@dcl/playground-assets 7.6.8-12354882097.commit-0c727b8 → 7.6.8-12415739875.commit-c9a0fe7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -178,6 +178,18 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
178
178
  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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181
+ /**
182
+ * @public
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+ */
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+ export declare const enum AvatarControlType {
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+ /** CCT_NONE - avatar cannot move */
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+ CCT_NONE = 0,
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+ /** CCT_RELATIVE - avatar moves relative to the camera origin */
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+ CCT_RELATIVE = 1,
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+ /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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+ CCT_TANK = 2
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+ }
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+
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -198,6 +210,37 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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212
 
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+ /**
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+ * @public
215
+ */
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+ export declare interface AvatarMovementSettings {
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+ controlMode?: AvatarControlType | undefined;
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+ /** if not explicitly set, the following properties default to user's preference settings */
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+ runSpeed?: number | undefined;
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+ /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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+ friction?: number | undefined;
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+ /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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+ gravity?: number | undefined;
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+ /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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+ jumpHeight?: number | undefined;
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+ /** max fall speed in m/s. should normally be negative */
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+ maxFallSpeed?: number | undefined;
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+ /** speed the player turns in tank mode, in radians/s */
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+ turnSpeed?: number | undefined;
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+ /** speed the player walks at, in m/s */
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+ walkSpeed?: number | undefined;
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+ /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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+ allowWeightedMovement?: boolean | undefined;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace AvatarMovementSettings {
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+ export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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+ }
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+
201
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  /** @public */
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  export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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246
 
@@ -519,6 +562,39 @@ export declare const enum CameraType {
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562
 
520
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  export declare type Children = ReactEcs.JSX.ReactNode;
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565
+ /**
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+ * @public
567
+ */
568
+ export declare interface CinematicSettings {
569
+ /** Entity that defines the cinematic camera transform. */
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+ cameraEntity: number;
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+ /**
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+ * Position -> camera's position
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+ * Rotation -> camera's direction
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+ * scale.z -> zoom level
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+ * scale.x and scale.y -> unused
576
+ */
577
+ allowManualRotation?: boolean | undefined;
578
+ /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
579
+ yawRange?: number | undefined;
580
+ /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
581
+ pitchRange?: number | undefined;
582
+ /** note: cameras can never look up/down further than Vec3::Y */
583
+ rollRange?: number | undefined;
584
+ /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
585
+ zoomMin?: number | undefined;
586
+ /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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+ zoomMax?: number | undefined;
588
+ }
589
+
590
+ /**
591
+ * @public
592
+ */
593
+ export declare namespace CinematicSettings {
594
+ export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
596
+ }
597
+
522
598
  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
523
599
  /**
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  * @public
@@ -1295,9 +1371,13 @@ export declare const componentDefinitionByName: {
1295
1371
  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
1296
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
1297
1373
  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
1374
+ "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
1298
1375
  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
1299
1376
  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
1377
+ "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
1378
+ "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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1379
  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
1380
+ "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
1301
1381
  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
1302
1382
  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
1303
1383
  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1310,16 +1390,19 @@ export declare const componentDefinitionByName: {
1310
1390
  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
1311
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
1393
+ "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
1313
1394
  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
1314
1395
  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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1396
  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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1397
  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
1399
+ "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
1318
1400
  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
1319
1401
  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
1320
1402
  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
1321
1403
  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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1404
  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1405
+ "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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1406
  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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1407
  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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1408
  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2036,6 +2119,9 @@ export declare type GlobalDirectionRaycastSystemOptions = {
2036
2119
  direction?: PBVector3;
2037
2120
  };
2038
2121
 
2122
+ /** @public */
2123
+ export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2124
+
2039
2125
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
2040
2126
 
2041
2127
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2048,6 +2134,21 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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2134
  /** @public */
2049
2135
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2050
2136
 
2137
+ /** @public */
2138
+ export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2139
+
2140
+ /** @public */
2141
+ export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2142
+
2143
+ /**
2144
+ * @public
2145
+ */
2146
+ export declare const enum GltfNodeStateValue {
2147
+ GNSV_PENDING = 0,
2148
+ GNSV_FAILED = 1,
2149
+ GNSV_READY = 2
2150
+ }
2151
+
2051
2152
  /**
2052
2153
  * @public
2053
2154
  */
@@ -2651,6 +2752,9 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
2651
2752
  getOrCreateMutable(entity: Entity, initialValue?: T): T;
2652
2753
  }
2653
2754
 
