@dcl/playground-assets 7.7.3-13092882598.commit-32642df → 7.7.3-13119260146.commit-a60db93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -178,18 +178,6 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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- /**
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- * @public
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- */
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- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -210,37 +198,6 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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- /**
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- * @public
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- */
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- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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- jumpHeight?: number | undefined;
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- /** max fall speed in m/s. should normally be negative */
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- maxFallSpeed?: number | undefined;
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- /** speed the player turns in tank mode, in radians/s */
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- turnSpeed?: number | undefined;
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- /** speed the player walks at, in m/s */
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- walkSpeed?: number | undefined;
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- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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- allowWeightedMovement?: boolean | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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- }
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-
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  /** @public */
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  export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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@@ -505,12 +462,6 @@ export declare interface ByteBuffer {
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  */
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  export declare type Callback = () => void;
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- /** @public */
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- export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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-
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- /** @public */
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- export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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-
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  /** @public */
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  export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -568,39 +519,6 @@ export declare const enum CameraType {
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  export declare type Children = ReactEcs.JSX.ReactNode;
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571
- /**
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- * @public
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- */
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- export declare interface CinematicSettings {
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- /** Entity that defines the cinematic camera transform. */
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- cameraEntity: number;
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- /**
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- * Position -> camera's position
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- * Rotation -> camera's direction
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- * scale.z -> zoom level
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- * scale.x and scale.y -> unused
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- */
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- allowManualRotation?: boolean | undefined;
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- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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- yawRange?: number | undefined;
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- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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- pitchRange?: number | undefined;
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- /** note: cameras can never look up/down further than Vec3::Y */
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- rollRange?: number | undefined;
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- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMin?: number | undefined;
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- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMax?: number | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace CinematicSettings {
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- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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- }
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-
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  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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  /**
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  * @public
@@ -1374,18 +1292,12 @@ export declare const componentDefinitionByName: {
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  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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- "core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
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- "core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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- "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1395,24 +1307,19 @@ export declare const componentDefinitionByName: {
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  "core::PointerEvents": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerEvents>>;
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  "core::PointerEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBPointerEventsResult>>;
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  "core::PointerLock": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerLock>>;
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- "core::PrimaryPointerInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>>;
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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- "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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- "core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -1978,9 +1885,6 @@ export declare type EntityComponents = {
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  onMouseUp: Callback;
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  onMouseEnter: Callback;
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  onMouseLeave: Callback;
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- onMouseDrag: Callback;
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- onMouseDragLocked: Callback;
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- onMouseDragEnd: Callback;
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  };
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1889
 
1986
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  /** @public */
@@ -2132,9 +2036,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
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  direction?: PBVector3;
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  };
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2038
 
2135
- /** @public */
2136
- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2137
-
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2039
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
2139
2040
 
2140
2041
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2147,21 +2048,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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  /** @public */
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  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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2050
 
2150
- /** @public */
2151
- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
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-
2153
- /** @public */
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- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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-
2156
- /**
2157
- * @public
2158
- */
2159
- export declare const enum GltfNodeStateValue {
2160
- GNSV_PENDING = 0,
2161
- GNSV_FAILED = 1,
2162
- GNSV_READY = 2
2163
- }
2164
-
2165
2051
  /**
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  * @public
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  */
@@ -2756,9 +2642,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2757
2643
  }
2758
2644
 
2759
- /** @public */
2760
- export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
2761
-
2762
2645
  /**
2763
2646
  * User key event Listeners
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  * @public
@@ -2772,12 +2655,6 @@ export declare type Listeners = {
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  onMouseEnter?: Callback;
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  /** triggered on mouse leave event */
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  onMouseLeave?: Callback;
2775
- /** triggered on mouse drag event */
2776
- onMouseDrag?: Callback;
2777
- /** triggered on mouse drag event */
2778
- onMouseDragLocked?: Callback;
2779
- /** triggered on mouse drag event */
2780
- onMouseDragEnd?: Callback;
2781
2658
  };
2782
2659
 
2783
2660
  /**
@@ -3646,14 +3523,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
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3523
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
3647
3524
  */
3648
3525
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3649
- /**
3650
- * @public
3651
- * Set a gltf internal mesh in the MeshCollider component
3652
- * @param entity - entity to create or replace the MeshRenderer component
3653
- * @param source - the path to the gltf
3654
- * @param meshName - the name of the mesh in the gltf
3655
- */
3656
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3657
3526
  }
3658
3527
 
