@dcl/playground-assets 7.5.7-10311144279.commit-55108ea → 7.5.7-10312815183.commit-369e5b3

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package/dist/alpha.d.ts CHANGED
@@ -178,18 +178,6 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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181
- /**
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- * @public
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- */
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- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -210,37 +198,6 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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- /**
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- * @public
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- */
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- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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- jumpHeight?: number | undefined;
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- /** max fall speed in m/s. should normally be negative */
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- maxFallSpeed?: number | undefined;
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- /** speed the player turns in tank mode, in radians/s */
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- turnSpeed?: number | undefined;
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- /** speed the player walks at, in m/s */
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- walkSpeed?: number | undefined;
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- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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- allowWeightedMovement?: boolean | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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- }
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-
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  /** @public */
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  export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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203
 
@@ -523,39 +480,6 @@ export declare const enum CameraType {
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  export declare type Children = ReactEcs.JSX.ReactNode;
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526
- /**
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- * @public
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- */
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- export declare interface CinematicSettings {
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- /** Entity that defines the cinematic camera transform. */
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- cameraEntity: number;
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- /**
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- * Position -> camera's position
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- * Rotation -> camera's direction
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- * scale.z -> zoom level
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- * scale.x and scale.y -> unused
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- */
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- allowManualRotation?: boolean | undefined;
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- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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- yawRange?: number | undefined;
541
- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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- pitchRange?: number | undefined;
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- /** note: cameras can never look up/down further than Vec3::Y */
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- rollRange?: number | undefined;
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- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMin?: number | undefined;
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- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMax?: number | undefined;
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- }
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-
551
- /**
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- * @public
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- */
554
- export declare namespace CinematicSettings {
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- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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- }
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-
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  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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  /**
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  * @public
@@ -1334,8 +1258,6 @@ export declare const componentDefinitionByName: {
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  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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  "core::MeshRenderer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshRenderer>>;
@@ -1357,7 +1279,6 @@ export declare const componentDefinitionByName: {
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  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2080,21 +2001,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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  /** @public */
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  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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2003
 
2083
- /** @public */
2084
- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2085
-
2086
- /** @public */
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- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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-
2089
- /**
2090
- * @public
2091
- */
2092
- export declare const enum GltfNodeStateValue {
2093
- GNSV_PENDING = 0,
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- GNSV_FAILED = 1,
2095
- GNSV_READY = 2
2096
- }
2097
-
2098
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  /**
2099
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  * @public
2100
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  */
@@ -3550,14 +3456,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
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  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
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  */
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  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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- /**
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- * @public
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- * Set a gltf internal mesh in the MeshCollider component
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- * @param entity - entity to create or replace the MeshRenderer component
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- * @param source - the path to the gltf
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- * @param meshName - the name of the mesh in the gltf
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- */
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- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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3459
  }
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3460
 
3563
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  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3594,14 +3492,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
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  * @param entity - entity to create or replace the MeshRenderer component
3595
3493
  */
3596
3494
  setSphere(entity: Entity): void;
3597
- /**
3598
- * @public
3599
- * Set a gltf internal mesh in the MeshRenderer component
3600
- * @param entity - entity to create or replace the MeshRenderer component
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- * @param source - the path to the gltf
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- * @param meshName - the name of the mesh in the gltf
3603
- */
3604
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
3605
3495
  }
3606
3496
 
3607
3497
  /**
@@ -4274,9 +4164,6 @@ export declare interface PBAvatarModifierArea {
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  excludeIds: string[];
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4165
  /** list of modifiers to apply */
4276
4166
  modifiers: AvatarModifierType[];
4277
- movementSettings?: AvatarMovementSettings | undefined;
4278
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4279
- useColliderRange?: boolean | undefined;
4280
4167
  }
4281
4168
 
4282
4169
  /**
@@ -4389,7 +4276,7 @@ export declare namespace PBCameraMode {
4389
4276
 