2755
+ /** @public */
2756
+ export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
2757
+
2654
2758
  /**
2655
2759
  * User key event Listeners
2656
2760
  * @public
@@ -3532,6 +3636,14 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
3532
3636
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
3533
3637
  */
3534
3638
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3639
+ /**
3640
+ * @public
3641
+ * Set a gltf internal mesh in the MeshCollider component
3642
+ * @param entity - entity to create or replace the MeshRenderer component
3643
+ * @param source - the path to the gltf
3644
+ * @param meshName - the name of the mesh in the gltf
3645
+ */
3646
+ setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3535
3647
  }
3536
3648
 
3537
3649
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3568,6 +3680,14 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
3568
3680
  * @param entity - entity to create or replace the MeshRenderer component
3569
3681
  */
3570
3682
  setSphere(entity: Entity): void;
3683
+ /**
3684
+ * @public
3685
+ * Set a gltf internal mesh in the MeshRenderer component
3686
+ * @param entity - entity to create or replace the MeshRenderer component
3687
+ * @param source - the path to the gltf
3688
+ * @param meshName - the name of the mesh in the gltf
3689
+ */
3690
+ setGltfMesh(entity: Entity, source: string, meshName: string): void;
3571
3691
  }
3572
3692
 
3573
3693
  /**
@@ -4240,6 +4360,9 @@ export declare interface PBAvatarModifierArea {
4240
4360
  excludeIds: string[];
4241
4361
  /** list of modifiers to apply */
4242
4362
  modifiers: AvatarModifierType[];
4363
+ movementSettings?: AvatarMovementSettings | undefined;
4364
+ /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4365
+ useColliderRange?: boolean | undefined;
4243
4366
  }
4244
4367
 
4245
4368
  /**
@@ -4352,7 +4475,7 @@ export declare namespace PBCameraMode {
4352
4475
 
4353
4476
  /**
4354
4477
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4355
- * the player's camera mode (1st-person or 3rd-person) is overridden.
4478
+ * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4356
4479
  *
4357
4480
  * The Entity's Transform position determines the center-point of the region, while its size is
4358
4481
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4362,6 +4485,8 @@ export declare namespace PBCameraMode {
4362
4485
  *
4363
4486
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4364
4487
  * is actually a 3D volume.
4488
+ *
4489
+ * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4365
4490
  */
4366
4491
  /**
4367
4492
  * @public
@@ -4371,6 +4496,9 @@ export declare interface PBCameraModeArea {
4371
4496
  area: PBVector3 | undefined;
4372
4497
  /** the camera mode to enforce */
4373
4498
  mode: CameraType;
4499
+ cinematicSettings?: CinematicSettings | undefined;
4500
+ /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4501
+ useColliderRange?: boolean | undefined;
4374
4502
  }
4375
4503
 
4376
4504
  /**
@@ -4442,6 +4570,39 @@ export declare namespace PBEngineInfo {
4442
4570
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4443
4571
  }
4444
4572
 
4573
+ /**
4574
+ * defines the global scene light settings. must be added to the scene root.
4575
+ * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4576
+ */
4577
+ /**
4578
+ * @public
4579
+ */
4580
+ export declare interface PBGlobalLight {
4581
+ /**
4582
+ * the direction the directional light shines in.
4583
+ * default depends on time of day and explorer implementation
4584
+ */
4585
+ direction?: PBVector3 | undefined;
4586
+ /**
4587
+ * ambient light color
4588
+ * default: White
4589
+ */
4590
+ ambientColor?: PBColor3 | undefined;
4591
+ /**
4592
+ * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4593
+ * default 1
4594
+ */
4595
+ ambientBrightness?: number | undefined;
4596
+ }
4597
+
4598
+ /**
4599
+ * @public
4600
+ */
4601
+ export declare namespace PBGlobalLight {
4602
+ export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4603
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4604
+ }
4605
+
4445
4606
  /**
4446
4607
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4447
4608
  *
@@ -4477,6 +4638,25 @@ export declare namespace PBGltfContainer {
4477
4638
  */
4478
4639
  export declare interface PBGltfContainerLoadingState {
4479
4640
  currentState: LoadingState;
4641
+ /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4642
+ nodePaths: string[];
4643
+ /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4644
+ meshNames: string[];
4645
+ /**
4646
+ * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4647
+ * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4648
+ */
4649
+ materialNames: string[];
4650
+ /**
4651
+ * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4652
+ * sure all your materials are explicitly named.
4653
+ */
4654
+ skinNames: string[];
4655
+ /**
4656
+ * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4657
+ * your skins are explicitly named.
4658
+ */
4659
+ animationNames: string[];
4480
4660
  }
4481
4661
 
