@dcl/playground-assets 7.6.8-12529128672.commit-d6adcb3 → 7.6.8-12599004043.commit-8eaa4e2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +12 -580
- package/dist/beta.d.ts +12 -580
- package/dist/index.bundled.d.ts +12 -580
- package/dist/index.js +7 -7
- package/dist/index.js.map +4 -4
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +12 -580
- package/etc/playground-assets.api.json +1593 -7176
- package/etc/playground-assets.api.md +0 -357
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
@@ -178,18 +178,6 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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/** @public */
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export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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-
/**
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* @public
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*/
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export declare const enum AvatarControlType {
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/** CCT_NONE - avatar cannot move */
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CCT_NONE = 0,
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/** CCT_RELATIVE - avatar moves relative to the camera origin */
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CCT_RELATIVE = 1,
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/** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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CCT_TANK = 2
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}
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-
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -210,37 +198,6 @@ export declare const enum AvatarModifierType {
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AMT_DISABLE_PASSPORTS = 1
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}
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/**
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* @public
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*/
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export declare interface AvatarMovementSettings {
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controlMode?: AvatarControlType | undefined;
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/** if not explicitly set, the following properties default to user's preference settings */
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runSpeed?: number | undefined;
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/** how fast the player gets up to speed or comes to rest. higher = more responsive */
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friction?: number | undefined;
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/** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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gravity?: number | undefined;
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/** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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jumpHeight?: number | undefined;
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/** max fall speed in m/s. should normally be negative */
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maxFallSpeed?: number | undefined;
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/** speed the player turns in tank mode, in radians/s */
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turnSpeed?: number | undefined;
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/** speed the player walks at, in m/s */
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walkSpeed?: number | undefined;
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/** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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allowWeightedMovement?: boolean | undefined;
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}
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/**
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* @public
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*/
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export declare namespace AvatarMovementSettings {
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export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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}
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-
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/** @public */
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export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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@@ -562,39 +519,6 @@ export declare const enum CameraType {
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export declare type Children = ReactEcs.JSX.ReactNode;
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/**
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* @public
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*/
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export declare interface CinematicSettings {
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/** Entity that defines the cinematic camera transform. */
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cameraEntity: number;
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/**
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* Position -> camera's position
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* Rotation -> camera's direction
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* scale.z -> zoom level
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* scale.x and scale.y -> unused
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*/
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allowManualRotation?: boolean | undefined;
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/** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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yawRange?: number | undefined;
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/** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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pitchRange?: number | undefined;
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/** note: cameras can never look up/down further than Vec3::Y */
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rollRange?: number | undefined;
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/** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMin?: number | undefined;
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/** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMax?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace CinematicSettings {
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export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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}
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-
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/** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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/**
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* @public
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@@ -1371,13 +1295,9 @@ export declare const componentDefinitionByName: {
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"core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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"core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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"core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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"core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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"core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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"core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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"core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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"core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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"core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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"core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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@@ -1390,19 +1310,16 @@ export declare const componentDefinitionByName: {
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"core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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"core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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"core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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"core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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"core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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"core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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"core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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"core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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"core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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"core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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"core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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"core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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"core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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"core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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"core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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"core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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"core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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"core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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"core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
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@@ -2119,9 +2036,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
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direction?: PBVector3;
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};
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/** @public */
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export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
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export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
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export declare type GlobalTargetRaycastSystemOptions = {
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@@ -2134,21 +2048,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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/** @public */
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export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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/** @public */
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export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
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/** @public */
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export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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/**
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* @public
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*/
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export declare const enum GltfNodeStateValue {
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GNSV_PENDING = 0,
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GNSV_FAILED = 1,
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GNSV_READY = 2
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}
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/**
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* @public
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*/
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getOrCreateMutable(entity: Entity, initialValue?: T): T;
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}
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/** @public */
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export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
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/**
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* User key event Listeners
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* @public
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@@ -3636,14 +3532,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
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* @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
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*/
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setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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/**
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* @public
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* Set a gltf internal mesh in the MeshCollider component
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* @param entity - entity to create or replace the MeshRenderer component
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* @param source - the path to the gltf
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* @param meshName - the name of the mesh in the gltf
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*/
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setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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}
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export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
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* @param entity - entity to create or replace the MeshRenderer component
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*/
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setSphere(entity: Entity): void;
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/**
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* @public
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* Set a gltf internal mesh in the MeshRenderer component
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* @param entity - entity to create or replace the MeshRenderer component
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* @param source - the path to the gltf
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* @param meshName - the name of the mesh in the gltf
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*/
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setGltfMesh(entity: Entity, source: string, meshName: string): void;
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}
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/**
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excludeIds: string[];
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/** list of modifiers to apply */
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modifiers: AvatarModifierType[];
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movementSettings?: AvatarMovementSettings | undefined;
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/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
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useColliderRange?: boolean | undefined;
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}
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/**
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/**
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* The CameraModeArea component can be attached to an Entity to define a region of space where
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* the player's camera mode (1st-person
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* the player's camera mode (1st-person or 3rd-person) is overridden.
