@dcl/playground-assets 7.6.4-11515577295.commit-620b210 → 7.6.4-11574817669.commit-8a0f3dc
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +4 -537
- package/dist/beta.d.ts +4 -537
- package/dist/index.bundled.d.ts +4 -537
- package/dist/index.js +7 -7
- package/dist/index.js.map +4 -4
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +4 -537
- package/etc/playground-assets.api.json +774 -5970
- package/etc/playground-assets.api.md +0 -328
- package/package.json +4 -4
package/dist/index.bundled.d.ts
CHANGED
@@ -178,18 +178,6 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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/** @public */
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export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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-
/**
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* @public
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*/
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export declare const enum AvatarControlType {
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/** CCT_NONE - avatar cannot move */
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CCT_NONE = 0,
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/** CCT_RELATIVE - avatar moves relative to the camera origin */
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CCT_RELATIVE = 1,
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/** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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CCT_TANK = 2
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}
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-
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -210,37 +198,6 @@ export declare const enum AvatarModifierType {
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AMT_DISABLE_PASSPORTS = 1
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}
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/**
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* @public
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*/
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export declare interface AvatarMovementSettings {
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controlMode?: AvatarControlType | undefined;
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/** if not explicitly set, the following properties default to user's preference settings */
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runSpeed?: number | undefined;
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/** how fast the player gets up to speed or comes to rest. higher = more responsive */
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friction?: number | undefined;
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/** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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gravity?: number | undefined;
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/** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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jumpHeight?: number | undefined;
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/** max fall speed in m/s. should normally be negative */
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maxFallSpeed?: number | undefined;
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/** speed the player turns in tank mode, in radians/s */
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turnSpeed?: number | undefined;
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/** speed the player walks at, in m/s */
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walkSpeed?: number | undefined;
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/** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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allowWeightedMovement?: boolean | undefined;
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}
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/**
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* @public
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*/
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export declare namespace AvatarMovementSettings {
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export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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}
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-
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/** @public */
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export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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@@ -562,39 +519,6 @@ export declare const enum CameraType {
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export declare type Children = ReactEcs.JSX.ReactNode;
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/**
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* @public
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*/
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export declare interface CinematicSettings {
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/** Entity that defines the cinematic camera transform. */
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cameraEntity: number;
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/**
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* Position -> camera's position
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* Rotation -> camera's direction
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* scale.z -> zoom level
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* scale.x and scale.y -> unused
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*/
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allowManualRotation?: boolean | undefined;
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/** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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yawRange?: number | undefined;
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/** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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pitchRange?: number | undefined;
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/** note: cameras can never look up/down further than Vec3::Y */
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rollRange?: number | undefined;
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/** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMin?: number | undefined;
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/** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMax?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace CinematicSettings {
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export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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}
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-
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/** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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/**
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* @public
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@@ -1371,13 +1295,9 @@ export declare const componentDefinitionByName: {
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"core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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"core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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"core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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"core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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"core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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"core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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"core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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"core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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"core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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"core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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@@ -1390,19 +1310,16 @@ export declare const componentDefinitionByName: {
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"core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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"core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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"core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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"core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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"core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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"core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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"core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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"core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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"core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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"core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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"core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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"core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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"core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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"core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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"core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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"core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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"core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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"core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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"core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
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@@ -2114,9 +2031,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
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direction?: PBVector3;
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};
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/** @public */
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export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
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export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
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export declare type GlobalTargetRaycastSystemOptions = {
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@@ -2129,21 +2043,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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/** @public */
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export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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/** @public */
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export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
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/** @public */
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export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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/**
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* @public
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*/
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export declare const enum GltfNodeStateValue {
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GNSV_PENDING = 0,
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GNSV_FAILED = 1,
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GNSV_READY = 2
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}
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-
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/**
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* @public
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*/
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getOrCreateMutable(entity: Entity, initialValue?: T): T;
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}
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/** @public */
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export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
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/**
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* User key event Listeners
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* @public
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@@ -3599,14 +3495,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
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* @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
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*/
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setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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/**
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* @public
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* Set a gltf internal mesh in the MeshCollider component
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* @param entity - entity to create or replace the MeshRenderer component
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* @param source - the path to the gltf
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* @param meshName - the name of the mesh in the gltf
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*/
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setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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}
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export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
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* @param entity - entity to create or replace the MeshRenderer component
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*/
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setSphere(entity: Entity): void;
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/**
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* @public
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* Set a gltf internal mesh in the MeshRenderer component
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* @param entity - entity to create or replace the MeshRenderer component
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* @param source - the path to the gltf
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* @param meshName - the name of the mesh in the gltf
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*/
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setGltfMesh(entity: Entity, source: string, meshName: string): void;
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}
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/* Excluded from this release type: MessageBus */
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excludeIds: string[];
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/** list of modifiers to apply */
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modifiers: AvatarModifierType[];
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movementSettings?: AvatarMovementSettings | undefined;
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/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
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useColliderRange?: boolean | undefined;
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}
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/**
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/**
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* The CameraModeArea component can be attached to an Entity to define a region of space where
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* the player's camera mode (1st-person
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* the player's camera mode (1st-person or 3rd-person) is overridden.