4482
4662
  /**
@@ -4487,6 +4667,77 @@ export declare namespace PBGltfContainerLoadingState {
4487
4667
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4488
4668
  }
4489
4669
 
4670
+ /**
4671
+ * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4672
+ * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4673
+ * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4674
+ * in the parent.
4675
+ * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4676
+ *
4677
+ * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4678
+ * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4679
+ * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4680
+ * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4681
+ * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4682
+ *
4683
+ * After creation, if an animation moves the node, the `Transform` will be updated.
4684
+ *
4685
+ * From the scene, you can modify various components to alter the gltf node:
4686
+ * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4687
+ * regardless of any intermediate gltf node hierarchy.
4688
+ * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4689
+ * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4690
+ * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4691
+ * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4692
+ * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4693
+ * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4694
+ * PBMaterial will be maintained.
4695
+ *
4696
+ * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4697
+ * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4698
+ * change the state to `GNS_FAILED`.
4699
+ * - deleting the scene entity will not delete the gltf node.
4700
+ *
4701
+ * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4702
+ * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4703
+ * the gltf node will also be displayed.
4704
+ */
4705
+ /**
4706
+ * @public
4707
+ */
4708
+ export declare interface PBGltfNode {
4709
+ /** the path of the target node in the Gltf. */
4710
+ path: string;
4711
+ }
4712
+
4713
+ /**
4714
+ * @public
4715
+ */
4716
+ export declare namespace PBGltfNode {
4717
+ export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4718
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4719
+ }
4720
+
4721
+ /**
4722
+ * The state of a linked gltf node.
4723
+ * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4724
+ */
4725
+ /**
4726
+ * @public
4727
+ */
4728
+ export declare interface PBGltfNodeState {
4729
+ state: GltfNodeStateValue;
4730
+ error?: string | undefined;
4731
+ }
4732
+
4733
+ /**
4734
+ * @public
4735
+ */
4736
+ export declare namespace PBGltfNodeState {
4737
+ export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4738
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4739
+ }
4740
+
4490
4741
  /**
4491
4742
  * @public
4492
4743
  */
@@ -4526,6 +4777,62 @@ export declare namespace PBInputModifier_StandardInput {
4526
4777
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4527
4778
  }
4528
4779
 
4780
+ /**
4781
+ * defines a light source.
4782
+ * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4783
+ * a PBGlobalLight component can also be added to the root to control the directional light direction.
4784
+ * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4785
+ */
4786
+ /**
4787
+ * @public
4788
+ */
4789
+ export declare interface PBLight {
4790
+ /**
4791
+ * whether the light is on
4792
+ * default true
4793
+ */
4794
+ enabled?: boolean | undefined;
4795
+ /**
4796
+ * light brightness in lux (lumens/m^2).
4797
+ *
4798
+ * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4799
+ * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4800
+ * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4801
+ *
4802
+ * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4803
+ * divide lumens by ~12 (4*pi).
4804
+ * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4805
+ * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4806
+ *
4807
+ * default
4808
+ * for point/spotlights: 10,000
4809
+ * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4810
+ */
4811
+ illuminance?: number | undefined;
4812
+ /**
4813
+ * whether the light should cast shadows.
4814
+ * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4815
+ * of lights depending on the implementation, platform, and user settings.
4816
+ * default
4817
+ * for point/spotlights: false / off
4818
+ * for global directional light: true / on
4819
+ */
4820
+ shadows?: boolean | undefined;
4821
+ /**
4822
+ * light color
4823
+ * default White
4824
+ */
4825
+ color?: PBColor3 | undefined;
4826
+ }
4827
+
4828
+ /**
4829
+ * @public
4830
+ */
4831
+ export declare namespace PBLight {
4832
+ export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4833
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4834
+ }
4835
+
4529
4836
  /**
4530
4837
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4531
4838
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -4557,6 +4864,14 @@ export declare interface PBMaterial {
4557
4864
  $case: "pbr";
4558
4865
  pbr: PBMaterial_PbrMaterial;
4559
4866
  } | undefined;
4867
+ /**
4868
+ * A gltf material that may provide additional features not supported by the PbMaterial fields.
4869
+ * If both gltf and material fields are provided, the gltf will be used only for extended features not
4870
+ * supported by the PbMaterial.
4871
+ * If this is provided and the `material` field is not provided, the renderer will update the material
4872
+ * field with data that reflects the gltf material once it is loaded.
4873
+ */
4874
+ gltf?: PBMaterial_GltfMaterial | undefined;
4560
4875
  }
4561
4876
 
