@dcl/playground-assets 7.6.8-12529128672.commit-d6adcb3 → 7.6.8-12654658655.commit-392992d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/beta.d.ts CHANGED
@@ -178,18 +178,6 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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181
- /**
182
- * @public
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- */
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- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -210,37 +198,6 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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213
- /**
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- * @public
215
- */
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- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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- jumpHeight?: number | undefined;
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- /** max fall speed in m/s. should normally be negative */
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- maxFallSpeed?: number | undefined;
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- /** speed the player turns in tank mode, in radians/s */
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- turnSpeed?: number | undefined;
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- /** speed the player walks at, in m/s */
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- walkSpeed?: number | undefined;
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- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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- allowWeightedMovement?: boolean | undefined;
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- }
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-
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- /**
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- * @public
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- */
239
- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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- }
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-
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201
  /** @public */
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  export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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203
 
@@ -562,39 +519,6 @@ export declare const enum CameraType {
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563
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  export declare type Children = ReactEcs.JSX.ReactNode;
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565
- /**
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- * @public
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- */
568
- export declare interface CinematicSettings {
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- /** Entity that defines the cinematic camera transform. */
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- cameraEntity: number;
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- /**
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- * Position -> camera's position
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- * Rotation -> camera's direction
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- * scale.z -> zoom level
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- * scale.x and scale.y -> unused
576
- */
577
- allowManualRotation?: boolean | undefined;
578
- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
579
- yawRange?: number | undefined;
580
- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
581
- pitchRange?: number | undefined;
582
- /** note: cameras can never look up/down further than Vec3::Y */
583
- rollRange?: number | undefined;
584
- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
585
- zoomMin?: number | undefined;
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- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMax?: number | undefined;
588
- }
589
-
590
- /**
591
- * @public
592
- */
593
- export declare namespace CinematicSettings {
594
- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
595
- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
596
- }
597
-
598
522
  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
599
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  /**
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  * @public
@@ -1371,13 +1295,9 @@ export declare const componentDefinitionByName: {
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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1297
  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
1374
- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
1375
1298
  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
1377
- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
1378
- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
1380
- "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
1381
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
1382
1302
  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
1383
1303
  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1390,19 +1310,16 @@ export declare const componentDefinitionByName: {
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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- "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
1395
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  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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1319
  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
1402
1320
  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2119,9 +2036,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
2119
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  direction?: PBVector3;
2120
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  };
2121
2038
 
2122
- /** @public */
2123
- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2124
-
2125
2039
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
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2040
 
2127
2041
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2134,21 +2048,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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2048
  /** @public */
2135
2049
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2136
2050
 
2137
- /** @public */
2138
- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2139
-
2140
- /** @public */
2141
- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2142
-
2143
- /**
2144
- * @public
2145
- */
2146
- export declare const enum GltfNodeStateValue {
2147
- GNSV_PENDING = 0,
2148
- GNSV_FAILED = 1,
2149
- GNSV_READY = 2
2150
- }
2151
-
2152
2051
  /**
2153
2052
  * @public
2154
2053
  */
@@ -2743,9 +2642,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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2642
  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2744
2643
  }
2745
2644
 
2746
- /** @public */
2747
- export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
2748
-
2749
2645
  /**
2750
2646
  * User key event Listeners
2751
2647
  * @public
@@ -3627,14 +3523,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
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3523
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
3628
3524
  */
3629
3525
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3630
- /**
3631
- * @public
3632
- * Set a gltf internal mesh in the MeshCollider component
3633
- * @param entity - entity to create or replace the MeshRenderer component
3634
- * @param source - the path to the gltf
3635
- * @param meshName - the name of the mesh in the gltf
3636
- */
3637
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3638
3526
  }
3639
3527
 
