@dcl/playground-assets 7.8.22-16482785086.commit-b7d3158 → 7.8.22-16501351655.commit-8cc205e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -178,31 +178,11 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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181
- /**
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- * @public
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- */
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- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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183
 
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- export declare const AvatarEquippedData: AvatarEquippedDataComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare type AvatarEquippedDataComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType>;
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-
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- export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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- forceRender?: string[] | undefined;
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- };
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+ /** @public */
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+ export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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  /** @public */
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  export declare const AvatarModifierArea: LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>;
@@ -218,47 +198,8 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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221
- /**
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- * @public
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- */
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- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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- jumpHeight?: number | undefined;
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- /** max fall speed in m/s. should normally be negative */
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- maxFallSpeed?: number | undefined;
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- /** speed the player turns in tank mode, in radians/s */
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- turnSpeed?: number | undefined;
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- /** speed the player walks at, in m/s */
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- walkSpeed?: number | undefined;
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- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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- allowWeightedMovement?: boolean | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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- }
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-
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- export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
253
-
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- /**
255
- * @public
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- */
257
- export declare type AvatarShapeComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarShapeType>;
258
-
259
- export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
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- forceRender?: string[] | undefined;
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- };
201
+ /** @public */
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+ export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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263
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  /**
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  * @public
@@ -527,19 +468,11 @@ export declare interface ByteBuffer {
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  }
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529
470
  /**
530
- * legacy Callback function
531
- *
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- * @public @deprecated This type is no longer used in the sdk api, EventSystemCallback is
533
- * used for listeners instead
471
+ * Callback function to be triggered on a specified event
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+ * @public
534
473
  */
535
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  export declare type Callback = () => void;
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475
 
537
- /** @public */
538
- export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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-
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- /** @public */
541
- export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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-
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  /** @public */
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  export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -597,39 +530,6 @@ export declare const enum CameraType {
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530
 
598
531
  export declare type Children = ReactEcs.JSX.ReactNode;
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532
 
600
- /**
601
- * @public
602
- */
603
- export declare interface CinematicSettings {
604
- /** Entity that defines the cinematic camera transform. */
605
- cameraEntity: number;
606
- /**
607
- * Position -> camera's position
608
- * Rotation -> camera's direction
609
- * scale.z -> zoom level
610
- * scale.x and scale.y -> unused
611
- */
612
- allowManualRotation?: boolean | undefined;
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- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
614
- yawRange?: number | undefined;
615
- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
616
- pitchRange?: number | undefined;
617
- /** note: cameras can never look up/down further than Vec3::Y */
618
- rollRange?: number | undefined;
619
- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
620
- zoomMin?: number | undefined;
621
- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
622
- zoomMax?: number | undefined;
623
- }
624
-
625
- /**
626
- * @public
627
- */
628
- export declare namespace CinematicSettings {
629
- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
630
- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
631
- }
632
-
633
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  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
634
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  /**
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  * @public
@@ -1403,18 +1303,13 @@ export declare const componentDefinitionByName: {
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  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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1305
  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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- "core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
1407
- "core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
1409
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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+ "core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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- "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1428,20 +1323,17 @@ export declare const componentDefinitionByName: {
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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- "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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+ "core::SkyboxTime": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkyboxTime>>;
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  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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- "core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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1328
  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
1437
1331
  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
1438
- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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1332
  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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1333
  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
1441
1334
  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
1442
1335
  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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1336
  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1444
- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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1337
  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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1338
  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2008,18 +1900,10 @@ export declare type EntityComponents = {
2008
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  uiBackground: PBUiBackground;
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1901
  uiInput: PBUiInput;
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1902
  uiDropdown: PBUiDropdown;
2011
- onMouseDown: EventSystemCallback;
2012
- onMouseUp: EventSystemCallback;
2013
- onMouseEnter: EventSystemCallback;
2014
- onMouseLeave: EventSystemCallback;
2015
- onMouseDrag: EventSystemCallback;
2016
- onMouseDragLocked: EventSystemCallback;
2017
- onMouseDragEnd: EventSystemCallback;
2018
- onInputDown: MultiCallback;
2019
- onInputUp: MultiCallback;
2020
- onInputDrag: MultiCallback;
2021
- onInputDragLocked: MultiCallback;
2022
- onInputDragEnd: MultiCallback;
1903
+ onMouseDown: Callback;
1904
+ onMouseUp: Callback;
1905
+ onMouseEnter: Callback;
1906
+ onMouseLeave: Callback;
2023
1907
  };
2024
1908
 
2025
1909
  /** @public */
@@ -2097,13 +1981,6 @@ export declare type EventSystemOptions = {
2097
1981
  showHighlight?: boolean;
2098
1982
  };
2099
1983
 
2100
- /**
2101
- * @public
2102
- */
2103
- export declare type EventSystemOptionsCallback = EventSystemOptions & {
2104
- cb: EventSystemCallback;
2105
- };
2106
-
2107
1984
  /**
2108
1985
  * Excludes property keys from T where the property is assignable to U
2109
1986
  * @public
@@ -2178,9 +2055,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
2178
2055
  direction?: PBVector3;
2179
2056
  };
2180
2057
 
2181
- /** @public */
2182
- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2183
-
2184
2058
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
2185
2059
 
2186
2060
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2194,19 +2068,7 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
2194
2068
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2195
2069
 
2196
2070
  /** @public */
2197
- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2198
-
2199
- /** @public */
2200
- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2201
-
2202
- /**
2203
- * @public
2204
- */
2205
- export declare const enum GltfNodeStateValue {
2206
- GNSV_PENDING = 0,
2207
- GNSV_FAILED = 1,
2208
- GNSV_READY = 2
2209
- }
2071
+ export declare const GltfNodeModifiers: LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>;
2210
2072
 
