@dcl/playground-assets 7.5.1-9235562469.commit-72bf800 → 7.5.1-9236275282.commit-84ad0a4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +91 -1
- package/dist/beta.d.ts +91 -1
- package/dist/index.bundled.d.ts +91 -1
- package/dist/index.js +6 -6
- package/dist/index.js.map +3 -3
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +91 -1
- package/etc/playground-assets.api.json +1266 -207
- package/etc/playground-assets.api.md +61 -0
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
@@ -177,6 +177,18 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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/** @public */
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export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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/**
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* @public
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*/
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export declare const enum AvatarControlType {
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/** CCT_NONE - avatar cannot move */
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CCT_NONE = 0,
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/** CCT_RELATIVE - avatar moves relative to the camera origin */
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CCT_RELATIVE = 1,
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/** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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CCT_TANK = 2
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}
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -197,6 +209,37 @@ export declare const enum AvatarModifierType {
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AMT_DISABLE_PASSPORTS = 1
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}
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/**
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* @public
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*/
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export declare interface AvatarMovementSettings {
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controlMode?: AvatarControlType | undefined;
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/** if not explicitly set, the following properties default to user's preference settings */
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runSpeed?: number | undefined;
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/** how fast the player gets up to speed or comes to rest. higher = more responsive */
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friction?: number | undefined;
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/** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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gravity?: number | undefined;
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/** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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jumpHeight?: number | undefined;
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/** max fall speed in m/s. should normally be negative */
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maxFallSpeed?: number | undefined;
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/** speed the player turns in tank mode, in radians/s */
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turnSpeed?: number | undefined;
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/** speed the player walks at, in m/s */
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walkSpeed?: number | undefined;
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/** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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allowWeightedMovement?: boolean | undefined;
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}
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/**
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* @public
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*/
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export declare namespace AvatarMovementSettings {
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export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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}
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/** @public */
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export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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@@ -479,6 +522,39 @@ export declare const enum CameraType {
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export declare type Children = ReactNode;
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/**
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* @public
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*/
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export declare interface CinematicSettings {
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/** Entity that defines the cinematic camera transform. */
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cameraEntity: number;
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/**
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* Position -> camera's position
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* Rotation -> camera's direction
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* scale.z -> zoom level
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* scale.x and scale.y -> unused
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*/
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allowManualRotation?: boolean | undefined;
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/** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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yawRange?: number | undefined;
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/** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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pitchRange?: number | undefined;
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/** note: cameras can never look up/down further than Vec3::Y */
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rollRange?: number | undefined;
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/** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMin?: number | undefined;
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/** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMax?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace CinematicSettings {
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export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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}
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/** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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/**
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* @public
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@@ -4163,6 +4239,9 @@ export declare interface PBAvatarModifierArea {
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excludeIds: string[];
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/** list of modifiers to apply */
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modifiers: AvatarModifierType[];
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movementSettings?: AvatarMovementSettings | undefined;
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/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
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useColliderRange?: boolean | undefined;
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}
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/**
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@@ -4275,7 +4354,7 @@ export declare namespace PBCameraMode {
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/**
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* The CameraModeArea component can be attached to an Entity to define a region of space where
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* the player's camera mode (1st-person
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* the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
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*
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* The Entity's Transform position determines the center-point of the region, while its size is
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* given as a vector in the `area` property below. The Transform rotation is applied, but the scale
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@@ -4285,6 +4364,8 @@ export declare namespace PBCameraMode {
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*
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* Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
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* is actually a 3D volume.
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*
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* When mode is set to CtCinematic, the cinematic_settings field must also be provided.
