@dcl/playground-assets 7.6.4-11515577295.commit-620b210 → 7.6.4-11575221706.commit-48941ef

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@@ -178,18 +178,6 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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- /**
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- * @public
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- */
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- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -210,37 +198,6 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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- /**
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- * @public
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- */
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- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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- jumpHeight?: number | undefined;
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- /** max fall speed in m/s. should normally be negative */
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- maxFallSpeed?: number | undefined;
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- /** speed the player turns in tank mode, in radians/s */
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- turnSpeed?: number | undefined;
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- /** speed the player walks at, in m/s */
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- walkSpeed?: number | undefined;
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- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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- allowWeightedMovement?: boolean | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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- }
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-
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  /** @public */
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  export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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@@ -562,39 +519,6 @@ export declare const enum CameraType {
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  export declare type Children = ReactEcs.JSX.ReactNode;
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- /**
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- * @public
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- */
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- export declare interface CinematicSettings {
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- /** Entity that defines the cinematic camera transform. */
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- cameraEntity: number;
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- /**
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- * Position -> camera's position
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- * Rotation -> camera's direction
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- * scale.z -> zoom level
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- * scale.x and scale.y -> unused
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- */
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- allowManualRotation?: boolean | undefined;
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- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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- yawRange?: number | undefined;
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- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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- pitchRange?: number | undefined;
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- /** note: cameras can never look up/down further than Vec3::Y */
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- rollRange?: number | undefined;
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- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMin?: number | undefined;
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- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMax?: number | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace CinematicSettings {
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- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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- }
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-
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  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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  /**
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  * @public
@@ -1371,13 +1295,9 @@ export declare const componentDefinitionByName: {
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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- "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1390,19 +1310,16 @@ export declare const componentDefinitionByName: {
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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- "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2114,9 +2031,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
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  direction?: PBVector3;
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  };
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2033
 
2117
- /** @public */
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- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
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-
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  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
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  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2129,21 +2043,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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  /** @public */
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  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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2045
 
2132
- /** @public */
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- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
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-
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- /** @public */
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- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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-
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- /**
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- * @public
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- */
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- export declare const enum GltfNodeStateValue {
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- GNSV_PENDING = 0,
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- GNSV_FAILED = 1,
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- GNSV_READY = 2
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- }
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-
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  /**
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2047
  * @public
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  */
@@ -2728,9 +2627,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
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  }
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2731
- /** @public */
2732
- export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
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-
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  /**
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2631
  * User key event Listeners
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  * @public
@@ -3608,14 +3504,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
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  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
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  */
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  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3611
- /**
3612
- * @public
3613
- * Set a gltf internal mesh in the MeshCollider component
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- * @param entity - entity to create or replace the MeshRenderer component
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- * @param source - the path to the gltf
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- * @param meshName - the name of the mesh in the gltf
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- */
3618
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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3507
  }
3620
3508
 
3621
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  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3652,14 +3540,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
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  * @param entity - entity to create or replace the MeshRenderer component
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  */
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3542
  setSphere(entity: Entity): void;
3655
- /**
3656
- * @public
3657
- * Set a gltf internal mesh in the MeshRenderer component
3658
- * @param entity - entity to create or replace the MeshRenderer component
3659
- * @param source - the path to the gltf
3660
- * @param meshName - the name of the mesh in the gltf
3661
- */
3662
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
3663
3543
  }
3664
3544
 
3665
3545
  /**
@@ -4332,9 +4212,6 @@ export declare interface PBAvatarModifierArea {
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  excludeIds: string[];
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  /** list of modifiers to apply */
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  modifiers: AvatarModifierType[];
4335
- movementSettings?: AvatarMovementSettings | undefined;
4336
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4337
- useColliderRange?: boolean | undefined;
4338
4215
  }
4339
4216
 
4340
4217
  /**
@@ -4447,7 +4324,7 @@ export declare namespace PBCameraMode {
4447
4324
 
4448
4325
  /**
4449
4326
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4450
- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4327
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
4451
4328
  *
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4329
  * The Entity's Transform position determines the center-point of the region, while its size is
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4330
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4457,8 +4334,6 @@ export declare namespace PBCameraMode {
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4334
  *
4458
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  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
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4336
  * is actually a 3D volume.
4460
- *
4461
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4462
4337
  */
4463
4338
  /**
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4339
  * @public
@@ -4468,9 +4343,6 @@ export declare interface PBCameraModeArea {
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4343
  area: PBVector3 | undefined;
4469
4344
  /** the camera mode to enforce */
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4345
  mode: CameraType;
4471
- cinematicSettings?: CinematicSettings | undefined;
4472
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4473
- useColliderRange?: boolean | undefined;
4474
4346
  }
4475
4347
 