2211
2073
  /**
2212
2074
  * @public
@@ -2546,12 +2408,6 @@ export declare type IInputSystem = {
2546
2408
  * @returns the input command info or undefined if there is no command in the last tick-update
2547
2409
  */
2548
2410
  getInputCommand: (inputAction: InputAction, pointerEventType: PointerEventType, entity?: Entity) => PBPointerEventsResult | null;
2549
- /**
2550
- * @public
2551
- * Get an ordered iterator over events received within the current frame.
2552
- * @returns the iterator
2553
- */
2554
- getInputCommands: () => Generator<PBPointerEventsResult>;
2555
2411
  };
2556
2412
 
2557
2413
  /**
@@ -2815,38 +2671,19 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
2815
2671
  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2816
2672
  }
2817
2673
 
2818
- /** @public */
2819
- export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
2820
-
2821
2674
  /**
2822
2675
  * User key event Listeners
2823
2676
  * @public
2824
2677
  */
2825
2678
  export declare type Listeners = {
2826
2679
  /** triggered on mouse down event */
2827
- onMouseDown?: EventSystemCallback;
2680
+ onMouseDown?: Callback;
2828
2681
  /** triggered on mouse up event */
2829
- onMouseUp?: EventSystemCallback;
2682
+ onMouseUp?: Callback;
2830
2683
  /** triggered on mouse hover event */
2831
- onMouseEnter?: EventSystemCallback;
2684
+ onMouseEnter?: Callback;
2832
2685
  /** triggered on mouse leave event */
2833
- onMouseLeave?: EventSystemCallback;
2834
- /** triggered on mouse drag event */
2835
- onMouseDrag?: EventSystemCallback;
2836
- /** triggered on mouse drag event */
2837
- onMouseDragLocked?: EventSystemCallback;
2838
- /** triggered on mouse drag event */
2839
- onMouseDragEnd?: EventSystemCallback;
2840
- /** triggered on input down event */
2841
- onInputDown?: MultiCallback;
2842
- /** triggered on input up event */
2843
- onInputUp?: MultiCallback;
2844
- /** triggered on input drag event */
2845
- onInputDrag?: MultiCallback;
2846
- /** triggered on input drag event */
2847
- onInputDragLocked?: MultiCallback;
2848
- /** triggered on input drag event */
2849
- onInputDragEnd?: MultiCallback;
2686
+ onMouseLeave?: Callback;
2850
2687
  };
2851
2688
 
2852
2689
  /**
@@ -3715,14 +3552,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
3715
3552
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
3716
3553
  */
3717
3554
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3718
- /**
3719
- * @public
3720
- * Set a gltf internal mesh in the MeshCollider component
3721
- * @param entity - entity to create or replace the MeshRenderer component
3722
- * @param source - the path to the gltf
3723
- * @param meshName - the name of the mesh in the gltf
3724
- */
3725
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3726
3555
  }
3727
3556
 
3728
3557
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3759,14 +3588,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
3759
3588
  * @param entity - entity to create or replace the MeshRenderer component
3760
3589
  */
3761
3590
  setSphere(entity: Entity): void;
3762
- /**
3763
- * @public
3764
- * Set a gltf internal mesh in the MeshRenderer component
3765
- * @param entity - entity to create or replace the MeshRenderer component
3766
- * @param source - the path to the gltf
3767
- * @param meshName - the name of the mesh in the gltf
3768
- */
3769
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
3770
3591
  }
3771
3592
 
3772
3593
  /* Excluded from this release type: MessageBus */
@@ -3788,19 +3609,6 @@ export declare namespace Move {
3788
3609
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Move;
3789
3610
  }
3790
3611
 
3791
- /**
3792
- * a record object mapping `InputAction`s to functions.
3793
- *
3794
- * @example
3795
- * onInputDown={{
3796
- * [InputAction.IA_PRIMARY]: (eventData) => { console.log("primary") },
3797
- * [InputAction.IA_SECONDARY]: () => { console.log("secondary") },
3798
- * }}
3799
- *
3800
- * @public
3801
- */
3802
- export declare type MultiCallback = Partial<Record<InputAction, EventSystemCallback>>;
3803
-
3804
3612
  export declare const Name: NameComponent;
3805
3613
 
3806
3614
  export declare type NameComponent = LastWriteWinElementSetComponentDefinition<NameType>;
@@ -4173,25 +3981,6 @@ export declare const onVideoEvent: Observable<{
4173
3981
  totalVideoLength: number;
4174
3982
  }>;
4175
3983
 
4176
- /**
4177
- * @public
4178
- */
4179
- export declare interface Orthographic {
4180
- /**
4181
- * vertical extent of the visible range in meters
4182
- * defaults to 4m
4183
- */
4184
- verticalRange?: number | undefined;
4185
- }
4186
-
4187
- /**
4188
- * @public
4189
- */
4190
- export declare namespace Orthographic {
4191
- export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
4192
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
4193
- }
4194
-
4195
3984
  /**
4196
3985
  * @public
4197
3986
  * The overflow property controls what happens to content that is too big to fit into an area
@@ -4418,8 +4207,6 @@ export declare namespace PBAvatarEmoteCommand {
4418
4207
  export declare interface PBAvatarEquippedData {
4419
4208
  wearableUrns: string[];
4420
4209
  emoteUrns: string[];
4421
- /** slots that will render even if hidden */
4422
- forceRender: string[];
4423
4210
  }
4424
4211
 