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*
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* The Entity's Transform position determines the center-point of the region, while its size is
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* given as a vector in the `area` property below. The Transform rotation is applied, but the scale
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*
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* Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
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* is actually a 3D volume.
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*
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* When mode is set to CtCinematic, the cinematic_settings field must also be provided.
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*/
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/**
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* @public
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area: PBVector3 | undefined;
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/** the camera mode to enforce */
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mode: CameraType;
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cinematicSettings?: CinematicSettings | undefined;
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/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
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useColliderRange?: boolean | undefined;
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}
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/**
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
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}
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/**
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* defines the global scene light settings. must be added to the scene root.
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* to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
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*/
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/**
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* @public
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*/
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export declare interface PBGlobalLight {
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/**
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* the direction the directional light shines in.
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* default depends on time of day and explorer implementation
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*/
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direction?: PBVector3 | undefined;
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/**
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* ambient light color
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* default: White
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*/
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ambientColor?: PBColor3 | undefined;
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/**
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* ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
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* default 1
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*/
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ambientBrightness?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace PBGlobalLight {
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export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
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}
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/**
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* GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
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*
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*/
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export declare interface PBGltfContainerLoadingState {
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currentState: LoadingState;
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/** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
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nodePaths: string[];
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/** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
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meshNames: string[];
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/**
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* where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
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* conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
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*/
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materialNames: string[];
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/**
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* X is the material index. note this may conflict with manually named materials - to avoid any issues make
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* sure all your materials are explicitly named.
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*/
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skinNames: string[];
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/**
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* X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
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* your skins are explicitly named.
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*/
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animationNames: string[];
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}
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/**
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
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}
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/**
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|
-
* a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
|
4616
|
-
* This component must be added to a direct child of an entity with a PBGltfContainer component, or
|
4617
|
-
* to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
|
4618
|
-
* in the parent.
|
4619
|
-
* The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
|
4620
|
-
*
|
4621
|
-
* The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
|
4622
|
-
* - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
|
4623
|
-
* - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
|
4624
|
-
* - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
|
4625
|
-
* - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
|
4626
|
-
*
|
4627
|
-
* After creation, if an animation moves the node, the `Transform` will be updated.
|
4628
|
-
*
|
4629
|
-
* From the scene, you can modify various components to alter the gltf node:
|
4630
|
-
* - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
|
4631
|
-
* regardless of any intermediate gltf node hierarchy.
|
4632
|
-
* If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
|
4633
|
-
* - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
|
4634
|
-
* - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
|
4635
|
-
* - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
|
4636
|
-
* - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
|
4637
|
-
* used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
|
4638
|
-
* PBMaterial will be maintained.
|
4639
|
-
*
|
4640
|
-
* The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
|
4641
|
-
* - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
|
4642
|
-
* change the state to `GNS_FAILED`.
|
4643
|
-
* - deleting the scene entity will not delete the gltf node.
|
4644
|
-
*
|
4645
|
-
* Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
|
4646
|
-
* are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
|
4647
|
-
* the gltf node will also be displayed.
