@dcl/playground-assets 7.9.3-16616194522.commit-20ff207 → 7.9.3-16778165985.commit-d7bbd0b
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +0 -95
- package/dist/beta.d.ts +0 -95
- package/dist/index.bundled.d.ts +0 -95
- package/dist/index.js +5 -5
- package/dist/index.js.map +4 -4
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +0 -95
- package/dist/tsdoc-metadata.json +1 -1
- package/etc/playground-assets.api.json +579 -1615
- package/etc/playground-assets.api.md +0 -72
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
@@ -1310,7 +1310,6 @@ export declare const componentDefinitionByName: {
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"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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"core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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"core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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"core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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"core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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@@ -2681,32 +2680,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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getOrCreateMutable(entity: Entity, initialValue?: T): T;
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}
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export declare const LightSource: LightSourceComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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/**
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* LightSource helper with constructor
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*/
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Type: LightSourceHelper;
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}
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/**
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* @public
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*/
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export declare interface LightSourceHelper {
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/**
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* @returns a Light Source type
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*/
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Point: (point: PBLightSource_Point) => PBLightSource['type'];
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/**
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* @returns a Light Source type
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*/
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Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
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}
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-
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/**
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* User key event Listeners
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* @public
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@@ -4629,71 +4602,6 @@ export declare namespace PBInputModifier_StandardInput {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
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}
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/**
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* @public
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*/
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export declare interface PBLightSource {
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/** default = true, whether the lightSource is active or not. */
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active?: boolean | undefined;
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/** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
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color?: PBColor3 | undefined;
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/** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
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intensity?: number | undefined;
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/** default = 0, how far the light travels, expressed in meters. If left at 0 will be computed automatically */
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range?: number | undefined;
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/** default = false, whether the light casts shadows or not. */
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shadow?: boolean | undefined;
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/** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
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shadowMaskTexture?: TextureUnion | undefined;
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type?: {
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$case: "point";
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point: PBLightSource_Point;
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} | {
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$case: "spot";
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spot: PBLightSource_Spot;
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} | undefined;
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}
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/**
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* @public
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*/
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export declare namespace PBLightSource {
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export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
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}
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/**
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* @public
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*/
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export declare interface PBLightSource_Point {
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}
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/**
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* @public
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*/
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export declare namespace PBLightSource_Point {
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export function encode(_: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
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}
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/**
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* @public
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*/
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export declare interface PBLightSource_Spot {
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/** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
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innerAngle?: number | undefined;
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/** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
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outerAngle?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace PBLightSource_Spot {
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export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
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}
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-
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/**
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* PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
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* This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
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@@ -5899,7 +5807,6 @@ export declare namespace PBVideoPlayer {
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* an 'instant' transition (like using speed/time = 0)
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* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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* the holding entity transform).
