@dcl/playground-assets 7.6.4-11515577295.commit-620b210 → 7.6.4-11574817669.commit-8a0f3dc

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -178,18 +178,6 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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- /**
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- * @public
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- */
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- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -210,37 +198,6 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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- /**
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- * @public
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- */
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- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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- jumpHeight?: number | undefined;
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- /** max fall speed in m/s. should normally be negative */
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- maxFallSpeed?: number | undefined;
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- /** speed the player turns in tank mode, in radians/s */
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- turnSpeed?: number | undefined;
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- /** speed the player walks at, in m/s */
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- walkSpeed?: number | undefined;
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- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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- allowWeightedMovement?: boolean | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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- }
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-
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  /** @public */
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  export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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@@ -562,39 +519,6 @@ export declare const enum CameraType {
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  export declare type Children = ReactEcs.JSX.ReactNode;
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- /**
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- * @public
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- */
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- export declare interface CinematicSettings {
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- /** Entity that defines the cinematic camera transform. */
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- cameraEntity: number;
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- /**
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- * Position -> camera's position
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- * Rotation -> camera's direction
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- * scale.z -> zoom level
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- * scale.x and scale.y -> unused
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- */
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- allowManualRotation?: boolean | undefined;
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- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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- yawRange?: number | undefined;
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- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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- pitchRange?: number | undefined;
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- /** note: cameras can never look up/down further than Vec3::Y */
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- rollRange?: number | undefined;
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- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMin?: number | undefined;
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- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMax?: number | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace CinematicSettings {
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- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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- }
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-
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  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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  /**
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  * @public
@@ -1371,13 +1295,9 @@ export declare const componentDefinitionByName: {
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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- "core::Light": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLight>>;
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  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
@@ -1390,19 +1310,16 @@ export declare const componentDefinitionByName: {
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  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
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  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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- "core::Spotlight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSpotlight>>;
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  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2114,9 +2031,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
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  direction?: PBVector3;
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  };
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2117
- /** @public */
2118
- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
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-
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  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
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  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2129,21 +2043,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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  /** @public */
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  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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2132
- /** @public */
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- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
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-
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- /** @public */
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- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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-
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- /**
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- * @public
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- */
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- export declare const enum GltfNodeStateValue {
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- GNSV_PENDING = 0,
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- GNSV_FAILED = 1,
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- GNSV_READY = 2
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- }
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-
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  /**
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  * @public
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  */
@@ -2719,9 +2618,6 @@ export declare interface LastWriteWinElementSetComponentDefinition<T> extends Ba
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  getOrCreateMutable(entity: Entity, initialValue?: T): T;
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  }
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2722
- /** @public */
2723
- export declare const Light: LastWriteWinElementSetComponentDefinition<PBLight>;
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-
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  /**
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2622
  * User key event Listeners
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  * @public
@@ -3599,14 +3495,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
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  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
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  */
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  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3602
- /**
3603
- * @public
3604
- * Set a gltf internal mesh in the MeshCollider component
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- * @param entity - entity to create or replace the MeshRenderer component
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- * @param source - the path to the gltf
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- * @param meshName - the name of the mesh in the gltf
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- */
3609
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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  }
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3499
 
3612
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  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3643,14 +3531,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
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  * @param entity - entity to create or replace the MeshRenderer component
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  */
3645
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  setSphere(entity: Entity): void;
3646
- /**
3647
- * @public
3648
- * Set a gltf internal mesh in the MeshRenderer component
3649
- * @param entity - entity to create or replace the MeshRenderer component
3650
- * @param source - the path to the gltf
3651
- * @param meshName - the name of the mesh in the gltf
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- */
3653
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
3654
3534
  }
3655
3535
 
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  /* Excluded from this release type: MessageBus */
@@ -4304,9 +4184,6 @@ export declare interface PBAvatarModifierArea {
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  excludeIds: string[];
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  /** list of modifiers to apply */
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  modifiers: AvatarModifierType[];
4307
- movementSettings?: AvatarMovementSettings | undefined;
4308
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4309
- useColliderRange?: boolean | undefined;
4310
4187
  }
4311
4188
 
