@dcl/playground-assets 7.9.1 → 7.9.2-16567268800.commit-c08bd82

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -1310,6 +1310,7 @@ export declare const componentDefinitionByName: {
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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  "core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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+ "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -2680,6 +2681,32 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
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  }
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+ export declare const LightSource: LightSourceComponentDefinitionExtended;
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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+ /**
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+ * LightSource helper with constructor
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+ */
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+ Type: LightSourceHelper;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface LightSourceHelper {
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+ /**
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+ * @returns a Light Source type
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+ */
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+ Point: (point: PBLightSource_Point) => PBLightSource['type'];
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+ /**
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+ * @returns a Light Source type
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+ */
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+ Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
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+ }
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+
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  /**
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  * User key event Listeners
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  * @public
@@ -4600,6 +4627,71 @@ export declare namespace PBInputModifier_StandardInput {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
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  }
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+ /**
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+ * @public
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+ */
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+ export declare interface PBLightSource {
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+ /** default = true, whether the lightSource is active or not. */
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+ active?: boolean | undefined;
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+ /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
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+ color?: PBColor3 | undefined;
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+ /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
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+ intensity?: number | undefined;
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+ /** default = 0, how far the light travels, expressed in meters. If left at 0 will be computed automatically */
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+ range?: number | undefined;
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+ /** default = false, whether the light casts shadows or not. */
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+ shadow?: boolean | undefined;
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+ /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
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+ shadowMaskTexture?: TextureUnion | undefined;
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+ type?: {
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+ $case: "point";
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+ point: PBLightSource_Point;
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+ } | {
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+ $case: "spot";
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+ spot: PBLightSource_Spot;
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+ } | undefined;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBLightSource {
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+ export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface PBLightSource_Point {
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBLightSource_Point {
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+ export function encode(_: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface PBLightSource_Spot {
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+ /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
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+ innerAngle?: number | undefined;
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+ /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
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+ outerAngle?: number | undefined;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBLightSource_Spot {
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+ export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
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+ }
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+
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  /**
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  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
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  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -5805,6 +5897,7 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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+ * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -5812,6 +5905,8 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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+ /** default: 60 */
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+ fov?: number | undefined;
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  }
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  /**
package/dist/beta.d.ts CHANGED
@@ -1310,6 +1310,7 @@ export declare const componentDefinitionByName: {
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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  "core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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+ "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -2671,6 +2672,32 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
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  }
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+ export declare const LightSource: LightSourceComponentDefinitionExtended;
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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+ /**
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+ * LightSource helper with constructor
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+ */
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+ Type: LightSourceHelper;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface LightSourceHelper {
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+ /**
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+ * @returns a Light Source type
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+ */
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+ Point: (point: PBLightSource_Point) => PBLightSource['type'];
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+ /**
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+ * @returns a Light Source type
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+ */
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+ Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
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+ }
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+
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  /**
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  * User key event Listeners
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  * @public
@@ -4572,6 +4599,71 @@ export declare namespace PBInputModifier_StandardInput {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
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  }
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+ /**
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+ * @public
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+ */
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+ export declare interface PBLightSource {
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+ /** default = true, whether the lightSource is active or not. */
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+ active?: boolean | undefined;
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+ /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
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+ color?: PBColor3 | undefined;
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+ /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
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+ intensity?: number | undefined;
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+ /** default = 0, how far the light travels, expressed in meters. If left at 0 will be computed automatically */
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+ range?: number | undefined;
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+ /** default = false, whether the light casts shadows or not. */
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+ shadow?: boolean | undefined;
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+ /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
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+ shadowMaskTexture?: TextureUnion | undefined;
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+ type?: {
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+ $case: "point";
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+ point: PBLightSource_Point;
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+ } | {
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+ $case: "spot";
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+ spot: PBLightSource_Spot;
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+ } | undefined;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBLightSource {
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+ export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface PBLightSource_Point {
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBLightSource_Point {
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+ export function encode(_: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface PBLightSource_Spot {
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+ /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
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+ innerAngle?: number | undefined;
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+ /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
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+ outerAngle?: number | undefined;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBLightSource_Spot {
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+ export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
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+ }
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+
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  /**
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  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
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  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -5777,6 +5869,7 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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+ * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -5784,6 +5877,8 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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+ /** default: 60 */
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+ fov?: number | undefined;
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  }
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  /**
@@ -1310,6 +1310,7 @@ export declare const componentDefinitionByName: {
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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  "core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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+ "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -2671,6 +2672,32 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
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  }
2673
2674
 