3659
3528
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3690,14 +3559,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
3690
3559
  * @param entity - entity to create or replace the MeshRenderer component
3691
3560
  */
3692
3561
  setSphere(entity: Entity): void;
3693
- /**
3694
- * @public
3695
- * Set a gltf internal mesh in the MeshRenderer component
3696
- * @param entity - entity to create or replace the MeshRenderer component
3697
- * @param source - the path to the gltf
3698
- * @param meshName - the name of the mesh in the gltf
3699
- */
3700
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
3701
3562
  }
3702
3563
 
3703
3564
  /* Excluded from this release type: MessageBus */
@@ -4091,25 +3952,6 @@ export declare const onVideoEvent: Observable<{
4091
3952
  totalVideoLength: number;
4092
3953
  }>;
4093
3954
 
4094
- /**
4095
- * @public
4096
- */
4097
- export declare interface Orthographic {
4098
- /**
4099
- * vertical extent of the visible range in meters
4100
- * defaults to 4m
4101
- */
4102
- verticalRange?: number | undefined;
4103
- }
4104
-
4105
- /**
4106
- * @public
4107
- */
4108
- export declare namespace Orthographic {
4109
- export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
4110
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
4111
- }
4112
-
4113
3955
  /**
4114
3956
  * @public
4115
3957
  * The overflow property controls what happens to content that is too big to fit into an area
@@ -4370,9 +4212,6 @@ export declare interface PBAvatarModifierArea {
4370
4212
  excludeIds: string[];
4371
4213
  /** list of modifiers to apply */
4372
4214
  modifiers: AvatarModifierType[];
4373
- movementSettings?: AvatarMovementSettings | undefined;
4374
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4375
- useColliderRange?: boolean | undefined;
4376
4215
  }
4377
4216
 
4378
4217
  /**
@@ -4463,51 +4302,6 @@ export declare namespace PBBillboard {
4463
4302
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
4464
4303
  }
4465
4304
 
4466
- /**
4467
- * @public
4468
- */
4469
- export declare interface PBCameraLayer {
4470
- /**
4471
- * layer to which these settings apply. must be > 0
4472
- * Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
4473
- */
4474
- layer: number;
4475
- /** should the sun light affect this layer? default false */
4476
- directionalLight?: boolean | undefined;
4477
- /** should this layer show player avatars? default false */
4478
- showAvatars?: boolean | undefined;
4479
- /** should this layer show the sky? default false */
4480
- showSkybox?: boolean | undefined;
4481
- /** should this layer show distance fog? default false */
4482
- showFog?: boolean | undefined;
4483
- /** ambient light overrides for this layer. default -> use same as main camera */
4484
- ambientColorOverride?: PBColor3 | undefined;
4485
- ambientBrightnessOverride?: number | undefined;
4486
- }
4487
-
4488
- /**
4489
- * @public
4490
- */
4491
- export declare namespace PBCameraLayer {
4492
- export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
4493
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
4494
- }
4495
-
4496
- /**
4497
- * @public
4498
- */
4499
- export declare interface PBCameraLayers {
4500
- layers: number[];
4501
- }
4502
-
4503
- /**
4504
- * @public
4505
- */
4506
- export declare namespace PBCameraLayers {
4507
- export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
4508
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
4509
- }
4510
-
4511
4305
  /**
4512
4306
  * The CameraMode component can be used to determine whether the player is using a first-person o
4513
4307
  * third-person view.
@@ -4530,7 +4324,7 @@ export declare namespace PBCameraMode {
4530
4324
 
4531
4325
  /**
4532
4326
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4533
- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4327
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
4534
4328
  *
4535
4329
  * The Entity's Transform position determines the center-point of the region, while its size is
4536
4330
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4540,8 +4334,6 @@ export declare namespace PBCameraMode {
4540
4334
  *
4541
4335
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4542
4336
  * is actually a 3D volume.
4543
- *
4544
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4545
4337
  */
4546
4338
  /**
4547
4339
  * @public
@@ -4551,9 +4343,6 @@ export declare interface PBCameraModeArea {
4551
4343
  area: PBVector3 | undefined;
4552
4344
  /** the camera mode to enforce */
4553
4345
  mode: CameraType;
4554
- cinematicSettings?: CinematicSettings | undefined;
4555
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4556
- useColliderRange?: boolean | undefined;
4557
4346
  }
4558
4347
 