|
4648
|
-
*/
|
4649
|
-
/**
|
4650
|
-
* @public
|
4651
|
-
*/
|
4652
|
-
export declare interface PBGltfNode {
|
4653
|
-
/** the path of the target node in the Gltf. */
|
4654
|
-
path: string;
|
4655
|
-
}
|
4656
|
-
|
4657
|
-
/**
|
4658
|
-
* @public
|
4659
|
-
*/
|
4660
|
-
export declare namespace PBGltfNode {
|
4661
|
-
export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
|
4662
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
|
4663
|
-
}
|
4664
|
-
|
4665
|
-
/**
|
4666
|
-
* The state of a linked gltf node.
|
4667
|
-
* If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
|
4668
|
-
*/
|
4669
|
-
/**
|
4670
|
-
* @public
|
4671
|
-
*/
|
4672
|
-
export declare interface PBGltfNodeState {
|
4673
|
-
state: GltfNodeStateValue;
|
4674
|
-
error?: string | undefined;
|
4675
|
-
}
|
4676
|
-
|
4677
|
-
/**
|
4678
|
-
* @public
|
4679
|
-
*/
|
4680
|
-
export declare namespace PBGltfNodeState {
|
4681
|
-
export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
|
4682
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
|
4683
|
-
}
|
4684
|
-
|
4685
4434
|
/**
|
4686
4435
|
* @public
|
4687
4436
|
*/
|
@@ -4721,62 +4470,6 @@ export declare namespace PBInputModifier_StandardInput {
|
|
4721
4470
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
|
4722
4471
|
}
|
4723
4472
|
|
4724
|
-
/**
|
4725
|
-
* defines a light source.
|
4726
|
-
* the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
|
4727
|
-
* a PBGlobalLight component can also be added to the root to control the directional light direction.
|
4728
|
-
* point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
|
4729
|
-
*/
|
4730
|
-
/**
|
4731
|
-
* @public
|
4732
|
-
*/
|
4733
|
-
export declare interface PBLight {
|
4734
|
-
/**
|
4735
|
-
* whether the light is on
|
4736
|
-
* default true
|
4737
|
-
*/
|
4738
|
-
enabled?: boolean | undefined;
|
4739
|
-
/**
|
4740
|
-
* light brightness in lux (lumens/m^2).
|
4741
|
-
*
|
4742
|
-
* for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
|
4743
|
-
* the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
|
4744
|
-
* for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
|
4745
|
-
*
|
4746
|
-
* for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
|
4747
|
-
* divide lumens by ~12 (4*pi).
|
4748
|
-
* e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
|
4749
|
-
* a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
|
4750
|
-
*
|
4751
|
-
* default
|
4752
|
-
* for point/spotlights: 10,000
|
4753
|
-
* for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
|
4754
|
-
*/
|
4755
|
-
illuminance?: number | undefined;
|
4756
|
-
/**
|
4757
|
-
* whether the light should cast shadows.
|
4758
|
-
* note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
|
4759
|
-
* of lights depending on the implementation, platform, and user settings.
|
4760
|
-
* default
|
4761
|
-
* for point/spotlights: false / off
|
4762
|
-
* for global directional light: true / on
|
4763
|
-
*/
|
4764
|
-
shadows?: boolean | undefined;
|
4765
|
-
/**
|
4766
|
-
* light color
|
4767
|
-
* default White
|
4768
|
-
*/
|
4769
|
-
color?: PBColor3 | undefined;
|
4770
|
-
}
|
4771
|
-
|
4772
|
-
/**
|
4773
|
-
* @public
|
4774
|
-
*/
|
4775
|
-
export declare namespace PBLight {
|
4776
|
-
export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
|
4777
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
|
4778
|
-
}
|
4779
|
-
|
4780
4473
|
/**
|
4781
4474
|
* PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
|
4782
4475
|
* This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
|
@@ -4808,14 +4501,6 @@ export declare interface PBMaterial {
|
|
4808
4501
|
$case: "pbr";
|
4809
4502
|
pbr: PBMaterial_PbrMaterial;
|
4810
4503
|
} | undefined;
|
4811
|
-
/**
|
4812
|
-
* A gltf material that may provide additional features not supported by the PbMaterial fields.
