@dcl/playground-assets 7.5.7-10205937504.commit-c73f444 → 7.5.7-10236853633.commit-23b945d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/beta.d.ts CHANGED
@@ -178,6 +178,18 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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+ /**
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+ * @public
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+ */
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+ export declare const enum AvatarControlType {
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+ /** CCT_NONE - avatar cannot move */
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+ CCT_NONE = 0,
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+ /** CCT_RELATIVE - avatar moves relative to the camera origin */
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+ CCT_RELATIVE = 1,
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+ /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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+ CCT_TANK = 2
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+ }
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+
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -198,6 +210,37 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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+ /**
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+ * @public
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+ */
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+ export declare interface AvatarMovementSettings {
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+ controlMode?: AvatarControlType | undefined;
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+ /** if not explicitly set, the following properties default to user's preference settings */
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+ runSpeed?: number | undefined;
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+ /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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+ friction?: number | undefined;
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+ /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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+ gravity?: number | undefined;
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+ /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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+ jumpHeight?: number | undefined;
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+ /** max fall speed in m/s. should normally be negative */
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+ maxFallSpeed?: number | undefined;
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+ /** speed the player turns in tank mode, in radians/s */
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+ turnSpeed?: number | undefined;
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+ /** speed the player walks at, in m/s */
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+ walkSpeed?: number | undefined;
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+ /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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+ allowWeightedMovement?: boolean | undefined;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace AvatarMovementSettings {
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+ export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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+ }
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+
201
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  /** @public */
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  export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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246
 
@@ -480,6 +523,39 @@ export declare const enum CameraType {
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523
 
481
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  export declare type Children = ReactEcs.JSX.ReactNode;
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+ /**
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+ * @public
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+ */
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+ export declare interface CinematicSettings {
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+ /** Entity that defines the cinematic camera transform. */
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+ cameraEntity: number;
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+ /**
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+ * Position -> camera's position
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+ * Rotation -> camera's direction
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+ * scale.z -> zoom level
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+ * scale.x and scale.y -> unused
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+ */
538
+ allowManualRotation?: boolean | undefined;
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+ /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
540
+ yawRange?: number | undefined;
541
+ /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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+ pitchRange?: number | undefined;
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+ /** note: cameras can never look up/down further than Vec3::Y */
544
+ rollRange?: number | undefined;
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+ /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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+ zoomMin?: number | undefined;
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+ /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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+ zoomMax?: number | undefined;
549
+ }
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+
551
+ /**
552
+ * @public
553
+ */
554
+ export declare namespace CinematicSettings {
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+ export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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+ }
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+
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559
  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
484
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  /**
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  * @public
@@ -1258,6 +1334,8 @@ export declare const componentDefinitionByName: {
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1334
  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
1337
+ "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
1338
+ "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
1261
1339
  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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1340
  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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  "core::MeshRenderer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshRenderer>>;
@@ -1279,6 +1357,7 @@ export declare const componentDefinitionByName: {
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1357
  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
1280
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
1281
1359
  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1360
+ "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
1282
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  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2001,6 +2080,21 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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  /** @public */
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  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2003
2082
 
2083
+ /** @public */
2084
+ export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2085
+
2086
+ /** @public */
2087
+ export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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+
2089
+ /**
2090
+ * @public
2091
+ */
2092
+ export declare const enum GltfNodeStateValue {
2093
+ GNSV_PENDING = 0,
2094
+ GNSV_FAILED = 1,
2095
+ GNSV_READY = 2
2096
+ }
2097
+
2004
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  /**
2005
2099
  * @public
2006
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  */
@@ -3447,6 +3541,14 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
3447
3541
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
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  */
3449
3543
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3544
+ /**
3545
+ * @public
3546
+ * Set a gltf internal mesh in the MeshCollider component
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+ * @param entity - entity to create or replace the MeshRenderer component
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+ * @param source - the path to the gltf
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+ * @param meshName - the name of the mesh in the gltf
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+ */
3551
+ setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
3450
3552
  }
3451
3553
 
3452
3554
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -3483,6 +3585,14 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
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3585
  * @param entity - entity to create or replace the MeshRenderer component
3484
3586
  */
3485
3587
  setSphere(entity: Entity): void;
3588
+ /**
3589
+ * @public
3590
+ * Set a gltf internal mesh in the MeshRenderer component
3591
+ * @param entity - entity to create or replace the MeshRenderer component
3592
+ * @param source - the path to the gltf
3593
+ * @param meshName - the name of the mesh in the gltf
3594
+ */
3595
+ setGltfMesh(entity: Entity, source: string, meshName: string): void;
3486
3596
  }
3487
3597
 
