@dcl/playground-assets 7.7.3-13057502418.commit-f85e704 → 7.7.3-13090257149.commit-df175f2

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package/dist/beta.d.ts CHANGED
@@ -178,6 +178,18 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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178
  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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181
+ /**
182
+ * @public
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+ */
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+ export declare const enum AvatarControlType {
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+ /** CCT_NONE - avatar cannot move */
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+ CCT_NONE = 0,
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+ /** CCT_RELATIVE - avatar moves relative to the camera origin */
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+ CCT_RELATIVE = 1,
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+ /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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+ CCT_TANK = 2
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+ }
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+
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -198,6 +210,37 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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+ /**
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+ * @public
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+ */
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+ export declare interface AvatarMovementSettings {
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+ controlMode?: AvatarControlType | undefined;
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+ /** if not explicitly set, the following properties default to user's preference settings */
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+ runSpeed?: number | undefined;
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+ /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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+ friction?: number | undefined;
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+ /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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+ gravity?: number | undefined;
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+ /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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+ jumpHeight?: number | undefined;
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+ /** max fall speed in m/s. should normally be negative */
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+ maxFallSpeed?: number | undefined;
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+ /** speed the player turns in tank mode, in radians/s */
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+ turnSpeed?: number | undefined;
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+ /** speed the player walks at, in m/s */
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+ walkSpeed?: number | undefined;
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+ /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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+ allowWeightedMovement?: boolean | undefined;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace AvatarMovementSettings {
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+ export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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+ }
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+
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  /** @public */
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  export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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246
 
@@ -462,6 +505,12 @@ export declare interface ByteBuffer {
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  */
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  export declare type Callback = () => void;
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+ /** @public */
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+ export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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+
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+ /** @public */
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+ export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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+
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  /** @public */
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  export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -519,6 +568,39 @@ export declare const enum CameraType {
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568
 
520
569
  export declare type Children = ReactEcs.JSX.ReactNode;
521
570
 
571
+ /**
572
+ * @public
573
+ */
574
+ export declare interface CinematicSettings {
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+ /** Entity that defines the cinematic camera transform. */
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+ cameraEntity: number;
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+ /**
578
+ * Position -> camera's position
579
+ * Rotation -> camera's direction
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+ * scale.z -> zoom level
581
+ * scale.x and scale.y -> unused
582
+ */
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+ allowManualRotation?: boolean | undefined;
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+ /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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+ yawRange?: number | undefined;
586
+ /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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+ pitchRange?: number | undefined;
588
+ /** note: cameras can never look up/down further than Vec3::Y */
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+ rollRange?: number | undefined;
590
+ /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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+ zoomMin?: number | undefined;
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+ /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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+ zoomMax?: number | undefined;
594
+ }
595
+
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+ /**
597
+ * @public
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+ */
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+ export declare namespace CinematicSettings {
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+ export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
602
+ }
603
+
522
604
  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
523
605
  /**
524
606
  * @public
@@ -1292,12 +1374,18 @@ export declare const componentDefinitionByName: {
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  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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+ "core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
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+ "core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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1380
  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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+ "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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+ "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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+ "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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+ "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
1301
1389
  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1307,19 +1395,24 @@ export declare const componentDefinitionByName: {
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  "core::PointerEvents": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerEvents>>;
1308
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  "core::PointerEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBPointerEventsResult>>;
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  "core::PointerLock": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPointerLock>>;
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+ "core::PrimaryPointerInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>>;
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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+ "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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1403
  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
1404
+ "core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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1405
  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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1406
  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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+ "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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1410
  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
1319
1411
  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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1412
  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
1321
1413
  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
1322
1414
  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1415
+ "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
1323
1416
  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
1324
1417
  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
1325
1418
  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -1885,6 +1978,9 @@ export declare type EntityComponents = {
1885
1978
  onMouseUp: Callback;
1886
1979
  onMouseEnter: Callback;
1887
1980
  onMouseLeave: Callback;
1981
+ onMouseDrag: Callback;
1982
+ onMouseDragLocked: Callback;
1983
+ onMouseDragEnd: Callback;
1888
1984
  };
1889
1985
 
1890
1986
  /** @public */
@@ -2036,6 +2132,9 @@ export declare type GlobalDirectionRaycastSystemOptions = {
2036
2132
  direction?: PBVector3;
2037
2133
  };
2038
2134
 
2135
+ /** @public */
2136
+ export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2137
+
2039
2138
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
2040
2139
 
2041
2140
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2048,6 +2147,21 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
2048
2147
  /** @public */
2049
2148
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2050
2149
 
2150
+ /** @public */
2151
+ export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2152
+
2153
+ /** @public */
2154
+ export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2155
+
2156
+ /**
2157
+ * @public
2158
+ */
2159
+ export declare const enum GltfNodeStateValue {
2160
+ GNSV_PENDING = 0,
2161
+ GNSV_FAILED = 1,
2162
+ GNSV_READY = 2
2163
+ }
2164
+
2051
2165
  /**
2052
2166
  * @public
2053
2167
  */
@@ -2642,6 +2756,9 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
2642
2756
  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2643
2757
  }
2644
2758
 