|
4813
|
-
* If both gltf and material fields are provided, the gltf will be used only for extended features not
|
4814
|
-
* supported by the PbMaterial.
|
4815
|
-
* If this is provided and the `material` field is not provided, the renderer will update the material
|
4816
|
-
* field with data that reflects the gltf material once it is loaded.
|
4817
|
-
*/
|
4818
|
-
gltf?: PBMaterial_GltfMaterial | undefined;
|
4819
4504
|
}
|
4820
4505
|
|
4821
4506
|
/**
|
@@ -4826,22 +4511,6 @@ export declare namespace PBMaterial {
|
|
4826
4511
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
|
4827
4512
|
}
|
4828
4513
|
|
4829
|
-
/**
|
4830
|
-
* @public
|
4831
|
-
*/
|
4832
|
-
export declare interface PBMaterial_GltfMaterial {
|
4833
|
-
gltfSrc: string;
|
4834
|
-
name: string;
|
4835
|
-
}
|
4836
|
-
|
4837
|
-
/**
|
4838
|
-
* @public
|
4839
|
-
*/
|
4840
|
-
export declare namespace PBMaterial_GltfMaterial {
|
4841
|
-
export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
|
4842
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
|
4843
|
-
}
|
4844
|
-
|
4845
4514
|
/**
|
4846
4515
|
* @public
|
4847
4516
|
*/
|
@@ -4938,9 +4607,6 @@ export declare interface PBMeshCollider {
|
|
4938
4607
|
} | {
|
4939
4608
|
$case: "plane";
|
4940
4609
|
plane: PBMeshCollider_PlaneMesh;
|
4941
|
-
} | {
|
4942
|
-
$case: "gltf";
|
4943
|
-
gltf: PBMeshCollider_GltfMesh;
|
4944
4610
|
} | undefined;
|
4945
4611
|
}
|
4946
4612
|
|
@@ -4986,25 +4652,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
|
|
4986
4652
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
|
4987
4653
|
}
|
4988
4654
|
|
4989
|
-
/** A collider constructed from a Gltf Mesh. */
|
4990
|
-
/**
|
4991
|
-
* @public
|
4992
|
-
*/
|
4993
|
-
export declare interface PBMeshCollider_GltfMesh {
|
4994
|
-
/** the GLTF file path as listed in the scene's manifest. */
|
4995
|
-
gltfSrc: string;
|
4996
|
-
/** the name of the mesh asset */
|
4997
|
-
name: string;
|
4998
|
-
}
|
4999
|
-
|
5000
|
-
/**
|
5001
|
-
* @public
|
5002
|
-
*/
|
5003
|
-
export declare namespace PBMeshCollider_GltfMesh {
|
5004
|
-
export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
5005
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
|
5006
|
-
}
|
5007
|
-
|
5008
4655
|
/** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
|
5009
4656
|
/**
|
5010
4657
|
* @public
|
@@ -5037,11 +4684,13 @@ export declare namespace PBMeshCollider_SphereMesh {
|
|
5037
4684
|
|
5038
4685
|
/**
|
5039
4686
|
* The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
|
5040
|
-
* plane, a sphere
|
4687
|
+
* plane, a sphere or a cylinder.
|
5041
4688
|
*
|
5042
4689
|
* The cube and plane variants can include a UV texture mapping, so specific areas of a material
|
5043
4690
|
* texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
|
5044
4691
|
* `float` coordinates, one for each corner of each side of each face.
|
4692
|
+
*
|
4693
|
+
* More complex shapes require the use of a `GltfContainer` component.