3640
3528
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3671,14 +3559,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
3671
3559
  * @param entity - entity to create or replace the MeshRenderer component
3672
3560
  */
3673
3561
  setSphere(entity: Entity): void;
3674
- /**
3675
- * @public
3676
- * Set a gltf internal mesh in the MeshRenderer component
3677
- * @param entity - entity to create or replace the MeshRenderer component
3678
- * @param source - the path to the gltf
3679
- * @param meshName - the name of the mesh in the gltf
3680
- */
3681
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
3682
3562
  }
3683
3563
 
3684
3564
  /* Excluded from this release type: MessageBus */
@@ -4332,9 +4212,6 @@ export declare interface PBAvatarModifierArea {
4332
4212
  excludeIds: string[];
4333
4213
  /** list of modifiers to apply */
4334
4214
  modifiers: AvatarModifierType[];
4335
- movementSettings?: AvatarMovementSettings | undefined;
4336
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4337
- useColliderRange?: boolean | undefined;
4338
4215
  }
4339
4216
 
4340
4217
  /**
@@ -4447,7 +4324,7 @@ export declare namespace PBCameraMode {
4447
4324
 
4448
4325
  /**
4449
4326
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4450
- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4327
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
4451
4328
  *
4452
4329
  * The Entity's Transform position determines the center-point of the region, while its size is
4453
4330
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4457,8 +4334,6 @@ export declare namespace PBCameraMode {
4457
4334
  *
4458
4335
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4459
4336
  * is actually a 3D volume.
4460
- *
4461
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4462
4337
  */
4463
4338
  /**
4464
4339
  * @public
@@ -4468,9 +4343,6 @@ export declare interface PBCameraModeArea {
4468
4343
  area: PBVector3 | undefined;
4469
4344
  /** the camera mode to enforce */
4470
4345
  mode: CameraType;
4471
- cinematicSettings?: CinematicSettings | undefined;
4472
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4473
- useColliderRange?: boolean | undefined;
4474
4346
  }
4475
4347
 
4476
4348
  /**
@@ -4542,39 +4414,6 @@ export declare namespace PBEngineInfo {
4542
4414
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4543
4415
  }
4544
4416
 
4545
- /**
4546
- * defines the global scene light settings. must be added to the scene root.
4547
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4548
- */
4549
- /**
4550
- * @public
4551
- */
4552
- export declare interface PBGlobalLight {
4553
- /**
4554
- * the direction the directional light shines in.
4555
- * default depends on time of day and explorer implementation
4556
- */
4557
- direction?: PBVector3 | undefined;
4558
- /**
4559
- * ambient light color
4560
- * default: White
4561
- */
4562
- ambientColor?: PBColor3 | undefined;
4563
- /**
4564
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4565
- * default 1
4566
- */
4567
- ambientBrightness?: number | undefined;
4568
- }
4569
-
4570
- /**
4571
- * @public
4572
- */
4573
- export declare namespace PBGlobalLight {
4574
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4575
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4576
- }
4577
-
4578
4417
  /**
4579
4418
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4580
4419
  *
@@ -4610,25 +4449,6 @@ export declare namespace PBGltfContainer {
4610
4449
  */
4611
4450
  export declare interface PBGltfContainerLoadingState {
4612
4451
  currentState: LoadingState;
4613
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4614
- nodePaths: string[];
4615
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4616
- meshNames: string[];
4617
- /**
4618
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4619
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4620
- */
4621
- materialNames: string[];
4622
- /**
4623
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4624
- * sure all your materials are explicitly named.
4625
- */
4626
- skinNames: string[];
4627
- /**
4628
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4629
- * your skins are explicitly named.
4630
- */
4631
- animationNames: string[];
4632
4452
  }
4633
4453
 
4634
4454
  /**
@@ -4639,77 +4459,6 @@ export declare namespace PBGltfContainerLoadingState {
4639
4459
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4640
4460
  }
4641
4461
 