2759
+ /** @public */
2760
+ export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
2761
+
2645
2762
  /**
2646
2763
  * User key event Listeners
2647
2764
  * @public
@@ -2655,6 +2772,12 @@ export declare type Listeners = {
2655
2772
  onMouseEnter?: Callback;
2656
2773
  /** triggered on mouse leave event */
2657
2774
  onMouseLeave?: Callback;
2775
+ /** triggered on mouse drag event */
2776
+ onMouseDrag?: Callback;
2777
+ /** triggered on mouse drag event */
2778
+ onMouseDragLocked?: Callback;
2779
+ /** triggered on mouse drag event */
2780
+ onMouseDragEnd?: Callback;
2658
2781
  };
2659
2782
 
2660
2783
  /**
@@ -3523,6 +3646,14 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
3523
3646
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
3524
3647
  */
3525
3648
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3649
+ /**
3650
+ * @public
3651
+ * Set a gltf internal mesh in the MeshCollider component
3652
+ * @param entity - entity to create or replace the MeshRenderer component
3653
+ * @param source - the path to the gltf
3654
+ * @param meshName - the name of the mesh in the gltf
3655
+ */
3656
+ setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3526
3657
  }
3527
3658
 
3528
3659
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3559,6 +3690,14 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
3559
3690
  * @param entity - entity to create or replace the MeshRenderer component
3560
3691
  */
3561
3692
  setSphere(entity: Entity): void;
3693
+ /**
3694
+ * @public
3695
+ * Set a gltf internal mesh in the MeshRenderer component
3696
+ * @param entity - entity to create or replace the MeshRenderer component
3697
+ * @param source - the path to the gltf
3698
+ * @param meshName - the name of the mesh in the gltf
3699
+ */
3700
+ setGltfMesh(entity: Entity, source: string, meshName: string): void;
3562
3701
  }
3563
3702
 
3564
3703
  /* Excluded from this release type: MessageBus */
@@ -3952,6 +4091,25 @@ export declare const onVideoEvent: Observable<{
3952
4091
  totalVideoLength: number;
3953
4092
  }>;
3954
4093
 
4094
+ /**
4095
+ * @public
4096
+ */
4097
+ export declare interface Orthographic {
4098
+ /**
4099
+ * vertical extent of the visible range in meters
4100
+ * defaults to 4m
4101
+ */
4102
+ verticalRange?: number | undefined;
4103
+ }
4104
+
4105
+ /**
4106
+ * @public
4107
+ */
4108
+ export declare namespace Orthographic {
4109
+ export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
4110
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
4111
+ }
4112
+
3955
4113
  /**
3956
4114
  * @public
3957
4115
  * The overflow property controls what happens to content that is too big to fit into an area
@@ -4212,6 +4370,9 @@ export declare interface PBAvatarModifierArea {
4212
4370
  excludeIds: string[];
4213
4371
  /** list of modifiers to apply */
4214
4372
  modifiers: AvatarModifierType[];
4373
+ movementSettings?: AvatarMovementSettings | undefined;
4374
+ /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4375
+ useColliderRange?: boolean | undefined;
4215
4376
  }
4216
4377
 
4217
4378
  /**
@@ -4302,6 +4463,51 @@ export declare namespace PBBillboard {
4302
4463
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
4303
4464
  }
4304
4465
 
4466
+ /**
4467
+ * @public
4468
+ */
4469
+ export declare interface PBCameraLayer {
4470
+ /**
4471
+ * layer to which these settings apply. must be > 0
4472
+ * Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
4473
+ */
4474
+ layer: number;
4475
+ /** should the sun light affect this layer? default false */
4476
+ directionalLight?: boolean | undefined;
4477
+ /** should this layer show player avatars? default false */
4478
+ showAvatars?: boolean | undefined;
4479
+ /** should this layer show the sky? default false */
4480
+ showSkybox?: boolean | undefined;
4481
+ /** should this layer show distance fog? default false */
4482
+ showFog?: boolean | undefined;
4483
+ /** ambient light overrides for this layer. default -> use same as main camera */
4484
+ ambientColorOverride?: PBColor3 | undefined;
4485
+ ambientBrightnessOverride?: number | undefined;
4486
+ }
4487
+
4488
+ /**
4489
+ * @public
4490
+ */
4491
+ export declare namespace PBCameraLayer {
4492
+ export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
4493
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
4494
+ }
4495
+
4496
+ /**
4497
+ * @public
4498
+ */
4499
+ export declare interface PBCameraLayers {
4500
+ layers: number[];
4501
+ }
4502
+
4503
+ /**
4504
+ * @public
4505
+ */
4506
+ export declare namespace PBCameraLayers {
4507
+ export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
4508
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
4509
+ }
4510
+
4305
4511
  /**
4306
4512
  * The CameraMode component can be used to determine whether the player is using a first-person o
4307
4513
  * third-person view.
@@ -4324,7 +4530,7 @@ export declare namespace PBCameraMode {
4324
4530
 