|
5045
4694
|
*/
|
5046
4695
|
/**
|
5047
4696
|
* @public
|
@@ -5059,9 +4708,6 @@ export declare interface PBMeshRenderer {
|
|
5059
4708
|
} | {
|
5060
4709
|
$case: "plane";
|
5061
4710
|
plane: PBMeshRenderer_PlaneMesh;
|
5062
|
-
} | {
|
5063
|
-
$case: "gltf";
|
5064
|
-
gltf: PBMeshRenderer_GltfMesh;
|
5065
4711
|
} | undefined;
|
5066
4712
|
}
|
5067
4713
|
|
@@ -5109,25 +4755,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
|
|
5109
4755
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
|
5110
4756
|
}
|
5111
4757
|
|
5112
|
-
/** A mesh from a Gltf. */
|
5113
|
-
/**
|
5114
|
-
* @public
|
5115
|
-
*/
|
5116
|
-
export declare interface PBMeshRenderer_GltfMesh {
|
5117
|
-
/** the GLTF file path as listed in the scene's manifest. */
|
5118
|
-
gltfSrc: string;
|
5119
|
-
/** the name of the mesh asset */
|
5120
|
-
name: string;
|
5121
|
-
}
|
5122
|
-
|
5123
|
-
/**
|
5124
|
-
* @public
|
5125
|
-
*/
|
5126
|
-
export declare namespace PBMeshRenderer_GltfMesh {
|
5127
|
-
export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
5128
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
|
5129
|
-
}
|
5130
|
-
|
5131
4758
|
/** PlaneMesh renders a 2D rectangular shape. */
|
5132
4759
|
/**
|
5133
4760
|
* @public
|
@@ -5465,39 +5092,6 @@ export declare namespace PBRealmInfo {
|
|
5465
5092
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
|
5466
5093
|
}
|
5467
5094
|
|
5468
|
-
/**
|
5469
|
-
* defines a spotlight.
|
5470
|
-
* spotlights are point lights that emit light only in a cone around the transform's forward direction.
|
5471
|
-
* add this component together with the PBLight component to transform a point light into a spotlight.
|
5472
|
-
* note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
|
5473
|
-
* so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
|
5474
|
-
* a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
|
5475
|
-
* and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
|
5476
|
-
*/
|
5477
|
-
/**
|
5478
|
-
* @public
|
5479
|
-
*/
|
5480
|
-
export declare interface PBSpotlight {
|
5481
|
-
/**
|
5482
|
-
* the cone radius in radians. distance away from forward in which the light is visible.
|
5483
|
-
* for a torch a value around 0.15 is appropriate.
|
5484
|
-
*/
|
5485
|
-
angle: number;
|
5486
|
-
/**
|
5487
|
-
* optional angle at which the light is brightest. should be <= outer angle.
|
5488
|
-
* if specified, the light will fall off smoothly between `inner_angle` and `angle`.
|
5489
|
-
*/
|
5490
|
-
innerAngle?: number | undefined;
|
5491
|
-
}
|
5492
|
-
|
5493
|
-
/**
|
5494
|
-
* @public
|
5495
|
-
*/
|
5496
|
-
export declare namespace PBSpotlight {
|
5497
|
-
export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
|
5498
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
|
5499
|
-
}
|
5500
|
-
|
5501
5095
|
/**
|
5502
5096
|
* The TextShape component renders customizable floating text.
|
5503
5097
|
*
|
@@ -5648,25 +5242,6 @@ export declare namespace PBUiBackground {
|
|
5648
5242
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
|
5649
5243
|
}
|
5650
5244
|
|
5651
|
-
/** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
|
5652
|
-
/**
|
5653
|
-
* @public
|
5654
|
-
*/
|
5655
|
-
export declare interface PBUiCanvas {
|
5656
|
-
width: number;
|
5657
|
-
height: number;
|
5658
|
-
/** default = (0.0, 0.0, 0.0, 0.0) / transparent */
|
5659
|
-
color?: PBColor4 | undefined;
|
5660
|
-
}
|
5661
|
-
|
5662
|
-
/**
|
5663
|
-
* @public
|
5664
|
-