4562
4877
  /**
@@ -4567,6 +4882,22 @@ export declare namespace PBMaterial {
4567
4882
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4568
4883
  }
4569
4884
 
4885
+ /**
4886
+ * @public
4887
+ */
4888
+ export declare interface PBMaterial_GltfMaterial {
4889
+ gltfSrc: string;
4890
+ name: string;
4891
+ }
4892
+
4893
+ /**
4894
+ * @public
4895
+ */
4896
+ export declare namespace PBMaterial_GltfMaterial {
4897
+ export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
4898
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
4899
+ }
4900
+
4570
4901
  /**
4571
4902
  * @public
4572
4903
  */
@@ -4579,9 +4910,9 @@ export declare interface PBMaterial_PbrMaterial {
4579
4910
  castShadows?: boolean | undefined;
4580
4911
  /** @deprecated Alpha textures are no longer supported on PBRMaterial and UnlitMaterial.alphaTexture should be used instead. */
4581
4912
  alphaTexture?: TextureUnion | undefined;
4582
- /** default = null */
4913
+ /** default = null. Note that tilling and offset properties are ignored for this texture. */
4583
4914
  emissiveTexture?: TextureUnion | undefined;
4584
- /** default = null */
4915
+ /** default = null. Note that tilling and offset properties are ignored for this texture. */
4585
4916
  bumpTexture?: TextureUnion | undefined;
4586
4917
  /** default = white; */
4587
4918
  albedoColor?: PBColor4 | undefined;
@@ -4623,7 +4954,7 @@ export declare interface PBMaterial_UnlitMaterial {
4623
4954
  castShadows?: boolean | undefined;
4624
4955
  /** default = white; */
4625
4956
  diffuseColor?: PBColor4 | undefined;
4626
- /** default = null */
4957
+ /** default = null. Note that tilling and offset properties are ignored for this texture. */
4627
4958
  alphaTexture?: TextureUnion | undefined;
4628
4959
  }
4629
4960
 
@@ -4663,6 +4994,9 @@ export declare interface PBMeshCollider {
4663
4994
  } | {
4664
4995
  $case: "plane";
4665
4996
  plane: PBMeshCollider_PlaneMesh;
4997
+ } | {
4998
+ $case: "gltf";
4999
+ gltf: PBMeshCollider_GltfMesh;
4666
5000
  } | undefined;
4667
5001
  }
4668
5002
 
@@ -4708,6 +5042,25 @@ export declare namespace PBMeshCollider_CylinderMesh {
4708
5042
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
4709
5043
  }
4710
5044
 
5045
+ /** A collider constructed from a Gltf Mesh. */
5046
+ /**
5047
+ * @public
5048
+ */
5049
+ export declare interface PBMeshCollider_GltfMesh {
5050
+ /** the GLTF file path as listed in the scene's manifest. */
5051
+ gltfSrc: string;
5052
+ /** the name of the mesh asset */
5053
+ name: string;
5054
+ }
5055
+
5056
+ /**
5057
+ * @public
5058
+ */
5059
+ export declare namespace PBMeshCollider_GltfMesh {
5060
+ export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5061
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5062
+ }
5063
+
4711
5064
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
4712
5065
  /**
4713
5066
  * @public
@@ -4740,13 +5093,11 @@ export declare namespace PBMeshCollider_SphereMesh {
4740
5093
 
