@dcl/playground-assets 7.5.7-10311144279.commit-55108ea → 7.5.7-10312762318.commit-2f6b9a0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -178,18 +178,6 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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- /**
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- * @public
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- */
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- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -210,37 +198,6 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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- /**
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- * @public
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- */
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- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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- jumpHeight?: number | undefined;
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- /** max fall speed in m/s. should normally be negative */
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- maxFallSpeed?: number | undefined;
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- /** speed the player turns in tank mode, in radians/s */
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- turnSpeed?: number | undefined;
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- /** speed the player walks at, in m/s */
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- walkSpeed?: number | undefined;
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- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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- allowWeightedMovement?: boolean | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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- }
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-
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  /** @public */
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  export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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@@ -523,39 +480,6 @@ export declare const enum CameraType {
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  export declare type Children = ReactEcs.JSX.ReactNode;
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- /**
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- * @public
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- */
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- export declare interface CinematicSettings {
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- /** Entity that defines the cinematic camera transform. */
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- cameraEntity: number;
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- /**
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- * Position -> camera's position
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- * Rotation -> camera's direction
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- * scale.z -> zoom level
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- * scale.x and scale.y -> unused
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- */
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- allowManualRotation?: boolean | undefined;
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- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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- yawRange?: number | undefined;
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- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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- pitchRange?: number | undefined;
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- /** note: cameras can never look up/down further than Vec3::Y */
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- rollRange?: number | undefined;
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- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMin?: number | undefined;
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- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMax?: number | undefined;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace CinematicSettings {
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- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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- }
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-
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  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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  /**
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  * @public
@@ -1334,8 +1258,6 @@ export declare const componentDefinitionByName: {
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  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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  "core::MeshRenderer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshRenderer>>;
@@ -1357,7 +1279,6 @@ export declare const componentDefinitionByName: {
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  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2080,21 +2001,6 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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  /** @public */
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  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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- /** @public */
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- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
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-
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- /** @public */
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- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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-
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- /**
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- * @public
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- */
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- export declare const enum GltfNodeStateValue {
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- GNSV_PENDING = 0,
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- GNSV_FAILED = 1,
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- GNSV_READY = 2
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- }
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-
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  /**
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  * @public
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  */
@@ -3541,14 +3447,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
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  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
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  */
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  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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- /**
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- * @public
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- * Set a gltf internal mesh in the MeshCollider component
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- * @param entity - entity to create or replace the MeshRenderer component
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- * @param source - the path to the gltf
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- * @param meshName - the name of the mesh in the gltf
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- */
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- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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  }
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  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3585,14 +3483,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
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  * @param entity - entity to create or replace the MeshRenderer component
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  */
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  setSphere(entity: Entity): void;
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- /**
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- * @public
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- * Set a gltf internal mesh in the MeshRenderer component
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- * @param entity - entity to create or replace the MeshRenderer component
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- * @param source - the path to the gltf
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- * @param meshName - the name of the mesh in the gltf
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- */
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- setGltfMesh(entity: Entity, source: string, meshName: string): void;
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  }
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  /* Excluded from this release type: MessageBus */
@@ -4246,9 +4136,6 @@ export declare interface PBAvatarModifierArea {
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  excludeIds: string[];
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  /** list of modifiers to apply */
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  modifiers: AvatarModifierType[];
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- movementSettings?: AvatarMovementSettings | undefined;
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- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
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- useColliderRange?: boolean | undefined;
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  }
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  /**
@@ -4361,7 +4248,7 @@ export declare namespace PBCameraMode {
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  /**
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  * The CameraModeArea component can be attached to an Entity to define a region of space where
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- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
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+ * the player's camera mode (1st-person or 3rd-person) is overridden.
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  *
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  * The Entity's Transform position determines the center-point of the region, while its size is
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  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4371,8 +4258,6 @@ export declare namespace PBCameraMode {
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  *
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  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
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  * is actually a 3D volume.
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- *
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- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
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  */
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  /**
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  * @public
@@ -4382,9 +4267,6 @@ export declare interface PBCameraModeArea {
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  area: PBVector3 | undefined;
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  /** the camera mode to enforce */
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  mode: CameraType;
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- cinematicSettings?: CinematicSettings | undefined;
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- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4387
- useColliderRange?: boolean | undefined;
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4270
  }
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  /**
@@ -4491,25 +4373,6 @@ export declare namespace PBGltfContainer {
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  */
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  export declare interface PBGltfContainerLoadingState {
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  currentState: LoadingState;
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- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
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- nodePaths: string[];
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- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
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- meshNames: string[];
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- /**
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- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
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- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
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- */
4502
- materialNames: string[];
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- /**
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- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
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- * sure all your materials are explicitly named.
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- */
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- skinNames: string[];
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- /**
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- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
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- * your skins are explicitly named.
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- */
4512
- animationNames: string[];
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4376
  }
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4377
 
4515
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  /**
@@ -4520,77 +4383,6 @@ export declare namespace PBGltfContainerLoadingState {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4521
4384
  }
4522
4385
 