2675
+ export declare const LightSource: LightSourceComponentDefinitionExtended;
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+
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+ /**
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+ * @public
2679
+ */
2680
+ export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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+ /**
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+ * LightSource helper with constructor
2683
+ */
2684
+ Type: LightSourceHelper;
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+ }
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+
2687
+ /**
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+ * @public
2689
+ */
2690
+ export declare interface LightSourceHelper {
2691
+ /**
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+ * @returns a Light Source type
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+ */
2694
+ Point: (point: PBLightSource_Point) => PBLightSource['type'];
2695
+ /**
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+ * @returns a Light Source type
2697
+ */
2698
+ Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
2699
+ }
2700
+
2674
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  /**
2675
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  * User key event Listeners
2676
2703
  * @public
@@ -4572,6 +4599,71 @@ export declare namespace PBInputModifier_StandardInput {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4573
4600
  }
4574
4601
 
4602
+ /**
4603
+ * @public
4604
+ */
4605
+ export declare interface PBLightSource {
4606
+ /** default = true, whether the lightSource is active or not. */
4607
+ active?: boolean | undefined;
4608
+ /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
4609
+ color?: PBColor3 | undefined;
4610
+ /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
4611
+ intensity?: number | undefined;
4612
+ /** default = 0, how far the light travels, expressed in meters. If left at 0 will be computed automatically */
4613
+ range?: number | undefined;
4614
+ /** default = false, whether the light casts shadows or not. */
4615
+ shadow?: boolean | undefined;
4616
+ /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
4617
+ shadowMaskTexture?: TextureUnion | undefined;
4618
+ type?: {
4619
+ $case: "point";
4620
+ point: PBLightSource_Point;
4621
+ } | {
4622
+ $case: "spot";
4623
+ spot: PBLightSource_Spot;
4624
+ } | undefined;
4625
+ }
4626
+
4627
+ /**
4628
+ * @public
4629
+ */
4630
+ export declare namespace PBLightSource {
4631
+ export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
4632
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
4633
+ }
4634
+
4635
+ /**
4636
+ * @public
4637
+ */
4638
+ export declare interface PBLightSource_Point {
4639
+ }
4640
+
4641
+ /**
4642
+ * @public
4643
+ */
4644
+ export declare namespace PBLightSource_Point {
4645
+ export function encode(_: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
4646
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
4647
+ }
4648
+
4649
+ /**
4650
+ * @public
4651
+ */
4652
+ export declare interface PBLightSource_Spot {
4653
+ /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
4654
+ innerAngle?: number | undefined;
4655
+ /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
4656
+ outerAngle?: number | undefined;
4657
+ }
4658
+
4659
+ /**
4660
+ * @public
4661
+ */
4662
+ export declare namespace PBLightSource_Spot {
4663
+ export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
4664
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
4665
+ }
4666
+
4575
4667
  /**
4576
4668
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4577
4669
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -5777,6 +5869,7 @@ export declare namespace PBVideoPlayer {
5777
5869
  * an 'instant' transition (like using speed/time = 0)
5778
5870
  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
5779
5871
  * the holding entity transform).
5872
+ * * The fov defines the Field of View of the virtual camera
5780
5873
  */
5781
5874
  /**
5782
5875
  * @public
@@ -5784,6 +5877,8 @@ export declare namespace PBVideoPlayer {
5784
5877
  export declare interface PBVirtualCamera {
5785
5878
  defaultTransition?: CameraTransition | undefined;
5786
5879
  lookAtEntity?: number | undefined;
5880
+ /** default: 60 */
5881
+ fov?: number | undefined;
5787
5882
  }
5788
5883
 
5789
5884
  /**