4312
4189
  /**
@@ -4419,7 +4296,7 @@ export declare namespace PBCameraMode {
4419
4296
 
4420
4297
  /**
4421
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  * The CameraModeArea component can be attached to an Entity to define a region of space where
4422
- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4299
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
4423
4300
  *
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4301
  * The Entity's Transform position determines the center-point of the region, while its size is
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  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4429,8 +4306,6 @@ export declare namespace PBCameraMode {
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  *
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  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
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  * is actually a 3D volume.
4432
- *
4433
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4434
4309
  */
4435
4310
  /**
4436
4311
  * @public
@@ -4440,9 +4315,6 @@ export declare interface PBCameraModeArea {
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4315
  area: PBVector3 | undefined;
4441
4316
  /** the camera mode to enforce */
4442
4317
  mode: CameraType;
4443
- cinematicSettings?: CinematicSettings | undefined;
4444
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4445
- useColliderRange?: boolean | undefined;
4446
4318
  }
4447
4319
 
4448
4320
  /**
@@ -4514,39 +4386,6 @@ export declare namespace PBEngineInfo {
4514
4386
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
4515
4387
  }
4516
4388
 
4517
- /**
4518
- * defines the global scene light settings. must be added to the scene root.
4519
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
4520
- */
4521
- /**
4522
- * @public
4523
- */
4524
- export declare interface PBGlobalLight {
4525
- /**
4526
- * the direction the directional light shines in.
4527
- * default depends on time of day and explorer implementation
4528
- */
4529
- direction?: PBVector3 | undefined;
4530
- /**
4531
- * ambient light color
4532
- * default: White
4533
- */
4534
- ambientColor?: PBColor3 | undefined;
4535
- /**
4536
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
4537
- * default 1
4538
- */
4539
- ambientBrightness?: number | undefined;
4540
- }
4541
-
4542
- /**
4543
- * @public
4544
- */
4545
- export declare namespace PBGlobalLight {
4546
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
4547
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
4548
- }
4549
-
4550
4389
  /**
4551
4390
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
4552
4391
  *
@@ -4582,25 +4421,6 @@ export declare namespace PBGltfContainer {
4582
4421
  */
4583
4422
  export declare interface PBGltfContainerLoadingState {
4584
4423
  currentState: LoadingState;
4585
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4586
- nodePaths: string[];
4587
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4588
- meshNames: string[];
4589
- /**
4590
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4591
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4592
- */
4593
- materialNames: string[];
4594
- /**
4595
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4596
- * sure all your materials are explicitly named.
4597
- */
4598
- skinNames: string[];
4599
- /**
4600
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4601
- * your skins are explicitly named.
4602
- */
4603
- animationNames: string[];
4604
4424
  }
4605
4425
 
4606
4426
  /**
@@ -4611,77 +4431,6 @@ export declare namespace PBGltfContainerLoadingState {
4611
4431
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4612
4432
  }
4613
4433
 
4614
- /**
4615
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4616
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
4617
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4618
- * in the parent.
4619
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4620
- *
4621
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4622
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4623
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4624
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4625
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4626
- *
4627
- * After creation, if an animation moves the node, the `Transform` will be updated.
4628
- *
4629
- * From the scene, you can modify various components to alter the gltf node:
4630
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4631
- * regardless of any intermediate gltf node hierarchy.
4632
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4633
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4634
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4635
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4636
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4637
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4638
- * PBMaterial will be maintained.
4639
- *
4640
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4641
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4642
- * change the state to `GNS_FAILED`.
4643
- * - deleting the scene entity will not delete the gltf node.
4644
- *
4645
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4646
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4647
- * the gltf node will also be displayed.
4648
- */
4649
- /**
4650
- * @public
4651
- */
4652
- export declare interface PBGltfNode {
4653
- /** the path of the target node in the Gltf. */
4654
- path: string;
4655
- }
4656
-
4657
- /**
4658
- * @public
4659
- */
4660
- export declare namespace PBGltfNode {
4661
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4662
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4663
- }
4664
-
4665
- /**
4666
- * The state of a linked gltf node.
4667
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4668
- */
4669
- /**
4670
- * @public
4671
- */
4672
- export declare interface PBGltfNodeState {
4673
- state: GltfNodeStateValue;
4674
- error?: string | undefined;
4675
- }
4676
-
4677
- /**
4678
- * @public
4679
- */
4680
- export declare namespace PBGltfNodeState {
4681
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4682
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4683
- }
4684
-
4685
4434
  /**
4686
4435
  * @public
4687
4436
  */
@@ -4721,62 +4470,6 @@ export declare namespace PBInputModifier_StandardInput {
4721
4470
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4722
4471
  }
4723
4472
 