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*
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* The Entity's Transform position determines the center-point of the region, while its size is
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* given as a vector in the `area` property below. The Transform rotation is applied, but the scale
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@@ -4485,8 +4362,6 @@ export declare namespace PBCameraMode {
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*
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* Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
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* is actually a 3D volume.
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*
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* When mode is set to CtCinematic, the cinematic_settings field must also be provided.
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*/
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/**
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* @public
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area: PBVector3 | undefined;
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/** the camera mode to enforce */
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mode: CameraType;
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cinematicSettings?: CinematicSettings | undefined;
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/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
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useColliderRange?: boolean | undefined;
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}
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/**
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
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}
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/**
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* defines the global scene light settings. must be added to the scene root.
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* to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
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*/
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/**
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* @public
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*/
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export declare interface PBGlobalLight {
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/**
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* the direction the directional light shines in.
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* default depends on time of day and explorer implementation
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*/
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direction?: PBVector3 | undefined;
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/**
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* ambient light color
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* default: White
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*/
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ambientColor?: PBColor3 | undefined;
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/**
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* ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
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* default 1
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*/
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ambientBrightness?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace PBGlobalLight {
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export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
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}
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/**
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* GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
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*
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@@ -4638,25 +4477,6 @@ export declare namespace PBGltfContainer {
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*/
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export declare interface PBGltfContainerLoadingState {
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currentState: LoadingState;
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/** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
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nodePaths: string[];
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/** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
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meshNames: string[];
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/**
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* where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
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* conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
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*/
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materialNames: string[];
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/**
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* X is the material index. note this may conflict with manually named materials - to avoid any issues make
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* sure all your materials are explicitly named.
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*/
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skinNames: string[];
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/**
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* X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
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* your skins are explicitly named.
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*/
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animationNames: string[];
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}
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/**
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@@ -4667,77 +4487,6 @@ export declare namespace PBGltfContainerLoadingState {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
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}
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/**
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|
-
* a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
|
4672
|
-
* This component must be added to a direct child of an entity with a PBGltfContainer component, or
|
4673
|
-
* to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
|
4674
|
-
* in the parent.
|
4675
|
-
* The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
|
4676
|
-
*
|
4677
|
-
* The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
|
4678
|
-
* - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
|
4679
|
-
* - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
|
4680
|
-
* - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
|
4681
|
-
* - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
|
4682
|
-
*
|
4683
|
-
* After creation, if an animation moves the node, the `Transform` will be updated.
|
4684
|
-
*
|
4685
|
-
* From the scene, you can modify various components to alter the gltf node:
|
4686
|
-
* - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
|
4687
|
-
* regardless of any intermediate gltf node hierarchy.
|
4688
|
-
* If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
|
4689
|
-
* - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
|
4690
|
-
* - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
|
4691
|
-
* - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
|
4692
|
-
* - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
|
4693
|
-
* used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
|
4694
|
-
* PBMaterial will be maintained.
|
4695
|
-
*
|
4696
|
-
* The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
|
4697
|
-
* - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
|
4698
|
-
* change the state to `GNS_FAILED`.
|
4699
|
-
* - deleting the scene entity will not delete the gltf node.
|
4700
|
-
*
|
4701
|
-
* Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
|
4702
|
-
* are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
|
4703
|
-
* the gltf node will also be displayed.