4425
4212
  /**
@@ -4454,9 +4241,6 @@ export declare interface PBAvatarModifierArea {
4454
4241
  excludeIds: string[];
4455
4242
  /** list of modifiers to apply */
4456
4243
  modifiers: AvatarModifierType[];
4457
- movementSettings?: AvatarMovementSettings | undefined;
4458
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4459
- useColliderRange?: boolean | undefined;
4460
4244
  }
4461
4245
 
4462
4246
  /**
@@ -4513,8 +4297,6 @@ export declare interface PBAvatarShape {
4513
4297
  wearables: string[];
4514
4298
  /** available emotes (default empty) */
4515
4299
  emotes: string[];
4516
- /** slots that will render even if hidden */
4517
- forceRender: string[];
4518
4300
  }
4519
4301
 
4520
4302
  /**
@@ -4549,51 +4331,6 @@ export declare namespace PBBillboard {
4549
4331
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
4550
4332
  }
4551
4333
 
4552
- /**
4553
- * @public
4554
- */
4555
- export declare interface PBCameraLayer {
4556
- /**
4557
- * layer to which these settings apply. must be > 0
4558
- * Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
4559
- */
4560
- layer: number;
4561
- /** should the sun light affect this layer? default false */
4562
- directionalLight?: boolean | undefined;
4563
- /** should this layer show player avatars? default false */
4564
- showAvatars?: boolean | undefined;
4565
- /** should this layer show the sky? default false */
4566
- showSkybox?: boolean | undefined;
4567
- /** should this layer show distance fog? default false */
4568
- showFog?: boolean | undefined;
4569
- /** ambient light overrides for this layer. default -> use same as main camera */
4570
- ambientColorOverride?: PBColor3 | undefined;
4571
- ambientBrightnessOverride?: number | undefined;
4572
- }
4573
-
4574
- /**
4575
- * @public
4576
- */
4577
- export declare namespace PBCameraLayer {
4578
- export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
4579
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
4580
- }
4581
-
4582
- /**
4583
- * @public
4584
- */
4585
- export declare interface PBCameraLayers {
4586
- layers: number[];
4587
- }
4588
-
4589
- /**
4590
- * @public
4591
- */
4592
- export declare namespace PBCameraLayers {
4593
- export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
4594
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
4595
- }
4596
-
4597
4334
  /**
4598
4335
  * The CameraMode component can be used to determine whether the player is using a first-person o
4599
4336
  * third-person view.
@@ -4616,7 +4353,7 @@ export declare namespace PBCameraMode {
4616
4353
 
4617
4354
  /**
4618
4355
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4619
- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4356
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
4620
4357
  *
4621
4358
  * The Entity's Transform position determines the center-point of the region, while its size is
4622
4359
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4626,8 +4363,6 @@ export declare namespace PBCameraMode {
4626
4363
  *
4627
4364
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4628
4365
  * is actually a 3D volume.
4629
- *
4630
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4631
4366
  */
4632
4367
  /**
4633
4368
  * @public
@@ -4637,9 +4372,6 @@ export declare interface PBCameraModeArea {
4637
4372
  area: PBVector3 | undefined;
4638
4373
  /** the camera mode to enforce */
4639
4374
  mode: CameraType;
4640
- cinematicSettings?: CinematicSettings | undefined;
4641
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4642
- useColliderRange?: boolean | undefined;
4643
4375
  }
4644
4376
 
4645
4377
  /**
@@ -4711,39 +4443,6 @@ export declare namespace PBEngineInfo {
4711
4443
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4712
4444
  }
4713
4445
 
4714
- /**
4715
- * defines the global scene light settings. must be added to the scene root.
4716
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4717
- */
4718
- /**
4719
- * @public
4720
- */
4721
- export declare interface PBGlobalLight {
4722
- /**
4723
- * the direction the directional light shines in.
4724
- * default depends on time of day and explorer implementation
4725
- */
4726
- direction?: PBVector3 | undefined;
4727
- /**
4728
- * ambient light color
4729
- * default: White
4730
- */
4731
- ambientColor?: PBColor3 | undefined;
4732
- /**
4733
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4734
- * default 1
4735
- */
4736
- ambientBrightness?: number | undefined;
4737
- }
4738
-
4739
- /**
4740
- * @public
4741
- */
4742
- export declare namespace PBGlobalLight {
4743
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4744
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4745
- }
4746
-
4747
4446
  /**
4748
4447
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4749
4448
  *
@@ -4779,25 +4478,6 @@ export declare namespace PBGltfContainer {
4779
4478
  */
4780
4479
  export declare interface PBGltfContainerLoadingState {
4781
4480
  currentState: LoadingState;
4782
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4783
- nodePaths: string[];
4784
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4785
- meshNames: string[];
4786
- /**
4787
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4788
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4789
- */
4790
- materialNames: string[];
4791
- /**
4792
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4793
- * sure all your materials are explicitly named.
4794
- */
4795
- skinNames: string[];
4796
- /**
4797
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4798
- * your skins are explicitly named.
4799
- */
4800
- animationNames: string[];
4801
4481
  }
4802
4482
 
4803
4483
  /**
@@ -4809,74 +4489,48 @@ export declare namespace PBGltfContainerLoadingState {
4809
4489
  }
4810
4490
 
