@dcl/playground-assets 7.8.22-16119591948.commit-9ef869d → 7.8.22-16146892301.commit-2d060b3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -1309,7 +1309,6 @@ export declare const componentDefinitionByName: {
1309
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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- "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1323,7 +1322,6 @@ export declare const componentDefinitionByName: {
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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- "core::SkyboxTime": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkyboxTime>>;
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  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
@@ -2677,32 +2675,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
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  }
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2680
- export declare const LightSource: LightSourceComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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- /**
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- * LightSource helper with constructor
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- */
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- Type: LightSourceHelper;
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- }
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-
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- /**
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- * @public
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- */
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- export declare interface LightSourceHelper {
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- /**
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- * @returns a Light Source type
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- */
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- Point: (point: PBLightSource_Point) => PBLightSource['type'];
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- /**
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- * @returns a Light Source type
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- */
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- Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
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- }
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-
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  /**
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  * User key event Listeners
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  * @public
@@ -4578,85 +4550,6 @@ export declare namespace PBInputModifier_StandardInput {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
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  }
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4581
- /**
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- * @public
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- */
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- export declare interface PBLightSource {
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- /** default = true, whether the lightSource is active or not. */
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- active?: boolean | undefined;
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- /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
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- color?: PBColor3 | undefined;
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- /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
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- brightness?: number | undefined;
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- /** default = 10, how far the light travels, expressed in meters. */
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- range?: number | undefined;
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- type?: {
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- $case: "point";
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- point: PBLightSource_Point;
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- } | {
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- $case: "spot";
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- spot: PBLightSource_Spot;
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- } | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace PBLightSource {
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- export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
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- }
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-
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- /**
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- * @public
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- */
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- export declare interface PBLightSource_Point {
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- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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- shadow?: PBLightSource_ShadowType | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace PBLightSource_Point {
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- export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
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- }
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-
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- /**
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- * @public
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- */
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- export declare const enum PBLightSource_ShadowType {
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- /** ST_NONE - No shadows are cast from this LightSource. */
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- ST_NONE = 0,
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- /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
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- ST_SOFT = 1,
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- /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
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- ST_HARD = 2
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- }
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-
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- /**
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- * @public
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- */
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- export declare interface PBLightSource_Spot {
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- /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
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- innerAngle?: number | undefined;
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- /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
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- outerAngle?: number | undefined;
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- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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- shadow?: PBLightSource_ShadowType | undefined;
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- /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
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- shadowMaskTexture?: TextureUnion | undefined;
4650
- }
4651
-
4652
- /**
4653
- * @public
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- */
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- export declare namespace PBLightSource_Spot {
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- export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
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- }
4659
-
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  /**
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  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
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  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -5330,28 +5223,6 @@ export declare namespace PBRealmInfo {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
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  }
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5225
 
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- /**
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- * The SkyboxTime component allows controlling the time of day for the skybox,
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- * affecting the lighting and appearance of the sky in the scene.
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- */
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- /**
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- * @public
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- */
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- export declare interface PBSkyboxTime {
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- /** fixed time of day, represented as a number of seconds since the start of the day, where 0 is 00:00hs, 43200 is 12:00hs and 86400 is 24:00hs */
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- fixedTime: number;
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- /** default = TransitionMode.TM_FORWARD, controls the direction of time transitions */
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- transitionMode?: TransitionMode | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace PBSkyboxTime {
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- export function encode(message: PBSkyboxTime, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSkyboxTime;
5353
- }
5354
-
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  /**
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  * The TextShape component renders customizable floating text.
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  *
@@ -5862,7 +5733,6 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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- * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -5870,8 +5740,6 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
5873
- /** default: 60 */
5874
- fov?: number | undefined;
5875
5743
  }
5876
5744
 
5877
5745
  /**
@@ -7213,9 +7081,6 @@ export declare namespace Schemas {
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  }) => void;
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  }
7215
7083
 
7216
- /** @public */
7217
- export declare const SkyboxTime: LastWriteWinElementSetComponentDefinition<PBSkyboxTime>;
7218
-
7219
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  /**
7220
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  * @public
7221
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  */
@@ -7482,17 +7347,6 @@ export declare type TransformType = {
7482
7347
  */
7483
7348
  export declare type TransformTypeWithOptionals = Partial<TransformType>;
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7349
 
