is no command in the last tick-update
2410
2546
  */
2411
2547
  getInputCommand: (inputAction: InputAction, pointerEventType: PointerEventType, entity?: Entity) => PBPointerEventsResult | null;
2548
+ /**
2549
+ * @public
2550
+ * Get an ordered iterator over events received within the current frame.
2551
+ * @returns the iterator
2552
+ */
2553
+ getInputCommands: () => Generator<PBPointerEventsResult>;
2412
2554
  };
2413
2555
 
2414
2556
  /**
@@ -2681,13 +2823,29 @@ export declare const LightSource: LastWriteWinElementSetComponentDefinition<PBLi
2681
2823
  */
2682
2824
  export declare type Listeners = {
2683
2825
  /** triggered on mouse down event */
2684
- onMouseDown?: Callback;
2826
+ onMouseDown?: EventSystemCallback;
2685
2827
  /** triggered on mouse up event */
2686
- onMouseUp?: Callback;
2828
+ onMouseUp?: EventSystemCallback;
2687
2829
  /** triggered on mouse hover event */
2688
- onMouseEnter?: Callback;
2830
+ onMouseEnter?: EventSystemCallback;
2689
2831
  /** triggered on mouse leave event */
2690
- onMouseLeave?: Callback;
2832
+ onMouseLeave?: EventSystemCallback;
2833
+ /** triggered on mouse drag event */
2834
+ onMouseDrag?: EventSystemCallback;
2835
+ /** triggered on mouse drag event */
2836
+ onMouseDragLocked?: EventSystemCallback;
2837
+ /** triggered on mouse drag event */
2838
+ onMouseDragEnd?: EventSystemCallback;
2839
+ /** triggered on input down event */
2840
+ onInputDown?: MultiCallback;
2841
+ /** triggered on input up event */
2842
+ onInputUp?: MultiCallback;
2843
+ /** triggered on input drag event */
2844
+ onInputDrag?: MultiCallback;
2845
+ /** triggered on input drag event */
2846
+ onInputDragLocked?: MultiCallback;
2847
+ /** triggered on input drag event */
2848
+ onInputDragEnd?: MultiCallback;
2691
2849
  };
2692
2850
 
2693
2851
  /**
@@ -3556,6 +3714,14 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
3556
3714
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
3557
3715
  */
3558
3716
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3717
+ /**
3718
+ * @public
3719
+ * Set a gltf internal mesh in the MeshCollider component
3720
+ * @param entity - entity to create or replace the MeshRenderer component
3721
+ * @param source - the path to the gltf
3722
+ * @param meshName - the name of the mesh in the gltf
3723
+ */
3724
+ setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3559
3725
  }
3560
3726
 
3561
3727
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3592,6 +3758,14 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
3592
3758
  * @param entity - entity to create or replace the MeshRenderer component
3593
3759
  */
3594
3760
  setSphere(entity: Entity): void;
3761
+ /**
3762
+ * @public
3763
+ * Set a gltf internal mesh in the MeshRenderer component
3764
+ * @param entity - entity to create or replace the MeshRenderer component
3765
+ * @param source - the path to the gltf
3766
+ * @param meshName - the name of the mesh in the gltf
3767
+ */
3768
+ setGltfMesh(entity: Entity, source: string, meshName: string): void;
3595
3769
  }
3596
3770
 
3597
3771
  /* Excluded from this release type: MessageBus */
@@ -3613,6 +3787,19 @@ export declare namespace Move {
3613
3787
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Move;
3614
3788
  }
3615
3789
 
3790
+ /**
3791
+ * a record object mapping `InputAction`s to functions.
3792
+ *
3793
+ * @example
3794
+ * onInputDown={{
3795
+ * [InputAction.IA_PRIMARY]: (eventData) => { console.log("primary") },
3796
+ * [InputAction.IA_SECONDARY]: () => { console.log("secondary") },
3797
+ * }}
3798
+ *
3799
+ * @public
3800
+ */
3801
+ export declare type MultiCallback = Partial<Record<InputAction, EventSystemCallback>>;
3802
+
3616
3803
  export declare const Name: NameComponent;
3617
3804
 
3618
3805
  export declare type NameComponent = LastWriteWinElementSetComponentDefinition<NameType>;
@@ -3985,6 +4172,25 @@ export declare const onVideoEvent: Observable<{
3985
4172
  totalVideoLength: number;
3986
4173
  }>;
3987
4174
 