4559
4348
  /**
@@ -4625,39 +4414,6 @@ export declare namespace PBEngineInfo {
4625
4414
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4626
4415
  }
4627
4416
 
4628
- /**
4629
- * defines the global scene light settings. must be added to the scene root.
4630
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4631
- */
4632
- /**
4633
- * @public
4634
- */
4635
- export declare interface PBGlobalLight {
4636
- /**
4637
- * the direction the directional light shines in.
4638
- * default depends on time of day and explorer implementation
4639
- */
4640
- direction?: PBVector3 | undefined;
4641
- /**
4642
- * ambient light color
4643
- * default: White
4644
- */
4645
- ambientColor?: PBColor3 | undefined;
4646
- /**
4647
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4648
- * default 1
4649
- */
4650
- ambientBrightness?: number | undefined;
4651
- }
4652
-
4653
- /**
4654
- * @public
4655
- */
4656
- export declare namespace PBGlobalLight {
4657
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4658
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4659
- }
4660
-
4661
4417
  /**
4662
4418
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4663
4419
  *
@@ -4693,25 +4449,6 @@ export declare namespace PBGltfContainer {
4693
4449
  */
4694
4450
  export declare interface PBGltfContainerLoadingState {
4695
4451
  currentState: LoadingState;
4696
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4697
- nodePaths: string[];
4698
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4699
- meshNames: string[];
4700
- /**
4701
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4702
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4703
- */
4704
- materialNames: string[];
4705
- /**
4706
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4707
- * sure all your materials are explicitly named.
4708
- */
4709
- skinNames: string[];
4710
- /**
4711
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4712
- * your skins are explicitly named.
4713
- */
4714
- animationNames: string[];
4715
4452
  }
4716
4453
 
4717
4454
  /**
@@ -4722,77 +4459,6 @@ export declare namespace PBGltfContainerLoadingState {
4722
4459
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4723
4460
  }
4724
4461
 
4725
- /**
4726
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4727
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4728
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4729
- * in the parent.
4730
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4731
- *
4732
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4733
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4734
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4735
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4736
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4737
- *
4738
- * After creation, if an animation moves the node, the `Transform` will be updated.
4739
- *
4740
- * From the scene, you can modify various components to alter the gltf node:
4741
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4742
- * regardless of any intermediate gltf node hierarchy.
4743
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4744
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4745
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4746
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4747
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4748
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4749
- * PBMaterial will be maintained.
4750
- *
4751
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4752
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4753
- * change the state to `GNS_FAILED`.
4754
- * - deleting the scene entity will not delete the gltf node.
4755
- *
4756
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4757
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4758
- * the gltf node will also be displayed.
4759
- */
4760
- /**
4761
- * @public
4762
- */
4763
- export declare interface PBGltfNode {
4764
- /** the path of the target node in the Gltf. */
4765
- path: string;
4766
- }
4767
-
4768
- /**
4769
- * @public
4770
- */
4771
- export declare namespace PBGltfNode {
4772
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4773
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4774
- }
4775
-
4776
- /**
4777
- * The state of a linked gltf node.
4778
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4779
- */
4780
- /**
4781
- * @public
4782
- */
4783
- export declare interface PBGltfNodeState {
4784
- state: GltfNodeStateValue;
4785
- error?: string | undefined;
4786
- }
4787
-
4788
- /**
4789
- * @public
4790
- */
4791
- export declare namespace PBGltfNodeState {
4792
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4793
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4794
- }
4795
-
4796
4462
  /**
4797
4463
  * @public
4798
4464
  */
@@ -4832,62 +4498,6 @@ export declare namespace PBInputModifier_StandardInput {
4832
4498
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4833
4499
  }
4834
4500
 
