@dcl/playground-assets 7.5.8-10904608781.commit-ddc542d → 7.5.8-10905982268.commit-3fc6621
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +13 -7
- package/dist/beta.d.ts +13 -7
- package/dist/index.bundled.d.ts +13 -7
- package/dist/index.js +6 -6
- package/dist/index.js.map +3 -3
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +13 -7
- package/etc/playground-assets.api.json +6 -60
- package/etc/playground-assets.api.md +2 -6
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
@@ -468,12 +468,14 @@ export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCam
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/** @public */
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export declare const CameraModeArea: LastWriteWinElementSetComponentDefinition<PBCameraModeArea>;
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/**
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* Defines the transition used towards the camera that contains the CameraTransition.
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* This structure may be updated in the future to specify from/to entities and to have easing functions.
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*/
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/**
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* @public
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*/
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export declare interface CameraTransition {
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fromEntity?: number | undefined;
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toEntity?: number | undefined;
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transitionMode?: {
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$case: "time";
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time: number;
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@@ -4496,13 +4498,16 @@ export declare namespace PBInputModifier_StandardInput {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
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}
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-
/**
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/**
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* PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
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* This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
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*/
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/**
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* @public
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*/
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export declare interface PBMainCamera {
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-
/**
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virtualCameraEntity
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/** current active virtual camera */
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virtualCameraEntity?: number | undefined;
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}
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/**
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@@ -5582,7 +5587,8 @@ export declare namespace PBVideoPlayer {
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/**
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* PBVirtualCamera represents a camera to be used at some point in time during the scene execution
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* * The defaultTransition represents the transition TOWARDS this camera.
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* * The defaultTransition represents the transition TOWARDS this camera. If there is none, it's treated as
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* an 'instant' transition (like using speed/time = 0)
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* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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* the holding entity transform).
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*/
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@@ -5590,7 +5596,7 @@ export declare namespace PBVideoPlayer {
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* @public
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*/
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export declare interface PBVirtualCamera {
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-
defaultTransition
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defaultTransition?: CameraTransition | undefined;
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lookAtEntity?: number | undefined;
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}
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package/dist/beta.d.ts
CHANGED
@@ -468,12 +468,14 @@ export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCam
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/** @public */
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export declare const CameraModeArea: LastWriteWinElementSetComponentDefinition<PBCameraModeArea>;
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/**
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* Defines the transition used towards the camera that contains the CameraTransition.
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* This structure may be updated in the future to specify from/to entities and to have easing functions.
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*/
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/**
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* @public
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*/
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export declare interface CameraTransition {
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fromEntity?: number | undefined;
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toEntity?: number | undefined;
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transitionMode?: {
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$case: "time";
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time: number;
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@@ -4468,13 +4470,16 @@ export declare namespace PBInputModifier_StandardInput {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
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}
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-
/**
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/**
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* PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
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* This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
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*/
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/**
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* @public
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*/
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export declare interface PBMainCamera {
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-
/**
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virtualCameraEntity
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/** current active virtual camera */
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virtualCameraEntity?: number | undefined;
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}
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/**
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@@ -5554,7 +5559,8 @@ export declare namespace PBVideoPlayer {
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/**
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* PBVirtualCamera represents a camera to be used at some point in time during the scene execution
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-
* * The defaultTransition represents the transition TOWARDS this camera.
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* * The defaultTransition represents the transition TOWARDS this camera. If there is none, it's treated as
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* an 'instant' transition (like using speed/time = 0)
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* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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* the holding entity transform).
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*/
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@@ -5562,7 +5568,7 @@ export declare namespace PBVideoPlayer {
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* @public
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*/
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export declare interface PBVirtualCamera {
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-
defaultTransition
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defaultTransition?: CameraTransition | undefined;
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lookAtEntity?: number | undefined;
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}
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package/dist/index.bundled.d.ts
CHANGED
@@ -468,12 +468,14 @@ export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCam
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/** @public */
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export declare const CameraModeArea: LastWriteWinElementSetComponentDefinition<PBCameraModeArea>;
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/**
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* Defines the transition used towards the camera that contains the CameraTransition.
|
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+
* This structure may be updated in the future to specify from/to entities and to have easing functions.
|
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+
*/
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/**
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* @public
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*/
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export declare interface CameraTransition {
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fromEntity?: number | undefined;
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toEntity?: number | undefined;
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transitionMode?: {
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$case: "time";
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time: number;
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@@ -4468,13 +4470,16 @@ export declare namespace PBInputModifier_StandardInput {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
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}
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-
/**
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/**
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* PBMainCamera.virtualCameraEntity defines which VirtualCamera entity is active at the moment.
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* This component may hold 'repeated common.CameraTransition' transitionOverrides in the future
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*/
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/**
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* @public
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*/
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export declare interface PBMainCamera {
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/**
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virtualCameraEntity
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/** current active virtual camera */
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virtualCameraEntity?: number | undefined;
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}
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/**
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@@ -5554,7 +5559,8 @@ export declare namespace PBVideoPlayer {
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/**
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* PBVirtualCamera represents a camera to be used at some point in time during the scene execution
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-
* * The defaultTransition represents the transition TOWARDS this camera.
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+
* * The defaultTransition represents the transition TOWARDS this camera. If there is none, it's treated as
|
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+
* an 'instant' transition (like using speed/time = 0)
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* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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* the holding entity transform).
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*/
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@@ -5562,7 +5568,7 @@ export declare namespace PBVideoPlayer {
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* @public
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*/
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export declare interface PBVirtualCamera {
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defaultTransition
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defaultTransition?: CameraTransition | undefined;
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lookAtEntity?: number | undefined;
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}
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