4811
4491
  /**
4812
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4813
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4814
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4815
- * in the parent.
4816
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4817
- *
4818
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4819
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4820
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4821
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4822
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4492
+ * GltfNodeModifiers component is to be used attached to entities that have the GltfContainer component.
4823
4493
  *
4824
- * After creation, if an animation moves the node, the `Transform` will be updated.
4494
+ * This allows to override either the Material or the Casting Shadows behaviour of the target GLTF Node.
4825
4495
  *
4826
- * From the scene, you can modify various components to alter the gltf node:
4827
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4828
- * regardless of any intermediate gltf node hierarchy.
4829
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4830
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4831
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4832
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4833
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4834
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4835
- * PBMaterial will be maintained.
4836
- *
4837
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4838
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4839
- * change the state to `GNS_FAILED`.
4840
- * - deleting the scene entity will not delete the gltf node.
4841
- *
4842
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4843
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4844
- * the gltf node will also be displayed.
4496
+ * * If the 'path' of the first modifier in the collection is an empty string: the configuration will
4497
+ * affect all of the GLTF Nodes (as a global modifier).
4498
+ * * Otherwise, for the modifiers whose 'path' is found in the GLTF hierarchy, the modifier will affect only
4499
+ * the target Nodes.
4845
4500
  */
4846
4501
  /**
4847
4502
  * @public
4848
4503
  */
4849
- export declare interface PBGltfNode {
4850
- /** the path of the target node in the Gltf. */
4851
- path: string;
4504
+ export declare interface PBGltfNodeModifiers {
4505
+ modifiers: PBGltfNodeModifiers_GltfNodeModifier[];
4852
4506
  }
4853
4507
 
4854
4508
  /**
4855
4509
  * @public
4856
4510
  */
4857
- export declare namespace PBGltfNode {
4858
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4859
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4511
+ export declare namespace PBGltfNodeModifiers {
4512
+ export function encode(message: PBGltfNodeModifiers, writer?: _m0.Writer): _m0.Writer;
4513
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeModifiers;
4860
4514
  }
4861
4515
 
4862
- /**
4863
- * The state of a linked gltf node.
4864
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4865
- */
4866
4516
  /**
4867
4517
  * @public
4868
4518
  */
4869
- export declare interface PBGltfNodeState {
4870
- state: GltfNodeStateValue;
4871
- error?: string | undefined;
4519
+ export declare interface PBGltfNodeModifiers_GltfNodeModifier {
4520
+ /** The GLTF hierarchy path of the target Node to be affected */
4521
+ path: string;
4522
+ /** The casting shadows enabled override */
4523
+ castShadows?: boolean | undefined;
4524
+ /** The Material that will be overridden on the target Node */
4525
+ material?: PBMaterial | undefined;
4872
4526
  }
4873
4527
 
4874
4528
  /**
4875
4529
  * @public
4876
4530
  */
4877
- export declare namespace PBGltfNodeState {
4878
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4879
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4531
+ export declare namespace PBGltfNodeModifiers_GltfNodeModifier {
4532
+ export function encode(message: PBGltfNodeModifiers_GltfNodeModifier, writer?: _m0.Writer): _m0.Writer;
4533
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeModifiers_GltfNodeModifier;
4880
4534
  }
4881
4535
 
4882
4536
  /**
@@ -4918,62 +4572,6 @@ export declare namespace PBInputModifier_StandardInput {
4918
4572
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4919
4573
  }
4920
4574
 
4921
- /**
4922
- * defines a light source.
4923
- * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4924
- * a PBGlobalLight component can also be added to the root to control the directional light direction.
4925
- * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4926
- */
4927
- /**
4928
- * @public
4929
- */
4930
- export declare interface PBLight {
4931
- /**
4932
- * whether the light is on
4933
- * default true
4934
- */
4935
- enabled?: boolean | undefined;
4936
- /**
4937
- * light brightness in lux (lumens/m^2).
4938
- *
4939
- * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4940
- * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4941
- * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4942
- *
4943
- * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4944
- * divide lumens by ~12 (4*pi).
4945
- * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4946
- * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4947
- *
4948
- * default
4949
- * for point/spotlights: 10,000
4950
- * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4951
- */
4952
- illuminance?: number | undefined;
4953
- /**
4954
- * whether the light should cast shadows.
4955
- * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4956
- * of lights depending on the implementation, platform, and user settings.
4957
- * default
4958
- * for point/spotlights: false / off
4959
- * for global directional light: true / on
4960
- */
4961
- shadows?: boolean | undefined;
4962
- /**
4963
- * light color
4964
- * default White
4965
- */
4966
- color?: PBColor3 | undefined;
4967
- }
4968
-
4969
- /**
4970
- * @public
4971
- */
4972
- export declare namespace PBLight {
4973
- export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4974
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4975
- }
4976
-
4977
4575
  /**
4978
4576
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4979
4577
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -5005,14 +4603,6 @@ export declare interface PBMaterial {
5005
4603
  $case: "pbr";
5006
4604
  pbr: PBMaterial_PbrMaterial;
5007
4605
  } | undefined;
5008
- /**
5009
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
5010
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
5011
- * supported by the PbMaterial.
5012
- * If this is provided and the `material` field is not provided, the renderer will update the material
5013
- * field with data that reflects the gltf material once it is loaded.
5014
- */
5015
- gltf?: PBMaterial_GltfMaterial | undefined;
5016
4606
  }
5017
4607
 
5018
4608
  /**
@@ -5023,22 +4613,6 @@ export declare namespace PBMaterial {
5023
4613
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
5024
4614
  }
5025
4615
 