4835
- /**
4836
- * defines a light source.
4837
- * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4838
- * a PBGlobalLight component can also be added to the root to control the directional light direction.
4839
- * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4840
- */
4841
- /**
4842
- * @public
4843
- */
4844
- export declare interface PBLight {
4845
- /**
4846
- * whether the light is on
4847
- * default true
4848
- */
4849
- enabled?: boolean | undefined;
4850
- /**
4851
- * light brightness in lux (lumens/m^2).
4852
- *
4853
- * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4854
- * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4855
- * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4856
- *
4857
- * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4858
- * divide lumens by ~12 (4*pi).
4859
- * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4860
- * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4861
- *
4862
- * default
4863
- * for point/spotlights: 10,000
4864
- * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4865
- */
4866
- illuminance?: number | undefined;
4867
- /**
4868
- * whether the light should cast shadows.
4869
- * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4870
- * of lights depending on the implementation, platform, and user settings.
4871
- * default
4872
- * for point/spotlights: false / off
4873
- * for global directional light: true / on
4874
- */
4875
- shadows?: boolean | undefined;
4876
- /**
4877
- * light color
4878
- * default White
4879
- */
4880
- color?: PBColor3 | undefined;
4881
- }
4882
-
4883
- /**
4884
- * @public
4885
- */
4886
- export declare namespace PBLight {
4887
- export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4888
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4889
- }
4890
-
4891
4501
  /**
4892
4502
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4893
4503
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -4919,14 +4529,6 @@ export declare interface PBMaterial {
4919
4529
  $case: "pbr";
4920
4530
  pbr: PBMaterial_PbrMaterial;
4921
4531
  } | undefined;
4922
- /**
4923
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
4924
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
4925
- * supported by the PbMaterial.
4926
- * If this is provided and the `material` field is not provided, the renderer will update the material
4927
- * field with data that reflects the gltf material once it is loaded.
4928
- */
4929
- gltf?: PBMaterial_GltfMaterial | undefined;
4930
4532
  }
4931
4533
 
4932
4534
  /**
@@ -4937,22 +4539,6 @@ export declare namespace PBMaterial {
4937
4539
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4938
4540
  }
4939
4541
 
4940
- /**
4941
- * @public
4942
- */
4943
- export declare interface PBMaterial_GltfMaterial {
4944
- gltfSrc: string;
4945
- name: string;
4946
- }
4947
-
4948
- /**
4949
- * @public
4950
- */
4951
- export declare namespace PBMaterial_GltfMaterial {
4952
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
4953
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
4954
- }
4955
-
4956
4542
  /**
4957
4543
  * @public
4958
4544
  */
@@ -5049,9 +4635,6 @@ export declare interface PBMeshCollider {
5049
4635
  } | {
5050
4636
  $case: "plane";
5051
4637
  plane: PBMeshCollider_PlaneMesh;
5052
- } | {
5053
- $case: "gltf";
5054
- gltf: PBMeshCollider_GltfMesh;
5055
4638
  } | undefined;
5056
4639
  }
5057
4640
 
@@ -5097,25 +4680,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
5097
4680
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
5098
4681
  }
5099
4682
 
5100
- /** A collider constructed from a Gltf Mesh. */
5101
- /**
5102
- * @public
5103
- */
5104
- export declare interface PBMeshCollider_GltfMesh {
5105
- /** the GLTF file path as listed in the scene's manifest. */
5106
- gltfSrc: string;
5107
- /** the name of the mesh asset */
5108
- name: string;
5109
- }
5110
-
5111
- /**
5112
- * @public
5113
- */
5114
- export declare namespace PBMeshCollider_GltfMesh {
5115
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5116
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5117
- }
5118
-
5119
4683
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
5120
4684
  /**
5121
4685
  * @public
@@ -5148,11 +4712,13 @@ export declare namespace PBMeshCollider_SphereMesh {
5148
4712
 
5149
4713
  /**
5150
4714
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
5151
- * plane, a sphere, a cylinder, or a Gltf mesh.
4715
+ * plane, a sphere or a cylinder.
5152
4716
  *
5153
4717
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
5154
4718
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
5155
4719
  * `float` coordinates, one for each corner of each side of each face.
4720
+ *
4721
+ * More complex shapes require the use of a `GltfContainer` component.
5156
4722
  */
5157
4723
  /**
5158
4724
  * @public
@@ -5170,9 +4736,6 @@ export declare interface PBMeshRenderer {
5170
4736
  } | {
5171
4737
  $case: "plane";
5172
4738
  plane: PBMeshRenderer_PlaneMesh;
5173
- } | {
5174
- $case: "gltf";
5175
- gltf: PBMeshRenderer_GltfMesh;
5176
4739
  } | undefined;
5177
4740
  }
5178
4741
 