|
4704
|
-
*/
|
4705
|
-
/**
|
4706
|
-
* @public
|
4707
|
-
*/
|
4708
|
-
export declare interface PBGltfNode {
|
4709
|
-
/** the path of the target node in the Gltf. */
|
4710
|
-
path: string;
|
4711
|
-
}
|
4712
|
-
|
4713
|
-
/**
|
4714
|
-
* @public
|
4715
|
-
*/
|
4716
|
-
export declare namespace PBGltfNode {
|
4717
|
-
export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
|
4718
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
|
4719
|
-
}
|
4720
|
-
|
4721
|
-
/**
|
4722
|
-
* The state of a linked gltf node.
|
4723
|
-
* If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
|
4724
|
-
*/
|
4725
|
-
/**
|
4726
|
-
* @public
|
4727
|
-
*/
|
4728
|
-
export declare interface PBGltfNodeState {
|
4729
|
-
state: GltfNodeStateValue;
|
4730
|
-
error?: string | undefined;
|
4731
|
-
}
|
4732
|
-
|
4733
|
-
/**
|
4734
|
-
* @public
|
4735
|
-
*/
|
4736
|
-
export declare namespace PBGltfNodeState {
|
4737
|
-
export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
|
4738
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
|
4739
|
-
}
|
4740
|
-
|
4741
4490
|
/**
|
4742
4491
|
* @public
|
4743
4492
|
*/
|
@@ -4777,62 +4526,6 @@ export declare namespace PBInputModifier_StandardInput {
|
|
4777
4526
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
|
4778
4527
|
}
|
4779
4528
|
|
4780
|
-
/**
|
4781
|
-
* defines a light source.
|
4782
|
-
* the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
|
4783
|
-
* a PBGlobalLight component can also be added to the root to control the directional light direction.
|
4784
|
-
* point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
|
4785
|
-
*/
|
4786
|
-
/**
|
4787
|
-
* @public
|
4788
|
-
*/
|
4789
|
-
export declare interface PBLight {
|
4790
|
-
/**
|
4791
|
-
* whether the light is on
|
4792
|
-
* default true
|
4793
|
-
*/
|
4794
|
-
enabled?: boolean | undefined;
|
4795
|
-
/**
|
4796
|
-
* light brightness in lux (lumens/m^2).
|
4797
|
-
*
|
4798
|
-
* for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
|
4799
|
-
* the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
|
4800
|
-
* for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
|
4801
|
-
*
|
4802
|
-
* for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
|
4803
|
-
* divide lumens by ~12 (4*pi).
|
4804
|
-
* e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
|
4805
|
-
* a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
|
4806
|
-
*
|
4807
|
-
* default
|
4808
|
-
* for point/spotlights: 10,000
|
4809
|
-
* for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
|
4810
|
-
*/
|
4811
|
-
illuminance?: number | undefined;
|
4812
|
-
/**
|
4813
|
-
* whether the light should cast shadows.
|
4814
|
-
* note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
|
4815
|
-
* of lights depending on the implementation, platform, and user settings.
|
4816
|
-
* default
|
4817
|
-
* for point/spotlights: false / off
|
4818
|
-
* for global directional light: true / on
|
4819
|
-
*/
|
4820
|
-
shadows?: boolean | undefined;
|
4821
|
-
/**
|
4822
|
-
* light color
|
4823
|
-
* default White
|
4824
|
-
*/
|
4825
|
-
color?: PBColor3 | undefined;
|
4826
|
-
}
|
4827
|
-
|
4828
|
-
/**
|
4829
|
-
* @public
|
4830
|
-
*/
|
4831
|
-
export declare namespace PBLight {
|
4832
|
-
export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
|
4833
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
|
4834
|
-
}
|
4835
|
-
|
4836
4529
|
/**
|
4837
4530
|
* PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
|
4838
4531
|
* This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
|
@@ -4864,14 +4557,6 @@ export declare interface PBMaterial {
|
|
4864
4557
|
$case: "pbr";
|
4865
4558
|
pbr: PBMaterial_PbrMaterial;
|
4866
4559
|
} | undefined;
|
4867
|
-
/**
|
4868
|
-
* A gltf material that may provide additional features not supported by the PbMaterial fields.