5026
- /**
5027
- * @public
5028
- */
5029
- export declare interface PBMaterial_GltfMaterial {
5030
- gltfSrc: string;
5031
- name: string;
5032
- }
5033
-
5034
- /**
5035
- * @public
5036
- */
5037
- export declare namespace PBMaterial_GltfMaterial {
5038
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
5039
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
5040
- }
5041
-
5042
4616
  /**
5043
4617
  * @public
5044
4618
  */
@@ -5135,9 +4709,6 @@ export declare interface PBMeshCollider {
5135
4709
  } | {
5136
4710
  $case: "plane";
5137
4711
  plane: PBMeshCollider_PlaneMesh;
5138
- } | {
5139
- $case: "gltf";
5140
- gltf: PBMeshCollider_GltfMesh;
5141
4712
  } | undefined;
5142
4713
  }
5143
4714
 
@@ -5183,25 +4754,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
5183
4754
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
5184
4755
  }
5185
4756
 
5186
- /** A collider constructed from a Gltf Mesh. */
5187
- /**
5188
- * @public
5189
- */
5190
- export declare interface PBMeshCollider_GltfMesh {
5191
- /** the GLTF file path as listed in the scene's manifest. */
5192
- gltfSrc: string;
5193
- /** the name of the mesh asset */
5194
- name: string;
5195
- }
5196
-
5197
- /**
5198
- * @public
5199
- */
5200
- export declare namespace PBMeshCollider_GltfMesh {
5201
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5202
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5203
- }
5204
-
5205
4757
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
5206
4758
  /**
5207
4759
  * @public
@@ -5234,11 +4786,13 @@ export declare namespace PBMeshCollider_SphereMesh {
5234
4786
 
5235
4787
  /**
5236
4788
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
5237
- * plane, a sphere, a cylinder, or a Gltf mesh.
4789
+ * plane, a sphere or a cylinder.
5238
4790
  *
5239
4791
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
5240
4792
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
5241
4793
  * `float` coordinates, one for each corner of each side of each face.
4794
+ *
4795
+ * More complex shapes require the use of a `GltfContainer` component.
5242
4796
  */
5243
4797
  /**
5244
4798
  * @public
@@ -5256,9 +4810,6 @@ export declare interface PBMeshRenderer {
5256
4810
  } | {
5257
4811
  $case: "plane";
5258
4812
  plane: PBMeshRenderer_PlaneMesh;
5259
- } | {
5260
- $case: "gltf";
5261
- gltf: PBMeshRenderer_GltfMesh;
5262
4813
  } | undefined;
5263
4814
  }
5264
4815
 
@@ -5306,25 +4857,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
5306
4857
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
5307
4858
  }
5308
4859
 
5309
- /** A mesh from a Gltf. */
5310
- /**
5311
- * @public
5312
- */
5313
- export declare interface PBMeshRenderer_GltfMesh {
5314
- /** the GLTF file path as listed in the scene's manifest. */
5315
- gltfSrc: string;
5316
- /** the name of the mesh asset */
5317
- name: string;
5318
- }
5319
-
5320
- /**
5321
- * @public
5322
- */
5323
- export declare namespace PBMeshRenderer_GltfMesh {
5324
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5325
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5326
- }
5327
-
5328
4860
  /** PlaneMesh renders a 2D rectangular shape. */
5329
4861
  /**
5330
4862
  * @public
@@ -5573,10 +5105,7 @@ export declare interface PBPrimaryPointerInfo {
5573
5105
  screenCoordinates?: PBVector2 | undefined;
5574
5106
  /** Movement since last frame (pixels) */
5575
5107
  screenDelta?: PBVector2 | undefined;
5576
- /**
5577
- * ray direction that can be used with the primary camera origin for
5578
- * raycasting from the cursor into the world
5579
- */
5108
+ /** Direction vector for 3D ray casting */
5580
5109
  worldRayDirection?: PBVector3 | undefined;
5581
5110
  }
5582
5111
 
@@ -5717,36 +5246,25 @@ export declare namespace PBRealmInfo {
5717
5246
  }
5718
5247
 
5719
5248
  /**
5720
- * defines a spotlight.
5721
- * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5722
- * add this component together with the PBLight component to transform a point light into a spotlight.
5723
- * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5724
- * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5725
- * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5726
- * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5249
+ * The SkyboxTime component allows controlling the time of day for the skybox,
5250
+ * affecting the lighting and appearance of the sky in the scene.
5727
5251
  */
5728
5252
  /**
5729
5253
  * @public
5730
5254
  */
5731
- export declare interface PBSpotlight {
5732
- /**
5733
- * the cone radius in radians. distance away from forward in which the light is visible.
5734
- * for a torch a value around 0.15 is appropriate.
5735
- */
5736
- angle: number;
5737
- /**
5738
- * optional angle at which the light is brightest. should be <= outer angle.
5739
- * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5740
- */
5741
- innerAngle?: number | undefined;
5255
+ export declare interface PBSkyboxTime {
5256
+ /** fixed time of day, represented as a number of seconds since the start of the day, where 0 is 00:00hs, 43200 is 12:00hs and 86400 is 24:00hs */
5257
+ fixedTime: number;
5258
+ /** default = TransitionMode.TM_FORWARD, controls the direction of time transitions */
5259
+ transitionMode?: TransitionMode | undefined;
5742
5260
  }
5743
5261
 
5744
5262
  /**
5745
5263
  * @public
5746
5264
  */
5747
- export declare namespace PBSpotlight {
5748
- export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5749
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5265
+ export declare namespace PBSkyboxTime {
5266
+ export function encode(message: PBSkyboxTime, writer?: _m0.Writer): _m0.Writer;
5267
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSkyboxTime;
5750
5268
  }
5751
5269
 
5752
5270
  /**
@@ -5813,46 +5331,6 @@ export declare namespace PBTextShape {
5813
5331
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
5814
5332
  }
5815
5333
 