4175
+ /**
4176
+ * @public
4177
+ */
4178
+ export declare interface Orthographic {
4179
+ /**
4180
+ * vertical extent of the visible range in meters
4181
+ * defaults to 4m
4182
+ */
4183
+ verticalRange?: number | undefined;
4184
+ }
4185
+
4186
+ /**
4187
+ * @public
4188
+ */
4189
+ export declare namespace Orthographic {
4190
+ export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
4191
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
4192
+ }
4193
+
3988
4194
  /**
3989
4195
  * @public
3990
4196
  * The overflow property controls what happens to content that is too big to fit into an area
@@ -4211,6 +4417,8 @@ export declare namespace PBAvatarEmoteCommand {
4211
4417
  export declare interface PBAvatarEquippedData {
4212
4418
  wearableUrns: string[];
4213
4419
  emoteUrns: string[];
4420
+ /** slots that will render even if hidden */
4421
+ forceRender: string[];
4214
4422
  }
4215
4423
 
4216
4424
  /**
@@ -4245,6 +4453,9 @@ export declare interface PBAvatarModifierArea {
4245
4453
  excludeIds: string[];
4246
4454
  /** list of modifiers to apply */
4247
4455
  modifiers: AvatarModifierType[];
4456
+ movementSettings?: AvatarMovementSettings | undefined;
4457
+ /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4458
+ useColliderRange?: boolean | undefined;
4248
4459
  }
4249
4460
 
4250
4461
  /**
@@ -4301,8 +4512,8 @@ export declare interface PBAvatarShape {
4301
4512
  wearables: string[];
4302
4513
  /** available emotes (default empty) */
4303
4514
  emotes: string[];
4304
- /** hides the skin + hair + facial features (default: false) */
4305
- showOnlyWearables?: boolean | undefined;
4515
+ /** slots that will render even if hidden */
4516
+ forceRender: string[];
4306
4517
  }
4307
4518
 
4308
4519
  /**
@@ -4337,6 +4548,51 @@ export declare namespace PBBillboard {
4337
4548
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
4338
4549
  }
4339
4550
 
4551
+ /**
4552
+ * @public
4553
+ */
4554
+ export declare interface PBCameraLayer {
4555
+ /**
4556
+ * layer to which these settings apply. must be > 0
4557
+ * Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
4558
+ */
4559
+ layer: number;
4560
+ /** should the sun light affect this layer? default false */
4561
+ directionalLight?: boolean | undefined;
4562
+ /** should this layer show player avatars? default false */
4563
+ showAvatars?: boolean | undefined;
4564
+ /** should this layer show the sky? default false */
4565
+ showSkybox?: boolean | undefined;
4566
+ /** should this layer show distance fog? default false */
4567
+ showFog?: boolean | undefined;
4568
+ /** ambient light overrides for this layer. default -> use same as main camera */
4569
+ ambientColorOverride?: PBColor3 | undefined;
4570
+ ambientBrightnessOverride?: number | undefined;
4571
+ }
4572
+
4573
+ /**
4574
+ * @public
4575
+ */
4576
+ export declare namespace PBCameraLayer {
4577
+ export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
4578
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
4579
+ }
4580
+
4581
+ /**
4582
+ * @public
4583
+ */
4584
+ export declare interface PBCameraLayers {
4585
+ layers: number[];
4586
+ }
4587
+
4588
+ /**
4589
+ * @public
4590
+ */
4591
+ export declare namespace PBCameraLayers {
4592
+ export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
4593
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
4594
+ }
4595
+
4340
4596
  /**
4341
4597
  * The CameraMode component can be used to determine whether the player is using a first-person o
4342
4598
  * third-person view.
@@ -4359,7 +4615,7 @@ export declare namespace PBCameraMode {
4359
4615
 
4360
4616
  /**
4361
4617
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4362
- * the player's camera mode (1st-person or 3rd-person) is overridden.
4618
+ * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4363
4619
  *
4364
4620
  * The Entity's Transform position determines the center-point of the region, while its size is
4365
4621
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4369,6 +4625,8 @@ export declare namespace PBCameraMode {
4369
4625
  *
4370
4626
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4371
4627
  * is actually a 3D volume.
4628
+ *
4629
+ * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4372
4630
  */
4373
4631
  /**
4374
4632
  * @public
@@ -4378,6 +4636,9 @@ export declare interface PBCameraModeArea {
4378
4636
  area: PBVector3 | undefined;
4379
4637
  /** the camera mode to enforce */
4380
4638
  mode: CameraType;
4639
+ cinematicSettings?: CinematicSettings | undefined;
4640
+ /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4641
+ useColliderRange?: boolean | undefined;
4381
4642
  }
4382
4643
 
4383
4644
  /**
@@ -4449,6 +4710,39 @@ export declare namespace PBEngineInfo {
4449
4710
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4450
4711
  }
4451
4712
 
