@dcl/playground-assets 7.6.8-12529128672.commit-d6adcb3 → 7.6.8-12654658655.commit-392992d
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +12 -580
- package/dist/beta.d.ts +12 -580
- package/dist/index.bundled.d.ts +12 -580
- package/dist/index.js +7 -7
- package/dist/index.js.map +4 -4
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +12 -580
- package/etc/playground-assets.api.json +1593 -7176
- package/etc/playground-assets.api.md +0 -357
- package/package.json +4 -4
package/dist/beta.d.ts
CHANGED
@@ -178,18 +178,6 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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/** @public */
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export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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-
/**
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* @public
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*/
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export declare const enum AvatarControlType {
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/** CCT_NONE - avatar cannot move */
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CCT_NONE = 0,
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/** CCT_RELATIVE - avatar moves relative to the camera origin */
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CCT_RELATIVE = 1,
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/** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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CCT_TANK = 2
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}
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-
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -210,37 +198,6 @@ export declare const enum AvatarModifierType {
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AMT_DISABLE_PASSPORTS = 1
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}
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/**
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* @public
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*/
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export declare interface AvatarMovementSettings {
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controlMode?: AvatarControlType | undefined;
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/** if not explicitly set, the following properties default to user's preference settings */
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runSpeed?: number | undefined;
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/** how fast the player gets up to speed or comes to rest. higher = more responsive */
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friction?: number | undefined;
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/** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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gravity?: number | undefined;
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/** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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jumpHeight?: number | undefined;
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/** max fall speed in m/s. should normally be negative */
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maxFallSpeed?: number | undefined;
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/** speed the player turns in tank mode, in radians/s */
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turnSpeed?: number | undefined;
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/** speed the player walks at, in m/s */
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walkSpeed?: number | undefined;
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/** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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allowWeightedMovement?: boolean | undefined;
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}
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/**
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* @public
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*/
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export declare namespace AvatarMovementSettings {
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export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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}
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-
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/** @public */
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export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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@@ -562,39 +519,6 @@ export declare const enum CameraType {
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export declare type Children = ReactEcs.JSX.ReactNode;
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/**
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* @public
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*/
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export declare interface CinematicSettings {
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/** Entity that defines the cinematic camera transform. */
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cameraEntity: number;
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/**
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* Position -> camera's position
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* Rotation -> camera's direction
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* scale.z -> zoom level
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* scale.x and scale.y -> unused
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*/
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allowManualRotation?: boolean | undefined;
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/** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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yawRange?: number | undefined;
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/** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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pitchRange?: number | undefined;
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/** note: cameras can never look up/down further than Vec3::Y */
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rollRange?: number | undefined;
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/** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMin?: number | undefined;
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/** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMax?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace CinematicSettings {
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export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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}
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-
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/** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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/**
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* @public
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@@ -1371,13 +1295,9 @@ export declare const componentDefinitionByName: {
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"core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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"core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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"core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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"core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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"core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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"core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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"core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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"core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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"core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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"core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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@@ -1390,19 +1310,16 @@ export declare const componentDefinitionByName: {
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"core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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"core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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"core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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"core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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"core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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"core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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"core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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"core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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"core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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"core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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"core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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"core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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"core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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"core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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"core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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"core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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"core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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"core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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"core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
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@@ -2119,9 +2036,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
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direction?: PBVector3;
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};
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/** @public */
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export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
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export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
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export declare type GlobalTargetRaycastSystemOptions = {
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@@ -2134,21 +2048,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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/** @public */
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export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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/** @public */
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export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
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/** @public */
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export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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/**
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* @public
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*/
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export declare const enum GltfNodeStateValue {
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GNSV_PENDING = 0,
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GNSV_FAILED = 1,
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GNSV_READY = 2
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}
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-
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/**
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* @public
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*/
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@@ -2743,9 +2642,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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getOrCreateMutable(entity: Entity, initialValue?: T): T;
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}
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/** @public */
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export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
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/**
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* User key event Listeners
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* @public
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@@ -3627,14 +3523,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
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* @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
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*/
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setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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/**
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* @public
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* Set a gltf internal mesh in the MeshCollider component
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* @param entity - entity to create or replace the MeshRenderer component
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* @param source - the path to the gltf
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* @param meshName - the name of the mesh in the gltf
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*/
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setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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}
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export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
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* @param entity - entity to create or replace the MeshRenderer component
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*/
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setSphere(entity: Entity): void;
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/**
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* @public
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* Set a gltf internal mesh in the MeshRenderer component
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* @param entity - entity to create or replace the MeshRenderer component
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* @param source - the path to the gltf
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* @param meshName - the name of the mesh in the gltf
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*/
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setGltfMesh(entity: Entity, source: string, meshName: string): void;
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}
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/* Excluded from this release type: MessageBus */
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excludeIds: string[];
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/** list of modifiers to apply */
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modifiers: AvatarModifierType[];
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movementSettings?: AvatarMovementSettings | undefined;
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/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
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useColliderRange?: boolean | undefined;
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}
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/**
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/**
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* The CameraModeArea component can be attached to an Entity to define a region of space where
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* the player's camera mode (1st-person
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* the player's camera mode (1st-person or 3rd-person) is overridden.