4724
- /**
4725
- * defines a light source.
4726
- * the world has a default directional light (like sunlight) which can be overridden by adding the light component to the scene root.
4727
- * a PBGlobalLight component can also be added to the root to control the directional light direction.
4728
- * point lights (lightbulbs) or spotlights can be created by attaching the light component to non-root entities.
4729
- */
4730
- /**
4731
- * @public
4732
- */
4733
- export declare interface PBLight {
4734
- /**
4735
- * whether the light is on
4736
- * default true
4737
- */
4738
- enabled?: boolean | undefined;
4739
- /**
4740
- * light brightness in lux (lumens/m^2).
4741
- *
4742
- * for global directional light, this applies as a constant value at all surfaces and distances (though the effect on the surface still depends on incidence angle).
4743
- * the default global light illuminance varies from 400 (sunrise/sunset) to 10,000 (midday).
4744
- * for typical values, see https://en.wikipedia.org/wiki/Lux#Illuminance
4745
- *
4746
- * for point and spot lights, this is the lumens/m^2 at 1m distance from the light. to transform from raw lumens,
4747
- * divide lumens by ~12 (4*pi).
4748
- * e.g. a 100w household bulb with 1200 lumens would have an illuminance of ~100.
4749
- * a lighthouse bulb with 200,000 lumens would have an illuminance of ~15,000 (ignoring beam reflections)
4750
- *
4751
- * default
4752
- * for point/spotlights: 10,000
4753
- * for global directional light: depends on explorer implementation. may vary on light direction, time of day, etc
4754
- */
4755
- illuminance?: number | undefined;
4756
- /**
4757
- * whether the light should cast shadows.
4758
- * note: even when set to true the engine may not display shadows, or may only show shadows for a limited number
4759
- * of lights depending on the implementation, platform, and user settings.
4760
- * default
4761
- * for point/spotlights: false / off
4762
- * for global directional light: true / on
4763
- */
4764
- shadows?: boolean | undefined;
4765
- /**
4766
- * light color
4767
- * default White
4768
- */
4769
- color?: PBColor3 | undefined;
4770
- }
4771
-
4772
- /**
4773
- * @public
4774
- */
4775
- export declare namespace PBLight {
4776
- export function encode(message: PBLight, writer?: _m0.Writer): _m0.Writer;
4777
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBLight;
4778
- }
4779
-
4780
4473
  /**
4781
4474
  * PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
4782
4475
  * This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
@@ -4808,14 +4501,6 @@ export declare interface PBMaterial {
4808
4501
  $case: "pbr";
4809
4502
  pbr: PBMaterial_PbrMaterial;
4810
4503
  } | undefined;
4811
- /**
4812
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
4813
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
4814
- * supported by the PbMaterial.
4815
- * If this is provided and the `material` field is not provided, the renderer will update the material
4816
- * field with data that reflects the gltf material once it is loaded.
4817
- */
4818
- gltf?: PBMaterial_GltfMaterial | undefined;
4819
4504
  }
4820
4505
 
4821
4506
  /**
@@ -4826,22 +4511,6 @@ export declare namespace PBMaterial {
4826
4511
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4827
4512
  }
4828
4513
 