4642
- /**
4643
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4644
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4645
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4646
- * in the parent.
4647
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4648
- *
4649
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4650
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4651
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4652
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4653
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4654
- *
4655
- * After creation, if an animation moves the node, the `Transform` will be updated.
4656
- *
4657
- * From the scene, you can modify various components to alter the gltf node:
4658
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4659
- * regardless of any intermediate gltf node hierarchy.
4660
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4661
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4662
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4663
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4664
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4665
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4666
- * PBMaterial will be maintained.
4667
- *
4668
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4669
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4670
- * change the state to `GNS_FAILED`.
4671
- * - deleting the scene entity will not delete the gltf node.
4672
- *
4673
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4674
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4675
- * the gltf node will also be displayed.
4676
- */
4677
- /**
4678
- * @public
4679
- */
4680
- export declare interface PBGltfNode {
4681
- /** the path of the target node in the Gltf. */
4682
- path: string;
4683
- }
4684
-
4685
- /**
4686
- * @public
4687
- */
4688
- export declare namespace PBGltfNode {
4689
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4690
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4691
- }
4692
-
4693
- /**
4694
- * The state of a linked gltf node.
4695
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4696
- */
4697
- /**
4698
- * @public
4699
- */
4700
- export declare interface PBGltfNodeState {
4701
- state: GltfNodeStateValue;
4702
- error?: string | undefined;
4703
- }
4704
-
4705
- /**
4706
- * @public
4707
- */
4708
- export declare namespace PBGltfNodeState {
4709
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4710
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4711
- }
4712
-
4713
4462
  /**
4714
4463
  * @public
4715
4464
  */
@@ -4749,62 +4498,6 @@ export declare namespace PBInputModifier_StandardInput {
4749
4498
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4750
4499
  }
4751
4500
 
4752
- /**
4753
- * defines a light source.
4754
- * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4755
- * a PBGlobalLight component can also be added to the root to control the directional light direction.
4756
- * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4757
- */
4758
- /**
4759
- * @public
4760
- */
4761
- export declare interface PBLight {
4762
- /**
4763
- * whether the light is on
4764
- * default true
4765
- */
4766
- enabled?: boolean | undefined;
4767
- /**
4768
- * light brightness in lux (lumens/m^2).
4769
- *
4770
- * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4771
- * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4772
- * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4773
- *
4774
- * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4775
- * divide lumens by ~12 (4*pi).
4776
- * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4777
- * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4778
- *
4779
- * default
4780
- * for point/spotlights: 10,000
4781
- * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4782
- */
4783
- illuminance?: number | undefined;
4784
- /**
4785
- * whether the light should cast shadows.
4786
- * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4787
- * of lights depending on the implementation, platform, and user settings.
4788
- * default
4789
- * for point/spotlights: false / off
4790
- * for global directional light: true / on
4791
- */
4792
- shadows?: boolean | undefined;
4793
- /**
4794
- * light color
4795
- * default White
4796
- */
4797
- color?: PBColor3 | undefined;
4798
- }
4799
-
4800
- /**
4801
- * @public
4802
- */
4803
- export declare namespace PBLight {
4804
- export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4805
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4806
- }
4807
-
4808
4501
  /**
4809
4502
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4810
4503
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -4836,14 +4529,6 @@ export declare interface PBMaterial {
4836
4529
  $case: "pbr";
4837
4530
  pbr: PBMaterial_PbrMaterial;
4838
4531
  } | undefined;
4839
- /**
4840
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
4841
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
4842
- * supported by the PbMaterial.
4843
- * If this is provided and the `material` field is not provided, the renderer will update the material
4844
- * field with data that reflects the gltf material once it is loaded.
4845
- */
4846
- gltf?: PBMaterial_GltfMaterial | undefined;
4847
4532
  }
4848
4533
 
4849
4534
  /**
@@ -4854,22 +4539,6 @@ export declare namespace PBMaterial {
4854
4539
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4855
4540
  }
4856
4541
 