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*
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* The Entity's Transform position determines the center-point of the region, while its size is
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* given as a vector in the `area` property below. The Transform rotation is applied, but the scale
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*
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* Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
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* is actually a 3D volume.
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*
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* When mode is set to CtCinematic, the cinematic_settings field must also be provided.
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*/
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/**
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* @public
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area: PBVector3 | undefined;
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/** the camera mode to enforce */
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mode: CameraType;
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cinematicSettings?: CinematicSettings | undefined;
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/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
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useColliderRange?: boolean | undefined;
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}
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/**
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
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}
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/**
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* defines the global scene light settings. must be added to the scene root.
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* to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
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*/
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/**
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* @public
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*/
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export declare interface PBGlobalLight {
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/**
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* the direction the directional light shines in.
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* default depends on time of day and explorer implementation
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*/
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direction?: PBVector3 | undefined;
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/**
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* ambient light color
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* default: White
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*/
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ambientColor?: PBColor3 | undefined;
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/**
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* ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
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* default 1
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*/
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ambientBrightness?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace PBGlobalLight {
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export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
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}
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/**
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* GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
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*
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@@ -4610,25 +4449,6 @@ export declare namespace PBGltfContainer {
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*/
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export declare interface PBGltfContainerLoadingState {
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currentState: LoadingState;
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/** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
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nodePaths: string[];
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/** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
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meshNames: string[];
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/**
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* where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
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* conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
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*/
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materialNames: string[];
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/**
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* X is the material index. note this may conflict with manually named materials - to avoid any issues make
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* sure all your materials are explicitly named.
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*/
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skinNames: string[];
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/**
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* X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
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* your skins are explicitly named.
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*/
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animationNames: string[];
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}
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/**
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
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}
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/**
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|
-
* a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
|
4644
|
-
* This component must be added to a direct child of an entity with a PBGltfContainer component, or
|
4645
|
-
* to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
|
4646
|
-
* in the parent.
|
4647
|
-
* The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
|
4648
|
-
*
|
4649
|
-
* The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
|
4650
|
-
* - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
|
4651
|
-
* - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
|
4652
|
-
* - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
|
4653
|
-
* - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
|
4654
|
-
*
|
4655
|
-
* After creation, if an animation moves the node, the `Transform` will be updated.
|
4656
|
-
*
|
4657
|
-
* From the scene, you can modify various components to alter the gltf node:
|
4658
|
-
* - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
|
4659
|
-
* regardless of any intermediate gltf node hierarchy.
|
4660
|
-
* If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
|
4661
|
-
* - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
|
4662
|
-
* - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
|
4663
|
-
* - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
|
4664
|
-
* - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
|
4665
|
-
* used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
|
4666
|
-
* PBMaterial will be maintained.
|
4667
|
-
*
|
4668
|
-
* The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
|
4669
|
-
* - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
|
4670
|
-
* change the state to `GNS_FAILED`.
|
4671
|
-
* - deleting the scene entity will not delete the gltf node.
|
4672
|
-
*
|
4673
|
-
* Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
|
4674
|
-
* are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
|
4675
|
-
* the gltf node will also be displayed.