4713
+ /**
4714
+ * defines the global scene light settings. must be added to the scene root.
4715
+ * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4716
+ */
4717
+ /**
4718
+ * @public
4719
+ */
4720
+ export declare interface PBGlobalLight {
4721
+ /**
4722
+ * the direction the directional light shines in.
4723
+ * default depends on time of day and explorer implementation
4724
+ */
4725
+ direction?: PBVector3 | undefined;
4726
+ /**
4727
+ * ambient light color
4728
+ * default: White
4729
+ */
4730
+ ambientColor?: PBColor3 | undefined;
4731
+ /**
4732
+ * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4733
+ * default 1
4734
+ */
4735
+ ambientBrightness?: number | undefined;
4736
+ }
4737
+
4738
+ /**
4739
+ * @public
4740
+ */
4741
+ export declare namespace PBGlobalLight {
4742
+ export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4743
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4744
+ }
4745
+
4452
4746
  /**
4453
4747
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4454
4748
  *
@@ -4484,6 +4778,25 @@ export declare namespace PBGltfContainer {
4484
4778
  */
4485
4779
  export declare interface PBGltfContainerLoadingState {
4486
4780
  currentState: LoadingState;
4781
+ /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4782
+ nodePaths: string[];
4783
+ /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4784
+ meshNames: string[];
4785
+ /**
4786
+ * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4787
+ * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4788
+ */
4789
+ materialNames: string[];
4790
+ /**
4791
+ * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4792
+ * sure all your materials are explicitly named.
4793
+ */
4794
+ skinNames: string[];
4795
+ /**
4796
+ * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4797
+ * your skins are explicitly named.
4798
+ */
4799
+ animationNames: string[];
4487
4800
  }
4488
4801
 
4489
4802
  /**
@@ -4495,48 +4808,74 @@ export declare namespace PBGltfContainerLoadingState {
4495
4808
  }
4496
4809
 
4497
4810
  /**
4498
- * GltfNodeModifiers component is to be used attached to entities that have the GltfContainer component.
4811
+ * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4812
+ * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4813
+ * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4814
+ * in the parent.
4815
+ * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4816
+ *
4817
+ * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4818
+ * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4819
+ * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4820
+ * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4821
+ * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4822
+ *
4823
+ * After creation, if an animation moves the node, the `Transform` will be updated.
4499
4824
  *
4500
- * This allows to override either the Material or the Casting Shadows behaviour of the target GLTF Node.
4825
+ * From the scene, you can modify various components to alter the gltf node:
4826
+ * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4827
+ * regardless of any intermediate gltf node hierarchy.
4828
+ * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4829
+ * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4830
+ * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4831
+ * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4832
+ * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4833
+ * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4834
+ * PBMaterial will be maintained.
4501
4835
  *
4502
- * * If the 'path' of the first modifier in the collection is an empty string: the configuration will
4503
- * affect all of the GLTF Nodes (as a global modifier).
4504
- * * Otherwise, for the modifiers whose 'path' is found in the GLTF hierarchy, the modifier will affect only
4505
- * the target Nodes.
4836
+ * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4837
+ * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4838
+ * change the state to `GNS_FAILED`.
4839
+ * - deleting the scene entity will not delete the gltf node.
4840
+ *
4841
+ * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4842
+ * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4843
+ * the gltf node will also be displayed.
4506
4844
  */
4507
4845
  /**
4508
4846
  * @public
4509
4847
  */
4510
- export declare interface PBGltfNodeModifiers {
4511
- modifiers: PBGltfNodeModifiers_GltfNodeModifier[];
4848
+ export declare interface PBGltfNode {
4849
+ /** the path of the target node in the Gltf. */
4850
+ path: string;
4512
4851
  }
4513
4852
 
4514
4853
  /**
4515
4854
  * @public
4516
4855
  */
4517
- export declare namespace PBGltfNodeModifiers {
4518
- export function encode(message: PBGltfNodeModifiers, writer?: _m0.Writer): _m0.Writer;
4519
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeModifiers;
4856
+ export declare namespace PBGltfNode {
4857
+ export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4858
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4520
4859
  }
4521
4860
 
4861
+ /**
4862
+ * The state of a linked gltf node.
4863
+ * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4864
+ */
4522
4865
  /**
4523
4866
  * @public
4524
4867
  */
4525
- export declare interface PBGltfNodeModifiers_GltfNodeModifier {
4526
- /** The GLTF hierarchy path of the target Node to be affected */
4527
- path: string;
4528
- /** The casting shadows enabled override */
4529
- castShadows?: boolean | undefined;
4530
- /** The Material that will be overridden on the target Node */
4531
- material?: PBMaterial | undefined;
4868
+ export declare interface PBGltfNodeState {
4869
+ state: GltfNodeStateValue;
4870
+ error?: string | undefined;
4532
4871
  }
4533
4872
 
4534
4873
  /**
4535
4874
  * @public
4536
4875
  */
4537
- export declare namespace PBGltfNodeModifiers_GltfNodeModifier {
4538
- export function encode(message: PBGltfNodeModifiers_GltfNodeModifier, writer?: _m0.Writer): _m0.Writer;
4539
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeModifiers_GltfNodeModifier;
4876
+ export declare namespace PBGltfNodeState {
4877
+ export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4878
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4540
4879
  }
4541
4880
 
