@dcl/playground-assets 7.8.11-15641625466.commit-c8238a2 → 7.8.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -1309,7 +1309,6 @@ export declare const componentDefinitionByName: {
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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- "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -2676,32 +2675,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
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  }
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- export declare const LightSource: LightSourceComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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- /**
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- * LightSource helper with constructor
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- */
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- Type: LightSourceHelper;
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- }
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-
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- /**
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- * @public
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- */
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- export declare interface LightSourceHelper {
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- /**
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- * @returns a Light Source type
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- */
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- Point: (point: PBLightSource_Point) => PBLightSource['type'];
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- /**
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- * @returns a Light Source type
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- */
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- Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
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- }
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-
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  /**
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  * User key event Listeners
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  * @public
@@ -4577,85 +4550,6 @@ export declare namespace PBInputModifier_StandardInput {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
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  }
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- /**
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- * @public
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- */
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- export declare interface PBLightSource {
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- /** default = true, whether the lightSource is active or not. */
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- active?: boolean | undefined;
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- /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
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- color?: PBColor3 | undefined;
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- /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
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- brightness?: number | undefined;
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- /** default = 10, how far the light travels, expressed in meters. */
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- range?: number | undefined;
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- type?: {
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- $case: "point";
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- point: PBLightSource_Point;
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- } | {
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- $case: "spot";
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- spot: PBLightSource_Spot;
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- } | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace PBLightSource {
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- export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
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- }
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-
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- /**
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- * @public
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- */
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- export declare interface PBLightSource_Point {
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- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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- shadow?: PBLightSource_ShadowType | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace PBLightSource_Point {
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- export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
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- }
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-
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- /**
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- * @public
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- */
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- export declare const enum PBLightSource_ShadowType {
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- /** ST_NONE - No shadows are cast from this LightSource. */
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- ST_NONE = 0,
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- /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
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- ST_SOFT = 1,
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- /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
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- ST_HARD = 2
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- }
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-
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- /**
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- * @public
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- */
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- export declare interface PBLightSource_Spot {
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- /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
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- innerAngle?: number | undefined;
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- /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
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- outerAngle?: number | undefined;
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- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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- shadow?: PBLightSource_ShadowType | undefined;
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- /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
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- shadowMaskTexture?: TextureUnion | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace PBLightSource_Spot {
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- export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
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- }
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-
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  /**
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  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
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  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -5839,7 +5733,6 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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- * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -5847,8 +5740,6 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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- /** default: 60 */
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- fov?: number | undefined;
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  }
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  /**
package/dist/beta.d.ts CHANGED
@@ -1309,7 +1309,6 @@ export declare const componentDefinitionByName: {
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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- "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -2667,32 +2666,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
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  }
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- export declare const LightSource: LightSourceComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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- /**
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- * LightSource helper with constructor
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- */
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- Type: LightSourceHelper;
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- }
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-
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- /**
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- * @public
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- */
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- export declare interface LightSourceHelper {
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- /**
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- * @returns a Light Source type
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- */
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- Point: (point: PBLightSource_Point) => PBLightSource['type'];
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- /**
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- * @returns a Light Source type
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- */
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- Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
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- }
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-
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  /**
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  * User key event Listeners
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  * @public
@@ -4549,85 +4522,6 @@ export declare namespace PBInputModifier_StandardInput {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
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  }
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4552
- /**
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- * @public
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- */
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- export declare interface PBLightSource {
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- /** default = true, whether the lightSource is active or not. */
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- active?: boolean | undefined;
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- /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
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- color?: PBColor3 | undefined;
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- /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
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- brightness?: number | undefined;
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- /** default = 10, how far the light travels, expressed in meters. */
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- range?: number | undefined;
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- type?: {
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- $case: "point";
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- point: PBLightSource_Point;
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- } | {
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- $case: "spot";
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- spot: PBLightSource_Spot;
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- } | undefined;
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- }
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-
4573
- /**
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- * @public
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- */
4576
- export declare namespace PBLightSource {
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- export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
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- }
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-
4581
- /**
4582
- * @public
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- */
4584
- export declare interface PBLightSource_Point {
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- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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- shadow?: PBLightSource_ShadowType | undefined;
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- }
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-
4589
- /**
4590
- * @public
4591
- */
4592
- export declare namespace PBLightSource_Point {
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- export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
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- }
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-
4597
- /**
4598
- * @public
4599
- */
4600
- export declare const enum PBLightSource_ShadowType {
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- /** ST_NONE - No shadows are cast from this LightSource. */
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- ST_NONE = 0,
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- /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
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- ST_SOFT = 1,
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- /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
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- ST_HARD = 2
4607
- }
4608
-
4609
- /**
4610
- * @public
4611
- */
4612
- export declare interface PBLightSource_Spot {
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- /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
4614
- innerAngle?: number | undefined;
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- /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
4616
- outerAngle?: number | undefined;
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- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4618
- shadow?: PBLightSource_ShadowType | undefined;
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- /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
4620
- shadowMaskTexture?: TextureUnion | undefined;
4621
- }
4622
-
4623
- /**
4624
- * @public
4625
- */
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- export declare namespace PBLightSource_Spot {
4627
- export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
4629
- }
4630
-
4631
4525
  /**
4632
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  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4633
4527
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -5811,7 +5705,6 @@ export declare namespace PBVideoPlayer {
5811
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
5813
5707
  * the holding entity transform).
5814
- * * The fov defines the Field of View of the virtual camera
5815
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  */
5816
5709
  /**
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  * @public
@@ -5819,8 +5712,6 @@ export declare namespace PBVideoPlayer {
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5712
  export declare interface PBVirtualCamera {
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5713
  defaultTransition?: CameraTransition | undefined;
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5714
  lookAtEntity?: number | undefined;
5822
- /** default: 60 */
5823
- fov?: number | undefined;
5824
5715
  }
5825
5716
 