@@ -5220,25 +4783,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
5220
4783
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
5221
4784
  }
5222
4785
 
5223
- /** A mesh from a Gltf. */
5224
- /**
5225
- * @public
5226
- */
5227
- export declare interface PBMeshRenderer_GltfMesh {
5228
- /** the GLTF file path as listed in the scene's manifest. */
5229
- gltfSrc: string;
5230
- /** the name of the mesh asset */
5231
- name: string;
5232
- }
5233
-
5234
- /**
5235
- * @public
5236
- */
5237
- export declare namespace PBMeshRenderer_GltfMesh {
5238
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5239
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5240
- }
5241
-
5242
4786
  /** PlaneMesh renders a 2D rectangular shape. */
5243
4787
  /**
5244
4788
  * @public
@@ -5457,30 +5001,6 @@ export declare namespace PBPosition {
5457
5001
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPosition;
5458
5002
  }
5459
5003
 
5460
- /**
5461
- * @public
5462
- */
5463
- export declare interface PBPrimaryPointerInfo {
5464
- pointerType?: PointerType | undefined;
5465
- /** in pixels */
5466
- screenCoordinates?: PBVector2 | undefined;
5467
- /** in pixels */
5468
- screenDelta?: PBVector2 | undefined;
5469
- /**
5470
- * ray direction that can be used with the primary camera origin for
5471
- * raycasting from the cursor into the world
5472
- */
5473
- worldRayDirection?: PBVector3 | undefined;
5474
- }
5475
-
5476
- /**
5477
- * @public
5478
- */
5479
- export declare namespace PBPrimaryPointerInfo {
5480
- export function encode(message: PBPrimaryPointerInfo, writer?: _m0.Writer): _m0.Writer;
5481
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPrimaryPointerInfo;
5482
- }
5483
-
5484
5004
  /**
5485
5005
  * @public
5486
5006
  */
@@ -5602,39 +5122,6 @@ export declare namespace PBRealmInfo {
5602
5122
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5603
5123
  }
5604
5124
 
5605
- /**
5606
- * defines a spotlight.
5607
- * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5608
- * add this component together with the PBLight component to transform a point light into a spotlight.
5609
- * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5610
- * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5611
- * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5612
- * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5613
- */
5614
- /**
5615
- * @public
5616
- */
5617
- export declare interface PBSpotlight {
5618
- /**
5619
- * the cone radius in radians. distance away from forward in which the light is visible.
5620
- * for a torch a value around 0.15 is appropriate.
5621
- */
5622
- angle: number;
5623
- /**
5624
- * optional angle at which the light is brightest. should be <= outer angle.
5625
- * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5626
- */
5627
- innerAngle?: number | undefined;
5628
- }
5629
-
5630
- /**
5631
- * @public
5632
- */
5633
- export declare namespace PBSpotlight {
5634
- export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5635
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5636
- }
5637
-
5638
5125
  /**
5639
5126
  * The TextShape component renders customizable floating text.
5640
5127
  *
@@ -5699,40 +5186,6 @@ export declare namespace PBTextShape {
5699
5186
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
5700
5187
  }
5701
5188
 
5702
- /**
5703
- * @public
5704
- */
5705
- export declare interface PBTextureCamera {
5706
- /** rendered texture width */
5707
- width?: number | undefined;
5708
- /** rendered texture height */
5709
- height?: number | undefined;
5710
- /**
5711
- * which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
5712
- * defaults to 0
5713
- */
5714
- layer?: number | undefined;
5715
- /** default black */
5716
- clearColor?: PBColor4 | undefined;
5717
- /** default infinity */
5718
- farPlane?: number | undefined;
5719
- mode?: {
5720
- $case: "perspective";
5721
- perspective: Perspective;
5722
- } | {
5723
- $case: "orthographic";
5724
- orthographic: Orthographic;
5725
- } | undefined;
5726
- }
5727
-
5728
- /**
5729
- * @public
5730
- */
5731
- export declare namespace PBTextureCamera {
5732
- export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
5733
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
5734
- }
5735
-
5736
5189
  /**
5737
5190
  * @public
5738
5191
  */
@@ -5822,25 +5275,6 @@ export declare namespace PBUiBackground {
5822
5275
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5823
5276
  }
5824
5277
 