4523
- /**
4524
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
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- * This component must be added to a direct child of an entity with a PbGltfContainer component, or
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- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
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- * in the parent.
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- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4529
- *
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- * The renderer will attach a PbGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
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- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
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- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
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- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4534
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
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- *
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- * After creation, if an animation moves the node, the `Transform` will be updated.
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- *
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- * From the scene, you can modify various components to alter the gltf node:
4539
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4540
- * regardless of any intermediate gltf node hierarchy.
4541
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4542
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4543
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4544
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4545
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4546
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4547
- * PbMaterial will be maintained.
4548
- *
4549
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4550
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4551
- * change the state to `GNS_FAILED`.
4552
- * - deleting the scene entity will not delete the gltf node.
4553
- *
4554
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4555
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4556
- * the gltf node will also be displayed.
4557
- */
4558
- /**
4559
- * @public
4560
- */
4561
- export declare interface PBGltfNode {
4562
- /** the path of the target node in the Gltf. */
4563
- path: string;
4564
- }
4565
-
4566
- /**
4567
- * @public
4568
- */
4569
- export declare namespace PBGltfNode {
4570
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4571
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4572
- }
4573
-
4574
- /**
4575
- * The state of a linked gltf node.
4576
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4577
- */
4578
- /**
4579
- * @public
4580
- */
4581
- export declare interface PBGltfNodeState {
4582
- state: GltfNodeStateValue;
4583
- error?: string | undefined;
4584
- }
4585
-
4586
- /**
4587
- * @public
4588
- */
4589
- export declare namespace PBGltfNodeState {
4590
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4591
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4592
- }
4593
-
4594
4386
  /**
4595
4387
  * @public
4596
4388
  */
@@ -4602,14 +4394,6 @@ export declare interface PBMaterial {
4602
4394
  $case: "pbr";
4603
4395
  pbr: PBMaterial_PbrMaterial;
4604
4396
  } | undefined;
4605
- /**
4606
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
4607
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
4608
- * supported by the PbMaterial.
4609
- * If this is provided and the `material` field is not provided, the renderer will update the material
4610
- * field with data that reflects the gltf material once it is loaded.
4611
- */
4612
- gltf?: PBMaterial_GltfMaterial | undefined;
4613
4397
  }
4614
4398
 
4615
4399
  /**
@@ -4620,22 +4404,6 @@ export declare namespace PBMaterial {
4620
4404
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4621
4405
  }
4622
4406
 
4623
- /**
4624
- * @public
4625
- */
4626
- export declare interface PBMaterial_GltfMaterial {
4627
- gltfSrc: string;
4628
- name: string;
4629
- }
4630
-
4631
- /**
4632
- * @public
4633
- */
4634
- export declare namespace PBMaterial_GltfMaterial {
4635
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
4636
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
4637
- }
4638
-
4639
4407
  /**
4640
4408
  * @public
4641
4409
  */
@@ -4730,9 +4498,6 @@ export declare interface PBMeshCollider {
4730
4498
  } | {
4731
4499
  $case: "plane";
4732
4500
  plane: PBMeshCollider_PlaneMesh;
4733
- } | {
4734
- $case: "gltf";
4735
- gltf: PBMeshCollider_GltfMesh;
4736
4501
  } | undefined;
4737
4502
  }
4738
4503
 
@@ -4778,25 +4543,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
4778
4543
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
4779
4544
  }
4780
4545
 
4781
- /** A collider constructed from a Gltf Mesh. */
4782
- /**
4783
- * @public
4784
- */
4785
- export declare interface PBMeshCollider_GltfMesh {
4786
- /** the GLTF file path as listed in the scene's manifest. */
4787
- gltfSrc: string;
4788
- /** the name of the mesh asset */
4789
- name: string;
4790
- }
4791
-
4792
- /**
4793
- * @public
4794
- */
4795
- export declare namespace PBMeshCollider_GltfMesh {
4796
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
4797
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
4798
- }
4799
-
4800
4546
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
4801
4547
  /**
4802
4548
  * @public
@@ -4829,11 +4575,13 @@ export declare namespace PBMeshCollider_SphereMesh {
4829
4575
 
4830
4576
  /**
4831
4577
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
4832
- * plane, a sphere, a cylinder, or a Gltf mesh.
4578
+ * plane, a sphere or a cylinder.
4833
4579
  *
4834
4580
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
4835
4581
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
4836
4582
  * `float` coordinates, one for each corner of each side of each face.
4583
+ *
4584
+ * More complex shapes require the use of a `GltfContainer` component.
4837
4585
  */
4838
4586
  /**
4839
4587
  * @public
@@ -4851,9 +4599,6 @@ export declare interface PBMeshRenderer {
4851
4599
  } | {
4852
4600
  $case: "plane";
4853
4601
  plane: PBMeshRenderer_PlaneMesh;
4854
- } | {
4855
- $case: "gltf";
4856
- gltf: PBMeshRenderer_GltfMesh;
4857
4602
  } | undefined;
4858
4603
  }
4859
4604
 
@@ -4901,25 +4646,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
4901
4646
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
4902
4647
  }
4903
4648
 
