@dcl/playground-assets 7.8.7-14862279953.commit-72a7f7e → 7.8.7-14910296669.commit-0575dbe

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@@ -1,7 +1,7 @@
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  {
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  "name": "@dcl/sdk",
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  "description": "",
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- "version": "7.8.7-14862279953.commit-72a7f7e",
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+ "version": "7.8.7-14910296669.commit-0575dbe",
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  "author": "Decentraland",
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  "dependencies": {
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  "@dcl/ecs": "file:../ecs",
@@ -35,5 +35,5 @@
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  },
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  "types": "./index.d.ts",
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  "typings": "./index.d.ts",
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- "commit": "72a7f7ea474d33e929a950b66e6a7dc01aa14f42"
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+ "commit": "0575dbe72baac2ddc76e6784e3fc52a4d330d60f"
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  }
@@ -1309,6 +1309,7 @@ export declare const componentDefinitionByName: {
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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+ "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -2674,6 +2675,32 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
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  }
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+ export declare const LightSource: LightSourceComponentDefinitionExtended;
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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+ /**
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+ * LightSource helper with constructor
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+ */
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+ Type: LightSourceHelper;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface LightSourceHelper {
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+ /**
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+ * @returns a Light Source type
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+ */
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+ Point: (point: PBLightSource_Point) => PBLightSource['type'];
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+ /**
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+ * @returns a Light Source type
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+ */
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+ Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
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+ }
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+
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  /**
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  * User key event Listeners
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  * @public
@@ -4549,6 +4576,85 @@ export declare namespace PBInputModifier_StandardInput {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
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  }
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+ /**
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+ * @public
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+ */
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+ export declare interface PBLightSource {
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+ /** default = true, whether the lightSource is active or not. */
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+ active?: boolean | undefined;
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+ /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
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+ color?: PBColor3 | undefined;
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+ /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
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+ brightness?: number | undefined;
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+ /** default = 10, how far the light travels, expressed in meters. */
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+ range?: number | undefined;
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+ type?: {
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+ $case: "point";
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+ point: PBLightSource_Point;
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+ } | {
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+ $case: "spot";
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+ spot: PBLightSource_Spot;
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+ } | undefined;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBLightSource {
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+ export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface PBLightSource_Point {
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+ /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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+ shadow?: PBLightSource_ShadowType | undefined;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBLightSource_Point {
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+ export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare const enum PBLightSource_ShadowType {
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+ /** ST_NONE - No shadows are cast from this LightSource. */
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+ ST_NONE = 0,
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+ /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
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+ ST_SOFT = 1,
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+ /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
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+ ST_HARD = 2
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface PBLightSource_Spot {
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+ /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
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+ innerAngle?: number | undefined;
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+ /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
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+ outerAngle?: number | undefined;
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+ /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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+ shadow?: PBLightSource_ShadowType | undefined;
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+ /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
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+ shadowMaskTexture?: TextureUnion | undefined;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBLightSource_Spot {
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+ export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
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+ }
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+
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  /**
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  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
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  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -5679,6 +5785,7 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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+ * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -5686,6 +5793,8 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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+ /** default: 60 */
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+ fov?: number | undefined;
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  }
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  /**