4325
4531
  /**
4326
4532
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4327
- * the player's camera mode (1st-person or 3rd-person) is overridden.
4533
+ * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4328
4534
  *
4329
4535
  * The Entity's Transform position determines the center-point of the region, while its size is
4330
4536
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4334,6 +4540,8 @@ export declare namespace PBCameraMode {
4334
4540
  *
4335
4541
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4336
4542
  * is actually a 3D volume.
4543
+ *
4544
+ * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4337
4545
  */
4338
4546
  /**
4339
4547
  * @public
@@ -4343,6 +4551,9 @@ export declare interface PBCameraModeArea {
4343
4551
  area: PBVector3 | undefined;
4344
4552
  /** the camera mode to enforce */
4345
4553
  mode: CameraType;
4554
+ cinematicSettings?: CinematicSettings | undefined;
4555
+ /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4556
+ useColliderRange?: boolean | undefined;
4346
4557
  }
4347
4558
 
4348
4559
  /**
@@ -4414,6 +4625,39 @@ export declare namespace PBEngineInfo {
4414
4625
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4415
4626
  }
4416
4627
 
4628
+ /**
4629
+ * defines the global scene light settings. must be added to the scene root.
4630
+ * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4631
+ */
4632
+ /**
4633
+ * @public
4634
+ */
4635
+ export declare interface PBGlobalLight {
4636
+ /**
4637
+ * the direction the directional light shines in.
4638
+ * default depends on time of day and explorer implementation
4639
+ */
4640
+ direction?: PBVector3 | undefined;
4641
+ /**
4642
+ * ambient light color
4643
+ * default: White
4644
+ */
4645
+ ambientColor?: PBColor3 | undefined;
4646
+ /**
4647
+ * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4648
+ * default 1
4649
+ */
4650
+ ambientBrightness?: number | undefined;
4651
+ }
4652
+
4653
+ /**
4654
+ * @public
4655
+ */
4656
+ export declare namespace PBGlobalLight {
4657
+ export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4658
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4659
+ }
4660
+
4417
4661
  /**
4418
4662
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4419
4663
  *
@@ -4449,6 +4693,25 @@ export declare namespace PBGltfContainer {
4449
4693
  */
4450
4694
  export declare interface PBGltfContainerLoadingState {
4451
4695
  currentState: LoadingState;
4696
+ /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4697
+ nodePaths: string[];
4698
+ /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4699
+ meshNames: string[];
4700
+ /**
4701
+ * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4702
+ * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4703
+ */
4704
+ materialNames: string[];
4705
+ /**
4706
+ * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4707
+ * sure all your materials are explicitly named.
4708
+ */
4709
+ skinNames: string[];
4710
+ /**
4711
+ * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4712
+ * your skins are explicitly named.
4713
+ */
4714
+ animationNames: string[];
4452
4715
  }
4453
4716
 
4454
4717
  /**
@@ -4459,6 +4722,77 @@ export declare namespace PBGltfContainerLoadingState {
4459
4722
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4460
4723
  }
4461
4724
 
4725
+ /**
4726
+ * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4727
+ * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4728
+ * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4729
+ * in the parent.
4730
+ * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4731
+ *
4732
+ * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4733
+ * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4734
+ * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4735
+ * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4736
+ * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4737
+ *
4738
+ * After creation, if an animation moves the node, the `Transform` will be updated.
4739
+ *
4740
+ * From the scene, you can modify various components to alter the gltf node:
4741
+ * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4742
+ * regardless of any intermediate gltf node hierarchy.
4743
+ * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4744
+ * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4745
+ * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4746
+ * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4747
+ * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4748
+ * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4749
+ * PBMaterial will be maintained.
4750
+ *
4751
+ * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4752
+ * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4753
+ * change the state to `GNS_FAILED`.
4754
+ * - deleting the scene entity will not delete the gltf node.
4755
+ *
4756
+ * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4757
+ * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4758
+ * the gltf node will also be displayed.
4759
+ */
4760
+ /**
4761
+ * @public
4762
+ */
4763
+ export declare interface PBGltfNode {
4764
+ /** the path of the target node in the Gltf. */
4765
+ path: string;
4766
+ }
4767
+
4768
+ /**
4769
+ * @public
4770
+ */
4771
+ export declare namespace PBGltfNode {
4772
+ export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4773
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4774
+ }
4775
+
4776
+ /**
4777
+ * The state of a linked gltf node.
4778
+ * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4779
+ */
4780
+ /**
4781
+ * @public
4782
+ */
4783
+ export declare interface PBGltfNodeState {
4784
+ state: GltfNodeStateValue;
4785
+ error?: string | undefined;
4786
+ }
4787
+
4788
+ /**
4789
+ * @public
4790
+ */
4791
+ export declare namespace PBGltfNodeState {
4792
+ export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4793
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4794
+ }
4795
+
4462
4796
  /**
4463
4797
  * @public
4464
4798
  */
@@ -4498,6 +4832,62 @@ export declare namespace PBInputModifier_StandardInput {
4498
4832
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4499
4833
  }
4500
4834
 