4476
4348
  /**
@@ -4542,39 +4414,6 @@ export declare namespace PBEngineInfo {
4542
4414
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4543
4415
  }
4544
4416
 
4545
- /**
4546
- * defines the global scene light settings. must be added to the scene root.
4547
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4548
- */
4549
- /**
4550
- * @public
4551
- */
4552
- export declare interface PBGlobalLight {
4553
- /**
4554
- * the direction the directional light shines in.
4555
- * default depends on time of day and explorer implementation
4556
- */
4557
- direction?: PBVector3 | undefined;
4558
- /**
4559
- * ambient light color
4560
- * default: White
4561
- */
4562
- ambientColor?: PBColor3 | undefined;
4563
- /**
4564
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4565
- * default 1
4566
- */
4567
- ambientBrightness?: number | undefined;
4568
- }
4569
-
4570
- /**
4571
- * @public
4572
- */
4573
- export declare namespace PBGlobalLight {
4574
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4575
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4576
- }
4577
-
4578
4417
  /**
4579
4418
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4580
4419
  *
@@ -4610,25 +4449,6 @@ export declare namespace PBGltfContainer {
4610
4449
  */
4611
4450
  export declare interface PBGltfContainerLoadingState {
4612
4451
  currentState: LoadingState;
4613
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4614
- nodePaths: string[];
4615
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4616
- meshNames: string[];
4617
- /**
4618
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4619
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4620
- */
4621
- materialNames: string[];
4622
- /**
4623
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4624
- * sure all your materials are explicitly named.
4625
- */
4626
- skinNames: string[];
4627
- /**
4628
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4629
- * your skins are explicitly named.
4630
- */
4631
- animationNames: string[];
4632
4452
  }
4633
4453
 
4634
4454
  /**
@@ -4639,77 +4459,6 @@ export declare namespace PBGltfContainerLoadingState {
4639
4459
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4640
4460
  }
4641
4461
 
4642
- /**
4643
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4644
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4645
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4646
- * in the parent.
4647
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4648
- *
4649
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4650
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4651
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4652
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4653
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4654
- *
4655
- * After creation, if an animation moves the node, the `Transform` will be updated.
4656
- *
4657
- * From the scene, you can modify various components to alter the gltf node:
4658
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4659
- * regardless of any intermediate gltf node hierarchy.
4660
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4661
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4662
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4663
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4664
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4665
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4666
- * PBMaterial will be maintained.
4667
- *
4668
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4669
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4670
- * change the state to `GNS_FAILED`.
4671
- * - deleting the scene entity will not delete the gltf node.
4672
- *
4673
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4674
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4675
- * the gltf node will also be displayed.
4676
- */
4677
- /**
4678
- * @public
4679
- */
4680
- export declare interface PBGltfNode {
4681
- /** the path of the target node in the Gltf. */
4682
- path: string;
4683
- }
4684
-
4685
- /**
4686
- * @public
4687
- */
4688
- export declare namespace PBGltfNode {
4689
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4690
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4691
- }
4692
-
4693
- /**
4694
- * The state of a linked gltf node.
4695
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4696
- */
4697
- /**
4698
- * @public
4699
- */
4700
- export declare interface PBGltfNodeState {
4701
- state: GltfNodeStateValue;
4702
- error?: string | undefined;
4703
- }
4704
-
4705
- /**
4706
- * @public
4707
- */
4708
- export declare namespace PBGltfNodeState {
4709
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4710
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4711
- }
4712
-
4713
4462
  /**
4714
4463
  * @public
4715
4464
  */
@@ -4749,62 +4498,6 @@ export declare namespace PBInputModifier_StandardInput {
4749
4498
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4750
4499
  }
4751
4500
 