5825
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5826
- /**
5827
- * @public
5828
- */
5829
- export declare interface PBUiCanvas {
5830
- width: number;
5831
- height: number;
5832
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5833
- color?: PBColor4 | undefined;
5834
- }
5835
-
5836
- /**
5837
- * @public
5838
- */
5839
- export declare namespace PBUiCanvas {
5840
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5841
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5842
- }
5843
-
5844
5278
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5845
5279
  /**
5846
5280
  * @public
@@ -5957,21 +5391,6 @@ export declare namespace PBUiInputResult {
5957
5391
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5958
5392
  }
5959
5393
 
5960
- /**
5961
- * @public
5962
- */
5963
- export declare interface PBUiScrollResult {
5964
- value: PBVector2 | undefined;
5965
- }
5966
-
5967
- /**
5968
- * @public
5969
- */
5970
- export declare namespace PBUiScrollResult {
5971
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5972
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
5973
- }
5974
-
5975
5394
  /**
5976
5395
  * @public
5977
5396
  */
@@ -5988,10 +5407,6 @@ export declare interface PBUiText {
5988
5407
  fontSize?: number | undefined;
5989
5408
  /** wrap text when the border is reached (default: TW_WRAP) */
5990
5409
  textWrap?: TextWrap | undefined;
5991
- /** width of the outline (default: 0) */
5992
- outlineWidth?: number | undefined;
5993
- /** RGBA color of the outline (default: opaque black) */
5994
- outlineColor?: PBColor4 | undefined;
5995
5410
  }
5996
5411
 
5997
5412
  /**
@@ -6088,16 +5503,6 @@ export declare interface PBUiTransform {
6088
5503
  paddingBottom: number;
6089
5504
  /** default: PointerFilterMode.PFM_NONE */
6090
5505
  pointerFilter?: PointerFilterMode | undefined;
6091
- /** default: 1 */
6092
- opacity?: number | undefined;
6093
- /** default empty */
6094
- elementId?: string | undefined;
6095
- /** default position=(0,0) */
6096
- scrollPosition?: ScrollPositionValue | undefined;
6097
- /** default ShowScrollBar.SSB_BOTH */
6098
- scrollVisible?: ShowScrollBar | undefined;
6099
- /** default 0 */
6100
- zIndex?: number | undefined;
6101
5506
  }
6102
5507
 
6103
5508
  /**
@@ -6227,25 +5632,6 @@ export declare namespace PBVisibilityComponent {
6227
5632
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
6228
5633
  }
6229
5634
 
6230
- /**
6231
- * @public
6232
- */
6233
- export declare interface Perspective {
6234
- /**
6235
- * vertical field of view in radians
6236
- * defaults to pi/4 = 45 degrees
6237
- */
6238
- fieldOfView?: number | undefined;
6239
- }
6240
-
6241
- /**
6242
- * @public
6243
- */
6244
- export declare namespace Perspective {
6245
- export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
6246
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
6247
- }
6248
-
6249
5635
  /**
6250
5636
  * Represens a plane by the equation ax + by + cz + d = 0
6251
5637
  * @public
@@ -6401,24 +5787,6 @@ export declare interface PointerEventsSystem {
6401
5787
  * @param entity - Entity where the callback was attached
6402
5788
  */
6403
5789
  removeOnPointerHoverLeave(entity: Entity): void;
6404
- /**
6405
- * @public
6406
- * Remove the callback for onPointerDrag event
6407
- * @param entity - Entity where the callback was attached
6408
- */
6409
- removeOnPointerDrag(entity: Entity): void;
6410
- /**
6411
- * @public
6412
- * Remove the callback for onPointerDragLocked event
6413
- * @param entity - Entity where the callback was attached
6414
- */
6415
- removeOnPointerDragLocked(entity: Entity): void;
6416
- /**
6417
- * @public
6418
- * Remove the callback for onPointerDragEnd event
6419
- * @param entity - Entity where the callback was attached
6420
- */
6421
- removeOnPointerDragEnd(entity: Entity): void;
6422
5790
  /**
6423
5791
  * @public
6424
5792
  * Execute callback when the user press the InputButton pointing at the entity
@@ -6473,37 +5841,6 @@ export declare interface PointerEventsSystem {
6473
5841
  entity: Entity;
6474
5842
  opts?: Partial<EventSystemOptions>;
6475
5843
  }, cb: EventSystemCallback): void;
6476
- /**
6477
- * @public
6478
- * Execute callback when the user clicks and drags the pointer from inside the entity
6479
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6480
- * @param cb - Function to execute when click fires
6481
- */
6482
- onPointerDrag(pointerData: {
6483
- entity: Entity;
6484
- opts?: Partial<EventSystemOptions>;
6485
- }, cb: EventSystemCallback): void;
6486
- /**
6487
- * @public
6488
- * Execute callback when the user clicks and drags the pointer from inside the entity,
6489
- * locking the cursor in place
6490
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6491
- * @param cb - Function to execute when click fires
6492
- */
6493
- onPointerDragLocked(pointerData: {
6494
- entity: Entity;
6495
- opts?: Partial<EventSystemOptions>;
6496
- }, cb: EventSystemCallback): void;
6497
- /**
6498
- * @public
6499
- * Execute callback when the user releases the button after a drag
6500
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6501
- * @param cb - Function to execute when click fires
6502
- */
6503
- onPointerDragEnd(pointerData: {
6504
- entity: Entity;
6505
- opts?: Partial<EventSystemOptions>;
6506
- }, cb: EventSystemCallback): void;
6507
5844
  }
6508
5845
 