|
4676
|
-
*/
|
4677
|
-
/**
|
4678
|
-
* @public
|
4679
|
-
*/
|
4680
|
-
export declare interface PBGltfNode {
|
4681
|
-
/** the path of the target node in the Gltf. */
|
4682
|
-
path: string;
|
4683
|
-
}
|
4684
|
-
|
4685
|
-
/**
|
4686
|
-
* @public
|
4687
|
-
*/
|
4688
|
-
export declare namespace PBGltfNode {
|
4689
|
-
export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
|
4690
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
|
4691
|
-
}
|
4692
|
-
|
4693
|
-
/**
|
4694
|
-
* The state of a linked gltf node.
|
4695
|
-
* If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
|
4696
|
-
*/
|
4697
|
-
/**
|
4698
|
-
* @public
|
4699
|
-
*/
|
4700
|
-
export declare interface PBGltfNodeState {
|
4701
|
-
state: GltfNodeStateValue;
|
4702
|
-
error?: string | undefined;
|
4703
|
-
}
|
4704
|
-
|
4705
|
-
/**
|
4706
|
-
* @public
|
4707
|
-
*/
|
4708
|
-
export declare namespace PBGltfNodeState {
|
4709
|
-
export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
|
4710
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
|
4711
|
-
}
|
4712
|
-
|
4713
4462
|
/**
|
4714
4463
|
* @public
|
4715
4464
|
*/
|
@@ -4749,62 +4498,6 @@ export declare namespace PBInputModifier_StandardInput {
|
|
4749
4498
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
|
4750
4499
|
}
|
4751
4500
|
|
4752
|
-
/**
|
4753
|
-
* defines a light source.
|
4754
|
-
* the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
|
4755
|
-
* a PBGlobalLight component can also be added to the root to control the directional light direction.
|
4756
|
-
* point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
|
4757
|
-
*/
|
4758
|
-
/**
|
4759
|
-
* @public
|
4760
|
-
*/
|
4761
|
-
export declare interface PBLight {
|
4762
|
-
/**
|
4763
|
-
* whether the light is on
|
4764
|
-
* default true
|
4765
|
-
*/
|
4766
|
-
enabled?: boolean | undefined;
|
4767
|
-
/**
|
4768
|
-
* light brightness in lux (lumens/m^2).
|
4769
|
-
*
|
4770
|
-
* for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
|
4771
|
-
* the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
|
4772
|
-
* for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
|
4773
|
-
*
|
4774
|
-
* for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
|
4775
|
-
* divide lumens by ~12 (4*pi).
|
4776
|
-
* e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
|
4777
|
-
* a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
|
4778
|
-
*
|
4779
|
-
* default
|
4780
|
-
* for point/spotlights: 10,000
|
4781
|
-
* for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
|
4782
|
-
*/
|
4783
|
-
illuminance?: number | undefined;
|
4784
|
-
/**
|
4785
|
-
* whether the light should cast shadows.
|
4786
|
-
* note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
|
4787
|
-
* of lights depending on the implementation, platform, and user settings.
|
4788
|
-
* default
|
4789
|
-
* for point/spotlights: false / off
|
4790
|
-
* for global directional light: true / on
|
4791
|
-
*/
|
4792
|
-
shadows?: boolean | undefined;
|
4793
|
-
/**
|
4794
|
-
* light color
|
4795
|
-
* default White
|
4796
|
-
*/
|
4797
|
-
color?: PBColor3 | undefined;
|
4798
|
-
}
|
4799
|
-
|
4800
|
-
/**
|
4801
|
-
* @public
|
4802
|
-
*/
|
4803
|
-
export declare namespace PBLight {
|
4804
|
-
export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
|
4805
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
|
4806
|
-
}
|
4807
|
-
|
4808
4501
|
/**
|
4809
4502
|
* PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
|
4810
4503
|
* This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
|
@@ -4836,14 +4529,6 @@ export declare interface PBMaterial {
|
|
4836
4529
|
$case: "pbr";
|
4837
4530
|
pbr: PBMaterial_PbrMaterial;
|
4838
4531
|
} | undefined;
|
4839
|
-
/**
|
4840
|
-
* A gltf material that may provide additional features not supported by the PbMaterial fields.