4542
4881
  /**
@@ -4674,6 +5013,14 @@ export declare interface PBMaterial {
4674
5013
  $case: "pbr";
4675
5014
  pbr: PBMaterial_PbrMaterial;
4676
5015
  } | undefined;
5016
+ /**
5017
+ * A gltf material that may provide additional features not supported by the PbMaterial fields.
5018
+ * If both gltf and material fields are provided, the gltf will be used only for extended features not
5019
+ * supported by the PbMaterial.
5020
+ * If this is provided and the `material` field is not provided, the renderer will update the material
5021
+ * field with data that reflects the gltf material once it is loaded.
5022
+ */
5023
+ gltf?: PBMaterial_GltfMaterial | undefined;
4677
5024
  }
4678
5025
 
4679
5026
  /**
@@ -4684,6 +5031,22 @@ export declare namespace PBMaterial {
4684
5031
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4685
5032
  }
4686
5033
 
5034
+ /**
5035
+ * @public
5036
+ */
5037
+ export declare interface PBMaterial_GltfMaterial {
5038
+ gltfSrc: string;
5039
+ name: string;
5040
+ }
5041
+
5042
+ /**
5043
+ * @public
5044
+ */
5045
+ export declare namespace PBMaterial_GltfMaterial {
5046
+ export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
5047
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
5048
+ }
5049
+
4687
5050
  /**
4688
5051
  * @public
4689
5052
  */
@@ -4780,6 +5143,9 @@ export declare interface PBMeshCollider {
4780
5143
  } | {
4781
5144
  $case: "plane";
4782
5145
  plane: PBMeshCollider_PlaneMesh;
5146
+ } | {
5147
+ $case: "gltf";
5148
+ gltf: PBMeshCollider_GltfMesh;
4783
5149
  } | undefined;
4784
5150
  }
4785
5151
 
@@ -4825,6 +5191,25 @@ export declare namespace PBMeshCollider_CylinderMesh {
4825
5191
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
4826
5192
  }
4827
5193
 
5194
+ /** A collider constructed from a Gltf Mesh. */
5195
+ /**
5196
+ * @public
5197
+ */
5198
+ export declare interface PBMeshCollider_GltfMesh {
5199
+ /** the GLTF file path as listed in the scene's manifest. */
5200
+ gltfSrc: string;
5201
+ /** the name of the mesh asset */
5202
+ name: string;
5203
+ }
5204
+
5205
+ /**
5206
+ * @public
5207
+ */
5208
+ export declare namespace PBMeshCollider_GltfMesh {
5209
+ export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5210
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5211
+ }
5212
+
4828
5213
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
4829
5214
  /**
4830
5215
  * @public
@@ -4857,13 +5242,11 @@ export declare namespace PBMeshCollider_SphereMesh {
4857
5242
 
4858
5243
  /**
4859
5244
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
4860
- * plane, a sphere or a cylinder.
5245
+ * plane, a sphere, a cylinder, or a Gltf mesh.
4861
5246
  *
4862
5247
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
4863
5248
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
4864
5249
  * `float` coordinates, one for each corner of each side of each face.
4865
- *
4866
- * More complex shapes require the use of a `GltfContainer` component.
4867
5250
  */
4868
5251
  /**
4869
5252
  * @public
@@ -4881,6 +5264,9 @@ export declare interface PBMeshRenderer {
4881
5264
  } | {
4882
5265
  $case: "plane";
4883
5266
  plane: PBMeshRenderer_PlaneMesh;
5267
+ } | {
5268
+ $case: "gltf";
5269
+ gltf: PBMeshRenderer_GltfMesh;
4884
5270
  } | undefined;
4885
5271
  }
4886
5272
 
@@ -4928,6 +5314,25 @@ export declare namespace PBMeshRenderer_CylinderMesh {
4928
5314
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
4929
5315
  }
4930
5316
 
5317
+ /** A mesh from a Gltf. */
5318
+ /**
5319
+ * @public
5320
+ */
5321
+ export declare interface PBMeshRenderer_GltfMesh {
5322
+ /** the GLTF file path as listed in the scene's manifest. */
5323
+ gltfSrc: string;
5324
+ /** the name of the mesh asset */
5325
+ name: string;
5326
+ }
5327
+
5328
+ /**
5329
+ * @public
5330
+ */
5331
+ export declare namespace PBMeshRenderer_GltfMesh {
5332
+ export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5333
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5334
+ }
5335
+
4931
5336
  /** PlaneMesh renders a 2D rectangular shape. */
4932
5337
  /**
4933
5338
  * @public
@@ -5176,7 +5581,10 @@ export declare interface PBPrimaryPointerInfo {
5176
5581
  screenCoordinates?: PBVector2 | undefined;
5177
5582
  /** Movement since last frame (pixels) */
5178
5583
  screenDelta?: PBVector2 | undefined;
5179
- /** Direction vector for 3D ray casting */
5584
+ /**
5585
+ * ray direction that can be used with the primary camera origin for
5586
+ * raycasting from the cursor into the world
5587
+ */
5180
5588
  worldRayDirection?: PBVector3 | undefined;
5181
5589
  }
5182
5590
 
