@dcl/playground-assets 7.8.9-15283822925.commit-b281f0c → 7.8.10-15453890617.commit-9dc90d3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -1318,6 +1318,7 @@ export declare const componentDefinitionByName: {
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  "core::PointerEvents": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerEvents>>;
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  "core::PointerEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBPointerEventsResult>>;
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  "core::PointerLock": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerLock>>;
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+ "core::PrimaryPointerInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>>;
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
@@ -5052,6 +5053,48 @@ export declare namespace PBPosition {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPosition;
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  }
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+ /**
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+ * The PBPrimaryPointerInfo component provides information about the current state of the primary
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+ * pointer input device (mouse, touch, gamepad, or VR controller). It tracks the pointer's position,
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+ * movement, and interaction capabilities in both 2D screen space and 3D world space.
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+ *
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+ * This component is essential for:
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+ * - Tracking cursor/pointer position and movement
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+ * - Converting 2D screen coordinates to 3D world space interactions
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+ * - Supporting multiple input methods (mouse, touch, gamepad, VR)
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+ * - Enabling ray-based interactions for 3D object selection
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+ *
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+ * The component can be used to:
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+ * - Implement drag-and-drop functionality
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+ * - Handle touch interactions on mobile devices
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+ * - Support gamepad navigation
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+ * - Enable VR controller interactions
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+ * - Convert screen coordinates to world space rays for 3D interactions
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+ *
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+ * Note: Touch, Pad, and Wand support, as well as dragging, will be added later.
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+ */
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+ /**
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+ * @public
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+ */
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+ export declare interface PBPrimaryPointerInfo {
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+ /** The type of input device being used */
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+ pointerType?: PointerType | undefined;
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+ /** Current position in screen space (pixels) */
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+ screenCoordinates?: PBVector2 | undefined;
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+ /** Movement since last frame (pixels) */
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+ screenDelta?: PBVector2 | undefined;
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+ /** Direction vector for 3D ray casting */
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+ worldRayDirection?: PBVector3 | undefined;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBPrimaryPointerInfo {
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+ export function encode(message: PBPrimaryPointerInfo, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPrimaryPointerInfo;
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+ }
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+
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  /**
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  * @public
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  */
@@ -5156,12 +5199,19 @@ export declare namespace PBRaycastResult {
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  * @public
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  */
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  export declare interface PBRealmInfo {
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+ /** the domain of the realm server */
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  baseUrl: string;
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+ /** the name of the realm server (more info https://adr.decentraland.org/adr/ADR-110) */
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  realmName: string;
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+ /** the network id (1=Ethereum, more info https://chainlist.org/) */
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  networkId: number;
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+ /** comms adapter (more info https://adr.decentraland.org/adr/ADR-180) */
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  commsAdapter: string;
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+ /** true if the scene is running as a local preview, instead of published in Decentraland. */
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  isPreview: boolean;
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+ /** the room session id. */
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  room?: string | undefined;
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+ /** true if the user is connected to the scene room. */
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  isConnectedSceneRoom?: boolean | undefined;
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  }
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@@ -5957,6 +6007,20 @@ export declare type PointerFilterType = 'none' | 'block';
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  /** @public */
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  export declare const PointerLock: LastWriteWinElementSetComponentDefinition<PBPointerLock>;
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+ /**
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+ * PointerType enumerates the different input devices that can be used for pointer interactions.
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+ * Each type has specific characteristics and use cases in the virtual world.
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+ */
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+ /**
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+ * @public
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+ */
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+ export declare const enum PointerType {
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+ /** POT_NONE - No pointer input */
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+ POT_NONE = 0,
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+ /** POT_MOUSE - Traditional mouse input */
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+ POT_MOUSE = 1
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+ }
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+
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  /**
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  * Type used for defining the position of the element. i.e. margin, padding
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  * @public
@@ -5994,6 +6058,9 @@ export declare type PositionType = 'absolute' | 'relative';
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  */
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  export declare type PositionUnit = `${number}px` | `${number}%` | number | `${number}` | ScaleUnit;
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+ /** @public */
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+ export declare const PrimaryPointerInfo: LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>;
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+
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  export declare enum ProcessMessageResultType {
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  /**
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  * Typical message and new state set.
package/dist/beta.d.ts CHANGED
@@ -1318,6 +1318,7 @@ export declare const componentDefinitionByName: {
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  "core::PointerEvents": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerEvents>>;
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  "core::PointerEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBPointerEventsResult>>;
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  "core::PointerLock": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerLock>>;
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+ "core::PrimaryPointerInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>>;
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
@@ -5024,6 +5025,48 @@ export declare namespace PBPosition {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPosition;
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  }
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+ /**
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+ * The PBPrimaryPointerInfo component provides information about the current state of the primary
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+ * pointer input device (mouse, touch, gamepad, or VR controller). It tracks the pointer's position,
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+ * movement, and interaction capabilities in both 2D screen space and 3D world space.