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* * The fov defines the Field of View of the virtual camera
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*/
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/**
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* @public
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@@ -5907,8 +5814,6 @@ export declare namespace PBVideoPlayer {
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export declare interface PBVirtualCamera {
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defaultTransition?: CameraTransition | undefined;
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lookAtEntity?: number | undefined;
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/** default: 60 */
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fov?: number | undefined;
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}
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/**
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package/dist/beta.d.ts
CHANGED
@@ -1310,7 +1310,6 @@ export declare const componentDefinitionByName: {
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"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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"core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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"core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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"core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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"core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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@@ -2672,32 +2671,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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getOrCreateMutable(entity: Entity, initialValue?: T): T;
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}
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export declare const LightSource: LightSourceComponentDefinitionExtended;
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-
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/**
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* @public
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*/
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export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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/**
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* LightSource helper with constructor
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-
*/
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Type: LightSourceHelper;
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}
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/**
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* @public
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*/
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export declare interface LightSourceHelper {
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-
/**
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* @returns a Light Source type
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-
*/
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Point: (point: PBLightSource_Point) => PBLightSource['type'];
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/**
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* @returns a Light Source type
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*/
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Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
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}
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-
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/**
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* User key event Listeners
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2703
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* @public
|
@@ -4601,71 +4574,6 @@ export declare namespace PBInputModifier_StandardInput {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
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}
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/**
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* @public
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-
*/
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-
export declare interface PBLightSource {
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-
/** default = true, whether the lightSource is active or not. */
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4609
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-
active?: boolean | undefined;
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4610
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-
/** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
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4611
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-
color?: PBColor3 | undefined;
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4612
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-
/** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
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4613
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intensity?: number | undefined;
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4614
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-
/** default = 0, how far the light travels, expressed in meters. If left at 0 will be computed automatically */
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range?: number | undefined;
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/** default = false, whether the light casts shadows or not. */
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shadow?: boolean | undefined;
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/** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
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shadowMaskTexture?: TextureUnion | undefined;
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type?: {
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$case: "point";
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point: PBLightSource_Point;
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} | {
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$case: "spot";
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spot: PBLightSource_Spot;
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} | undefined;
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}
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/**
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* @public
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*/
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export declare namespace PBLightSource {
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export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
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}
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/**
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* @public
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*/
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export declare interface PBLightSource_Point {
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}
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/**
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* @public
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*/
|
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export declare namespace PBLightSource_Point {
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export function encode(_: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
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}
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/**
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* @public
|
4653
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-
*/
|
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|
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export declare interface PBLightSource_Spot {
|
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/** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
|
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innerAngle?: number | undefined;
|
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/** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
|
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outerAngle?: number | undefined;
|
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}
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/**
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* @public