4857
- /**
4858
- * @public
4859
- */
4860
- export declare interface PBMaterial_GltfMaterial {
4861
- gltfSrc: string;
4862
- name: string;
4863
- }
4864
-
4865
- /**
4866
- * @public
4867
- */
4868
- export declare namespace PBMaterial_GltfMaterial {
4869
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
4870
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
4871
- }
4872
-
4873
4542
  /**
4874
4543
  * @public
4875
4544
  */
@@ -4882,9 +4551,9 @@ export declare interface PBMaterial_PbrMaterial {
4882
4551
  castShadows?: boolean | undefined;
4883
4552
  /** @deprecated Alpha textures are no longer supported on PBRMaterial and UnlitMaterial.alphaTexture should be used instead. */
4884
4553
  alphaTexture?: TextureUnion | undefined;
4885
- /** default = null. Note that tilling and offset properties are ignored for this texture. */
4554
+ /** default = null */
4886
4555
  emissiveTexture?: TextureUnion | undefined;
4887
- /** default = null. Note that tilling and offset properties are ignored for this texture. */
4556
+ /** default = null */
4888
4557
  bumpTexture?: TextureUnion | undefined;
4889
4558
  /** default = white; */
4890
4559
  albedoColor?: PBColor4 | undefined;
@@ -4926,7 +4595,7 @@ export declare interface PBMaterial_UnlitMaterial {
4926
4595
  castShadows?: boolean | undefined;
4927
4596
  /** default = white; */
4928
4597
  diffuseColor?: PBColor4 | undefined;
4929
- /** default = null. Note that tilling and offset properties are ignored for this texture. */
4598
+ /** default = null */
4930
4599
  alphaTexture?: TextureUnion | undefined;
4931
4600
  }
4932
4601
 
@@ -4966,9 +4635,6 @@ export declare interface PBMeshCollider {
4966
4635
  } | {
4967
4636
  $case: "plane";
4968
4637
  plane: PBMeshCollider_PlaneMesh;
4969
- } | {
4970
- $case: "gltf";
4971
- gltf: PBMeshCollider_GltfMesh;
4972
4638
  } | undefined;
4973
4639
  }
4974
4640
 
@@ -5014,25 +4680,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
5014
4680
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
5015
4681
  }
5016
4682
 
5017
- /** A collider constructed from a Gltf Mesh. */
5018
- /**
5019
- * @public
5020
- */
5021
- export declare interface PBMeshCollider_GltfMesh {
5022
- /** the GLTF file path as listed in the scene's manifest. */
5023
- gltfSrc: string;
5024
- /** the name of the mesh asset */
5025
- name: string;
5026
- }
5027
-
5028
- /**
5029
- * @public
5030
- */
5031
- export declare namespace PBMeshCollider_GltfMesh {
5032
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5033
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5034
- }
5035
-
5036
4683
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
5037
4684
  /**
5038
4685
  * @public
@@ -5065,11 +4712,13 @@ export declare namespace PBMeshCollider_SphereMesh {
5065
4712
 
5066
4713
  /**
5067
4714
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
5068
- * plane, a sphere, a cylinder, or a Gltf mesh.
4715
+ * plane, a sphere or a cylinder.
5069
4716
  *
5070
4717
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
5071
4718
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
5072
4719
  * `float` coordinates, one for each corner of each side of each face.
4720
+ *
4721
+ * More complex shapes require the use of a `GltfContainer` component.
5073
4722
  */
5074
4723
  /**
5075
4724
  * @public
@@ -5087,9 +4736,6 @@ export declare interface PBMeshRenderer {
5087
4736
  } | {
5088
4737
  $case: "plane";
5089
4738
  plane: PBMeshRenderer_PlaneMesh;
5090
- } | {
5091
- $case: "gltf";
5092
- gltf: PBMeshRenderer_GltfMesh;
5093
4739
  } | undefined;
5094
4740
  }
5095
4741
 
@@ -5137,25 +4783,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
5137
4783
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
5138
4784
  }
5139
4785
 