|
4841
|
-
* If both gltf and material fields are provided, the gltf will be used only for extended features not
|
4842
|
-
* supported by the PbMaterial.
|
4843
|
-
* If this is provided and the `material` field is not provided, the renderer will update the material
|
4844
|
-
* field with data that reflects the gltf material once it is loaded.
|
4845
|
-
*/
|
4846
|
-
gltf?: PBMaterial_GltfMaterial | undefined;
|
4847
4532
|
}
|
4848
4533
|
|
4849
4534
|
/**
|
@@ -4854,22 +4539,6 @@ export declare namespace PBMaterial {
|
|
4854
4539
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
|
4855
4540
|
}
|
4856
4541
|
|
4857
|
-
/**
|
4858
|
-
* @public
|
4859
|
-
*/
|
4860
|
-
export declare interface PBMaterial_GltfMaterial {
|
4861
|
-
gltfSrc: string;
|
4862
|
-
name: string;
|
4863
|
-
}
|
4864
|
-
|
4865
|
-
/**
|
4866
|
-
* @public
|
4867
|
-
*/
|
4868
|
-
export declare namespace PBMaterial_GltfMaterial {
|
4869
|
-
export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
|
4870
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
|
4871
|
-
}
|
4872
|
-
|
4873
4542
|
/**
|
4874
4543
|
* @public
|
4875
4544
|
*/
|
@@ -4882,9 +4551,9 @@ export declare interface PBMaterial_PbrMaterial {
|
|
4882
4551
|
castShadows?: boolean | undefined;
|
4883
4552
|
/** @deprecated Alpha textures are no longer supported on PBRMaterial and UnlitMaterial.alphaTexture should be used instead. */
|
4884
4553
|
alphaTexture?: TextureUnion | undefined;
|
4885
|
-
/** default = null
|
4554
|
+
/** default = null */
|
4886
4555
|
emissiveTexture?: TextureUnion | undefined;
|
4887
|
-
/** default = null
|
4556
|
+
/** default = null */
|
4888
4557
|
bumpTexture?: TextureUnion | undefined;
|
4889
4558
|
/** default = white; */
|
4890
4559
|
albedoColor?: PBColor4 | undefined;
|
@@ -4926,7 +4595,7 @@ export declare interface PBMaterial_UnlitMaterial {
|
|
4926
4595
|
castShadows?: boolean | undefined;
|
4927
4596
|
/** default = white; */
|
4928
4597
|
diffuseColor?: PBColor4 | undefined;
|
4929
|
-
/** default = null
|
4598
|
+
/** default = null */
|
4930
4599
|
alphaTexture?: TextureUnion | undefined;
|
4931
4600
|
}
|
4932
4601
|
|
@@ -4966,9 +4635,6 @@ export declare interface PBMeshCollider {
|
|
4966
4635
|
} | {
|
4967
4636
|
$case: "plane";
|
4968
4637
|
plane: PBMeshCollider_PlaneMesh;
|
4969
|
-
} | {
|
4970
|
-
$case: "gltf";
|
4971
|
-
gltf: PBMeshCollider_GltfMesh;
|
4972
4638
|
} | undefined;
|
4973
4639
|
}
|
4974
4640
|
|
@@ -5014,25 +4680,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
|
|
5014
4680
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
|
5015
4681
|
}
|
5016
4682
|
|
5017
|
-
/** A collider constructed from a Gltf Mesh. */
|
5018
|
-
/**
|
5019
|
-
* @public
|
5020
|
-
*/
|
5021
|
-
export declare interface PBMeshCollider_GltfMesh {
|
5022
|
-
/** the GLTF file path as listed in the scene's manifest. */
|
5023
|
-
gltfSrc: string;
|
5024
|
-
/** the name of the mesh asset */
|
5025
|
-
name: string;
|
5026
|
-
}
|
5027
|
-
|
5028
|
-
/**
|
5029
|
-
* @public
|
5030
|
-
*/
|
5031
|
-
export declare namespace PBMeshCollider_GltfMesh {
|
5032
|
-
export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
5033
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
|
5034
|
-
}
|
5035
|
-
|
5036
4683
|
/** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
|
5037
4684
|
/**
|
5038
4685
|
* @public
|
@@ -5065,11 +4712,13 @@ export declare namespace PBMeshCollider_SphereMesh {
|
|
5065
4712
|
|
5066
4713
|
/**
|
5067
4714
|
* The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
|
5068
|
-
* plane, a sphere
|
4715
|
+
* plane, a sphere or a cylinder.