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*/
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export declare namespace PBLightSource_Spot {
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export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
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}
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-
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/**
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* PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
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* This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
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@@ -5871,7 +5779,6 @@ export declare namespace PBVideoPlayer {
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5779
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* an 'instant' transition (like using speed/time = 0)
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5872
5780
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* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
|
5873
5781
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* the holding entity transform).
|
5874
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-
* * The fov defines the Field of View of the virtual camera
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*/
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/**
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* @public
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@@ -5879,8 +5786,6 @@ export declare namespace PBVideoPlayer {
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export declare interface PBVirtualCamera {
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defaultTransition?: CameraTransition | undefined;
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lookAtEntity?: number | undefined;
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/** default: 60 */
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fov?: number | undefined;
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}
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/**
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package/dist/index.bundled.d.ts
CHANGED
@@ -1310,7 +1310,6 @@ export declare const componentDefinitionByName: {
|
|
1310
1310
|
"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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1311
1311
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"core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
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1312
1312
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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1313
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-
"core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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1314
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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1315
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"core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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1316
1315
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"core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
|
@@ -2672,32 +2671,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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|
2672
2671
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getOrCreateMutable(entity: Entity, initialValue?: T): T;
|
2673
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}
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2674
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|
2675
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-
export declare const LightSource: LightSourceComponentDefinitionExtended;
|
2676
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-
|
2677
|
-
/**
|
2678
|
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* @public
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2679
|
-
*/
|
2680
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export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
|
2681
|
-
/**
|
2682
|
-
* LightSource helper with constructor
|
2683
|
-
*/
|
2684
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Type: LightSourceHelper;
|
2685
|
-
}
|
2686
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-
|
2687
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-
/**
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2688
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* @public
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2689
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-
*/
|
2690
|
-
export declare interface LightSourceHelper {
|
2691
|
-
/**
|
2692
|
-
* @returns a Light Source type
|
2693
|
-
*/
|
2694
|
-
Point: (point: PBLightSource_Point) => PBLightSource['type'];
|
2695
|
-
/**
|
2696
|
-
* @returns a Light Source type
|
2697
|
-
*/
|
2698
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Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
|
2699
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-
}
|
2700
|
-
|
2701
2674
|
/**
|
2702
2675
|
* User key event Listeners
|
2703
2676
|
* @public
|
@@ -4601,71 +4574,6 @@ export declare namespace PBInputModifier_StandardInput {
|
|
4601
4574
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
|
4602
4575
|
}
|
4603
4576
|
|
4604
|
-
/**
|
4605
|
-
* @public
|
4606
|
-
*/
|
4607
|
-
export declare interface PBLightSource {
|
4608
|
-
/** default = true, whether the lightSource is active or not. */
|
4609
|
-
active?: boolean | undefined;
|
4610
|
-
/** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
|
4611
|
-
color?: PBColor3 | undefined;
|
4612
|
-
/** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
|
4613
|
-
intensity?: number | undefined;
|
4614
|
-
/** default = 0, how far the light travels, expressed in meters. If left at 0 will be computed automatically */
|
4615
|
-
range?: number | undefined;
|
4616
|
-
/** default = false, whether the light casts shadows or not. */
|
4617
|
-
shadow?: boolean | undefined;
|
4618
|
-
/** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
|
4619
|
-
shadowMaskTexture?: TextureUnion | undefined;
|
4620
|
-
type?: {
|
4621
|
-
$case: "point";
|
4622
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-
point: PBLightSource_Point;
|
4623
|
-
} | {
|
4624
|
-
$case: "spot";
|
4625
|
-
spot: PBLightSource_Spot;
|
4626
|
-
} | undefined;
|
4627
|
-
}
|
4628
|
-
|
4629
|
-
/**
|
4630
|
-
* @public
|
4631
|
-
*/
|
4632
|
-
export declare namespace PBLightSource {
|
4633
|
-
export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
|
4634
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
|
4635
|
-
}
|
4636
|
-
|
4637
|
-
/**
|
4638
|
-
* @public
|
4639
|
-
*/
|
4640
|
-
export declare interface PBLightSource_Point {
|
4641
|
-
}
|
4642
|
-
|
4643
|
-
/**
|
4644
|
-
* @public
|
4645
|
-
*/
|
4646
|
-
export declare namespace PBLightSource_Point {
|
4647
|
-
export function encode(_: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
|
4648
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
|
4649
|
-
}
|
4650
|
-
|
4651
|
-
/**
|
4652
|
-
* @public
|
4653
|
-
*/
|
4654
|
-
export declare interface PBLightSource_Spot {
|
4655
|
-
/** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
|
4656
|
-
innerAngle?: number | undefined;
|
4657
|
-
/** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
|
4658
|
-
outerAngle?: number | undefined;
|
4659
|
-
}
|
4660
|
-
|
4661
|
-
/**
|
4662
|
-
* @public
|
4663
|
-
*/
|
4664
|
-
export declare namespace PBLightSource_Spot {
|
4665
|
-
export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
|
4666
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
|
4667
|
-
}
|
4668
|
-
|
4669
4577
|
/**
|
4670
4578
|
* PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
|
4671
4579
|
* This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
|
@@ -5871,7 +5779,6 @@ export declare namespace PBVideoPlayer {
|
|
5871
5779
|
* an 'instant' transition (like using speed/time = 0)
|
5872
5780
|
* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
|
5873
5781
|
* the holding entity transform).
|
5874
|
-
* * The fov defines the Field of View of the virtual camera
|
5875
5782
|
*/
|
5876
5783
|
/**
|
5877
5784
|
* @public
|
@@ -5879,8 +5786,6 @@ export declare namespace PBVideoPlayer {
|
|
5879
5786
|
export declare interface PBVirtualCamera {
|
5880
5787
|
defaultTransition?: CameraTransition | undefined;
|
5881
5788
|
lookAtEntity?: number | undefined;
|
5882
|
-
/** default: 60 */
|
5883
|
-
fov?: number | undefined;
|
5884
5789
|
}
|
5885
5790
|
|
5886
5791
|
/**
|