6509
5846
  /**
@@ -6520,10 +5857,7 @@ export declare const enum PointerEventType {
6520
5857
  PET_UP = 0,
6521
5858
  PET_DOWN = 1,
6522
5859
  PET_HOVER_ENTER = 2,
6523
- PET_HOVER_LEAVE = 3,
6524
- PET_DRAG_LOCKED = 4,
6525
- PET_DRAG = 5,
6526
- PET_DRAG_END = 6
5860
+ PET_HOVER_LEAVE = 3
6527
5861
  }
6528
5862
 
6529
5863
  /**
@@ -6543,17 +5877,6 @@ export declare type PointerFilterType = 'none' | 'block';
6543
5877
  /** @public */
6544
5878
  export declare const PointerLock: LastWriteWinElementSetComponentDefinition<PBPointerLock>;
6545
5879
 
6546
- /**
6547
- * @public
6548
- */
6549
- export declare const enum PointerType {
6550
- POT_NONE = 0,
6551
- POT_MOUSE = 1,
6552
- POT_PAD = 2,
6553
- POT_TOUCH = 3,
6554
- POT_WAND = 4
6555
- }
6556
-
6557
5880
  /**
6558
5881
  * Type used for defining the position of the element. i.e. margin, padding
6559
5882
  * @public
@@ -6591,9 +5914,6 @@ export declare type PositionType = 'absolute' | 'relative';
6591
5914
  */
6592
5915
  export declare type PositionUnit = `${number}px` | `${number}%` | number | `${number}` | ScaleUnit;
6593
5916
 
6594
- /** @public */
6595
- export declare const PrimaryPointerInfo: LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>;
6596
-
6597
5917
  export declare enum ProcessMessageResultType {
6598
5918
  /**
6599
5919
  * Typical message and new state set.
@@ -7148,7 +6468,6 @@ export declare type RaycastSystemOptions = {
7148
6468
  export declare interface ReactBasedUiSystem {
7149
6469
  destroy(): void;
7150
6470
  setUiRenderer(ui: UiComponent): void;
7151
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
7152
6471
  }
7153
6472
 
7154
6473
  /**
@@ -7602,43 +6921,6 @@ export declare namespace Schemas {
7602
6921
  }) => void;
7603
6922
  }
7604
6923
 
7605
- /**
7606
- * @public
7607
- */
7608
- export declare interface ScrollPositionValue {
7609
- value?: {
7610
- $case: "position";
7611
- position: PBVector2;
7612
- } | {
7613
- $case: "reference";
7614
- reference: string;
7615
- } | undefined;
7616
- }
7617
-
7618
- /**
7619
- * @public
7620
- */
7621
- export declare namespace ScrollPositionValue {
7622
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7623
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7624
- }
7625
-
7626
- /**
7627
- * @public
7628
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7629
- */
7630
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7631
-
7632
- /**
7633
- * @public
7634
- */
7635
- export declare const enum ShowScrollBar {
7636
- SSB_BOTH = 0,
7637
- SSB_ONLY_VERTICAL = 1,
7638
- SSB_ONLY_HORIZONTAL = 2,
7639
- SSB_HIDDEN = 3
7640
- }
7641
-
7642
6924
  /**
7643
6925
  * @public
7644
6926
  */
@@ -7646,9 +6928,6 @@ export declare interface Spec {
7646
6928
  [key: string]: ISchema;
7647
6929
  }
7648
6930
 