5816
- /**
5817
- * @public
5818
- */
5819
- export declare interface PBTextureCamera {
5820
- /** rendered texture width */
5821
- width?: number | undefined;
5822
- /** rendered texture height */
5823
- height?: number | undefined;
5824
- /**
5825
- * which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
5826
- * defaults to 0
5827
- */
5828
- layer?: number | undefined;
5829
- /** default black */
5830
- clearColor?: PBColor4 | undefined;
5831
- /** default infinity */
5832
- farPlane?: number | undefined;
5833
- mode?: {
5834
- $case: "perspective";
5835
- perspective: Perspective;
5836
- } | {
5837
- $case: "orthographic";
5838
- orthographic: Orthographic;
5839
- } | undefined;
5840
- /**
5841
- * controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
5842
- * range: 0 (off) - 1 (full volume)
5843
- * default: 0
5844
- */
5845
- volume?: number | undefined;
5846
- }
5847
-
5848
- /**
5849
- * @public
5850
- */
5851
- export declare namespace PBTextureCamera {
5852
- export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
5853
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
5854
- }
5855
-
5856
5334
  /**
5857
5335
  * @public
5858
5336
  */
@@ -5942,25 +5420,6 @@ export declare namespace PBUiBackground {
5942
5420
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5943
5421
  }
5944
5422
 
5945
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5946
- /**
5947
- * @public
5948
- */
5949
- export declare interface PBUiCanvas {
5950
- width: number;
5951
- height: number;
5952
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5953
- color?: PBColor4 | undefined;
5954
- }
5955
-
5956
- /**
5957
- * @public
5958
- */
5959
- export declare namespace PBUiCanvas {
5960
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5961
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5962
- }
5963
-
5964
5423
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5965
5424
  /**
5966
5425
  * @public
@@ -6077,21 +5536,6 @@ export declare namespace PBUiInputResult {
6077
5536
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
6078
5537
  }
6079
5538
 
6080
- /**
6081
- * @public
6082
- */
6083
- export declare interface PBUiScrollResult {
6084
- value: PBVector2 | undefined;
6085
- }
6086
-
6087
- /**
6088
- * @public
6089
- */
6090
- export declare namespace PBUiScrollResult {
6091
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
6092
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
6093
- }
6094
-
6095
5539
  /**
6096
5540
  * @public
6097
5541
  */
@@ -6108,10 +5552,6 @@ export declare interface PBUiText {
6108
5552
  fontSize?: number | undefined;
6109
5553
  /** wrap text when the border is reached (default: TW_WRAP) */
6110
5554
  textWrap?: TextWrap | undefined;
6111
- /** width of the outline (default: 0) */
6112
- outlineWidth?: number | undefined;
6113
- /** RGBA color of the outline (default: opaque black) */
6114
- outlineColor?: PBColor4 | undefined;
6115
5555
  }
6116
5556
 
6117
5557
  /**
@@ -6239,12 +5679,6 @@ export declare interface PBUiTransform {
6239
5679
  borderRightColor?: PBColor4 | undefined;
6240
5680
  /** default: 1 */
6241
5681
  opacity?: number | undefined;
6242
- /** reference for scroll_position. default empty */
6243
- elementId?: string | undefined;
6244
- /** default position=(0,0) */
6245
- scrollPosition?: ScrollPositionValue | undefined;
6246
- /** default ShowScrollBar.SSB_BOTH */
6247
- scrollVisible?: ShowScrollBar | undefined;
6248
5682
  /** default: 0 — controls render stacking order. Higher values appear in front of lower values. */
6249
5683
  zIndex?: number | undefined;
6250
5684
  }
@@ -6376,25 +5810,6 @@ export declare namespace PBVisibilityComponent {
6376
5810
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
6377
5811
  }
6378
5812
 