3488
3598
  /* Excluded from this release type: MessageBus */
@@ -4136,6 +4246,9 @@ export declare interface PBAvatarModifierArea {
4136
4246
  excludeIds: string[];
4137
4247
  /** list of modifiers to apply */
4138
4248
  modifiers: AvatarModifierType[];
4249
+ movementSettings?: AvatarMovementSettings | undefined;
4250
+ /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4251
+ useColliderRange?: boolean | undefined;
4139
4252
  }
4140
4253
 
4141
4254
  /**
@@ -4248,7 +4361,7 @@ export declare namespace PBCameraMode {
4248
4361
 
4249
4362
  /**
4250
4363
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4251
- * the player's camera mode (1st-person or 3rd-person) is overridden.
4364
+ * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4252
4365
  *
4253
4366
  * The Entity's Transform position determines the center-point of the region, while its size is
4254
4367
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4258,6 +4371,8 @@ export declare namespace PBCameraMode {
4258
4371
  *
4259
4372
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4260
4373
  * is actually a 3D volume.
4374
+ *
4375
+ * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4261
4376
  */
4262
4377
  /**
4263
4378
  * @public
@@ -4267,6 +4382,9 @@ export declare interface PBCameraModeArea {
4267
4382
  area: PBVector3 | undefined;
4268
4383
  /** the camera mode to enforce */
4269
4384
  mode: CameraType;
4385
+ cinematicSettings?: CinematicSettings | undefined;
4386
+ /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4387
+ useColliderRange?: boolean | undefined;
4270
4388
  }
4271
4389
 
4272
4390
  /**
@@ -4373,6 +4491,25 @@ export declare namespace PBGltfContainer {
4373
4491
  */
4374
4492
  export declare interface PBGltfContainerLoadingState {
4375
4493
  currentState: LoadingState;
4494
+ /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
4495
+ nodePaths: string[];
4496
+ /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
4497
+ meshNames: string[];
4498
+ /**
4499
+ * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
4500
+ * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
4501
+ */
4502
+ materialNames: string[];
4503
+ /**
4504
+ * X is the material index. note this may conflict with manually named materials - to avoid any issues make
4505
+ * sure all your materials are explicitly named.
4506
+ */
4507
+ skinNames: string[];
4508
+ /**
4509
+ * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
4510
+ * your skins are explicitly named.
4511
+ */
4512
+ animationNames: string[];
4376
4513
  }
4377
4514
 
4378
4515
  /**
@@ -4383,6 +4520,77 @@ export declare namespace PBGltfContainerLoadingState {
4383
4520
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4384
4521
  }
4385
4522
 
4523
+ /**
4524
+ * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4525
+ * This component must be added to a direct child of an entity with a PbGltfContainer component, or
4526
+ * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
4527
+ * in the parent.
4528
+ * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
4529
+ *
4530
+ * The renderer will attach a PbGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
4531
+ * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
4532
+ * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
4533
+ * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
4534
+ * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
4535
+ *
4536
+ * After creation, if an animation moves the node, the `Transform` will be updated.
4537
+ *
4538
+ * From the scene, you can modify various components to alter the gltf node:
4539
+ * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
4540
+ * regardless of any intermediate gltf node hierarchy.
4541
+ * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
4542
+ * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
4543
+ * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
4544
+ * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
4545
+ * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
4546
+ * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
4547
+ * PbMaterial will be maintained.
4548
+ *
4549
+ * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
4550
+ * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
4551
+ * change the state to `GNS_FAILED`.
4552
+ * - deleting the scene entity will not delete the gltf node.
4553
+ *
4554
+ * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
4555
+ * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
4556
+ * the gltf node will also be displayed.
4557
+ */
4558
+ /**
4559
+ * @public
4560
+ */
4561
+ export declare interface PBGltfNode {
4562
+ /** the path of the target node in the Gltf. */
4563
+ path: string;
4564
+ }
4565
+
4566
+ /**
4567
+ * @public
4568
+ */
4569
+ export declare namespace PBGltfNode {
4570
+ export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
4571
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
4572
+ }
4573
+
4574
+ /**
4575
+ * The state of a linked gltf node.
4576
+ * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
4577
+ */
4578
+ /**
4579
+ * @public
4580
+ */
4581
+ export declare interface PBGltfNodeState {
4582
+ state: GltfNodeStateValue;
4583
+ error?: string | undefined;
4584
+ }
4585
+
4586
+ /**
4587
+ * @public
4588
+ */
4589
+ export declare namespace PBGltfNodeState {
4590
+ export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
4591
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
4592
+ }
4593
+
4386
4594
  /**
4387
4595
  * @public
4388
4596
  */
@@ -4394,6 +4602,14 @@ export declare interface PBMaterial {
4394
4602
  $case: "pbr";
4395
4603
  pbr: PBMaterial_PbrMaterial;
4396
4604
  } | undefined;
4605
+ /**
4606
+ * A gltf material that may provide additional features not supported by the PbMaterial fields.
4607
+ * If both gltf and material fields are provided, the gltf will be used only for extended features not
4608
+ * supported by the PbMaterial.
4609
+ * If this is provided and the `material` field is not provided, the renderer will update the material
4610
+ * field with data that reflects the gltf material once it is loaded.
4611
+ */
4612
+ gltf?: PBMaterial_GltfMaterial | undefined;
4397
4613
  }
4398
4614
 