7649
- /** @public */
7650
- export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7651
-
7652
6931
  /* Excluded from this release type: SyncComponents */
7653
6932
 
7654
6933
  /**
@@ -7718,9 +6997,6 @@ export declare namespace Texture {
7718
6997
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
7719
6998
  }
7720
6999
 
7721
- /** @public */
7722
- export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
7723
-
7724
7000
  /**
7725
7001
  * @public
7726
7002
  */
@@ -7813,9 +7089,6 @@ export declare interface TextureUnion {
7813
7089
  } | {
7814
7090
  $case: "videoTexture";
7815
7091
  videoTexture: VideoTexture;
7816
- } | {
7817
- $case: "uiTexture";
7818
- uiTexture: UiCanvasTexture;
7819
7092
  } | undefined;
7820
7093
  }
7821
7094
 
@@ -8023,8 +7296,6 @@ export declare interface UiBackgroundProps {
8023
7296
  uvs?: number[];
8024
7297
  /** AvatarTexture for the background */
8025
7298
  avatarTexture?: UiAvatarTexture;
8026
- /** VideoTexture for the background */
8027
- videoTexture?: UiVideoTexture;
8028
7299
  /** Texture for the background */
8029
7300
  texture?: UiTexture;
8030
7301
  }
@@ -8044,31 +7315,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
8044
7315
  disabled?: boolean;
8045
7316
  }
8046
7317
 
8047
- /** @public */
8048
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
8049
-
8050
7318
  /** @public */
8051
7319
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
8052
7320
 
8053
- /**
8054
- * @public
8055
- */
8056
- export declare interface UiCanvasTexture {
8057
- uiCanvasEntity: number;
8058
- /** default = TextureWrapMode.Clamp */
8059
- wrapMode?: TextureWrapMode | undefined;
8060
- /** default = FilterMode.Bilinear */
8061
- filterMode?: TextureFilterMode | undefined;
8062
- }
8063
-
8064
- /**
8065
- * @public
8066
- */
8067
- export declare namespace UiCanvasTexture {
8068
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
8069
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
8070
- }
8071
-
8072
7321
  /**
8073
7322
  * @public
8074
7323
  */
@@ -8138,10 +7387,6 @@ export declare interface UiLabelProps {
8138
7387
  textAlign?: TextAlignType | undefined;
8139
7388
  /** Label font type. @defaultValue 'sans-serif' */
8140
7389
  font?: UiFontType | undefined;
8141
- /** Outline width of the text. @defaultValue 0 */
8142
- outlineWidth?: number | undefined;
8143
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
8144
- outlineColor?: PBColor4 | undefined;
8145
7390
  /** Behaviour when text reached. @defaultValue 'wrap' */
8146
7391
  textWrap?: UiTextWrapType | undefined;
8147
7392
  }
@@ -8151,9 +7396,6 @@ export declare interface UiLabelProps {
8151
7396
  */
8152
7397
  export declare type uint32 = number;
8153
7398
 
8154
- /** @public */
8155
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
8156
-
8157
7399
  /** @public */
8158
7400
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
8159
7401
 
@@ -8226,26 +7468,6 @@ export declare interface UiTransformProps {
8226
7468
  overflow?: OverflowType;
8227
7469
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
8228
7470
  pointerFilter?: PointerFilterType;
8229
- /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
8230
- opacity?: number;
8231
- /** A reference value to identify the element, default empty */
8232
- elementId?: string;
8233
- /** default position=(0,0) if it aplies, a vector or a reference-id */
8234
- scrollPosition?: PBVector2 | string;
8235
- /** default ShowScrollBar.SSB_BOTH */
8236
- scrollVisible?: ScrollVisibleType;
8237
- /** default 0 */
8238
- zIndex?: number;
8239
- }
8240
-
8241
- /**
8242
- * Texture
8243
- * @public
8244
- */
8245
- export declare interface UiVideoTexture {
8246
- videoPlayerEntity: Entity;
8247
- wrapMode?: TextureWrapType;
8248
- filterMode?: TextureFilterType;
8249
7471
  }
8250
7472
 
8251
7473
  /**