4752
- /**
4753
- * defines a light source.
4754
- * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4755
- * a PBGlobalLight component can also be added to the root to control the directional light direction.
4756
- * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4757
- */
4758
- /**
4759
- * @public
4760
- */
4761
- export declare interface PBLight {
4762
- /**
4763
- * whether the light is on
4764
- * default true
4765
- */
4766
- enabled?: boolean | undefined;
4767
- /**
4768
- * light brightness in lux (lumens/m^2).
4769
- *
4770
- * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4771
- * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4772
- * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4773
- *
4774
- * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4775
- * divide lumens by ~12 (4*pi).
4776
- * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4777
- * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4778
- *
4779
- * default
4780
- * for point/spotlights: 10,000
4781
- * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4782
- */
4783
- illuminance?: number | undefined;
4784
- /**
4785
- * whether the light should cast shadows.
4786
- * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4787
- * of lights depending on the implementation, platform, and user settings.
4788
- * default
4789
- * for point/spotlights: false / off
4790
- * for global directional light: true / on
4791
- */
4792
- shadows?: boolean | undefined;
4793
- /**
4794
- * light color
4795
- * default White
4796
- */
4797
- color?: PBColor3 | undefined;
4798
- }
4799
-
4800
- /**
4801
- * @public
4802
- */
4803
- export declare namespace PBLight {
4804
- export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4805
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4806
- }
4807
-
4808
4501
  /**
4809
4502
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4810
4503
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -4836,14 +4529,6 @@ export declare interface PBMaterial {
4836
4529
  $case: "pbr";
4837
4530
  pbr: PBMaterial_PbrMaterial;
4838
4531
  } | undefined;
4839
- /**
4840
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
4841
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
4842
- * supported by the PbMaterial.
4843
- * If this is provided and the `material` field is not provided, the renderer will update the material
4844
- * field with data that reflects the gltf material once it is loaded.
4845
- */
4846
- gltf?: PBMaterial_GltfMaterial | undefined;
4847
4532
  }
4848
4533
 
4849
4534
  /**
@@ -4854,22 +4539,6 @@ export declare namespace PBMaterial {
4854
4539
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4855
4540
  }
4856
4541
 
4857
- /**
4858
- * @public
4859
- */
4860
- export declare interface PBMaterial_GltfMaterial {
4861
- gltfSrc: string;
4862
- name: string;
4863
- }
4864
-
4865
- /**
4866
- * @public
4867
- */
4868
- export declare namespace PBMaterial_GltfMaterial {
4869
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
4870
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
4871
- }
4872
-
4873
4542
  /**
4874
4543
  * @public
4875
4544
  */
@@ -4966,9 +4635,6 @@ export declare interface PBMeshCollider {
4966
4635
  } | {
4967
4636
  $case: "plane";
4968
4637
  plane: PBMeshCollider_PlaneMesh;
4969
- } | {
4970
- $case: "gltf";
4971
- gltf: PBMeshCollider_GltfMesh;
4972
4638
  } | undefined;
4973
4639
  }
4974
4640
 
@@ -5014,25 +4680,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
5014
4680
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
5015
4681
  }
5016
4682
 
5017
- /** A collider constructed from a Gltf Mesh. */
5018
- /**
5019
- * @public
5020
- */
5021
- export declare interface PBMeshCollider_GltfMesh {
5022
- /** the GLTF file path as listed in the scene's manifest. */
5023
- gltfSrc: string;
5024
- /** the name of the mesh asset */
5025
- name: string;
5026
- }
5027
-
5028
- /**
5029
- * @public
5030
- */
5031
- export declare namespace PBMeshCollider_GltfMesh {
5032
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5033
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5034
- }
5035
-
5036
4683
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
5037
4684
  /**
5038
4685
  * @public
@@ -5065,11 +4712,13 @@ export declare namespace PBMeshCollider_SphereMesh {
5065
4712
 
5066
4713
  /**
5067
4714
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
5068
- * plane, a sphere, a cylinder, or a Gltf mesh.
4715
+ * plane, a sphere or a cylinder.
5069
4716
  *
5070
4717
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
5071
4718
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
5072
4719
  * `float` coordinates, one for each corner of each side of each face.
4720
+ *
4721
+ * More complex shapes require the use of a `GltfContainer` component.
5073
4722
  */
5074
4723
  /**
5075
4724
  * @public
@@ -5087,9 +4736,6 @@ export declare interface PBMeshRenderer {
5087
4736
  } | {
5088
4737
  $case: "plane";
5089
4738
  plane: PBMeshRenderer_PlaneMesh;
5090
- } | {
5091
- $case: "gltf";
5092
- gltf: PBMeshRenderer_GltfMesh;
5093
4739
  } | undefined;
5094
4740
  }
5095
4741
 
@@ -5137,25 +4783,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
5137
4783
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
5138
4784
  }
5139
4785
 