|
4869
|
-
* If both gltf and material fields are provided, the gltf will be used only for extended features not
|
4870
|
-
* supported by the PbMaterial.
|
4871
|
-
* If this is provided and the `material` field is not provided, the renderer will update the material
|
4872
|
-
* field with data that reflects the gltf material once it is loaded.
|
4873
|
-
*/
|
4874
|
-
gltf?: PBMaterial_GltfMaterial | undefined;
|
4875
4560
|
}
|
4876
4561
|
|
4877
4562
|
/**
|
@@ -4882,22 +4567,6 @@ export declare namespace PBMaterial {
|
|
4882
4567
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
|
4883
4568
|
}
|
4884
4569
|
|
4885
|
-
/**
|
4886
|
-
* @public
|
4887
|
-
*/
|
4888
|
-
export declare interface PBMaterial_GltfMaterial {
|
4889
|
-
gltfSrc: string;
|
4890
|
-
name: string;
|
4891
|
-
}
|
4892
|
-
|
4893
|
-
/**
|
4894
|
-
* @public
|
4895
|
-
*/
|
4896
|
-
export declare namespace PBMaterial_GltfMaterial {
|
4897
|
-
export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
|
4898
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
|
4899
|
-
}
|
4900
|
-
|
4901
4570
|
/**
|
4902
4571
|
* @public
|
4903
4572
|
*/
|
@@ -4910,9 +4579,9 @@ export declare interface PBMaterial_PbrMaterial {
|
|
4910
4579
|
castShadows?: boolean | undefined;
|
4911
4580
|
/** @deprecated Alpha textures are no longer supported on PBRMaterial and UnlitMaterial.alphaTexture should be used instead. */
|
4912
4581
|
alphaTexture?: TextureUnion | undefined;
|
4913
|
-
/** default = null
|
4582
|
+
/** default = null */
|
4914
4583
|
emissiveTexture?: TextureUnion | undefined;
|
4915
|
-
/** default = null
|
4584
|
+
/** default = null */
|
4916
4585
|
bumpTexture?: TextureUnion | undefined;
|
4917
4586
|
/** default = white; */
|
4918
4587
|
albedoColor?: PBColor4 | undefined;
|
@@ -4954,7 +4623,7 @@ export declare interface PBMaterial_UnlitMaterial {
|
|
4954
4623
|
castShadows?: boolean | undefined;
|
4955
4624
|
/** default = white; */
|
4956
4625
|
diffuseColor?: PBColor4 | undefined;
|
4957
|
-
/** default = null
|
4626
|
+
/** default = null */
|
4958
4627
|
alphaTexture?: TextureUnion | undefined;
|
4959
4628
|
}
|
4960
4629
|
|
@@ -4994,9 +4663,6 @@ export declare interface PBMeshCollider {
|
|
4994
4663
|
} | {
|
4995
4664
|
$case: "plane";
|
4996
4665
|
plane: PBMeshCollider_PlaneMesh;
|
4997
|
-
} | {
|
4998
|
-
$case: "gltf";
|
4999
|
-
gltf: PBMeshCollider_GltfMesh;
|
5000
4666
|
} | undefined;
|
5001
4667
|
}
|
5002
4668
|
|
@@ -5042,25 +4708,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
|
|
5042
4708
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
|
5043
4709
|
}
|
5044
4710
|
|
5045
|
-
/** A collider constructed from a Gltf Mesh. */
|
5046
|
-
/**
|
5047
|
-
* @public
|
5048
|
-
*/
|
5049
|
-
export declare interface PBMeshCollider_GltfMesh {
|
5050
|
-
/** the GLTF file path as listed in the scene's manifest. */
|
5051
|
-
gltfSrc: string;
|
5052
|
-
/** the name of the mesh asset */
|
5053
|
-
name: string;
|
5054
|
-
}
|
5055
|
-
|
5056
|
-
/**
|
5057
|
-
* @public
|
5058
|
-
*/
|
5059
|
-
export declare namespace PBMeshCollider_GltfMesh {
|
5060
|
-
export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
5061
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
|
5062
|
-
}
|
5063
|
-
|
5064
4711
|
/** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
|
5065
4712
|
/**
|
5066
4713
|
* @public
|
@@ -5093,11 +4740,13 @@ export declare namespace PBMeshCollider_SphereMesh {
|
|
5093
4740
|
|
5094
4741
|
/**
|
5095
4742
|
* The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
|
5096
|
-
* plane, a sphere
|
4743
|
+
* plane, a sphere or a cylinder.