4741
5094
  /**
4742
5095
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
4743
- * plane, a sphere or a cylinder.
5096
+ * plane, a sphere, a cylinder, or a Gltf mesh.
4744
5097
  *
4745
5098
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
4746
5099
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
4747
5100
  * `float` coordinates, one for each corner of each side of each face.
4748
- *
4749
- * More complex shapes require the use of a `GltfContainer` component.
4750
5101
  */
4751
5102
  /**
4752
5103
  * @public
@@ -4764,6 +5115,9 @@ export declare interface PBMeshRenderer {
4764
5115
  } | {
4765
5116
  $case: "plane";
4766
5117
  plane: PBMeshRenderer_PlaneMesh;
5118
+ } | {
5119
+ $case: "gltf";
5120
+ gltf: PBMeshRenderer_GltfMesh;
4767
5121
  } | undefined;
4768
5122
  }
4769
5123
 
@@ -4811,6 +5165,25 @@ export declare namespace PBMeshRenderer_CylinderMesh {
4811
5165
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
4812
5166
  }
4813
5167
 
5168
+ /** A mesh from a Gltf. */
5169
+ /**
5170
+ * @public
5171
+ */
5172
+ export declare interface PBMeshRenderer_GltfMesh {
5173
+ /** the GLTF file path as listed in the scene's manifest. */
5174
+ gltfSrc: string;
5175
+ /** the name of the mesh asset */
5176
+ name: string;
5177
+ }
5178
+
5179
+ /**
5180
+ * @public
5181
+ */
5182
+ export declare namespace PBMeshRenderer_GltfMesh {
5183
+ export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5184
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5185
+ }
5186
+
4814
5187
  /** PlaneMesh renders a 2D rectangular shape. */
4815
5188
  /**
4816
5189
  * @public
@@ -5150,6 +5523,39 @@ export declare namespace PBRealmInfo {
5150
5523
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5151
5524
  }
5152
5525
 
5526
+ /**
5527
+ * defines a spotlight.
5528
+ * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5529
+ * add this component together with the PBLight component to transform a point light into a spotlight.
5530
+ * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5531
+ * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5532
+ * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5533
+ * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5534
+ */
5535
+ /**
5536
+ * @public
5537
+ */
5538
+ export declare interface PBSpotlight {
5539
+ /**
5540
+ * the cone radius in radians. distance away from forward in which the light is visible.
5541
+ * for a torch a value around 0.15 is appropriate.
5542
+ */
5543
+ angle: number;
5544
+ /**
5545
+ * optional angle at which the light is brightest. should be <= outer angle.
5546
+ * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5547
+ */
5548
+ innerAngle?: number | undefined;
5549
+ }
5550
+
5551
+ /**
5552
+ * @public
5553
+ */
5554
+ export declare namespace PBSpotlight {
5555
+ export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5556
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5557
+ }
5558
+
5153
5559
  /**
5154
5560
  * The TextShape component renders customizable floating text.
5155
5561
  *
@@ -5230,6 +5636,9 @@ export declare interface PBTween {
5230
5636
  } | {
5231
5637
  $case: "scale";
5232
5638
  scale: Scale;
5639
+ } | {
5640
+ $case: "textureMove";
5641
+ textureMove: TextureMove;
5233
5642
  } | undefined;
5234
5643
  /** default true (pause or running) */
5235
5644
  playing?: boolean | undefined;
@@ -5300,6 +5709,25 @@ export declare namespace PBUiBackground {
5300
5709
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5301
5710
  }
5302
5711
 
5712
+ /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5713
+ /**
5714
+ * @public
5715
+ */
5716
+ export declare interface PBUiCanvas {
5717
+ width: number;
5718
+ height: number;
5719
+ /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5720
+ color?: PBColor4 | undefined;
5721
+ }
5722
+
5723
+ /**
5724
+ * @public
5725
+ */
5726
+ export declare namespace PBUiCanvas {
5727
+ export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5728
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5729
+ }
5730
+
5303
5731
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5304
5732
  /**
5305
5733
  * @public
@@ -5416,6 +5844,21 @@ export declare namespace PBUiInputResult {
5416
5844
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5417
5845
  }
5418
5846
 