@@ -5316,28 +5724,6 @@ export declare namespace PBRealmInfo {
5316
5724
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5317
5725
  }
5318
5726
 
5319
- /**
5320
- * The SkyboxTime component allows controlling the time of day for the skybox,
5321
- * affecting the lighting and appearance of the sky in the scene.
5322
- */
5323
- /**
5324
- * @public
5325
- */
5326
- export declare interface PBSkyboxTime {
5327
- /** fixed time of day, represented as a number of seconds since the start of the day, where 0 is 00:00hs, 43200 is 12:00hs and 86400 is 24:00hs */
5328
- fixedTime: number;
5329
- /** default = TransitionMode.TM_FORWARD, controls the direction of time transitions */
5330
- transitionMode?: TransitionMode | undefined;
5331
- }
5332
-
5333
- /**
5334
- * @public
5335
- */
5336
- export declare namespace PBSkyboxTime {
5337
- export function encode(message: PBSkyboxTime, writer?: _m0.Writer): _m0.Writer;
5338
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSkyboxTime;
5339
- }
5340
-
5341
5727
  /**
5342
5728
  * The TextShape component renders customizable floating text.
5343
5729
  *
@@ -5402,6 +5788,46 @@ export declare namespace PBTextShape {
5402
5788
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
5403
5789
  }
5404
5790
 
5791
+ /**
5792
+ * @public
5793
+ */
5794
+ export declare interface PBTextureCamera {
5795
+ /** rendered texture width */
5796
+ width?: number | undefined;
5797
+ /** rendered texture height */
5798
+ height?: number | undefined;
5799
+ /**
5800
+ * which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
5801
+ * defaults to 0
5802
+ */
5803
+ layer?: number | undefined;
5804
+ /** default black */
5805
+ clearColor?: PBColor4 | undefined;
5806
+ /** default infinity */
5807
+ farPlane?: number | undefined;
5808
+ mode?: {
5809
+ $case: "perspective";
5810
+ perspective: Perspective;
5811
+ } | {
5812
+ $case: "orthographic";
5813
+ orthographic: Orthographic;
5814
+ } | undefined;
5815
+ /**
5816
+ * controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
5817
+ * range: 0 (off) - 1 (full volume)
5818
+ * default: 0
5819
+ */
5820
+ volume?: number | undefined;
5821
+ }
5822
+
5823
+ /**
5824
+ * @public
5825
+ */
5826
+ export declare namespace PBTextureCamera {
5827
+ export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
5828
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
5829
+ }
5830
+
5405
5831
  /**
5406
5832
  * @public
5407
5833
  */
@@ -5491,6 +5917,25 @@ export declare namespace PBUiBackground {
5491
5917
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5492
5918
  }
5493
5919
 
5920
+ /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5921
+ /**
5922
+ * @public
5923
+ */
5924
+ export declare interface PBUiCanvas {
5925
+ width: number;
5926
+ height: number;
5927
+ /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5928
+ color?: PBColor4 | undefined;
5929
+ }
5930
+
5931
+ /**
5932
+ * @public
5933
+ */
5934
+ export declare namespace PBUiCanvas {
5935
+ export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5936
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5937
+ }
5938
+
5494
5939
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5495
5940
  /**
5496
5941
  * @public
@@ -5607,6 +6052,21 @@ export declare namespace PBUiInputResult {
5607
6052
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5608
6053
  }
5609
6054
 
6055
+ /**
6056
+ * @public
6057
+ */
6058
+ export declare interface PBUiScrollResult {
6059
+ value: PBVector2 | undefined;
6060
+ }
6061
+
6062
+ /**
6063
+ * @public
6064
+ */
6065
+ export declare namespace PBUiScrollResult {
6066
+ export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
6067
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
6068
+ }
6069
+
5610
6070
  /**
5611
6071
  * @public
5612
6072
  */
@@ -5623,6 +6083,10 @@ export declare interface PBUiText {
5623
6083
  fontSize?: number | undefined;
5624
6084
  /** wrap text when the border is reached (default: TW_WRAP) */
5625
6085
  textWrap?: TextWrap | undefined;
6086
+ /** width of the outline (default: 0) */
6087
+ outlineWidth?: number | undefined;
6088
+ /** RGBA color of the outline (default: opaque black) */
6089
+ outlineColor?: PBColor4 | undefined;
5626
6090
  }
5627
6091
 