|
5097
4744
|
*
|
5098
4745
|
* The cube and plane variants can include a UV texture mapping, so specific areas of a material
|
5099
4746
|
* texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
|
5100
4747
|
* `float` coordinates, one for each corner of each side of each face.
|
4748
|
+
*
|
4749
|
+
* More complex shapes require the use of a `GltfContainer` component.
|
5101
4750
|
*/
|
5102
4751
|
/**
|
5103
4752
|
* @public
|
@@ -5115,9 +4764,6 @@ export declare interface PBMeshRenderer {
|
|
5115
4764
|
} | {
|
5116
4765
|
$case: "plane";
|
5117
4766
|
plane: PBMeshRenderer_PlaneMesh;
|
5118
|
-
} | {
|
5119
|
-
$case: "gltf";
|
5120
|
-
gltf: PBMeshRenderer_GltfMesh;
|
5121
4767
|
} | undefined;
|
5122
4768
|
}
|
5123
4769
|
|
@@ -5165,25 +4811,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
|
|
5165
4811
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
|
5166
4812
|
}
|
5167
4813
|
|
5168
|
-
/** A mesh from a Gltf. */
|
5169
|
-
/**
|
5170
|
-
* @public
|
5171
|
-
*/
|
5172
|
-
export declare interface PBMeshRenderer_GltfMesh {
|
5173
|
-
/** the GLTF file path as listed in the scene's manifest. */
|
5174
|
-
gltfSrc: string;
|
5175
|
-
/** the name of the mesh asset */
|
5176
|
-
name: string;
|
5177
|
-
}
|
5178
|
-
|
5179
|
-
/**
|
5180
|
-
* @public
|
5181
|
-
*/
|
5182
|
-
export declare namespace PBMeshRenderer_GltfMesh {
|
5183
|
-
export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
5184
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
|
5185
|
-
}
|
5186
|
-
|
5187
4814
|
/** PlaneMesh renders a 2D rectangular shape. */
|
5188
4815
|
/**
|
5189
4816
|
* @public
|
@@ -5523,39 +5150,6 @@ export declare namespace PBRealmInfo {
|
|
5523
5150
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
|
5524
5151
|
}
|
5525
5152
|
|
5526
|
-
/**
|
5527
|
-
* defines a spotlight.
|
5528
|
-
* spotlights are point lights that emit light only in a cone around the transform's forward direction.
|
5529
|
-
* add this component together with the PBLight component to transform a point light into a spotlight.
|
5530
|
-
* note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
|
5531
|
-
* so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
|
5532
|
-
* a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
|
5533
|
-
* and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
|
5534
|
-
*/
|
5535
|
-
/**
|
5536
|
-
* @public
|
5537
|
-
*/
|
5538
|
-
export declare interface PBSpotlight {
|
5539
|
-
/**
|
5540
|
-
* the cone radius in radians. distance away from forward in which the light is visible.
|
5541
|
-
* for a torch a value around 0.15 is appropriate.
|
5542
|
-
*/
|
5543
|
-
angle: number;
|
5544
|
-
/**
|
5545
|
-
* optional angle at which the light is brightest. should be <= outer angle.
|
5546
|
-
* if specified, the light will fall off smoothly between `inner_angle` and `angle`.
|
5547
|
-
*/
|
5548
|
-
innerAngle?: number | undefined;
|
5549
|
-
}
|
5550
|
-
|
5551
|
-
/**
|
5552
|
-
* @public
|
5553
|
-
*/
|
5554
|
-
export declare namespace PBSpotlight {
|
5555
|
-
export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
|
5556
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
|
5557
|
-
}
|
5558
|
-
|
5559
5153
|
/**
|
5560
5154
|
* The TextShape component renders customizable floating text.