4399
4615
  /**
@@ -4404,6 +4620,22 @@ export declare namespace PBMaterial {
4404
4620
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
4405
4621
  }
4406
4622
 
4623
+ /**
4624
+ * @public
4625
+ */
4626
+ export declare interface PBMaterial_GltfMaterial {
4627
+ gltfSrc: string;
4628
+ name: string;
4629
+ }
4630
+
4631
+ /**
4632
+ * @public
4633
+ */
4634
+ export declare namespace PBMaterial_GltfMaterial {
4635
+ export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
4636
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
4637
+ }
4638
+
4407
4639
  /**
4408
4640
  * @public
4409
4641
  */
@@ -4498,6 +4730,9 @@ export declare interface PBMeshCollider {
4498
4730
  } | {
4499
4731
  $case: "plane";
4500
4732
  plane: PBMeshCollider_PlaneMesh;
4733
+ } | {
4734
+ $case: "gltf";
4735
+ gltf: PBMeshCollider_GltfMesh;
4501
4736
  } | undefined;
4502
4737
  }
4503
4738
 
@@ -4543,6 +4778,25 @@ export declare namespace PBMeshCollider_CylinderMesh {
4543
4778
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
4544
4779
  }
4545
4780
 
4781
+ /** A collider constructed from a Gltf Mesh. */
4782
+ /**
4783
+ * @public
4784
+ */
4785
+ export declare interface PBMeshCollider_GltfMesh {
4786
+ /** the GLTF file path as listed in the scene's manifest. */
4787
+ gltfSrc: string;
4788
+ /** the name of the mesh asset */
4789
+ name: string;
4790
+ }
4791
+
4792
+ /**
4793
+ * @public
4794
+ */
4795
+ export declare namespace PBMeshCollider_GltfMesh {
4796
+ export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
4797
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
4798
+ }
4799
+
4546
4800
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
4547
4801
  /**
4548
4802
  * @public
@@ -4575,13 +4829,11 @@ export declare namespace PBMeshCollider_SphereMesh {
4575
4829
 
4576
4830
  /**
4577
4831
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
4578
- * plane, a sphere or a cylinder.
4832
+ * plane, a sphere, a cylinder, or a Gltf mesh.
4579
4833
  *
4580
4834
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
4581
4835
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
4582
4836
  * `float` coordinates, one for each corner of each side of each face.
4583
- *
4584
- * More complex shapes require the use of a `GltfContainer` component.
4585
4837
  */
4586
4838
  /**
4587
4839
  * @public
@@ -4599,6 +4851,9 @@ export declare interface PBMeshRenderer {
4599
4851
  } | {
4600
4852
  $case: "plane";
4601
4853
  plane: PBMeshRenderer_PlaneMesh;
4854
+ } | {
4855
+ $case: "gltf";
4856
+ gltf: PBMeshRenderer_GltfMesh;
4602
4857
  } | undefined;
4603
4858
  }
4604
4859
 
@@ -4646,6 +4901,25 @@ export declare namespace PBMeshRenderer_CylinderMesh {
4646
4901
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
4647
4902
  }
4648
4903
 
4904
+ /** A mesh from a Gltf. */
4905
+ /**
4906
+ * @public
4907
+ */
4908
+ export declare interface PBMeshRenderer_GltfMesh {
4909
+ /** the GLTF file path as listed in the scene's manifest. */
4910
+ gltfSrc: string;
4911
+ /** the name of the mesh asset */
4912
+ name: string;
4913
+ }
4914
+
4915
+ /**
4916
+ * @public
4917
+ */
4918
+ export declare namespace PBMeshRenderer_GltfMesh {
4919
+ export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
4920
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
4921
+ }
4922
+
4649
4923
  /** PlaneMesh renders a 2D rectangular shape. */
4650
4924
  /**
4651
4925
  * @public
@@ -5248,6 +5522,21 @@ export declare namespace PBUiInputResult {
5248
5522
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5249
5523
  }
5250
5524
 