4829
- /**
4830
- * @public
4831
- */
4832
- export declare interface PBMaterial_GltfMaterial {
4833
- gltfSrc: string;
4834
- name: string;
4835
- }
4836
-
4837
- /**
4838
- * @public
4839
- */
4840
- export declare namespace PBMaterial_GltfMaterial {
4841
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
4842
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
4843
- }
4844
-
4845
4514
  /**
4846
4515
  * @public
4847
4516
  */
@@ -4938,9 +4607,6 @@ export declare interface PBMeshCollider {
4938
4607
  } | {
4939
4608
  $case: "plane";
4940
4609
  plane: PBMeshCollider_PlaneMesh;
4941
- } | {
4942
- $case: "gltf";
4943
- gltf: PBMeshCollider_GltfMesh;
4944
4610
  } | undefined;
4945
4611
  }
4946
4612
 
@@ -4986,25 +4652,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
4986
4652
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
4987
4653
  }
4988
4654
 
4989
- /** A collider constructed from a Gltf Mesh. */
4990
- /**
4991
- * @public
4992
- */
4993
- export declare interface PBMeshCollider_GltfMesh {
4994
- /** the GLTF file path as listed in the scene's manifest. */
4995
- gltfSrc: string;
4996
- /** the name of the mesh asset */
4997
- name: string;
4998
- }
4999
-
5000
- /**
5001
- * @public
5002
- */
5003
- export declare namespace PBMeshCollider_GltfMesh {
5004
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5005
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
5006
- }
5007
-
5008
4655
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
5009
4656
  /**
5010
4657
  * @public
@@ -5037,11 +4684,13 @@ export declare namespace PBMeshCollider_SphereMesh {
5037
4684
 
5038
4685
  /**
5039
4686
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
5040
- * plane, a sphere, a cylinder, or a Gltf mesh.
4687
+ * plane, a sphere or a cylinder.
5041
4688
  *
5042
4689
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
5043
4690
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
5044
4691
  * `float` coordinates, one for each corner of each side of each face.
4692
+ *
4693
+ * More complex shapes require the use of a `GltfContainer` component.
5045
4694
  */
5046
4695
  /**
5047
4696
  * @public
@@ -5059,9 +4708,6 @@ export declare interface PBMeshRenderer {
5059
4708
  } | {
5060
4709
  $case: "plane";
5061
4710
  plane: PBMeshRenderer_PlaneMesh;
5062
- } | {
5063
- $case: "gltf";
5064
- gltf: PBMeshRenderer_GltfMesh;
5065
4711
  } | undefined;
5066
4712
  }
5067
4713
 
@@ -5109,25 +4755,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
5109
4755
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
5110
4756
  }
5111
4757
 
5112
- /** A mesh from a Gltf. */
5113
- /**
5114
- * @public
5115
- */
5116
- export declare interface PBMeshRenderer_GltfMesh {
5117
- /** the GLTF file path as listed in the scene's manifest. */
5118
- gltfSrc: string;
5119
- /** the name of the mesh asset */
5120
- name: string;
5121
- }
5122
-
5123
- /**
5124
- * @public
5125
- */
5126
- export declare namespace PBMeshRenderer_GltfMesh {
5127
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
5128
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
5129
- }
5130
-
5131
4758
  /** PlaneMesh renders a 2D rectangular shape. */
5132
4759
  /**
5133
4760
  * @public
@@ -5465,39 +5092,6 @@ export declare namespace PBRealmInfo {
5465
5092
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
5466
5093
  }
5467
5094
 