|
5561
5155
|
*
|
@@ -5636,9 +5230,6 @@ export declare interface PBTween {
|
|
5636
5230
|
} | {
|
5637
5231
|
$case: "scale";
|
5638
5232
|
scale: Scale;
|
5639
|
-
} | {
|
5640
|
-
$case: "textureMove";
|
5641
|
-
textureMove: TextureMove;
|
5642
5233
|
} | undefined;
|
5643
5234
|
/** default true (pause or running) */
|
5644
5235
|
playing?: boolean | undefined;
|
@@ -5709,25 +5300,6 @@ export declare namespace PBUiBackground {
|
|
5709
5300
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
|
5710
5301
|
}
|
5711
5302
|
|
5712
|
-
/** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
|
5713
|
-
/**
|
5714
|
-
* @public
|
5715
|
-
*/
|
5716
|
-
export declare interface PBUiCanvas {
|
5717
|
-
width: number;
|
5718
|
-
height: number;
|
5719
|
-
/** default = (0.0, 0.0, 0.0, 0.0) / transparent */
|
5720
|
-
color?: PBColor4 | undefined;
|
5721
|
-
}
|
5722
|
-
|
5723
|
-
/**
|
5724
|
-
* @public
|
5725
|
-
*/
|
5726
|
-
export declare namespace PBUiCanvas {
|
5727
|
-
export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
|
5728
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
|
5729
|
-
}
|
5730
|
-
|
5731
5303
|
/** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
|
5732
5304
|
/**
|
5733
5305
|
* @public
|
@@ -5844,21 +5416,6 @@ export declare namespace PBUiInputResult {
|
|
5844
5416
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
|
5845
5417
|
}
|
5846
5418
|
|
5847
|
-
/**
|
5848
|
-
* @public
|
5849
|
-
*/
|
5850
|
-
export declare interface PBUiScrollResult {
|
5851
|
-
value: PBVector2 | undefined;
|
5852
|
-
}
|
5853
|
-
|
5854
|
-
/**
|
5855
|
-
* @public
|
5856
|
-
*/
|
5857
|
-
export declare namespace PBUiScrollResult {
|
5858
|
-
export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
|
5859
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
|
5860
|
-
}
|
5861
|
-
|
5862
5419
|
/**
|
5863
5420
|
* @public
|
5864
5421
|
*/
|
@@ -5875,10 +5432,6 @@ export declare interface PBUiText {
|
|
5875
5432
|
fontSize?: number | undefined;
|
5876
5433
|
/** wrap text when the border is reached (default: TW_WRAP) */
|
5877
5434
|
textWrap?: TextWrap | undefined;
|
5878
|
-
/** width of the outline (default: 0) */
|
5879
|
-
outlineWidth?: number | undefined;
|
5880
|
-
/** RGBA color of the outline (default: opaque black) */
|
5881
|
-
outlineColor?: PBColor4 | undefined;
|
5882
5435
|
}
|
5883
5436
|
|
5884
5437
|
/**
|
@@ -5975,16 +5528,6 @@ export declare interface PBUiTransform {
|
|
5975
5528
|
paddingBottom: number;
|
5976
5529
|
/** default: PointerFilterMode.PFM_NONE */
|
5977
5530
|
pointerFilter?: PointerFilterMode | undefined;
|
5978
|
-
/** default: 1 */
|
5979
|
-
opacity?: number | undefined;
|
5980
|
-
/** default empty */
|
5981
|
-
elementId?: string | undefined;
|
5982
|
-
/** default position=(0,0) */
|
5983
|
-
scrollPosition?: ScrollPositionValue | undefined;
|
5984
|
-
/** default ShowScrollBar.SSB_BOTH */