5628
6092
  /**
@@ -5750,6 +6214,12 @@ export declare interface PBUiTransform {
5750
6214
  borderRightColor?: PBColor4 | undefined;
5751
6215
  /** default: 1 */
5752
6216
  opacity?: number | undefined;
6217
+ /** reference for scroll_position. default empty */
6218
+ elementId?: string | undefined;
6219
+ /** default position=(0,0) */
6220
+ scrollPosition?: ScrollPositionValue | undefined;
6221
+ /** default ShowScrollBar.SSB_BOTH */
6222
+ scrollVisible?: ShowScrollBar | undefined;
5753
6223
  /** default: 0 — controls render stacking order. Higher values appear in front of lower values. */
5754
6224
  zIndex?: number | undefined;
5755
6225
  }
@@ -5881,6 +6351,25 @@ export declare namespace PBVisibilityComponent {
5881
6351
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
5882
6352
  }
5883
6353
 
6354
+ /**
6355
+ * @public
6356
+ */
6357
+ export declare interface Perspective {
6358
+ /**
6359
+ * vertical field of view in radians
6360
+ * defaults to pi/4 = 45 degrees
6361
+ */
6362
+ fieldOfView?: number | undefined;
6363
+ }
6364
+
6365
+ /**
6366
+ * @public
6367
+ */
6368
+ export declare namespace Perspective {
6369
+ export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
6370
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
6371
+ }
6372
+
5884
6373
  /**
5885
6374
  * Represens a plane by the equation ax + by + cz + d = 0
5886
6375
  * @public
@@ -6036,11 +6525,37 @@ export declare interface PointerEventsSystem {
6036
6525
  * @param entity - Entity where the callback was attached
6037
6526
  */
6038
6527
  removeOnPointerHoverLeave(entity: Entity): void;
6528
+ /**
6529
+ * @public
6530
+ * Remove the callback for onPointerDrag event
6531
+ * @param entity - Entity where the callback was attached
6532
+ */
6533
+ removeOnPointerDrag(entity: Entity): void;
6534
+ /**
6535
+ * @public
6536
+ * Remove the callback for onPointerDragLocked event
6537
+ * @param entity - Entity where the callback was attached
6538
+ */
6539
+ removeOnPointerDragLocked(entity: Entity): void;
6540
+ /**
6541
+ * @public
6542
+ * Remove the callback for onPointerDragEnd event
6543
+ * @param entity - Entity where the callback was attached
6544
+ */
6545
+ removeOnPointerDragEnd(entity: Entity): void;
6546
+ /**
6547
+ * @public
6548
+ * Execute callbacks when the user presses one of the InputButtons pointing at the entity
6549
+ * @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
6550
+ */
6551
+ onPointerDown(pointerData: {
6552
+ entity: Entity;
6553
+ optsList: EventSystemOptionsCallback[];
6554
+ }): void;
6039
6555
  /**
6040
6556
  * @public
6041
6557
  * Execute callback when the user press the InputButton pointing at the entity
6042
6558
  * @param pointerData - Entity to attach the callback, Opts to trigger Feedback and Button
6043
- * @param cb - Function to execute when click fires
6044
6559
  */
6045
6560
  onPointerDown(pointerData: {
6046
6561
  entity: Entity;
@@ -6053,6 +6568,15 @@ export declare interface PointerEventsSystem {
6053
6568
  * @param opts - Opts to trigger Feedback and Button
6054
6569
  */
6055
6570
  onPointerDown(entity: Entity, cb: EventSystemCallback, opts?: Partial<EventSystemOptions>): void;
6571
+ /**
6572
+ * @public
6573
+ * Execute callbacks when the user releases one of the InputButtons pointing at the entity
6574
+ * @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
6575
+ */
6576
+ onPointerUp(pointerData: {
6577
+ entity: Entity;
6578
+ optsList: EventSystemOptionsCallback[];
6579
+ }): void;
6056
6580
  /**
6057
6581
  * @public
6058
6582
  * Execute callback when the user releases the InputButton pointing at the entity
@@ -6090,6 +6614,64 @@ export declare interface PointerEventsSystem {
6090
6614
  entity: Entity;
6091
6615
  opts?: Partial<EventSystemOptions>;
6092
6616
  }, cb: EventSystemCallback): void;
6617
+ /**
6618
+ * @public
6619
+ * Execute callbacks when the user drags the pointer from inside the entity
6620
+ * @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
6621
+ */
6622
+ onPointerDrag(pointerData: {
6623
+ entity: Entity;
6624
+ optsList: EventSystemOptionsCallback[];
6625
+ }): void;
6626
+ /**
6627
+ * @public
6628
+ * Execute callback when the user clicks and drags the pointer from inside the entity
6629
+ * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6630
+ * @param cb - Function to execute when click fires
6631
+ */
6632
+ onPointerDrag(pointerData: {
6633
+ entity: Entity;
6634
+ opts?: Partial<EventSystemOptions>;
6635
+ }, cb: EventSystemCallback): void;
6636
+ /**
6637
+ * @public
6638
+ * Execute callbacks when the user drags the pointer from inside the entity, locking the cursor in place.
6639
+ * @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
6640
+ */
6641
+ onPointerDragLocked(pointerData: {
6642
+ entity: Entity;
6643
+ optsList: EventSystemOptionsCallback[];
6644
+ }): void;
6645
+ /**
6646
+ * @public
6647
+ * Execute callback when the user clicks and drags the pointer from inside the entity,
6648
+ * locking the cursor in place
6649
+ * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6650
+ * @param cb - Function to execute when click fires
6651
+ */
6652
+ onPointerDragLocked(pointerData: {
6653
+ entity: Entity;
6654
+ opts?: Partial<EventSystemOptions>;
6655
+ }, cb: EventSystemCallback): void;
6656
+ /**
6657
+ * @public
6658
+ * Execute callbacks when the user releases a button after a drag
6659
+ * @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
6660
+ */
6661
+ onPointerDragEnd(pointerData: {
6662
+ entity: Entity;
6663
+ optsList: EventSystemOptionsCallback[];
6664
+ }): void;
6665
+ /**
6666
+ * @public
6667
+ * Execute callback when the user releases the button after a drag
6668
+ * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6669
+ * @param cb - Function to execute when click fires
6670
+ */
6671
+ onPointerDragEnd(pointerData: {
6672
+ entity: Entity;
6673
+ opts?: Partial<EventSystemOptions>;
6674
+ }, cb: EventSystemCallback): void;
6093
6675
  }
6094
6676
 