5140
- /** A mesh from a Gltf. */
5141
- /**
5142
- * @public
5143
- */
5144
- export declare interface PBMeshRenderer_GltfMesh {
5145
- /** the GLTF file path as listed in the scene's manifest. */
5146
- gltfSrc: string;
5147
- /** the name of the mesh asset */
5148
- name: string;
5149
- }
5150
-
5151
- /**
5152
- * @public
5153
- */
5154
- export declare namespace PBMeshRenderer_GltfMesh {
5155
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5156
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5157
- }
5158
-
5159
4786
  /** PlaneMesh renders a 2D rectangular shape. */
5160
4787
  /**
5161
4788
  * @public
@@ -5495,39 +5122,6 @@ export declare namespace PBRealmInfo {
5495
5122
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5496
5123
  }
5497
5124
 
5498
- /**
5499
- * defines a spotlight.
5500
- * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5501
- * add this component together with the PBLight component to transform a point light into a spotlight.
5502
- * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5503
- * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5504
- * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5505
- * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5506
- */
5507
- /**
5508
- * @public
5509
- */
5510
- export declare interface PBSpotlight {
5511
- /**
5512
- * the cone radius in radians. distance away from forward in which the light is visible.
5513
- * for a torch a value around 0.15 is appropriate.
5514
- */
5515
- angle: number;
5516
- /**
5517
- * optional angle at which the light is brightest. should be <= outer angle.
5518
- * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5519
- */
5520
- innerAngle?: number | undefined;
5521
- }
5522
-
5523
- /**
5524
- * @public
5525
- */
5526
- export declare namespace PBSpotlight {
5527
- export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5528
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5529
- }
5530
-
5531
5125
  /**
5532
5126
  * The TextShape component renders customizable floating text.
5533
5127
  *
@@ -5608,9 +5202,6 @@ export declare interface PBTween {
5608
5202
  } | {
5609
5203
  $case: "scale";
5610
5204
  scale: Scale;
5611
- } | {
5612
- $case: "textureMove";
5613
- textureMove: TextureMove;
5614
5205
  } | undefined;
5615
5206
  /** default true (pause or running) */
5616
5207
  playing?: boolean | undefined;
@@ -5681,25 +5272,6 @@ export declare namespace PBUiBackground {
5681
5272
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5682
5273
  }
5683
5274
 
5684
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5685
- /**
5686
- * @public
5687
- */
5688
- export declare interface PBUiCanvas {
5689
- width: number;
5690
- height: number;
5691
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5692
- color?: PBColor4 | undefined;
5693
- }
5694
-
5695
- /**
5696
- * @public
5697
- */
5698
- export declare namespace PBUiCanvas {
5699
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5700
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5701
- }
5702
-
5703
5275
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5704
5276
  /**
5705
5277
  * @public
@@ -5816,21 +5388,6 @@ export declare namespace PBUiInputResult {
5816
5388
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5817
5389
  }
5818
5390
 
5819
- /**
5820
- * @public
5821
- */
5822
- export declare interface PBUiScrollResult {
5823
- value: PBVector2 | undefined;
5824
- }
5825
-
5826
- /**
5827
- * @public
5828
- */
5829
- export declare namespace PBUiScrollResult {
5830
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5831
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
5832
- }
5833
-
5834
5391
  /**
5835
5392
  * @public
5836
5393
  */
@@ -5847,10 +5404,6 @@ export declare interface PBUiText {
5847
5404
  fontSize?: number | undefined;
5848
5405
  /** wrap text when the border is reached (default: TW_WRAP) */
5849
5406
  textWrap?: TextWrap | undefined;
5850
- /** width of the outline (default: 0) */
5851
- outlineWidth?: number | undefined;
5852
- /** RGBA color of the outline (default: opaque black) */
5853
- outlineColor?: PBColor4 | undefined;
5854
5407
  }
5855
5408
 