5468
- /**
5469
- * defines a spotlight.
5470
- * spotlights are point lights that emit light only in a cone around the transform's forward direction.
5471
- * add this component together with the PBLight component to transform a point light into a spotlight.
5472
- * note that spotlights do not model any internal reflections / focus, they only restrict the area of effect.
5473
- * so for e.g. a torch beam, the bulb illuminance should be multiplied by the solid angle.
5474
- * a typical torch with a beam width of 15 degrees would use outer angle of 0.15 (7.5 degrees in radians),
5475
- * and an illuminance approximately equal to the bulb's lumens, e.g. 1200.
5476
- */
5477
- /**
5478
- * @public
5479
- */
5480
- export declare interface PBSpotlight {
5481
- /**
5482
- * the cone radius in radians. distance away from forward in which the light is visible.
5483
- * for a torch a value around 0.15 is appropriate.
5484
- */
5485
- angle: number;
5486
- /**
5487
- * optional angle at which the light is brightest. should be <= outer angle.
5488
- * if specified, the light will fall off smoothly between `inner_angle` and `angle`.
5489
- */
5490
- innerAngle?: number | undefined;
5491
- }
5492
-
5493
- /**
5494
- * @public
5495
- */
5496
- export declare namespace PBSpotlight {
5497
- export function encode(message: PBSpotlight, writer?: _m0.Writer): _m0.Writer;
5498
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSpotlight;
5499
- }
5500
-
5501
5095
  /**
5502
5096
  * The TextShape component renders customizable floating text.
5503
5097
  *
@@ -5648,25 +5242,6 @@ export declare namespace PBUiBackground {
5648
5242
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
5649
5243
  }
5650
5244
 
5651
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
5652
- /**
5653
- * @public
5654
- */
5655
- export declare interface PBUiCanvas {
5656
- width: number;
5657
- height: number;
5658
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
5659
- color?: PBColor4 | undefined;
5660
- }
5661
-
5662
- /**
5663
- * @public
5664
- */
5665
- export declare namespace PBUiCanvas {
5666
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
5667
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
5668
- }
5669
-
5670
5245
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
5671
5246
  /**
5672
5247
  * @public
@@ -5783,21 +5358,6 @@ export declare namespace PBUiInputResult {
5783
5358
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5784
5359
  }
5785
5360
 
5786
- /**
5787
- * @public
5788
- */
5789
- export declare interface PBUiScrollResult {
5790
- value: PBVector2 | undefined;
5791
- }
5792
-
5793
- /**
5794
- * @public
5795
- */
5796
- export declare namespace PBUiScrollResult {
5797
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5798
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
5799
- }
5800
-
5801
5361
  /**
5802
5362
  * @public
5803
5363
  */
@@ -5814,10 +5374,6 @@ export declare interface PBUiText {
5814
5374
  fontSize?: number | undefined;
5815
5375
  /** wrap text when the border is reached (default: TW_WRAP) */
5816
5376
  textWrap?: TextWrap | undefined;
5817
- /** width of the outline (default: 0) */
5818
- outlineWidth?: number | undefined;
5819
- /** RGBA color of the outline (default: opaque black) */
5820
- outlineColor?: PBColor4 | undefined;
5821
5377
  }
5822
5378
 
5823
5379
  /**
@@ -5914,14 +5470,6 @@ export declare interface PBUiTransform {
5914
5470
  paddingBottom: number;
5915
5471
  /** default: PointerFilterMode.PFM_NONE */
5916
5472
  pointerFilter?: PointerFilterMode | undefined;
5917
- /** default: 1 */
5918
- opacity?: number | undefined;
5919
- /** default empty */
5920
- elementId?: string | undefined;
5921
- /** default position=(0,0) */
5922
- scrollPosition?: ScrollPositionValue | undefined;
5923
- /** default ShowScrollBar.SSB_BOTH */
5924
- scrollVisible?: ShowScrollBar | undefined;
5925
5473
  }
5926
5474
 
5927
5475
  /**
@@ -6855,7 +6403,6 @@ export declare type RaycastSystemOptions = {
6855
6403
  export declare interface ReactBasedUiSystem {
6856
6404
  destroy(): void;
6857
6405
  setUiRenderer(ui: UiComponent): void;
6858
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
6859
6406
  }
6860
6407
 
6861
6408
  /**
@@ -7309,43 +6856,6 @@ export declare namespace Schemas {
7309
6856
  }) => void;
7310
6857
  }
7311
6858
 