|
5069
4716
|
*
|
5070
4717
|
* The cube and plane variants can include a UV texture mapping, so specific areas of a material
|
5071
4718
|
* texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
|
5072
4719
|
* `float` coordinates, one for each corner of each side of each face.
|
4720
|
+
*
|
4721
|
+
* More complex shapes require the use of a `GltfContainer` component.
|
5073
4722
|
*/
|
5074
4723
|
/**
|
5075
4724
|
* @public
|
@@ -5087,9 +4736,6 @@ export declare interface PBMeshRenderer {
|
|
5087
4736
|
} | {
|
5088
4737
|
$case: "plane";
|
5089
4738
|
plane: PBMeshRenderer_PlaneMesh;
|
5090
|
-
} | {
|
5091
|
-
$case: "gltf";
|
5092
|
-
gltf: PBMeshRenderer_GltfMesh;
|
5093
4739
|
} | undefined;
|
5094
4740
|
}
|
5095
4741
|
|
@@ -5137,25 +4783,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
|
|
5137
4783
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
|
5138
4784
|
}
|
5139
4785
|
|
5140
|
-
/** A mesh from a Gltf. */
|
5141
|
-
/**
|
5142
|
-
* @public
|
5143
|
-
*/
|
5144
|
-
export declare interface PBMeshRenderer_GltfMesh {
|
5145
|
-
/** the GLTF file path as listed in the scene's manifest. */
|
5146
|
-
gltfSrc: string;
|
5147
|
-
/** the name of the mesh asset */
|
5148
|
-
name: string;
|
5149
|
-
}
|
5150
|
-
|
5151
|
-
/**
|
5152
|
-
* @public
|
5153
|
-
*/
|
5154
|
-
export declare namespace PBMeshRenderer_GltfMesh {
|
5155
|
-
export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
5156
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
|
5157
|
-
}
|
5158
|
-
|
5159
4786
|
/** PlaneMesh renders a 2D rectangular shape. */
|
5160
4787
|
/**
|
5161
4788
|
* @public
|
@@ -5495,39 +5122,6 @@ export declare namespace PBRealmInfo {
|
|
5495
5122
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
|
5496
5123
|
}
|
5497
5124
|
|
5498
|
-
/**
|
5499
|
-
* defines a spotlight.
|
5500
|
-
* spotlights are point lights that emit light only in a cone around the transform's forward direction.
|
5501
|
-
* add this component together with the PBLight component to transform a point light into a spotlight.
|
5502
|
-
* note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
|
5503
|
-
* so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
|
5504
|
-
* a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
|
5505
|
-
* and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
|
5506
|
-
*/
|
5507
|
-
/**
|
5508
|
-
* @public
|
5509
|
-
*/
|
5510
|
-
export declare interface PBSpotlight {
|
5511
|
-
/**
|
5512
|
-
* the cone radius in radians. distance away from forward in which the light is visible.
|
5513
|
-
* for a torch a value around 0.15 is appropriate.
|
5514
|
-
*/
|
5515
|
-
angle: number;
|
5516
|
-
/**
|
5517
|
-
* optional angle at which the light is brightest. should be <= outer angle.
|
5518
|
-
* if specified, the light will fall off smoothly between `inner_angle` and `angle`.
|
5519
|
-
*/
|
5520
|
-
innerAngle?: number | undefined;
|
5521
|
-
}
|
5522
|
-
|
5523
|
-
/**
|
5524
|
-
* @public
|
5525
|
-
*/
|
5526
|
-
export declare namespace PBSpotlight {
|
5527
|
-
export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
|
5528
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
|
5529
|
-
}
|
5530
|
-
|
5531
5125
|
/**
|
5532
5126
|
* The TextShape component renders customizable floating text.