5856
5409
  /**
@@ -5947,16 +5500,6 @@ export declare interface PBUiTransform {
5947
5500
  paddingBottom: number;
5948
5501
  /** default: PointerFilterMode.PFM_NONE */
5949
5502
  pointerFilter?: PointerFilterMode | undefined;
5950
- /** default: 1 */
5951
- opacity?: number | undefined;
5952
- /** default empty */
5953
- elementId?: string | undefined;
5954
- /** default position=(0,0) */
5955
- scrollPosition?: ScrollPositionValue | undefined;
5956
- /** default ShowScrollBar.SSB_BOTH */
5957
- scrollVisible?: ShowScrollBar | undefined;
5958
- /** default 0 */
5959
- zIndex?: number | undefined;
5960
5503
  }
5961
5504
 
5962
5505
  /**
@@ -6922,7 +6465,6 @@ export declare type RaycastSystemOptions = {
6922
6465
  export declare interface ReactBasedUiSystem {
6923
6466
  destroy(): void;
6924
6467
  setUiRenderer(ui: UiComponent): void;
6925
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
6926
6468
  }
6927
6469
 
6928
6470
  /**
@@ -7376,43 +6918,6 @@ export declare namespace Schemas {
7376
6918
  }) => void;
7377
6919
  }
7378
6920
 
7379
- /**
7380
- * @public
7381
- */
7382
- export declare interface ScrollPositionValue {
7383
- value?: {
7384
- $case: "position";
7385
- position: PBVector2;
7386
- } | {
7387
- $case: "reference";
7388
- reference: string;
7389
- } | undefined;
7390
- }
7391
-
7392
- /**
7393
- * @public
7394
- */
7395
- export declare namespace ScrollPositionValue {
7396
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7397
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7398
- }
7399
-
7400
- /**
7401
- * @public
7402
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7403
- */
7404
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7405
-
7406
- /**
7407
- * @public
7408
- */
7409
- export declare const enum ShowScrollBar {
7410
- SSB_BOTH = 0,
7411
- SSB_ONLY_VERTICAL = 1,
7412
- SSB_ONLY_HORIZONTAL = 2,
7413
- SSB_HIDDEN = 3
7414
- }
7415
-
7416
6921
  /**
7417
6922
  * @public
7418
6923
  */
@@ -7420,9 +6925,6 @@ export declare interface Spec {
7420
6925
  [key: string]: ISchema;
7421
6926
  }
7422
6927
 
7423
- /** @public */
7424
- export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7425
-
7426
6928
  /* Excluded from this release type: SyncComponents */
7427
6929
 
7428
6930
  /**
@@ -7478,9 +6980,12 @@ export declare interface Texture {
7478
6980
  wrapMode?: TextureWrapMode | undefined;
7479
6981
  /** default = FilterMode.Bilinear */
7480
6982
  filterMode?: TextureFilterMode | undefined;
7481
- /** Final uv = offset + (input_uv * tiling) */
6983
+ /**
6984
+ * Final uv = offset + (input_uv * tiling)
6985
+ * Offset for texture positioning.
6986
+ */
7482
6987
  offset?: PBVector2 | undefined;
7483
- /** default = Vector2.One; Tiling multiplier for texture repetition, only works for the texture property in PbrMaterial or UnlitMaterial. */
6988
+ /** Tiling multiplier for texture repetition. */
7484
6989
  tiling?: PBVector2 | undefined;
7485
6990
  }
7486
6991
 
@@ -7540,37 +7045,6 @@ export declare interface TextureHelper {
7540
7045
  */
7541
7046
  export declare type TextureMode = 'nine-slices' | 'center' | 'stretch';
7542
7047
 