4390
4277
  /**
4391
4278
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4392
- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4279
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
4393
4280
  *
4394
4281
  * The Entity's Transform position determines the center-point of the region, while its size is
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4282
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4399,8 +4286,6 @@ export declare namespace PBCameraMode {
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  *
4400
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  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
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4288
  * is actually a 3D volume.
4402
- *
4403
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4404
4289
  */
4405
4290
  /**
4406
4291
  * @public
@@ -4410,9 +4295,6 @@ export declare interface PBCameraModeArea {
4410
4295
  area: PBVector3 | undefined;
4411
4296
  /** the camera mode to enforce */
4412
4297
  mode: CameraType;
4413
- cinematicSettings?: CinematicSettings | undefined;
4414
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4415
- useColliderRange?: boolean | undefined;
4416
4298
  }
4417
4299
 
4418
4300
  /**
@@ -4519,25 +4401,6 @@ export declare namespace PBGltfContainer {
4519
4401
  */
4520
4402
  export declare interface PBGltfContainerLoadingState {
4521
4403
  currentState: LoadingState;
4522
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4523
- nodePaths: string[];
4524
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4525
- meshNames: string[];
4526
- /**
4527
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4528
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4529
- */
4530
- materialNames: string[];
4531
- /**
4532
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4533
- * sure all your materials are explicitly named.
4534
- */
4535
- skinNames: string[];
4536
- /**
4537
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4538
- * your skins are explicitly named.
4539
- */
4540
- animationNames: string[];
4541
4404
  }
4542
4405
 
4543
4406
  /**
@@ -4548,77 +4411,6 @@ export declare namespace PBGltfContainerLoadingState {
4548
4411
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4549
4412
  }
4550
4413
 
4551
- /**
4552
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4553
- * This component must be added to a direct child of an entity with a PbGltfContainer component, or
4554
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4555
- * in the parent.
4556
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4557
- *
4558
- * The renderer will attach a PbGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4559
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4560
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4561
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4562
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4563
- *
4564
- * After creation, if an animation moves the node, the `Transform` will be updated.
4565
- *
4566
- * From the scene, you can modify various components to alter the gltf node:
4567
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4568
- * regardless of any intermediate gltf node hierarchy.
4569
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4570
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4571
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4572
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4573
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4574
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4575
- * PbMaterial will be maintained.
4576
- *
4577
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4578
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4579
- * change the state to `GNS_FAILED`.
4580
- * - deleting the scene entity will not delete the gltf node.
4581
- *
4582
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4583
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4584
- * the gltf node will also be displayed.
4585
- */
4586
- /**
4587
- * @public
4588
- */
4589
- export declare interface PBGltfNode {
4590
- /** the path of the target node in the Gltf. */
4591
- path: string;
4592
- }
4593
-
4594
- /**
4595
- * @public
4596
- */
4597
- export declare namespace PBGltfNode {
4598
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4599
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4600
- }
4601
-
4602
- /**
4603
- * The state of a linked gltf node.
4604
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4605
- */
4606
- /**
4607
- * @public
4608
- */
4609
- export declare interface PBGltfNodeState {
4610
- state: GltfNodeStateValue;
4611
- error?: string | undefined;
4612
- }
4613
-
4614
- /**
4615
- * @public
4616
- */
4617
- export declare namespace PBGltfNodeState {
4618
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4619
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4620
- }
4621
-
4622
4414
  /**
4623
4415
  * @public
4624
4416
  */
@@ -4630,14 +4422,6 @@ export declare interface PBMaterial {
4630
4422
  $case: "pbr";
4631
4423
  pbr: PBMaterial_PbrMaterial;
4632
4424
  } | undefined;
4633
- /**
4634
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
4635
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
4636
- * supported by the PbMaterial.
4637
- * If this is provided and the `material` field is not provided, the renderer will update the material
4638
- * field with data that reflects the gltf material once it is loaded.
4639
- */
4640
- gltf?: PBMaterial_GltfMaterial | undefined;
4641
4425
  }
4642
4426
 