|
5533
5127
|
*
|
@@ -5608,9 +5202,6 @@ export declare interface PBTween {
|
|
5608
5202
|
} | {
|
5609
5203
|
$case: "scale";
|
5610
5204
|
scale: Scale;
|
5611
|
-
} | {
|
5612
|
-
$case: "textureMove";
|
5613
|
-
textureMove: TextureMove;
|
5614
5205
|
} | undefined;
|
5615
5206
|
/** default true (pause or running) */
|
5616
5207
|
playing?: boolean | undefined;
|
@@ -5681,25 +5272,6 @@ export declare namespace PBUiBackground {
|
|
5681
5272
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
|
5682
5273
|
}
|
5683
5274
|
|
5684
|
-
/** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
|
5685
|
-
/**
|
5686
|
-
* @public
|
5687
|
-
*/
|
5688
|
-
export declare interface PBUiCanvas {
|
5689
|
-
width: number;
|
5690
|
-
height: number;
|
5691
|
-
/** default = (0.0, 0.0, 0.0, 0.0) / transparent */
|
5692
|
-
color?: PBColor4 | undefined;
|
5693
|
-
}
|
5694
|
-
|
5695
|
-
/**
|
5696
|
-
* @public
|
5697
|
-
*/
|
5698
|
-
export declare namespace PBUiCanvas {
|
5699
|
-
export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
|
5700
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
|
5701
|
-
}
|
5702
|
-
|
5703
5275
|
/** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
|
5704
5276
|
/**
|
5705
5277
|
* @public
|
@@ -5816,21 +5388,6 @@ export declare namespace PBUiInputResult {
|
|
5816
5388
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
|
5817
5389
|
}
|
5818
5390
|
|
5819
|
-
/**
|
5820
|
-
* @public
|
5821
|
-
*/
|
5822
|
-
export declare interface PBUiScrollResult {
|
5823
|
-
value: PBVector2 | undefined;
|
5824
|
-
}
|
5825
|
-
|
5826
|
-
/**
|
5827
|
-
* @public
|
5828
|
-
*/
|
5829
|
-
export declare namespace PBUiScrollResult {
|
5830
|
-
export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
|
5831
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
|
5832
|
-
}
|
5833
|
-
|
5834
5391
|
/**
|
5835
5392
|
* @public
|
5836
5393
|
*/
|
@@ -5847,10 +5404,6 @@ export declare interface PBUiText {
|
|
5847
5404
|
fontSize?: number | undefined;
|
5848
5405
|
/** wrap text when the border is reached (default: TW_WRAP) */
|
5849
5406
|
textWrap?: TextWrap | undefined;
|
5850
|
-
/** width of the outline (default: 0) */
|
5851
|
-
outlineWidth?: number | undefined;
|
5852
|
-
/** RGBA color of the outline (default: opaque black) */
|
5853
|
-
outlineColor?: PBColor4 | undefined;
|
5854
5407
|
}
|
5855
5408
|
|
5856
5409
|
/**
|
@@ -5947,16 +5500,6 @@ export declare interface PBUiTransform {
|
|
5947
5500
|
paddingBottom: number;
|
5948
5501
|
/** default: PointerFilterMode.PFM_NONE */
|
5949
5502
|
pointerFilter?: PointerFilterMode | undefined;
|
5950
|
-
/** default: 1 */
|
5951
|
-
opacity?: number | undefined;
|
5952
|
-
/** default empty */
|
5953
|
-
elementId?: string | undefined;
|
5954
|
-
/** default position=(0,0) */
|
5955
|
-
scrollPosition?: ScrollPositionValue | undefined;
|
5956
|
-
/** default ShowScrollBar.SSB_BOTH */