5847
+ /**
5848
+ * @public
5849
+ */
5850
+ export declare interface PBUiScrollResult {
5851
+ value: PBVector2 | undefined;
5852
+ }
5853
+
5854
+ /**
5855
+ * @public
5856
+ */
5857
+ export declare namespace PBUiScrollResult {
5858
+ export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5859
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
5860
+ }
5861
+
5419
5862
  /**
5420
5863
  * @public
5421
5864
  */
@@ -5432,6 +5875,10 @@ export declare interface PBUiText {
5432
5875
  fontSize?: number | undefined;
5433
5876
  /** wrap text when the border is reached (default: TW_WRAP) */
5434
5877
  textWrap?: TextWrap | undefined;
5878
+ /** width of the outline (default: 0) */
5879
+ outlineWidth?: number | undefined;
5880
+ /** RGBA color of the outline (default: opaque black) */
5881
+ outlineColor?: PBColor4 | undefined;
5435
5882
  }
5436
5883
 
5437
5884
  /**
@@ -5528,6 +5975,16 @@ export declare interface PBUiTransform {
5528
5975
  paddingBottom: number;
5529
5976
  /** default: PointerFilterMode.PFM_NONE */
5530
5977
  pointerFilter?: PointerFilterMode | undefined;
5978
+ /** default: 1 */
5979
+ opacity?: number | undefined;
5980
+ /** default empty */
5981
+ elementId?: string | undefined;
5982
+ /** default position=(0,0) */
5983
+ scrollPosition?: ScrollPositionValue | undefined;
5984
+ /** default ShowScrollBar.SSB_BOTH */
5985
+ scrollVisible?: ShowScrollBar | undefined;
5986
+ /** default 0 */
5987
+ zIndex?: number | undefined;
5531
5988
  }
5532
5989
 
5533
5990
  /**
@@ -6493,6 +6950,7 @@ export declare type RaycastSystemOptions = {
6493
6950
  export declare interface ReactBasedUiSystem {
6494
6951
  destroy(): void;
6495
6952
  setUiRenderer(ui: UiComponent): void;
6953
+ setTextureRenderer(entity: Entity, ui: UiComponent): void;
6496
6954
  }
6497
6955
 
6498
6956
  /**
@@ -6946,6 +7404,43 @@ export declare namespace Schemas {
6946
7404
  }) => void;
6947
7405
  }
6948
7406
 
7407
+ /**
7408
+ * @public
7409
+ */
7410
+ export declare interface ScrollPositionValue {
7411
+ value?: {
7412
+ $case: "position";
7413
+ position: PBVector2;
7414
+ } | {
7415
+ $case: "reference";
7416
+ reference: string;
7417
+ } | undefined;
7418
+ }
7419
+
7420
+ /**
7421
+ * @public
7422
+ */
7423
+ export declare namespace ScrollPositionValue {
7424
+ export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7425
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7426
+ }
7427
+
7428
+ /**
7429
+ * @public
7430
+ * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7431
+ */
7432
+ export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7433
+
7434
+ /**
7435
+ * @public
7436
+ */
7437
+ export declare const enum ShowScrollBar {
7438
+ SSB_BOTH = 0,
7439
+ SSB_ONLY_VERTICAL = 1,
7440
+ SSB_ONLY_HORIZONTAL = 2,
7441
+ SSB_HIDDEN = 3
7442
+ }
7443
+
6949
7444
  /**
6950
7445
  * @public
6951
7446
  */
@@ -6953,6 +7448,9 @@ export declare interface Spec {
6953
7448
  [key: string]: ISchema;
6954
7449
  }
6955
7450
 
7451
+ /** @public */
7452
+ export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7453
+
6956
7454
  /**
6957
7455
  * @alpha
6958
7456
  * This is going to be used for sync components through a server.
@@ -7013,12 +7511,9 @@ export declare interface Texture {
7013
7511
  wrapMode?: TextureWrapMode | undefined;
7014
7512
  /** default = FilterMode.Bilinear */
7015
7513
  filterMode?: TextureFilterMode | undefined;
7016
- /**
7017
- * Final uv = offset + (input_uv * tiling)
7018
- * Offset for texture positioning.
7019
- */
7514
+ /** Final uv = offset + (input_uv * tiling) */
7020
7515
  offset?: PBVector2 | undefined;
7021
- /** Tiling multiplier for texture repetition. */
7516
+ /** default = Vector2.One; Tiling multiplier for texture repetition, only works for the texture property in PbrMaterial or UnlitMaterial. */
7022
7517
  tiling?: PBVector2 | undefined;
7023
7518
  }
7024
7519
 
@@ -7078,6 +7573,37 @@ export declare interface TextureHelper {
7078
7573
  */
7079
7574
  export declare type TextureMode = 'nine-slices' | 'center' | 'stretch';
7080
7575
 