4904
- /** A mesh from a Gltf. */
4905
- /**
4906
- * @public
4907
- */
4908
- export declare interface PBMeshRenderer_GltfMesh {
4909
- /** the GLTF file path as listed in the scene's manifest. */
4910
- gltfSrc: string;
4911
- /** the name of the mesh asset */
4912
- name: string;
4913
- }
4914
-
4915
- /**
4916
- * @public
4917
- */
4918
- export declare namespace PBMeshRenderer_GltfMesh {
4919
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
4920
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
4921
- }
4922
-
4923
4649
  /** PlaneMesh renders a 2D rectangular shape. */
4924
4650
  /**
4925
4651
  * @public
@@ -5522,21 +5248,6 @@ export declare namespace PBUiInputResult {
5522
5248
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5523
5249
  }
5524
5250
 
5525
- /**
5526
- * @public
5527
- */
5528
- export declare interface PBUiScrollResult {
5529
- value: PBVector2 | undefined;
5530
- }
5531
-
5532
- /**
5533
- * @public
5534
- */
5535
- export declare namespace PBUiScrollResult {
5536
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5537
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
5538
- }
5539
-
5540
5251
  /**
5541
5252
  * @public
5542
5253
  */
@@ -5553,10 +5264,6 @@ export declare interface PBUiText {
5553
5264
  fontSize?: number | undefined;
5554
5265
  /** wrap text when the border is reached (default: TW_WRAP) */
5555
5266
  textWrap?: TextWrap | undefined;
5556
- /** width of the outline (default: 0) */
5557
- outlineWidth?: number | undefined;
5558
- /** RGBA color of the outline (default: opaque black) */
5559
- outlineColor?: PBColor4 | undefined;
5560
5267
  }
5561
5268
 
5562
5269
  /**
@@ -5653,14 +5360,6 @@ export declare interface PBUiTransform {
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5360
  paddingBottom: number;
5654
5361
  /** default: PointerFilterMode.PFM_NONE */
5655
5362
  pointerFilter?: PointerFilterMode | undefined;
5656
- /** default: 1 */
5657
- opacity?: number | undefined;
5658
- /** default empty */
5659
- elementId?: string | undefined;
5660
- /** default position=(0,0) */
5661
- scrollPosition?: ScrollPositionValue | undefined;
5662
- /** default ShowScrollBar.SSB_BOTH */
5663
- scrollVisible?: ShowScrollBar | undefined;
5664
5363
  }
5665
5364
 
5666
5365
  /**
@@ -7024,43 +6723,6 @@ export declare namespace Schemas {
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6723
  }) => void;
7025
6724
  }
7026
6725
 
7027
- /**
7028
- * @public
7029
- */
7030
- export declare interface ScrollPositionValue {
7031
- value?: {
7032
- $case: "position";
7033
- position: PBVector2;
7034
- } | {
7035
- $case: "reference";
7036
- reference: string;
7037
- } | undefined;
7038
- }
7039
-
7040
- /**
7041
- * @public
7042
- */
7043
- export declare namespace ScrollPositionValue {
7044
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7045
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7046
- }
7047
-
7048
- /**
7049
- * @public
7050
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7051
- */
7052
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7053
-
7054
- /**
7055
- * @public
7056
- */
7057
- export declare const enum ShowScrollBar {
7058
- SSB_BOTH = 0,
7059
- SSB_ONLY_VERTICAL = 1,
7060
- SSB_ONLY_HORIZONTAL = 2,
7061
- SSB_HIDDEN = 3
7062
- }
7063
-
7064
6726
  /**
7065
6727
  * @public
7066
6728
  */
@@ -7484,10 +7146,6 @@ export declare interface UiLabelProps {
7484
7146
  textAlign?: TextAlignType | undefined;
7485
7147
  /** Label font type. @defaultValue 'sans-serif' */
7486
7148
  font?: UiFontType | undefined;
7487
- /** Outline width of the text. @defaultValue 0 */
7488
- outlineWidth?: number | undefined;
7489
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
7490
- outlineColor?: PBColor4 | undefined;
7491
7149
  /** Behaviour when text reached. @defaultValue 'wrap' */
7492
7150
  textWrap?: UiTextWrapType | undefined;
7493
7151
  }
@@ -7497,9 +7155,6 @@ export declare interface UiLabelProps {
7497
7155
  */
7498
7156
  export declare type uint32 = number;
7499
7157
 
7500
- /** @public */
7501
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
7502
-
7503
7158
  /** @public */
7504
7159
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
7505
7160
 
@@ -7572,14 +7227,6 @@ export declare interface UiTransformProps {
7572
7227
  overflow?: OverflowType;
7573
7228
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
7574
7229
  pointerFilter?: PointerFilterType;
7575
- /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
7576
- opacity?: number;
7577
- /** A reference value to identify the element, default empty */
7578
- elementId?: string;
7579
- /** default position=(0,0) if it aplies, a vector or a reference-id */
7580
- scrollPosition?: PBVector2 | string;
7581
- /** default ShowScrollBar.SSB_BOTH */
7582
- scrollVisible?: ScrollVisibleType;
7583
7230
  }
7584
7231
 
7585
7232
  /**