6379
- /**
6380
- * @public
6381
- */
6382
- export declare interface Perspective {
6383
- /**
6384
- * vertical field of view in radians
6385
- * defaults to pi/4 = 45 degrees
6386
- */
6387
- fieldOfView?: number | undefined;
6388
- }
6389
-
6390
- /**
6391
- * @public
6392
- */
6393
- export declare namespace Perspective {
6394
- export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
6395
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
6396
- }
6397
-
6398
5813
  /**
6399
5814
  * Represens a plane by the equation ax + by + cz + d = 0
6400
5815
  * @public
@@ -6550,37 +5965,11 @@ export declare interface PointerEventsSystem {
6550
5965
  * @param entity - Entity where the callback was attached
6551
5966
  */
6552
5967
  removeOnPointerHoverLeave(entity: Entity): void;
6553
- /**
6554
- * @public
6555
- * Remove the callback for onPointerDrag event
6556
- * @param entity - Entity where the callback was attached
6557
- */
6558
- removeOnPointerDrag(entity: Entity): void;
6559
- /**
6560
- * @public
6561
- * Remove the callback for onPointerDragLocked event
6562
- * @param entity - Entity where the callback was attached
6563
- */
6564
- removeOnPointerDragLocked(entity: Entity): void;
6565
- /**
6566
- * @public
6567
- * Remove the callback for onPointerDragEnd event
6568
- * @param entity - Entity where the callback was attached
6569
- */
6570
- removeOnPointerDragEnd(entity: Entity): void;
6571
- /**
6572
- * @public
6573
- * Execute callbacks when the user presses one of the InputButtons pointing at the entity
6574
- * @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
6575
- */
6576
- onPointerDown(pointerData: {
6577
- entity: Entity;
6578
- optsList: EventSystemOptionsCallback[];
6579
- }): void;
6580
5968
  /**
6581
5969
  * @public
6582
5970
  * Execute callback when the user press the InputButton pointing at the entity
6583
5971
  * @param pointerData - Entity to attach the callback, Opts to trigger Feedback and Button
5972
+ * @param cb - Function to execute when click fires
6584
5973
  */
6585
5974
  onPointerDown(pointerData: {
6586
5975
  entity: Entity;
@@ -6593,15 +5982,6 @@ export declare interface PointerEventsSystem {
6593
5982
  * @param opts - Opts to trigger Feedback and Button
6594
5983
  */
6595
5984
  onPointerDown(entity: Entity, cb: EventSystemCallback, opts?: Partial<EventSystemOptions>): void;
6596
- /**
6597
- * @public
6598
- * Execute callbacks when the user releases one of the InputButtons pointing at the entity
6599
- * @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
6600
- */
6601
- onPointerUp(pointerData: {
6602
- entity: Entity;
6603
- optsList: EventSystemOptionsCallback[];
6604
- }): void;
6605
5985
  /**
6606
5986
  * @public
6607
5987
  * Execute callback when the user releases the InputButton pointing at the entity
@@ -6639,64 +6019,6 @@ export declare interface PointerEventsSystem {
6639
6019
  entity: Entity;
6640
6020
  opts?: Partial<EventSystemOptions>;
6641
6021
  }, cb: EventSystemCallback): void;
6642
- /**
6643
- * @public
6644
- * Execute callbacks when the user drags the pointer from inside the entity
6645
- * @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
6646
- */
6647
- onPointerDrag(pointerData: {
6648
- entity: Entity;
6649
- optsList: EventSystemOptionsCallback[];
6650
- }): void;
6651
- /**
6652
- * @public
6653
- * Execute callback when the user clicks and drags the pointer from inside the entity
6654
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6655
- * @param cb - Function to execute when click fires
6656
- */
6657
- onPointerDrag(pointerData: {
6658
- entity: Entity;
6659
- opts?: Partial<EventSystemOptions>;
6660
- }, cb: EventSystemCallback): void;
6661
- /**
6662
- * @public
6663
- * Execute callbacks when the user drags the pointer from inside the entity, locking the cursor in place.
6664
- * @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
6665
- */
6666
- onPointerDragLocked(pointerData: {
6667
- entity: Entity;
6668
- optsList: EventSystemOptionsCallback[];
6669
- }): void;
6670
- /**
6671
- * @public
6672
- * Execute callback when the user clicks and drags the pointer from inside the entity,
6673
- * locking the cursor in place
6674
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6675
- * @param cb - Function to execute when click fires
6676
- */
6677
- onPointerDragLocked(pointerData: {
6678
- entity: Entity;
6679
- opts?: Partial<EventSystemOptions>;
6680
- }, cb: EventSystemCallback): void;
6681
- /**
6682
- * @public
6683
- * Execute callbacks when the user releases a button after a drag
6684
- * @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
6685
- */
6686
- onPointerDragEnd(pointerData: {
6687
- entity: Entity;
6688
- optsList: EventSystemOptionsCallback[];
6689
- }): void;
6690
- /**
6691
- * @public
6692
- * Execute callback when the user releases the button after a drag
6693
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6694
- * @param cb - Function to execute when click fires
6695
- */
6696
- onPointerDragEnd(pointerData: {
6697
- entity: Entity;
6698
- opts?: Partial<EventSystemOptions>;
6699
- }, cb: EventSystemCallback): void;
6700
6022
  }
6701
6023
 
6702
6024
  /**
@@ -6713,10 +6035,7 @@ export declare const enum PointerEventType {
6713
6035
  PET_UP = 0,
6714
6036
  PET_DOWN = 1,
6715
6037
  PET_HOVER_ENTER = 2,
6716
- PET_HOVER_LEAVE = 3,
6717
- PET_DRAG_LOCKED = 4,
6718
- PET_DRAG = 5,
6719
- PET_DRAG_END = 6
6038
+ PET_HOVER_LEAVE = 3
6720
6039
  }
6721
6040
 
6722
6041
  /**
@@ -6747,10 +6066,7 @@ export declare const enum PointerType {
6747
6066
  /** POT_NONE - No pointer input */
6748
6067
  POT_NONE = 0,
6749
6068
  /** POT_MOUSE - Traditional mouse input */
6750
- POT_MOUSE = 1,
6751
- POT_PAD = 2,
6752
- POT_TOUCH = 3,
6753
- POT_WAND = 4
6069
+ POT_MOUSE = 1
6754
6070
  }
6755
6071
 
6756
6072
  /**
@@ -7347,7 +6663,6 @@ export declare type RaycastSystemOptions = {
7347
6663
  export declare interface ReactBasedUiSystem {
7348
6664
  destroy(): void;
7349
6665
  setUiRenderer(ui: UiComponent): void;
7350
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
7351
6666
  }
7352
6667
 
7353
6668
  /**
@@ -7810,42 +7125,8 @@ export declare namespace Schemas {
7810
7125
  }) => void;
7811
7126
  }
7812
7127
 