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+ *
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+ * This component is essential for:
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+ * - Tracking cursor/pointer position and movement
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+ * - Converting 2D screen coordinates to 3D world space interactions
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+ * - Supporting multiple input methods (mouse, touch, gamepad, VR)
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+ * - Enabling ray-based interactions for 3D object selection
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+ *
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+ * The component can be used to:
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+ * - Implement drag-and-drop functionality
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+ * - Handle touch interactions on mobile devices
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+ * - Support gamepad navigation
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+ * - Enable VR controller interactions
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+ * - Convert screen coordinates to world space rays for 3D interactions
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+ *
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+ * Note: Touch, Pad, and Wand support, as well as dragging, will be added later.
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+ */
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+ /**
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+ * @public
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+ */
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+ export declare interface PBPrimaryPointerInfo {
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+ /** The type of input device being used */
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+ pointerType?: PointerType | undefined;
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+ /** Current position in screen space (pixels) */
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+ screenCoordinates?: PBVector2 | undefined;
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+ /** Movement since last frame (pixels) */
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+ screenDelta?: PBVector2 | undefined;
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+ /** Direction vector for 3D ray casting */
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+ worldRayDirection?: PBVector3 | undefined;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBPrimaryPointerInfo {
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+ export function encode(message: PBPrimaryPointerInfo, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPrimaryPointerInfo;
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+ }
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+
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  /**
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  * @public
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  */
@@ -5128,12 +5171,19 @@ export declare namespace PBRaycastResult {
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  * @public
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  */
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  export declare interface PBRealmInfo {
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+ /** the domain of the realm server */
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  baseUrl: string;
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+ /** the name of the realm server (more info https://adr.decentraland.org/adr/ADR-110) */
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  realmName: string;
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+ /** the network id (1=Ethereum, more info https://chainlist.org/) */
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  networkId: number;
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+ /** comms adapter (more info https://adr.decentraland.org/adr/ADR-180) */
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  commsAdapter: string;
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+ /** true if the scene is running as a local preview, instead of published in Decentraland. */
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  isPreview: boolean;
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+ /** the room session id. */
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  room?: string | undefined;
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+ /** true if the user is connected to the scene room. */
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  isConnectedSceneRoom?: boolean | undefined;
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  }
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@@ -5929,6 +5979,20 @@ export declare type PointerFilterType = 'none' | 'block';
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  /** @public */
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  export declare const PointerLock: LastWriteWinElementSetComponentDefinition<PBPointerLock>;
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+ /**
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+ * PointerType enumerates the different input devices that can be used for pointer interactions.
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+ * Each type has specific characteristics and use cases in the virtual world.
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+ */
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+ /**
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+ * @public
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+ */
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+ export declare const enum PointerType {
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+ /** POT_NONE - No pointer input */
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+ POT_NONE = 0,
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+ /** POT_MOUSE - Traditional mouse input */
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+ POT_MOUSE = 1
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+ }
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+
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  /**
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  * Type used for defining the position of the element. i.e. margin, padding
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5998
  * @public
@@ -5966,6 +6030,9 @@ export declare type PositionType = 'absolute' | 'relative';
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  */
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  export declare type PositionUnit = `${number}px` | `${number}%` | number | `${number}` | ScaleUnit;
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+ /** @public */
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+ export declare const PrimaryPointerInfo: LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>;
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+
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  export declare enum ProcessMessageResultType {
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  /**
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  * Typical message and new state set.
@@ -1318,6 +1318,7 @@ export declare const componentDefinitionByName: {
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  "core::PointerEvents": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerEvents>>;
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  "core::PointerEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBPointerEventsResult>>;
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  "core::PointerLock": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerLock>>;
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+ "core::PrimaryPointerInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>>;
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
@@ -5024,6 +5025,48 @@ export declare namespace PBPosition {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPosition;
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  }
5026
5027
 
5028
+ /**
5029
+ * The PBPrimaryPointerInfo component provides information about the current state of the primary
5030
+ * pointer input device (mouse, touch, gamepad, or VR controller). It tracks the pointer's position,
5031
+ * movement, and interaction capabilities in both 2D screen space and 3D world space.