*/
|
5665
|
-
export declare namespace PBUiCanvas {
|
5666
|
-
export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
|
5667
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
|
5668
|
-
}
|
5669
|
-
|
5670
5245
|
/** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
|
5671
5246
|
/**
|
5672
5247
|
* @public
|
@@ -5783,21 +5358,6 @@ export declare namespace PBUiInputResult {
|
|
5783
5358
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
|
5784
5359
|
}
|
5785
5360
|
|
5786
|
-
/**
|
5787
|
-
* @public
|
5788
|
-
*/
|
5789
|
-
export declare interface PBUiScrollResult {
|
5790
|
-
value: PBVector2 | undefined;
|
5791
|
-
}
|
5792
|
-
|
5793
|
-
/**
|
5794
|
-
* @public
|
5795
|
-
*/
|
5796
|
-
export declare namespace PBUiScrollResult {
|
5797
|
-
export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
|
5798
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
|
5799
|
-
}
|
5800
|
-
|
5801
5361
|
/**
|
5802
5362
|
* @public
|
5803
5363
|
*/
|
@@ -5814,10 +5374,6 @@ export declare interface PBUiText {
|
|
5814
5374
|
fontSize?: number | undefined;
|
5815
5375
|
/** wrap text when the border is reached (default: TW_WRAP) */
|
5816
5376
|
textWrap?: TextWrap | undefined;
|
5817
|
-
/** width of the outline (default: 0) */
|
5818
|
-
outlineWidth?: number | undefined;
|
5819
|
-
/** RGBA color of the outline (default: opaque black) */
|
5820
|
-
outlineColor?: PBColor4 | undefined;
|
5821
5377
|
}
|
5822
5378
|
|
5823
5379
|
/**
|
@@ -5914,14 +5470,6 @@ export declare interface PBUiTransform {
|
|
5914
5470
|
paddingBottom: number;
|
5915
5471
|
/** default: PointerFilterMode.PFM_NONE */
|
5916
5472
|
pointerFilter?: PointerFilterMode | undefined;
|
5917
|
-
/** default: 1 */
|
5918
|
-
opacity?: number | undefined;
|
5919
|
-
/** default empty */
|
5920
|
-
elementId?: string | undefined;
|
5921
|
-
/** default position=(0,0) */
|
5922
|
-
scrollPosition?: ScrollPositionValue | undefined;
|
5923
|
-
/** default ShowScrollBar.SSB_BOTH */
|
5924
|
-
scrollVisible?: ShowScrollBar | undefined;
|
5925
5473
|
}
|
5926
5474
|
|
5927
5475
|
/**
|
@@ -6855,7 +6403,6 @@ export declare type RaycastSystemOptions = {
|
|
6855
6403
|
export declare interface ReactBasedUiSystem {
|
6856
6404
|
destroy(): void;
|
6857
6405
|
setUiRenderer(ui: UiComponent): void;
|
6858
|
-
setTextureRenderer(entity: Entity, ui: UiComponent): void;
|
6859
6406
|
}
|
6860
6407
|
|
6861
6408
|
/**
|
@@ -7309,43 +6856,6 @@ export declare namespace Schemas {
|
|
7309
6856
|
}) => void;
|
7310
6857
|
}
|
7311
6858
|
|
7312
|
-
/**
|
7313
|
-
* @public
|
7314
|
-
*/
|
7315
|
-
export declare interface ScrollPositionValue {
|
7316
|
-
value?: {
|
7317
|
-
$case: "position";
|
7318
|
-
position: PBVector2;
|
7319
|
-
} | {
|
7320
|
-
$case: "reference";
|
7321
|
-
reference: string;
|
7322
|
-
} | undefined;
|
7323
|
-
}
|
7324
|
-
|
7325
|
-
/**
|
7326
|
-
* @public
|
7327
|
-
*/
|
7328
|
-
export declare namespace ScrollPositionValue {
|
7329
|
-
export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
|
7330
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
|
7331
|
-
}
|
7332
|
-
|
7333
|
-
/**
|
7334
|
-
* @public
|
7335
|
-
* The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
|
7336
|
-
*/
|
7337
|
-
export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
|
7338
|
-
|
7339
|
-
/**
|
7340
|
-
* @public
|
7341
|
-
*/
|
7342
|
-
export declare const enum ShowScrollBar {
|
7343
|
-
SSB_BOTH = 0,
|
7344
|
-
SSB_ONLY_VERTICAL = 1,
|
7345
|
-