|
5985
|
-
scrollVisible?: ShowScrollBar | undefined;
|
5986
|
-
/** default 0 */
|
5987
|
-
zIndex?: number | undefined;
|
5988
5531
|
}
|
5989
5532
|
|
5990
5533
|
/**
|
@@ -6950,7 +6493,6 @@ export declare type RaycastSystemOptions = {
|
|
6950
6493
|
export declare interface ReactBasedUiSystem {
|
6951
6494
|
destroy(): void;
|
6952
6495
|
setUiRenderer(ui: UiComponent): void;
|
6953
|
-
setTextureRenderer(entity: Entity, ui: UiComponent): void;
|
6954
6496
|
}
|
6955
6497
|
|
6956
6498
|
/**
|
@@ -7404,43 +6946,6 @@ export declare namespace Schemas {
|
|
7404
6946
|
}) => void;
|
7405
6947
|
}
|
7406
6948
|
|
7407
|
-
/**
|
7408
|
-
* @public
|
7409
|
-
*/
|
7410
|
-
export declare interface ScrollPositionValue {
|
7411
|
-
value?: {
|
7412
|
-
$case: "position";
|
7413
|
-
position: PBVector2;
|
7414
|
-
} | {
|
7415
|
-
$case: "reference";
|
7416
|
-
reference: string;
|
7417
|
-
} | undefined;
|
7418
|
-
}
|
7419
|
-
|
7420
|
-
/**
|
7421
|
-
* @public
|
7422
|
-
*/
|
7423
|
-
export declare namespace ScrollPositionValue {
|
7424
|
-
export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
|
7425
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
|
7426
|
-
}
|
7427
|
-
|
7428
|
-
/**
|
7429
|
-
* @public
|
7430
|
-
* The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
|
7431
|
-
*/
|
7432
|
-
export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
|
7433
|
-
|
7434
|
-
/**
|
7435
|
-
* @public
|
7436
|
-
*/
|
7437
|
-
export declare const enum ShowScrollBar {
|
7438
|
-
SSB_BOTH = 0,
|
7439
|
-
SSB_ONLY_VERTICAL = 1,
|
7440
|
-
SSB_ONLY_HORIZONTAL = 2,
|
7441
|
-
SSB_HIDDEN = 3
|
7442
|
-
}
|
7443
|
-
|
7444
6949
|
/**
|
7445
6950
|
* @public
|
7446
6951
|
*/
|
@@ -7448,9 +6953,6 @@ export declare interface Spec {
|
|
7448
6953
|
[key: string]: ISchema;
|
7449
6954
|
}
|
7450
6955
|
|
7451
|
-
/** @public */
|
7452
|
-
export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
|
7453
|
-
|
7454
6956
|
/**
|
7455
6957
|
* @alpha
|
7456
6958
|
* This is going to be used for sync components through a server.
|
@@ -7511,9 +7013,12 @@ export declare interface Texture {
|
|
7511
7013
|
wrapMode?: TextureWrapMode | undefined;
|
7512
7014
|
/** default = FilterMode.Bilinear */
|
7513
7015
|
filterMode?: TextureFilterMode | undefined;
|
7514
|
-
/**
|
7016
|
+
/**
|
7017
|
+
* Final uv = offset + (input_uv * tiling)
|
7018
|
+
* Offset for texture positioning.
|
7019
|
+
*/
|
7515
7020
|
offset?: PBVector2 | undefined;
|
7516
|
-
/**
|
7021
|
+
/** Tiling multiplier for texture repetition. */
|
7517
7022
|
tiling?: PBVector2 | undefined;
|
7518
7023
|
}
|
7519
7024
|
|
@@ -7573,37 +7078,6 @@ export declare interface TextureHelper {
|
|
7573
7078
|
*/
|
7574
7079
|
export declare type TextureMode = 'nine-slices' | 'center' | 'stretch';
|
7575
7080
|
|
7576
|
-
/**
|
7577
|
-
* This tween mode allows to move the texture of a PbrMaterial or UnlitMaterial.