4835
+ /**
4836
+ * defines a light source.
4837
+ * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4838
+ * a PBGlobalLight component can also be added to the root to control the directional light direction.
4839
+ * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4840
+ */
4841
+ /**
4842
+ * @public
4843
+ */
4844
+ export declare interface PBLight {
4845
+ /**
4846
+ * whether the light is on
4847
+ * default true
4848
+ */
4849
+ enabled?: boolean | undefined;
4850
+ /**
4851
+ * light brightness in lux (lumens/m^2).
4852
+ *
4853
+ * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4854
+ * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4855
+ * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4856
+ *
4857
+ * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4858
+ * divide lumens by ~12 (4*pi).
4859
+ * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4860
+ * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4861
+ *
4862
+ * default
4863
+ * for point/spotlights: 10,000
4864
+ * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4865
+ */
4866
+ illuminance?: number | undefined;
4867
+ /**
4868
+ * whether the light should cast shadows.
4869
+ * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4870
+ * of lights depending on the implementation, platform, and user settings.
4871
+ * default
4872
+ * for point/spotlights: false / off
4873
+ * for global directional light: true / on
4874
+ */
4875
+ shadows?: boolean | undefined;
4876
+ /**
4877
+ * light color
4878
+ * default White
4879
+ */
4880
+ color?: PBColor3 | undefined;
4881
+ }
4882
+
4883
+ /**
4884
+ * @public
4885
+ */
4886
+ export declare namespace PBLight {
4887
+ export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4888
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4889
+ }
4890
+
4501
4891
  /**
4502
4892
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4503
4893
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -4529,6 +4919,14 @@ export declare interface PBMaterial {
4529
4919
  $case: "pbr";
4530
4920
  pbr: PBMaterial_PbrMaterial;
4531
4921
  } | undefined;
4922
+ /**
4923
+ * A gltf material that may provide additional features not supported by the PbMaterial fields.
4924
+ * If both gltf and material fields are provided, the gltf will be used only for extended features not
4925
+ * supported by the PbMaterial.
4926
+ * If this is provided and the `material` field is not provided, the renderer will update the material
4927
+ * field with data that reflects the gltf material once it is loaded.
4928
+ */
4929
+ gltf?: PBMaterial_GltfMaterial | undefined;
4532
4930
  }
4533
4931
 
4534
4932
  /**
@@ -4539,6 +4937,22 @@ export declare namespace PBMaterial {
4539
4937
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4540
4938
  }
4541
4939
 
4940
+ /**
4941
+ * @public
4942
+ */
4943
+ export declare interface PBMaterial_GltfMaterial {
4944
+ gltfSrc: string;
4945
+ name: string;
4946
+ }
4947
+
4948
+ /**
4949
+ * @public
4950
+ */
4951
+ export declare namespace PBMaterial_GltfMaterial {
4952
+ export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
4953
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
4954
+ }
4955
+
4542
4956
  /**
4543
4957
  * @public
4544
4958
  */
@@ -4635,6 +5049,9 @@ export declare interface PBMeshCollider {
4635
5049
  } | {
4636
5050
  $case: "plane";
4637
5051
  plane: PBMeshCollider_PlaneMesh;
5052
+ } | {
5053
+ $case: "gltf";
5054
+ gltf: PBMeshCollider_GltfMesh;
4638
5055
  } | undefined;
4639
5056
  }
4640
5057
 
@@ -4680,6 +5097,25 @@ export declare namespace PBMeshCollider_CylinderMesh {
4680
5097
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
4681
5098
  }
4682
5099
 
5100
+ /** A collider constructed from a Gltf Mesh. */
5101
+ /**
5102
+ * @public
5103
+ */
5104
+ export declare interface PBMeshCollider_GltfMesh {
5105
+ /** the GLTF file path as listed in the scene's manifest. */
5106
+ gltfSrc: string;
5107
+ /** the name of the mesh asset */
5108
+ name: string;
5109
+ }
5110
+
5111
+ /**
5112
+ * @public
5113
+ */
5114
+ export declare namespace PBMeshCollider_GltfMesh {
5115
+ export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5116
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5117
+ }
5118
+
4683
5119
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
4684
5120
  /**
4685
5121
  * @public
@@ -4712,13 +5148,11 @@ export declare namespace PBMeshCollider_SphereMesh {
4712
5148
 