7543
- /**
7544
- * This tween mode allows to move the texture of a PbrMaterial or UnlitMaterial.
7545
- * You can also specify the movement type (offset or tiling)
7546
- */
7547
- /**
7548
- * @public
7549
- */
7550
- export declare interface TextureMove {
7551
- start: PBVector2 | undefined;
7552
- end: PBVector2 | undefined;
7553
- /** default = TextureMovementType.TMT_OFFSET */
7554
- movementType?: TextureMovementType | undefined;
7555
- }
7556
-
7557
- /**
7558
- * @public
7559
- */
7560
- export declare namespace TextureMove {
7561
- export function encode(message: TextureMove, writer?: _m0.Writer): _m0.Writer;
7562
- export function decode(input: _m0.Reader | Uint8Array, length?: number): TextureMove;
7563
- }
7564
-
7565
- /**
7566
- * @public
7567
- */
7568
- export declare const enum TextureMovementType {
7569
- /** TMT_OFFSET - default = TextureMovementType.TMT_OFFSET */
7570
- TMT_OFFSET = 0,
7571
- TMT_TILING = 1
7572
- }
7573
-
7574
7048
  /**
7575
7049
  * @public
7576
7050
  */
@@ -7584,9 +7058,6 @@ export declare interface TextureUnion {
7584
7058
  } | {
7585
7059
  $case: "videoTexture";
7586
7060
  videoTexture: VideoTexture;
7587
- } | {
7588
- $case: "uiTexture";
7589
- uiTexture: UiCanvasTexture;
7590
7061
  } | undefined;
7591
7062
  }
7592
7063
 
@@ -7805,31 +7276,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
7805
7276
  disabled?: boolean;
7806
7277
  }
7807
7278
 
7808
- /** @public */
7809
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
7810
-
7811
7279
  /** @public */
7812
7280
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
7813
7281
 
7814
- /**
7815
- * @public
7816
- */
7817
- export declare interface UiCanvasTexture {
7818
- uiCanvasEntity: number;
7819
- /** default = TextureWrapMode.Clamp */
7820
- wrapMode?: TextureWrapMode | undefined;
7821
- /** default = FilterMode.Bilinear */
7822
- filterMode?: TextureFilterMode | undefined;
7823
- }
7824
-
7825
- /**
7826
- * @public
7827
- */
7828
- export declare namespace UiCanvasTexture {
7829
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
7830
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
7831
- }
7832
-
7833
7282
  /**
7834
7283
  * @public
7835
7284
  */
@@ -7899,10 +7348,6 @@ export declare interface UiLabelProps {
7899
7348
  textAlign?: TextAlignType | undefined;
7900
7349
  /** Label font type. @defaultValue 'sans-serif' */
7901
7350
  font?: UiFontType | undefined;
7902
- /** Outline width of the text. @defaultValue 0 */
7903
- outlineWidth?: number | undefined;
7904
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
7905
- outlineColor?: PBColor4 | undefined;
7906
7351
  /** Behaviour when text reached. @defaultValue 'wrap' */
7907
7352
  textWrap?: UiTextWrapType | undefined;
7908
7353
  }
@@ -7912,9 +7357,6 @@ export declare interface UiLabelProps {
7912
7357
  */
7913
7358
  export declare type uint32 = number;
7914
7359
 
7915
- /** @public */
7916
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
7917
-
7918
7360
  /** @public */
7919
7361
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
7920
7362
 
@@ -7987,16 +7429,6 @@ export declare interface UiTransformProps {
7987
7429
  overflow?: OverflowType;
7988
7430
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
7989
7431
  pointerFilter?: PointerFilterType;
7990
- /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
7991
- opacity?: number;
7992
- /** A reference value to identify the element, default empty */
7993
- elementId?: string;
7994
- /** default position=(0,0) if it aplies, a vector or a reference-id */
7995
- scrollPosition?: PBVector2 | string;
7996
- /** default ShowScrollBar.SSB_BOTH */
7997
- scrollVisible?: ScrollVisibleType;
7998
- /** default 0 */
7999
- zIndex?: number;
8000
7432
  }
8001
7433
 
8002
7434
  /**