7813
- /**
7814
- * @public
7815
- */
7816
- export declare interface ScrollPositionValue {
7817
- value?: {
7818
- $case: "position";
7819
- position: PBVector2;
7820
- } | {
7821
- $case: "reference";
7822
- reference: string;
7823
- } | undefined;
7824
- }
7825
-
7826
- /**
7827
- * @public
7828
- */
7829
- export declare namespace ScrollPositionValue {
7830
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7831
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7832
- }
7833
-
7834
- /**
7835
- * @public
7836
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7837
- */
7838
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7839
-
7840
- /**
7841
- * @public
7842
- */
7843
- export declare const enum ShowScrollBar {
7844
- SSB_BOTH = 0,
7845
- SSB_ONLY_VERTICAL = 1,
7846
- SSB_ONLY_HORIZONTAL = 2,
7847
- SSB_HIDDEN = 3
7848
- }
7128
+ /** @public */
7129
+ export declare const SkyboxTime: LastWriteWinElementSetComponentDefinition<PBSkyboxTime>;
7849
7130
 
7850
7131
  /**
7851
7132
  * @public
@@ -7854,9 +7135,6 @@ export declare interface Spec {
7854
7135
  [key: string]: ISchema;
7855
7136
  }
7856
7137
 
7857
- /** @public */
7858
- export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7859
-
7860
7138
  /* Excluded from this release type: SyncComponents */
7861
7139
 
7862
7140
  /**
@@ -7926,9 +7204,6 @@ export declare namespace Texture {
7926
7204
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
7927
7205
  }
7928
7206
 
7929
- /** @public */
7930
- export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
7931
-
7932
7207
  /**
7933
7208
  * @public
7934
7209
  */
@@ -8021,9 +7296,6 @@ export declare interface TextureUnion {
8021
7296
  } | {
8022
7297
  $case: "videoTexture";
8023
7298
  videoTexture: VideoTexture;
8024
- } | {
8025
- $case: "uiTexture";
8026
- uiTexture: UiCanvasTexture;
8027
7299
  } | undefined;
8028
7300
  }
8029
7301
 
@@ -8117,6 +7389,17 @@ export declare type TransformType = {
8117
7389
  */
8118
7390
  export declare type TransformTypeWithOptionals = Partial<TransformType>;
8119
7391
 
7392
+ /** Controls the direction for animated skybox transitions */
7393
+ /**
7394
+ * @public
7395
+ */
7396
+ export declare const enum TransitionMode {
7397
+ /** TM_FORWARD - transitions forward (default) */
7398
+ TM_FORWARD = 0,
7399
+ /** TM_BACKWARD - transitions backward */
7400
+ TM_BACKWARD = 1
7401
+ }
7402
+
8120
7403
  /**
8121
7404
  * @public
8122
7405
  */
@@ -8231,8 +7514,6 @@ export declare interface UiBackgroundProps {
8231
7514
  uvs?: number[];
8232
7515
  /** AvatarTexture for the background */
8233
7516
  avatarTexture?: UiAvatarTexture;
8234
- /** VideoTexture for the background */
8235
- videoTexture?: UiVideoTexture;
8236
7517
  /** Texture for the background */
8237
7518
  texture?: UiTexture;
8238
7519
  }
@@ -8252,31 +7533,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
8252
7533
  disabled?: boolean;
8253
7534
  }
8254
7535
 
8255
- /** @public */
8256
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
8257
-
8258
7536
  /** @public */
8259
7537
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
8260
7538
 
8261
- /**
8262
- * @public
8263
- */
8264
- export declare interface UiCanvasTexture {
8265
- uiCanvasEntity: number;
8266
- /** default = TextureWrapMode.Clamp */
8267
- wrapMode?: TextureWrapMode | undefined;
8268
- /** default = FilterMode.Bilinear */
8269
- filterMode?: TextureFilterMode | undefined;
8270
- }
8271
-
8272
- /**
8273
- * @public
8274
- */
8275
- export declare namespace UiCanvasTexture {
8276
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
8277
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
8278
- }
8279
-
8280
7539
  /**
8281
7540
  * @public
8282
7541
  */
@@ -8346,10 +7605,6 @@ export declare interface UiLabelProps {
8346
7605
  textAlign?: TextAlignType | undefined;
8347
7606
  /** Label font type. @defaultValue 'sans-serif' */
8348
7607
  font?: UiFontType | undefined;
8349
- /** Outline width of the text. @defaultValue 0 */
8350
- outlineWidth?: number | undefined;
8351
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
8352
- outlineColor?: PBColor4 | undefined;
8353
7608
  /** Behaviour when text reached. @defaultValue 'wrap' */
8354
7609
  textWrap?: UiTextWrapType | undefined;
8355
7610
  }
@@ -8359,9 +7614,6 @@ export declare interface UiLabelProps {
8359
7614
  */
8360
7615
  export declare type uint32 = number;
8361
7616
 
8362
- /** @public */
8363
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
8364
-
8365
7617
  /** @public */
8366
7618
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
8367
7619
 
@@ -8439,26 +7691,10 @@ export declare interface UiTransformProps {
8439
7691
  borderWidth?: Partial<Position> | PositionUnit;
8440
7692
  /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
8441
7693
  opacity?: number;
8442
- /** A reference value to identify the element, default empty */
8443
- elementId?: string;
8444
- /** default position=(0,0) if it aplies, a vector or a reference-id */
8445
- scrollPosition?: PBVector2 | string;
8446
- /** default ShowScrollBar.SSB_BOTH */
8447
- scrollVisible?: ScrollVisibleType;
8448
7694
  /** default 0 */
8449
7695
  zIndex?: number;
8450
7696
  }
8451
7697
 
8452
- /**
8453
- * Texture
8454
- * @public
8455
- */
8456
- export declare interface UiVideoTexture {
8457
- videoPlayerEntity: Entity;
8458
- wrapMode?: TextureWrapType;
8459
- filterMode?: TextureFilterType;
8460
- }
8461
-
8462
7698
  /**
8463
7699
  * @public
8464
7700
  */