7485
- /** Controls the direction for animated skybox transitions */
7486
- /**
7487
- * @public
7488
- */
7489
- export declare const enum TransitionMode {
7490
- /** TM_FORWARD - transitions forward (default) */
7491
- TM_FORWARD = 0,
7492
- /** TM_BACKWARD - transitions backward */
7493
- TM_BACKWARD = 1
7494
- }
7495
-
7496
7350
  /**
7497
7351
  * @public
7498
7352
  */
package/dist/beta.d.ts CHANGED
@@ -1309,7 +1309,6 @@ export declare const componentDefinitionByName: {
1309
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
1310
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
1311
1311
  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
1312
- "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
1313
1312
  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
1314
1313
  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
1315
1314
  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1323,7 +1322,6 @@ export declare const componentDefinitionByName: {
1323
1322
  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
1324
1323
  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
1325
1324
  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
1326
- "core::SkyboxTime": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkyboxTime>>;
1327
1325
  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
1328
1326
  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
1329
1327
  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
@@ -2668,32 +2666,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
2668
2666
  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2669
2667
  }
2670
2668
 
2671
- export declare const LightSource: LightSourceComponentDefinitionExtended;
2672
-
2673
- /**
2674
- * @public
2675
- */
2676
- export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
2677
- /**
2678
- * LightSource helper with constructor
2679
- */
2680
- Type: LightSourceHelper;
2681
- }
2682
-
2683
- /**
2684
- * @public
2685
- */
2686
- export declare interface LightSourceHelper {
2687
- /**
2688
- * @returns a Light Source type
2689
- */
2690
- Point: (point: PBLightSource_Point) => PBLightSource['type'];
2691
- /**
2692
- * @returns a Light Source type
2693
- */
2694
- Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
2695
- }
2696
-
2697
2669
  /**
2698
2670
  * User key event Listeners
2699
2671
  * @public
@@ -4550,85 +4522,6 @@ export declare namespace PBInputModifier_StandardInput {
4550
4522
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4551
4523
  }
4552
4524
 
4553
- /**
4554
- * @public
4555
- */
4556
- export declare interface PBLightSource {
4557
- /** default = true, whether the lightSource is active or not. */
4558
- active?: boolean | undefined;
4559
- /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
4560
- color?: PBColor3 | undefined;
4561
- /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
4562
- brightness?: number | undefined;
4563
- /** default = 10, how far the light travels, expressed in meters. */
4564
- range?: number | undefined;
4565
- type?: {
4566
- $case: "point";
4567
- point: PBLightSource_Point;
4568
- } | {
4569
- $case: "spot";
4570
- spot: PBLightSource_Spot;
4571
- } | undefined;
4572
- }
4573
-
4574
- /**
4575
- * @public
4576
- */
4577
- export declare namespace PBLightSource {
4578
- export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
4579
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
4580
- }
4581
-
4582
- /**
4583
- * @public
4584
- */
4585
- export declare interface PBLightSource_Point {
4586
- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4587
- shadow?: PBLightSource_ShadowType | undefined;
4588
- }
4589
-
4590
- /**
4591
- * @public
4592
- */
4593
- export declare namespace PBLightSource_Point {
4594
- export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
4595
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
4596
- }
4597
-
4598
- /**
4599
- * @public
4600
- */
4601
- export declare const enum PBLightSource_ShadowType {
4602
- /** ST_NONE - No shadows are cast from this LightSource. */
4603
- ST_NONE = 0,
4604
- /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
4605
- ST_SOFT = 1,
4606
- /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
4607
- ST_HARD = 2
4608
- }
4609
-
4610
- /**
4611
- * @public
4612
- */
4613
- export declare interface PBLightSource_Spot {
4614
- /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
4615
- innerAngle?: number | undefined;
4616
- /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
4617
- outerAngle?: number | undefined;
4618
- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4619
- shadow?: PBLightSource_ShadowType | undefined;
4620
- /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
4621
- shadowMaskTexture?: TextureUnion | undefined;
4622
- }
4623
-
4624
- /**
4625
- * @public
4626
- */
4627
- export declare namespace PBLightSource_Spot {
4628
- export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
4629
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
4630
- }
4631
-
4632
4525
  /**
4633
4526
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4634
4527
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -5302,28 +5195,6 @@ export declare namespace PBRealmInfo {
5302
5195
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5303
5196
  }
5304
5197
 