4713
5149
  /**
4714
5150
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
4715
- * plane, a sphere or a cylinder.
5151
+ * plane, a sphere, a cylinder, or a Gltf mesh.
4716
5152
  *
4717
5153
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
4718
5154
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
4719
5155
  * `float` coordinates, one for each corner of each side of each face.
4720
- *
4721
- * More complex shapes require the use of a `GltfContainer` component.
4722
5156
  */
4723
5157
  /**
4724
5158
  * @public
@@ -4736,6 +5170,9 @@ export declare interface PBMeshRenderer {
4736
5170
  } | {
4737
5171
  $case: "plane";
4738
5172
  plane: PBMeshRenderer_PlaneMesh;
5173
+ } | {
5174
+ $case: "gltf";
5175
+ gltf: PBMeshRenderer_GltfMesh;
4739
5176
  } | undefined;
4740
5177
  }
4741
5178
 
@@ -4783,6 +5220,25 @@ export declare namespace PBMeshRenderer_CylinderMesh {
4783
5220
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
4784
5221
  }
4785
5222
 
5223
+ /** A mesh from a Gltf. */
5224
+ /**
5225
+ * @public
5226
+ */
5227
+ export declare interface PBMeshRenderer_GltfMesh {
5228
+ /** the GLTF file path as listed in the scene's manifest. */
5229
+ gltfSrc: string;
5230
+ /** the name of the mesh asset */
5231
+ name: string;
5232
+ }
5233
+
5234
+ /**
5235
+ * @public
5236
+ */
5237
+ export declare namespace PBMeshRenderer_GltfMesh {
5238
+ export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5239
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5240
+ }
5241
+
4786
5242
  /** PlaneMesh renders a 2D rectangular shape. */
4787
5243
  /**
4788
5244
  * @public
@@ -5001,6 +5457,30 @@ export declare namespace PBPosition {
5001
5457
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPosition;
5002
5458
  }
5003
5459
 
5460
+ /**
5461
+ * @public
5462
+ */
5463
+ export declare interface PBPrimaryPointerInfo {
5464
+ pointerType?: PointerType | undefined;
5465
+ /** in pixels */
5466
+ screenCoordinates?: PBVector2 | undefined;
5467
+ /** in pixels */
5468
+ screenDelta?: PBVector2 | undefined;
5469
+ /**
5470
+ * ray direction that can be used with the primary camera origin for
5471
+ * raycasting from the cursor into the world
5472
+ */
5473
+ worldRayDirection?: PBVector3 | undefined;
5474
+ }
5475
+
5476
+ /**
5477
+ * @public
5478
+ */
5479
+ export declare namespace PBPrimaryPointerInfo {
5480
+ export function encode(message: PBPrimaryPointerInfo, writer?: _m0.Writer): _m0.Writer;
5481
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPrimaryPointerInfo;
5482
+ }
5483
+
5004
5484
  /**
5005
5485
  * @public
5006
5486
  */
@@ -5122,6 +5602,39 @@ export declare namespace PBRealmInfo {
5122
5602
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5123
5603
  }
5124
5604
 
5605
+ /**
5606
+ * defines a spotlight.
5607
+ * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5608
+ * add this component together with the PBLight component to transform a point light into a spotlight.
5609
+ * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5610
+ * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5611
+ * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5612
+ * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5613
+ */
5614
+ /**
5615
+ * @public
5616
+ */
5617
+ export declare interface PBSpotlight {
5618
+ /**
5619
+ * the cone radius in radians. distance away from forward in which the light is visible.
5620
+ * for a torch a value around 0.15 is appropriate.
5621
+ */
5622
+ angle: number;
5623
+ /**
5624
+ * optional angle at which the light is brightest. should be <= outer angle.
5625
+ * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5626
+ */
5627
+ innerAngle?: number | undefined;
5628
+ }
5629
+
5630
+ /**
5631
+ * @public
5632
+ */
5633
+ export declare namespace PBSpotlight {
5634
+ export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5635
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5636
+ }
5637
+
5125
5638
  /**
5126
5639
  * The TextShape component renders customizable floating text.
5127
5640
  *
@@ -5186,6 +5699,40 @@ export declare namespace PBTextShape {
5186
5699
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
5187
5700
  }
5188
5701
 
5702
+ /**
5703
+ * @public
5704
+ */
5705
+ export declare interface PBTextureCamera {
5706
+ /** rendered texture width */
5707
+ width?: number | undefined;
5708
+ /** rendered texture height */
5709
+ height?: number | undefined;
5710
+ /**
5711
+ * which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
5712
+ * defaults to 0
5713
+ */
5714
+ layer?: number | undefined;
5715
+ /** default black */
5716
+ clearColor?: PBColor4 | undefined;
5717
+ /** default infinity */
5718
+ farPlane?: number | undefined;
5719
+ mode?: {
5720
+ $case: "perspective";
5721
+ perspective: Perspective;
5722
+ } | {
5723
+ $case: "orthographic";
5724
+ orthographic: Orthographic;
5725
+ } | undefined;
5726
+ }
5727
+
5728
+ /**
5729
+ * @public
5730
+ */
5731
+ export declare namespace PBTextureCamera {
5732
+ export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
5733
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
5734
+ }
5735
+
5189
5736
  /**
5190
5737
  * @public
5191
5738
  */
@@ -5275,6 +5822,25 @@ export declare namespace PBUiBackground {
5275
5822
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5276
5823
  }
5277
5824
 