6095
6677
  /**
@@ -6106,7 +6688,10 @@ export declare const enum PointerEventType {
6106
6688
  PET_UP = 0,
6107
6689
  PET_DOWN = 1,
6108
6690
  PET_HOVER_ENTER = 2,
6109
- PET_HOVER_LEAVE = 3
6691
+ PET_HOVER_LEAVE = 3,
6692
+ PET_DRAG_LOCKED = 4,
6693
+ PET_DRAG = 5,
6694
+ PET_DRAG_END = 6
6110
6695
  }
6111
6696
 
6112
6697
  /**
@@ -6137,7 +6722,10 @@ export declare const enum PointerType {
6137
6722
  /** POT_NONE - No pointer input */
6138
6723
  POT_NONE = 0,
6139
6724
  /** POT_MOUSE - Traditional mouse input */
6140
- POT_MOUSE = 1
6725
+ POT_MOUSE = 1,
6726
+ POT_PAD = 2,
6727
+ POT_TOUCH = 3,
6728
+ POT_WAND = 4
6141
6729
  }
6142
6730
 
6143
6731
  /**
@@ -6734,6 +7322,7 @@ export declare type RaycastSystemOptions = {
6734
7322
  export declare interface ReactBasedUiSystem {
6735
7323
  destroy(): void;
6736
7324
  setUiRenderer(ui: UiComponent): void;
7325
+ setTextureRenderer(entity: Entity, ui: UiComponent): void;
6737
7326
  }
6738
7327
 
6739
7328
  /**
@@ -7196,8 +7785,42 @@ export declare namespace Schemas {
7196
7785
  }) => void;
7197
7786
  }
7198
7787
 
7199
- /** @public */
7200
- export declare const SkyboxTime: LastWriteWinElementSetComponentDefinition<PBSkyboxTime>;
7788
+ /**
7789
+ * @public
7790
+ */
7791
+ export declare interface ScrollPositionValue {
7792
+ value?: {
7793
+ $case: "position";
7794
+ position: PBVector2;
7795
+ } | {
7796
+ $case: "reference";
7797
+ reference: string;
7798
+ } | undefined;
7799
+ }
7800
+
7801
+ /**
7802
+ * @public
7803
+ */
7804
+ export declare namespace ScrollPositionValue {
7805
+ export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7806
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7807
+ }
7808
+
7809
+ /**
7810
+ * @public
7811
+ * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7812
+ */
7813
+ export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7814
+
7815
+ /**
7816
+ * @public
7817
+ */
7818
+ export declare const enum ShowScrollBar {
7819
+ SSB_BOTH = 0,
7820
+ SSB_ONLY_VERTICAL = 1,
7821
+ SSB_ONLY_HORIZONTAL = 2,
7822
+ SSB_HIDDEN = 3
7823
+ }
7201
7824
 