5140
- /** A mesh from a Gltf. */
5141
- /**
5142
- * @public
5143
- */
5144
- export declare interface PBMeshRenderer_GltfMesh {
5145
- /** the GLTF file path as listed in the scene's manifest. */
5146
- gltfSrc: string;
5147
- /** the name of the mesh asset */
5148
- name: string;
5149
- }
5150
-
5151
- /**
5152
- * @public
5153
- */
5154
- export declare namespace PBMeshRenderer_GltfMesh {
5155
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5156
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5157
- }
5158
-
5159
4786
  /** PlaneMesh renders a 2D rectangular shape. */
5160
4787
  /**
5161
4788
  * @public
@@ -5493,39 +5120,6 @@ export declare namespace PBRealmInfo {
5493
5120
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5494
5121
  }
5495
5122
 
5496
- /**
5497
- * defines a spotlight.
5498
- * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5499
- * add this component together with the PBLight component to transform a point light into a spotlight.
5500
- * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5501
- * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5502
- * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5503
- * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5504
- */
5505
- /**
5506
- * @public
5507
- */
5508
- export declare interface PBSpotlight {
5509
- /**
5510
- * the cone radius in radians. distance away from forward in which the light is visible.
5511
- * for a torch a value around 0.15 is appropriate.
5512
- */
5513
- angle: number;
5514
- /**
5515
- * optional angle at which the light is brightest. should be <= outer angle.
5516
- * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5517
- */
5518
- innerAngle?: number | undefined;
5519
- }
5520
-
5521
- /**
5522
- * @public
5523
- */
5524
- export declare namespace PBSpotlight {
5525
- export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5526
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5527
- }
5528
-
5529
5123
  /**
5530
5124
  * The TextShape component renders customizable floating text.
5531
5125
  *
@@ -5676,25 +5270,6 @@ export declare namespace PBUiBackground {
5676
5270
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5677
5271
  }
5678
5272
 
5679
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5680
- /**
5681
- * @public
5682
- */
5683
- export declare interface PBUiCanvas {
5684
- width: number;
5685
- height: number;
5686
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5687
- color?: PBColor4 | undefined;
5688
- }
5689
-
5690
- /**
5691
- * @public
5692
- */
5693
- export declare namespace PBUiCanvas {
5694
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5695
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5696
- }
5697
-
5698
5273
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5699
5274
  /**
5700
5275
  * @public
@@ -5811,21 +5386,6 @@ export declare namespace PBUiInputResult {
5811
5386
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5812
5387
  }
5813
5388
 
5814
- /**
5815
- * @public
5816
- */
5817
- export declare interface PBUiScrollResult {
5818
- value: PBVector2 | undefined;
5819
- }
5820
-
5821
- /**
5822
- * @public
5823
- */
5824
- export declare namespace PBUiScrollResult {
5825
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5826
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
5827
- }
5828
-
5829
5389
  /**
5830
5390
  * @public
5831
5391
  */
@@ -5842,10 +5402,6 @@ export declare interface PBUiText {
5842
5402
  fontSize?: number | undefined;
5843
5403
  /** wrap text when the border is reached (default: TW_WRAP) */
5844
5404
  textWrap?: TextWrap | undefined;
5845
- /** width of the outline (default: 0) */
5846
- outlineWidth?: number | undefined;
5847
- /** RGBA color of the outline (default: opaque black) */
5848
- outlineColor?: PBColor4 | undefined;
5849
5405
  }
5850
5406
 
5851
5407
  /**
@@ -5942,14 +5498,6 @@ export declare interface PBUiTransform {
5942
5498
  paddingBottom: number;
5943
5499
  /** default: PointerFilterMode.PFM_NONE */
5944
5500
  pointerFilter?: PointerFilterMode | undefined;
5945
- /** default: 1 */
5946
- opacity?: number | undefined;
5947
- /** default empty */
5948
- elementId?: string | undefined;
5949
- /** default position=(0,0) */
5950
- scrollPosition?: ScrollPositionValue | undefined;
5951
- /** default ShowScrollBar.SSB_BOTH */
5952
- scrollVisible?: ShowScrollBar | undefined;
5953
5501
  }
5954
5502
 
5955
5503
  /**
@@ -6883,7 +6431,6 @@ export declare type RaycastSystemOptions = {
6883
6431
  export declare interface ReactBasedUiSystem {
6884
6432
  destroy(): void;
6885
6433
  setUiRenderer(ui: UiComponent): void;
6886
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
6887
6434
  }
6888
6435
 