5825
+ /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5826
+ /**
5827
+ * @public
5828
+ */
5829
+ export declare interface PBUiCanvas {
5830
+ width: number;
5831
+ height: number;
5832
+ /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5833
+ color?: PBColor4 | undefined;
5834
+ }
5835
+
5836
+ /**
5837
+ * @public
5838
+ */
5839
+ export declare namespace PBUiCanvas {
5840
+ export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5841
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5842
+ }
5843
+
5278
5844
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5279
5845
  /**
5280
5846
  * @public
@@ -5391,6 +5957,21 @@ export declare namespace PBUiInputResult {
5391
5957
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5392
5958
  }
5393
5959
 
5960
+ /**
5961
+ * @public
5962
+ */
5963
+ export declare interface PBUiScrollResult {
5964
+ value: PBVector2 | undefined;
5965
+ }
5966
+
5967
+ /**
5968
+ * @public
5969
+ */
5970
+ export declare namespace PBUiScrollResult {
5971
+ export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5972
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
5973
+ }
5974
+
5394
5975
  /**
5395
5976
  * @public
5396
5977
  */
@@ -5407,6 +5988,10 @@ export declare interface PBUiText {
5407
5988
  fontSize?: number | undefined;
5408
5989
  /** wrap text when the border is reached (default: TW_WRAP) */
5409
5990
  textWrap?: TextWrap | undefined;
5991
+ /** width of the outline (default: 0) */
5992
+ outlineWidth?: number | undefined;
5993
+ /** RGBA color of the outline (default: opaque black) */
5994
+ outlineColor?: PBColor4 | undefined;
5410
5995
  }
5411
5996
 
5412
5997
  /**
@@ -5503,6 +6088,16 @@ export declare interface PBUiTransform {
5503
6088
  paddingBottom: number;
5504
6089
  /** default: PointerFilterMode.PFM_NONE */
5505
6090
  pointerFilter?: PointerFilterMode | undefined;
6091
+ /** default: 1 */
6092
+ opacity?: number | undefined;
6093
+ /** default empty */
6094
+ elementId?: string | undefined;
6095
+ /** default position=(0,0) */
6096
+ scrollPosition?: ScrollPositionValue | undefined;
6097
+ /** default ShowScrollBar.SSB_BOTH */
6098
+ scrollVisible?: ShowScrollBar | undefined;
6099
+ /** default 0 */
6100
+ zIndex?: number | undefined;
5506
6101
  }
5507
6102
 
5508
6103
  /**
@@ -5632,6 +6227,25 @@ export declare namespace PBVisibilityComponent {
5632
6227
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
5633
6228
  }
5634
6229
 
6230
+ /**
6231
+ * @public
6232
+ */
6233
+ export declare interface Perspective {
6234
+ /**
6235
+ * vertical field of view in radians
6236
+ * defaults to pi/4 = 45 degrees
6237
+ */
6238
+ fieldOfView?: number | undefined;
6239
+ }
6240
+
6241
+ /**
6242
+ * @public
6243
+ */
6244
+ export declare namespace Perspective {
6245
+ export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
6246
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
6247
+ }
6248
+
5635
6249
  /**
5636
6250
  * Represens a plane by the equation ax + by + cz + d = 0
5637
6251
  * @public
@@ -5787,6 +6401,24 @@ export declare interface PointerEventsSystem {
5787
6401
  * @param entity - Entity where the callback was attached
5788
6402
  */
5789
6403
  removeOnPointerHoverLeave(entity: Entity): void;
6404
+ /**
6405
+ * @public
6406
+ * Remove the callback for onPointerDrag event
6407
+ * @param entity - Entity where the callback was attached
6408
+ */
6409
+ removeOnPointerDrag(entity: Entity): void;
6410
+ /**
6411
+ * @public
6412
+ * Remove the callback for onPointerDragLocked event
6413
+ * @param entity - Entity where the callback was attached
6414
+ */
6415
+ removeOnPointerDragLocked(entity: Entity): void;
6416
+ /**
6417
+ * @public
6418
+ * Remove the callback for onPointerDragEnd event
6419
+ * @param entity - Entity where the callback was attached
6420
+ */
6421
+ removeOnPointerDragEnd(entity: Entity): void;
5790
6422
  /**
5791
6423
  * @public
5792
6424
  * Execute callback when the user press the InputButton pointing at the entity
@@ -5841,6 +6473,37 @@ export declare interface PointerEventsSystem {
5841
6473
  entity: Entity;
5842
6474
  opts?: Partial<EventSystemOptions>;
5843
6475
  }, cb: EventSystemCallback): void;
6476
+ /**
6477
+ * @public
6478
+ * Execute callback when the user clicks and drags the pointer from inside the entity
6479
+ * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6480
+ * @param cb - Function to execute when click fires
6481
+ */
6482
+ onPointerDrag(pointerData: {
6483
+ entity: Entity;
6484
+ opts?: Partial<EventSystemOptions>;
6485
+ }, cb: EventSystemCallback): void;
6486
+ /**
6487
+ * @public
6488
+ * Execute callback when the user clicks and drags the pointer from inside the entity,
6489
+ * locking the cursor in place
6490
+ * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6491
+ * @param cb - Function to execute when click fires
6492
+ */
6493
+ onPointerDragLocked(pointerData: {
6494
+ entity: Entity;
6495
+ opts?: Partial<EventSystemOptions>;
6496
+ }, cb: EventSystemCallback): void;
6497
+ /**
6498
+ * @public
6499
+ * Execute callback when the user releases the button after a drag
6500
+ * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
6501
+ * @param cb - Function to execute when click fires
6502
+ */
6503
+ onPointerDragEnd(pointerData: {
6504
+ entity: Entity;
6505
+ opts?: Partial<EventSystemOptions>;
6506
+ }, cb: EventSystemCallback): void;
5844
6507
  }
5845
6508
 