7202
7825
  /**
7203
7826
  * @public
@@ -7275,6 +7898,9 @@ export declare namespace Texture {
7275
7898
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
7276
7899
  }
7277
7900
 
7901
+ /** @public */
7902
+ export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
7903
+
7278
7904
  /**
7279
7905
  * @public
7280
7906
  */
@@ -7367,6 +7993,9 @@ export declare interface TextureUnion {
7367
7993
  } | {
7368
7994
  $case: "videoTexture";
7369
7995
  videoTexture: VideoTexture;
7996
+ } | {
7997
+ $case: "uiTexture";
7998
+ uiTexture: UiCanvasTexture;
7370
7999
  } | undefined;
7371
8000
  }
7372
8001
 
@@ -7460,17 +8089,6 @@ export declare type TransformType = {
7460
8089
  */
7461
8090
  export declare type TransformTypeWithOptionals = Partial<TransformType>;
7462
8091
 
7463
- /** Controls the direction for animated skybox transitions */
7464
- /**
7465
- * @public
7466
- */
7467
- export declare const enum TransitionMode {
7468
- /** TM_FORWARD - transitions forward (default) */
7469
- TM_FORWARD = 0,
7470
- /** TM_BACKWARD - transitions backward */
7471
- TM_BACKWARD = 1
7472
- }
7473
-
7474
8092
  /**
7475
8093
  * @public
7476
8094
  */
@@ -7585,6 +8203,8 @@ export declare interface UiBackgroundProps {
7585
8203
  uvs?: number[];
7586
8204
  /** AvatarTexture for the background */
7587
8205
  avatarTexture?: UiAvatarTexture;
8206
+ /** VideoTexture for the background */
8207
+ videoTexture?: UiVideoTexture;
7588
8208
  /** Texture for the background */
7589
8209
  texture?: UiTexture;
7590
8210
  }
@@ -7604,9 +8224,31 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
7604
8224
  disabled?: boolean;
7605
8225
  }
7606
8226
 
8227
+ /** @public */
8228
+ export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
8229
+
7607
8230
  /** @public */
7608
8231
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
7609
8232
 
8233
+ /**
8234
+ * @public
8235
+ */
8236
+ export declare interface UiCanvasTexture {
8237
+ uiCanvasEntity: number;
8238
+ /** default = TextureWrapMode.Clamp */
8239
+ wrapMode?: TextureWrapMode | undefined;
8240
+ /** default = FilterMode.Bilinear */
8241
+ filterMode?: TextureFilterMode | undefined;
8242
+ }
8243
+
8244
+ /**
8245
+ * @public
8246
+ */
8247
+ export declare namespace UiCanvasTexture {
8248
+ export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
8249
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
8250
+ }
8251
+
7610
8252
  /**
7611
8253
  * @public
7612
8254
  */
@@ -7676,6 +8318,10 @@ export declare interface UiLabelProps {
7676
8318
  textAlign?: TextAlignType | undefined;
7677
8319
  /** Label font type. @defaultValue 'sans-serif' */
7678
8320
  font?: UiFontType | undefined;
8321
+ /** Outline width of the text. @defaultValue 0 */
8322
+ outlineWidth?: number | undefined;
8323
+ /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
8324
+ outlineColor?: PBColor4 | undefined;
7679
8325
  /** Behaviour when text reached. @defaultValue 'wrap' */
7680
8326
  textWrap?: UiTextWrapType | undefined;
7681
8327
  }
@@ -7685,6 +8331,9 @@ export declare interface UiLabelProps {
7685
8331
  */
7686
8332
  export declare type uint32 = number;
7687
8333
 
8334
+ /** @public */
8335
+ export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
8336
+
7688
8337
  /** @public */
7689
8338
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
7690
8339
 
@@ -7762,10 +8411,26 @@ export declare interface UiTransformProps {
7762
8411
  borderWidth?: Partial<Position> | PositionUnit;
7763
8412
  /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
7764
8413
  opacity?: number;
8414
+ /** A reference value to identify the element, default empty */
8415
+ elementId?: string;
8416
+ /** default position=(0,0) if it aplies, a vector or a reference-id */
8417
+ scrollPosition?: PBVector2 | string;
8418
+ /** default ShowScrollBar.SSB_BOTH */
8419
+ scrollVisible?: ScrollVisibleType;
7765
8420
  /** default 0 */
7766
8421
  zIndex?: number;
7767
8422
  }
7768
8423
 
8424
+ /**
8425
+ * Texture
8426
+ * @public
8427
+ */
8428
+ export declare interface UiVideoTexture {
8429
+ videoPlayerEntity: Entity;
8430
+ wrapMode?: TextureWrapType;
8431
+ filterMode?: TextureFilterType;
8432
+ }
8433
+
7769
8434
  /**
7770
8435
  * @public
7771
8436
  */