7312
- /**
7313
- * @public
7314
- */
7315
- export declare interface ScrollPositionValue {
7316
- value?: {
7317
- $case: "position";
7318
- position: PBVector2;
7319
- } | {
7320
- $case: "reference";
7321
- reference: string;
7322
- } | undefined;
7323
- }
7324
-
7325
- /**
7326
- * @public
7327
- */
7328
- export declare namespace ScrollPositionValue {
7329
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7330
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7331
- }
7332
-
7333
- /**
7334
- * @public
7335
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7336
- */
7337
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7338
-
7339
- /**
7340
- * @public
7341
- */
7342
- export declare const enum ShowScrollBar {
7343
- SSB_BOTH = 0,
7344
- SSB_ONLY_VERTICAL = 1,
7345
- SSB_ONLY_HORIZONTAL = 2,
7346
- SSB_HIDDEN = 3
7347
- }
7348
-
7349
6859
  /**
7350
6860
  * @public
7351
6861
  */
@@ -7353,9 +6863,6 @@ export declare interface Spec {
7353
6863
  [key: string]: ISchema;
7354
6864
  }
7355
6865
 
7356
- /** @public */
7357
- export declare const Spotlight: LastWriteWinElementSetComponentDefinition<PBSpotlight>;
7358
-
7359
6866
  /* Excluded from this release type: SyncComponents */
7360
6867
 
7361
6868
  /**
@@ -7482,9 +6989,6 @@ export declare interface TextureUnion {
7482
6989
  } | {
7483
6990
  $case: "videoTexture";
7484
6991
  videoTexture: VideoTexture;
7485
- } | {
7486
- $case: "uiTexture";
7487
- uiTexture: UiCanvasTexture;
7488
6992
  } | undefined;
7489
6993
  }
7490
6994
 
@@ -7703,31 +7207,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
7703
7207
  disabled?: boolean;
7704
7208
  }
7705
7209
 
7706
- /** @public */
7707
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
7708
-
7709
7210
  /** @public */
7710
7211
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
7711
7212
 
7712
- /**
7713
- * @public
7714
- */
7715
- export declare interface UiCanvasTexture {
7716
- uiCanvasEntity: number;
7717
- /** default = TextureWrapMode.Clamp */
7718
- wrapMode?: TextureWrapMode | undefined;
7719
- /** default = FilterMode.Bilinear */
7720
- filterMode?: TextureFilterMode | undefined;
7721
- }
7722
-
7723
- /**
7724
- * @public
7725
- */
7726
- export declare namespace UiCanvasTexture {
7727
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
7728
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
7729
- }
7730
-
7731
7213
  /**
7732
7214
  * @public
7733
7215
  */
@@ -7797,10 +7279,6 @@ export declare interface UiLabelProps {
7797
7279
  textAlign?: TextAlignType | undefined;
7798
7280
  /** Label font type. @defaultValue 'sans-serif' */
7799
7281
  font?: UiFontType | undefined;
7800
- /** Outline width of the text. @defaultValue 0 */
7801
- outlineWidth?: number | undefined;
7802
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
7803
- outlineColor?: PBColor4 | undefined;
7804
7282
  /** Behaviour when text reached. @defaultValue 'wrap' */
7805
7283
  textWrap?: UiTextWrapType | undefined;
7806
7284
  }
@@ -7810,9 +7288,6 @@ export declare interface UiLabelProps {
7810
7288
  */
7811
7289
  export declare type uint32 = number;
7812
7290
 
7813
- /** @public */
7814
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
7815
-
7816
7291
  /** @public */
7817
7292
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
7818
7293
 
@@ -7885,14 +7360,6 @@ export declare interface UiTransformProps {
7885
7360
  overflow?: OverflowType;
7886
7361
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
7887
7362
  pointerFilter?: PointerFilterType;
7888
- /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
7889
- opacity?: number;
7890
- /** A reference value to identify the element, default empty */
7891
- elementId?: string;
7892
- /** default position=(0,0) if it aplies, a vector or a reference-id */
7893
- scrollPosition?: PBVector2 | string;
7894
- /** default ShowScrollBar.SSB_BOTH */
7895
- scrollVisible?: ScrollVisibleType;
7896
7363
  }
7897
7364
 
7898
7365
  /**