5846
6509
  /**
@@ -5857,7 +6520,10 @@ export declare const enum PointerEventType {
5857
6520
  PET_UP = 0,
5858
6521
  PET_DOWN = 1,
5859
6522
  PET_HOVER_ENTER = 2,
5860
- PET_HOVER_LEAVE = 3
6523
+ PET_HOVER_LEAVE = 3,
6524
+ PET_DRAG_LOCKED = 4,
6525
+ PET_DRAG = 5,
6526
+ PET_DRAG_END = 6
5861
6527
  }
5862
6528
 
5863
6529
  /**
@@ -5877,6 +6543,17 @@ export declare type PointerFilterType = 'none' | 'block';
5877
6543
  /** @public */
5878
6544
  export declare const PointerLock: LastWriteWinElementSetComponentDefinition<PBPointerLock>;
5879
6545
 
6546
+ /**
6547
+ * @public
6548
+ */
6549
+ export declare const enum PointerType {
6550
+ POT_NONE = 0,
6551
+ POT_MOUSE = 1,
6552
+ POT_PAD = 2,
6553
+ POT_TOUCH = 3,
6554
+ POT_WAND = 4
6555
+ }
6556
+
5880
6557
  /**
5881
6558
  * Type used for defining the position of the element. i.e. margin, padding
5882
6559
  * @public
@@ -5914,6 +6591,9 @@ export declare type PositionType = 'absolute' | 'relative';
5914
6591
  */
5915
6592
  export declare type PositionUnit = `${number}px` | `${number}%` | number | `${number}` | ScaleUnit;
5916
6593
 
6594
+ /** @public */
6595
+ export declare const PrimaryPointerInfo: LastWriteWinElementSetComponentDefinition<PBPrimaryPointerInfo>;
6596
+
5917
6597
  export declare enum ProcessMessageResultType {
5918
6598
  /**
5919
6599
  * Typical message and new state set.
@@ -6468,6 +7148,7 @@ export declare type RaycastSystemOptions = {
6468
7148
  export declare interface ReactBasedUiSystem {
6469
7149
  destroy(): void;
6470
7150
  setUiRenderer(ui: UiComponent): void;
7151
+ setTextureRenderer(entity: Entity, ui: UiComponent): void;
6471
7152
  }
6472
7153
 
6473
7154
  /**
@@ -6921,6 +7602,43 @@ export declare namespace Schemas {
6921
7602
  }) => void;
6922
7603
  }
6923
7604
 
7605
+ /**
7606
+ * @public
7607
+ */
7608
+ export declare interface ScrollPositionValue {
7609
+ value?: {
7610
+ $case: "position";
7611
+ position: PBVector2;
7612
+ } | {
7613
+ $case: "reference";
7614
+ reference: string;
7615
+ } | undefined;
7616
+ }
7617
+
7618
+ /**
7619
+ * @public
7620
+ */
7621
+ export declare namespace ScrollPositionValue {
7622
+ export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7623
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7624
+ }
7625
+
7626
+ /**
7627
+ * @public
7628
+ * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7629
+ */
7630
+ export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7631
+
7632
+ /**
7633
+ * @public
7634
+ */
7635
+ export declare const enum ShowScrollBar {
7636
+ SSB_BOTH = 0,
7637
+ SSB_ONLY_VERTICAL = 1,
7638
+ SSB_ONLY_HORIZONTAL = 2,
7639
+ SSB_HIDDEN = 3
7640
+ }
7641
+
6924
7642
  /**
6925
7643
  * @public
6926
7644
  */
@@ -6928,6 +7646,9 @@ export declare interface Spec {
6928
7646
  [key: string]: ISchema;
6929
7647
  }
6930
7648
 