7576
+ /**
7577
+ * This tween mode allows to move the texture of a PbrMaterial or UnlitMaterial.
7578
+ * You can also specify the movement type (offset or tiling)
7579
+ */
7580
+ /**
7581
+ * @public
7582
+ */
7583
+ export declare interface TextureMove {
7584
+ start: PBVector2 | undefined;
7585
+ end: PBVector2 | undefined;
7586
+ /** default = TextureMovementType.TMT_OFFSET */
7587
+ movementType?: TextureMovementType | undefined;
7588
+ }
7589
+
7590
+ /**
7591
+ * @public
7592
+ */
7593
+ export declare namespace TextureMove {
7594
+ export function encode(message: TextureMove, writer?: _m0.Writer): _m0.Writer;
7595
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): TextureMove;
7596
+ }
7597
+
7598
+ /**
7599
+ * @public
7600
+ */
7601
+ export declare const enum TextureMovementType {
7602
+ /** TMT_OFFSET - default = TextureMovementType.TMT_OFFSET */
7603
+ TMT_OFFSET = 0,
7604
+ TMT_TILING = 1
7605
+ }
7606
+
7081
7607
  /**
7082
7608
  * @public
7083
7609
  */
@@ -7091,6 +7617,9 @@ export declare interface TextureUnion {
7091
7617
  } | {
7092
7618
  $case: "videoTexture";
7093
7619
  videoTexture: VideoTexture;
7620
+ } | {
7621
+ $case: "uiTexture";
7622
+ uiTexture: UiCanvasTexture;
7094
7623
  } | undefined;
7095
7624
  }
7096
7625
 
@@ -7309,9 +7838,31 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
7309
7838
  disabled?: boolean;
7310
7839
  }
7311
7840
 
7841
+ /** @public */
7842
+ export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
7843
+
7312
7844
  /** @public */
7313
7845
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
7314
7846
 
7847
+ /**
7848
+ * @public
7849
+ */
7850
+ export declare interface UiCanvasTexture {
7851
+ uiCanvasEntity: number;
7852
+ /** default = TextureWrapMode.Clamp */
7853
+ wrapMode?: TextureWrapMode | undefined;
7854
+ /** default = FilterMode.Bilinear */
7855
+ filterMode?: TextureFilterMode | undefined;
7856
+ }
7857
+
7858
+ /**
7859
+ * @public
7860
+ */
7861
+ export declare namespace UiCanvasTexture {
7862
+ export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
7863
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
7864
+ }
7865
+
7315
7866
  /**
7316
7867
  * @public
7317
7868
  */
@@ -7381,6 +7932,10 @@ export declare interface UiLabelProps {
7381
7932
  textAlign?: TextAlignType | undefined;
7382
7933
  /** Label font type. @defaultValue 'sans-serif' */
7383
7934
  font?: UiFontType | undefined;
7935
+ /** Outline width of the text. @defaultValue 0 */
7936
+ outlineWidth?: number | undefined;
7937
+ /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
7938
+ outlineColor?: PBColor4 | undefined;
7384
7939
  /** Behaviour when text reached. @defaultValue 'wrap' */
7385
7940
  textWrap?: UiTextWrapType | undefined;
7386
7941
  }
@@ -7390,6 +7945,9 @@ export declare interface UiLabelProps {
7390
7945
  */
7391
7946
  export declare type uint32 = number;
7392
7947
 
7948
+ /** @public */
7949
+ export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
7950
+
7393
7951
  /** @public */
7394
7952
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
7395
7953
 
@@ -7462,6 +8020,16 @@ export declare interface UiTransformProps {
7462
8020
  overflow?: OverflowType;
7463
8021
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
7464
8022
  pointerFilter?: PointerFilterType;
8023
+ /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
8024
+ opacity?: number;
8025
+ /** A reference value to identify the element, default empty */
8026
+ elementId?: string;
8027
+ /** default position=(0,0) if it aplies, a vector or a reference-id */
8028
+ scrollPosition?: PBVector2 | string;
8029
+ /** default ShowScrollBar.SSB_BOTH */
8030
+ scrollVisible?: ScrollVisibleType;
8031
+ /** default 0 */
8032
+ zIndex?: number;
7465
8033
  }
7466
8034
 
7467
8035
  /**