@dcl/playground-assets 7.8.7-14910296669.commit-0575dbe → 7.8.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -1309,7 +1309,6 @@ export declare const componentDefinitionByName: {
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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- "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -2675,32 +2674,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
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  }
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- export declare const LightSource: LightSourceComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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- /**
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- * LightSource helper with constructor
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- */
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- Type: LightSourceHelper;
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- }
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-
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- /**
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- * @public
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- */
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- export declare interface LightSourceHelper {
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- /**
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- * @returns a Light Source type
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- */
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- Point: (point: PBLightSource_Point) => PBLightSource['type'];
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- /**
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- * @returns a Light Source type
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- */
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- Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
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- }
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-
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  /**
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  * User key event Listeners
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  * @public
@@ -4576,85 +4549,6 @@ export declare namespace PBInputModifier_StandardInput {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
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  }
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- /**
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- * @public
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- */
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- export declare interface PBLightSource {
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- /** default = true, whether the lightSource is active or not. */
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- active?: boolean | undefined;
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- /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
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- color?: PBColor3 | undefined;
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- /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
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- brightness?: number | undefined;
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- /** default = 10, how far the light travels, expressed in meters. */
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- range?: number | undefined;
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- type?: {
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- $case: "point";
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- point: PBLightSource_Point;
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- } | {
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- $case: "spot";
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- spot: PBLightSource_Spot;
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- } | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace PBLightSource {
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- export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
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- }
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-
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- /**
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- * @public
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- */
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- export declare interface PBLightSource_Point {
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- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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- shadow?: PBLightSource_ShadowType | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace PBLightSource_Point {
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- export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
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- }
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-
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- /**
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- * @public
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- */
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- export declare const enum PBLightSource_ShadowType {
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- /** ST_NONE - No shadows are cast from this LightSource. */
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- ST_NONE = 0,
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- /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
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- ST_SOFT = 1,
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- /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
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- ST_HARD = 2
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- }
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-
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- /**
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- * @public
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- */
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- export declare interface PBLightSource_Spot {
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- /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
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- innerAngle?: number | undefined;
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- /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
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- outerAngle?: number | undefined;
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- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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- shadow?: PBLightSource_ShadowType | undefined;
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- /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
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- shadowMaskTexture?: TextureUnion | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace PBLightSource_Spot {
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- export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
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- }
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-
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  /**
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  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
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  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -5785,7 +5679,6 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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- * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -5793,8 +5686,6 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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- /** default: 60 */
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- fov?: number | undefined;
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  }
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  /**
package/dist/beta.d.ts CHANGED
@@ -1309,7 +1309,6 @@ export declare const componentDefinitionByName: {
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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- "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -2666,32 +2665,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
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  }
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- export declare const LightSource: LightSourceComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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- /**
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- * LightSource helper with constructor
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- */
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- Type: LightSourceHelper;
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- }
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-
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- /**
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- * @public
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- */
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- export declare interface LightSourceHelper {
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- /**
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- * @returns a Light Source type
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- */
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- Point: (point: PBLightSource_Point) => PBLightSource['type'];
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- /**
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- * @returns a Light Source type
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- */
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- Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
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- }
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-
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  /**
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  * User key event Listeners
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  * @public
@@ -4548,85 +4521,6 @@ export declare namespace PBInputModifier_StandardInput {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
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  }
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4551
- /**
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- * @public
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- */
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- export declare interface PBLightSource {
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- /** default = true, whether the lightSource is active or not. */
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- active?: boolean | undefined;
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- /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
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- color?: PBColor3 | undefined;
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- /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
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- brightness?: number | undefined;
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- /** default = 10, how far the light travels, expressed in meters. */
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- range?: number | undefined;
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- type?: {
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- $case: "point";
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- point: PBLightSource_Point;
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- } | {
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- $case: "spot";
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- spot: PBLightSource_Spot;
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- } | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace PBLightSource {
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- export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
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- }
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-
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- /**
4581
- * @public
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- */
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- export declare interface PBLightSource_Point {
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- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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- shadow?: PBLightSource_ShadowType | undefined;
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- }
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-
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- /**
4589
- * @public
4590
- */
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- export declare namespace PBLightSource_Point {
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- export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
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- }
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-
4596
- /**
4597
- * @public
4598
- */
4599
- export declare const enum PBLightSource_ShadowType {
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- /** ST_NONE - No shadows are cast from this LightSource. */
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- ST_NONE = 0,
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- /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
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- ST_SOFT = 1,
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- /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
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- ST_HARD = 2
4606
- }
4607
-
4608
- /**
4609
- * @public
4610
- */
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- export declare interface PBLightSource_Spot {
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- /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
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- innerAngle?: number | undefined;
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- /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
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- outerAngle?: number | undefined;
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- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4617
- shadow?: PBLightSource_ShadowType | undefined;
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- /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
4619
- shadowMaskTexture?: TextureUnion | undefined;
4620
- }
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-
4622
- /**
4623
- * @public
4624
- */
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- export declare namespace PBLightSource_Spot {
4626
- export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
4628
- }
4629
-
4630
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  /**
4631
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  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4632
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  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -5757,7 +5651,6 @@ export declare namespace PBVideoPlayer {
5757
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  * an 'instant' transition (like using speed/time = 0)
5758
5652
  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
5759
5653
  * the holding entity transform).
5760
- * * The fov defines the Field of View of the virtual camera
5761
5654
  */
5762
5655
  /**
5763
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  * @public
@@ -5765,8 +5658,6 @@ export declare namespace PBVideoPlayer {
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5658
  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
5768
- /** default: 60 */
5769
- fov?: number | undefined;
5770
5661
  }
5771
5662
 