4643
4427
  /**
@@ -4648,22 +4432,6 @@ export declare namespace PBMaterial {
4648
4432
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4649
4433
  }
4650
4434
 
4651
- /**
4652
- * @public
4653
- */
4654
- export declare interface PBMaterial_GltfMaterial {
4655
- gltfSrc: string;
4656
- name: string;
4657
- }
4658
-
4659
- /**
4660
- * @public
4661
- */
4662
- export declare namespace PBMaterial_GltfMaterial {
4663
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
4664
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
4665
- }
4666
-
4667
4435
  /**
4668
4436
  * @public
4669
4437
  */
@@ -4758,9 +4526,6 @@ export declare interface PBMeshCollider {
4758
4526
  } | {
4759
4527
  $case: "plane";
4760
4528
  plane: PBMeshCollider_PlaneMesh;
4761
- } | {
4762
- $case: "gltf";
4763
- gltf: PBMeshCollider_GltfMesh;
4764
4529
  } | undefined;
4765
4530
  }
4766
4531
 
@@ -4806,25 +4571,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
4806
4571
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
4807
4572
  }
4808
4573
 
4809
- /** A collider constructed from a Gltf Mesh. */
4810
- /**
4811
- * @public
4812
- */
4813
- export declare interface PBMeshCollider_GltfMesh {
4814
- /** the GLTF file path as listed in the scene's manifest. */
4815
- gltfSrc: string;
4816
- /** the name of the mesh asset */
4817
- name: string;
4818
- }
4819
-
4820
- /**
4821
- * @public
4822
- */
4823
- export declare namespace PBMeshCollider_GltfMesh {
4824
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
4825
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
4826
- }
4827
-
4828
4574
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
4829
4575
  /**
4830
4576
  * @public
@@ -4857,11 +4603,13 @@ export declare namespace PBMeshCollider_SphereMesh {
4857
4603
 
4858
4604
  /**
4859
4605
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
4860
- * plane, a sphere, a cylinder, or a Gltf mesh.
4606
+ * plane, a sphere or a cylinder.
4861
4607
  *
4862
4608
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
4863
4609
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
4864
4610
  * `float` coordinates, one for each corner of each side of each face.
4611
+ *
4612
+ * More complex shapes require the use of a `GltfContainer` component.
4865
4613
  */
4866
4614
  /**
4867
4615
  * @public
@@ -4879,9 +4627,6 @@ export declare interface PBMeshRenderer {
4879
4627
  } | {
4880
4628
  $case: "plane";
4881
4629
  plane: PBMeshRenderer_PlaneMesh;
4882
- } | {
4883
- $case: "gltf";
4884
- gltf: PBMeshRenderer_GltfMesh;
4885
4630
  } | undefined;
4886
4631
  }
4887
4632
 
@@ -4929,25 +4674,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
4929
4674
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
4930
4675
  }
4931
4676
 
4932
- /** A mesh from a Gltf. */
4933
- /**
4934
- * @public
4935
- */
4936
- export declare interface PBMeshRenderer_GltfMesh {
4937
- /** the GLTF file path as listed in the scene's manifest. */
4938
- gltfSrc: string;
4939
- /** the name of the mesh asset */
4940
- name: string;
4941
- }
4942
-
4943
- /**
4944
- * @public
4945
- */
4946
- export declare namespace PBMeshRenderer_GltfMesh {
4947
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
4948
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
4949
- }
4950
-
4951
4677
  /** PlaneMesh renders a 2D rectangular shape. */
4952
4678
  /**
4953
4679
  * @public
@@ -5550,21 +5276,6 @@ export declare namespace PBUiInputResult {
5550
5276
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5551
5277
  }
5552
5278
 