5305
- /**
5306
- * The SkyboxTime component allows controlling the time of day for the skybox,
5307
- * affecting the lighting and appearance of the sky in the scene.
5308
- */
5309
- /**
5310
- * @public
5311
- */
5312
- export declare interface PBSkyboxTime {
5313
- /** fixed time of day, represented as a number of seconds since the start of the day, where 0 is 00:00hs, 43200 is 12:00hs and 86400 is 24:00hs */
5314
- fixedTime: number;
5315
- /** default = TransitionMode.TM_FORWARD, controls the direction of time transitions */
5316
- transitionMode?: TransitionMode | undefined;
5317
- }
5318
-
5319
- /**
5320
- * @public
5321
- */
5322
- export declare namespace PBSkyboxTime {
5323
- export function encode(message: PBSkyboxTime, writer?: _m0.Writer): _m0.Writer;
5324
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSkyboxTime;
5325
- }
5326
-
5327
5198
  /**
5328
5199
  * The TextShape component renders customizable floating text.
5329
5200
  *
@@ -5834,7 +5705,6 @@ export declare namespace PBVideoPlayer {
5834
5705
  * an 'instant' transition (like using speed/time = 0)
5835
5706
  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
5836
5707
  * the holding entity transform).
5837
- * * The fov defines the Field of View of the virtual camera
5838
5708
  */
5839
5709
  /**
5840
5710
  * @public
@@ -5842,8 +5712,6 @@ export declare namespace PBVideoPlayer {
5842
5712
  export declare interface PBVirtualCamera {
5843
5713
  defaultTransition?: CameraTransition | undefined;
5844
5714
  lookAtEntity?: number | undefined;
5845
- /** default: 60 */
5846
- fov?: number | undefined;
5847
5715
  }
5848
5716
 
5849
5717
  /**
@@ -7185,9 +7053,6 @@ export declare namespace Schemas {
7185
7053
  }) => void;
7186
7054
  }
7187
7055
 
7188
- /** @public */
7189
- export declare const SkyboxTime: LastWriteWinElementSetComponentDefinition<PBSkyboxTime>;
7190
-
7191
7056
  /**
7192
7057
  * @public
7193
7058
  */
@@ -7449,17 +7314,6 @@ export declare type TransformType = {
7449
7314
  */
7450
7315
  export declare type TransformTypeWithOptionals = Partial<TransformType>;
7451
7316
 
7452
- /** Controls the direction for animated skybox transitions */
7453
- /**
7454
- * @public
7455
- */
7456
- export declare const enum TransitionMode {
7457
- /** TM_FORWARD - transitions forward (default) */
7458
- TM_FORWARD = 0,
7459
- /** TM_BACKWARD - transitions backward */
7460
- TM_BACKWARD = 1
7461
- }
7462
-
7463
7317
  /**
7464
7318
  * @public
7465
7319
  */
@@ -1309,7 +1309,6 @@ export declare const componentDefinitionByName: {
1309
1309
  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
1310
1310
  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
1311
1311
  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
1312
- "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
1313
1312
  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
1314
1313
  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
1315
1314
  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1323,7 +1322,6 @@ export declare const componentDefinitionByName: {
1323
1322
  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
1324
1323
  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
1325
1324
  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
1326
- "core::SkyboxTime": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkyboxTime>>;
1327
1325
  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
1328
1326
  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
1329
1327
  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
@@ -2668,32 +2666,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
2668
2666
  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2669
2667
  }
2670
2668
 
2671
- export declare const LightSource: LightSourceComponentDefinitionExtended;
2672
-
2673
- /**
2674
- * @public
2675
- */
2676
- export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
2677
- /**
2678
- * LightSource helper with constructor
2679
- */
2680
- Type: LightSourceHelper;
2681
- }
2682
-
2683
- /**
2684
- * @public
2685
- */
2686
- export declare interface LightSourceHelper {
2687
- /**
2688
- * @returns a Light Source type
2689
- */
2690
- Point: (point: PBLightSource_Point) => PBLightSource['type'];
2691
- /**
2692
- * @returns a Light Source type
2693
- */
2694
- Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
2695
- }
2696
-
2697
2669
  /**
2698
2670
  * User key event Listeners
2699
2671
  * @public
@@ -4550,85 +4522,6 @@ export declare namespace PBInputModifier_StandardInput {
4550
4522
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4551
4523
  }
4552
4524
 