5772
5663
  /**
@@ -1309,7 +1309,6 @@ export declare const componentDefinitionByName: {
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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1311
  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
1312
- "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
1313
1312
  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
1314
1313
  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
1315
1314
  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -2666,32 +2665,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
2666
2665
  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2667
2666
  }
2668
2667
 
2669
- export declare const LightSource: LightSourceComponentDefinitionExtended;
2670
-
2671
- /**
2672
- * @public
2673
- */
2674
- export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
2675
- /**
2676
- * LightSource helper with constructor
2677
- */
2678
- Type: LightSourceHelper;
2679
- }
2680
-
2681
- /**
2682
- * @public
2683
- */
2684
- export declare interface LightSourceHelper {
2685
- /**
2686
- * @returns a Light Source type
2687
- */
2688
- Point: (point: PBLightSource_Point) => PBLightSource['type'];
2689
- /**
2690
- * @returns a Light Source type
2691
- */
2692
- Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
2693
- }
2694
-
2695
2668
  /**
2696
2669
  * User key event Listeners
2697
2670
  * @public
@@ -4548,85 +4521,6 @@ export declare namespace PBInputModifier_StandardInput {
4548
4521
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4549
4522
  }
4550
4523
 
4551
- /**
4552
- * @public
4553
- */
4554
- export declare interface PBLightSource {
4555
- /** default = true, whether the lightSource is active or not. */
4556
- active?: boolean | undefined;
4557
- /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
4558
- color?: PBColor3 | undefined;
4559
- /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
4560
- brightness?: number | undefined;
4561
- /** default = 10, how far the light travels, expressed in meters. */
4562
- range?: number | undefined;
4563
- type?: {
4564
- $case: "point";
4565
- point: PBLightSource_Point;
4566
- } | {
4567
- $case: "spot";
4568
- spot: PBLightSource_Spot;
4569
- } | undefined;
4570
- }
4571
-
4572
- /**
4573
- * @public
4574
- */
4575
- export declare namespace PBLightSource {
4576
- export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
4577
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
4578
- }
4579
-
4580
- /**
4581
- * @public
4582
- */
4583
- export declare interface PBLightSource_Point {
4584
- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4585
- shadow?: PBLightSource_ShadowType | undefined;
4586
- }
4587
-
4588
- /**
4589
- * @public
4590
- */
4591
- export declare namespace PBLightSource_Point {
4592
- export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
4593
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
4594
- }
4595
-
4596
- /**
4597
- * @public
4598
- */
4599
- export declare const enum PBLightSource_ShadowType {
4600
- /** ST_NONE - No shadows are cast from this LightSource. */
4601
- ST_NONE = 0,
4602
- /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
4603
- ST_SOFT = 1,
4604
- /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
4605
- ST_HARD = 2
4606
- }
4607
-
4608
- /**
4609
- * @public
4610
- */
4611
- export declare interface PBLightSource_Spot {
4612
- /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
4613
- innerAngle?: number | undefined;
4614
- /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
4615
- outerAngle?: number | undefined;
4616
- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4617
- shadow?: PBLightSource_ShadowType | undefined;
4618
- /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
4619
- shadowMaskTexture?: TextureUnion | undefined;
4620
- }
4621
-
4622
- /**
4623
- * @public
4624
- */
4625
- export declare namespace PBLightSource_Spot {
4626
- export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
4627
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
4628
- }
4629
-
4630
4524
  /**
4631
4525
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4632
4526
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -5757,7 +5651,6 @@ export declare namespace PBVideoPlayer {
5757
5651
  * an 'instant' transition (like using speed/time = 0)
5758
5652
  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
5759
5653
  * the holding entity transform).
5760
- * * The fov defines the Field of View of the virtual camera
5761
5654
  */
5762
5655
  /**
5763
5656
  * @public
@@ -5765,8 +5658,6 @@ export declare namespace PBVideoPlayer {
5765
5658
  export declare interface PBVirtualCamera {
5766
5659
  defaultTransition?: CameraTransition | undefined;
5767
5660
  lookAtEntity?: number | undefined;
5768
- /** default: 60 */
5769
- fov?: number | undefined;
5770
5661
  }
5771
5662
 
5772
5663
  /**