5032
+ *
5033
+ * This component is essential for:
5034
+ * - Tracking cursor/pointer position and movement
5035
+ * - Converting 2D screen coordinates to 3D world space interactions
5036
+ * - Supporting multiple input methods (mouse, touch, gamepad, VR)
5037
+ * - Enabling ray-based interactions for 3D object selection
5038
+ *
5039
+ * The component can be used to:
5040
+ * - Implement drag-and-drop functionality
5041
+ * - Handle touch interactions on mobile devices
5042
+ * - Support gamepad navigation
5043
+ * - Enable VR controller interactions
5044
+ * - Convert screen coordinates to world space rays for 3D interactions
5045
+ *
5046
+ * Note: Touch, Pad, and Wand support, as well as dragging, will be added later.
5047
+ */
5048
+ /**
5049
+ * @public
5050
+ */
5051
+ export declare interface PBPrimaryPointerInfo {
5052
+ /** The type of input device being used */
5053
+ pointerType?: PointerType | undefined;
5054
+ /** Current position in screen space (pixels) */
5055
+ screenCoordinates?: PBVector2 | undefined;
5056
+ /** Movement since last frame (pixels) */
5057
+ screenDelta?: PBVector2 | undefined;
5058
+ /** Direction vector for 3D ray casting */
5059
+ worldRayDirection?: PBVector3 | undefined;
5060
+ }
5061
+
5062
+ /**
5063
+ * @public
5064
+ */
5065
+ export declare namespace PBPrimaryPointerInfo {
5066
+ export function encode(message: PBPrimaryPointerInfo, writer?: _m0.Writer): _m0.Writer;
5067
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPrimaryPointerInfo;
5068
+ }
5069
+
5027
5070
  /**
5028
5071
  * @public
5029
5072
  */
@@ -5128,12 +5171,19 @@ export declare namespace PBRaycastResult {
5128
5171
  * @public
5129
5172
  */
5130
5173
  export declare interface PBRealmInfo {
5174
+ /** the domain of the realm server */
5131
5175
  baseUrl: string;
5176
+ /** the name of the realm server (more info https://adr.decentraland.org/adr/ADR-110) */
5132
5177
  realmName: string;
5178
+ /** the network id (1=Ethereum, more info https://chainlist.org/) */
5133
5179
  networkId: number;
5180
+ /** comms adapter (more info https://adr.decentraland.org/adr/ADR-180) */
5134
5181
  commsAdapter: string;
5182
+ /** true if the scene is running as a local preview, instead of published in Decentraland. */
5135
5183
  isPreview: boolean;
5184
+ /** the room session id. */
5136
5185
  room?: string | undefined;
5186
+ /** true if the user is connected to the scene room. */
5137
5187
  isConnectedSceneRoom?: boolean | undefined;
5138
5188
  }
5139
5189
 
@@ -5929,6 +5979,20 @@ export declare type PointerFilterType = 'none' | 'block';
5929
5979
  /** @public */
5930
5980
  export declare const PointerLock: LastWriteWinElementSetComponentDefinition<PBPointerLock>;
5931
5981
 
5982
+ /**
5983
+ * PointerType enumerates the different input devices that can be used for pointer interactions.
5984
+ * Each type has specific characteristics and use cases in the virtual world.
5985
+ */
5986
+ /**
5987
+ * @public
5988
+ */
5989
+ export declare const enum PointerType {
5990
+ /** POT_NONE - No pointer input */
5991
+ POT_NONE = 0,
5992
+ /** POT_MOUSE - Traditional mouse input */
5993
+ POT_MOUSE = 1
5994
+ }
5995
+
5932
5996
  /**
5933
5997
  * Type used for defining the position of the element. i.e. margin, padding
5934
5998
  * @public
@@ -5966,6 +6030,9 @@ export declare type PositionType = 'absolute' | 'relative';
5966
6030
  */
5967
6031
  export declare type PositionUnit = `${number}px` | `${number}%` | number | `${number}` | ScaleUnit;
5968
6032
 
6033
+ /** @public */
6034
+ export declare const PrimaryPointerInfo: LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>;
6035
+
5969
6036
  export declare enum ProcessMessageResultType {
5970
6037
  /**
5971
6038
  * Typical message and new state set.