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*/
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/**
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* @public
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@@ -4294,6 +4375,9 @@ export declare interface PBCameraModeArea {
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area: PBVector3 | undefined;
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/** the camera mode to enforce */
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mode: CameraType;
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cinematicSettings?: CinematicSettings | undefined;
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/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
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useColliderRange?: boolean | undefined;
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}
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/**
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@@ -5289,6 +5373,10 @@ export declare interface PBUiText {
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font?: Font | undefined;
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/** size of the text (default: 10) */
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fontSize?: number | undefined;
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/** width of the outline (default: 0) */
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outlineWidth?: number | undefined;
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/** RGBA color of the outline (default: opaque black) */
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outlineColor?: PBColor4 | undefined;
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}
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/**
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@@ -5385,6 +5473,8 @@ export declare interface PBUiTransform {
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paddingBottom: number;
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/** default: PointerFilterMode.PFM_NONE */
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pointerFilter?: PointerFilterMode | undefined;
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/** default: 1 */
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opacity?: number | undefined;
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}
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/**
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package/dist/beta.d.ts
CHANGED
@@ -177,6 +177,18 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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/** @public */
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export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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/**
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* @public
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*/
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export declare const enum AvatarControlType {
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/** CCT_NONE - avatar cannot move */
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CCT_NONE = 0,
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/** CCT_RELATIVE - avatar moves relative to the camera origin */
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CCT_RELATIVE = 1,
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/** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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CCT_TANK = 2
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}
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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@@ -197,6 +209,37 @@ export declare const enum AvatarModifierType {
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AMT_DISABLE_PASSPORTS = 1
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}
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/**
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* @public
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*/
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export declare interface AvatarMovementSettings {
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controlMode?: AvatarControlType | undefined;
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/** if not explicitly set, the following properties default to user's preference settings */
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runSpeed?: number | undefined;
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/** how fast the player gets up to speed or comes to rest. higher = more responsive */
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friction?: number | undefined;
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/** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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gravity?: number | undefined;
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/** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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jumpHeight?: number | undefined;
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/** max fall speed in m/s. should normally be negative */
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maxFallSpeed?: number | undefined;
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/** speed the player turns in tank mode, in radians/s */
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turnSpeed?: number | undefined;
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/** speed the player walks at, in m/s */
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walkSpeed?: number | undefined;
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/** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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allowWeightedMovement?: boolean | undefined;
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}
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/**
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* @public
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*/
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export declare namespace AvatarMovementSettings {
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export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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}
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/** @public */
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export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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@@ -479,6 +522,39 @@ export declare const enum CameraType {
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export declare type Children = ReactNode;
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/**
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* @public
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*/
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export declare interface CinematicSettings {
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/** Entity that defines the cinematic camera transform. */
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cameraEntity: number;
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/**
|
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* Position -> camera's position
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533
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+
* Rotation -> camera's direction
|
534
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+
* scale.z -> zoom level
|
535
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+
* scale.x and scale.y -> unused
|
536
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+
*/
|
537
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+
allowManualRotation?: boolean | undefined;
|
538
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+
/** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
|
539
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+
yawRange?: number | undefined;
|
540
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+
/** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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pitchRange?: number | undefined;
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+
/** note: cameras can never look up/down further than Vec3::Y */
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rollRange?: number | undefined;
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+
/** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMin?: number | undefined;
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/** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMax?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace CinematicSettings {
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export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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}
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/** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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/**
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* @public
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@@ -4135,6 +4211,9 @@ export declare interface PBAvatarModifierArea {
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excludeIds: string[];
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/** list of modifiers to apply */
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modifiers: AvatarModifierType[];
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movementSettings?: AvatarMovementSettings | undefined;
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/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
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useColliderRange?: boolean | undefined;
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}
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/**
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@@ -4247,7 +4326,7 @@ export declare namespace PBCameraMode {
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/**
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* The CameraModeArea component can be attached to an Entity to define a region of space where
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-
* the player's camera mode (1st-person
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+
* the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
|
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*
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* The Entity's Transform position determines the center-point of the region, while its size is
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* given as a vector in the `area` property below. The Transform rotation is applied, but the scale
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@@ -4257,6 +4336,8 @@ export declare namespace PBCameraMode {
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*
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* Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
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* is actually a 3D volume.
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+
*
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* When mode is set to CtCinematic, the cinematic_settings field must also be provided.