SSB_ONLY_HORIZONTAL = 2,
|
7346
|
-
SSB_HIDDEN = 3
|
7347
|
-
}
|
7348
|
-
|
7349
6859
|
/**
|
7350
6860
|
* @public
|
7351
6861
|
*/
|
@@ -7353,9 +6863,6 @@ export declare interface Spec {
|
|
7353
6863
|
[key: string]: ISchema;
|
7354
6864
|
}
|
7355
6865
|
|
7356
|
-
/** @public */
|
7357
|
-
export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
|
7358
|
-
|
7359
6866
|
/* Excluded from this release type: SyncComponents */
|
7360
6867
|
|
7361
6868
|
/**
|
@@ -7482,9 +6989,6 @@ export declare interface TextureUnion {
|
|
7482
6989
|
} | {
|
7483
6990
|
$case: "videoTexture";
|
7484
6991
|
videoTexture: VideoTexture;
|
7485
|
-
} | {
|
7486
|
-
$case: "uiTexture";
|
7487
|
-
uiTexture: UiCanvasTexture;
|
7488
6992
|
} | undefined;
|
7489
6993
|
}
|
7490
6994
|
|
@@ -7703,31 +7207,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
|
|
7703
7207
|
disabled?: boolean;
|
7704
7208
|
}
|
7705
7209
|
|
7706
|
-
/** @public */
|
7707
|
-
export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
|
7708
|
-
|
7709
7210
|
/** @public */
|
7710
7211
|
export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
|
7711
7212
|
|
7712
|
-
/**
|
7713
|
-
* @public
|
7714
|
-
*/
|
7715
|
-
export declare interface UiCanvasTexture {
|
7716
|
-
uiCanvasEntity: number;
|
7717
|
-
/** default = TextureWrapMode.Clamp */
|
7718
|
-
wrapMode?: TextureWrapMode | undefined;
|
7719
|
-
/** default = FilterMode.Bilinear */
|
7720
|
-
filterMode?: TextureFilterMode | undefined;
|
7721
|
-
}
|
7722
|
-
|
7723
|
-
/**
|
7724
|
-
* @public
|
7725
|
-
*/
|
7726
|
-
export declare namespace UiCanvasTexture {
|
7727
|
-
export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
|
7728
|
-
export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
|
7729
|
-
}
|
7730
|
-
|
7731
7213
|
/**
|
7732
7214
|
* @public
|
7733
7215
|
*/
|
@@ -7797,10 +7279,6 @@ export declare interface UiLabelProps {
|
|
7797
7279
|
textAlign?: TextAlignType | undefined;
|
7798
7280
|
/** Label font type. @defaultValue 'sans-serif' */
|
7799
7281
|
font?: UiFontType | undefined;
|
7800
|
-
/** Outline width of the text. @defaultValue 0 */
|
7801
|
-
outlineWidth?: number | undefined;
|
7802
|
-
/** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
|
7803
|
-
outlineColor?: PBColor4 | undefined;
|
7804
7282
|
/** Behaviour when text reached. @defaultValue 'wrap' */
|
7805
7283
|
textWrap?: UiTextWrapType | undefined;
|
7806
7284
|
}
|
@@ -7810,9 +7288,6 @@ export declare interface UiLabelProps {
|
|
7810
7288
|
*/
|
7811
7289
|
export declare type uint32 = number;
|
7812
7290
|
|
7813
|
-
/** @public */
|
7814
|
-
export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
|
7815
|
-
|
7816
7291
|
/** @public */
|
7817
7292
|
export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
|
7818
7293
|
|
@@ -7885,14 +7360,6 @@ export declare interface UiTransformProps {
|
|
7885
7360
|
overflow?: OverflowType;
|
7886
7361
|
/** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
|
7887
7362
|
pointerFilter?: PointerFilterType;
|
7888
|
-
/** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
|
7889
|
-
opacity?: number;
|
7890
|
-
/** A reference value to identify the element, default empty */
|
7891
|
-
elementId?: string;
|
7892
|
-
/** default position=(0,0) if it aplies, a vector or a reference-id */
|
7893
|
-
scrollPosition?: PBVector2 | string;
|
7894
|
-
/** default ShowScrollBar.SSB_BOTH */
|
7895
|
-
scrollVisible?: ScrollVisibleType;
|
7896
7363
|
}
|
7897
7364
|
|
7898
7365
|
/**
|