5826
5717
  /**
@@ -1309,7 +1309,6 @@ export declare const componentDefinitionByName: {
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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1311
  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
1312
- "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
1313
1312
  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
1314
1313
  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
1315
1314
  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -2667,32 +2666,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
2667
2666
  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2668
2667
  }
2669
2668
 
2670
- export declare const LightSource: LightSourceComponentDefinitionExtended;
2671
-
2672
- /**
2673
- * @public
2674
- */
2675
- export declare interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
2676
- /**
2677
- * LightSource helper with constructor
2678
- */
2679
- Type: LightSourceHelper;
2680
- }
2681
-
2682
- /**
2683
- * @public
2684
- */
2685
- export declare interface LightSourceHelper {
2686
- /**
2687
- * @returns a Light Source type
2688
- */
2689
- Point: (point: PBLightSource_Point) => PBLightSource['type'];
2690
- /**
2691
- * @returns a Light Source type
2692
- */
2693
- Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
2694
- }
2695
-
2696
2669
  /**
2697
2670
  * User key event Listeners
2698
2671
  * @public
@@ -4549,85 +4522,6 @@ export declare namespace PBInputModifier_StandardInput {
4549
4522
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4550
4523
  }
4551
4524
 
4552
- /**
4553
- * @public
4554
- */
4555
- export declare interface PBLightSource {
4556
- /** default = true, whether the lightSource is active or not. */
4557
- active?: boolean | undefined;
4558
- /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
4559
- color?: PBColor3 | undefined;
4560
- /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
4561
- brightness?: number | undefined;
4562
- /** default = 10, how far the light travels, expressed in meters. */
4563
- range?: number | undefined;
4564
- type?: {
4565
- $case: "point";
4566
- point: PBLightSource_Point;
4567
- } | {
4568
- $case: "spot";
4569
- spot: PBLightSource_Spot;
4570
- } | undefined;
4571
- }
4572
-
4573
- /**
4574
- * @public
4575
- */
4576
- export declare namespace PBLightSource {
4577
- export function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
4578
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
4579
- }
4580
-
4581
- /**
4582
- * @public
4583
- */
4584
- export declare interface PBLightSource_Point {
4585
- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4586
- shadow?: PBLightSource_ShadowType | undefined;
4587
- }
4588
-
4589
- /**
4590
- * @public
4591
- */
4592
- export declare namespace PBLightSource_Point {
4593
- export function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
4594
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
4595
- }
4596
-
4597
- /**
4598
- * @public
4599
- */
4600
- export declare const enum PBLightSource_ShadowType {
4601
- /** ST_NONE - No shadows are cast from this LightSource. */
4602
- ST_NONE = 0,
4603
- /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
4604
- ST_SOFT = 1,
4605
- /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
4606
- ST_HARD = 2
4607
- }
4608
-
4609
- /**
4610
- * @public
4611
- */
4612
- export declare interface PBLightSource_Spot {
4613
- /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
4614
- innerAngle?: number | undefined;
4615
- /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
4616
- outerAngle?: number | undefined;
4617
- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
4618
- shadow?: PBLightSource_ShadowType | undefined;
4619
- /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
4620
- shadowMaskTexture?: TextureUnion | undefined;
4621
- }
4622
-
4623
- /**
4624
- * @public
4625
- */
4626
- export declare namespace PBLightSource_Spot {
4627
- export function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
4628
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
4629
- }
4630
-
4631
4525
  /**
4632
4526
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4633
4527
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -5811,7 +5705,6 @@ export declare namespace PBVideoPlayer {
5811
5705
  * an 'instant' transition (like using speed/time = 0)
5812
5706
  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
5813
5707
  * the holding entity transform).
5814
- * * The fov defines the Field of View of the virtual camera
5815
5708
  */
5816
5709
  /**
5817
5710
  * @public
@@ -5819,8 +5712,6 @@ export declare namespace PBVideoPlayer {
5819
5712
  export declare interface PBVirtualCamera {
5820
5713
  defaultTransition?: CameraTransition | undefined;
5821
5714
  lookAtEntity?: number | undefined;
5822
- /** default: 60 */
5823
- fov?: number | undefined;
5824
5715
  }
5825
5716
 
5826
5717
  /**