|
5957
|
-
scrollVisible?: ShowScrollBar | undefined;
|
5958
|
-
/** default 0 */
|
5959
|
-
zIndex?: number | undefined;
|
5960
5503
|
}
|
5961
5504
|
|
5962
5505
|
/**
|
@@ -6922,7 +6465,6 @@ export declare type RaycastSystemOptions = {
|
|
6922
6465
|
export declare interface ReactBasedUiSystem {
|
6923
6466
|
destroy(): void;
|
6924
6467
|
setUiRenderer(ui: UiComponent): void;
|
6925
|
-
setTextureRenderer(entity: Entity, ui: UiComponent): void;
|
6926
6468
|
}
|
6927
6469
|
|
6928
6470
|
/**
|
@@ -7376,43 +6918,6 @@ export declare namespace Schemas {
|
|
7376
6918
|
}) => void;
|
7377
6919
|
}
|
7378
6920
|
|
7379
|
-
/**
|
7380
|
-
* @public
|
7381
|
-
*/
|
7382
|
-
export declare interface ScrollPositionValue {
|
7383
|
-
value?: {
|
7384
|
-
$case: "position";
|
7385
|
-
position: PBVector2;
|
7386
|
-
} | {
|
7387
|
-
$case: "reference";
|
7388
|
-
reference: string;
|
7389
|
-
} | undefined;
|
7390
|
-
}
|
7391
|
-
|
7392
|
-
/**
|
7393
|
-
* @public
|
7394
|
-
*/
|
7395
|
-
export declare namespace ScrollPositionValue {
|
7396
|
-
export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
|
7397
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
|
7398
|
-
}
|
7399
|
-
|
7400
|
-
/**
|
7401
|
-
* @public
|
7402
|
-
* The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
|
7403
|
-
*/
|
7404
|
-
export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
|
7405
|
-
|
7406
|
-
/**
|
7407
|
-
* @public
|
7408
|
-
*/
|
7409
|
-
export declare const enum ShowScrollBar {
|
7410
|
-
SSB_BOTH = 0,
|
7411
|
-
SSB_ONLY_VERTICAL = 1,
|
7412
|
-
SSB_ONLY_HORIZONTAL = 2,
|
7413
|
-
SSB_HIDDEN = 3
|
7414
|
-
}
|
7415
|
-
|
7416
6921
|
/**
|
7417
6922
|
* @public
|
7418
6923
|
*/
|
@@ -7420,9 +6925,6 @@ export declare interface Spec {
|
|
7420
6925
|
[key: string]: ISchema;
|
7421
6926
|
}
|
7422
6927
|
|
7423
|
-
/** @public */
|
7424
|
-
export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
|
7425
|
-
|
7426
6928
|
/* Excluded from this release type: SyncComponents */
|
7427
6929
|
|
7428
6930
|
/**
|
@@ -7478,9 +6980,12 @@ export declare interface Texture {
|
|
7478
6980
|
wrapMode?: TextureWrapMode | undefined;
|
7479
6981
|
/** default = FilterMode.Bilinear */
|
7480
6982
|
filterMode?: TextureFilterMode | undefined;
|
7481
|
-
/**
|
6983
|
+
/**
|
6984
|
+
* Final uv = offset + (input_uv * tiling)
|
6985
|
+
* Offset for texture positioning.
|
6986
|
+
*/
|
7482
6987
|
offset?: PBVector2 | undefined;
|
7483
|
-
/**
|
6988
|
+
/** Tiling multiplier for texture repetition. */
|
7484
6989
|
tiling?: PBVector2 | undefined;
|
7485
6990
|
}
|
7486
6991
|
|
@@ -7540,37 +7045,6 @@ export declare interface TextureHelper {
|
|
7540
7045
|
*/
|
7541
7046
|
export declare type TextureMode = 'nine-slices' | 'center' | 'stretch';
|
7542
7047
|
|
7543
|
-
/**
|
7544
|
-
* This tween mode allows to move the texture of a PbrMaterial or UnlitMaterial.