5553
- /**
5554
- * @public
5555
- */
5556
- export declare interface PBUiScrollResult {
5557
- value: PBVector2 | undefined;
5558
- }
5559
-
5560
- /**
5561
- * @public
5562
- */
5563
- export declare namespace PBUiScrollResult {
5564
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5565
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
5566
- }
5567
-
5568
5279
  /**
5569
5280
  * @public
5570
5281
  */
@@ -5581,10 +5292,6 @@ export declare interface PBUiText {
5581
5292
  fontSize?: number | undefined;
5582
5293
  /** wrap text when the border is reached (default: TW_WRAP) */
5583
5294
  textWrap?: TextWrap | undefined;
5584
- /** width of the outline (default: 0) */
5585
- outlineWidth?: number | undefined;
5586
- /** RGBA color of the outline (default: opaque black) */
5587
- outlineColor?: PBColor4 | undefined;
5588
5295
  }
5589
5296
 
5590
5297
  /**
@@ -5681,14 +5388,6 @@ export declare interface PBUiTransform {
5681
5388
  paddingBottom: number;
5682
5389
  /** default: PointerFilterMode.PFM_NONE */
5683
5390
  pointerFilter?: PointerFilterMode | undefined;
5684
- /** default: 1 */
5685
- opacity?: number | undefined;
5686
- /** default empty */
5687
- elementId?: string | undefined;
5688
- /** default position=(0,0) */
5689
- scrollPosition?: ScrollPositionValue | undefined;
5690
- /** default ShowScrollBar.SSB_BOTH */
5691
- scrollVisible?: ShowScrollBar | undefined;
5692
5391
  }
5693
5392
 
5694
5393
  /**
@@ -7052,43 +6751,6 @@ export declare namespace Schemas {
7052
6751
  }) => void;
7053
6752
  }
7054
6753
 
7055
- /**
7056
- * @public
7057
- */
7058
- export declare interface ScrollPositionValue {
7059
- value?: {
7060
- $case: "position";
7061
- position: PBVector2;
7062
- } | {
7063
- $case: "reference";
7064
- reference: string;
7065
- } | undefined;
7066
- }
7067
-
7068
- /**
7069
- * @public
7070
- */
7071
- export declare namespace ScrollPositionValue {
7072
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7073
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7074
- }
7075
-
7076
- /**
7077
- * @public
7078
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7079
- */
7080
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7081
-
7082
- /**
7083
- * @public
7084
- */
7085
- export declare const enum ShowScrollBar {
7086
- SSB_BOTH = 0,
7087
- SSB_ONLY_VERTICAL = 1,
7088
- SSB_ONLY_HORIZONTAL = 2,
7089
- SSB_HIDDEN = 3
7090
- }
7091
-
7092
6754
  /**
7093
6755
  * @public
7094
6756
  */
@@ -7517,10 +7179,6 @@ export declare interface UiLabelProps {
7517
7179
  textAlign?: TextAlignType | undefined;
7518
7180
  /** Label font type. @defaultValue 'sans-serif' */
7519
7181
  font?: UiFontType | undefined;
7520
- /** Outline width of the text. @defaultValue 0 */
7521
- outlineWidth?: number | undefined;
7522
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
7523
- outlineColor?: PBColor4 | undefined;
7524
7182
  /** Behaviour when text reached. @defaultValue 'wrap' */
7525
7183
  textWrap?: UiTextWrapType | undefined;
7526
7184
  }
@@ -7530,9 +7188,6 @@ export declare interface UiLabelProps {
7530
7188
  */
7531
7189
  export declare type uint32 = number;
7532
7190
 
7533
- /** @public */
7534
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
7535
-
7536
7191
  /** @public */
7537
7192
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
7538
7193
 
@@ -7605,14 +7260,6 @@ export declare interface UiTransformProps {
7605
7260
  overflow?: OverflowType;
7606
7261
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
7607
7262
  pointerFilter?: PointerFilterType;
7608
- /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
7609
- opacity?: number;
7610
- /** A reference value to identify the element, default empty */
7611
- elementId?: string;
7612
- /** default position=(0,0) if it aplies, a vector or a reference-id */
7613
- scrollPosition?: PBVector2 | string;
7614
- /** default ShowScrollBar.SSB_BOTH */
7615
- scrollVisible?: ScrollVisibleType;
7616
7263
  }
7617
7264
 
7618
7265
  /**