5525
+ /**
5526
+ * @public
5527
+ */
5528
+ export declare interface PBUiScrollResult {
5529
+ value: PBVector2 | undefined;
5530
+ }
5531
+
5532
+ /**
5533
+ * @public
5534
+ */
5535
+ export declare namespace PBUiScrollResult {
5536
+ export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5537
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
5538
+ }
5539
+
5251
5540
  /**
5252
5541
  * @public
5253
5542
  */
@@ -5264,6 +5553,10 @@ export declare interface PBUiText {
5264
5553
  fontSize?: number | undefined;
5265
5554
  /** wrap text when the border is reached (default: TW_WRAP) */
5266
5555
  textWrap?: TextWrap | undefined;
5556
+ /** width of the outline (default: 0) */
5557
+ outlineWidth?: number | undefined;
5558
+ /** RGBA color of the outline (default: opaque black) */
5559
+ outlineColor?: PBColor4 | undefined;
5267
5560
  }
5268
5561
 
5269
5562
  /**
@@ -5360,6 +5653,14 @@ export declare interface PBUiTransform {
5360
5653
  paddingBottom: number;
5361
5654
  /** default: PointerFilterMode.PFM_NONE */
5362
5655
  pointerFilter?: PointerFilterMode | undefined;
5656
+ /** default: 1 */
5657
+ opacity?: number | undefined;
5658
+ /** default empty */
5659
+ elementId?: string | undefined;
5660
+ /** default position=(0,0) */
5661
+ scrollPosition?: ScrollPositionValue | undefined;
5662
+ /** default ShowScrollBar.SSB_BOTH */
5663
+ scrollVisible?: ShowScrollBar | undefined;
5363
5664
  }
5364
5665
 
5365
5666
  /**
@@ -6723,6 +7024,43 @@ export declare namespace Schemas {
6723
7024
  }) => void;
6724
7025
  }
6725
7026
 
7027
+ /**
7028
+ * @public
7029
+ */
7030
+ export declare interface ScrollPositionValue {
7031
+ value?: {
7032
+ $case: "position";
7033
+ position: PBVector2;
7034
+ } | {
7035
+ $case: "reference";
7036
+ reference: string;
7037
+ } | undefined;
7038
+ }
7039
+
7040
+ /**
7041
+ * @public
7042
+ */
7043
+ export declare namespace ScrollPositionValue {
7044
+ export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
7045
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
7046
+ }
7047
+
7048
+ /**
7049
+ * @public
7050
+ * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
7051
+ */
7052
+ export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
7053
+
7054
+ /**
7055
+ * @public
7056
+ */
7057
+ export declare const enum ShowScrollBar {
7058
+ SSB_BOTH = 0,
7059
+ SSB_ONLY_VERTICAL = 1,
7060
+ SSB_ONLY_HORIZONTAL = 2,
7061
+ SSB_HIDDEN = 3
7062
+ }
7063
+
6726
7064
  /**
6727
7065
  * @public
6728
7066
  */
@@ -7146,6 +7484,10 @@ export declare interface UiLabelProps {
7146
7484
  textAlign?: TextAlignType | undefined;
7147
7485
  /** Label font type. @defaultValue 'sans-serif' */
7148
7486
  font?: UiFontType | undefined;
7487
+ /** Outline width of the text. @defaultValue 0 */
7488
+ outlineWidth?: number | undefined;
7489
+ /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
7490
+ outlineColor?: PBColor4 | undefined;
7149
7491
  /** Behaviour when text reached. @defaultValue 'wrap' */
7150
7492
  textWrap?: UiTextWrapType | undefined;
7151
7493
  }
@@ -7155,6 +7497,9 @@ export declare interface UiLabelProps {
7155
7497
  */
7156
7498
  export declare type uint32 = number;
7157
7499
 
7500
+ /** @public */
7501
+ export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
7502
+
7158
7503
  /** @public */
7159
7504
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
7160
7505
 
@@ -7227,6 +7572,14 @@ export declare interface UiTransformProps {
7227
7572
  overflow?: OverflowType;
7228
7573
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
7229
7574
  pointerFilter?: PointerFilterType;
7575
+ /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
7576
+ opacity?: number;
7577
+ /** A reference value to identify the element, default empty */
7578
+ elementId?: string;
7579
+ /** default position=(0,0) if it aplies, a vector or a reference-id */
7580
+ scrollPosition?: PBVector2 | string;
7581
+ /** default ShowScrollBar.SSB_BOTH */
7582
+ scrollVisible?: ScrollVisibleType;
7230
7583
  }
7231
7584
 
7232
7585
  /**