|
7578
|
-
* You can also specify the movement type (offset or tiling)
|
7579
|
-
*/
|
7580
|
-
/**
|
7581
|
-
* @public
|
7582
|
-
*/
|
7583
|
-
export declare interface TextureMove {
|
7584
|
-
start: PBVector2 | undefined;
|
7585
|
-
end: PBVector2 | undefined;
|
7586
|
-
/** default = TextureMovementType.TMT_OFFSET */
|
7587
|
-
movementType?: TextureMovementType | undefined;
|
7588
|
-
}
|
7589
|
-
|
7590
|
-
/**
|
7591
|
-
* @public
|
7592
|
-
*/
|
7593
|
-
export declare namespace TextureMove {
|
7594
|
-
export function encode(message: TextureMove, writer?: _m0.Writer): _m0.Writer;
|
7595
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): TextureMove;
|
7596
|
-
}
|
7597
|
-
|
7598
|
-
/**
|
7599
|
-
* @public
|
7600
|
-
*/
|
7601
|
-
export declare const enum TextureMovementType {
|
7602
|
-
/** TMT_OFFSET - default = TextureMovementType.TMT_OFFSET */
|
7603
|
-
TMT_OFFSET = 0,
|
7604
|
-
TMT_TILING = 1
|
7605
|
-
}
|
7606
|
-
|
7607
7081
|
/**
|
7608
7082
|
* @public
|
7609
7083
|
*/
|
@@ -7617,9 +7091,6 @@ export declare interface TextureUnion {
|
|
7617
7091
|
} | {
|
7618
7092
|
$case: "videoTexture";
|
7619
7093
|
videoTexture: VideoTexture;
|
7620
|
-
} | {
|
7621
|
-
$case: "uiTexture";
|
7622
|
-
uiTexture: UiCanvasTexture;
|
7623
7094
|
} | undefined;
|
7624
7095
|
}
|
7625
7096
|
|
@@ -7838,31 +7309,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
|
|
7838
7309
|
disabled?: boolean;
|
7839
7310
|
}
|
7840
7311
|
|
7841
|
-
/** @public */
|
7842
|
-
export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
|
7843
|
-
|
7844
7312
|
/** @public */
|
7845
7313
|
export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
|
7846
7314
|
|
7847
|
-
/**
|
7848
|
-
* @public
|
7849
|
-
*/
|
7850
|
-
export declare interface UiCanvasTexture {
|
7851
|
-
uiCanvasEntity: number;
|
7852
|
-
/** default = TextureWrapMode.Clamp */
|
7853
|
-
wrapMode?: TextureWrapMode | undefined;
|
7854
|
-
/** default = FilterMode.Bilinear */
|
7855
|
-
filterMode?: TextureFilterMode | undefined;
|
7856
|
-
}
|
7857
|
-
|
7858
|
-
/**
|
7859
|
-
* @public
|
7860
|
-
*/
|
7861
|
-
export declare namespace UiCanvasTexture {
|
7862
|
-
export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
|
7863
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
|
7864
|
-
}
|
7865
|
-
|
7866
7315
|
/**
|
7867
7316
|
* @public
|
7868
7317
|
*/
|
@@ -7932,10 +7381,6 @@ export declare interface UiLabelProps {
|
|
7932
7381
|
textAlign?: TextAlignType | undefined;
|
7933
7382
|
/** Label font type. @defaultValue 'sans-serif' */
|
7934
7383
|
font?: UiFontType | undefined;
|
7935
|
-
/** Outline width of the text. @defaultValue 0 */
|
7936
|
-
outlineWidth?: number | undefined;
|
7937
|
-
/** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
|
7938
|
-
outlineColor?: PBColor4 | undefined;
|
7939
7384
|
/** Behaviour when text reached. @defaultValue 'wrap' */
|
7940
7385
|
textWrap?: UiTextWrapType | undefined;
|
7941
7386
|
}
|
@@ -7945,9 +7390,6 @@ export declare interface UiLabelProps {
|
|
7945
7390
|
*/
|
7946
7391
|
export declare type uint32 = number;
|
7947
7392
|
|
7948
|
-
/** @public */
|
7949
|
-
export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
|
7950
|
-
|
7951
7393
|
/** @public */
|
7952
7394
|
export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
|
7953
7395
|
|
@@ -8020,16 +7462,6 @@ export declare interface UiTransformProps {
|
|
8020
7462
|
overflow?: OverflowType;
|
8021
7463
|
/** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
|
8022
7464
|
pointerFilter?: PointerFilterType;
|
8023
|
-
/** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
|
8024
|
-
opacity?: number;
|
8025
|
-
/** A reference value to identify the element, default empty */
|
8026
|
-
elementId?: string;
|
8027
|
-
/** default position=(0,0) if it aplies, a vector or a reference-id */
|
8028
|
-
scrollPosition?: PBVector2 | string;
|
8029
|
-
/** default ShowScrollBar.SSB_BOTH */
|
8030
|
-
scrollVisible?: ScrollVisibleType;
|
8031
|
-
/** default 0 */
|
8032
|
-
zIndex?: number;
|
8033
7465
|
}
|
8034
7466
|
|
8035
7467
|
/**
|