7649
+ /** @public */
7650
+ export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7651
+
6931
7652
  /* Excluded from this release type: SyncComponents */
6932
7653
 
6933
7654
  /**
@@ -6997,6 +7718,9 @@ export declare namespace Texture {
6997
7718
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
6998
7719
  }
6999
7720
 
7721
+ /** @public */
7722
+ export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
7723
+
7000
7724
  /**
7001
7725
  * @public
7002
7726
  */
@@ -7089,6 +7813,9 @@ export declare interface TextureUnion {
7089
7813
  } | {
7090
7814
  $case: "videoTexture";
7091
7815
  videoTexture: VideoTexture;
7816
+ } | {
7817
+ $case: "uiTexture";
7818
+ uiTexture: UiCanvasTexture;
7092
7819
  } | undefined;
7093
7820
  }
7094
7821
 
@@ -7186,11 +7913,7 @@ export declare type TransformTypeWithOptionals = Partial<TransformType>;
7186
7913
  * @public
7187
7914
  */
7188
7915
  export declare type Transport = {
7189
- /**
7190
- * For Network messages its an Uint8Array[]. Due too the LiveKit MAX_SIZE = 13kb
7191
- * For Renderer & Other transports we send a single Uint8Array
7192
- */
7193
- send(message: Uint8Array | Uint8Array[]): Promise<void>;
7916
+ send(message: Uint8Array): Promise<void>;
7194
7917
  onmessage?(message: Uint8Array): void;
7195
7918
  filter(message: Omit<TransportMessage, 'messageBuffer'>): boolean;
7196
7919
  type?: string;
@@ -7296,6 +8019,8 @@ export declare interface UiBackgroundProps {
7296
8019
  uvs?: number[];
7297
8020
  /** AvatarTexture for the background */
7298
8021
  avatarTexture?: UiAvatarTexture;
8022
+ /** VideoTexture for the background */
8023
+ videoTexture?: UiVideoTexture;
7299
8024
  /** Texture for the background */
7300
8025
  texture?: UiTexture;
7301
8026
  }
@@ -7315,9 +8040,31 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
7315
8040
  disabled?: boolean;
7316
8041
  }
7317
8042
 
8043
+ /** @public */
8044
+ export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
8045
+
7318
8046
  /** @public */
7319
8047
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
7320
8048
 
8049
+ /**
8050
+ * @public
8051
+ */
8052
+ export declare interface UiCanvasTexture {
8053
+ uiCanvasEntity: number;
8054
+ /** default = TextureWrapMode.Clamp */
8055
+ wrapMode?: TextureWrapMode | undefined;
8056
+ /** default = FilterMode.Bilinear */
8057
+ filterMode?: TextureFilterMode | undefined;
8058
+ }
8059
+
8060
+ /**
8061
+ * @public
8062
+ */
8063
+ export declare namespace UiCanvasTexture {
8064
+ export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
8065
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
8066
+ }
8067
+
7321
8068
  /**
7322
8069
  * @public
7323
8070
  */
@@ -7387,6 +8134,10 @@ export declare interface UiLabelProps {
7387
8134
  textAlign?: TextAlignType | undefined;
7388
8135
  /** Label font type. @defaultValue 'sans-serif' */
7389
8136
  font?: UiFontType | undefined;
8137
+ /** Outline width of the text. @defaultValue 0 */
8138
+ outlineWidth?: number | undefined;
8139
+ /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
8140
+ outlineColor?: PBColor4 | undefined;
7390
8141
  /** Behaviour when text reached. @defaultValue 'wrap' */
7391
8142
  textWrap?: UiTextWrapType | undefined;
7392
8143
  }
@@ -7396,6 +8147,9 @@ export declare interface UiLabelProps {
7396
8147
  */
7397
8148
  export declare type uint32 = number;
7398
8149
 
8150
+ /** @public */
8151
+ export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
8152
+
7399
8153
  /** @public */
7400
8154
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
7401
8155
 
@@ -7468,6 +8222,26 @@ export declare interface UiTransformProps {
7468
8222
  overflow?: OverflowType;
7469
8223
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
7470
8224
  pointerFilter?: PointerFilterType;
8225
+ /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
8226
+ opacity?: number;
8227
+ /** A reference value to identify the element, default empty */
8228
+ elementId?: string;
8229
+ /** default position=(0,0) if it aplies, a vector or a reference-id */
8230
+ scrollPosition?: PBVector2 | string;
8231
+ /** default ShowScrollBar.SSB_BOTH */
8232
+ scrollVisible?: ScrollVisibleType;
8233
+ /** default 0 */
8234
+ zIndex?: number;
8235
+ }
8236
+
8237
+ /**
8238
+ * Texture
8239
+ * @public
8240
+ */
8241
+ export declare interface UiVideoTexture {
8242
+ videoPlayerEntity: Entity;
8243
+ wrapMode?: TextureWrapType;
8244
+ filterMode?: TextureFilterType;
7471
8245
  }
7472
8246
 
7473
8247
  /**