|
7545
|
-
* You can also specify the movement type (offset or tiling)
|
7546
|
-
*/
|
7547
|
-
/**
|
7548
|
-
* @public
|
7549
|
-
*/
|
7550
|
-
export declare interface TextureMove {
|
7551
|
-
start: PBVector2 | undefined;
|
7552
|
-
end: PBVector2 | undefined;
|
7553
|
-
/** default = TextureMovementType.TMT_OFFSET */
|
7554
|
-
movementType?: TextureMovementType | undefined;
|
7555
|
-
}
|
7556
|
-
|
7557
|
-
/**
|
7558
|
-
* @public
|
7559
|
-
*/
|
7560
|
-
export declare namespace TextureMove {
|
7561
|
-
export function encode(message: TextureMove, writer?: _m0.Writer): _m0.Writer;
|
7562
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): TextureMove;
|
7563
|
-
}
|
7564
|
-
|
7565
|
-
/**
|
7566
|
-
* @public
|
7567
|
-
*/
|
7568
|
-
export declare const enum TextureMovementType {
|
7569
|
-
/** TMT_OFFSET - default = TextureMovementType.TMT_OFFSET */
|
7570
|
-
TMT_OFFSET = 0,
|
7571
|
-
TMT_TILING = 1
|
7572
|
-
}
|
7573
|
-
|
7574
7048
|
/**
|
7575
7049
|
* @public
|
7576
7050
|
*/
|
@@ -7584,9 +7058,6 @@ export declare interface TextureUnion {
|
|
7584
7058
|
} | {
|
7585
7059
|
$case: "videoTexture";
|
7586
7060
|
videoTexture: VideoTexture;
|
7587
|
-
} | {
|
7588
|
-
$case: "uiTexture";
|
7589
|
-
uiTexture: UiCanvasTexture;
|
7590
7061
|
} | undefined;
|
7591
7062
|
}
|
7592
7063
|
|
@@ -7805,31 +7276,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
|
|
7805
7276
|
disabled?: boolean;
|
7806
7277
|
}
|
7807
7278
|
|
7808
|
-
/** @public */
|
7809
|
-
export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
|
7810
|
-
|
7811
7279
|
/** @public */
|
7812
7280
|
export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
|
7813
7281
|
|
7814
|
-
/**
|
7815
|
-
* @public
|
7816
|
-
*/
|
7817
|
-
export declare interface UiCanvasTexture {
|
7818
|
-
uiCanvasEntity: number;
|
7819
|
-
/** default = TextureWrapMode.Clamp */
|
7820
|
-
wrapMode?: TextureWrapMode | undefined;
|
7821
|
-
/** default = FilterMode.Bilinear */
|
7822
|
-
filterMode?: TextureFilterMode | undefined;
|
7823
|
-
}
|
7824
|
-
|
7825
|
-
/**
|
7826
|
-
* @public
|
7827
|
-
*/
|
7828
|
-
export declare namespace UiCanvasTexture {
|
7829
|
-
export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
|
7830
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
|
7831
|
-
}
|
7832
|
-
|
7833
7282
|
/**
|
7834
7283
|
* @public
|
7835
7284
|
*/
|
@@ -7899,10 +7348,6 @@ export declare interface UiLabelProps {
|
|
7899
7348
|
textAlign?: TextAlignType | undefined;
|
7900
7349
|
/** Label font type. @defaultValue 'sans-serif' */
|
7901
7350
|
font?: UiFontType | undefined;
|
7902
|
-
/** Outline width of the text. @defaultValue 0 */
|
7903
|
-
outlineWidth?: number | undefined;
|
7904
|
-
/** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
|
7905
|
-
outlineColor?: PBColor4 | undefined;
|
7906
7351
|
/** Behaviour when text reached. @defaultValue 'wrap' */
|
7907
7352
|
textWrap?: UiTextWrapType | undefined;
|
7908
7353
|
}
|
@@ -7912,9 +7357,6 @@ export declare interface UiLabelProps {
|
|
7912
7357
|
*/
|
7913
7358
|
export declare type uint32 = number;
|
7914
7359
|
|
7915
|
-
/** @public */
|
7916
|
-
export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
|
7917
|
-
|
7918
7360
|
/** @public */
|
7919
7361
|
export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
|
7920
7362
|
|
@@ -7987,16 +7429,6 @@ export declare interface UiTransformProps {
|
|
7987
7429
|
overflow?: OverflowType;
|
7988
7430
|
/** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
|
7989
7431
|
pointerFilter?: PointerFilterType;
|
7990
|
-
/** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
|
7991
|
-
opacity?: number;
|
7992
|
-
/** A reference value to identify the element, default empty */
|
7993
|
-
elementId?: string;
|
7994
|
-
/** default position=(0,0) if it aplies, a vector or a reference-id */
|
7995
|
-
scrollPosition?: PBVector2 | string;
|
7996
|
-
/** default ShowScrollBar.SSB_BOTH */
|
7997
|
-
scrollVisible?: ScrollVisibleType;
|
7998
|
-
/** default 0 */
|
7999
|
-
zIndex?: number;
|
8000
7432
|
}
|
8001
7433
|
|
8002
7434
|
/**
|