4553
- /**
4554
- * @public
4555
- */
4556
- export declare interface PBLightSource {
4557
- /** default = true, whether the lightSource is active or not. */
4558
- active?: boolean | undefined;
4559
- /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
4560
- color?: PBColor3 | undefined;
4561
- /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
4562
- brightness?: number | undefined;
4563
- /** default = 10, how far the light travels, expressed in meters. */
4564
- range?: number | undefined;
4565
- type?: {
4566
- $case: "point";
4567
- point: PBLightSource_Point;
4568
- } | {
4569
- $case: "spot";
4570
- spot: PBLightSource_Spot;
4571
- } | undefined;
4572
- }
4573
-
4574
- /**
4575
- * @public
4576
- */
4577
- export declare namespace PBLightSource {
4578
- export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
4579
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
4580
- }
4581
-
4582
- /**
4583
- * @public
4584
- */
4585
- export declare interface PBLightSource_Point {
4586
- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4587
- shadow?: PBLightSource_ShadowType | undefined;
4588
- }
4589
-
4590
- /**
4591
- * @public
4592
- */
4593
- export declare namespace PBLightSource_Point {
4594
- export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
4595
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
4596
- }
4597
-
4598
- /**
4599
- * @public
4600
- */
4601
- export declare const enum PBLightSource_ShadowType {
4602
- /** ST_NONE - No shadows are cast from this LightSource. */
4603
- ST_NONE = 0,
4604
- /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
4605
- ST_SOFT = 1,
4606
- /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
4607
- ST_HARD = 2
4608
- }
4609
-
4610
- /**
4611
- * @public
4612
- */
4613
- export declare interface PBLightSource_Spot {
4614
- /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
4615
- innerAngle?: number | undefined;
4616
- /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
4617
- outerAngle?: number | undefined;
4618
- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4619
- shadow?: PBLightSource_ShadowType | undefined;
4620
- /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
4621
- shadowMaskTexture?: TextureUnion | undefined;
4622
- }
4623
-
4624
- /**
4625
- * @public
4626
- */
4627
- export declare namespace PBLightSource_Spot {
4628
- export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
4629
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
4630
- }
4631
-
4632
4525
  /**
4633
4526
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4634
4527
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -5302,28 +5195,6 @@ export declare namespace PBRealmInfo {
5302
5195
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5303
5196
  }
5304
5197
 
5305
- /**
5306
- * The SkyboxTime component allows controlling the time of day for the skybox,
5307
- * affecting the lighting and appearance of the sky in the scene.
5308
- */
5309
- /**
5310
- * @public
5311
- */
5312
- export declare interface PBSkyboxTime {
5313
- /** fixed time of day, represented as a number of seconds since the start of the day, where 0 is 00:00hs, 43200 is 12:00hs and 86400 is 24:00hs */
5314
- fixedTime: number;
5315
- /** default = TransitionMode.TM_FORWARD, controls the direction of time transitions */
5316
- transitionMode?: TransitionMode | undefined;
5317
- }
5318
-
5319
- /**
5320
- * @public
5321
- */
5322
- export declare namespace PBSkyboxTime {
5323
- export function encode(message: PBSkyboxTime, writer?: _m0.Writer): _m0.Writer;
5324
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSkyboxTime;
5325
- }
5326
-
5327
5198
  /**
5328
5199
  * The TextShape component renders customizable floating text.
5329
5200
  *
@@ -5834,7 +5705,6 @@ export declare namespace PBVideoPlayer {
5834
5705
  * an 'instant' transition (like using speed/time = 0)
5835
5706
  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
5836
5707
  * the holding entity transform).
5837
- * * The fov defines the Field of View of the virtual camera
5838
5708
  */
5839
5709
  /**
5840
5710
  * @public
@@ -5842,8 +5712,6 @@ export declare namespace PBVideoPlayer {
5842
5712
  export declare interface PBVirtualCamera {
5843
5713
  defaultTransition?: CameraTransition | undefined;
5844
5714
  lookAtEntity?: number | undefined;
5845
- /** default: 60 */
5846
- fov?: number | undefined;
5847
5715
  }
5848
5716
 
5849
5717
  /**
@@ -7185,9 +7053,6 @@ export declare namespace Schemas {
7185
7053
  }) => void;
7186
7054
  }
7187
7055
 
7188
- /** @public */
7189
- export declare const SkyboxTime: LastWriteWinElementSetComponentDefinition<PBSkyboxTime>;
7190
-
7191
7056
  /**
7192
7057
  * @public
7193
7058
  */
@@ -7449,17 +7314,6 @@ export declare type TransformType = {
7449
7314
  */
7450
7315
  export declare type TransformTypeWithOptionals = Partial<TransformType>;
7451
7316
 
7452
- /** Controls the direction for animated skybox transitions */
7453
- /**
7454
- * @public
7455
- */
7456
- export declare const enum TransitionMode {
7457
- /** TM_FORWARD - transitions forward (default) */
7458
- TM_FORWARD = 0,
7459
- /** TM_BACKWARD - transitions backward */
7460
- TM_BACKWARD = 1
7461
- }
7462
-
7463
7317
  /**
7464
7318
  * @public
7465
7319
  */