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*/
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/**
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* @public
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@@ -4266,6 +4347,9 @@ export declare interface PBCameraModeArea {
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area: PBVector3 | undefined;
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/** the camera mode to enforce */
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mode: CameraType;
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cinematicSettings?: CinematicSettings | undefined;
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/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
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useColliderRange?: boolean | undefined;
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}
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/**
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@@ -5261,6 +5345,10 @@ export declare interface PBUiText {
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font?: Font | undefined;
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/** size of the text (default: 10) */
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fontSize?: number | undefined;
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/** width of the outline (default: 0) */
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outlineWidth?: number | undefined;
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/** RGBA color of the outline (default: opaque black) */
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outlineColor?: PBColor4 | undefined;
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}
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/**
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@@ -5357,6 +5445,8 @@ export declare interface PBUiTransform {
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paddingBottom: number;
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/** default: PointerFilterMode.PFM_NONE */
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pointerFilter?: PointerFilterMode | undefined;
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/** default: 1 */
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opacity?: number | undefined;
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}
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/**
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package/dist/index.bundled.d.ts
CHANGED
@@ -177,6 +177,18 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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|
177
177
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/** @public */
|
178
178
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export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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179
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+
/**
|
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* @public
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*/
|
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export declare const enum AvatarControlType {
|
184
|
+
/** CCT_NONE - avatar cannot move */
|
185
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+
CCT_NONE = 0,
|
186
|
+
/** CCT_RELATIVE - avatar moves relative to the camera origin */
|
187
|
+
CCT_RELATIVE = 1,
|
188
|
+
/** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
|
189
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+
CCT_TANK = 2
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+
}
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+
|
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/** @public */
|
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193
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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182
194
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|
@@ -197,6 +209,37 @@ export declare const enum AvatarModifierType {
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209
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AMT_DISABLE_PASSPORTS = 1
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}
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/**
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* @public
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*/
|
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export declare interface AvatarMovementSettings {
|
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controlMode?: AvatarControlType | undefined;
|
217
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+
/** if not explicitly set, the following properties default to user's preference settings */
|
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+
runSpeed?: number | undefined;
|
219
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+
/** how fast the player gets up to speed or comes to rest. higher = more responsive */
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friction?: number | undefined;
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+
/** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
|
222
|
+
gravity?: number | undefined;
|
223
|
+
/** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
|
224
|
+
jumpHeight?: number | undefined;
|
225
|
+
/** max fall speed in m/s. should normally be negative */
|
226
|
+
maxFallSpeed?: number | undefined;
|
227
|
+
/** speed the player turns in tank mode, in radians/s */
|
228
|
+
turnSpeed?: number | undefined;
|
229
|
+
/** speed the player walks at, in m/s */
|
230
|
+
walkSpeed?: number | undefined;
|
231
|
+
/** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
|
232
|
+
allowWeightedMovement?: boolean | undefined;
|
233
|
+
}
|
234
|
+
|
235
|
+
/**
|
236
|
+
* @public
|
237
|
+
*/
|
238
|
+
export declare namespace AvatarMovementSettings {
|
239
|
+
export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
|
240
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
|
241
|
+
}
|
242
|
+
|
200
243
|
/** @public */
|
201
244
|
export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
|
202
245
|
|
@@ -479,6 +522,39 @@ export declare const enum CameraType {
|
|
479
522
|
|
480
523
|
export declare type Children = ReactNode;
|
481
524
|
|
525
|
+
/**
|
526
|
+
* @public
|
527
|
+
*/
|
528
|
+
export declare interface CinematicSettings {
|
529
|
+
/** Entity that defines the cinematic camera transform. */
|
530
|
+
cameraEntity: number;
|
531
|
+
/**
|
532
|
+
* Position -> camera's position
|
533
|
+
* Rotation -> camera's direction
|
534
|
+
* scale.z -> zoom level
|
535
|
+
* scale.x and scale.y -> unused
|
536
|
+
*/
|
537
|
+
allowManualRotation?: boolean | undefined;
|
538
|
+
/** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
|
539
|
+
yawRange?: number | undefined;
|
540
|
+
/** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
|
541
|
+
pitchRange?: number | undefined;
|
542
|
+
/** note: cameras can never look up/down further than Vec3::Y */
|
543
|
+
rollRange?: number | undefined;
|
544
|
+
/** minimum zoom level. must be greater than 0. defaults to the input zoom level */
|
545
|
+
zoomMin?: number | undefined;
|
546
|
+
/** maximum zoom level. must be greater than 0. defaults to the input zoom level */
|
547
|
+
zoomMax?: number | undefined;
|
548
|
+
}
|
549
|
+
|
550
|
+
/**
|
551
|
+
* @public
|
552
|
+
*/
|
553
|
+
export declare namespace CinematicSettings {
|
554
|
+
export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
|
555
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
|
556
|
+
}
|
557
|
+
|
482
558
|
/** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
|
483
559
|
/**
|
484
560
|
* @public
|
@@ -4135,6 +4211,9 @@ export declare interface PBAvatarModifierArea {
|
|
4135
4211
|
excludeIds: string[];
|
4136
4212
|
/** list of modifiers to apply */
|
4137
4213
|
modifiers: AvatarModifierType[];
|
4214
|
+
movementSettings?: AvatarMovementSettings | undefined;
|
4215
|
+
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
|
4216
|
+
useColliderRange?: boolean | undefined;
|
4138
4217
|
}
|
4139
4218
|
|
4140
4219
|
/**
|
@@ -4247,7 +4326,7 @@ export declare namespace PBCameraMode {
|
|
4247
4326
|
|
4248
4327
|
/**
|
4249
4328
|
* The CameraModeArea component can be attached to an Entity to define a region of space where
|
4250
|
-
* the player's camera mode (1st-person
|
4329
|
+
* the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
|
4251
4330
|
*
|
4252
4331
|
* The Entity's Transform position determines the center-point of the region, while its size is
|
4253
4332
|
* given as a vector in the `area` property below. The Transform rotation is applied, but the scale
|
@@ -4257,6 +4336,8 @@ export declare namespace PBCameraMode {
|
|
4257
4336
|
*
|
4258
4337
|
* Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
|
4259
4338
|
* is actually a 3D volume.
|
4339
|
+
*
|
4340
|
+
* When mode is set to CtCinematic, the cinematic_settings field must also be provided.
|
4260
4341
|
*/
|
4261
4342
|
/**
|
4262
4343
|
* @public
|
@@ -4266,6 +4347,9 @@ export declare interface PBCameraModeArea {
|
|
4266
4347
|
area: PBVector3 | undefined;
|
4267
4348
|
/** the camera mode to enforce */
|
4268
4349
|
mode: CameraType;
|
4350
|
+
cinematicSettings?: CinematicSettings | undefined;
|
4351
|
+
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
|
4352
|
+
useColliderRange?: boolean | undefined;
|
4269
4353
|
}
|
4270
4354
|
|
4271
4355
|
/**
|
@@ -5261,6 +5345,10 @@ export declare interface PBUiText {
|
|
5261
5345
|
font?: Font | undefined;
|
5262
5346
|
/** size of the text (default: 10) */
|
5263
5347
|
fontSize?: number | undefined;
|
5348
|
+
/** width of the outline (default: 0) */
|
5349
|
+
outlineWidth?: number | undefined;
|
5350
|
+
/** RGBA color of the outline (default: opaque black) */
|
5351
|
+
outlineColor?: PBColor4 | undefined;
|
5264
5352
|
}
|
5265
5353
|
|
5266
5354
|
/**
|
@@ -5357,6 +5445,8 @@ export declare interface PBUiTransform {
|
|
5357
5445
|
paddingBottom: number;
|
5358
5446
|
/** default: PointerFilterMode.PFM_NONE */
|
5359
5447
|
pointerFilter?: PointerFilterMode | undefined;
|
5448
|
+
/** default: 1 */
|
5449
|
+
opacity?: number | undefined;
|
5360
5450
|
}
|
5361
5451
|
|
5362
5452
|
/**
|