6889
6436
  /**
@@ -7337,43 +6884,6 @@ export declare namespace Schemas {
7337
6884
  }) => void;
7338
6885
  }
7339
6886
 
7340
- /**
7341
- * @public
7342
- */
7343
- export declare interface ScrollPositionValue {
7344
- value?: {
7345
- $case: "position";
7346
- position: PBVector2;
7347
- } | {
7348
- $case: "reference";
7349
- reference: string;
7350
- } | undefined;
7351
- }
7352
-
7353
- /**
7354
- * @public
7355
- */
7356
- export declare namespace ScrollPositionValue {
7357
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7358
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7359
- }
7360
-
7361
- /**
7362
- * @public
7363
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7364
- */
7365
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7366
-
7367
- /**
7368
- * @public
7369
- */
7370
- export declare const enum ShowScrollBar {
7371
- SSB_BOTH = 0,
7372
- SSB_ONLY_VERTICAL = 1,
7373
- SSB_ONLY_HORIZONTAL = 2,
7374
- SSB_HIDDEN = 3
7375
- }
7376
-
7377
6887
  /**
7378
6888
  * @public
7379
6889
  */
@@ -7381,9 +6891,6 @@ export declare interface Spec {
7381
6891
  [key: string]: ISchema;
7382
6892
  }
7383
6893
 
7384
- /** @public */
7385
- export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7386
-
7387
6894
  /**
7388
6895
  * @alpha
7389
6896
  * This is going to be used for sync components through a server.
@@ -7515,9 +7022,6 @@ export declare interface TextureUnion {
7515
7022
  } | {
7516
7023
  $case: "videoTexture";
7517
7024
  videoTexture: VideoTexture;
7518
- } | {
7519
- $case: "uiTexture";
7520
- uiTexture: UiCanvasTexture;
7521
7025
  } | undefined;
7522
7026
  }
7523
7027
 
@@ -7736,31 +7240,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
7736
7240
  disabled?: boolean;
7737
7241
  }
7738
7242
 
7739
- /** @public */
7740
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
7741
-
7742
7243
  /** @public */
7743
7244
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
7744
7245
 
7745
- /**
7746
- * @public
7747
- */
7748
- export declare interface UiCanvasTexture {
7749
- uiCanvasEntity: number;
7750
- /** default = TextureWrapMode.Clamp */
7751
- wrapMode?: TextureWrapMode | undefined;
7752
- /** default = FilterMode.Bilinear */
7753
- filterMode?: TextureFilterMode | undefined;
7754
- }
7755
-
7756
- /**
7757
- * @public
7758
- */
7759
- export declare namespace UiCanvasTexture {
7760
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
7761
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
7762
- }
7763
-
7764
7246
  /**
7765
7247
  * @public
7766
7248
  */
@@ -7830,10 +7312,6 @@ export declare interface UiLabelProps {
7830
7312
  textAlign?: TextAlignType | undefined;
7831
7313
  /** Label font type. @defaultValue 'sans-serif' */
7832
7314
  font?: UiFontType | undefined;
7833
- /** Outline width of the text. @defaultValue 0 */
7834
- outlineWidth?: number | undefined;
7835
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
7836
- outlineColor?: PBColor4 | undefined;
7837
7315
  /** Behaviour when text reached. @defaultValue 'wrap' */
7838
7316
  textWrap?: UiTextWrapType | undefined;
7839
7317
  }
@@ -7843,9 +7321,6 @@ export declare interface UiLabelProps {
7843
7321
  */
7844
7322
  export declare type uint32 = number;
7845
7323
 
7846
- /** @public */
7847
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
7848
-
7849
7324
  /** @public */
7850
7325
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
7851
7326
 
@@ -7918,14 +7393,6 @@ export declare interface UiTransformProps {
7918
7393
  overflow?: OverflowType;
7919
7394
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
7920
7395
  pointerFilter?: PointerFilterType;
7921
- /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
7922
- opacity?: number;
7923
- /** A reference value to identify the element, default empty */
7924
- elementId?: string;
7925
- /** default position=(0,0) if it aplies, a vector or a reference-id */
7926
- scrollPosition?: PBVector2 | string;
7927
- /** default ShowScrollBar.SSB_BOTH */
7928
- scrollVisible?: ScrollVisibleType;
7929
7396
  }
7930
7397
 
7931
7398
  /**